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Continentis/Assets/Mods/Basic/Localization/Player/Localization_Basic_AssassinBuffs.csv
2025-12-03 09:22:57 -05:00

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2Buff_Basic_WoundDeterioration_DisplayNameWound Deterioration恶化伤口惡化傷口傷口悪化상처 악화Vết Thương Hoại Tửบาดแผลลุกลาม
3Buff_Basic_WoundDeterioration_FunctionTextWhen you deal at least $ParameterInt("Damage") damage in a single hit, apply an additional $ParameterInt("Stack") stacks of $Keyword("Basic_WoundDeterioration").你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。你單次造成至少$ParameterInt("Damage")點的傷害時,額外給予$ParameterInt("Stack")%層$Keyword("Basic_WoundDeterioration")。1回で$ParameterInt("Damage")点以上のダメージを与えた時、追加で$ParameterInt("Stack")%層の$Keyword("Basic_WoundDeterioration")を付与する。한 번에 최소 $ParameterInt("Damage")의 피해를 줄 때, $ParameterInt("Stack")% 층의 $Keyword("Basic_WoundDeterioration") 효과를 추가로 부여합니다.Khi bạn gây ít nhất $ParameterInt("Damage") sát thương trong 1 lần, áp dụng thêm $ParameterInt("Stack")% tầng $Keyword("Basic_WoundDeterioration").เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt("Damage") หน่วยในครั้งเดียว, มอบสถานะ $Keyword("Basic_WoundDeterioration") เพิ่มเติม $ParameterInt("Stack")% ชั้น.
4Buff_Basic_Sharpness_DisplayNameSharpness锋利鋒利鋭利예리함Sắc Bénความคม
5Buff_Basic_Sharpness_FunctionTextThe next attack deals an additional $ParameterInt("Stack") damage and removes all stacks.下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。下次攻擊將造成額外$ParameterInt("Stack")點傷害並失去所有層數。次の攻撃で追加の$ParameterInt("Stack")点のダメージを与え、全ての層数を失う。다음 공격은 $ParameterInt("Stack")의 추가 피해를 주며 모든 중첩을 소모합니다.Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt("Stack") sát thương và mất tất cả các tầng.การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt("Stack") หน่วยและสูญเสียจำนวนชั้นทั้งหมด.
6Buff_Basic_KnifeTrick_DisplayNameKnife Trick刀具把戏刀具把戲ナイフトリック단검 묘기Trò Chơi Daoกลมีด
7Buff_Basic_KnifeTrick_FunctionTextWhenever you lose all $Keyword("Basic_Sharpness"), gain $ParameterInt("Stack") stacks of $Keyword("Basic_Sharpness").每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。每次失去所有$Keyword("Basic_Sharpness")後,獲得$ParameterInt("Stack")層$Keyword("Basic_Sharpness")。全ての$Keyword("Basic_Sharpness")を失うたび、$ParameterInt("Stack")層の$Keyword("Basic_Sharpness")を得る。모든 $Keyword("Basic_Sharpness")를 잃을 때마다, $ParameterInt("Stack") 층의 $Keyword("Basic_Sharpness") 효과를 얻습니다.Mỗi khi mất hết $Keyword("Basic_Sharpness"), nhận $ParameterInt("Stack") tầng $Keyword("Basic_Sharpness").ทุกครั้งที่สูญเสีย $Keyword("Basic_Sharpness") ทั้งหมด, ได้รับ $Keyword("Basic_Sharpness") จำนวน $ParameterInt("Stack") ชั้น.
8Buff_Basic_AmbushStance_DisplayNameAmbush Stance伺机待发伺機待發臨戦態勢기회 포착Chờ Thời Cơเตรียมจู่โจม
9Buff_Basic_AmbushStance_FunctionTextWhenever you play a card, gain $ParameterInt("Stack") stacks of $Keyword("Basic_Sharpness").每当你打出一张牌,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。每當你打出一張牌,獲得$ParameterInt("Stack")層$Keyword("Basic_Sharpness")。カードをプレイするたび、$ParameterInt("Stack")層の$Keyword("Basic_Sharpness")を得る。카드를 사용할 때마다, $ParameterInt("Stack") 층의 $Keyword("Basic_Sharpness") 효과를 얻습니다.Mỗi khi bạn đánh ra 1 lá bài, nhận $ParameterInt("Stack") tầng $Keyword("Basic_Sharpness").ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword("Basic_Sharpness") จำนวน $ParameterInt("Stack") ชั้น.