16796 lines
840 KiB
GLSL
16796 lines
840 KiB
GLSL
// Made with Amplify Shader Editor v1.9.9.3
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Sprite Shaders Ultimate/2D Lit URP SSU"
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{
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Properties
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{
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[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
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[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
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_MainTex( "MainTex", 2D ) = "white" {}
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_MaskMap( "Mask Map", 2D ) = "white" {}
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_MaskBrightness( "Mask Brightness", Float ) = 1
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_NormalMap( "Normal Map", 2D ) = "bump" {}
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_NormalIntensity( "Normal Intensity", Float ) = 1
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[Toggle( _VERTEXTINTFIRST_ON )] _VertexTintFirst( "Vertex Tint First", Float ) = 0
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[Toggle( _PIXELPERFECTSPACE_ON )] _PixelPerfectSpace( "Pixel Perfect Space", Float ) = 0
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[Toggle( _PIXELPERFECTUV_ON )] _PixelPerfectUV( "Pixel Perfect UV", Float ) = 0
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[Toggle( _SPRITESHEETFIX_ON )] _SpriteSheetFix( "Sprite Sheet Fix", Float ) = 0
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_SpriteSheetRect( "Sprite Sheet Rect", Vector ) = ( 0, 0, 1, 1 )
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[Toggle( _TILINGFIX_ON )] _TilingFix( "Tiling Fix", Float ) = 0
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[Toggle( _BAKEDMATERIAL_ON )] _BakedMaterial( "Baked Material", Float ) = 0
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[KeywordEnum( UV,UV_Raw,Object,Object_Scaled,World,UI_Graphic,Screen )] _ShaderSpace( "Shader Space", Float ) = 0
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_PixelsPerUnit( "Pixels Per Unit", Float ) = 100
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_ScreenWidthUnits( "Screen Width Units", Float ) = 10
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_RectWidth( "Rect Width", Float ) = 100
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_RectHeight( "Rect Height", Float ) = 100
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[KeywordEnum( None,Full,Mask,Dissolve,Spread )] _ShaderFading( "Shader Fading", Float ) = 0
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_FadingFade( "Fading: Fade", Range( 0, 1 ) ) = 1
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_FadingPosition( "Fading: Position", Vector ) = ( 0, 0, 0, 0 )
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_FadingWidth( "Fading: Width", Float ) = 0.3
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_FadingNoiseFactor( "Fading: Noise Factor", Float ) = 0.2
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_FadingNoiseScale( "Fading: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_FadingMask( "Fading: Mask", 2D ) = "white" {}
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[Toggle( _TOGGLEUNSCALEDTIME_ON )] _ToggleUnscaledTime( "Toggle: Unscaled Time", Float ) = 0
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[Toggle( _TOGGLECUSTOMTIME_ON )] _ToggleCustomTime( "Toggle: Custom Time", Float ) = 0
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_TimeValue( "Time: Value", Float ) = 0
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[Toggle( _TOGGLETIMESPEED_ON )] _ToggleTimeSpeed( "Toggle: Time Speed", Float ) = 0
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_TimeSpeed( "Time: Speed", Float ) = 1
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[Toggle( _TOGGLETIMEFPS_ON )] _ToggleTimeFPS( "Toggle: Time FPS", Float ) = 0
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_TimeFPS( "Time: FPS", Float ) = 5
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[Toggle( _TOGGLETIMEFREQUENCY_ON )] _ToggleTimeFrequency( "Toggle: Time Frequency", Float ) = 0
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_TimeFrequency( "Time: Frequency", Float ) = 2
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_TimeRange( "Time: Range", Float ) = 0.5
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_UberNoiseTexture( "Uber Noise Texture", 2D ) = "white" {}
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[Toggle( _ENABLESTRONGTINT_ON )] _EnableStrongTint( "Enable Strong Tint", Float ) = 0
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_StrongTintFade( "Strong Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR][NoAlpha] _StrongTintTint( "Strong Tint: Tint", Color ) = ( 1, 1, 1, 1 )
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[Toggle( _STRONGTINTCONTRASTTOGGLE_ON )] _StrongTintContrastToggle( "Strong Tint: Contrast Toggle", Float ) = 0
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_StrongTintContrast( "Strong Tint: Contrast", Float ) = 0
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[Toggle( _STRONGTINTMASKTOGGLE_ON )] _StrongTintMaskToggle( "Strong Tint: Mask Toggle", Float ) = 0
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_StrongTintMask( "Strong Tint: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEADDCOLOR_ON )] _EnableAddColor( "Enable Add Color", Float ) = 0
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_AddColorFade( "Add Color: Fade", Range( 0, 1 ) ) = 1
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[HDR] _AddColorColor( "Add Color: Color", Color ) = ( 2.996078, 0, 0, 0 )
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[Toggle( _ADDCOLORCONTRASTTOGGLE_ON )] _AddColorContrastToggle( "Add Color: Contrast Toggle", Float ) = 0
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_AddColorContrast( "Add Color: Contrast", Float ) = 0.5
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[Toggle( _ADDCOLORMASKTOGGLE_ON )] _AddColorMaskToggle( "Add Color: Mask Toggle", Float ) = 0
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_AddColorMask( "Add Color: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEALPHATINT_ON )] _EnableAlphaTint( "Enable Alpha Tint", Float ) = 0
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_AlphaTintFade( "Alpha Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR] _AlphaTintColor( "Alpha Tint: Color", Color ) = ( 95.87451, 5.019608, 95.87451, 0 )
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_AlphaTintMinAlpha( "Alpha Tint: Min Alpha", Range( 0, 1 ) ) = 0.02
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[Toggle( _ENABLESHADOW_ON )] _EnableShadow( "Enable Shadow", Float ) = 0
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_ShadowFade( "Shadow: Fade", Range( 0, 1 ) ) = 1
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_ShadowOffset( "Shadow: Offset", Vector ) = ( 0.05, -0.05, 0, 0 )
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_ShadowColor( "Shadow: Color", Color ) = ( 0, 0, 0, 0 )
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[Toggle( _ENABLEBRIGHTNESS_ON )] _EnableBrightness( "Enable Brightness", Float ) = 0
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_Brightness( "Brightness", Float ) = 1
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[Toggle( _ENABLECONTRAST_ON )] _EnableContrast( "Enable Contrast", Float ) = 0
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_Contrast( "Contrast", Float ) = 1
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[Toggle( _ENABLESATURATION_ON )] _EnableSaturation( "Enable Saturation", Float ) = 0
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_Saturation( "Saturation", Float ) = 1
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[Toggle( _ENABLEHUE_ON )] _EnableHue( "Enable Hue", Float ) = 0
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_Hue( "Hue", Range( -1, 1 ) ) = 0
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[Toggle( _ENABLERECOLORRGB_ON )] _EnableRecolorRGB( "Enable Recolor RGB", Float ) = 0
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_RecolorRGBFade( "Recolor RGB: Fade", Range( 0, 1 ) ) = 1
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[HDR] _RecolorRGBRedTint( "Recolor RGB: Red Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBGreenTint( "Recolor RGB: Green Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBBlueTint( "Recolor RGB: Blue Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[Toggle( _RECOLORRGBTEXTURETOGGLE_ON )] _RecolorRGBTextureToggle( "Recolor RGB: Texture Toggle", Float ) = 0
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_RecolorRGBTexture( "Recolor RGB: Texture", 2D ) = "white" {}
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[Toggle( _ENABLERECOLORRGBYCP_ON )] _EnableRecolorRGBYCP( "Enable Recolor RGBYCP", Float ) = 0
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_RecolorRGBYCPFade( "Recolor RGBYCP: Fade", Range( 0, 1 ) ) = 1
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[HDR] _RecolorRGBYCPRedTint( "Recolor RGBYCP: Red Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPYellowTint( "Recolor RGBYCP: Yellow Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPGreenTint( "Recolor RGBYCP: Green Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPCyanTint( "Recolor RGBYCP: Cyan Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPBlueTint( "Recolor RGBYCP: Blue Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPPurpleTint( "Recolor RGBYCP: Purple Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[Toggle( _RECOLORRGBYCPTEXTURETOGGLE_ON )] _RecolorRGBYCPTextureToggle( "Recolor RGBYCP: Texture Toggle", Float ) = 0
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_RecolorRGBYCPTexture( "Recolor RGBYCP: Texture", 2D ) = "white" {}
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[Toggle( _ENABLEINNEROUTLINE_ON )] _EnableInnerOutline( "Enable Inner Outline", Float ) = 0
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_InnerOutlineFade( "Inner Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _InnerOutlineColor( "Inner Outline: Color", Color ) = ( 11.98431, 1.254902, 1.254902, 1 )
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_InnerOutlineWidth( "Inner Outline: Width", Float ) = 0.02
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[Toggle( _INNEROUTLINEDISTORTIONTOGGLE_ON )] _InnerOutlineDistortionToggle( "Inner Outline: Distortion Toggle", Float ) = 0
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_InnerOutlineDistortionIntensity( "Inner Outline: Distortion Intensity", Vector ) = ( 0.01, 0.01, 0, 0 )
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_InnerOutlineNoiseScale( "Inner Outline: Noise Scale", Vector ) = ( 4, 4, 0, 0 )
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_InnerOutlineNoiseSpeed( "Inner Outline: Noise Speed", Vector ) = ( 0, 0.1, 0, 0 )
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[Toggle( _INNEROUTLINETEXTURETOGGLE_ON )] _InnerOutlineTextureToggle( "Inner Outline: Texture Toggle", Float ) = 0
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_InnerOutlineTintTexture( "Inner Outline: Tint Texture", 2D ) = "white" {}
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_InnerOutlineTextureSpeed( "Inner Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _INNEROUTLINEOUTLINEONLYTOGGLE_ON )] _InnerOutlineOutlineOnlyToggle( "Inner Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEOUTEROUTLINE_ON )] _EnableOuterOutline( "Enable Outer Outline", Float ) = 0
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_OuterOutlineFade( "Outer Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _OuterOutlineColor( "Outer Outline: Color", Color ) = ( 0, 0, 0, 1 )
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_OuterOutlineWidth( "Outer Outline: Width", Float ) = 0.04
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[Toggle( _OUTEROUTLINEDISTORTIONTOGGLE_ON )] _OuterOutlineDistortionToggle( "Outer Outline: Distortion Toggle", Float ) = 0
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_OuterOutlineDistortionIntensity( "Outer Outline: Distortion Intensity", Vector ) = ( 0.01, 0.01, 0, 0 )
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_OuterOutlineNoiseScale( "Outer Outline: Noise Scale", Vector ) = ( 4, 4, 0, 0 )
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_OuterOutlineNoiseSpeed( "Outer Outline: Noise Speed", Vector ) = ( 0, 0.1, 0, 0 )
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[Toggle( _OUTEROUTLINETEXTURETOGGLE_ON )] _OuterOutlineTextureToggle( "Outer Outline: Texture Toggle", Float ) = 0
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_OuterOutlineTintTexture( "Outer Outline: Tint Texture", 2D ) = "white" {}
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_OuterOutlineTextureSpeed( "Outer Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _OUTEROUTLINEOUTLINEONLYTOGGLE_ON )] _OuterOutlineOutlineOnlyToggle( "Outer Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEPIXELOUTLINE_ON )] _EnablePixelOutline( "Enable Pixel Outline", Float ) = 0
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_PixelOutlineFade( "Pixel Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _PixelOutlineColor( "Pixel Outline: Color", Color ) = ( 0, 0, 0, 1 )
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_PixelOutlineWidth( "Pixel Outline: Width", Float ) = 1
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_PixelOutlineAlphaLimit( "Pixel Outline: Alpha Limit", Range( 0, 1 ) ) = 0.5
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[Toggle( _PIXELOUTLINETEXTURETOGGLE_ON )] _PixelOutlineTextureToggle( "Pixel Outline: Texture Toggle", Float ) = 0
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_PixelOutlineTintTexture( "Pixel Outline: Tint Texture", 2D ) = "white" {}
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_PixelOutlineTextureSpeed( "Pixel Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _PIXELOUTLINEOUTLINEONLYTOGGLE_ON )] _PixelOutlineOutlineOnlyToggle( "Pixel Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEADDHUE_ON )] _EnableAddHue( "Enable Add Hue", Float ) = 0
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_AddHueFade( "Add Hue: Fade", Range( 0, 1 ) ) = 1
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_AddHueSpeed( "Add Hue: Speed", Float ) = 1
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_AddHueBrightness( "Add Hue: Brightness", Float ) = 2
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_AddHueSaturation( "Add Hue: Saturation", Range( 0, 1 ) ) = 1
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_AddHueContrast( "Add Hue: Contrast", Float ) = 0.5
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[Toggle( _ADDHUEMASKTOGGLE_ON )] _AddHueMaskToggle( "Add Hue: Mask Toggle", Float ) = 0
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_AddHueMask( "Add Hue: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEPINGPONGGLOW_ON )] _EnablePingPongGlow( "Enable Ping-Pong Glow", Float ) = 0
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_PingPongGlowFade( "Ping-Pong Glow: Fade", Range( 0, 1 ) ) = 1
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[HDR] _PingPongGlowFrom( "Ping-Pong Glow: From", Color ) = ( 5.992157, 0.1882353, 0.1882353, 0 )
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[HDR] _PingPongGlowTo( "Ping-Pong Glow: To", Color ) = ( 0.1882353, 0.1882353, 5.992157, 0 )
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_PingPongGlowFrequency( "Ping-Pong Glow: Frequency", Float ) = 3
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_PingPongGlowContrast( "Ping-Pong Glow: Contrast", Float ) = 1
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[Toggle( _ENABLESHIFTHUE_ON )] _EnableShiftHue( "Enable Shift Hue", Float ) = 0
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_ShiftHueSpeed( "Shift Hue: Speed", Float ) = 0.5
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[Toggle( _ENABLEINKSPREAD_ON )] _EnableInkSpread( "Enable Ink Spread", Float ) = 0
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_InkSpreadFade( "Ink Spread: Fade", Range( 0, 1 ) ) = 1
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[HDR] _InkSpreadColor( "Ink Spread: Color", Color ) = ( 8.47419, 5.013525, 0.08873497, 0 )
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_InkSpreadContrast( "Ink Spread: Contrast", Float ) = 2
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_InkSpreadDistance( "Ink Spread: Distance", Float ) = 3
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_InkSpreadPosition( "Ink Spread: Position", Vector ) = ( 0.5, -1, 0, 0 )
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_InkSpreadWidth( "Ink Spread: Width", Float ) = 0.2
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_InkSpreadNoiseScale( "Ink Spread: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
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_InkSpreadNoiseFactor( "Ink Spread: Noise Factor", Float ) = 0.5
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[Toggle( _ENABLEBLACKTINT_ON )] _EnableBlackTint( "Enable Black Tint", Float ) = 0
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_BlackTintFade( "Black Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR] _BlackTintColor( "Black Tint: Color", Color ) = ( 0, 0, 1, 0 )
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_BlackTintPower( "Black Tint: Power", Float ) = 4
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[Toggle( _ENABLESINEGLOW_ON )] _EnableSineGlow( "Enable Sine Glow", Float ) = 0
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_SineGlowFade( "Sine Glow: Fade", Range( 0, 1 ) ) = 1
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[HDR] _SineGlowColor( "Sine Glow: Color", Color ) = ( 0, 2.007843, 2.996078, 0 )
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_SineGlowContrast( "Sine Glow: Contrast", Float ) = 1
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_SineGlowFrequency( "Sine Glow: Frequency", Float ) = 4
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_SineGlowMin( "Sine Glow: Min", Float ) = 0
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_SineGlowMax( "Sine Glow: Max", Float ) = 1
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[Toggle( _SINEGLOWMASKTOGGLE_ON )] _SineGlowMaskToggle( "Sine Glow: Mask Toggle", Float ) = 0
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_SineGlowMask( "Sine Glow: Mask", 2D ) = "white" {}
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[Toggle( _ENABLESPLITTONING_ON )] _EnableSplitToning( "Enable Split Toning", Float ) = 0
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_SplitToningFade( "Split Toning: Fade", Range( 0, 1 ) ) = 1
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[HDR] _SplitToningHighlightsColor( "Split Toning: Highlights Color", Color ) = ( 1, 0.1, 0.1, 0 )
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[HDR] _SplitToningShadowsColor( "Split Toning: Shadows Color", Color ) = ( 0.1, 0.4000002, 1, 0 )
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_SplitToningContrast( "Split Toning: Contrast", Float ) = 1
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_SplitToningBalance( "Split Toning: Balance", Float ) = 1
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_SplitToningShift( "Split Toning: Shift", Range( -1, 1 ) ) = 0
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[Toggle( _ENABLECOLORREPLACE_ON )] _EnableColorReplace( "Enable Color Replace", Float ) = 0
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_ColorReplaceFade( "Color Replace: Fade", Range( 0, 1 ) ) = 1
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_ColorReplaceFromColor( "Color Replace: From Color", Color ) = ( 0, 0, 0, 0 )
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[HDR] _ColorReplaceToColor( "Color Replace: To Color", Color ) = ( 0, 0, 0.2, 0 )
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_ColorReplaceRange( "Color Replace: Range", Float ) = 0.05
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_ColorReplaceSmoothness( "Color Replace: Smoothness", Float ) = 0.1
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_ColorReplaceContrast( "Color Replace: Contrast", Float ) = 1
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[Toggle( _ENABLENEGATIVE_ON )] _EnableNegative( "Enable Negative", Float ) = 0
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_NegativeFade( "Negative: Fade", Range( 0, 1 ) ) = 1
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[Toggle( _ENABLEHOLOGRAM_ON )] _EnableHologram( "Enable Hologram", Float ) = 0
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_HologramFade( "Hologram: Fade", Range( 0, 1 ) ) = 1
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[HDR] _HologramTint( "Hologram: Tint", Color ) = ( 0.3137255, 1.662745, 2.996078, 1 )
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_HologramContrast( "Hologram: Contrast", Float ) = 1
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_HologramLineFrequency( "Hologram: Line Frequency", Float ) = 500
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_HologramLineGap( "Hologram: Line Gap", Range( 0, 5 ) ) = 3
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_HologramLineSpeed( "Hologram: Line Speed", Float ) = 0.01
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_HologramMinAlpha( "Hologram: Min Alpha", Range( 0, 1 ) ) = 0.2
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_HologramDistortionOffset( "Hologram: Distortion Offset", Float ) = 0.5
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_HologramDistortionSpeed( "Hologram: Distortion Speed", Float ) = 2
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_HologramDistortionDensity( "Hologram: Distortion Density", Float ) = 0.5
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_HologramDistortionScale( "Hologram: Distortion Scale", Float ) = 10
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[Toggle( _ENABLEGLITCH_ON )] _EnableGlitch( "Enable Glitch", Float ) = 0
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_GlitchFade( "Glitch: Fade", Range( 0, 1 ) ) = 1
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_GlitchMaskMin( "Glitch: Mask Min", Range( 0, 1 ) ) = 0.4
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_GlitchMaskScale( "Glitch: Mask Scale", Vector ) = ( 0, 0.2, 0, 0 )
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_GlitchMaskSpeed( "Glitch: Mask Speed", Vector ) = ( 0, 4, 0, 0 )
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_GlitchHueSpeed( "Glitch: Hue Speed", Float ) = 1
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_GlitchBrightness( "Glitch: Brightness", Float ) = 4
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_GlitchNoiseScale( "Glitch: Noise Scale", Vector ) = ( 0, 3, 0, 0 )
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_GlitchNoiseSpeed( "Glitch: Noise Speed", Vector ) = ( 0, 1, 0, 0 )
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_GlitchDistortion( "Glitch: Distortion", Vector ) = ( 0.1, 0, 0, 0 )
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_GlitchDistortionScale( "Glitch: Distortion Scale", Vector ) = ( 0, 3, 0, 0 )
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_GlitchDistortionSpeed( "Glitch: Distortion Speed", Vector ) = ( 0, 1, 0, 0 )
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[Toggle( _ENABLEFROZEN_ON )] _EnableFrozen( "Enable Frozen", Float ) = 0
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_FrozenFade( "Frozen: Fade", Range( 0, 1 ) ) = 1
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[HDR] _FrozenTint( "Frozen: Tint", Color ) = ( 1.819608, 4.611765, 5.992157, 0 )
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_FrozenContrast( "Frozen: Contrast", Float ) = 2
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[HDR] _FrozenSnowColor( "Frozen: Snow Color", Color ) = ( 1.123529, 1.373203, 1.498039, 0 )
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_FrozenSnowContrast( "Frozen: Snow Contrast", Float ) = 1
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_FrozenSnowDensity( "Frozen: Snow Density", Range( 0, 1 ) ) = 0.25
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_FrozenSnowScale( "Frozen: Snow Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
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[HDR] _FrozenHighlightColor( "Frozen: Highlight Color", Color ) = ( 1.797647, 4.604501, 5.992157, 1 )
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_FrozenHighlightContrast( "Frozen: Highlight Contrast", Float ) = 2
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_FrozenHighlightDensity( "Frozen: Highlight Density", Range( 0, 1 ) ) = 1
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_FrozenHighlightSpeed( "Frozen: Highlight Speed", Vector ) = ( 0.1, 0.1, 0, 0 )
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_FrozenHighlightScale( "Frozen: Highlight Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_FrozenHighlightDistortion( "Frozen: Highlight Distortion", Vector ) = ( 0.5, 0.5, 0, 0 )
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_FrozenHighlightDistortionSpeed( "Frozen: Highlight Distortion Speed", Vector ) = ( -0.05, -0.05, 0, 0 )
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_FrozenHighlightDistortionScale( "Frozen: Highlight Distortion Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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[Toggle( _ENABLERAINBOW_ON )] _EnableRainbow( "Enable Rainbow", Float ) = 0
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_RainbowFade( "Rainbow: Fade", Range( 0, 1 ) ) = 1
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_RainbowBrightness( "Rainbow: Brightness", Float ) = 2
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_RainbowSaturation( "Rainbow: Saturation", Range( 0, 1 ) ) = 1
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_RainbowContrast( "Rainbow: Contrast", Float ) = 1
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_RainbowSpeed( "Rainbow: Speed", Float ) = 1
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_RainbowDensity( "Rainbow: Density", Float ) = 0.5
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_RainbowCenter( "Rainbow: Center", Vector ) = ( 0, 0, 0, 0 )
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_RainbowNoiseScale( "Rainbow: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_RainbowNoiseFactor( "Rainbow: Noise Factor", Float ) = 0.2
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[Toggle( _ENABLECAMOUFLAGE_ON )] _EnableCamouflage( "Enable Camouflage", Float ) = 0
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_CamouflageFade( "Camouflage: Fade", Range( 0, 1 ) ) = 1
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_CamouflageBaseColor( "Camouflage: Base Color", Color ) = ( 0.7450981, 0.7254902, 0.5686275, 0 )
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_CamouflageContrast( "Camouflage: Contrast", Float ) = 1
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_CamouflageColorA( "Camouflage: Color A", Color ) = ( 0.627451, 0.5882353, 0.4313726, 0 )
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_CamouflageDensityA( "Camouflage: Density A", Range( 0, 1 ) ) = 0.4
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_CamouflageSmoothnessA( "Camouflage: Smoothness A", Range( 0, 1 ) ) = 0.2
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_CamouflageNoiseScaleA( "Camouflage: Noise Scale A", Vector ) = ( 0.25, 0.25, 0, 0 )
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_CamouflageColorB( "Camouflage: Color B", Color ) = ( 0.4705882, 0.4313726, 0.3137255, 0 )
|
|
_CamouflageDensityB( "Camouflage: Density B", Range( 0, 1 ) ) = 0.4
|
|
_CamouflageSmoothnessB( "Camouflage: Smoothness B", Range( 0, 1 ) ) = 0.2
|
|
_CamouflageNoiseScaleB( "Camouflage: Noise Scale B", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
[Toggle( _CAMOUFLAGEANIMATIONTOGGLE_ON )] _CamouflageAnimationToggle( "Camouflage: Animation Toggle", Float ) = 0
|
|
_CamouflageDistortionSpeed( "Camouflage: Distortion Speed", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_CamouflageDistortionIntensity( "Camouflage: Distortion Intensity", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_CamouflageDistortionScale( "Camouflage: Distortion Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEMETAL_ON )] _EnableMetal( "Enable Metal", Float ) = 0
|
|
_MetalFade( "Metal: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _MetalColor( "Metal: Color", Color ) = ( 5.992157, 3.639216, 0.3137255, 1 )
|
|
_MetalContrast( "Metal: Contrast", Float ) = 2
|
|
[HDR] _MetalHighlightColor( "Metal: Highlight Color", Color ) = ( 5.992157, 3.796078, 0.6588235, 1 )
|
|
_MetalHighlightDensity( "Metal: Highlight Density", Range( 0, 1 ) ) = 1
|
|
_MetalHighlightContrast( "Metal: Highlight Contrast", Float ) = 2
|
|
_MetalNoiseScale( "Metal: Noise Scale", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
_MetalNoiseSpeed( "Metal: Noise Speed", Vector ) = ( 0.05, 0.05, 0, 0 )
|
|
_MetalNoiseDistortionScale( "Metal: Noise Distortion Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_MetalNoiseDistortionSpeed( "Metal: Noise Distortion Speed", Vector ) = ( -0.05, -0.05, 0, 0 )
|
|
_MetalNoiseDistortion( "Metal: Noise Distortion", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _METALMASKTOGGLE_ON )] _MetalMaskToggle( "Metal: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _MetalMask( "Metal: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLESHINE_ON )] _EnableShine( "Enable Shine", Float ) = 0
|
|
_ShineFade( "Shine: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _ShineColor( "Shine: Color", Color ) = ( 11.98431, 11.98431, 11.98431, 0 )
|
|
_ShineSaturation( "Shine: Saturation", Range( 0, 1 ) ) = 0.5
|
|
_ShineContrast( "Shine: Contrast", Float ) = 2
|
|
_ShineWidth( "Shine: Width", Float ) = 0.1
|
|
_ShineSpeed( "Shine: Speed", Float ) = 5
|
|
_ShineRotation( "Shine: Rotation", Range( 0, 360 ) ) = 30
|
|
_ShineSmooth( "Shine: Smoothness", Float ) = 1
|
|
_ShineFrequency( "Shine: Frequency", Float ) = 0.3
|
|
[Toggle( _SHINEMASKTOGGLE_ON )] _ShineMaskToggle( "Shine: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _ShineMask( "Shine: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLEBURN_ON )] _EnableBurn( "Enable Burn", Float ) = 0
|
|
_BurnFade( "Burn: Fade", Range( 0, 1 ) ) = 1
|
|
_BurnPosition( "Burn: Position", Vector ) = ( 0, 5, 0, 0 )
|
|
_BurnRadius( "Burn: Radius", Float ) = 5
|
|
[HDR] _BurnEdgeColor( "Burn: Edge Color", Color ) = ( 11.98431, 1.129412, 0.1254902, 0 )
|
|
_BurnWidth( "Burn: Width", Float ) = 0.1
|
|
_BurnEdgeNoiseScale( "Burn: Edge Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_BurnEdgeNoiseFactor( "Burn: Edge Noise Factor", Float ) = 0.5
|
|
[HDR] _BurnInsideColor( "Burn: Inside Color", Color ) = ( 0.75, 0.5625, 0.525, 0 )
|
|
_BurnInsideContrast( "Burn: Inside Contrast", Float ) = 2
|
|
[HDR] _BurnInsideNoiseColor( "Burn: Inside Noise Color", Color ) = ( 3084.047, 257.0039, 0, 0 )
|
|
_BurnInsideNoiseFactor( "Burn: Inside Noise Factor", Float ) = 0.2
|
|
_BurnInsideNoiseScale( "Burn: Inside Noise Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
_BurnSwirlFactor( "Burn: Swirl Factor", Float ) = 1
|
|
_BurnSwirlNoiseScale( "Burn: Swirl Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLEPOISON_ON )] _EnablePoison( "Enable Poison", Float ) = 0
|
|
_PoisonFade( "Poison: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _PoisonColor( "Poison: Color", Color ) = ( 0.3137255, 2.996078, 0.3137255, 0 )
|
|
_PoisonDensity( "Poison: Density", Float ) = 3
|
|
_PoisonRecolorFactor( "Poison: Recolor Factor", Range( 0, 1 ) ) = 0.5
|
|
_PoisonShiftSpeed( "Poison: Shift Speed", Float ) = 0.2
|
|
_PoisonNoiseBrightness( "Poison: Noise Brightness", Float ) = 2
|
|
_PoisonNoiseScale( "Poison: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_PoisonNoiseSpeed( "Poison: Noise Speed", Vector ) = ( 0, -0.2, 0, 0 )
|
|
[Toggle( _ENABLEENCHANTED_ON )] _EnableEnchanted( "Enable Enchanted", Float ) = 0
|
|
_EnchantedFade( "Enchanted: Fade", Range( 0, 1 ) ) = 1
|
|
_EnchantedSpeed( "Enchanted: Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
_EnchantedScale( "Enchanted: Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_EnchantedBrightness( "Enchanted: Brightness", Float ) = 1
|
|
_EnchantedContrast( "Enchanted: Contrast", Float ) = 0.5
|
|
_EnchantedReduce( "Enchanted: Reduce", Range( 0, 2 ) ) = 0
|
|
[Toggle( _ENCHANTEDRAINBOWTOGGLE_ON )] _EnchantedRainbowToggle( "Enchanted: Rainbow Toggle", Float ) = 0
|
|
_EnchantedRainbowSpeed( "Enchanted: Rainbow Speed", Float ) = 0.5
|
|
_EnchantedRainbowDensity( "Enchanted: Rainbow Density", Float ) = 0.5
|
|
_EnchantedRainbowSaturation( "Enchanted: Rainbow Saturation", Float ) = 0.8
|
|
[HDR] _EnchantedLowColor( "Enchanted: Low Color", Color ) = ( 2.996078, 0, 0, 0 )
|
|
[HDR] _EnchantedHighColor( "Enchanted: High Color", Color ) = ( 0, 0.7098798, 4.237095, 0 )
|
|
[Toggle( _ENCHANTEDLERPTOGGLE_ON )] _EnchantedLerpToggle( "Enchanted: Lerp Toggle", Float ) = 0
|
|
[Toggle( _ENABLESHIFTING_ON )] _EnableShifting( "Enable Shifting", Float ) = 0
|
|
_ShiftingFade( "Shifting: Fade", Range( 0, 1 ) ) = 1
|
|
_ShiftingSpeed( "Shifting: Speed", Float ) = 0.5
|
|
_ShiftingDensity( "Shifting: Density", Float ) = 1.5
|
|
_ShiftingBrightness( "Shifting: Brightness", Float ) = 1
|
|
_ShiftingContrast( "Shifting: Contrast", Float ) = 0.5
|
|
[Toggle( _SHIFTINGRAINBOWTOGGLE_ON )] _ShiftingRainbowToggle( "Shifting: Rainbow Toggle", Float ) = 0
|
|
_ShiftingSaturation( "Shifting: Saturation", Float ) = 0.8
|
|
[HDR] _ShiftingColorA( "Shifting: Color A", Color ) = ( 1.498039, 0, 0, 0 )
|
|
[HDR] _ShiftingColorB( "Shifting: Color B", Color ) = ( 1.498039, 0.7490196, 0, 0 )
|
|
[Toggle( _ENABLETEXTURELAYER1_ON )] _EnableTextureLayer1( "Enable Texture Layer 1", Float ) = 0
|
|
_TextureLayer1Fade( "Texture Layer 1: Fade", Range( 0, 1 ) ) = 1
|
|
_TextureLayer1Texture( "Texture Layer 1: Texture", 2D ) = "white" {}
|
|
[HDR] _TextureLayer1Color( "Texture Layer 1: Color", Color ) = ( 0.4494117, 1.298301, 2.996079, 1 )
|
|
_TextureLayer1Scale( "Texture Layer 1: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_TextureLayer1Offset( "Texture Layer 1: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
[Toggle( _TEXTURELAYER1CONTRASTTOGGLE_ON )] _TextureLayer1ContrastToggle( "Texture Layer 1: Contrast Toggle", Float ) = 0
|
|
_TextureLayer1Contrast( "Texture Layer 1: Contrast", Float ) = 1
|
|
[Toggle( _TEXTURELAYER1SCROLLTOGGLE_ON )] _TextureLayer1ScrollToggle( "Texture Layer 1: Scroll Toggle", Float ) = 0
|
|
_TextureLayer1ScrollSpeed( "Texture Layer 1: Scroll Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
[Toggle( _TEXTURELAYER1SHEETTOGGLE_ON )] _TextureLayer1SheetToggle( "Texture Layer 1: Sheet Toggle", Float ) = 1
|
|
_TextureLayer1Columns( "Texture Layer 1: Columns", Int ) = 3
|
|
_TextureLayer1Rows( "Texture Layer 1: Rows", Int ) = 3
|
|
_TextureLayer1Speed( "Texture Layer 1: Speed", Float ) = 20
|
|
_TextureLayer1StartFrame( "Texture Layer 1: Start Frame", Int ) = 0
|
|
_TextureLayer1EdgeClip( "Texture Layer 1: Edge Clip", Range( 0, 1 ) ) = 0.005
|
|
[Toggle( _ENABLETEXTURELAYER2_ON )] _EnableTextureLayer2( "Enable Texture Layer 2", Float ) = 0
|
|
_TextureLayer2Fade( "Texture Layer 2: Fade", Range( 0, 1 ) ) = 1
|
|
_TextureLayer2Texture( "Texture Layer 2: Texture", 2D ) = "white" {}
|
|
[HDR] _TextureLayer2Color( "Texture Layer 2: Color", Color ) = ( 0.4494117, 1.298301, 2.996079, 1 )
|
|
_TextureLayer2Scale( "Texture Layer 2: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_TextureLayer2Offset( "Texture Layer 2: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
[Toggle( _TEXTURELAYER2CONTRASTTOGGLE_ON )] _TextureLayer2ContrastToggle( "Texture Layer 2: Contrast Toggle", Float ) = 0
|
|
_TextureLayer2Contrast( "Texture Layer 2: Contrast", Float ) = 1
|
|
[Toggle( _TEXTURELAYER2SCROLLTOGGLE_ON )] _TextureLayer2ScrollToggle( "Texture Layer 2: Scroll Toggle", Float ) = 0
|
|
_TextureLayer2ScrollSpeed( "Texture Layer 2: Scroll Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
[Toggle( _TEXTURELAYER2SHEETTOGGLE_ON )] _TextureLayer2SheetToggle( "Texture Layer 2: Sheet Toggle", Float ) = 1
|
|
_TextureLayer2Columns( "Texture Layer 2: Columns", Int ) = 3
|
|
_TextureLayer2Rows( "Texture Layer 2: Rows", Int ) = 3
|
|
_TextureLayer2Speed( "Texture Layer 2: Speed", Float ) = 20
|
|
_TextureLayer2StartFrame( "Texture Layer 2: Start Frame", Int ) = 0
|
|
_TextureLayer2EdgeClip( "Texture Layer 2: Edge Clip", Range( 0, 1 ) ) = 0.005
|
|
[Toggle( _ENABLEFULLALPHADISSOLVE_ON )] _EnableFullAlphaDissolve( "Enable Full Alpha Dissolve", Float ) = 0
|
|
_FullAlphaDissolveFade( "Full Alpha Dissolve: Fade", Range( 0, 1 ) ) = 0.5
|
|
_FullAlphaDissolveWidth( "Full Alpha Dissolve: Width", Float ) = 0.5
|
|
_FullAlphaDissolveNoiseScale( "Full Alpha Dissolve: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLEFULLGLOWDISSOLVE_ON )] _EnableFullGlowDissolve( "Enable Full Glow Dissolve", Float ) = 0
|
|
_FullGlowDissolveFade( "Full Glow Dissolve: Fade", Range( 0, 1 ) ) = 0.5
|
|
_FullGlowDissolveWidth( "Full Glow Dissolve: Width", Float ) = 0.5
|
|
[HDR] _FullGlowDissolveEdgeColor( "Full Glow Dissolve: Edge Color", Color ) = ( 11.98431, 0.627451, 0.627451, 0 )
|
|
_FullGlowDissolveNoiseScale( "Full Glow Dissolve: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLESOURCEALPHADISSOLVE_ON )] _EnableSourceAlphaDissolve( "Enable Source Alpha Dissolve", Float ) = 0
|
|
_SourceAlphaDissolveFade( "Source Alpha Dissolve: Fade", Float ) = 1
|
|
_SourceAlphaDissolvePosition( "Source Alpha Dissolve: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_SourceAlphaDissolveWidth( "Source Alpha Dissolve: Width", Float ) = 0.2
|
|
_SourceAlphaDissolveNoiseScale( "Source Alpha Dissolve: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_SourceAlphaDissolveNoiseFactor( "Source Alpha Dissolve: Noise Factor", Float ) = 0.2
|
|
[Toggle] _SourceAlphaDissolveInvert( "Source Alpha Dissolve: Invert", Float ) = 0
|
|
[Toggle( _ENABLESOURCEGLOWDISSOLVE_ON )] _EnableSourceGlowDissolve( "Enable Source Glow Dissolve", Float ) = 0
|
|
_SourceGlowDissolveFade( "Source Glow Dissolve: Fade", Float ) = 1
|
|
_SourceGlowDissolvePosition( "Source Glow Dissolve: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_SourceGlowDissolveWidth( "Source Glow Dissolve: Width", Float ) = 0.1
|
|
[HDR] _SourceGlowDissolveEdgeColor( "Source Glow Dissolve: Edge Color", Color ) = ( 11.98431, 0.627451, 0.627451, 0 )
|
|
_SourceGlowDissolveNoiseScale( "Source Glow Dissolve: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_SourceGlowDissolveNoiseFactor( "Source Glow Dissolve: Noise Factor", Float ) = 0.2
|
|
[Toggle] _SourceGlowDissolveInvert( "Source Glow Dissolve: Invert", Float ) = 0
|
|
[Toggle( _ENABLEHALFTONE_ON )] _EnableHalftone( "Enable Halftone", Float ) = 0
|
|
_HalftoneFade( "Halftone: Fade", Float ) = 1
|
|
_HalftonePosition( "Halftone: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_HalftoneTiling( "Halftone: Tiling", Float ) = 4
|
|
_HalftoneFadeWidth( "Halftone: Width", Float ) = 1.5
|
|
[Toggle] _HalftoneInvert( "Halftone: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALALPHAFADE_ON )] _EnableDirectionalAlphaFade( "Enable Directional Alpha Fade", Float ) = 0
|
|
_DirectionalAlphaFadeFade( "Directional Alpha Fade: Fade", Float ) = 0
|
|
_DirectionalAlphaFadeRotation( "Directional Alpha Fade: Rotation", Range( 0, 360 ) ) = 0
|
|
_DirectionalAlphaFadeWidth( "Directional Alpha Fade: Width", Float ) = 0.2
|
|
_DirectionalAlphaFadeNoiseScale( "Directional Alpha Fade: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_DirectionalAlphaFadeNoiseFactor( "Directional Alpha Fade: Noise Factor", Float ) = 0.2
|
|
[Toggle] _DirectionalAlphaFadeInvert( "Directional Alpha Fade: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALGLOWFADE_ON )] _EnableDirectionalGlowFade( "Enable Directional Glow Fade", Float ) = 0
|
|
_DirectionalGlowFadeFade( "Directional Glow Fade: Fade", Float ) = 0
|
|
_DirectionalGlowFadeRotation( "Directional Glow Fade: Rotation", Range( 0, 360 ) ) = 0
|
|
[HDR] _DirectionalGlowFadeEdgeColor( "Directional Glow Fade: Edge Color", Color ) = ( 11.98431, 0.6901961, 0.6901961, 0 )
|
|
_DirectionalGlowFadeWidth( "Directional Glow Fade: Width", Float ) = 0.1
|
|
_DirectionalGlowFadeNoiseScale( "Directional Glow Fade: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
|
|
_DirectionalGlowFadeNoiseFactor( "Directional Glow Fade: Noise Factor", Float ) = 0.2
|
|
[Toggle] _DirectionalGlowFadeInvert( "Directional Glow Fade: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALDISTORTION_ON )] _EnableDirectionalDistortion( "Enable Directional Distortion", Float ) = 0
|
|
_DirectionalDistortionFade( "Directional Distortion: Fade", Float ) = 0
|
|
_DirectionalDistortionRotation( "Directional Distortion: Rotation", Range( 0, 360 ) ) = 0
|
|
_DirectionalDistortionWidth( "Directional Distortion: Width", Float ) = 0.5
|
|
_DirectionalDistortionNoiseScale( "Directional Distortion: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
|
|
_DirectionalDistortionNoiseFactor( "Directional Distortion: Noise Factor", Float ) = 0.2
|
|
_DirectionalDistortionDistortion( "Directional Distortion: Distortion", Vector ) = ( 0, 0.1, 0, 0 )
|
|
_DirectionalDistortionRandomDirection( "Directional Distortion: Random Direction", Range( 0, 1 ) ) = 0.1
|
|
_DirectionalDistortionDistortionScale( "Directional Distortion: Distortion Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
[Toggle] _DirectionalDistortionInvert( "Directional Distortion: Invert", Float ) = 0
|
|
[Toggle( _ENABLEFULLDISTORTION_ON )] _EnableFullDistortion( "Enable Full Distortion", Float ) = 0
|
|
_FullDistortionFade( "Full Distortion: Fade", Range( 0, 1 ) ) = 1
|
|
_FullDistortionDistortion( "Full Distortion: Distortion", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_FullDistortionNoiseScale( "Full Distortion: Noise Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEPIXELATE_ON )] _EnablePixelate( "Enable Pixelate", Float ) = 0
|
|
_PixelateFade( "Pixelate: Fade", Range( 0, 1 ) ) = 1
|
|
_PixelatePixelsPerUnit( "Pixelate: Pixels Per Unit", Float ) = 100
|
|
_PixelatePixelDensity( "Pixelate: Pixel Density", Float ) = 16
|
|
[Toggle( _ENABLESQUEEZE_ON )] _EnableSqueeze( "Enable Squeeze", Float ) = 0
|
|
_SqueezeFade( "Squeeze: Fade", Range( 0, 1 ) ) = 1
|
|
_SqueezeScale( "Squeeze: Scale", Vector ) = ( 2, 0, 0, 0 )
|
|
_SqueezePower( "Squeeze: Power", Float ) = 1
|
|
_SqueezeCenter( "Squeeze: Center", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEUVDISTORT_ON )] _EnableUVDistort( "Enable UV Distort", Float ) = 0
|
|
_UVDistortFade( "UV Distort: Fade", Range( 0, 1 ) ) = 1
|
|
_UVDistortFrom( "UV Distort: From", Vector ) = ( -0.02, -0.02, 0, 0 )
|
|
_UVDistortTo( "UV Distort: To", Vector ) = ( 0.02, 0.02, 0, 0 )
|
|
_UVDistortSpeed( "UV Distort: Speed", Vector ) = ( 2, 2, 0, 0 )
|
|
_UVDistortNoiseScale( "UV Distort: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _UVDISTORTMASKTOGGLE_ON )] _UVDistortMaskToggle( "UV Distort: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _UVDistortMask( "UV Distort: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLEUVSCROLL_ON )] _EnableUVScroll( "Enable UV Scroll", Float ) = 0
|
|
_UVScrollSpeed( "UV Scroll: Speed", Vector ) = ( 0.2, 0, 0, 0 )
|
|
[Toggle( _ENABLEUVROTATE_ON )] _EnableUVRotate( "Enable UV Rotate", Float ) = 0
|
|
_UVRotateSpeed( "UV Rotate: Speed", Float ) = 1
|
|
_UVRotatePivot( "UV Rotate: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLESINEROTATE_ON )] _EnableSineRotate( "Enable Sine Rotate", Float ) = 0
|
|
_SineRotateFade( "Sine Rotate: Fade", Range( 0, 1 ) ) = 1
|
|
_SineRotateAngle( "Sine Rotate: Angle", Float ) = 15
|
|
_SineRotateFrequency( "Sine Rotate: Frequency", Float ) = 1
|
|
_SineRotatePivot( "Sine Rotate: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEWIGGLE_ON )] _EnableWiggle( "Enable Wiggle", Float ) = 0
|
|
_WiggleFade( "Wiggle: Fade", Range( 0, 1 ) ) = 1
|
|
_WiggleSpeed( "Wiggle: Speed", Float ) = 2
|
|
_WiggleFrequency( "Wiggle: Frequency", Float ) = 2
|
|
_WiggleOffset( "Wiggle: Offset", Float ) = 0.02
|
|
[Toggle( _WIGGLEFIXEDGROUNDTOGGLE_ON )] _WiggleFixedGroundToggle( "Wiggle: Fixed Ground Toggle", Float ) = 0
|
|
[Toggle( _ENABLEUVSCALE_ON )] _EnableUVScale( "Enable UV Scale", Float ) = 0
|
|
_UVScaleScale( "UV Scale: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_UVScalePivot( "UV Scale: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLESINEMOVE_ON )] _EnableSineMove( "Enable Sine Move", Float ) = 0
|
|
_SineMoveFade( "Sine Move: Fade", Range( 0, 1 ) ) = 1
|
|
_SineMoveOffset( "Sine Move: Offset", Vector ) = ( 0, 0.5, 0, 0 )
|
|
_SineMoveFrequency( "Sine Move: Frequency", Vector ) = ( 1, 1, 0, 0 )
|
|
[Toggle( _ENABLESINESCALE_ON )] _EnableSineScale( "Enable Sine Scale", Float ) = 0
|
|
_SineScaleFrequency( "Sine Scale: Frequency", Float ) = 2
|
|
_SineScaleFactor( "Sine Scale: Factor", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
[Toggle( _ENABLEVIBRATE_ON )] _EnableVibrate( "Enable Vibrate", Float ) = 0
|
|
_VibrateFade( "Vibrate: Fade", Range( 0, 1 ) ) = 1
|
|
_VibrateOffset( "Vibrate: Offset", Float ) = 0.04
|
|
_VibrateFrequency( "Vibrate: Frequency", Float ) = 100
|
|
_VibrateRotation( "Vibrate: Rotation", Float ) = 4
|
|
[Toggle( _ENABLEWIND_ON )] _EnableWind( "Enable Wind", Float ) = 0
|
|
_WindRotation( "Wind: Rotation", Float ) = 0
|
|
_WindMaxRotation( "Wind: Max Rotation", Float ) = 2
|
|
_WindRotationWindFactor( "Wind: Rotation Wind Factor", Float ) = 1
|
|
_WindSquishFactor( "Wind: Squish Factor", Float ) = 0.3
|
|
_WindSquishWindFactor( "Wind: Squish Wind Factor", Range( 0, 1 ) ) = 0
|
|
[Toggle( _WINDLOCALWIND_ON )] _WindLocalWind( "Wind: Local Wind", Float ) = 0
|
|
_WindNoiseScale( "Wind: Noise Scale", Float ) = 0.1
|
|
_WindNoiseSpeed( "Wind: Noise Speed", Float ) = 1
|
|
_WindMinIntensity( "Wind: Min Intensity", Float ) = -0.4
|
|
_WindMaxIntensity( "Wind: Max Intensity", Float ) = 0.4
|
|
[Toggle( _WINDHIGHQUALITYNOISE_ON )] _WindHighQualityNoise( "Wind: High Quality Noise", Float ) = 0
|
|
[Toggle( _WINDISPARALLAX_ON )] _WindIsParallax( "Wind: Is Parallax", Float ) = 0
|
|
_WindXPosition( "Wind: X Position", Float ) = 0
|
|
_WindFlip( "Wind: Flip", Float ) = 0
|
|
[Toggle( _ENABLESQUISH_ON )] _EnableSquish( "Enable Squish", Float ) = 0
|
|
_SquishFade( "Squish: Fade", Range( 0, 1 ) ) = 1
|
|
_SquishStretch( "Squish: Stretch", Float ) = 0.1
|
|
_SquishSquish( "Squish: Squish", Float ) = 0.1
|
|
_SquishFlip( "Squish: Flip", Range( -1, 0 ) ) = 0
|
|
[Toggle( _ENABLECHECKERBOARD_ON )] _EnableCheckerboard( "Enable Checkerboard", Float ) = 0
|
|
_CheckerboardDarken( "Checkerboard: Darken", Range( 0, 1 ) ) = 0.5
|
|
_CheckerboardTiling( "Checkerboard: Tiling", Float ) = 1
|
|
[Toggle( _ENABLEFLAME_ON )] _EnableFlame( "Enable Flame", Float ) = 0
|
|
_FlameBrightness( "Flame: Brightness", Float ) = 10
|
|
_FlameSmooth( "Flame: Smooth", Float ) = 2
|
|
_FlameRadius( "Flame: Radius", Float ) = 0.2
|
|
_FlameSpeed( "Flame: Speed", Vector ) = ( 0, -0.5, 0, 0 )
|
|
_FlameNoiseFactor( "Flame: Noise Factor", Float ) = 2.5
|
|
_FlameNoiseHeightFactor( "Flame: Noise Height Factor", Float ) = 1.5
|
|
_FlameNoiseScale( "Flame: Noise Scale", Vector ) = ( 1.2, 0.8, 0, 0 )
|
|
[Toggle( _ENABLEGAUSSIANBLUR_ON )] _EnableGaussianBlur( "Enable Gaussian Blur", Float ) = 0
|
|
_GaussianBlurFade( "Gaussian Blur: Fade", Range( 0, 1 ) ) = 1
|
|
_GaussianBlurOffset( "Gaussian Blur: Offset", Float ) = 0.5
|
|
[Toggle( _ENABLESHARPEN_ON )] _EnableSharpen( "Enable Sharpen", Float ) = 0
|
|
_SharpenFade( "Sharpen: Fade", Range( 0, 1 ) ) = 1
|
|
_SharpenFactor( "Sharpen: Factor", Float ) = 4
|
|
_SharpenOffset( "Sharpen: Offset", Float ) = 2
|
|
[Toggle( _ENABLESMOOTHPIXELART_ON )] _EnableSmoothPixelArt( "Enable Smooth Pixel Art", Float ) = 0
|
|
[Toggle( _ENABLESMOKE_ON )] _EnableSmoke( "Enable Smoke", Float ) = 0
|
|
_SmokeAlpha( "Smoke: Alpha", Range( 0, 1 ) ) = 1
|
|
_SmokeSmoothness( "Smoke: Smoothness", Float ) = 1
|
|
_SmokeNoiseScale( "Smoke: Noise Scale", Float ) = 0.5
|
|
_SmokeNoiseFactor( "Smoke: Noise Factor", Range( 0, 1 ) ) = 0.4
|
|
_SmokeDarkEdge( "Smoke: Dark Edge", Range( 0, 1.5 ) ) = 1
|
|
[Toggle] _SmokeVertexSeed( "Smoke: Vertex Seed", Float ) = 0
|
|
[Toggle( _ENABLECUSTOMFADE_ON )] _EnableCustomFade( "Enable Custom Fade", Float ) = 0
|
|
_CustomFadeFadeMask( "Custom Fade: Fade Mask", 2D ) = "white" {}
|
|
_CustomFadeSmoothness( "Custom Fade: Smoothness", Float ) = 2
|
|
_CustomFadeNoiseScale( "Custom Fade: Noise Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_CustomFadeNoiseFactor( "Custom Fade: Noise Factor", Range( 0, 0.5 ) ) = 0
|
|
_CustomFadeAlpha( "Custom Fade: Alpha", Range( 0, 1 ) ) = 1
|
|
[Toggle( _ENABLEWORLDTILING_ON )] _EnableWorldTiling( "Enable World Tiling", Float ) = 0
|
|
_WorldTilingScale( "World Tiling: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_WorldTilingOffset( "World Tiling: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
_WorldTilingPixelsPerUnit( "World Tiling: Pixels Per Unit", Float ) = 100
|
|
[Toggle( _ENABLESCREENTILING_ON )] _EnableScreenTiling( "Enable Screen Tiling", Float ) = 0
|
|
_ScreenTilingScale( "Screen Tiling: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_ScreenTilingOffset( "Screen Tiling: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
_ScreenTilingPixelsPerUnit( "Screen Tiling: Pixels Per Unit", Float ) = 100
|
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
|
|
[HideInInspector][NoScaleOffset] unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
|
|
[HideInInspector][NoScaleOffset] unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
|
|
[HideInInspector][NoScaleOffset] unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
LOD 0
|
|
|
|
|
|
|
|
Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" "UniversalMaterialType"="Lit" "ShaderGraphShader"="true" }
|
|
|
|
Cull Off
|
|
|
|
HLSLINCLUDE
|
|
#pragma target 2.0
|
|
#pragma prefer_hlslcc gles
|
|
// ensure rendering platforms toggle list is visible
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl"
|
|
|
|
ENDHLSL
|
|
|
|
|
|
Pass
|
|
{
|
|
Name "Sprite Lit"
|
|
Tags { "LightMode"="Universal2D" }
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
Offset 0 , 0
|
|
ColorMask RGBA
|
|
|
|
|
|
HLSLPROGRAM
|
|
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ DEBUG_DISPLAY SKINNED_SPRITE
|
|
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_0
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_1
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_2
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_3
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_SCREENPOSITION
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_SPRITELIT
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl"
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_0
|
|
SHAPE_LIGHT(0)
|
|
#endif
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_1
|
|
SHAPE_LIGHT(1)
|
|
#endif
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_2
|
|
SHAPE_LIGHT(2)
|
|
#endif
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_3
|
|
SHAPE_LIGHT(3)
|
|
#endif
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_WORLD_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
sampler2D _MainTex;
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float UnscaledTime;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
|
|
#ifdef _ENABLEWIND_ON
|
|
float WindMinIntensity;
|
|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
|
|
#endif
|
|
sampler2D _MaskMap;
|
|
sampler2D _NormalMap;
|
|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
float4 screenPosition : TEXCOORD2;
|
|
float3 positionWS : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
TEXTURE2D(_AlphaTex); SAMPLER(sampler_AlphaTex);
|
|
float _EnableAlphaTexture;
|
|
#endif
|
|
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11668( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g11766( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g11789( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert( VertexInput v )
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite( v.positionOS, unity_SpriteProps.xy );
|
|
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_positionCS = TransformObjectToHClip( ( v.positionOS ).xyz );
|
|
float4 screenPos = ComputeScreenPos( ase_positionCS );
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld( ( v.positionOS ).xyz );
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2(( _SquishStretch * ( break77_g11897.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g11897.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g11897 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ( ( sin( ( temp_output_8_0_g11900 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g11900 );
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g11901 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g11900 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g11901 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g11901).xy ) + staticSwitch4_g11900 );
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = ( staticSwitch6_g11900 + ( (v.positionOS).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g11900 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.uv0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (v.positionOS).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11713 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord4 = screenPos;
|
|
|
|
o.ase_texcoord5 = float4(v.positionOS,1);
|
|
o.ase_color = v.color;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3( staticSwitch142 , 0.0 );
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
v.normal = v.normal;
|
|
v.tangent.xyz = v.tangent.xyz;
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
|
|
o.positionCS = vertexInput.positionCS;
|
|
o.positionWS = vertexInput.positionWS;
|
|
o.texCoord0 = v.uv0;
|
|
o.color = v.color;
|
|
o.screenPosition = vertexInput.positionNDC;
|
|
return o;
|
|
}
|
|
|
|
half4 frag( VertexOutput IN ) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
|
|
|
|
float4 positionCS = IN.positionCS;
|
|
float3 positionWS = IN.positionWS;
|
|
|
|
float2 texCoord363 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord4;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(),float4( 0,0,0,1 ));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = ( shaderTime237 * _WindNoiseSpeed );
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ( ( staticSwitch111_g11666 * staticSwitch113_g11666 ) + staticSwitch125_g11666 );
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666( x101_g11666 );
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise( temp_cast_0*0.5 );
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666*0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = ( localFastNoise101_g11666 + 0.5 );
|
|
#endif
|
|
float lerpResult86_g11666 = lerp( staticSwitch117_g11666 , staticSwitch118_g11666 , staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11666 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = ( temp_output_1_0_g11666.y + _WindFlip );
|
|
float3 appendResult43_g11666 = (float3(0.5 , -_WindFlip , 0.0));
|
|
float2 appendResult27_g11666 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11666 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11666 )));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis( appendResult43_g11666, float3( ( appendResult27_g11666 + temp_output_1_0_g11666 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11666 * temp_output_39_0_g11666 ) );
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord5.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (IN.ase_texcoord5.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11667 * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668( linValue16_g11668 );
|
|
float linValue16_g11669 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11667 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
|
|
float2 appendResult189_g11667 = (float2(( localMyCustomExpression16_g11668 - 0.5 ) , ( localMyCustomExpression16_g11669 - 0.5 )));
|
|
float2 staticSwitch83 = ( staticSwitch4_g11665 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11667 * _FullDistortionDistortion ) );
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11672 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * PI ) );
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11670 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671( linValue16_g11671 );
|
|
float clampResult154_g11670 = clamp( ( ( break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11670).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 )) ) ) );
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = ( ( ( shaderTime237 * ( _HologramDistortionSpeed * temp_output_81_0_g11675 * 0.2 ) ) + positionWS.y ) / temp_output_81_0_g11675 );
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677( linValue16_g11677 );
|
|
float clampResult75_g11675 = clamp( localMyCustomExpression16_g11677 , 0.075 , 0.6 );
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678( linValue16_g11678 );
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(( ( ( clampResult75_g11675 * ( localMyCustomExpression16_g11678 - 0.5 ) ) * _HologramDistortionOffset * ( 100.0 / appendResult2_g11676 ).x ) * hologramFade182 ) , 0.0));
|
|
float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11675 );
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718( linValue16_g11718 );
|
|
float linValue16_g11674 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11673 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674( linValue16_g11674 );
|
|
float glitchFade152 = ( max( localMyCustomExpression16_g11674 , _GlitchMaskMin ) * _GlitchFade );
|
|
float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11718 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11719 + ( _UVDistortSpeed * temp_output_25_0_g11719 ) ) * _UVDistortNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729( linValue16_g11729 );
|
|
float2 lerpResult21_g11726 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texCoord0.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D( _UVDistortMask, uv_UVDistortMask );
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = ( _UVDistortFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = ( temp_output_1_0_g11719 + ( lerpResult21_g11726 * ( 100.0 / appendResult2_g11728 ) * staticSwitch29_g11726 ) );
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = ( temp_output_1_0_g11725 + ( ( temp_output_1_0_g11725 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11725 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11719 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11719 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * PI ) * _SineRotateFade ) );
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11719 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11719 * _UVRotateSpeed * PI ) );
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ( ( _UVScrollSpeed * temp_output_25_0_g11719 ) + staticSwitch16_g11719 );
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ( ( _PixelatePixelDensity * ( appendResult35_g11721 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
|
|
float2 clampResult46_g11721 = clamp( ( floor( ( MultFactor30_g11721 * ( staticSwitch14_g11719 + ( float2( 0.5,0.5 ) / MultFactor30_g11721 ) ) ) ) / MultFactor30_g11721 ) , float2( 0,0 ) , float2( 1,1 ) );
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = ( ( ( staticSwitch4_g11719 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11719.y + ( _WiggleSpeed * temp_output_25_0_g11719 ) ) ) ) * _WiggleOffset * _WiggleFade );
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = ( temp_output_7_0_g11730 * temp_output_1_0_g11730.y );
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730 , 0.0));
|
|
float2 staticSwitch13_g11730 = ( temp_output_1_0_g11730 + appendResult12_g11730 );
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texCoord0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11716 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11713 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2( 0,0 );
|
|
float2 break10_g11731 = float2( 1,1 );
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2( (break9_g11731.x + ( break14_g11731.x - break11_g11731.x ) * ( break8_g11731.x - break9_g11731.x ) / ( break10_g11731.x - break11_g11731.x ) ) , (break9_g11731.y + ( break14_g11731.y - break11_g11731.y ) * ( break8_g11731.y - break9_g11731.y ) / ( break10_g11731.y - break11_g11731.y ) )));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11731 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11732 ) ) / appendResult7_g11732 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth( tex3_g11734 , textureTexelSize3_g11734 , uvs3_g11734 );
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D( _MainTex, temp_output_1_0_g11733 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745 , 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = ( appendResult16_g11745 * appendResult25_g11747 );
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0 , temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = ( appendResult17_g11745 * appendResult25_g11746 );
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736 , 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = ( appendResult16_g11736 * appendResult25_g11738 );
|
|
float2 temp_output_1_0_g11736 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0 , temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = ( appendResult17_g11736 * appendResult25_g11737 );
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742 , 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = ( appendResult16_g11742 * appendResult25_g11744 );
|
|
float2 temp_output_1_0_g11742 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0 , temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = ( appendResult17_g11742 * appendResult25_g11743 );
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739 , 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = ( appendResult16_g11739 * appendResult25_g11741 );
|
|
float2 temp_output_1_0_g11739 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0 , temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = ( appendResult17_g11739 * appendResult25_g11740 );
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D( _MainTex, temp_output_1_0_g11748 );
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749 , 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = ( appendResult16_g11749 * appendResult25_g11751 );
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0 , temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = ( appendResult17_g11749 * appendResult25_g11750 );
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = ( tex2DNode4_g11748 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) ) ) / 4.0 ) - tex2DNode4_g11748 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11748 = clamp( break22_g11748.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r , break22_g11748.g , break22_g11748.b , clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(( (temp_output_1_0_g11752).rgb * (IN.ase_color).rgb ) , temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D( _UberNoiseTexture, ( ( ( IN.ase_color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g11754 ) * temp_cast_15 ) ).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755( linValue16_g11755 );
|
|
float clampResult28_g11754 = clamp( ( ( ( localMyCustomExpression16_g11755 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.ase_color.a / 2.5 ) - distance( temp_output_43_0_g11754 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g11754 = lerp( (temp_output_1_0_g11754).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g11754 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754 , ( clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a )));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g11756 );
|
|
float linValue16_g11757 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g11756 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757( linValue16_g11757 );
|
|
float clampResult37_g11756 = clamp( ( ( ( IN.ase_color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g11756.r + ( localMyCustomExpression16_g11757 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb , ( temp_output_1_0_g11756.a * pow( clampResult37_g11756 , ( _CustomFadeSmoothness / max( tex2DNode3_g11756.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(positionWS.x , positionWS.y));
|
|
float2 temp_output_44_0_g11759 = ( appendResult4_g11759 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g11759 = step( ( ceil( temp_output_44_0_g11759 ) - temp_output_44_0_g11759 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g11759 = (float4(( (temp_output_1_0_g11759).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g11759.x + break12_g11759.y ) ) ) , 1.0 ) ) , temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g11760 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761( linValue16_g11761 );
|
|
float saferPower57_g11760 = abs( max( ( temp_output_75_0_g11760.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g11760 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g11760 = clamp( ( ( ( localMyCustomExpression16_g11761 * pow( saferPower57_g11760 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g11760 - distance( temp_output_75_0_g11760 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g11760 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g11760 = ( clampResult70_g11760 * _FlameBrightness );
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760 , temp_output_63_0_g11760 , temp_output_63_0_g11760 , clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = ( appendResult31_g11760 * staticSwitch2_g11758 );
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb , 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D( _RecolorRGBTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max( ( break82_g11794.x + break82_g11794.y + break82_g11794.z ) , 0.001 );
|
|
float4 break71_g11794 = ( ( _RecolorRGBRedTint * ( break82_g11794.x / temp_output_84_0_g11794 ) ) + ( _RecolorRGBGreenTint * ( break82_g11794.y / temp_output_84_0_g11794 ) ) + ( ( break82_g11794.z / temp_output_84_0_g11794 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r , break71_g11794.g , break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs( ( ( break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y + break2_g11795.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11794 = lerp( (temp_output_1_0_g11794).rgb , ( appendResult56_g11794 * pow( saferPower57_g11794 , ( max( break71_g11794.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g11794.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794 , temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV( staticSwitch62_g11792.rgb );
|
|
float temp_output_43_0_g11792 = ( ( hsvTorgb33_g11792.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.8333333 )
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.6666667 )
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.3333333 )
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.1666667 )
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.5 )
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r , break55_g11792.g , break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs( ( ( break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y + break2_g11793.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11792 = lerp( (temp_output_1_0_g11792).rgb , ( appendResult56_g11792 * pow( saferPower57_g11792 , max( ( break55_g11792.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g11792.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792 , temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = ( pow( max( ( ( break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y + break2_g11767.z ) / 6.0 ) , 0.0001 ) , max( _ColorReplaceContrast , 0.0001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766( In115_g11766 , From115_g11766 , To115_g11766 , Fuzziness115_g11766 , Range115_g11766 );
|
|
float3 lerpResult112_g11766 = lerp( temp_output_2_0_g11766 , localMyCustomExpression115_g11766 , _ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766 , temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp( temp_output_9_0_g11779 , ( 1.0 - temp_output_9_0_g11779 ) , _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779 , temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max( _Contrast , 0.0001 )).xxx;
|
|
float4 appendResult4_g11802 = (float4(pow( max( (temp_output_1_0_g11802).rgb , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_30 ) , temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(( (temp_output_2_0_g11777).rgb * _Brightness ) , temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV( temp_output_2_0_g11778.rgb );
|
|
float3 hsvTorgb3_g11778 = HSVToRGB( float3(( hsvTorgb1_g11778.x + _Hue ),hsvTorgb1_g11778.y,hsvTorgb1_g11778.z) );
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778 , temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ( ( break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y + break2_g11797.z ) / 6.0 );
|
|
float clampResult25_g11796 = clamp( ( ( ( ( temp_output_3_0_g11796 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g11796 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp( (temp_output_1_0_g11796).rgb , ( lerpResult6_g11796 * pow( max( temp_output_3_0_g11796 , 0.0001 ) , max( _SplitToningContrast , 0.0001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796 , temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp( temp_output_4_0_g11774 , ( temp_output_4_0_g11774 + (_BlackTintColor).rgb ) , pow( max( ( 1.0 - min( max( max( break12_g11774.r , break12_g11774.g ) , break12_g11774.b ) , 1.0 ) ) , 0.0001 ) , max( _BlackTintPower , 0.0001 ) ));
|
|
float3 lerpResult13_g11774 = lerp( temp_output_4_0_g11774 , lerpResult7_g11774 , _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774 , break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g11788 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789( linValue16_g11789 );
|
|
float clampResult53_g11788 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g11788 ) ) + ( localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g11788 = lerp( (temp_output_1_0_g11788).rgb , ( (_InkSpreadColor).rgb * pow( max( ( ( break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y + break2_g11790.y + break2_g11790.z ) / 6.0 ) , 0.0001 ) , max( _InkSpreadContrast , 0.0001 ) ) ) , ( _InkSpreadFade * clampResult53_g11788 ));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788 , (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV( (temp_output_1_0_g11780).rgb );
|
|
float3 hsvTorgb19_g11780 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _ShiftHueSpeed ) + hsvTorgb15_g11780.x ),hsvTorgb15_g11780.y,hsvTorgb15_g11780.z) );
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780 , temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.texCoord0.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = ( _AddHueFade * ( tex2DNode3_g11785.r * tex2DNode3_g11785.a ) );
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(( ( hsvTorgb19_g11784 * pow( max( ( ( break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y + break2_g11786.z ) / 6.0 ) , 0.0001 ) , max( _AddHueContrast , 0.0001 ) ) * staticSwitch33_g11784 ) + (temp_output_1_0_g11784).rgb ) , temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texCoord0.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ( (tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.a );
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(( (temp_output_1_0_g11781).rgb + ( pow( max( ( ( break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y + break2_g11782.z ) / 6.0 ) , 0.0001 ) , max( _SineGlowContrast , 0.0001 ) ) * staticSwitch27_g11781 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g11762 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (( ( break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y + break2_g11770.y + break2_g11770.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g11769 = lerp( temp_cast_46 , (temp_output_1_0_g11769).rgb , _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769 , temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g11771 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g11771 ) ) )).rgb * temp_output_82_0_g11771 );
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g11771 ) * _InnerOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ( ( localMyCustomExpression16_g11773 - 0.5 ) * _InnerOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = ( staticSwitch169_g11771 + temp_output_7_0_g11771 );
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = ( 100.0 / appendResult2_g11772 );
|
|
float temp_output_178_0_g11771 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11771 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) ) );
|
|
float3 lerpResult176_g11771 = lerp( (temp_output_15_0_g11771).rgb , staticSwitch187_g11771 , temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = ( temp_output_178_0_g11771 * temp_output_15_0_g11771.a );
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771 , staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g11799 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g11799 ) ) )).rgb * temp_output_82_0_g11799 );
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ( ( 1.0 - temp_output_15_0_g11799.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp( (temp_output_15_0_g11799).rgb , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp( lerpResult178_g11799 , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g11799 ) * _OuterOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800( linValue16_g11800 );
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ( ( localMyCustomExpression16_g11800 - 0.5 ) * _OuterOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = ( staticSwitch157_g11799 + temp_output_7_0_g11799 );
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = ( 100.0 / appendResult2_g11801 );
|
|
float lerpResult168_g11799 = lerp( temp_output_15_0_g11799.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11799 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = ( temp_output_182_0_g11799 * lerpResult168_g11799 );
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799 , staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g11776 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g11762 ) ) )).rgb * temp_output_82_0_g11776 );
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = ( _PixelOutlineFade * step( temp_output_15_0_g11776.a , _PixelOutlineAlphaLimit ) );
|
|
float temp_output_182_0_g11776 = ( ( 1.0 - temp_output_15_0_g11776.a ) * min( ( temp_output_213_0_g11776 * 3.0 ) , 1.0 ) );
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp( (temp_output_15_0_g11776).rgb , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp( lerpResult178_g11776 , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = ( float2( 1,1 ) / appendResult206_g11776 );
|
|
float lerpResult168_g11776 = lerp( temp_output_15_0_g11776.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g11776 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) * 3.0 ) , 1.0 ) , temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = ( temp_output_182_0_g11776 * lerpResult168_g11776 );
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776 , staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g11762 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(( ( lerpResult15_g11763 * _PingPongGlowFade * pow( max( ( ( break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y + break2_g11764.z ) / 6.0 ) , 0.0001 ) , max( _PingPongGlowContrast , 0.0001 ) ) ) + (temp_output_5_0_g11763).rgb ) , temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(( (_HologramTint).rgb * pow( max( ( ( break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.y + break2_g11805.z ) / 6.0 ) , 0.0001 ) , max( _HologramContrast , 0.0001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * ( _HologramLineSpeed * temp_output_44_0_g11804 * 0.2 ) ) + positionWS.y ) / temp_output_44_0_g11804 ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g11804.a )));
|
|
float4 lerpResult37_g11804 = lerp( temp_output_1_0_g11804 , appendResult22_g11804 , hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g11807 ) ) * _GlitchNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808( linValue16_g11808 );
|
|
float3 hsvTorgb3_g11810 = HSVToRGB( float3(( localMyCustomExpression16_g11808 + ( temp_output_34_0_g11807 * _GlitchHueSpeed ) ),1.0,1.0) );
|
|
float3 lerpResult23_g11807 = lerp( (temp_output_1_0_g11807).rgb , ( ( ( break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y + break2_g11809.y + break2_g11809.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g11810 ) , glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807 , temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g11811 * _CamouflageDistortionSpeed ) + temp_output_99_0_g11841 ) * _CamouflageDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846( linValue16_g11846 );
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = ( ( ( localMyCustomExpression16_g11846 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g11841 );
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D( _UberNoiseTexture, ( staticSwitch101_g11841 * _CamouflageNoiseScaleA ) ).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843( linValue16_g11843 );
|
|
float clampResult52_g11841 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g11843 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult55_g11841 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g11841 ) , clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g11841 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845( linValue16_g11845 );
|
|
float clampResult65_g11841 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g11845 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult68_g11841 = lerp( lerpResult55_g11841 , ( _CamouflageColorB * clampResult65_g11841 ) , clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp( (temp_output_1_0_g11841).rgb , ( (lerpResult68_g11841).rgb * pow( max( ( ( break2_g11844.x + break2_g11844.x + break2_g11844.y + break2_g11844.y + break2_g11844.y + break2_g11844.z ) / 6.0 ) , 0.0001 ) , max( _CamouflageContrast , 0.0001 ) ) ) , _CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841 , temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g11834 ) * _MetalNoiseDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835( linValue16_g11835 );
|
|
float linValue16_g11837 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11835 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g11834 * _MetalNoiseSpeed ) + temp_output_58_0_g11834 ) ) * _MetalNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837( linValue16_g11837 );
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ( ( break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y + break2_g11836.y + break2_g11836.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.texCoord0.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D( _MetalMask, uv_MetalMask );
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = ( _MetalFade * ( tex2DNode3_g11839.r * tex2DNode3_g11839.a ) );
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp( temp_output_1_0_g11834 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g11837 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalHighlightContrast , 0.0001 ) ) ) + ( pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalContrast , 0.0001 ) ) * _MetalColor ) ) , staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb , (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ( ( break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y + break2_g11827.y + break2_g11827.z ) / 6.0 );
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11826 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828( linValue16_g11828 );
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g11826 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830( linValue16_g11830 );
|
|
float linValue16_g11831 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11830 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g11826 * _FrozenHighlightSpeed ) + temp_output_72_0_g11826 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831( linValue16_g11831 );
|
|
float3 lerpResult57_g11826 = lerp( (temp_output_1_0_g11826).rgb , ( ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenContrast , 0.0001 ) ) * (_FrozenTint).rgb ) + ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenSnowContrast , 0.0001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g11828 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g11831 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenHighlightContrast , 0.0001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826 , temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4( temp_output_28_0_g11820 , 0.0 );
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823( linValue16_g11823 );
|
|
float linValue16_g11821 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11823 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g11820 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821( linValue16_g11821 );
|
|
float clampResult68_g11820 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g11821 ) , 0.0 , 1.0 );
|
|
float linValue16_g11822 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822( linValue16_g11822 );
|
|
float temp_output_15_0_g11820 = ( ( ( _BurnRadius - distance( temp_output_72_0_g11820 , _BurnPosition ) ) + ( localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g11820 = clamp( temp_output_15_0_g11820 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g11820 = lerp( temp_output_28_0_g11820 , ( pow( max( ( ( break2_g11824.x + break2_g11824.x + break2_g11824.y + break2_g11824.y + break2_g11824.y + break2_g11824.z ) / 6.0 ) , 0.0001 ) , max( _BurnInsideContrast , 0.0001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g11820 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp( temp_output_28_0_g11820 , ( lerpResult29_g11820 + ( ( step( temp_output_15_0_g11820 , 1.0 ) * step( 0.0 , temp_output_15_0_g11820 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820 , temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g11816 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817( linValue16_g11817 );
|
|
float3 hsvTorgb3_g11819 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g11816 , _RainbowCenter ) + ( localMyCustomExpression16_g11817 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g11811 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g11816 = RGBToHSV( hsvTorgb3_g11819 );
|
|
float3 hsvTorgb37_g11816 = HSVToRGB( float3(hsvTorgb36_g11816.x,_RainbowSaturation,( hsvTorgb36_g11816.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs( ( ( break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y + break2_g11818.z ) / 6.0 ) );
|
|
float4 appendResult29_g11816 = (float4(( ( hsvTorgb37_g11816 * pow( saferPower24_g11816 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g11816).rgb ) , temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (( ( break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y + break2_g11814.y + break2_g11814.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g11812 = lerp( temp_cast_69 , temp_output_57_0_g11812 , _ShineSaturation);
|
|
float3 temp_cast_70 = (max( max( _ShineContrast , 0.001 ) , 0.0001 )).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g11811 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * PI ) );
|
|
float temp_output_103_0_g11812 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g11812 = clamp( ( ( ( sin( ( rotatedValue69_g11812.x - ( temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g11812 ) ) / temp_output_103_0_g11812 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.texCoord0.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = ( _ShineFade * ( tex2DNode3_g11813.r * tex2DNode3_g11813.a ) );
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(( temp_output_57_0_g11812 + ( ( pow( max( lerpResult92_g11812 , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_70 ) * (_ShineColor).rgb ) * clampResult80_g11812 * staticSwitch98_g11812 ) ) , (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g11847 * _PoisonNoiseSpeed ) + temp_output_41_0_g11811 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849( linValue16_g11849 );
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4( temp_output_28_0_g11847 , 0.0 );
|
|
float3 lerpResult32_g11847 = lerp( temp_output_28_0_g11847 , ( temp_output_24_0_g11847 * ( ( break2_g11848.x + break2_g11848.x + break2_g11848.y + break2_g11848.y + break2_g11848.y + break2_g11848.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g11847 = (float4(( ( max( pow( max( abs( ( ( ( localMyCustomExpression16_g11849 + ( temp_output_41_0_g11847 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , 0.0001 ) , max( _PoisonDensity , 0.0001 ) ) , 0.0 ) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g11847 ) , temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = ( temp_output_1_0_g11851 * _EnchantedSpeed );
|
|
float linValue16_g11854 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g11851 - ( ( temp_output_6_0_g11851 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854( linValue16_g11854 );
|
|
float linValue16_g11852 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g11851 + temp_output_2_0_g11851 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852( linValue16_g11852 );
|
|
float temp_output_36_0_g11851 = ( localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852 );
|
|
float temp_output_43_0_g11851 = ( temp_output_36_0_g11851 * 0.5 );
|
|
float3 lerpResult42_g11851 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB( float3(( ( temp_output_43_0_g11851 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g11851 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = ( staticSwitch50_g11851 * pow( max( ( ( break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y + break2_g11853.z ) / 6.0 ) , 0.0001 ) , max( _EnchantedContrast , 0.0001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g11851 = ( max( ( temp_output_36_0_g11851 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g11851 = lerp( temp_output_12_0_g11851 , temp_output_40_0_g11851 , temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = ( temp_output_12_0_g11851 + ( temp_output_40_0_g11851 * temp_output_45_0_g11851 ) );
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851 , temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r , break5_g11856.g , break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ( ( break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y + break2_g11857.y + break2_g11857.z ) / 6.0 );
|
|
float temp_output_11_0_g11856 = ( ( ( temp_output_4_0_g11856 + ( temp_output_40_0_g11811 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g11856 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g11856 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB( float3(temp_output_11_0_g11856,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = ( lerpResult20_g11856 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp( appendResult32_g11856 , ( staticSwitch26_g11856 * pow( max( temp_output_4_0_g11856 , 0.0001 ) , max( _ShiftingContrast , 0.0001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856 , break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r , break6_g11863.g , break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g11863 ) );
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ( ( _TextureLayer1Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11863 );
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11863 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_79 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g11863 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g11864 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864( UV10_g11864 , Width10_g11864 , Height10_g11864 , Tile10_g11864 , Invert10_g11864 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D( _TextureLayer1Texture, staticSwitch20_g11863 );
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r , tex2DNode3_g11863.g , tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = ( appendResult13_g11863 * appendResult18_g11863 );
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = ( pow( max( ( ( break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y + break2_g11865.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer1Contrast , 0.0001 ) ) * temp_output_16_0_g11863 );
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp( appendResult11_g11863 , staticSwitch80_g11863 , ( tex2DNode3_g11863.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863 , break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r , break6_g11859.g , break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g11859 ) );
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ( ( _TextureLayer2Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11859 );
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11859 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_82 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g11859 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g11860 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860( UV10_g11860 , Width10_g11860 , Height10_g11860 , Tile10_g11860 , Invert10_g11860 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D( _TextureLayer2Texture, staticSwitch20_g11859 );
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r , tex2DNode3_g11859.g , tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = ( appendResult13_g11859 * appendResult18_g11859 );
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = ( pow( max( ( ( break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y + break2_g11861.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer2Contrast , 0.0001 ) ) * temp_output_16_0_g11859 );
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp( appendResult11_g11859 , staticSwitch84_g11859 , ( tex2DNode3_g11859.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859 , break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r , break4_g11867.g , break4_g11867.b , ( break4_g11867.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 ));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r , break4_g11868.g , break4_g11868.b , ( break4_g11868.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871( linValue16_g11871 );
|
|
float clampResult17_g11870 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g11870 ) ) - localMyCustomExpression16_g11871 ) / temp_output_53_0_g11870 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb , ( temp_output_1_0_g11870.a * clampResult17_g11870 )));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879( linValue16_g11879 );
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step( temp_output_5_0_g11878 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g11878 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g11878 - step( temp_output_5_0_g11878 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g11878 ) ) - temp_output_53_0_g11878 ) ) ) ) + (temp_output_1_0_g11878).rgb ) , ( temp_output_1_0_g11878.a * temp_output_61_0_g11878 )));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881( linValue16_g11881 );
|
|
float clampResult17_g11880 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g11880 ) + ( localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb , ( temp_output_1_0_g11880.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g11880 ) ):( clampResult17_g11880 )) )));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877( linValue16_g11877 );
|
|
float temp_output_65_0_g11876 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g11876 ) + ( localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g11876 = step( temp_output_65_0_g11876 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g11876 = step( temp_output_65_0_g11876 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(( ( max( ( temp_output_75_0_g11876 - temp_output_76_0_g11876 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g11876).rgb ) , ( temp_output_1_0_g11876.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g11876 ) ):( temp_output_75_0_g11876 )) )));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g11872 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873( linValue16_g11873 );
|
|
float clampResult154_g11872 = clamp( ( ( break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb , ( temp_output_1_0_g11872.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g11872 ) ):( clampResult154_g11872 )) )));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g11874 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875( linValue16_g11875 );
|
|
float temp_output_168_0_g11874 = max( ( ( break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g11874 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) );
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp( temp_output_161_0_g11874 , 0.0 , 1.0 );
|
|
float4 appendResult3_g11874 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g11874 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) ) ) ) + (temp_output_1_0_g11874).rgb ) , ( temp_output_1_0_g11874.a * clampResult154_g11874 )));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g11882 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882 , temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length( ( (( ( abs( temp_output_126_0_g11882 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g11883 ) );
|
|
float clampResult17_g11882 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g11883 ) / fwidth( temp_output_17_0_g11883 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb , ( temp_output_1_0_g11882.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g11882 ) ):( clampResult17_g11882 )) )));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texCoord0.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = ( temp_output_3_0_g11885 * ( (tex2DNode19_g11885).rgb * tex2DNode19_g11885.a ) );
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = ( staticSwitch16_g11885 * pow( max( ( ( break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y + break2_g11887.z ) / 6.0 ) , 0.0001 ) , max( _AddColorContrast , 0.0001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(( ( staticSwitch17_g11885 * _AddColorFade ) + (temp_output_1_0_g11885).rgb ) , temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp( (temp_output_1_0_g11888).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g11888.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g11888.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888 , temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texCoord0.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = ( temp_output_6_0_g11889 * ( (tex2DNode23_g11889).rgb * tex2DNode23_g11889.a ) );
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = ( pow( max( ( ( break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y + break2_g11891.z ) / 6.0 ) , 0.0001 ) , max( _StrongTintContrast , 0.0001 ) ) * staticSwitch21_g11889 );
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp( (temp_output_1_0_g11889).rgb , staticSwitch22_g11889 , _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889 , (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r , break4_g11894.g , break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( ( 100.0 / appendResult2_g11893 ) * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r , break6_g11894.g , break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ( ( 1.0 - break4_g11894.a ) * break6_g11894.a );
|
|
float temp_output_32_0_g11894 = ( break4_g11894.a + temp_output_11_0_g11894 );
|
|
float4 appendResult18_g11894 = (float4(( ( ( appendResult5_g11894 * break4_g11894.a ) + ( appendResult7_g11894 * temp_output_11_0_g11894 ) ) * ( 1.0 / max( temp_output_32_0_g11894 , 0.01 ) ) ) , temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r , break4_g11895.g , break4_g11895.b , ( break4_g11895.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(( (temp_output_1_0_g11898).rgb * (IN.ase_color).rgb ) , temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp( ( originalColor191 * IN.ase_color ) , staticSwitch342 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(( (temp_output_7_0_g11905).rgb / max( temp_output_7_0_g11905.a , 1E-05 ) ) , temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float2 temp_output_8_0_g11904 = finalUV146;
|
|
|
|
float3 unpack14_g11904 = UnpackNormalScale( tex2D( _NormalMap, temp_output_8_0_g11904 ), _NormalIntensity );
|
|
unpack14_g11904.z = lerp( 1, unpack14_g11904.z, saturate(_NormalIntensity) );
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
float4 Mask = ( _MaskBrightness * tex2D( _MaskMap, temp_output_8_0_g11904 ) );
|
|
float3 Normal = unpack14_g11904;
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
float4 alpha = SAMPLE_TEXTURE2D(_AlphaTex, sampler_AlphaTex, IN.texCoord0.xy);
|
|
Color.a = lerp( Color.a, alpha.r, _EnableAlphaTexture);
|
|
#endif
|
|
|
|
SurfaceData2D surfaceData;
|
|
InitializeSurfaceData(Color.rgb, Color.a, Mask, surfaceData);
|
|
InputData2D inputData;
|
|
InitializeInputData(IN.texCoord0.xy, half2(IN.screenPosition.xy / IN.screenPosition.w), inputData);
|
|
SETUP_DEBUG_DATA_2D(inputData, positionWS, positionCS);
|
|
return CombinedShapeLightShared(surfaceData, inputData);
|
|
|
|
Color *= IN.color;
|
|
}
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "Sprite Normal"
|
|
Tags { "LightMode"="NormalsRendering" }
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
Offset 0 , 0
|
|
ColorMask RGBA
|
|
|
|
|
|
HLSLPROGRAM
|
|
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _ SKINNED_SPRITE
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#define _SURFACE_TYPE_TRANSPARENT 1
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
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#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
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#define VARYINGS_NEED_NORMAL_WS
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#define VARYINGS_NEED_TANGENT_WS
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#define FEATURES_GRAPH_VERTEX
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#define SHADERPASS SHADERPASS_SPRITENORMAL
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#define ASE_NEEDS_TEXTURE_COORDINATES0
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#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
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#define ASE_NEEDS_VERT_POSITION
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#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
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#define ASE_NEEDS_FRAG_POSITION
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#define ASE_NEEDS_FRAG_COLOR
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#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
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#pragma shader_feature_local _ENABLESINESCALE_ON
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#pragma shader_feature _ENABLEVIBRATE_ON
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#pragma shader_feature _ENABLESINEMOVE_ON
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#pragma shader_feature _ENABLESQUISH_ON
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#pragma shader_feature _SPRITESHEETFIX_ON
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#pragma shader_feature_local _PIXELPERFECTUV_ON
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#pragma shader_feature _ENABLEWORLDTILING_ON
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#pragma shader_feature _ENABLESCREENTILING_ON
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#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
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#pragma shader_feature _TOGGLETIMEFPS_ON
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#pragma shader_feature _TOGGLETIMESPEED_ON
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#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
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#pragma shader_feature _TOGGLECUSTOMTIME_ON
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#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
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#pragma shader_feature _PIXELPERFECTSPACE_ON
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#pragma shader_feature _BAKEDMATERIAL_ON
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#pragma shader_feature _VERTEXTINTFIRST_ON
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#pragma shader_feature _ENABLESHADOW_ON
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#pragma shader_feature _ENABLESTRONGTINT_ON
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#pragma shader_feature _ENABLEALPHATINT_ON
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#pragma shader_feature_local _ENABLEADDCOLOR_ON
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#pragma shader_feature_local _ENABLEHALFTONE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
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#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
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#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
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#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
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#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
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#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
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#pragma shader_feature _ENABLETEXTURELAYER2_ON
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#pragma shader_feature _ENABLETEXTURELAYER1_ON
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#pragma shader_feature _ENABLESHIFTING_ON
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#pragma shader_feature _ENABLEENCHANTED_ON
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#pragma shader_feature_local _ENABLEPOISON_ON
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#pragma shader_feature_local _ENABLESHINE_ON
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#pragma shader_feature_local _ENABLERAINBOW_ON
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#pragma shader_feature_local _ENABLEBURN_ON
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#pragma shader_feature_local _ENABLEFROZEN_ON
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#pragma shader_feature_local _ENABLEMETAL_ON
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#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
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#pragma shader_feature_local _ENABLEGLITCH_ON
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#pragma shader_feature_local _ENABLEHOLOGRAM_ON
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#pragma shader_feature _ENABLEPINGPONGGLOW_ON
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#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
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#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
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#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
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#pragma shader_feature_local _ENABLESATURATION_ON
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#pragma shader_feature_local _ENABLESINEGLOW_ON
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#pragma shader_feature_local _ENABLEADDHUE_ON
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#pragma shader_feature_local _ENABLESHIFTHUE_ON
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#pragma shader_feature_local _ENABLEINKSPREAD_ON
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#pragma shader_feature_local _ENABLEBLACKTINT_ON
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#pragma shader_feature_local _ENABLESPLITTONING_ON
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#pragma shader_feature_local _ENABLEHUE_ON
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#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
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#pragma shader_feature_local _ENABLECONTRAST_ON
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#pragma shader_feature _ENABLENEGATIVE_ON
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#pragma shader_feature_local _ENABLECOLORREPLACE_ON
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#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
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#pragma shader_feature _ENABLERECOLORRGB_ON
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#pragma shader_feature_local _ENABLEFLAME_ON
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#pragma shader_feature_local _ENABLECHECKERBOARD_ON
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#pragma shader_feature_local _ENABLECUSTOMFADE_ON
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#pragma shader_feature_local _ENABLESMOKE_ON
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#pragma shader_feature _ENABLESHARPEN_ON
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#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
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#pragma shader_feature _ENABLESMOOTHPIXELART_ON
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#pragma shader_feature_local _TILINGFIX_ON
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#pragma shader_feature _ENABLEWIGGLE_ON
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#pragma shader_feature_local _ENABLEUVSCALE_ON
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#pragma shader_feature_local _ENABLEPIXELATE_ON
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#pragma shader_feature_local _ENABLEUVSCROLL_ON
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#pragma shader_feature_local _ENABLEUVROTATE_ON
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#pragma shader_feature_local _ENABLESINEROTATE_ON
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#pragma shader_feature_local _ENABLESQUEEZE_ON
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#pragma shader_feature_local _ENABLEUVDISTORT_ON
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#pragma shader_feature_local _ENABLEWIND_ON
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#pragma shader_feature_local _WINDLOCALWIND_ON
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#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
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#pragma shader_feature_local _WINDISPARALLAX_ON
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#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
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#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
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#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
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#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
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#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
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#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
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#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
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#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
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#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
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#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
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#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
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#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
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#pragma shader_feature _METALMASKTOGGLE_ON
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#pragma shader_feature _SHINEMASKTOGGLE_ON
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#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
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#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
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#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
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#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
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#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
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#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
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#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
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sampler2D _MainTex;
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#ifdef _TOGGLEUNSCALEDTIME_ON
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float UnscaledTime;
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#endif
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#ifdef _SHADERFADING_MASK
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sampler2D _FadingMask;
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#endif
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sampler2D _UberNoiseTexture;
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#ifdef _ENABLEWIND_ON
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float WindMinIntensity;
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float WindMaxIntensity;
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float WindNoiseScale;
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float WindTime;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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sampler2D _UVDistortMask;
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#endif
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#ifdef _ENABLECUSTOMFADE_ON
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sampler2D _CustomFadeFadeMask;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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sampler2D _RecolorRGBTexture;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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sampler2D _RecolorRGBYCPTexture;
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#endif
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#ifdef _ENABLEADDHUE_ON
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sampler2D _AddHueMask;
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#endif
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#ifdef _ENABLESINEGLOW_ON
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sampler2D _SineGlowMask;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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sampler2D _InnerOutlineTintTexture;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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sampler2D _OuterOutlineTintTexture;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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sampler2D _PixelOutlineTintTexture;
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#endif
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#ifdef _ENABLEMETAL_ON
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sampler2D _MetalMask;
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#endif
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#ifdef _ENABLESHINE_ON
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sampler2D _ShineMask;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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sampler2D _TextureLayer1Texture;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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sampler2D _TextureLayer2Texture;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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sampler2D _AddColorMask;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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sampler2D _StrongTintMask;
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#endif
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sampler2D _NormalMap;
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#ifdef _ENABLESHIFTING_ON
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float4 _ShiftingColorB;
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#endif
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#ifdef _ENABLEPOISON_ON
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float4 _PoisonColor;
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#endif
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#ifdef _ENABLESPLITTONING_ON
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float4 _SplitToningHighlightsColor;
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float4 _SplitToningShadowsColor;
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#endif
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#ifdef _ENABLEENCHANTED_ON
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float4 _EnchantedLowColor;
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float4 _EnchantedHighColor;
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#endif
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#ifdef _ENABLECOLORREPLACE_ON
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float4 _ColorReplaceToColor;
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float4 _ColorReplaceFromColor;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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float4 _RecolorRGBYCPRedTint;
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float4 _RecolorRGBYCPYellowTint;
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float4 _RecolorRGBYCPGreenTint;
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float4 _RecolorRGBYCPCyanTint;
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float4 _RecolorRGBYCPBlueTint;
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float4 _RecolorRGBYCPPurpleTint;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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float4 _RecolorRGBBlueTint;
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float4 _RecolorRGBGreenTint;
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float4 _RecolorRGBRedTint;
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#endif
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#ifdef _ENABLESHIFTING_ON
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float4 _ShiftingColorA;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float4 _TextureLayer1Color;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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float4 _TextureLayer2Color;
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#endif
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#ifdef _ENABLEBLACKTINT_ON
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float4 _BlackTintColor;
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#endif
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#ifdef _ENABLEINKSPREAD_ON
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float4 _InkSpreadColor;
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#endif
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#ifdef _ENABLESHINE_ON
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float4 _ShineMask_ST;
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float4 _ShineColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenTint;
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#endif
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#ifdef _ENABLEMETAL_ON
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float4 _MetalMask_ST;
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float4 _MetalColor;
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float4 _MetalHighlightColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenHighlightColor;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float4 _CamouflageColorB;
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float4 _CamouflageColorA;
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float4 _CamouflageBaseColor;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnInsideNoiseColor;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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float4 _UVDistortMask_ST;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnInsideColor;
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#endif
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#ifdef _ENABLEPINGPONGGLOW_ON
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float4 _PingPongGlowTo;
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float4 _PingPongGlowFrom;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnEdgeColor;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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float4 _PixelOutlineColor;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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float4 _OuterOutlineColor;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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float4 _InnerOutlineColor;
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#endif
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#ifdef _ENABLESINEGLOW_ON
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float4 _SineGlowMask_ST;
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float4 _SineGlowColor;
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#endif
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#ifdef _ENABLEADDHUE_ON
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float4 _AddHueMask_ST;
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#endif
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#ifdef _ENABLEHOLOGRAM_ON
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float4 _HologramTint;
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#endif
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#ifdef _ENABLEFULLGLOWDISSOLVE_ON
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float4 _FullGlowDissolveEdgeColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenSnowColor;
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#endif
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#ifdef _SHADERFADING_MASK
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float4 _FadingMask_ST;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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float4 _StrongTintMask_ST;
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#endif
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float4 _MainTex_TexelSize;
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#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
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float4 _DirectionalGlowFadeEdgeColor;
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#endif
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#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
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float4 _SourceGlowDissolveEdgeColor;
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#endif
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#ifdef _ENABLEALPHATINT_ON
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float4 _AlphaTintColor;
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#endif
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#ifdef _ENABLESHADOW_ON
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float4 _ShadowColor;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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float4 _StrongTintTint;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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float4 _AddColorMask_ST;
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#endif
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#ifdef _SPRITESHEETFIX_ON
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float4 _SpriteSheetRect;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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float4 _AddColorColor;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float2 _TextureLayer1Scale;
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#endif
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#ifdef _SHADERFADING_SPREAD
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float2 _FadingPosition;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnEdgeNoiseScale;
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float2 _BurnPosition;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionSpeed;
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#endif
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#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
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float2 _DirectionalAlphaFadeNoiseScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnSwirlNoiseScale;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
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|
#endif
|
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float2 _FadingNoiseScale;
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|
#ifdef _ENABLEFLAME_ON
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|
float2 _FlameSpeed;
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#endif
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#ifdef _ENABLEGLITCH_ON
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float2 _GlitchNoiseSpeed;
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float2 _GlitchNoiseScale;
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#endif
|
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#ifdef _ENABLECUSTOMFADE_ON
|
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float2 _CustomFadeNoiseScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnInsideNoiseScale;
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#endif
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#ifdef _ENABLEFLAME_ON
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float2 _FlameNoiseScale;
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#endif
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#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
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|
#endif
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|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
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|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
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|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
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float2 _InnerOutlineNoiseSpeed;
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#endif
|
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#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
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float2 _InkSpreadPosition;
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#endif
|
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#ifdef _ENABLEPOISON_ON
|
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float2 _PoisonNoiseSpeed;
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float2 _PoisonNoiseScale;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
|
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float2 _InnerOutlineNoiseScale;
|
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float2 _InnerOutlineDistortionIntensity;
|
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#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
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#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
float3 normalWS : TEXCOORD2;
|
|
float4 tangentWS : TEXCOORD3;
|
|
float3 bitangentWS : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
float4 ase_texcoord6 : TEXCOORD6;
|
|
float4 ase_texcoord7 : TEXCOORD7;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11668( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g11766( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g11789( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert( VertexInput v )
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite( v.positionOS, unity_SpriteProps.xy );
|
|
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_positionCS = TransformObjectToHClip( ( v.positionOS ).xyz );
|
|
float4 screenPos = ComputeScreenPos( ase_positionCS );
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld( ( v.positionOS ).xyz );
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2(( _SquishStretch * ( break77_g11897.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g11897.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g11897 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ( ( sin( ( temp_output_8_0_g11900 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g11900 );
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g11901 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g11900 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g11901 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g11901).xy ) + staticSwitch4_g11900 );
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = ( staticSwitch6_g11900 + ( (v.positionOS).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g11900 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.uv0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (v.positionOS).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11713 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord5 = screenPos;
|
|
o.ase_texcoord6.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord7 = float4(v.positionOS,1);
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord6.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3( staticSwitch142 , 0.0 );
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
v.normal = v.normal;
|
|
v.tangent.xyz = v.tangent.xyz;
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
|
|
o.texCoord0 = v.uv0;
|
|
o.color = v.color;
|
|
o.positionCS = vertexInput.positionCS;
|
|
|
|
float3 normalWS = TransformObjectToWorldNormal(v.normal);
|
|
o.normalWS = -GetViewForwardDir();
|
|
float4 tangentWS = float4( TransformObjectToWorldDir(v.tangent.xyz), v.tangent.w);
|
|
o.tangentWS = normalize(tangentWS);
|
|
half crossSign = (tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale();
|
|
o.bitangentWS = crossSign * cross(normalWS, tangentWS.xyz) * tangentWS.w;
|
|
return o;
|
|
}
|
|
|
|
half4 frag( VertexOutput IN ) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
|
|
|
|
float2 texCoord363 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord5;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord6.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(),float4( 0,0,0,1 ));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = ( shaderTime237 * _WindNoiseSpeed );
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ( ( staticSwitch111_g11666 * staticSwitch113_g11666 ) + staticSwitch125_g11666 );
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666( x101_g11666 );
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise( temp_cast_0*0.5 );
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666*0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = ( localFastNoise101_g11666 + 0.5 );
|
|
#endif
|
|
float lerpResult86_g11666 = lerp( staticSwitch117_g11666 , staticSwitch118_g11666 , staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11666 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = ( temp_output_1_0_g11666.y + _WindFlip );
|
|
float3 appendResult43_g11666 = (float3(0.5 , -_WindFlip , 0.0));
|
|
float2 appendResult27_g11666 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11666 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11666 )));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis( appendResult43_g11666, float3( ( appendResult27_g11666 + temp_output_1_0_g11666 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11666 * temp_output_39_0_g11666 ) );
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord7.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (IN.ase_texcoord7.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11667 * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668( linValue16_g11668 );
|
|
float linValue16_g11669 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11667 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
|
|
float2 appendResult189_g11667 = (float2(( localMyCustomExpression16_g11668 - 0.5 ) , ( localMyCustomExpression16_g11669 - 0.5 )));
|
|
float2 staticSwitch83 = ( staticSwitch4_g11665 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11667 * _FullDistortionDistortion ) );
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11672 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * PI ) );
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11670 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671( linValue16_g11671 );
|
|
float clampResult154_g11670 = clamp( ( ( break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11670).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 )) ) ) );
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = ( ( ( shaderTime237 * ( _HologramDistortionSpeed * temp_output_81_0_g11675 * 0.2 ) ) + ase_positionWS.y ) / temp_output_81_0_g11675 );
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677( linValue16_g11677 );
|
|
float clampResult75_g11675 = clamp( localMyCustomExpression16_g11677 , 0.075 , 0.6 );
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678( linValue16_g11678 );
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(( ( ( clampResult75_g11675 * ( localMyCustomExpression16_g11678 - 0.5 ) ) * _HologramDistortionOffset * ( 100.0 / appendResult2_g11676 ).x ) * hologramFade182 ) , 0.0));
|
|
float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11675 );
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718( linValue16_g11718 );
|
|
float linValue16_g11674 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11673 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674( linValue16_g11674 );
|
|
float glitchFade152 = ( max( localMyCustomExpression16_g11674 , _GlitchMaskMin ) * _GlitchFade );
|
|
float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11718 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11719 + ( _UVDistortSpeed * temp_output_25_0_g11719 ) ) * _UVDistortNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729( linValue16_g11729 );
|
|
float2 lerpResult21_g11726 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texCoord0.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D( _UVDistortMask, uv_UVDistortMask );
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = ( _UVDistortFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = ( temp_output_1_0_g11719 + ( lerpResult21_g11726 * ( 100.0 / appendResult2_g11728 ) * staticSwitch29_g11726 ) );
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = ( temp_output_1_0_g11725 + ( ( temp_output_1_0_g11725 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11725 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11719 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11719 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * PI ) * _SineRotateFade ) );
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11719 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11719 * _UVRotateSpeed * PI ) );
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ( ( _UVScrollSpeed * temp_output_25_0_g11719 ) + staticSwitch16_g11719 );
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ( ( _PixelatePixelDensity * ( appendResult35_g11721 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
|
|
float2 clampResult46_g11721 = clamp( ( floor( ( MultFactor30_g11721 * ( staticSwitch14_g11719 + ( float2( 0.5,0.5 ) / MultFactor30_g11721 ) ) ) ) / MultFactor30_g11721 ) , float2( 0,0 ) , float2( 1,1 ) );
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = ( ( ( staticSwitch4_g11719 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11719.y + ( _WiggleSpeed * temp_output_25_0_g11719 ) ) ) ) * _WiggleOffset * _WiggleFade );
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = ( temp_output_7_0_g11730 * temp_output_1_0_g11730.y );
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730 , 0.0));
|
|
float2 staticSwitch13_g11730 = ( temp_output_1_0_g11730 + appendResult12_g11730 );
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texCoord0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11716 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11713 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2( 0,0 );
|
|
float2 break10_g11731 = float2( 1,1 );
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2( (break9_g11731.x + ( break14_g11731.x - break11_g11731.x ) * ( break8_g11731.x - break9_g11731.x ) / ( break10_g11731.x - break11_g11731.x ) ) , (break9_g11731.y + ( break14_g11731.y - break11_g11731.y ) * ( break8_g11731.y - break9_g11731.y ) / ( break10_g11731.y - break11_g11731.y ) )));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11731 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11732 ) ) / appendResult7_g11732 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth( tex3_g11734 , textureTexelSize3_g11734 , uvs3_g11734 );
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D( _MainTex, temp_output_1_0_g11733 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745 , 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = ( appendResult16_g11745 * appendResult25_g11747 );
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0 , temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = ( appendResult17_g11745 * appendResult25_g11746 );
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736 , 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = ( appendResult16_g11736 * appendResult25_g11738 );
|
|
float2 temp_output_1_0_g11736 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0 , temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = ( appendResult17_g11736 * appendResult25_g11737 );
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742 , 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = ( appendResult16_g11742 * appendResult25_g11744 );
|
|
float2 temp_output_1_0_g11742 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0 , temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = ( appendResult17_g11742 * appendResult25_g11743 );
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739 , 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = ( appendResult16_g11739 * appendResult25_g11741 );
|
|
float2 temp_output_1_0_g11739 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0 , temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = ( appendResult17_g11739 * appendResult25_g11740 );
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D( _MainTex, temp_output_1_0_g11748 );
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749 , 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = ( appendResult16_g11749 * appendResult25_g11751 );
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0 , temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = ( appendResult17_g11749 * appendResult25_g11750 );
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = ( tex2DNode4_g11748 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) ) ) / 4.0 ) - tex2DNode4_g11748 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11748 = clamp( break22_g11748.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r , break22_g11748.g , break22_g11748.b , clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(( (temp_output_1_0_g11752).rgb * (IN.color).rgb ) , temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D( _UberNoiseTexture, ( ( ( IN.color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g11754 ) * temp_cast_15 ) ).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755( linValue16_g11755 );
|
|
float clampResult28_g11754 = clamp( ( ( ( localMyCustomExpression16_g11755 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.color.a / 2.5 ) - distance( temp_output_43_0_g11754 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g11754 = lerp( (temp_output_1_0_g11754).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g11754 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754 , ( clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a )));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g11756 );
|
|
float linValue16_g11757 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g11756 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757( linValue16_g11757 );
|
|
float clampResult37_g11756 = clamp( ( ( ( IN.color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g11756.r + ( localMyCustomExpression16_g11757 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb , ( temp_output_1_0_g11756.a * pow( clampResult37_g11756 , ( _CustomFadeSmoothness / max( tex2DNode3_g11756.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(ase_positionWS.x , ase_positionWS.y));
|
|
float2 temp_output_44_0_g11759 = ( appendResult4_g11759 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g11759 = step( ( ceil( temp_output_44_0_g11759 ) - temp_output_44_0_g11759 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g11759 = (float4(( (temp_output_1_0_g11759).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g11759.x + break12_g11759.y ) ) ) , 1.0 ) ) , temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g11760 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761( linValue16_g11761 );
|
|
float saferPower57_g11760 = abs( max( ( temp_output_75_0_g11760.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g11760 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g11760 = clamp( ( ( ( localMyCustomExpression16_g11761 * pow( saferPower57_g11760 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g11760 - distance( temp_output_75_0_g11760 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g11760 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g11760 = ( clampResult70_g11760 * _FlameBrightness );
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760 , temp_output_63_0_g11760 , temp_output_63_0_g11760 , clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = ( appendResult31_g11760 * staticSwitch2_g11758 );
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb , 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D( _RecolorRGBTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max( ( break82_g11794.x + break82_g11794.y + break82_g11794.z ) , 0.001 );
|
|
float4 break71_g11794 = ( ( _RecolorRGBRedTint * ( break82_g11794.x / temp_output_84_0_g11794 ) ) + ( _RecolorRGBGreenTint * ( break82_g11794.y / temp_output_84_0_g11794 ) ) + ( ( break82_g11794.z / temp_output_84_0_g11794 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r , break71_g11794.g , break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs( ( ( break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y + break2_g11795.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11794 = lerp( (temp_output_1_0_g11794).rgb , ( appendResult56_g11794 * pow( saferPower57_g11794 , ( max( break71_g11794.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g11794.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794 , temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV( staticSwitch62_g11792.rgb );
|
|
float temp_output_43_0_g11792 = ( ( hsvTorgb33_g11792.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.8333333 )
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.6666667 )
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.3333333 )
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.1666667 )
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.5 )
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r , break55_g11792.g , break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs( ( ( break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y + break2_g11793.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11792 = lerp( (temp_output_1_0_g11792).rgb , ( appendResult56_g11792 * pow( saferPower57_g11792 , max( ( break55_g11792.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g11792.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792 , temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = ( pow( max( ( ( break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y + break2_g11767.z ) / 6.0 ) , 0.0001 ) , max( _ColorReplaceContrast , 0.0001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766( In115_g11766 , From115_g11766 , To115_g11766 , Fuzziness115_g11766 , Range115_g11766 );
|
|
float3 lerpResult112_g11766 = lerp( temp_output_2_0_g11766 , localMyCustomExpression115_g11766 , _ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766 , temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp( temp_output_9_0_g11779 , ( 1.0 - temp_output_9_0_g11779 ) , _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779 , temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max( _Contrast , 0.0001 )).xxx;
|
|
float4 appendResult4_g11802 = (float4(pow( max( (temp_output_1_0_g11802).rgb , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_30 ) , temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(( (temp_output_2_0_g11777).rgb * _Brightness ) , temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV( temp_output_2_0_g11778.rgb );
|
|
float3 hsvTorgb3_g11778 = HSVToRGB( float3(( hsvTorgb1_g11778.x + _Hue ),hsvTorgb1_g11778.y,hsvTorgb1_g11778.z) );
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778 , temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ( ( break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y + break2_g11797.z ) / 6.0 );
|
|
float clampResult25_g11796 = clamp( ( ( ( ( temp_output_3_0_g11796 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g11796 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp( (temp_output_1_0_g11796).rgb , ( lerpResult6_g11796 * pow( max( temp_output_3_0_g11796 , 0.0001 ) , max( _SplitToningContrast , 0.0001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796 , temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp( temp_output_4_0_g11774 , ( temp_output_4_0_g11774 + (_BlackTintColor).rgb ) , pow( max( ( 1.0 - min( max( max( break12_g11774.r , break12_g11774.g ) , break12_g11774.b ) , 1.0 ) ) , 0.0001 ) , max( _BlackTintPower , 0.0001 ) ));
|
|
float3 lerpResult13_g11774 = lerp( temp_output_4_0_g11774 , lerpResult7_g11774 , _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774 , break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g11788 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789( linValue16_g11789 );
|
|
float clampResult53_g11788 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g11788 ) ) + ( localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g11788 = lerp( (temp_output_1_0_g11788).rgb , ( (_InkSpreadColor).rgb * pow( max( ( ( break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y + break2_g11790.y + break2_g11790.z ) / 6.0 ) , 0.0001 ) , max( _InkSpreadContrast , 0.0001 ) ) ) , ( _InkSpreadFade * clampResult53_g11788 ));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788 , (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV( (temp_output_1_0_g11780).rgb );
|
|
float3 hsvTorgb19_g11780 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _ShiftHueSpeed ) + hsvTorgb15_g11780.x ),hsvTorgb15_g11780.y,hsvTorgb15_g11780.z) );
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780 , temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.texCoord0.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = ( _AddHueFade * ( tex2DNode3_g11785.r * tex2DNode3_g11785.a ) );
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(( ( hsvTorgb19_g11784 * pow( max( ( ( break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y + break2_g11786.z ) / 6.0 ) , 0.0001 ) , max( _AddHueContrast , 0.0001 ) ) * staticSwitch33_g11784 ) + (temp_output_1_0_g11784).rgb ) , temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texCoord0.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ( (tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.a );
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(( (temp_output_1_0_g11781).rgb + ( pow( max( ( ( break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y + break2_g11782.z ) / 6.0 ) , 0.0001 ) , max( _SineGlowContrast , 0.0001 ) ) * staticSwitch27_g11781 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g11762 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (( ( break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y + break2_g11770.y + break2_g11770.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g11769 = lerp( temp_cast_46 , (temp_output_1_0_g11769).rgb , _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769 , temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g11771 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g11771 ) ) )).rgb * temp_output_82_0_g11771 );
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g11771 ) * _InnerOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ( ( localMyCustomExpression16_g11773 - 0.5 ) * _InnerOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = ( staticSwitch169_g11771 + temp_output_7_0_g11771 );
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = ( 100.0 / appendResult2_g11772 );
|
|
float temp_output_178_0_g11771 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11771 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) ) );
|
|
float3 lerpResult176_g11771 = lerp( (temp_output_15_0_g11771).rgb , staticSwitch187_g11771 , temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = ( temp_output_178_0_g11771 * temp_output_15_0_g11771.a );
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771 , staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g11799 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g11799 ) ) )).rgb * temp_output_82_0_g11799 );
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ( ( 1.0 - temp_output_15_0_g11799.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp( (temp_output_15_0_g11799).rgb , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp( lerpResult178_g11799 , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g11799 ) * _OuterOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800( linValue16_g11800 );
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ( ( localMyCustomExpression16_g11800 - 0.5 ) * _OuterOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = ( staticSwitch157_g11799 + temp_output_7_0_g11799 );
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = ( 100.0 / appendResult2_g11801 );
|
|
float lerpResult168_g11799 = lerp( temp_output_15_0_g11799.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11799 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = ( temp_output_182_0_g11799 * lerpResult168_g11799 );
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799 , staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g11776 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g11762 ) ) )).rgb * temp_output_82_0_g11776 );
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = ( _PixelOutlineFade * step( temp_output_15_0_g11776.a , _PixelOutlineAlphaLimit ) );
|
|
float temp_output_182_0_g11776 = ( ( 1.0 - temp_output_15_0_g11776.a ) * min( ( temp_output_213_0_g11776 * 3.0 ) , 1.0 ) );
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp( (temp_output_15_0_g11776).rgb , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp( lerpResult178_g11776 , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = ( float2( 1,1 ) / appendResult206_g11776 );
|
|
float lerpResult168_g11776 = lerp( temp_output_15_0_g11776.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g11776 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) * 3.0 ) , 1.0 ) , temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = ( temp_output_182_0_g11776 * lerpResult168_g11776 );
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776 , staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g11762 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(( ( lerpResult15_g11763 * _PingPongGlowFade * pow( max( ( ( break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y + break2_g11764.z ) / 6.0 ) , 0.0001 ) , max( _PingPongGlowContrast , 0.0001 ) ) ) + (temp_output_5_0_g11763).rgb ) , temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(( (_HologramTint).rgb * pow( max( ( ( break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.y + break2_g11805.z ) / 6.0 ) , 0.0001 ) , max( _HologramContrast , 0.0001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * ( _HologramLineSpeed * temp_output_44_0_g11804 * 0.2 ) ) + ase_positionWS.y ) / temp_output_44_0_g11804 ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g11804.a )));
|
|
float4 lerpResult37_g11804 = lerp( temp_output_1_0_g11804 , appendResult22_g11804 , hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g11807 ) ) * _GlitchNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808( linValue16_g11808 );
|
|
float3 hsvTorgb3_g11810 = HSVToRGB( float3(( localMyCustomExpression16_g11808 + ( temp_output_34_0_g11807 * _GlitchHueSpeed ) ),1.0,1.0) );
|
|
float3 lerpResult23_g11807 = lerp( (temp_output_1_0_g11807).rgb , ( ( ( break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y + break2_g11809.y + break2_g11809.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g11810 ) , glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807 , temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g11811 * _CamouflageDistortionSpeed ) + temp_output_99_0_g11841 ) * _CamouflageDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846( linValue16_g11846 );
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = ( ( ( localMyCustomExpression16_g11846 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g11841 );
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D( _UberNoiseTexture, ( staticSwitch101_g11841 * _CamouflageNoiseScaleA ) ).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843( linValue16_g11843 );
|
|
float clampResult52_g11841 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g11843 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult55_g11841 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g11841 ) , clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g11841 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845( linValue16_g11845 );
|
|
float clampResult65_g11841 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g11845 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult68_g11841 = lerp( lerpResult55_g11841 , ( _CamouflageColorB * clampResult65_g11841 ) , clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp( (temp_output_1_0_g11841).rgb , ( (lerpResult68_g11841).rgb * pow( max( ( ( break2_g11844.x + break2_g11844.x + break2_g11844.y + break2_g11844.y + break2_g11844.y + break2_g11844.z ) / 6.0 ) , 0.0001 ) , max( _CamouflageContrast , 0.0001 ) ) ) , _CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841 , temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g11834 ) * _MetalNoiseDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835( linValue16_g11835 );
|
|
float linValue16_g11837 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11835 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g11834 * _MetalNoiseSpeed ) + temp_output_58_0_g11834 ) ) * _MetalNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837( linValue16_g11837 );
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ( ( break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y + break2_g11836.y + break2_g11836.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.texCoord0.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D( _MetalMask, uv_MetalMask );
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = ( _MetalFade * ( tex2DNode3_g11839.r * tex2DNode3_g11839.a ) );
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp( temp_output_1_0_g11834 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g11837 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalHighlightContrast , 0.0001 ) ) ) + ( pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalContrast , 0.0001 ) ) * _MetalColor ) ) , staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb , (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ( ( break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y + break2_g11827.y + break2_g11827.z ) / 6.0 );
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11826 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828( linValue16_g11828 );
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g11826 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830( linValue16_g11830 );
|
|
float linValue16_g11831 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11830 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g11826 * _FrozenHighlightSpeed ) + temp_output_72_0_g11826 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831( linValue16_g11831 );
|
|
float3 lerpResult57_g11826 = lerp( (temp_output_1_0_g11826).rgb , ( ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenContrast , 0.0001 ) ) * (_FrozenTint).rgb ) + ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenSnowContrast , 0.0001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g11828 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g11831 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenHighlightContrast , 0.0001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826 , temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4( temp_output_28_0_g11820 , 0.0 );
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823( linValue16_g11823 );
|
|
float linValue16_g11821 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11823 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g11820 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821( linValue16_g11821 );
|
|
float clampResult68_g11820 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g11821 ) , 0.0 , 1.0 );
|
|
float linValue16_g11822 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822( linValue16_g11822 );
|
|
float temp_output_15_0_g11820 = ( ( ( _BurnRadius - distance( temp_output_72_0_g11820 , _BurnPosition ) ) + ( localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g11820 = clamp( temp_output_15_0_g11820 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g11820 = lerp( temp_output_28_0_g11820 , ( pow( max( ( ( break2_g11824.x + break2_g11824.x + break2_g11824.y + break2_g11824.y + break2_g11824.y + break2_g11824.z ) / 6.0 ) , 0.0001 ) , max( _BurnInsideContrast , 0.0001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g11820 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp( temp_output_28_0_g11820 , ( lerpResult29_g11820 + ( ( step( temp_output_15_0_g11820 , 1.0 ) * step( 0.0 , temp_output_15_0_g11820 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820 , temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g11816 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817( linValue16_g11817 );
|
|
float3 hsvTorgb3_g11819 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g11816 , _RainbowCenter ) + ( localMyCustomExpression16_g11817 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g11811 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g11816 = RGBToHSV( hsvTorgb3_g11819 );
|
|
float3 hsvTorgb37_g11816 = HSVToRGB( float3(hsvTorgb36_g11816.x,_RainbowSaturation,( hsvTorgb36_g11816.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs( ( ( break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y + break2_g11818.z ) / 6.0 ) );
|
|
float4 appendResult29_g11816 = (float4(( ( hsvTorgb37_g11816 * pow( saferPower24_g11816 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g11816).rgb ) , temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (( ( break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y + break2_g11814.y + break2_g11814.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g11812 = lerp( temp_cast_69 , temp_output_57_0_g11812 , _ShineSaturation);
|
|
float3 temp_cast_70 = (max( max( _ShineContrast , 0.001 ) , 0.0001 )).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g11811 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * PI ) );
|
|
float temp_output_103_0_g11812 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g11812 = clamp( ( ( ( sin( ( rotatedValue69_g11812.x - ( temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g11812 ) ) / temp_output_103_0_g11812 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.texCoord0.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = ( _ShineFade * ( tex2DNode3_g11813.r * tex2DNode3_g11813.a ) );
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(( temp_output_57_0_g11812 + ( ( pow( max( lerpResult92_g11812 , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_70 ) * (_ShineColor).rgb ) * clampResult80_g11812 * staticSwitch98_g11812 ) ) , (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g11847 * _PoisonNoiseSpeed ) + temp_output_41_0_g11811 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849( linValue16_g11849 );
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4( temp_output_28_0_g11847 , 0.0 );
|
|
float3 lerpResult32_g11847 = lerp( temp_output_28_0_g11847 , ( temp_output_24_0_g11847 * ( ( break2_g11848.x + break2_g11848.x + break2_g11848.y + break2_g11848.y + break2_g11848.y + break2_g11848.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g11847 = (float4(( ( max( pow( max( abs( ( ( ( localMyCustomExpression16_g11849 + ( temp_output_41_0_g11847 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , 0.0001 ) , max( _PoisonDensity , 0.0001 ) ) , 0.0 ) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g11847 ) , temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = ( temp_output_1_0_g11851 * _EnchantedSpeed );
|
|
float linValue16_g11854 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g11851 - ( ( temp_output_6_0_g11851 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854( linValue16_g11854 );
|
|
float linValue16_g11852 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g11851 + temp_output_2_0_g11851 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852( linValue16_g11852 );
|
|
float temp_output_36_0_g11851 = ( localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852 );
|
|
float temp_output_43_0_g11851 = ( temp_output_36_0_g11851 * 0.5 );
|
|
float3 lerpResult42_g11851 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB( float3(( ( temp_output_43_0_g11851 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g11851 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = ( staticSwitch50_g11851 * pow( max( ( ( break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y + break2_g11853.z ) / 6.0 ) , 0.0001 ) , max( _EnchantedContrast , 0.0001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g11851 = ( max( ( temp_output_36_0_g11851 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g11851 = lerp( temp_output_12_0_g11851 , temp_output_40_0_g11851 , temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = ( temp_output_12_0_g11851 + ( temp_output_40_0_g11851 * temp_output_45_0_g11851 ) );
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851 , temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r , break5_g11856.g , break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ( ( break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y + break2_g11857.y + break2_g11857.z ) / 6.0 );
|
|
float temp_output_11_0_g11856 = ( ( ( temp_output_4_0_g11856 + ( temp_output_40_0_g11811 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g11856 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g11856 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB( float3(temp_output_11_0_g11856,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = ( lerpResult20_g11856 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp( appendResult32_g11856 , ( staticSwitch26_g11856 * pow( max( temp_output_4_0_g11856 , 0.0001 ) , max( _ShiftingContrast , 0.0001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856 , break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r , break6_g11863.g , break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g11863 ) );
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ( ( _TextureLayer1Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11863 );
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11863 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_79 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g11863 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g11864 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864( UV10_g11864 , Width10_g11864 , Height10_g11864 , Tile10_g11864 , Invert10_g11864 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D( _TextureLayer1Texture, staticSwitch20_g11863 );
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r , tex2DNode3_g11863.g , tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = ( appendResult13_g11863 * appendResult18_g11863 );
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = ( pow( max( ( ( break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y + break2_g11865.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer1Contrast , 0.0001 ) ) * temp_output_16_0_g11863 );
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp( appendResult11_g11863 , staticSwitch80_g11863 , ( tex2DNode3_g11863.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863 , break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r , break6_g11859.g , break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g11859 ) );
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ( ( _TextureLayer2Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11859 );
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11859 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_82 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g11859 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g11860 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860( UV10_g11860 , Width10_g11860 , Height10_g11860 , Tile10_g11860 , Invert10_g11860 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D( _TextureLayer2Texture, staticSwitch20_g11859 );
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r , tex2DNode3_g11859.g , tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = ( appendResult13_g11859 * appendResult18_g11859 );
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = ( pow( max( ( ( break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y + break2_g11861.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer2Contrast , 0.0001 ) ) * temp_output_16_0_g11859 );
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp( appendResult11_g11859 , staticSwitch84_g11859 , ( tex2DNode3_g11859.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859 , break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r , break4_g11867.g , break4_g11867.b , ( break4_g11867.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 ));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r , break4_g11868.g , break4_g11868.b , ( break4_g11868.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871( linValue16_g11871 );
|
|
float clampResult17_g11870 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g11870 ) ) - localMyCustomExpression16_g11871 ) / temp_output_53_0_g11870 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb , ( temp_output_1_0_g11870.a * clampResult17_g11870 )));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879( linValue16_g11879 );
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step( temp_output_5_0_g11878 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g11878 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g11878 - step( temp_output_5_0_g11878 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g11878 ) ) - temp_output_53_0_g11878 ) ) ) ) + (temp_output_1_0_g11878).rgb ) , ( temp_output_1_0_g11878.a * temp_output_61_0_g11878 )));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881( linValue16_g11881 );
|
|
float clampResult17_g11880 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g11880 ) + ( localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb , ( temp_output_1_0_g11880.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g11880 ) ):( clampResult17_g11880 )) )));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877( linValue16_g11877 );
|
|
float temp_output_65_0_g11876 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g11876 ) + ( localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g11876 = step( temp_output_65_0_g11876 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g11876 = step( temp_output_65_0_g11876 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(( ( max( ( temp_output_75_0_g11876 - temp_output_76_0_g11876 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g11876).rgb ) , ( temp_output_1_0_g11876.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g11876 ) ):( temp_output_75_0_g11876 )) )));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g11872 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873( linValue16_g11873 );
|
|
float clampResult154_g11872 = clamp( ( ( break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb , ( temp_output_1_0_g11872.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g11872 ) ):( clampResult154_g11872 )) )));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g11874 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875( linValue16_g11875 );
|
|
float temp_output_168_0_g11874 = max( ( ( break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g11874 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) );
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp( temp_output_161_0_g11874 , 0.0 , 1.0 );
|
|
float4 appendResult3_g11874 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g11874 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) ) ) ) + (temp_output_1_0_g11874).rgb ) , ( temp_output_1_0_g11874.a * clampResult154_g11874 )));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g11882 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882 , temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length( ( (( ( abs( temp_output_126_0_g11882 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g11883 ) );
|
|
float clampResult17_g11882 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g11883 ) / fwidth( temp_output_17_0_g11883 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb , ( temp_output_1_0_g11882.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g11882 ) ):( clampResult17_g11882 )) )));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texCoord0.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = ( temp_output_3_0_g11885 * ( (tex2DNode19_g11885).rgb * tex2DNode19_g11885.a ) );
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = ( staticSwitch16_g11885 * pow( max( ( ( break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y + break2_g11887.z ) / 6.0 ) , 0.0001 ) , max( _AddColorContrast , 0.0001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(( ( staticSwitch17_g11885 * _AddColorFade ) + (temp_output_1_0_g11885).rgb ) , temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp( (temp_output_1_0_g11888).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g11888.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g11888.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888 , temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texCoord0.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = ( temp_output_6_0_g11889 * ( (tex2DNode23_g11889).rgb * tex2DNode23_g11889.a ) );
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = ( pow( max( ( ( break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y + break2_g11891.z ) / 6.0 ) , 0.0001 ) , max( _StrongTintContrast , 0.0001 ) ) * staticSwitch21_g11889 );
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp( (temp_output_1_0_g11889).rgb , staticSwitch22_g11889 , _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889 , (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r , break4_g11894.g , break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( ( 100.0 / appendResult2_g11893 ) * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r , break6_g11894.g , break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ( ( 1.0 - break4_g11894.a ) * break6_g11894.a );
|
|
float temp_output_32_0_g11894 = ( break4_g11894.a + temp_output_11_0_g11894 );
|
|
float4 appendResult18_g11894 = (float4(( ( ( appendResult5_g11894 * break4_g11894.a ) + ( appendResult7_g11894 * temp_output_11_0_g11894 ) ) * ( 1.0 / max( temp_output_32_0_g11894 , 0.01 ) ) ) , temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r , break4_g11895.g , break4_g11895.b , ( break4_g11895.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(( (temp_output_1_0_g11898).rgb * (IN.color).rgb ) , temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp( ( originalColor191 * IN.color ) , staticSwitch342 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(( (temp_output_7_0_g11905).rgb / max( temp_output_7_0_g11905.a , 1E-05 ) ) , temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float2 temp_output_8_0_g11904 = finalUV146;
|
|
float3 unpack14_g11904 = UnpackNormalScale( tex2D( _NormalMap, temp_output_8_0_g11904 ), _NormalIntensity );
|
|
unpack14_g11904.z = lerp( 1, unpack14_g11904.z, saturate(_NormalIntensity) );
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
float3 Normal = unpack14_g11904;
|
|
|
|
Color *= IN.color;
|
|
|
|
return NormalsRenderingShared(Color, Normal, IN.tangentWS.xyz, IN.bitangentWS, IN.normalWS);
|
|
}
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "Sprite Forward"
|
|
Tags { "LightMode"="UniversalForward" }
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
Offset 0 , 0
|
|
ColorMask RGBA
|
|
|
|
|
|
HLSLPROGRAM
|
|
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_SPRITEFORWARD
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_WORLD_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
sampler2D _MainTex;
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float UnscaledTime;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
|
|
#ifdef _ENABLEWIND_ON
|
|
float WindMinIntensity;
|
|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
|
|
#endif
|
|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
float3 positionWS : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
TEXTURE2D( _AlphaTex ); SAMPLER( sampler_AlphaTex );
|
|
float _EnableAlphaTexture;
|
|
#endif
|
|
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11668( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g11766( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g11789( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert( VertexInput v )
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE( v );
|
|
|
|
v.positionOS = UnityFlipSprite( v.positionOS, unity_SpriteProps.xy );
|
|
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_positionCS = TransformObjectToHClip( ( v.positionOS ).xyz );
|
|
float4 screenPos = ComputeScreenPos( ase_positionCS );
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld( ( v.positionOS ).xyz );
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2(( _SquishStretch * ( break77_g11897.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g11897.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g11897 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ( ( sin( ( temp_output_8_0_g11900 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g11900 );
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g11901 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g11900 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g11901 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g11901).xy ) + staticSwitch4_g11900 );
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = ( staticSwitch6_g11900 + ( (v.positionOS).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g11900 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.uv0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = v.uv0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (v.positionOS).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11713 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord3 = screenPos;
|
|
|
|
o.ase_texcoord4 = float4(v.positionOS,1);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3( 0, 0, 0 );
|
|
#endif
|
|
float3 vertexValue = float3( staticSwitch142 , 0.0 );
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
v.normal = v.normal;
|
|
v.tangent.xyz = v.tangent.xyz;
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
|
|
o.positionCS = vertexInput.positionCS;
|
|
o.positionWS = vertexInput.positionWS;
|
|
o.texCoord0 = v.uv0;
|
|
o.color = v.color;
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag( VertexOutput IN ) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
|
|
|
|
float4 positionCS = IN.positionCS;
|
|
float3 positionWS = IN.positionWS;
|
|
|
|
float2 texCoord363 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord3;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(),float4( 0,0,0,1 ));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = ( shaderTime237 * _WindNoiseSpeed );
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ( ( staticSwitch111_g11666 * staticSwitch113_g11666 ) + staticSwitch125_g11666 );
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666( x101_g11666 );
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise( temp_cast_0*0.5 );
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666*0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = ( localFastNoise101_g11666 + 0.5 );
|
|
#endif
|
|
float lerpResult86_g11666 = lerp( staticSwitch117_g11666 , staticSwitch118_g11666 , staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11666 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = ( temp_output_1_0_g11666.y + _WindFlip );
|
|
float3 appendResult43_g11666 = (float3(0.5 , -_WindFlip , 0.0));
|
|
float2 appendResult27_g11666 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11666 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11666 )));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis( appendResult43_g11666, float3( ( appendResult27_g11666 + temp_output_1_0_g11666 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11666 * temp_output_39_0_g11666 ) );
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord4.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (IN.ase_texcoord4.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11667 * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668( linValue16_g11668 );
|
|
float linValue16_g11669 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11667 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
|
|
float2 appendResult189_g11667 = (float2(( localMyCustomExpression16_g11668 - 0.5 ) , ( localMyCustomExpression16_g11669 - 0.5 )));
|
|
float2 staticSwitch83 = ( staticSwitch4_g11665 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11667 * _FullDistortionDistortion ) );
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11672 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * PI ) );
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11670 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671( linValue16_g11671 );
|
|
float clampResult154_g11670 = clamp( ( ( break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11670).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 )) ) ) );
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = ( ( ( shaderTime237 * ( _HologramDistortionSpeed * temp_output_81_0_g11675 * 0.2 ) ) + positionWS.y ) / temp_output_81_0_g11675 );
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677( linValue16_g11677 );
|
|
float clampResult75_g11675 = clamp( localMyCustomExpression16_g11677 , 0.075 , 0.6 );
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678( linValue16_g11678 );
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(( ( ( clampResult75_g11675 * ( localMyCustomExpression16_g11678 - 0.5 ) ) * _HologramDistortionOffset * ( 100.0 / appendResult2_g11676 ).x ) * hologramFade182 ) , 0.0));
|
|
float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11675 );
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718( linValue16_g11718 );
|
|
float linValue16_g11674 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11673 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674( linValue16_g11674 );
|
|
float glitchFade152 = ( max( localMyCustomExpression16_g11674 , _GlitchMaskMin ) * _GlitchFade );
|
|
float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11718 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11719 + ( _UVDistortSpeed * temp_output_25_0_g11719 ) ) * _UVDistortNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729( linValue16_g11729 );
|
|
float2 lerpResult21_g11726 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texCoord0.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D( _UVDistortMask, uv_UVDistortMask );
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = ( _UVDistortFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = ( temp_output_1_0_g11719 + ( lerpResult21_g11726 * ( 100.0 / appendResult2_g11728 ) * staticSwitch29_g11726 ) );
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = ( temp_output_1_0_g11725 + ( ( temp_output_1_0_g11725 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11725 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11719 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11719 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * PI ) * _SineRotateFade ) );
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11719 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11719 * _UVRotateSpeed * PI ) );
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ( ( _UVScrollSpeed * temp_output_25_0_g11719 ) + staticSwitch16_g11719 );
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ( ( _PixelatePixelDensity * ( appendResult35_g11721 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
|
|
float2 clampResult46_g11721 = clamp( ( floor( ( MultFactor30_g11721 * ( staticSwitch14_g11719 + ( float2( 0.5,0.5 ) / MultFactor30_g11721 ) ) ) ) / MultFactor30_g11721 ) , float2( 0,0 ) , float2( 1,1 ) );
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = ( ( ( staticSwitch4_g11719 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11719.y + ( _WiggleSpeed * temp_output_25_0_g11719 ) ) ) ) * _WiggleOffset * _WiggleFade );
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = ( temp_output_7_0_g11730 * temp_output_1_0_g11730.y );
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730 , 0.0));
|
|
float2 staticSwitch13_g11730 = ( temp_output_1_0_g11730 + appendResult12_g11730 );
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.texCoord0.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texCoord0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11716 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11713 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2( 0,0 );
|
|
float2 break10_g11731 = float2( 1,1 );
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2( (break9_g11731.x + ( break14_g11731.x - break11_g11731.x ) * ( break8_g11731.x - break9_g11731.x ) / ( break10_g11731.x - break11_g11731.x ) ) , (break9_g11731.y + ( break14_g11731.y - break11_g11731.y ) * ( break8_g11731.y - break9_g11731.y ) / ( break10_g11731.y - break11_g11731.y ) )));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11731 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11732 ) ) / appendResult7_g11732 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth( tex3_g11734 , textureTexelSize3_g11734 , uvs3_g11734 );
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D( _MainTex, temp_output_1_0_g11733 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745 , 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = ( appendResult16_g11745 * appendResult25_g11747 );
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0 , temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = ( appendResult17_g11745 * appendResult25_g11746 );
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736 , 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = ( appendResult16_g11736 * appendResult25_g11738 );
|
|
float2 temp_output_1_0_g11736 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0 , temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = ( appendResult17_g11736 * appendResult25_g11737 );
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742 , 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = ( appendResult16_g11742 * appendResult25_g11744 );
|
|
float2 temp_output_1_0_g11742 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0 , temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = ( appendResult17_g11742 * appendResult25_g11743 );
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739 , 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = ( appendResult16_g11739 * appendResult25_g11741 );
|
|
float2 temp_output_1_0_g11739 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0 , temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = ( appendResult17_g11739 * appendResult25_g11740 );
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D( _MainTex, temp_output_1_0_g11748 );
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749 , 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = ( appendResult16_g11749 * appendResult25_g11751 );
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0 , temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = ( appendResult17_g11749 * appendResult25_g11750 );
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = ( tex2DNode4_g11748 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) ) ) / 4.0 ) - tex2DNode4_g11748 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11748 = clamp( break22_g11748.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r , break22_g11748.g , break22_g11748.b , clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(( (temp_output_1_0_g11752).rgb * (IN.color).rgb ) , temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D( _UberNoiseTexture, ( ( ( IN.color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g11754 ) * temp_cast_15 ) ).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755( linValue16_g11755 );
|
|
float clampResult28_g11754 = clamp( ( ( ( localMyCustomExpression16_g11755 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.color.a / 2.5 ) - distance( temp_output_43_0_g11754 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g11754 = lerp( (temp_output_1_0_g11754).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g11754 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754 , ( clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a )));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g11756 );
|
|
float linValue16_g11757 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g11756 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757( linValue16_g11757 );
|
|
float clampResult37_g11756 = clamp( ( ( ( IN.color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g11756.r + ( localMyCustomExpression16_g11757 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb , ( temp_output_1_0_g11756.a * pow( clampResult37_g11756 , ( _CustomFadeSmoothness / max( tex2DNode3_g11756.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(positionWS.x , positionWS.y));
|
|
float2 temp_output_44_0_g11759 = ( appendResult4_g11759 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g11759 = step( ( ceil( temp_output_44_0_g11759 ) - temp_output_44_0_g11759 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g11759 = (float4(( (temp_output_1_0_g11759).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g11759.x + break12_g11759.y ) ) ) , 1.0 ) ) , temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g11760 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761( linValue16_g11761 );
|
|
float saferPower57_g11760 = abs( max( ( temp_output_75_0_g11760.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g11760 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g11760 = clamp( ( ( ( localMyCustomExpression16_g11761 * pow( saferPower57_g11760 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g11760 - distance( temp_output_75_0_g11760 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g11760 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g11760 = ( clampResult70_g11760 * _FlameBrightness );
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760 , temp_output_63_0_g11760 , temp_output_63_0_g11760 , clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = ( appendResult31_g11760 * staticSwitch2_g11758 );
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb , 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D( _RecolorRGBTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max( ( break82_g11794.x + break82_g11794.y + break82_g11794.z ) , 0.001 );
|
|
float4 break71_g11794 = ( ( _RecolorRGBRedTint * ( break82_g11794.x / temp_output_84_0_g11794 ) ) + ( _RecolorRGBGreenTint * ( break82_g11794.y / temp_output_84_0_g11794 ) ) + ( ( break82_g11794.z / temp_output_84_0_g11794 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r , break71_g11794.g , break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs( ( ( break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y + break2_g11795.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11794 = lerp( (temp_output_1_0_g11794).rgb , ( appendResult56_g11794 * pow( saferPower57_g11794 , ( max( break71_g11794.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g11794.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794 , temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV( staticSwitch62_g11792.rgb );
|
|
float temp_output_43_0_g11792 = ( ( hsvTorgb33_g11792.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.8333333 )
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.6666667 )
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.3333333 )
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.1666667 )
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.5 )
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r , break55_g11792.g , break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs( ( ( break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y + break2_g11793.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11792 = lerp( (temp_output_1_0_g11792).rgb , ( appendResult56_g11792 * pow( saferPower57_g11792 , max( ( break55_g11792.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g11792.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792 , temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = ( pow( max( ( ( break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y + break2_g11767.z ) / 6.0 ) , 0.0001 ) , max( _ColorReplaceContrast , 0.0001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766( In115_g11766 , From115_g11766 , To115_g11766 , Fuzziness115_g11766 , Range115_g11766 );
|
|
float3 lerpResult112_g11766 = lerp( temp_output_2_0_g11766 , localMyCustomExpression115_g11766 , _ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766 , temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp( temp_output_9_0_g11779 , ( 1.0 - temp_output_9_0_g11779 ) , _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779 , temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max( _Contrast , 0.0001 )).xxx;
|
|
float4 appendResult4_g11802 = (float4(pow( max( (temp_output_1_0_g11802).rgb , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_30 ) , temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(( (temp_output_2_0_g11777).rgb * _Brightness ) , temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV( temp_output_2_0_g11778.rgb );
|
|
float3 hsvTorgb3_g11778 = HSVToRGB( float3(( hsvTorgb1_g11778.x + _Hue ),hsvTorgb1_g11778.y,hsvTorgb1_g11778.z) );
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778 , temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ( ( break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y + break2_g11797.z ) / 6.0 );
|
|
float clampResult25_g11796 = clamp( ( ( ( ( temp_output_3_0_g11796 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g11796 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp( (temp_output_1_0_g11796).rgb , ( lerpResult6_g11796 * pow( max( temp_output_3_0_g11796 , 0.0001 ) , max( _SplitToningContrast , 0.0001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796 , temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp( temp_output_4_0_g11774 , ( temp_output_4_0_g11774 + (_BlackTintColor).rgb ) , pow( max( ( 1.0 - min( max( max( break12_g11774.r , break12_g11774.g ) , break12_g11774.b ) , 1.0 ) ) , 0.0001 ) , max( _BlackTintPower , 0.0001 ) ));
|
|
float3 lerpResult13_g11774 = lerp( temp_output_4_0_g11774 , lerpResult7_g11774 , _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774 , break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g11788 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789( linValue16_g11789 );
|
|
float clampResult53_g11788 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g11788 ) ) + ( localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g11788 = lerp( (temp_output_1_0_g11788).rgb , ( (_InkSpreadColor).rgb * pow( max( ( ( break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y + break2_g11790.y + break2_g11790.z ) / 6.0 ) , 0.0001 ) , max( _InkSpreadContrast , 0.0001 ) ) ) , ( _InkSpreadFade * clampResult53_g11788 ));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788 , (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV( (temp_output_1_0_g11780).rgb );
|
|
float3 hsvTorgb19_g11780 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _ShiftHueSpeed ) + hsvTorgb15_g11780.x ),hsvTorgb15_g11780.y,hsvTorgb15_g11780.z) );
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780 , temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.texCoord0.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = ( _AddHueFade * ( tex2DNode3_g11785.r * tex2DNode3_g11785.a ) );
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(( ( hsvTorgb19_g11784 * pow( max( ( ( break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y + break2_g11786.z ) / 6.0 ) , 0.0001 ) , max( _AddHueContrast , 0.0001 ) ) * staticSwitch33_g11784 ) + (temp_output_1_0_g11784).rgb ) , temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texCoord0.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ( (tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.a );
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(( (temp_output_1_0_g11781).rgb + ( pow( max( ( ( break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y + break2_g11782.z ) / 6.0 ) , 0.0001 ) , max( _SineGlowContrast , 0.0001 ) ) * staticSwitch27_g11781 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g11762 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (( ( break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y + break2_g11770.y + break2_g11770.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g11769 = lerp( temp_cast_46 , (temp_output_1_0_g11769).rgb , _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769 , temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g11771 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g11771 ) ) )).rgb * temp_output_82_0_g11771 );
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g11771 ) * _InnerOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ( ( localMyCustomExpression16_g11773 - 0.5 ) * _InnerOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = ( staticSwitch169_g11771 + temp_output_7_0_g11771 );
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = ( 100.0 / appendResult2_g11772 );
|
|
float temp_output_178_0_g11771 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11771 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) ) );
|
|
float3 lerpResult176_g11771 = lerp( (temp_output_15_0_g11771).rgb , staticSwitch187_g11771 , temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = ( temp_output_178_0_g11771 * temp_output_15_0_g11771.a );
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771 , staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g11799 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g11799 ) ) )).rgb * temp_output_82_0_g11799 );
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ( ( 1.0 - temp_output_15_0_g11799.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp( (temp_output_15_0_g11799).rgb , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp( lerpResult178_g11799 , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g11799 ) * _OuterOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800( linValue16_g11800 );
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ( ( localMyCustomExpression16_g11800 - 0.5 ) * _OuterOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = ( staticSwitch157_g11799 + temp_output_7_0_g11799 );
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = ( 100.0 / appendResult2_g11801 );
|
|
float lerpResult168_g11799 = lerp( temp_output_15_0_g11799.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11799 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = ( temp_output_182_0_g11799 * lerpResult168_g11799 );
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799 , staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g11776 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g11762 ) ) )).rgb * temp_output_82_0_g11776 );
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = ( _PixelOutlineFade * step( temp_output_15_0_g11776.a , _PixelOutlineAlphaLimit ) );
|
|
float temp_output_182_0_g11776 = ( ( 1.0 - temp_output_15_0_g11776.a ) * min( ( temp_output_213_0_g11776 * 3.0 ) , 1.0 ) );
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp( (temp_output_15_0_g11776).rgb , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp( lerpResult178_g11776 , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = ( float2( 1,1 ) / appendResult206_g11776 );
|
|
float lerpResult168_g11776 = lerp( temp_output_15_0_g11776.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g11776 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) * 3.0 ) , 1.0 ) , temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = ( temp_output_182_0_g11776 * lerpResult168_g11776 );
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776 , staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g11762 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(( ( lerpResult15_g11763 * _PingPongGlowFade * pow( max( ( ( break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y + break2_g11764.z ) / 6.0 ) , 0.0001 ) , max( _PingPongGlowContrast , 0.0001 ) ) ) + (temp_output_5_0_g11763).rgb ) , temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(( (_HologramTint).rgb * pow( max( ( ( break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.y + break2_g11805.z ) / 6.0 ) , 0.0001 ) , max( _HologramContrast , 0.0001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * ( _HologramLineSpeed * temp_output_44_0_g11804 * 0.2 ) ) + positionWS.y ) / temp_output_44_0_g11804 ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g11804.a )));
|
|
float4 lerpResult37_g11804 = lerp( temp_output_1_0_g11804 , appendResult22_g11804 , hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g11807 ) ) * _GlitchNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808( linValue16_g11808 );
|
|
float3 hsvTorgb3_g11810 = HSVToRGB( float3(( localMyCustomExpression16_g11808 + ( temp_output_34_0_g11807 * _GlitchHueSpeed ) ),1.0,1.0) );
|
|
float3 lerpResult23_g11807 = lerp( (temp_output_1_0_g11807).rgb , ( ( ( break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y + break2_g11809.y + break2_g11809.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g11810 ) , glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807 , temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g11811 * _CamouflageDistortionSpeed ) + temp_output_99_0_g11841 ) * _CamouflageDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846( linValue16_g11846 );
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = ( ( ( localMyCustomExpression16_g11846 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g11841 );
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D( _UberNoiseTexture, ( staticSwitch101_g11841 * _CamouflageNoiseScaleA ) ).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843( linValue16_g11843 );
|
|
float clampResult52_g11841 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g11843 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult55_g11841 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g11841 ) , clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g11841 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845( linValue16_g11845 );
|
|
float clampResult65_g11841 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g11845 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult68_g11841 = lerp( lerpResult55_g11841 , ( _CamouflageColorB * clampResult65_g11841 ) , clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp( (temp_output_1_0_g11841).rgb , ( (lerpResult68_g11841).rgb * pow( max( ( ( break2_g11844.x + break2_g11844.x + break2_g11844.y + break2_g11844.y + break2_g11844.y + break2_g11844.z ) / 6.0 ) , 0.0001 ) , max( _CamouflageContrast , 0.0001 ) ) ) , _CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841 , temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g11834 ) * _MetalNoiseDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835( linValue16_g11835 );
|
|
float linValue16_g11837 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11835 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g11834 * _MetalNoiseSpeed ) + temp_output_58_0_g11834 ) ) * _MetalNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837( linValue16_g11837 );
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ( ( break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y + break2_g11836.y + break2_g11836.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.texCoord0.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D( _MetalMask, uv_MetalMask );
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = ( _MetalFade * ( tex2DNode3_g11839.r * tex2DNode3_g11839.a ) );
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp( temp_output_1_0_g11834 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g11837 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalHighlightContrast , 0.0001 ) ) ) + ( pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalContrast , 0.0001 ) ) * _MetalColor ) ) , staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb , (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ( ( break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y + break2_g11827.y + break2_g11827.z ) / 6.0 );
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11826 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828( linValue16_g11828 );
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g11826 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830( linValue16_g11830 );
|
|
float linValue16_g11831 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11830 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g11826 * _FrozenHighlightSpeed ) + temp_output_72_0_g11826 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831( linValue16_g11831 );
|
|
float3 lerpResult57_g11826 = lerp( (temp_output_1_0_g11826).rgb , ( ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenContrast , 0.0001 ) ) * (_FrozenTint).rgb ) + ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenSnowContrast , 0.0001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g11828 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g11831 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenHighlightContrast , 0.0001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826 , temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4( temp_output_28_0_g11820 , 0.0 );
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823( linValue16_g11823 );
|
|
float linValue16_g11821 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11823 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g11820 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821( linValue16_g11821 );
|
|
float clampResult68_g11820 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g11821 ) , 0.0 , 1.0 );
|
|
float linValue16_g11822 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822( linValue16_g11822 );
|
|
float temp_output_15_0_g11820 = ( ( ( _BurnRadius - distance( temp_output_72_0_g11820 , _BurnPosition ) ) + ( localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g11820 = clamp( temp_output_15_0_g11820 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g11820 = lerp( temp_output_28_0_g11820 , ( pow( max( ( ( break2_g11824.x + break2_g11824.x + break2_g11824.y + break2_g11824.y + break2_g11824.y + break2_g11824.z ) / 6.0 ) , 0.0001 ) , max( _BurnInsideContrast , 0.0001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g11820 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp( temp_output_28_0_g11820 , ( lerpResult29_g11820 + ( ( step( temp_output_15_0_g11820 , 1.0 ) * step( 0.0 , temp_output_15_0_g11820 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820 , temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g11816 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817( linValue16_g11817 );
|
|
float3 hsvTorgb3_g11819 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g11816 , _RainbowCenter ) + ( localMyCustomExpression16_g11817 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g11811 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g11816 = RGBToHSV( hsvTorgb3_g11819 );
|
|
float3 hsvTorgb37_g11816 = HSVToRGB( float3(hsvTorgb36_g11816.x,_RainbowSaturation,( hsvTorgb36_g11816.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs( ( ( break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y + break2_g11818.z ) / 6.0 ) );
|
|
float4 appendResult29_g11816 = (float4(( ( hsvTorgb37_g11816 * pow( saferPower24_g11816 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g11816).rgb ) , temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (( ( break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y + break2_g11814.y + break2_g11814.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g11812 = lerp( temp_cast_69 , temp_output_57_0_g11812 , _ShineSaturation);
|
|
float3 temp_cast_70 = (max( max( _ShineContrast , 0.001 ) , 0.0001 )).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g11811 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * PI ) );
|
|
float temp_output_103_0_g11812 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g11812 = clamp( ( ( ( sin( ( rotatedValue69_g11812.x - ( temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g11812 ) ) / temp_output_103_0_g11812 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.texCoord0.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = ( _ShineFade * ( tex2DNode3_g11813.r * tex2DNode3_g11813.a ) );
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(( temp_output_57_0_g11812 + ( ( pow( max( lerpResult92_g11812 , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_70 ) * (_ShineColor).rgb ) * clampResult80_g11812 * staticSwitch98_g11812 ) ) , (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g11847 * _PoisonNoiseSpeed ) + temp_output_41_0_g11811 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849( linValue16_g11849 );
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4( temp_output_28_0_g11847 , 0.0 );
|
|
float3 lerpResult32_g11847 = lerp( temp_output_28_0_g11847 , ( temp_output_24_0_g11847 * ( ( break2_g11848.x + break2_g11848.x + break2_g11848.y + break2_g11848.y + break2_g11848.y + break2_g11848.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g11847 = (float4(( ( max( pow( max( abs( ( ( ( localMyCustomExpression16_g11849 + ( temp_output_41_0_g11847 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , 0.0001 ) , max( _PoisonDensity , 0.0001 ) ) , 0.0 ) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g11847 ) , temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = ( temp_output_1_0_g11851 * _EnchantedSpeed );
|
|
float linValue16_g11854 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g11851 - ( ( temp_output_6_0_g11851 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854( linValue16_g11854 );
|
|
float linValue16_g11852 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g11851 + temp_output_2_0_g11851 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852( linValue16_g11852 );
|
|
float temp_output_36_0_g11851 = ( localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852 );
|
|
float temp_output_43_0_g11851 = ( temp_output_36_0_g11851 * 0.5 );
|
|
float3 lerpResult42_g11851 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB( float3(( ( temp_output_43_0_g11851 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g11851 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = ( staticSwitch50_g11851 * pow( max( ( ( break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y + break2_g11853.z ) / 6.0 ) , 0.0001 ) , max( _EnchantedContrast , 0.0001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g11851 = ( max( ( temp_output_36_0_g11851 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g11851 = lerp( temp_output_12_0_g11851 , temp_output_40_0_g11851 , temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = ( temp_output_12_0_g11851 + ( temp_output_40_0_g11851 * temp_output_45_0_g11851 ) );
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851 , temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r , break5_g11856.g , break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ( ( break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y + break2_g11857.y + break2_g11857.z ) / 6.0 );
|
|
float temp_output_11_0_g11856 = ( ( ( temp_output_4_0_g11856 + ( temp_output_40_0_g11811 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g11856 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g11856 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB( float3(temp_output_11_0_g11856,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = ( lerpResult20_g11856 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp( appendResult32_g11856 , ( staticSwitch26_g11856 * pow( max( temp_output_4_0_g11856 , 0.0001 ) , max( _ShiftingContrast , 0.0001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856 , break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r , break6_g11863.g , break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g11863 ) );
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ( ( _TextureLayer1Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11863 );
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11863 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_79 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g11863 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g11864 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864( UV10_g11864 , Width10_g11864 , Height10_g11864 , Tile10_g11864 , Invert10_g11864 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D( _TextureLayer1Texture, staticSwitch20_g11863 );
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r , tex2DNode3_g11863.g , tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = ( appendResult13_g11863 * appendResult18_g11863 );
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = ( pow( max( ( ( break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y + break2_g11865.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer1Contrast , 0.0001 ) ) * temp_output_16_0_g11863 );
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp( appendResult11_g11863 , staticSwitch80_g11863 , ( tex2DNode3_g11863.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863 , break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r , break6_g11859.g , break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g11859 ) );
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ( ( _TextureLayer2Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11859 );
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11859 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_82 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g11859 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g11860 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860( UV10_g11860 , Width10_g11860 , Height10_g11860 , Tile10_g11860 , Invert10_g11860 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D( _TextureLayer2Texture, staticSwitch20_g11859 );
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r , tex2DNode3_g11859.g , tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = ( appendResult13_g11859 * appendResult18_g11859 );
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = ( pow( max( ( ( break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y + break2_g11861.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer2Contrast , 0.0001 ) ) * temp_output_16_0_g11859 );
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp( appendResult11_g11859 , staticSwitch84_g11859 , ( tex2DNode3_g11859.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859 , break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r , break4_g11867.g , break4_g11867.b , ( break4_g11867.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 ));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r , break4_g11868.g , break4_g11868.b , ( break4_g11868.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871( linValue16_g11871 );
|
|
float clampResult17_g11870 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g11870 ) ) - localMyCustomExpression16_g11871 ) / temp_output_53_0_g11870 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb , ( temp_output_1_0_g11870.a * clampResult17_g11870 )));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879( linValue16_g11879 );
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step( temp_output_5_0_g11878 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g11878 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g11878 - step( temp_output_5_0_g11878 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g11878 ) ) - temp_output_53_0_g11878 ) ) ) ) + (temp_output_1_0_g11878).rgb ) , ( temp_output_1_0_g11878.a * temp_output_61_0_g11878 )));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881( linValue16_g11881 );
|
|
float clampResult17_g11880 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g11880 ) + ( localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb , ( temp_output_1_0_g11880.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g11880 ) ):( clampResult17_g11880 )) )));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877( linValue16_g11877 );
|
|
float temp_output_65_0_g11876 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g11876 ) + ( localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g11876 = step( temp_output_65_0_g11876 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g11876 = step( temp_output_65_0_g11876 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(( ( max( ( temp_output_75_0_g11876 - temp_output_76_0_g11876 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g11876).rgb ) , ( temp_output_1_0_g11876.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g11876 ) ):( temp_output_75_0_g11876 )) )));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g11872 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873( linValue16_g11873 );
|
|
float clampResult154_g11872 = clamp( ( ( break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb , ( temp_output_1_0_g11872.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g11872 ) ):( clampResult154_g11872 )) )));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g11874 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875( linValue16_g11875 );
|
|
float temp_output_168_0_g11874 = max( ( ( break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g11874 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) );
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp( temp_output_161_0_g11874 , 0.0 , 1.0 );
|
|
float4 appendResult3_g11874 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g11874 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) ) ) ) + (temp_output_1_0_g11874).rgb ) , ( temp_output_1_0_g11874.a * clampResult154_g11874 )));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g11882 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882 , temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length( ( (( ( abs( temp_output_126_0_g11882 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g11883 ) );
|
|
float clampResult17_g11882 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g11883 ) / fwidth( temp_output_17_0_g11883 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb , ( temp_output_1_0_g11882.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g11882 ) ):( clampResult17_g11882 )) )));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texCoord0.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = ( temp_output_3_0_g11885 * ( (tex2DNode19_g11885).rgb * tex2DNode19_g11885.a ) );
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = ( staticSwitch16_g11885 * pow( max( ( ( break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y + break2_g11887.z ) / 6.0 ) , 0.0001 ) , max( _AddColorContrast , 0.0001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(( ( staticSwitch17_g11885 * _AddColorFade ) + (temp_output_1_0_g11885).rgb ) , temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp( (temp_output_1_0_g11888).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g11888.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g11888.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888 , temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texCoord0.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = ( temp_output_6_0_g11889 * ( (tex2DNode23_g11889).rgb * tex2DNode23_g11889.a ) );
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = ( pow( max( ( ( break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y + break2_g11891.z ) / 6.0 ) , 0.0001 ) , max( _StrongTintContrast , 0.0001 ) ) * staticSwitch21_g11889 );
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp( (temp_output_1_0_g11889).rgb , staticSwitch22_g11889 , _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889 , (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r , break4_g11894.g , break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( ( 100.0 / appendResult2_g11893 ) * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r , break6_g11894.g , break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ( ( 1.0 - break4_g11894.a ) * break6_g11894.a );
|
|
float temp_output_32_0_g11894 = ( break4_g11894.a + temp_output_11_0_g11894 );
|
|
float4 appendResult18_g11894 = (float4(( ( ( appendResult5_g11894 * break4_g11894.a ) + ( appendResult7_g11894 * temp_output_11_0_g11894 ) ) * ( 1.0 / max( temp_output_32_0_g11894 , 0.01 ) ) ) , temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r , break4_g11895.g , break4_g11895.b , ( break4_g11895.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(( (temp_output_1_0_g11898).rgb * (IN.color).rgb ) , temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp( ( originalColor191 * IN.color ) , staticSwitch342 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(( (temp_output_7_0_g11905).rgb / max( temp_output_7_0_g11905.a , 1E-05 ) ) , temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
|
|
#if defined(DEBUG_DISPLAY)
|
|
SurfaceData2D surfaceData;
|
|
InitializeSurfaceData(Color.rgb, Color.a, surfaceData);
|
|
InputData2D inputData;
|
|
InitializeInputData(positionWS.xy, half2(IN.texCoord0.xy), inputData);
|
|
half4 debugColor = 0;
|
|
|
|
SETUP_DEBUG_DATA_2D(inputData, positionWS, positionCS);
|
|
|
|
if (CanDebugOverrideOutputColor(surfaceData, inputData, debugColor))
|
|
{
|
|
return debugColor;
|
|
}
|
|
#endif
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
float4 alpha = SAMPLE_TEXTURE2D( _AlphaTex, sampler_AlphaTex, IN.texCoord0.xy );
|
|
Color.a = lerp( Color.a, alpha.r, _EnableAlphaTexture );
|
|
#endif
|
|
|
|
Color *= IN.color;
|
|
return Color;
|
|
}
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "SceneSelectionPass"
|
|
Tags { "LightMode"="SceneSelectionPass" }
|
|
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ DEBUG_DISPLAY SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
sampler2D _MainTex;
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float UnscaledTime;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
|
|
#ifdef _ENABLEWIND_ON
|
|
float WindMinIntensity;
|
|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
|
|
#endif
|
|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_texcoord1 : TEXCOORD1;
|
|
float4 ase_texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11668( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g11766( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g11789( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v )
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite( v.positionOS, unity_SpriteProps.xy );
|
|
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_positionCS = TransformObjectToHClip( ( v.positionOS ).xyz );
|
|
float4 screenPos = ComputeScreenPos( ase_positionCS );
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld( ( v.positionOS ).xyz );
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2(( _SquishStretch * ( break77_g11897.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g11897.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g11897 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ( ( sin( ( temp_output_8_0_g11900 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g11900 );
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g11901 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g11900 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g11901 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g11901).xy ) + staticSwitch4_g11900 );
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = ( staticSwitch6_g11900 + ( (v.positionOS).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g11900 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = v.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (v.positionOS).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11713 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord1 = screenPos;
|
|
o.ase_texcoord2.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord3 = float4(v.positionOS,1);
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord.zw = 0;
|
|
o.ase_texcoord2.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3( staticSwitch142 , 0.0 );
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
float3 positionWS = TransformObjectToWorld(v.positionOS);
|
|
o.positionCS = TransformWorldToHClip(positionWS);
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN) : SV_TARGET
|
|
{
|
|
float2 texCoord363 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord1;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord2.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(),float4( 0,0,0,1 ));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = ( shaderTime237 * _WindNoiseSpeed );
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ( ( staticSwitch111_g11666 * staticSwitch113_g11666 ) + staticSwitch125_g11666 );
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666( x101_g11666 );
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise( temp_cast_0*0.5 );
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666*0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = ( localFastNoise101_g11666 + 0.5 );
|
|
#endif
|
|
float lerpResult86_g11666 = lerp( staticSwitch117_g11666 , staticSwitch118_g11666 , staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11666 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = ( temp_output_1_0_g11666.y + _WindFlip );
|
|
float3 appendResult43_g11666 = (float3(0.5 , -_WindFlip , 0.0));
|
|
float2 appendResult27_g11666 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11666 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11666 )));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis( appendResult43_g11666, float3( ( appendResult27_g11666 + temp_output_1_0_g11666 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11666 * temp_output_39_0_g11666 ) );
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord3.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (IN.ase_texcoord3.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11667 * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668( linValue16_g11668 );
|
|
float linValue16_g11669 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11667 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
|
|
float2 appendResult189_g11667 = (float2(( localMyCustomExpression16_g11668 - 0.5 ) , ( localMyCustomExpression16_g11669 - 0.5 )));
|
|
float2 staticSwitch83 = ( staticSwitch4_g11665 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11667 * _FullDistortionDistortion ) );
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11672 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * PI ) );
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11670 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671( linValue16_g11671 );
|
|
float clampResult154_g11670 = clamp( ( ( break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11670).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 )) ) ) );
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = ( ( ( shaderTime237 * ( _HologramDistortionSpeed * temp_output_81_0_g11675 * 0.2 ) ) + ase_positionWS.y ) / temp_output_81_0_g11675 );
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677( linValue16_g11677 );
|
|
float clampResult75_g11675 = clamp( localMyCustomExpression16_g11677 , 0.075 , 0.6 );
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678( linValue16_g11678 );
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(( ( ( clampResult75_g11675 * ( localMyCustomExpression16_g11678 - 0.5 ) ) * _HologramDistortionOffset * ( 100.0 / appendResult2_g11676 ).x ) * hologramFade182 ) , 0.0));
|
|
float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11675 );
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718( linValue16_g11718 );
|
|
float linValue16_g11674 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11673 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674( linValue16_g11674 );
|
|
float glitchFade152 = ( max( localMyCustomExpression16_g11674 , _GlitchMaskMin ) * _GlitchFade );
|
|
float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11718 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11719 + ( _UVDistortSpeed * temp_output_25_0_g11719 ) ) * _UVDistortNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729( linValue16_g11729 );
|
|
float2 lerpResult21_g11726 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D( _UVDistortMask, uv_UVDistortMask );
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = ( _UVDistortFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = ( temp_output_1_0_g11719 + ( lerpResult21_g11726 * ( 100.0 / appendResult2_g11728 ) * staticSwitch29_g11726 ) );
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = ( temp_output_1_0_g11725 + ( ( temp_output_1_0_g11725 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11725 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11719 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11719 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * PI ) * _SineRotateFade ) );
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11719 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11719 * _UVRotateSpeed * PI ) );
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ( ( _UVScrollSpeed * temp_output_25_0_g11719 ) + staticSwitch16_g11719 );
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ( ( _PixelatePixelDensity * ( appendResult35_g11721 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
|
|
float2 clampResult46_g11721 = clamp( ( floor( ( MultFactor30_g11721 * ( staticSwitch14_g11719 + ( float2( 0.5,0.5 ) / MultFactor30_g11721 ) ) ) ) / MultFactor30_g11721 ) , float2( 0,0 ) , float2( 1,1 ) );
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = ( ( ( staticSwitch4_g11719 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11719.y + ( _WiggleSpeed * temp_output_25_0_g11719 ) ) ) ) * _WiggleOffset * _WiggleFade );
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = ( temp_output_7_0_g11730 * temp_output_1_0_g11730.y );
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730 , 0.0));
|
|
float2 staticSwitch13_g11730 = ( temp_output_1_0_g11730 + appendResult12_g11730 );
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11716 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11713 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2( 0,0 );
|
|
float2 break10_g11731 = float2( 1,1 );
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2( (break9_g11731.x + ( break14_g11731.x - break11_g11731.x ) * ( break8_g11731.x - break9_g11731.x ) / ( break10_g11731.x - break11_g11731.x ) ) , (break9_g11731.y + ( break14_g11731.y - break11_g11731.y ) * ( break8_g11731.y - break9_g11731.y ) / ( break10_g11731.y - break11_g11731.y ) )));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11731 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11732 ) ) / appendResult7_g11732 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth( tex3_g11734 , textureTexelSize3_g11734 , uvs3_g11734 );
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D( _MainTex, temp_output_1_0_g11733 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745 , 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = ( appendResult16_g11745 * appendResult25_g11747 );
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0 , temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = ( appendResult17_g11745 * appendResult25_g11746 );
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736 , 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = ( appendResult16_g11736 * appendResult25_g11738 );
|
|
float2 temp_output_1_0_g11736 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0 , temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = ( appendResult17_g11736 * appendResult25_g11737 );
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742 , 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = ( appendResult16_g11742 * appendResult25_g11744 );
|
|
float2 temp_output_1_0_g11742 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0 , temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = ( appendResult17_g11742 * appendResult25_g11743 );
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739 , 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = ( appendResult16_g11739 * appendResult25_g11741 );
|
|
float2 temp_output_1_0_g11739 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0 , temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = ( appendResult17_g11739 * appendResult25_g11740 );
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D( _MainTex, temp_output_1_0_g11748 );
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749 , 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = ( appendResult16_g11749 * appendResult25_g11751 );
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0 , temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = ( appendResult17_g11749 * appendResult25_g11750 );
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = ( tex2DNode4_g11748 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) ) ) / 4.0 ) - tex2DNode4_g11748 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11748 = clamp( break22_g11748.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r , break22_g11748.g , break22_g11748.b , clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(( (temp_output_1_0_g11752).rgb * (IN.ase_color).rgb ) , temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D( _UberNoiseTexture, ( ( ( IN.ase_color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g11754 ) * temp_cast_15 ) ).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755( linValue16_g11755 );
|
|
float clampResult28_g11754 = clamp( ( ( ( localMyCustomExpression16_g11755 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.ase_color.a / 2.5 ) - distance( temp_output_43_0_g11754 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g11754 = lerp( (temp_output_1_0_g11754).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g11754 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754 , ( clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a )));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g11756 );
|
|
float linValue16_g11757 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g11756 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757( linValue16_g11757 );
|
|
float clampResult37_g11756 = clamp( ( ( ( IN.ase_color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g11756.r + ( localMyCustomExpression16_g11757 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb , ( temp_output_1_0_g11756.a * pow( clampResult37_g11756 , ( _CustomFadeSmoothness / max( tex2DNode3_g11756.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(ase_positionWS.x , ase_positionWS.y));
|
|
float2 temp_output_44_0_g11759 = ( appendResult4_g11759 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g11759 = step( ( ceil( temp_output_44_0_g11759 ) - temp_output_44_0_g11759 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g11759 = (float4(( (temp_output_1_0_g11759).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g11759.x + break12_g11759.y ) ) ) , 1.0 ) ) , temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g11760 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761( linValue16_g11761 );
|
|
float saferPower57_g11760 = abs( max( ( temp_output_75_0_g11760.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g11760 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g11760 = clamp( ( ( ( localMyCustomExpression16_g11761 * pow( saferPower57_g11760 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g11760 - distance( temp_output_75_0_g11760 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g11760 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g11760 = ( clampResult70_g11760 * _FlameBrightness );
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760 , temp_output_63_0_g11760 , temp_output_63_0_g11760 , clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = ( appendResult31_g11760 * staticSwitch2_g11758 );
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb , 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D( _RecolorRGBTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max( ( break82_g11794.x + break82_g11794.y + break82_g11794.z ) , 0.001 );
|
|
float4 break71_g11794 = ( ( _RecolorRGBRedTint * ( break82_g11794.x / temp_output_84_0_g11794 ) ) + ( _RecolorRGBGreenTint * ( break82_g11794.y / temp_output_84_0_g11794 ) ) + ( ( break82_g11794.z / temp_output_84_0_g11794 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r , break71_g11794.g , break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs( ( ( break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y + break2_g11795.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11794 = lerp( (temp_output_1_0_g11794).rgb , ( appendResult56_g11794 * pow( saferPower57_g11794 , ( max( break71_g11794.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g11794.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794 , temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV( staticSwitch62_g11792.rgb );
|
|
float temp_output_43_0_g11792 = ( ( hsvTorgb33_g11792.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.8333333 )
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.6666667 )
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.3333333 )
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.1666667 )
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.5 )
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r , break55_g11792.g , break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs( ( ( break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y + break2_g11793.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11792 = lerp( (temp_output_1_0_g11792).rgb , ( appendResult56_g11792 * pow( saferPower57_g11792 , max( ( break55_g11792.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g11792.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792 , temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = ( pow( max( ( ( break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y + break2_g11767.z ) / 6.0 ) , 0.0001 ) , max( _ColorReplaceContrast , 0.0001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766( In115_g11766 , From115_g11766 , To115_g11766 , Fuzziness115_g11766 , Range115_g11766 );
|
|
float3 lerpResult112_g11766 = lerp( temp_output_2_0_g11766 , localMyCustomExpression115_g11766 , _ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766 , temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp( temp_output_9_0_g11779 , ( 1.0 - temp_output_9_0_g11779 ) , _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779 , temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max( _Contrast , 0.0001 )).xxx;
|
|
float4 appendResult4_g11802 = (float4(pow( max( (temp_output_1_0_g11802).rgb , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_30 ) , temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(( (temp_output_2_0_g11777).rgb * _Brightness ) , temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV( temp_output_2_0_g11778.rgb );
|
|
float3 hsvTorgb3_g11778 = HSVToRGB( float3(( hsvTorgb1_g11778.x + _Hue ),hsvTorgb1_g11778.y,hsvTorgb1_g11778.z) );
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778 , temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ( ( break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y + break2_g11797.z ) / 6.0 );
|
|
float clampResult25_g11796 = clamp( ( ( ( ( temp_output_3_0_g11796 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g11796 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp( (temp_output_1_0_g11796).rgb , ( lerpResult6_g11796 * pow( max( temp_output_3_0_g11796 , 0.0001 ) , max( _SplitToningContrast , 0.0001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796 , temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp( temp_output_4_0_g11774 , ( temp_output_4_0_g11774 + (_BlackTintColor).rgb ) , pow( max( ( 1.0 - min( max( max( break12_g11774.r , break12_g11774.g ) , break12_g11774.b ) , 1.0 ) ) , 0.0001 ) , max( _BlackTintPower , 0.0001 ) ));
|
|
float3 lerpResult13_g11774 = lerp( temp_output_4_0_g11774 , lerpResult7_g11774 , _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774 , break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g11788 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789( linValue16_g11789 );
|
|
float clampResult53_g11788 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g11788 ) ) + ( localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g11788 = lerp( (temp_output_1_0_g11788).rgb , ( (_InkSpreadColor).rgb * pow( max( ( ( break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y + break2_g11790.y + break2_g11790.z ) / 6.0 ) , 0.0001 ) , max( _InkSpreadContrast , 0.0001 ) ) ) , ( _InkSpreadFade * clampResult53_g11788 ));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788 , (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV( (temp_output_1_0_g11780).rgb );
|
|
float3 hsvTorgb19_g11780 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _ShiftHueSpeed ) + hsvTorgb15_g11780.x ),hsvTorgb15_g11780.y,hsvTorgb15_g11780.z) );
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780 , temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.ase_texcoord.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = ( _AddHueFade * ( tex2DNode3_g11785.r * tex2DNode3_g11785.a ) );
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(( ( hsvTorgb19_g11784 * pow( max( ( ( break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y + break2_g11786.z ) / 6.0 ) , 0.0001 ) , max( _AddHueContrast , 0.0001 ) ) * staticSwitch33_g11784 ) + (temp_output_1_0_g11784).rgb ) , temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ( (tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.a );
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(( (temp_output_1_0_g11781).rgb + ( pow( max( ( ( break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y + break2_g11782.z ) / 6.0 ) , 0.0001 ) , max( _SineGlowContrast , 0.0001 ) ) * staticSwitch27_g11781 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g11762 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (( ( break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y + break2_g11770.y + break2_g11770.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g11769 = lerp( temp_cast_46 , (temp_output_1_0_g11769).rgb , _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769 , temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
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float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
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float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
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float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
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float temp_output_179_0_g11771 = temp_output_39_0_g11762;
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#ifdef _INNEROUTLINETEXTURETOGGLE_ON
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float3 staticSwitch187_g11771 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g11771 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g11771 ) ) )).rgb * temp_output_82_0_g11771 );
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#else
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float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
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#endif
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float linValue16_g11773 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g11771 ) * _InnerOutlineNoiseScale ) ).r;
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float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
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#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
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float2 staticSwitch169_g11771 = ( ( localMyCustomExpression16_g11773 - 0.5 ) * _InnerOutlineDistortionIntensity );
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#else
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float2 staticSwitch169_g11771 = float2( 0,0 );
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#endif
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float2 temp_output_131_0_g11771 = ( staticSwitch169_g11771 + temp_output_7_0_g11771 );
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float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
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float2 temp_output_25_0_g11771 = ( 100.0 / appendResult2_g11772 );
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float temp_output_178_0_g11771 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11771 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) ) );
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float3 lerpResult176_g11771 = lerp( (temp_output_15_0_g11771).rgb , staticSwitch187_g11771 , temp_output_178_0_g11771);
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#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
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float staticSwitch188_g11771 = ( temp_output_178_0_g11771 * temp_output_15_0_g11771.a );
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#else
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float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
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#endif
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float4 appendResult177_g11771 = (float4(lerpResult176_g11771 , staticSwitch188_g11771));
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float4 staticSwitch12_g11762 = appendResult177_g11771;
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#else
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float4 staticSwitch12_g11762 = staticSwitch38_g11762;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
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float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
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float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
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float temp_output_186_0_g11799 = temp_output_39_0_g11762;
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#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
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float3 staticSwitch199_g11799 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g11799 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g11799 ) ) )).rgb * temp_output_82_0_g11799 );
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#else
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float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
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#endif
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float temp_output_182_0_g11799 = ( ( 1.0 - temp_output_15_0_g11799.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
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#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
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float staticSwitch203_g11799 = 1.0;
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#else
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float staticSwitch203_g11799 = temp_output_182_0_g11799;
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#endif
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float3 lerpResult178_g11799 = lerp( (temp_output_15_0_g11799).rgb , staticSwitch199_g11799 , staticSwitch203_g11799);
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float3 lerpResult170_g11799 = lerp( lerpResult178_g11799 , staticSwitch199_g11799 , staticSwitch203_g11799);
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float linValue16_g11800 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g11799 ) * _OuterOutlineNoiseScale ) ).r;
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float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800( linValue16_g11800 );
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#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
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float2 staticSwitch157_g11799 = ( ( localMyCustomExpression16_g11800 - 0.5 ) * _OuterOutlineDistortionIntensity );
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#else
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float2 staticSwitch157_g11799 = float2( 0,0 );
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#endif
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float2 temp_output_131_0_g11799 = ( staticSwitch157_g11799 + temp_output_7_0_g11799 );
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float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
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float2 temp_output_25_0_g11799 = ( 100.0 / appendResult2_g11801 );
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float lerpResult168_g11799 = lerp( temp_output_15_0_g11799.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11799 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
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#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
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float staticSwitch200_g11799 = ( temp_output_182_0_g11799 * lerpResult168_g11799 );
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#else
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float staticSwitch200_g11799 = lerpResult168_g11799;
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#endif
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float4 appendResult174_g11799 = (float4(lerpResult170_g11799 , staticSwitch200_g11799));
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float4 staticSwitch13_g11762 = appendResult174_g11799;
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#else
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float4 staticSwitch13_g11762 = staticSwitch12_g11762;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
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float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
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float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
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#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
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float3 staticSwitch199_g11776 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g11776 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g11762 ) ) )).rgb * temp_output_82_0_g11776 );
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#else
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float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
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#endif
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float temp_output_213_0_g11776 = ( _PixelOutlineFade * step( temp_output_15_0_g11776.a , _PixelOutlineAlphaLimit ) );
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float temp_output_182_0_g11776 = ( ( 1.0 - temp_output_15_0_g11776.a ) * min( ( temp_output_213_0_g11776 * 3.0 ) , 1.0 ) );
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#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
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float staticSwitch203_g11776 = 1.0;
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#else
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float staticSwitch203_g11776 = temp_output_182_0_g11776;
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#endif
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float3 lerpResult178_g11776 = lerp( (temp_output_15_0_g11776).rgb , staticSwitch199_g11776 , staticSwitch203_g11776);
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float3 lerpResult170_g11776 = lerp( lerpResult178_g11776 , staticSwitch199_g11776 , staticSwitch203_g11776);
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float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
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float2 temp_output_209_0_g11776 = ( float2( 1,1 ) / appendResult206_g11776 );
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float lerpResult168_g11776 = lerp( temp_output_15_0_g11776.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g11776 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) * 3.0 ) , 1.0 ) , temp_output_213_0_g11776);
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#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
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float staticSwitch200_g11776 = ( temp_output_182_0_g11776 * lerpResult168_g11776 );
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#else
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float staticSwitch200_g11776 = lerpResult168_g11776;
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#endif
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float4 appendResult174_g11776 = (float4(lerpResult170_g11776 , staticSwitch200_g11776));
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float4 staticSwitch48_g11762 = appendResult174_g11776;
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#else
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float4 staticSwitch48_g11762 = staticSwitch13_g11762;
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#endif
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#ifdef _ENABLEPINGPONGGLOW_ON
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float3 lerpResult15_g11763 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g11762 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
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float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
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float4 break2_g11764 = temp_output_5_0_g11763;
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float4 appendResult12_g11763 = (float4(( ( lerpResult15_g11763 * _PingPongGlowFade * pow( max( ( ( break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y + break2_g11764.z ) / 6.0 ) , 0.0001 ) , max( _PingPongGlowContrast , 0.0001 ) ) ) + (temp_output_5_0_g11763).rgb ) , temp_output_5_0_g11763.a));
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float4 staticSwitch46_g11762 = appendResult12_g11763;
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#else
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float4 staticSwitch46_g11762 = staticSwitch48_g11762;
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#endif
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float4 temp_output_361_0 = staticSwitch46_g11762;
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#ifdef _ENABLEHOLOGRAM_ON
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float4 temp_output_1_0_g11804 = temp_output_361_0;
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float4 break2_g11805 = temp_output_1_0_g11804;
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float temp_output_44_0_g11804 = unity_OrthoParams.y;
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float4 appendResult22_g11804 = (float4(( (_HologramTint).rgb * pow( max( ( ( break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.y + break2_g11805.z ) / 6.0 ) , 0.0001 ) , max( _HologramContrast , 0.0001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * ( _HologramLineSpeed * temp_output_44_0_g11804 * 0.2 ) ) + ase_positionWS.y ) / temp_output_44_0_g11804 ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g11804.a )));
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float4 lerpResult37_g11804 = lerp( temp_output_1_0_g11804 , appendResult22_g11804 , hologramFade182);
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float4 staticSwitch56 = lerpResult37_g11804;
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#else
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float4 staticSwitch56 = temp_output_361_0;
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#endif
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#ifdef _ENABLEGLITCH_ON
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float4 temp_output_1_0_g11807 = staticSwitch56;
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float4 break2_g11809 = temp_output_1_0_g11807;
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float temp_output_34_0_g11807 = shaderTime237;
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float linValue16_g11808 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g11807 ) ) * _GlitchNoiseScale ) ).r;
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float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808( linValue16_g11808 );
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float3 hsvTorgb3_g11810 = HSVToRGB( float3(( localMyCustomExpression16_g11808 + ( temp_output_34_0_g11807 * _GlitchHueSpeed ) ),1.0,1.0) );
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float3 lerpResult23_g11807 = lerp( (temp_output_1_0_g11807).rgb , ( ( ( break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y + break2_g11809.y + break2_g11809.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g11810 ) , glitchFade152);
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float4 appendResult27_g11807 = (float4(lerpResult23_g11807 , temp_output_1_0_g11807.a));
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float4 staticSwitch57 = appendResult27_g11807;
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#else
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float4 staticSwitch57 = staticSwitch56;
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#endif
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float4 temp_output_3_0_g11811 = staticSwitch57;
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float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
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float2 temp_output_41_0_g11811 = shaderPosition235;
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float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
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float temp_output_40_0_g11811 = shaderTime237;
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#ifdef _ENABLECAMOUFLAGE_ON
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float linValue16_g11846 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g11811 * _CamouflageDistortionSpeed ) + temp_output_99_0_g11841 ) * _CamouflageDistortionScale ) ).r;
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float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846( linValue16_g11846 );
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#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
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float2 staticSwitch101_g11841 = ( ( ( localMyCustomExpression16_g11846 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g11841 );
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#else
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float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
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#endif
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float linValue16_g11843 = tex2D( _UberNoiseTexture, ( staticSwitch101_g11841 * _CamouflageNoiseScaleA ) ).r;
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float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843( linValue16_g11843 );
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float clampResult52_g11841 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g11843 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
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float4 lerpResult55_g11841 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g11841 ) , clampResult52_g11841);
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float linValue16_g11845 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g11841 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
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float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845( linValue16_g11845 );
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float clampResult65_g11841 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g11845 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
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float4 lerpResult68_g11841 = lerp( lerpResult55_g11841 , ( _CamouflageColorB * clampResult65_g11841 ) , clampResult65_g11841);
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float4 break2_g11844 = temp_output_1_0_g11841;
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float3 lerpResult4_g11841 = lerp( (temp_output_1_0_g11841).rgb , ( (lerpResult68_g11841).rgb * pow( max( ( ( break2_g11844.x + break2_g11844.x + break2_g11844.y + break2_g11844.y + break2_g11844.y + break2_g11844.z ) / 6.0 ) , 0.0001 ) , max( _CamouflageContrast , 0.0001 ) ) ) , _CamouflageFade);
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float4 appendResult7_g11841 = (float4(lerpResult4_g11841 , temp_output_1_0_g11841.a));
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float4 staticSwitch26_g11811 = appendResult7_g11841;
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#else
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|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
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|
#endif
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|
#ifdef _ENABLEMETAL_ON
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float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
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float temp_output_59_0_g11834 = temp_output_40_0_g11811;
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float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
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float linValue16_g11835 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g11834 ) * _MetalNoiseDistortionScale ) ).r;
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float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835( linValue16_g11835 );
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float linValue16_g11837 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11835 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g11834 * _MetalNoiseSpeed ) + temp_output_58_0_g11834 ) ) * _MetalNoiseScale ) ).r;
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float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837( linValue16_g11837 );
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float4 break2_g11836 = temp_output_1_0_g11834;
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float temp_output_5_0_g11834 = ( ( break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y + break2_g11836.y + break2_g11836.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.ase_texcoord.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
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|
float4 tex2DNode3_g11839 = tex2D( _MetalMask, uv_MetalMask );
|
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#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = ( _MetalFade * ( tex2DNode3_g11839.r * tex2DNode3_g11839.a ) );
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp( temp_output_1_0_g11834 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g11837 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalHighlightContrast , 0.0001 ) ) ) + ( pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalContrast , 0.0001 ) ) * _MetalColor ) ) , staticSwitch60_g11834);
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|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb , (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
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|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ( ( break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y + break2_g11827.y + break2_g11827.z ) / 6.0 );
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|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11826 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828( linValue16_g11828 );
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g11826 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830( linValue16_g11830 );
|
|
float linValue16_g11831 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11830 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g11826 * _FrozenHighlightSpeed ) + temp_output_72_0_g11826 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831( linValue16_g11831 );
|
|
float3 lerpResult57_g11826 = lerp( (temp_output_1_0_g11826).rgb , ( ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenContrast , 0.0001 ) ) * (_FrozenTint).rgb ) + ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenSnowContrast , 0.0001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g11828 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g11831 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenHighlightContrast , 0.0001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826 , temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4( temp_output_28_0_g11820 , 0.0 );
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823( linValue16_g11823 );
|
|
float linValue16_g11821 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11823 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g11820 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821( linValue16_g11821 );
|
|
float clampResult68_g11820 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g11821 ) , 0.0 , 1.0 );
|
|
float linValue16_g11822 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822( linValue16_g11822 );
|
|
float temp_output_15_0_g11820 = ( ( ( _BurnRadius - distance( temp_output_72_0_g11820 , _BurnPosition ) ) + ( localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g11820 = clamp( temp_output_15_0_g11820 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g11820 = lerp( temp_output_28_0_g11820 , ( pow( max( ( ( break2_g11824.x + break2_g11824.x + break2_g11824.y + break2_g11824.y + break2_g11824.y + break2_g11824.z ) / 6.0 ) , 0.0001 ) , max( _BurnInsideContrast , 0.0001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g11820 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp( temp_output_28_0_g11820 , ( lerpResult29_g11820 + ( ( step( temp_output_15_0_g11820 , 1.0 ) * step( 0.0 , temp_output_15_0_g11820 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820 , temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g11816 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817( linValue16_g11817 );
|
|
float3 hsvTorgb3_g11819 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g11816 , _RainbowCenter ) + ( localMyCustomExpression16_g11817 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g11811 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g11816 = RGBToHSV( hsvTorgb3_g11819 );
|
|
float3 hsvTorgb37_g11816 = HSVToRGB( float3(hsvTorgb36_g11816.x,_RainbowSaturation,( hsvTorgb36_g11816.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs( ( ( break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y + break2_g11818.z ) / 6.0 ) );
|
|
float4 appendResult29_g11816 = (float4(( ( hsvTorgb37_g11816 * pow( saferPower24_g11816 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g11816).rgb ) , temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (( ( break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y + break2_g11814.y + break2_g11814.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g11812 = lerp( temp_cast_69 , temp_output_57_0_g11812 , _ShineSaturation);
|
|
float3 temp_cast_70 = (max( max( _ShineContrast , 0.001 ) , 0.0001 )).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g11811 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * PI ) );
|
|
float temp_output_103_0_g11812 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g11812 = clamp( ( ( ( sin( ( rotatedValue69_g11812.x - ( temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g11812 ) ) / temp_output_103_0_g11812 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.ase_texcoord.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = ( _ShineFade * ( tex2DNode3_g11813.r * tex2DNode3_g11813.a ) );
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(( temp_output_57_0_g11812 + ( ( pow( max( lerpResult92_g11812 , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_70 ) * (_ShineColor).rgb ) * clampResult80_g11812 * staticSwitch98_g11812 ) ) , (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g11847 * _PoisonNoiseSpeed ) + temp_output_41_0_g11811 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849( linValue16_g11849 );
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4( temp_output_28_0_g11847 , 0.0 );
|
|
float3 lerpResult32_g11847 = lerp( temp_output_28_0_g11847 , ( temp_output_24_0_g11847 * ( ( break2_g11848.x + break2_g11848.x + break2_g11848.y + break2_g11848.y + break2_g11848.y + break2_g11848.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g11847 = (float4(( ( max( pow( max( abs( ( ( ( localMyCustomExpression16_g11849 + ( temp_output_41_0_g11847 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , 0.0001 ) , max( _PoisonDensity , 0.0001 ) ) , 0.0 ) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g11847 ) , temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = ( temp_output_1_0_g11851 * _EnchantedSpeed );
|
|
float linValue16_g11854 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g11851 - ( ( temp_output_6_0_g11851 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854( linValue16_g11854 );
|
|
float linValue16_g11852 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g11851 + temp_output_2_0_g11851 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852( linValue16_g11852 );
|
|
float temp_output_36_0_g11851 = ( localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852 );
|
|
float temp_output_43_0_g11851 = ( temp_output_36_0_g11851 * 0.5 );
|
|
float3 lerpResult42_g11851 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB( float3(( ( temp_output_43_0_g11851 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g11851 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = ( staticSwitch50_g11851 * pow( max( ( ( break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y + break2_g11853.z ) / 6.0 ) , 0.0001 ) , max( _EnchantedContrast , 0.0001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g11851 = ( max( ( temp_output_36_0_g11851 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g11851 = lerp( temp_output_12_0_g11851 , temp_output_40_0_g11851 , temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = ( temp_output_12_0_g11851 + ( temp_output_40_0_g11851 * temp_output_45_0_g11851 ) );
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851 , temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r , break5_g11856.g , break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ( ( break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y + break2_g11857.y + break2_g11857.z ) / 6.0 );
|
|
float temp_output_11_0_g11856 = ( ( ( temp_output_4_0_g11856 + ( temp_output_40_0_g11811 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g11856 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g11856 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB( float3(temp_output_11_0_g11856,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = ( lerpResult20_g11856 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp( appendResult32_g11856 , ( staticSwitch26_g11856 * pow( max( temp_output_4_0_g11856 , 0.0001 ) , max( _ShiftingContrast , 0.0001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856 , break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r , break6_g11863.g , break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g11863 ) );
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ( ( _TextureLayer1Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11863 );
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11863 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_79 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g11863 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g11864 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864( UV10_g11864 , Width10_g11864 , Height10_g11864 , Tile10_g11864 , Invert10_g11864 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D( _TextureLayer1Texture, staticSwitch20_g11863 );
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r , tex2DNode3_g11863.g , tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = ( appendResult13_g11863 * appendResult18_g11863 );
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = ( pow( max( ( ( break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y + break2_g11865.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer1Contrast , 0.0001 ) ) * temp_output_16_0_g11863 );
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp( appendResult11_g11863 , staticSwitch80_g11863 , ( tex2DNode3_g11863.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863 , break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r , break6_g11859.g , break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g11859 ) );
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ( ( _TextureLayer2Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11859 );
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11859 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_82 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g11859 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g11860 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860( UV10_g11860 , Width10_g11860 , Height10_g11860 , Tile10_g11860 , Invert10_g11860 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D( _TextureLayer2Texture, staticSwitch20_g11859 );
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r , tex2DNode3_g11859.g , tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = ( appendResult13_g11859 * appendResult18_g11859 );
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = ( pow( max( ( ( break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y + break2_g11861.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer2Contrast , 0.0001 ) ) * temp_output_16_0_g11859 );
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp( appendResult11_g11859 , staticSwitch84_g11859 , ( tex2DNode3_g11859.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859 , break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r , break4_g11867.g , break4_g11867.b , ( break4_g11867.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 ));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r , break4_g11868.g , break4_g11868.b , ( break4_g11868.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871( linValue16_g11871 );
|
|
float clampResult17_g11870 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g11870 ) ) - localMyCustomExpression16_g11871 ) / temp_output_53_0_g11870 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb , ( temp_output_1_0_g11870.a * clampResult17_g11870 )));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879( linValue16_g11879 );
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step( temp_output_5_0_g11878 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g11878 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g11878 - step( temp_output_5_0_g11878 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g11878 ) ) - temp_output_53_0_g11878 ) ) ) ) + (temp_output_1_0_g11878).rgb ) , ( temp_output_1_0_g11878.a * temp_output_61_0_g11878 )));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881( linValue16_g11881 );
|
|
float clampResult17_g11880 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g11880 ) + ( localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb , ( temp_output_1_0_g11880.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g11880 ) ):( clampResult17_g11880 )) )));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877( linValue16_g11877 );
|
|
float temp_output_65_0_g11876 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g11876 ) + ( localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g11876 = step( temp_output_65_0_g11876 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g11876 = step( temp_output_65_0_g11876 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(( ( max( ( temp_output_75_0_g11876 - temp_output_76_0_g11876 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g11876).rgb ) , ( temp_output_1_0_g11876.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g11876 ) ):( temp_output_75_0_g11876 )) )));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g11872 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873( linValue16_g11873 );
|
|
float clampResult154_g11872 = clamp( ( ( break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb , ( temp_output_1_0_g11872.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g11872 ) ):( clampResult154_g11872 )) )));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g11874 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875( linValue16_g11875 );
|
|
float temp_output_168_0_g11874 = max( ( ( break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g11874 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) );
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp( temp_output_161_0_g11874 , 0.0 , 1.0 );
|
|
float4 appendResult3_g11874 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g11874 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) ) ) ) + (temp_output_1_0_g11874).rgb ) , ( temp_output_1_0_g11874.a * clampResult154_g11874 )));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g11882 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882 , temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length( ( (( ( abs( temp_output_126_0_g11882 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g11883 ) );
|
|
float clampResult17_g11882 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g11883 ) / fwidth( temp_output_17_0_g11883 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb , ( temp_output_1_0_g11882.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g11882 ) ):( clampResult17_g11882 )) )));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = ( temp_output_3_0_g11885 * ( (tex2DNode19_g11885).rgb * tex2DNode19_g11885.a ) );
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = ( staticSwitch16_g11885 * pow( max( ( ( break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y + break2_g11887.z ) / 6.0 ) , 0.0001 ) , max( _AddColorContrast , 0.0001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(( ( staticSwitch17_g11885 * _AddColorFade ) + (temp_output_1_0_g11885).rgb ) , temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp( (temp_output_1_0_g11888).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g11888.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g11888.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888 , temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = ( temp_output_6_0_g11889 * ( (tex2DNode23_g11889).rgb * tex2DNode23_g11889.a ) );
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = ( pow( max( ( ( break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y + break2_g11891.z ) / 6.0 ) , 0.0001 ) , max( _StrongTintContrast , 0.0001 ) ) * staticSwitch21_g11889 );
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp( (temp_output_1_0_g11889).rgb , staticSwitch22_g11889 , _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889 , (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r , break4_g11894.g , break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( ( 100.0 / appendResult2_g11893 ) * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r , break6_g11894.g , break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ( ( 1.0 - break4_g11894.a ) * break6_g11894.a );
|
|
float temp_output_32_0_g11894 = ( break4_g11894.a + temp_output_11_0_g11894 );
|
|
float4 appendResult18_g11894 = (float4(( ( ( appendResult5_g11894 * break4_g11894.a ) + ( appendResult7_g11894 * temp_output_11_0_g11894 ) ) * ( 1.0 / max( temp_output_32_0_g11894 , 0.01 ) ) ) , temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r , break4_g11895.g , break4_g11895.b , ( break4_g11895.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(( (temp_output_1_0_g11898).rgb * (IN.ase_color).rgb ) , temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp( ( originalColor191 * IN.ase_color ) , staticSwitch342 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(( (temp_output_7_0_g11905).rgb / max( temp_output_7_0_g11905.a , 1E-05 ) ) , temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
|
|
half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0);
|
|
return outColor;
|
|
}
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "ScenePickingPass"
|
|
Tags { "LightMode"="Picking" }
|
|
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ DEBUG_DISPLAY SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
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#define ASE_NEEDS_TEXTURE_COORDINATES0
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#define ASE_NEEDS_VERT_POSITION
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#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
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#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
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#define ASE_NEEDS_FRAG_POSITION
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#define ASE_NEEDS_FRAG_COLOR
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#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
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#pragma shader_feature_local _ENABLESINESCALE_ON
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#pragma shader_feature _ENABLEVIBRATE_ON
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#pragma shader_feature _ENABLESINEMOVE_ON
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#pragma shader_feature _ENABLESQUISH_ON
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#pragma shader_feature _SPRITESHEETFIX_ON
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#pragma shader_feature_local _PIXELPERFECTUV_ON
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#pragma shader_feature _ENABLEWORLDTILING_ON
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#pragma shader_feature _ENABLESCREENTILING_ON
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#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
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#pragma shader_feature _TOGGLETIMEFPS_ON
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#pragma shader_feature _TOGGLETIMESPEED_ON
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#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
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#pragma shader_feature _TOGGLECUSTOMTIME_ON
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#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
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#pragma shader_feature _PIXELPERFECTSPACE_ON
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#pragma shader_feature _BAKEDMATERIAL_ON
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#pragma shader_feature _VERTEXTINTFIRST_ON
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#pragma shader_feature _ENABLESHADOW_ON
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#pragma shader_feature _ENABLESTRONGTINT_ON
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#pragma shader_feature _ENABLEALPHATINT_ON
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#pragma shader_feature_local _ENABLEADDCOLOR_ON
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#pragma shader_feature_local _ENABLEHALFTONE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
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#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
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#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
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#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
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#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
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#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
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#pragma shader_feature _ENABLETEXTURELAYER2_ON
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#pragma shader_feature _ENABLETEXTURELAYER1_ON
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#pragma shader_feature _ENABLESHIFTING_ON
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#pragma shader_feature _ENABLEENCHANTED_ON
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#pragma shader_feature_local _ENABLEPOISON_ON
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#pragma shader_feature_local _ENABLESHINE_ON
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#pragma shader_feature_local _ENABLERAINBOW_ON
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#pragma shader_feature_local _ENABLEBURN_ON
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#pragma shader_feature_local _ENABLEFROZEN_ON
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#pragma shader_feature_local _ENABLEMETAL_ON
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#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
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#pragma shader_feature_local _ENABLEGLITCH_ON
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#pragma shader_feature_local _ENABLEHOLOGRAM_ON
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#pragma shader_feature _ENABLEPINGPONGGLOW_ON
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#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
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#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
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#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
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#pragma shader_feature_local _ENABLESATURATION_ON
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#pragma shader_feature_local _ENABLESINEGLOW_ON
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#pragma shader_feature_local _ENABLEADDHUE_ON
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#pragma shader_feature_local _ENABLESHIFTHUE_ON
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#pragma shader_feature_local _ENABLEINKSPREAD_ON
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#pragma shader_feature_local _ENABLEBLACKTINT_ON
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#pragma shader_feature_local _ENABLESPLITTONING_ON
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#pragma shader_feature_local _ENABLEHUE_ON
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#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
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#pragma shader_feature_local _ENABLECONTRAST_ON
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#pragma shader_feature _ENABLENEGATIVE_ON
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#pragma shader_feature_local _ENABLECOLORREPLACE_ON
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#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
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#pragma shader_feature _ENABLERECOLORRGB_ON
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#pragma shader_feature_local _ENABLEFLAME_ON
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#pragma shader_feature_local _ENABLECHECKERBOARD_ON
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#pragma shader_feature_local _ENABLECUSTOMFADE_ON
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#pragma shader_feature_local _ENABLESMOKE_ON
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#pragma shader_feature _ENABLESHARPEN_ON
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#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
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#pragma shader_feature _ENABLESMOOTHPIXELART_ON
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#pragma shader_feature_local _TILINGFIX_ON
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#pragma shader_feature _ENABLEWIGGLE_ON
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#pragma shader_feature_local _ENABLEUVSCALE_ON
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#pragma shader_feature_local _ENABLEPIXELATE_ON
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#pragma shader_feature_local _ENABLEUVSCROLL_ON
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#pragma shader_feature_local _ENABLEUVROTATE_ON
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#pragma shader_feature_local _ENABLESINEROTATE_ON
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#pragma shader_feature_local _ENABLESQUEEZE_ON
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#pragma shader_feature_local _ENABLEUVDISTORT_ON
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#pragma shader_feature_local _ENABLEWIND_ON
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#pragma shader_feature_local _WINDLOCALWIND_ON
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#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
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#pragma shader_feature_local _WINDISPARALLAX_ON
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#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
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#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
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#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
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#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
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#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
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#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
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#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
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#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
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#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
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#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
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#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
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#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
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#pragma shader_feature _METALMASKTOGGLE_ON
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#pragma shader_feature _SHINEMASKTOGGLE_ON
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#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
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#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
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#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
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#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
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#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
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#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
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#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
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sampler2D _MainTex;
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#ifdef _TOGGLEUNSCALEDTIME_ON
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float UnscaledTime;
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#endif
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#ifdef _SHADERFADING_MASK
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sampler2D _FadingMask;
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#endif
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sampler2D _UberNoiseTexture;
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#ifdef _ENABLEWIND_ON
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float WindMinIntensity;
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float WindMaxIntensity;
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float WindNoiseScale;
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float WindTime;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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sampler2D _UVDistortMask;
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#endif
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#ifdef _ENABLECUSTOMFADE_ON
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sampler2D _CustomFadeFadeMask;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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sampler2D _RecolorRGBTexture;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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sampler2D _RecolorRGBYCPTexture;
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#endif
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#ifdef _ENABLEADDHUE_ON
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sampler2D _AddHueMask;
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#endif
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#ifdef _ENABLESINEGLOW_ON
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sampler2D _SineGlowMask;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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sampler2D _InnerOutlineTintTexture;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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sampler2D _OuterOutlineTintTexture;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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sampler2D _PixelOutlineTintTexture;
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#endif
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#ifdef _ENABLEMETAL_ON
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sampler2D _MetalMask;
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#endif
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#ifdef _ENABLESHINE_ON
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sampler2D _ShineMask;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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sampler2D _TextureLayer1Texture;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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sampler2D _TextureLayer2Texture;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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sampler2D _AddColorMask;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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sampler2D _StrongTintMask;
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#endif
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#ifdef _ENABLESHIFTING_ON
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float4 _ShiftingColorB;
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#endif
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#ifdef _ENABLEPOISON_ON
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float4 _PoisonColor;
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#endif
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#ifdef _ENABLESPLITTONING_ON
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float4 _SplitToningHighlightsColor;
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float4 _SplitToningShadowsColor;
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#endif
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#ifdef _ENABLEENCHANTED_ON
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float4 _EnchantedLowColor;
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float4 _EnchantedHighColor;
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#endif
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#ifdef _ENABLECOLORREPLACE_ON
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float4 _ColorReplaceToColor;
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float4 _ColorReplaceFromColor;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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float4 _RecolorRGBYCPRedTint;
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float4 _RecolorRGBYCPYellowTint;
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float4 _RecolorRGBYCPGreenTint;
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float4 _RecolorRGBYCPCyanTint;
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float4 _RecolorRGBYCPBlueTint;
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float4 _RecolorRGBYCPPurpleTint;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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float4 _RecolorRGBBlueTint;
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float4 _RecolorRGBGreenTint;
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float4 _RecolorRGBRedTint;
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#endif
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#ifdef _ENABLESHIFTING_ON
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float4 _ShiftingColorA;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float4 _TextureLayer1Color;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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float4 _TextureLayer2Color;
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#endif
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#ifdef _ENABLEBLACKTINT_ON
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float4 _BlackTintColor;
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#endif
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#ifdef _ENABLEINKSPREAD_ON
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float4 _InkSpreadColor;
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#endif
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#ifdef _ENABLESHINE_ON
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float4 _ShineMask_ST;
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float4 _ShineColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenTint;
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#endif
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#ifdef _ENABLEMETAL_ON
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float4 _MetalMask_ST;
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float4 _MetalColor;
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float4 _MetalHighlightColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenHighlightColor;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float4 _CamouflageColorB;
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float4 _CamouflageColorA;
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float4 _CamouflageBaseColor;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnInsideNoiseColor;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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float4 _UVDistortMask_ST;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnInsideColor;
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#endif
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#ifdef _ENABLEPINGPONGGLOW_ON
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float4 _PingPongGlowTo;
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float4 _PingPongGlowFrom;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnEdgeColor;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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float4 _PixelOutlineColor;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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float4 _OuterOutlineColor;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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float4 _InnerOutlineColor;
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#endif
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#ifdef _ENABLESINEGLOW_ON
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float4 _SineGlowMask_ST;
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float4 _SineGlowColor;
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#endif
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#ifdef _ENABLEADDHUE_ON
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float4 _AddHueMask_ST;
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#endif
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#ifdef _ENABLEHOLOGRAM_ON
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float4 _HologramTint;
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#endif
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#ifdef _ENABLEFULLGLOWDISSOLVE_ON
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float4 _FullGlowDissolveEdgeColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenSnowColor;
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#endif
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#ifdef _SHADERFADING_MASK
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float4 _FadingMask_ST;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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float4 _StrongTintMask_ST;
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#endif
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float4 _MainTex_TexelSize;
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#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
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float4 _DirectionalGlowFadeEdgeColor;
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#endif
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#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
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float4 _SourceGlowDissolveEdgeColor;
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#endif
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#ifdef _ENABLEALPHATINT_ON
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float4 _AlphaTintColor;
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#endif
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#ifdef _ENABLESHADOW_ON
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float4 _ShadowColor;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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float4 _StrongTintTint;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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float4 _AddColorMask_ST;
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#endif
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#ifdef _SPRITESHEETFIX_ON
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float4 _SpriteSheetRect;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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float4 _AddColorColor;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float2 _TextureLayer1Scale;
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#endif
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#ifdef _SHADERFADING_SPREAD
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float2 _FadingPosition;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnEdgeNoiseScale;
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float2 _BurnPosition;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionSpeed;
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#endif
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#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
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float2 _DirectionalAlphaFadeNoiseScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnSwirlNoiseScale;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float2 _TextureLayer1ScrollSpeed;
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|
#endif
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float2 _FadingNoiseScale;
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|
#ifdef _ENABLEFLAME_ON
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float2 _FlameSpeed;
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#endif
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|
#ifdef _ENABLEGLITCH_ON
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float2 _GlitchNoiseSpeed;
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|
float2 _GlitchNoiseScale;
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|
#endif
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|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
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|
#endif
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|
#ifdef _ENABLEBURN_ON
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float2 _BurnInsideNoiseScale;
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|
#endif
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|
#ifdef _ENABLEFLAME_ON
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|
float2 _FlameNoiseScale;
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|
#endif
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|
#ifdef _ENABLERAINBOW_ON
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|
float2 _RainbowCenter;
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|
#endif
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|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
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|
#endif
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|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
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|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
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|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_texcoord1 : TEXCOORD1;
|
|
float4 ase_texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
float4 _SelectionID;
|
|
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11668( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g11766( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g11789( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v )
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite( v.positionOS, unity_SpriteProps.xy );
|
|
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_positionCS = TransformObjectToHClip( ( v.positionOS ).xyz );
|
|
float4 screenPos = ComputeScreenPos( ase_positionCS );
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld( ( v.positionOS ).xyz );
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2(( _SquishStretch * ( break77_g11897.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g11897.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g11897 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ( ( sin( ( temp_output_8_0_g11900 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g11900 );
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g11901 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g11900 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g11901 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g11901).xy ) + staticSwitch4_g11900 );
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = ( staticSwitch6_g11900 + ( (v.positionOS).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g11900 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
|
|
float2 texCoord23_g11664 = v.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ( (v.positionOS).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11713 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord1 = screenPos;
|
|
o.ase_texcoord2.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord3 = float4(v.positionOS,1);
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord.zw = 0;
|
|
o.ase_texcoord2.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3( staticSwitch142 , 0.0 );
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
float3 positionWS = TransformObjectToWorld(v.positionOS);
|
|
o.positionCS = TransformWorldToHClip(positionWS);
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN ) : SV_TARGET
|
|
{
|
|
float2 texCoord363 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord1;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord2.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2( 0,0 );
|
|
float2 break8_g11662 = float2( 1,1 );
|
|
float2 appendResult15_g11662 = (float2( (break9_g11662.x + ( break14_g11662.x - break11_g11662.x ) * ( break8_g11662.x - break9_g11662.x ) / ( break10_g11662.x - break11_g11662.x ) ) , (break9_g11662.y + ( break14_g11662.y - break11_g11662.y ) * ( break8_g11662.y - break9_g11662.y ) / ( break10_g11662.y - break11_g11662.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
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#ifdef _WINDLOCALWIND_ON
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float staticSwitch117_g11666 = _WindMinIntensity;
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#else
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float staticSwitch117_g11666 = WindMinIntensity;
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#endif
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#endif
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#ifdef _ENABLEWIND_ON
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#ifdef _WINDLOCALWIND_ON
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float staticSwitch118_g11666 = _WindMaxIntensity;
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#else
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float staticSwitch118_g11666 = WindMaxIntensity;
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#endif
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#endif
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float4 transform62_g11666 = mul(GetWorldToObjectMatrix(),float4( 0,0,0,1 ));
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#ifdef _ENABLEWIND_ON
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#ifdef _WINDISPARALLAX_ON
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float staticSwitch111_g11666 = _WindXPosition;
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#else
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float staticSwitch111_g11666 = transform62_g11666.x;
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#endif
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#endif
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#ifdef _ENABLEWIND_ON
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#ifdef _WINDLOCALWIND_ON
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float staticSwitch113_g11666 = _WindNoiseScale;
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#else
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float staticSwitch113_g11666 = WindNoiseScale;
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#endif
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#endif
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#ifdef _TOGGLECUSTOMTIME_ON
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float staticSwitch44_g11663 = _TimeValue;
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#else
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float staticSwitch44_g11663 = _TimeParameters.x;
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#endif
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#ifdef _TOGGLEUNSCALEDTIME_ON
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float staticSwitch34_g11663 = UnscaledTime;
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#else
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float staticSwitch34_g11663 = staticSwitch44_g11663;
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#endif
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#ifdef _TOGGLETIMESPEED_ON
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float staticSwitch37_g11663 = ( staticSwitch34_g11663 * _TimeSpeed );
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#else
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float staticSwitch37_g11663 = staticSwitch34_g11663;
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#endif
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#ifdef _TOGGLETIMEFPS_ON
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float staticSwitch38_g11663 = ( floor( ( staticSwitch37_g11663 * _TimeFPS ) ) / _TimeFPS );
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#else
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float staticSwitch38_g11663 = staticSwitch37_g11663;
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#endif
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#ifdef _TOGGLETIMEFREQUENCY_ON
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float staticSwitch42_g11663 = ( ( sin( ( staticSwitch38_g11663 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
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#else
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float staticSwitch42_g11663 = staticSwitch38_g11663;
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#endif
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float shaderTime237 = staticSwitch42_g11663;
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#ifdef _ENABLEWIND_ON
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#ifdef _WINDLOCALWIND_ON
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float staticSwitch125_g11666 = ( shaderTime237 * _WindNoiseSpeed );
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#else
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float staticSwitch125_g11666 = WindTime;
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#endif
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float temp_output_50_0_g11666 = ( ( staticSwitch111_g11666 * staticSwitch113_g11666 ) + staticSwitch125_g11666 );
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float x101_g11666 = temp_output_50_0_g11666;
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float localFastNoise101_g11666 = FastNoise101_g11666( x101_g11666 );
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float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
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float simplePerlin2D121_g11666 = snoise( temp_cast_0*0.5 );
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simplePerlin2D121_g11666 = simplePerlin2D121_g11666*0.5 + 0.5;
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#ifdef _WINDHIGHQUALITYNOISE_ON
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float staticSwitch123_g11666 = simplePerlin2D121_g11666;
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#else
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float staticSwitch123_g11666 = ( localFastNoise101_g11666 + 0.5 );
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#endif
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float lerpResult86_g11666 = lerp( staticSwitch117_g11666 , staticSwitch118_g11666 , staticSwitch123_g11666);
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float clampResult29_g11666 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11666 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
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float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
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float temp_output_39_0_g11666 = ( temp_output_1_0_g11666.y + _WindFlip );
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float3 appendResult43_g11666 = (float3(0.5 , -_WindFlip , 0.0));
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float2 appendResult27_g11666 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11666 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11666 )));
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float3 rotatedValue19_g11666 = RotateAroundAxis( appendResult43_g11666, float3( ( appendResult27_g11666 + temp_output_1_0_g11666 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11666 * temp_output_39_0_g11666 ) );
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float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
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#else
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float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
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#endif
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float2 texCoord435 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
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#ifdef _PIXELPERFECTSPACE_ON
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float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
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float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
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#else
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float2 staticSwitch437 = texCoord435;
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#endif
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float2 temp_output_61_0_g11664 = staticSwitch437;
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float3 ase_objectScale = float3( length( GetObjectToWorldMatrix()[ 0 ].xyz ), length( GetObjectToWorldMatrix()[ 1 ].xyz ), length( GetObjectToWorldMatrix()[ 2 ].xyz ) );
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float2 texCoord23_g11664 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
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#ifdef _SHADERSPACE_UI_GRAPHIC
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float2 appendResult28_g11664 = (float2(_RectWidth , _RectHeight));
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#endif
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#if defined( _SHADERSPACE_UV )
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float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
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#elif defined( _SHADERSPACE_UV_RAW )
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float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
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#elif defined( _SHADERSPACE_OBJECT )
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float2 staticSwitch1_g11664 = (IN.ase_texcoord3.xyz).xy;
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#elif defined( _SHADERSPACE_OBJECT_SCALED )
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float2 staticSwitch1_g11664 = ( (IN.ase_texcoord3.xyz).xy * (ase_objectScale).xy );
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#elif defined( _SHADERSPACE_WORLD )
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float2 staticSwitch1_g11664 = (ase_positionWS).xy;
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#elif defined( _SHADERSPACE_UI_GRAPHIC )
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float2 staticSwitch1_g11664 = ( texCoord23_g11664 * ( appendResult28_g11664 / _PixelsPerUnit ) );
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#elif defined( _SHADERSPACE_SCREEN )
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float2 staticSwitch1_g11664 = ( ( (ase_positionSSNorm).xy * (_ScaledScreenParams).xy ) / ( _ScaledScreenParams.x / _ScreenWidthUnits ) );
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#else
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float2 staticSwitch1_g11664 = ( temp_output_61_0_g11664 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
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#endif
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float2 shaderPosition235 = staticSwitch1_g11664;
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#ifdef _ENABLEFULLDISTORTION_ON
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float2 temp_output_195_0_g11667 = shaderPosition235;
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float linValue16_g11668 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11667 * _FullDistortionNoiseScale ) ).r;
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float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668( linValue16_g11668 );
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float linValue16_g11669 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11667 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
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float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
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float2 appendResult189_g11667 = (float2(( localMyCustomExpression16_g11668 - 0.5 ) , ( localMyCustomExpression16_g11669 - 0.5 )));
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float2 staticSwitch83 = ( staticSwitch4_g11665 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11667 * _FullDistortionDistortion ) );
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#else
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float2 staticSwitch83 = staticSwitch4_g11665;
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#endif
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#ifdef _ENABLEDIRECTIONALDISTORTION_ON
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float2 temp_output_182_0_g11670 = shaderPosition235;
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float linValue16_g11672 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale ) ).r;
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float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
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float3 rotatedValue168_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11672 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * PI ) );
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float3 rotatedValue136_g11670 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11670 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * PI ) );
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float3 break130_g11670 = rotatedValue136_g11670;
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float linValue16_g11671 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale ) ).r;
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float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671( linValue16_g11671 );
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float clampResult154_g11670 = clamp( ( ( break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
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float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11670).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 )) ) ) );
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#else
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float2 staticSwitch82 = staticSwitch83;
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#endif
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#ifdef _ENABLEHOLOGRAM_ON
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float temp_output_81_0_g11675 = unity_OrthoParams.y;
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float temp_output_8_0_g11675 = ( ( ( shaderTime237 * ( _HologramDistortionSpeed * temp_output_81_0_g11675 * 0.2 ) ) + ase_positionWS.y ) / temp_output_81_0_g11675 );
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float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
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float2 temp_cast_5 = (_HologramDistortionDensity).xx;
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float linValue16_g11677 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
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float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677( linValue16_g11677 );
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float clampResult75_g11675 = clamp( localMyCustomExpression16_g11677 , 0.075 , 0.6 );
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float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
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float2 temp_cast_7 = (_HologramDistortionScale).xx;
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float linValue16_g11678 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
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float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678( linValue16_g11678 );
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float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
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float hologramFade182 = _HologramFade;
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float2 appendResult44_g11675 = (float2(( ( ( clampResult75_g11675 * ( localMyCustomExpression16_g11678 - 0.5 ) ) * _HologramDistortionOffset * ( 100.0 / appendResult2_g11676 ).x ) * hologramFade182 ) , 0.0));
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float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11675 );
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#else
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float2 staticSwitch59 = staticSwitch82;
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#endif
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#ifdef _ENABLEGLITCH_ON
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float2 temp_output_18_0_g11673 = shaderPosition235;
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float2 glitchPosition154 = temp_output_18_0_g11673;
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float linValue16_g11718 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
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float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718( linValue16_g11718 );
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float linValue16_g11674 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11673 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
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float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674( linValue16_g11674 );
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float glitchFade152 = ( max( localMyCustomExpression16_g11674 , _GlitchMaskMin ) * _GlitchFade );
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float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11718 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
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#else
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float2 staticSwitch62 = staticSwitch59;
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#endif
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float2 temp_output_1_0_g11719 = staticSwitch62;
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float2 temp_output_26_0_g11719 = shaderPosition235;
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float temp_output_25_0_g11719 = shaderTime237;
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#ifdef _ENABLEUVDISTORT_ON
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float linValue16_g11729 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11719 + ( _UVDistortSpeed * temp_output_25_0_g11719 ) ) * _UVDistortNoiseScale ) ).r;
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float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729( linValue16_g11729 );
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float2 lerpResult21_g11726 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11729);
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float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
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float2 uv_UVDistortMask = IN.ase_texcoord.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
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float4 tex2DNode3_g11727 = tex2D( _UVDistortMask, uv_UVDistortMask );
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#ifdef _UVDISTORTMASKTOGGLE_ON
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float staticSwitch29_g11726 = ( _UVDistortFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
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#else
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float staticSwitch29_g11726 = _UVDistortFade;
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#endif
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float2 staticSwitch5_g11719 = ( temp_output_1_0_g11719 + ( lerpResult21_g11726 * ( 100.0 / appendResult2_g11728 ) * staticSwitch29_g11726 ) );
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#else
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float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
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#endif
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#ifdef _ENABLESQUEEZE_ON
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float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
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float2 staticSwitch7_g11719 = ( temp_output_1_0_g11725 + ( ( temp_output_1_0_g11725 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11725 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
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#else
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float2 staticSwitch7_g11719 = staticSwitch5_g11719;
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#endif
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#ifdef _ENABLESINEROTATE_ON
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float3 rotatedValue36_g11724 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11719 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11719 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * PI ) * _SineRotateFade ) );
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float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
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#else
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float2 staticSwitch9_g11719 = staticSwitch7_g11719;
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#endif
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#ifdef _ENABLEUVROTATE_ON
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float3 rotatedValue8_g11723 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11719 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11719 * _UVRotateSpeed * PI ) );
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float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
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#else
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float2 staticSwitch16_g11719 = staticSwitch9_g11719;
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#endif
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#ifdef _ENABLEUVSCROLL_ON
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float2 staticSwitch14_g11719 = ( ( _UVScrollSpeed * temp_output_25_0_g11719 ) + staticSwitch16_g11719 );
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#else
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float2 staticSwitch14_g11719 = staticSwitch16_g11719;
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#endif
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#ifdef _ENABLEPIXELATE_ON
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float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
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float2 MultFactor30_g11721 = ( ( _PixelatePixelDensity * ( appendResult35_g11721 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
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float2 clampResult46_g11721 = clamp( ( floor( ( MultFactor30_g11721 * ( staticSwitch14_g11719 + ( float2( 0.5,0.5 ) / MultFactor30_g11721 ) ) ) ) / MultFactor30_g11721 ) , float2( 0,0 ) , float2( 1,1 ) );
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float2 staticSwitch4_g11719 = clampResult46_g11721;
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#else
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float2 staticSwitch4_g11719 = staticSwitch14_g11719;
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#endif
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|
#ifdef _ENABLEUVSCALE_ON
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|
float2 staticSwitch24_g11719 = ( ( ( staticSwitch4_g11719 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
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#else
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float2 staticSwitch24_g11719 = staticSwitch4_g11719;
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|
#endif
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float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
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#ifdef _ENABLEWIGGLE_ON
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float temp_output_7_0_g11730 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11719.y + ( _WiggleSpeed * temp_output_25_0_g11719 ) ) ) ) * _WiggleOffset * _WiggleFade );
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|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
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|
float staticSwitch18_g11730 = ( temp_output_7_0_g11730 * temp_output_1_0_g11730.y );
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|
#else
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float staticSwitch18_g11730 = temp_output_7_0_g11730;
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|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730 , 0.0));
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|
float2 staticSwitch13_g11730 = ( temp_output_1_0_g11730 + appendResult12_g11730 );
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|
#else
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|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 );
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|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11715 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11716 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716( linValue16_g11716 );
|
|
float clampResult14_g11715 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11715 ) ) - localMyCustomExpression16_g11716 ) / temp_output_4_0_g11715 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11713 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714( linValue16_g11714 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11713 ) + ( localMyCustomExpression16_g11714 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11712.r * tex2DNode3_g11712.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2( 0,0 );
|
|
float2 break10_g11731 = float2( 1,1 );
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2( (break9_g11731.x + ( break14_g11731.x - break11_g11731.x ) * ( break8_g11731.x - break9_g11731.x ) / ( break10_g11731.x - break11_g11731.x ) ) , (break9_g11731.y + ( break14_g11731.y - break11_g11731.y ) * ( break8_g11731.y - break9_g11731.y ) / ( break10_g11731.y - break11_g11731.y ) )));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11731 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11732 ) ) / appendResult7_g11732 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth( tex3_g11734 , textureTexelSize3_g11734 , uvs3_g11734 );
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D( _MainTex, temp_output_1_0_g11733 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745 , 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = ( appendResult16_g11745 * appendResult25_g11747 );
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0 , temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = ( appendResult17_g11745 * appendResult25_g11746 );
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736 , 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = ( appendResult16_g11736 * appendResult25_g11738 );
|
|
float2 temp_output_1_0_g11736 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0 , temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = ( appendResult17_g11736 * appendResult25_g11737 );
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742 , 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = ( appendResult16_g11742 * appendResult25_g11744 );
|
|
float2 temp_output_1_0_g11742 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0 , temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = ( appendResult17_g11742 * appendResult25_g11743 );
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739 , 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = ( appendResult16_g11739 * appendResult25_g11741 );
|
|
float2 temp_output_1_0_g11739 = ( temp_output_7_0_g11735 + ( temp_output_10_0_g11735 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0 , temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = ( appendResult17_g11739 * appendResult25_g11740 );
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11747 + temp_output_1_0_g11747 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11746 + temp_output_1_0_g11746 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11738 + temp_output_1_0_g11738 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11737 + temp_output_1_0_g11737 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11744 + temp_output_1_0_g11744 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11743 + temp_output_1_0_g11743 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11741 + temp_output_1_0_g11741 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11740 + temp_output_1_0_g11740 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D( _MainTex, temp_output_1_0_g11748 );
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749 , 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = ( appendResult16_g11749 * appendResult25_g11751 );
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0 , temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = ( appendResult17_g11749 * appendResult25_g11750 );
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = ( tex2DNode4_g11748 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11750 + temp_output_1_0_g11750 ) ) ) ) / 4.0 ) - tex2DNode4_g11748 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11748 = clamp( break22_g11748.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r , break22_g11748.g , break22_g11748.b , clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(( (temp_output_1_0_g11752).rgb * (IN.ase_color).rgb ) , temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D( _UberNoiseTexture, ( ( ( IN.ase_color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g11754 ) * temp_cast_15 ) ).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755( linValue16_g11755 );
|
|
float clampResult28_g11754 = clamp( ( ( ( localMyCustomExpression16_g11755 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.ase_color.a / 2.5 ) - distance( temp_output_43_0_g11754 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g11754 = lerp( (temp_output_1_0_g11754).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g11754 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754 , ( clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a )));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g11756 );
|
|
float linValue16_g11757 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g11756 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757( linValue16_g11757 );
|
|
float clampResult37_g11756 = clamp( ( ( ( IN.ase_color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g11756.r + ( localMyCustomExpression16_g11757 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb , ( temp_output_1_0_g11756.a * pow( clampResult37_g11756 , ( _CustomFadeSmoothness / max( tex2DNode3_g11756.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(ase_positionWS.x , ase_positionWS.y));
|
|
float2 temp_output_44_0_g11759 = ( appendResult4_g11759 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g11759 = step( ( ceil( temp_output_44_0_g11759 ) - temp_output_44_0_g11759 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g11759 = (float4(( (temp_output_1_0_g11759).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g11759.x + break12_g11759.y ) ) ) , 1.0 ) ) , temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g11760 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761( linValue16_g11761 );
|
|
float saferPower57_g11760 = abs( max( ( temp_output_75_0_g11760.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g11760 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g11760 = clamp( ( ( ( localMyCustomExpression16_g11761 * pow( saferPower57_g11760 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g11760 - distance( temp_output_75_0_g11760 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g11760 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g11760 = ( clampResult70_g11760 * _FlameBrightness );
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760 , temp_output_63_0_g11760 , temp_output_63_0_g11760 , clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = ( appendResult31_g11760 * staticSwitch2_g11758 );
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb , 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D( _RecolorRGBTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max( ( break82_g11794.x + break82_g11794.y + break82_g11794.z ) , 0.001 );
|
|
float4 break71_g11794 = ( ( _RecolorRGBRedTint * ( break82_g11794.x / temp_output_84_0_g11794 ) ) + ( _RecolorRGBGreenTint * ( break82_g11794.y / temp_output_84_0_g11794 ) ) + ( ( break82_g11794.z / temp_output_84_0_g11794 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r , break71_g11794.g , break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs( ( ( break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y + break2_g11795.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11794 = lerp( (temp_output_1_0_g11794).rgb , ( appendResult56_g11794 * pow( saferPower57_g11794 , ( max( break71_g11794.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g11794.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794 , temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g11762 );
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV( staticSwitch62_g11792.rgb );
|
|
float temp_output_43_0_g11792 = ( ( hsvTorgb33_g11792.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.8333333 )
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.6666667 )
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.3333333 )
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if( temp_output_43_0_g11792 <= 0.1666667 )
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if( temp_output_43_0_g11792 >= 0.5 )
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r , break55_g11792.g , break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs( ( ( break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y + break2_g11793.z ) / 6.0 ) );
|
|
float3 lerpResult26_g11792 = lerp( (temp_output_1_0_g11792).rgb , ( appendResult56_g11792 * pow( saferPower57_g11792 , max( ( break55_g11792.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g11792.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792 , temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = ( pow( max( ( ( break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y + break2_g11767.z ) / 6.0 ) , 0.0001 ) , max( _ColorReplaceContrast , 0.0001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766( In115_g11766 , From115_g11766 , To115_g11766 , Fuzziness115_g11766 , Range115_g11766 );
|
|
float3 lerpResult112_g11766 = lerp( temp_output_2_0_g11766 , localMyCustomExpression115_g11766 , _ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766 , temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp( temp_output_9_0_g11779 , ( 1.0 - temp_output_9_0_g11779 ) , _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779 , temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max( _Contrast , 0.0001 )).xxx;
|
|
float4 appendResult4_g11802 = (float4(pow( max( (temp_output_1_0_g11802).rgb , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_30 ) , temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(( (temp_output_2_0_g11777).rgb * _Brightness ) , temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV( temp_output_2_0_g11778.rgb );
|
|
float3 hsvTorgb3_g11778 = HSVToRGB( float3(( hsvTorgb1_g11778.x + _Hue ),hsvTorgb1_g11778.y,hsvTorgb1_g11778.z) );
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778 , temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ( ( break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y + break2_g11797.z ) / 6.0 );
|
|
float clampResult25_g11796 = clamp( ( ( ( ( temp_output_3_0_g11796 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g11796 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp( (temp_output_1_0_g11796).rgb , ( lerpResult6_g11796 * pow( max( temp_output_3_0_g11796 , 0.0001 ) , max( _SplitToningContrast , 0.0001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796 , temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp( temp_output_4_0_g11774 , ( temp_output_4_0_g11774 + (_BlackTintColor).rgb ) , pow( max( ( 1.0 - min( max( max( break12_g11774.r , break12_g11774.g ) , break12_g11774.b ) , 1.0 ) ) , 0.0001 ) , max( _BlackTintPower , 0.0001 ) ));
|
|
float3 lerpResult13_g11774 = lerp( temp_output_4_0_g11774 , lerpResult7_g11774 , _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774 , break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g11788 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789( linValue16_g11789 );
|
|
float clampResult53_g11788 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g11788 ) ) + ( localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g11788 = lerp( (temp_output_1_0_g11788).rgb , ( (_InkSpreadColor).rgb * pow( max( ( ( break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y + break2_g11790.y + break2_g11790.z ) / 6.0 ) , 0.0001 ) , max( _InkSpreadContrast , 0.0001 ) ) ) , ( _InkSpreadFade * clampResult53_g11788 ));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788 , (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV( (temp_output_1_0_g11780).rgb );
|
|
float3 hsvTorgb19_g11780 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _ShiftHueSpeed ) + hsvTorgb15_g11780.x ),hsvTorgb15_g11780.y,hsvTorgb15_g11780.z) );
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780 , temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB( float3(( ( temp_output_39_0_g11762 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.ase_texcoord.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = ( _AddHueFade * ( tex2DNode3_g11785.r * tex2DNode3_g11785.a ) );
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(( ( hsvTorgb19_g11784 * pow( max( ( ( break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y + break2_g11786.z ) / 6.0 ) , 0.0001 ) , max( _AddHueContrast , 0.0001 ) ) * staticSwitch33_g11784 ) + (temp_output_1_0_g11784).rgb ) , temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ( (tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.a );
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(( (temp_output_1_0_g11781).rgb + ( pow( max( ( ( break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y + break2_g11782.z ) / 6.0 ) , 0.0001 ) , max( _SineGlowContrast , 0.0001 ) ) * staticSwitch27_g11781 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g11762 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (( ( break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y + break2_g11770.y + break2_g11770.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g11769 = lerp( temp_cast_46 , (temp_output_1_0_g11769).rgb , _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769 , temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g11771 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g11771 ) ) )).rgb * temp_output_82_0_g11771 );
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g11771 ) * _InnerOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773( linValue16_g11773 );
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ( ( localMyCustomExpression16_g11773 - 0.5 ) * _InnerOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = ( staticSwitch169_g11771 + temp_output_7_0_g11771 );
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = ( 100.0 / appendResult2_g11772 );
|
|
float temp_output_178_0_g11771 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11771 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11771 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11771 ) ) ).a ) ) );
|
|
float3 lerpResult176_g11771 = lerp( (temp_output_15_0_g11771).rgb , staticSwitch187_g11771 , temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = ( temp_output_178_0_g11771 * temp_output_15_0_g11771.a );
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771 , staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g11799 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g11799 ) ) )).rgb * temp_output_82_0_g11799 );
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ( ( 1.0 - temp_output_15_0_g11799.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp( (temp_output_15_0_g11799).rgb , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp( lerpResult178_g11799 , staticSwitch199_g11799 , staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g11799 ) * _OuterOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800( linValue16_g11800 );
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ( ( localMyCustomExpression16_g11800 - 0.5 ) * _OuterOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = ( staticSwitch157_g11799 + temp_output_7_0_g11799 );
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = ( 100.0 / appendResult2_g11801 );
|
|
float lerpResult168_g11799 = lerp( temp_output_15_0_g11799.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g11799 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g11799 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g11799 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = ( temp_output_182_0_g11799 * lerpResult168_g11799 );
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799 , staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g11776 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g11762 ) ) )).rgb * temp_output_82_0_g11776 );
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = ( _PixelOutlineFade * step( temp_output_15_0_g11776.a , _PixelOutlineAlphaLimit ) );
|
|
float temp_output_182_0_g11776 = ( ( 1.0 - temp_output_15_0_g11776.a ) * min( ( temp_output_213_0_g11776 * 3.0 ) , 1.0 ) );
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp( (temp_output_15_0_g11776).rgb , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp( lerpResult178_g11776 , staticSwitch199_g11776 , staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = ( float2( 1,1 ) / appendResult206_g11776 );
|
|
float lerpResult168_g11776 = lerp( temp_output_15_0_g11776.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g11776 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g11776 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g11776 ) ) ).a ) * 3.0 ) , 1.0 ) , temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = ( temp_output_182_0_g11776 * lerpResult168_g11776 );
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776 , staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g11762 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(( ( lerpResult15_g11763 * _PingPongGlowFade * pow( max( ( ( break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y + break2_g11764.z ) / 6.0 ) , 0.0001 ) , max( _PingPongGlowContrast , 0.0001 ) ) ) + (temp_output_5_0_g11763).rgb ) , temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(( (_HologramTint).rgb * pow( max( ( ( break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.y + break2_g11805.z ) / 6.0 ) , 0.0001 ) , max( _HologramContrast , 0.0001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * ( _HologramLineSpeed * temp_output_44_0_g11804 * 0.2 ) ) + ase_positionWS.y ) / temp_output_44_0_g11804 ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g11804.a )));
|
|
float4 lerpResult37_g11804 = lerp( temp_output_1_0_g11804 , appendResult22_g11804 , hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g11807 ) ) * _GlitchNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808( linValue16_g11808 );
|
|
float3 hsvTorgb3_g11810 = HSVToRGB( float3(( localMyCustomExpression16_g11808 + ( temp_output_34_0_g11807 * _GlitchHueSpeed ) ),1.0,1.0) );
|
|
float3 lerpResult23_g11807 = lerp( (temp_output_1_0_g11807).rgb , ( ( ( break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y + break2_g11809.y + break2_g11809.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g11810 ) , glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807 , temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g11811 * _CamouflageDistortionSpeed ) + temp_output_99_0_g11841 ) * _CamouflageDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846( linValue16_g11846 );
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = ( ( ( localMyCustomExpression16_g11846 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g11841 );
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D( _UberNoiseTexture, ( staticSwitch101_g11841 * _CamouflageNoiseScaleA ) ).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843( linValue16_g11843 );
|
|
float clampResult52_g11841 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g11843 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult55_g11841 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g11841 ) , clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g11841 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845( linValue16_g11845 );
|
|
float clampResult65_g11841 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g11845 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult68_g11841 = lerp( lerpResult55_g11841 , ( _CamouflageColorB * clampResult65_g11841 ) , clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp( (temp_output_1_0_g11841).rgb , ( (lerpResult68_g11841).rgb * pow( max( ( ( break2_g11844.x + break2_g11844.x + break2_g11844.y + break2_g11844.y + break2_g11844.y + break2_g11844.z ) / 6.0 ) , 0.0001 ) , max( _CamouflageContrast , 0.0001 ) ) ) , _CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841 , temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g11834 ) * _MetalNoiseDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835( linValue16_g11835 );
|
|
float linValue16_g11837 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11835 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g11834 * _MetalNoiseSpeed ) + temp_output_58_0_g11834 ) ) * _MetalNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837( linValue16_g11837 );
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ( ( break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y + break2_g11836.y + break2_g11836.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.ase_texcoord.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D( _MetalMask, uv_MetalMask );
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = ( _MetalFade * ( tex2DNode3_g11839.r * tex2DNode3_g11839.a ) );
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp( temp_output_1_0_g11834 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g11837 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalHighlightContrast , 0.0001 ) ) ) + ( pow( max( temp_output_5_0_g11834 , 0.0001 ) , max( _MetalContrast , 0.0001 ) ) * _MetalColor ) ) , staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb , (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ( ( break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y + break2_g11827.y + break2_g11827.z ) / 6.0 );
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11826 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828( linValue16_g11828 );
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g11826 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830( linValue16_g11830 );
|
|
float linValue16_g11831 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11830 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g11826 * _FrozenHighlightSpeed ) + temp_output_72_0_g11826 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831( linValue16_g11831 );
|
|
float3 lerpResult57_g11826 = lerp( (temp_output_1_0_g11826).rgb , ( ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenContrast , 0.0001 ) ) * (_FrozenTint).rgb ) + ( pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenSnowContrast , 0.0001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g11828 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g11831 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( max( temp_output_7_0_g11826 , 0.0001 ) , max( _FrozenHighlightContrast , 0.0001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826 , temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4( temp_output_28_0_g11820 , 0.0 );
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823( linValue16_g11823 );
|
|
float linValue16_g11821 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g11823 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g11820 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821( linValue16_g11821 );
|
|
float clampResult68_g11820 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g11821 ) , 0.0 , 1.0 );
|
|
float linValue16_g11822 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g11820 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822( linValue16_g11822 );
|
|
float temp_output_15_0_g11820 = ( ( ( _BurnRadius - distance( temp_output_72_0_g11820 , _BurnPosition ) ) + ( localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g11820 = clamp( temp_output_15_0_g11820 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g11820 = lerp( temp_output_28_0_g11820 , ( pow( max( ( ( break2_g11824.x + break2_g11824.x + break2_g11824.y + break2_g11824.y + break2_g11824.y + break2_g11824.z ) / 6.0 ) , 0.0001 ) , max( _BurnInsideContrast , 0.0001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g11820 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp( temp_output_28_0_g11820 , ( lerpResult29_g11820 + ( ( step( temp_output_15_0_g11820 , 1.0 ) * step( 0.0 , temp_output_15_0_g11820 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820 , temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g11816 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817( linValue16_g11817 );
|
|
float3 hsvTorgb3_g11819 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g11816 , _RainbowCenter ) + ( localMyCustomExpression16_g11817 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g11811 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g11816 = RGBToHSV( hsvTorgb3_g11819 );
|
|
float3 hsvTorgb37_g11816 = HSVToRGB( float3(hsvTorgb36_g11816.x,_RainbowSaturation,( hsvTorgb36_g11816.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs( ( ( break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y + break2_g11818.z ) / 6.0 ) );
|
|
float4 appendResult29_g11816 = (float4(( ( hsvTorgb37_g11816 * pow( saferPower24_g11816 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g11816).rgb ) , temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (( ( break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y + break2_g11814.y + break2_g11814.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g11812 = lerp( temp_cast_69 , temp_output_57_0_g11812 , _ShineSaturation);
|
|
float3 temp_cast_70 = (max( max( _ShineContrast , 0.001 ) , 0.0001 )).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g11811 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * PI ) );
|
|
float temp_output_103_0_g11812 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g11812 = clamp( ( ( ( sin( ( rotatedValue69_g11812.x - ( temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g11812 ) ) / temp_output_103_0_g11812 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.ase_texcoord.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = ( _ShineFade * ( tex2DNode3_g11813.r * tex2DNode3_g11813.a ) );
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(( temp_output_57_0_g11812 + ( ( pow( max( lerpResult92_g11812 , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_70 ) * (_ShineColor).rgb ) * clampResult80_g11812 * staticSwitch98_g11812 ) ) , (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g11847 * _PoisonNoiseSpeed ) + temp_output_41_0_g11811 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849( linValue16_g11849 );
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4( temp_output_28_0_g11847 , 0.0 );
|
|
float3 lerpResult32_g11847 = lerp( temp_output_28_0_g11847 , ( temp_output_24_0_g11847 * ( ( break2_g11848.x + break2_g11848.x + break2_g11848.y + break2_g11848.y + break2_g11848.y + break2_g11848.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g11847 = (float4(( ( max( pow( max( abs( ( ( ( localMyCustomExpression16_g11849 + ( temp_output_41_0_g11847 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , 0.0001 ) , max( _PoisonDensity , 0.0001 ) ) , 0.0 ) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g11847 ) , temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = ( temp_output_1_0_g11851 * _EnchantedSpeed );
|
|
float linValue16_g11854 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g11851 - ( ( temp_output_6_0_g11851 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854( linValue16_g11854 );
|
|
float linValue16_g11852 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g11851 + temp_output_2_0_g11851 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852( linValue16_g11852 );
|
|
float temp_output_36_0_g11851 = ( localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852 );
|
|
float temp_output_43_0_g11851 = ( temp_output_36_0_g11851 * 0.5 );
|
|
float3 lerpResult42_g11851 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB( float3(( ( temp_output_43_0_g11851 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g11851 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = ( staticSwitch50_g11851 * pow( max( ( ( break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y + break2_g11853.z ) / 6.0 ) , 0.0001 ) , max( _EnchantedContrast , 0.0001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g11851 = ( max( ( temp_output_36_0_g11851 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g11851 = lerp( temp_output_12_0_g11851 , temp_output_40_0_g11851 , temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = ( temp_output_12_0_g11851 + ( temp_output_40_0_g11851 * temp_output_45_0_g11851 ) );
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851 , temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r , break5_g11856.g , break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ( ( break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y + break2_g11857.y + break2_g11857.z ) / 6.0 );
|
|
float temp_output_11_0_g11856 = ( ( ( temp_output_4_0_g11856 + ( temp_output_40_0_g11811 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g11856 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g11856 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB( float3(temp_output_11_0_g11856,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = ( lerpResult20_g11856 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp( appendResult32_g11856 , ( staticSwitch26_g11856 * pow( max( temp_output_4_0_g11856 , 0.0001 ) , max( _ShiftingContrast , 0.0001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856 , break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r , break6_g11863.g , break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g11863 ) );
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ( ( _TextureLayer1Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11863 );
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11863 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_79 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g11863 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g11864 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864( UV10_g11864 , Width10_g11864 , Height10_g11864 , Tile10_g11864 , Invert10_g11864 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D( _TextureLayer1Texture, staticSwitch20_g11863 );
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r , tex2DNode3_g11863.g , tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = ( appendResult13_g11863 * appendResult18_g11863 );
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = ( pow( max( ( ( break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y + break2_g11865.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer1Contrast , 0.0001 ) ) * temp_output_16_0_g11863 );
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp( appendResult11_g11863 , staticSwitch80_g11863 , ( tex2DNode3_g11863.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863 , break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r , break6_g11859.g , break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g11859 ) );
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ( ( _TextureLayer2Scale * temp_output_41_0_g11811 ) - staticSwitch73_g11859 );
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g11859 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_82 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g11859 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g11860 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860( UV10_g11860 , Width10_g11860 , Height10_g11860 , Tile10_g11860 , Invert10_g11860 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D( _TextureLayer2Texture, staticSwitch20_g11859 );
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r , tex2DNode3_g11859.g , tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = ( appendResult13_g11859 * appendResult18_g11859 );
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = ( pow( max( ( ( break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y + break2_g11861.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer2Contrast , 0.0001 ) ) * temp_output_16_0_g11859 );
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp( appendResult11_g11859 , staticSwitch84_g11859 , ( tex2DNode3_g11859.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859 , break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r , break4_g11867.g , break4_g11867.b , ( break4_g11867.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11670 ) ):( clampResult154_g11670 ));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r , break4_g11868.g , break4_g11868.b , ( break4_g11868.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871( linValue16_g11871 );
|
|
float clampResult17_g11870 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g11870 ) ) - localMyCustomExpression16_g11871 ) / temp_output_53_0_g11870 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb , ( temp_output_1_0_g11870.a * clampResult17_g11870 )));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879( linValue16_g11879 );
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step( temp_output_5_0_g11878 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g11878 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g11878 - step( temp_output_5_0_g11878 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g11878 ) ) - temp_output_53_0_g11878 ) ) ) ) + (temp_output_1_0_g11878).rgb ) , ( temp_output_1_0_g11878.a * temp_output_61_0_g11878 )));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881( linValue16_g11881 );
|
|
float clampResult17_g11880 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g11880 ) + ( localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb , ( temp_output_1_0_g11880.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g11880 ) ):( clampResult17_g11880 )) )));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877( linValue16_g11877 );
|
|
float temp_output_65_0_g11876 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g11876 ) + ( localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g11876 = step( temp_output_65_0_g11876 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g11876 = step( temp_output_65_0_g11876 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(( ( max( ( temp_output_75_0_g11876 - temp_output_76_0_g11876 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g11876).rgb ) , ( temp_output_1_0_g11876.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g11876 ) ):( temp_output_75_0_g11876 )) )));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g11872 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873( linValue16_g11873 );
|
|
float clampResult154_g11872 = clamp( ( ( break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb , ( temp_output_1_0_g11872.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g11872 ) ):( clampResult154_g11872 )) )));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g11874 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * PI ) );
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875( linValue16_g11875 );
|
|
float temp_output_168_0_g11874 = max( ( ( break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g11874 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) );
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp( temp_output_161_0_g11874 , 0.0 , 1.0 );
|
|
float4 appendResult3_g11874 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g11874 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g11874 ) ):( temp_output_168_0_g11874 )) ) ) ) + (temp_output_1_0_g11874).rgb ) , ( temp_output_1_0_g11874.a * clampResult154_g11874 )));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g11882 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882 , temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length( ( (( ( abs( temp_output_126_0_g11882 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g11883 ) );
|
|
float clampResult17_g11882 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g11883 ) / fwidth( temp_output_17_0_g11883 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb , ( temp_output_1_0_g11882.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g11882 ) ):( clampResult17_g11882 )) )));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = ( temp_output_3_0_g11885 * ( (tex2DNode19_g11885).rgb * tex2DNode19_g11885.a ) );
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = ( staticSwitch16_g11885 * pow( max( ( ( break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y + break2_g11887.z ) / 6.0 ) , 0.0001 ) , max( _AddColorContrast , 0.0001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(( ( staticSwitch17_g11885 * _AddColorFade ) + (temp_output_1_0_g11885).rgb ) , temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp( (temp_output_1_0_g11888).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g11888.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g11888.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888 , temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = ( temp_output_6_0_g11889 * ( (tex2DNode23_g11889).rgb * tex2DNode23_g11889.a ) );
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = ( pow( max( ( ( break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y + break2_g11891.z ) / 6.0 ) , 0.0001 ) , max( _StrongTintContrast , 0.0001 ) ) * staticSwitch21_g11889 );
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp( (temp_output_1_0_g11889).rgb , staticSwitch22_g11889 , _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889 , (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r , break4_g11894.g , break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( ( 100.0 / appendResult2_g11893 ) * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r , break6_g11894.g , break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ( ( 1.0 - break4_g11894.a ) * break6_g11894.a );
|
|
float temp_output_32_0_g11894 = ( break4_g11894.a + temp_output_11_0_g11894 );
|
|
float4 appendResult18_g11894 = (float4(( ( ( appendResult5_g11894 * break4_g11894.a ) + ( appendResult7_g11894 * temp_output_11_0_g11894 ) ) * ( 1.0 / max( temp_output_32_0_g11894 , 0.01 ) ) ) , temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r , break4_g11895.g , break4_g11895.b , ( break4_g11895.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(( (temp_output_1_0_g11898).rgb * (IN.ase_color).rgb ) , temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp( ( originalColor191 * IN.ase_color ) , staticSwitch342 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(( (temp_output_7_0_g11905).rgb / max( temp_output_7_0_g11905.a , 1E-05 ) ) , temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
half4 outColor = _SelectionID;
|
|
return outColor;
|
|
}
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
}
|
|
CustomEditor "SpriteShadersUltimate.SSUShaderGUI"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
|
|
Fallback "Hidden/InternalErrorShader"
|
|
}
|
|
/*ASEBEGIN
|
|
Version=19903
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;411;-3081.191,-3627.324;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;363;-3105.9,-3835.053;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;483;-2758.191,-3709.324;Inherit;False;_ScreenTiling;606;;11656;f5939d1b891718b468aa402ddf2c75e0;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;482;-2458.77,-3622.03;Inherit;False;_WorldTiling;601;;11657;5075a3cd4854af640aa8d277732c8893;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.Vector4Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;373;-2003.491,-3335.527;Inherit;False;Property;_SpriteSheetRect;Sprite Sheet Rect;10;0;Create;True;0;0;0;False;0;False;0,0,1,1;0,0,1,1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;496;1090.845,979.2128;Inherit;True;Property;_MainTex;MainTex;0;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;460;-2186.147,-3620.607;Inherit;False;originalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;469;-1956.314,-3488.134;Inherit;False;_PixelArtUV_1;-1;;11658;0e4f4d9760e013e4ea49a4cc7c42c155;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;374;-1729.456,-3326.936;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;375;-1731.491,-3207.527;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;105;1425.709,1004.581;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;449;-1697.482,-3566.466;Inherit;False;Property;_Keyword1;Keyword 1;8;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;427;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;376;-1493.884,-3326.405;Inherit;False;spriteRectMin;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;377;-1494.584,-3224.105;Inherit;False;spriteRectMax;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;157;1638.393,1000.485;Inherit;False;spriteTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;450;-1448.75,-3526.053;Inherit;False;uvAfterPixelArt;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;370;-1198.361,-3311.903;Inherit;False;Remap2D;-1;;11662;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;101;2238.417,1562.63;Inherit;True;Property;_UberNoiseTexture;Uber Noise Texture;38;0;Create;True;0;0;0;False;0;False;b8d18cd117976254d94a812a0bfc336e;b8d18cd117976254d94a812a0bfc336e;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.TexelSizeNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;438;1931.978,1144.547;Inherit;False;-1;Create;1;0;SAMPLER2D;;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;366;-905.3608,-3353.903;Inherit;False;Property;_SpriteSheetFix;Sprite Sheet Fix;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;99;2506.903,1635.005;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.ComponentMaskNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;432;2227.661,1200.654;Inherit;False;False;False;True;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;435;2252.064,903.7132;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;475;-584.1226,-3343.809;Inherit;False;fixedUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;477;-582.6621,-3244.321;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;159;2660.32,1715.519;Inherit;False;uberNoiseTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;434;2534.932,1066.922;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;365;-372.9774,-3275.82;Inherit;False;_UberInteractive;534;;11665;f8a4d7008519ad249b29e4a9381f963f;0;2;9;FLOAT;0;False;3;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;253;-334.9839,-3014.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;184;-340.3444,-2931.6;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FloorOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;433;2745.127,1095.848;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;84;-178.5299,-3184.649;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;79;-47.4363,-2946.944;Inherit;False;_FullDistortion;468;;11667;62960fe27c1c398408207bb462ffd10e;0;3;195;FLOAT2;0,0;False;160;FLOAT2;0,0;False;194;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;254;496.0161,-2937.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;188;476.926,-2831.78;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;243;665.8691,-664.6964;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;244;685.5539,-740.5018;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;160;658.3505,-580.0461;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;189;-2234.721,-201.4758;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;147;-2226.428,-390.3136;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.VertexColorNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;358;-1921.027,-115.7738;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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|
Node;AmplifyShaderEditor.SimpleDivideOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;436;2945.127,1149.848;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;83;355.5295,-3077.305;Inherit;False;Property;_EnableShine;Enable Shine;467;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;77;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;81;747.3577,-2918.135;Inherit;False;_DirectionalDistortion;456;;11670;30e6ac39427ee11419083602d572972f;0;3;182;FLOAT2;0,0;False;160;FLOAT2;0,0;False;181;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
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|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;53;1165.579,-2580.498;Inherit;False;Property;_HologramFade;Hologram: Fade;201;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;102;919.0109,-667.4209;Inherit;False;_GlitchPre;216;;11673;b8ad29d751d87bd4d9cbf14898be6163;0;3;19;FLOAT;0;False;18;FLOAT2;0,0;False;16;SAMPLER2D;;False;2;FLOAT;15;FLOAT2;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;208;4401.642,1937.264;Inherit;False;Property;_FadingNoiseScale;Fading: Noise Scale;25;0;Create;True;0;0;0;False;0;False;0.2,0.2;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;228;4626.359,2471.966;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;219;4515.66,1836.189;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;261;4535.53,1746.504;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;204;4801.255,1506.884;Inherit;True;Property;_FadingMask;Fading: Mask;26;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;230;4630.415,2681.855;Inherit;False;Property;_FadingNoiseFactor;Fading: Noise Factor;24;0;Create;True;0;0;0;False;0;False;0.2;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;210;4416.092,2114.768;Inherit;False;Property;_FadingWidth;Fading: Width;23;0;Create;True;0;0;0;False;0;False;0.3;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;229;4660.594,2553.942;Inherit;False;Property;_FadingPosition;Fading: Position;22;0;Create;True;0;0;0;False;0;False;0,0;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;471;-1990.589,-315.832;Inherit;False;_UberSample;572;;11733;1028d755b36e2b04da25c3b882a2e2ec;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;356;-1686.027,-106.7738;Inherit;False;ColorMultiply;-1;;11752;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;441;3148.675,1260.326;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;437;3093.581,1032.267;Inherit;False;Property;_PixelPerfectSpace;Pixel Perfect Space;7;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;82;1064.56,-3052.917;Inherit;False;Property;_EnableShine;Enable Shine;455;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;75;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;255;1530.016,-2640.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;173;1547.656,-2458.612;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;174;1562.277,-2362.367;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;182;1537.252,-2554.561;Inherit;False;hologramFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;122;3995.099,1279.389;Inherit;False;Property;_FadingFade;Fading: Fade;21;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;152;1246.533,-755.1426;Inherit;False;glitchFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;154;1243.538,-600.6849;Inherit;False;glitchPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;292;5091.561,1459.408;Inherit;False;ShaderMasker;-1;;11712;3d25b55dbfdd24f48b9bd371bdde0e97;0;2;1;FLOAT;0;False;2;SAMPLER2D;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;231;4899.456,2440.854;Inherit;False;_UberSpreadFade;-1;;11713;777ca8ab10170fb48b24b7cd1c44f075;0;7;27;FLOAT2;0,0;False;22;FLOAT;0;False;18;SAMPLER2D;0;False;25;FLOAT2;0,0;False;23;FLOAT2;0,0;False;21;FLOAT;0;False;26;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;223;4905.316,1828.167;Inherit;False;_UberDissolveFade;-1;;11715;cb957eb9b67f4f243aa8ba0547208263;0;5;21;FLOAT2;0,0;False;1;FLOAT;0;False;16;SAMPLER2D;0;False;18;FLOAT2;0,0;False;20;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;354;-1350.718,-125.6577;Inherit;False;Property;_Keyword0;Keyword 0;6;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;342;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;341;2716.61,1541.034;Inherit;False;ShaderTime;27;;11663;06a15e67904f217499045f361bad56e7;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;439;3389.449,1182.896;Inherit;False;ShaderSpace;14;;11664;be729ef05db9c224caec82a3516038dc;0;2;61;FLOAT2;0,0;False;3;SAMPLER2D;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;38;1602.103,-2721.81;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;52;1839.482,-2552.931;Inherit;False;_HologramUV;209;;11675;7c71b1b031ffcbe48805e17b94671163;0;7;77;FLOAT;0;False;55;FLOAT;0;False;76;SAMPLER2D;;False;37;FLOAT2;0,0;False;39;SAMPLER2D;;False;81;FLOAT;0;False;79;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;256;2394.016,-2741.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;155;2400.558,-2511.178;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;175;2375.652,-2434.015;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;153;2413.1,-2367.982;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;139;5964.391,1365.661;Inherit;False;Property;_ShaderFading;Shader Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;5;None;Full;Mask;Dissolve;Spread;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;179;-1036.103,27.02582;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;149;-977.8615,164.14;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;191;-1018.041,-121.917;Inherit;False;originalColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;237;2948.598,1594.428;Inherit;False;shaderTime;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;235;3662.626,1220.644;Inherit;False;shaderPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;59;2242.011,-2636.393;Inherit;False;Property;_EnableShine;Enable Shine;200;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;56;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;103;2715.721,-2556.586;Inherit;False;_GlitchUV;228;;11717;2addb21417fb5d745a5abfe02cbcd453;0;5;23;FLOAT;0;False;13;FLOAT2;0,0;False;22;SAMPLER2D;;False;3;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;123;6281.453,1414.289;Inherit;False;fullFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;180;-687.1025,-126.9742;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;343;-737.796,35.8288;Inherit;False;_UberCustomAlpha;583;;11753;d68af6e3188f53845b23cf6e39df15fe;0;3;1;COLOR;0,0,0,0;False;6;SAMPLER2D;0;False;7;FLOAT2;0,0;False;2;FLOAT;12;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;259;2999.016,-2403.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;176;2993.115,-2238.526;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;62;3040.934,-2600.272;Inherit;False;Property;_EnableShine;Enable Shine;215;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;57;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;258;2972.016,-2323.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;177;3015.115,-2149.526;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;131;3266.866,-2134.612;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;129;3305.944,-1988.403;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.SimpleRemainderNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;486;4222.693,-2046.305;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;381;5159.958,-1852.951;Inherit;False;377;spriteRectMax;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;380;5166.152,-1941.533;Inherit;False;376;spriteRectMin;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;240;-683.451,-246.0232;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;148;-614.0953,-401.0159;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;239;-404.7228,-125.1053;Inherit;False;_UberGenerated;557;;11758;52defa3f7cca25740a6a77f065edb382;0;4;10;FLOAT;0;False;8;SAMPLER2D;0;False;7;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;242;-432.6598,-617.0601;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;181;-423.344,-436.9742;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;178;-455.0759,-519.7366;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;183;-37.83691,-91.99512;Inherit;False;182;hologramFade;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;484;3382.41,-2373.518;Inherit;False;_UberTransformUV;473;;11719;894b1de51a5f4c74cbe7828262f1344b;0;5;25;FLOAT;0;False;26;FLOAT2;0,0;False;1;FLOAT2;0,0;False;18;SAMPLER2D;0;False;3;SAMPLER2D;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;130;3651.881,-2106.533;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;487;4449.801,-1972.639;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;378;5475.994,-2043.135;Inherit;False;Remap2D;-1;;11731;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;361;-136.8644,-329.1863;Inherit;False;_UberColor;66;;11762;db48f560e502b78409f7fbe481a93597;0;6;39;FLOAT;0;False;40;FLOAT2;0,0;False;1;FLOAT2;0,0;False;24;SAMPLER2D;0;False;3;COLOR;0,0,0,0;False;5;SAMPLER2D;0,0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;51;183.7499,-168.0946;Inherit;False;_Hologram;202;;11804;76082a965d84d0e4da33b2cff51b3691;0;5;42;FLOAT;0;False;40;FLOAT;0;False;1;COLOR;1,1,1,1;False;43;FLOAT;0;False;44;FLOAT;0;False;1;FLOAT4;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;162;704.0067,-153.0455;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;163;668.7452,-235.3598;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;161;687.0067,-317.0453;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;145;3940.446,-2146.193;Inherit;False;Property;_UberFading;Uber Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.SimpleRemainderNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;488;4664.06,-2056.074;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.SimpleMaxOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;382;5739.72,-1830.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;56;438.7324,-454.4984;Inherit;False;Property;_EnableHologram;Enable Hologram;200;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;104;973.7388,-316.5438;Inherit;False;_Glitch;222;;11807;97a01281f94bcc04fbb9a7c1cd328f08;0;5;34;FLOAT;0;False;31;FLOAT2;0,0;False;33;SAMPLER2D;;False;29;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;FLOAT4;0
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|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;164;250.219,-2894.672;Inherit;False;fullDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;485;4859.071,-2156.215;Inherit;False;Property;_TilingFix;Tiling Fix;11;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.SimpleMinOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;383;5870.72,-1934.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;463;6361.842,-2067.504;Inherit;False;460;originalUV;1;0;OBJECT;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;442;6299.205,-1884.911;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;452;6307.805,-1976.09;Inherit;False;450;uvAfterPixelArt;1;0;OBJECT;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;246;1400.383,-493.8317;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;57;1278.486,-397.6114;Inherit;False;Property;_EnableGlitch;Enable Glitch;215;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;247;1456.499,-578.4069;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;171;1364.183,-273.4383;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;166;1853.428,-195.4143;Inherit;False;164;fullDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;167;1037.158,-2834.03;Inherit;False;directionalDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;371;6107.095,-2156.984;Inherit;False;Property;_SpriteSheetFix1;Sprite Sheet Fix;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;366;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;470;6618.802,-2035.91;Inherit;False;_PixelArtUV_2;-1;;11732;4b65626ba2313ca40a96813b19044794;0;4;21;FLOAT2;0,0;False;17;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;473;1656.25,-345.9998;Inherit;False;_UberEffect;233;;11811;93c7a07f758a0814998210619e8ad1cb;0;4;40;FLOAT;0;False;41;FLOAT2;0,0;False;3;COLOR;0,0,0,0;False;37;SAMPLER2D;0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;78;2104.106,-267.8359;Inherit;False;AlphaMultiply;-1;;11867;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;168;2616.17,-223.2014;Inherit;False;167;directionalDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;427;7006.263,-2158.381;Inherit;False;Property;_PixelPerfectUV;Pixel Perfect UV;8;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;77;2492.977,-348.4961;Inherit;False;Property;_EnableFullDistortion;Enable Full Distortion;467;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;76;3014.405,-219.2272;Inherit;False;AlphaMultiply;-1;;11868;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
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|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;146;7280.32,-2157.36;Inherit;False;finalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;249;3627.646,-39.2937;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;75;3434.708,-336.5002;Inherit;False;Property;_EnableDirectionalDistortion;Enable Directional Distortion;455;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;169;3611.012,-138.045;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;480;3955.587,-349.0083;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;479;3931.587,-267.0083;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;248;3912.165,-179.9706;Inherit;False;_UberFading;396;;11869;f8f5d1f402d6b694f9c47ef65b4ae91d;0;3;18;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;17;SAMPLER2D;0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;193;-400.3044,37.52343;Inherit;False;customVertexAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;196;4178.044,-19.14569;Inherit;False;193;customVertexAlpha;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;478;4200.417,-206.2577;Inherit;False;_UberColorFinal;39;;11884;6ac57aba23ea6404ba71b6806ea93971;0;3;14;FLOAT2;0,0;False;15;SAMPLER2D;;False;3;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;476;3958.333,566.3407;Inherit;False;475;fixedUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.VertexColorNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;348;4610.214,-299.2399;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;344;4548.086,-90.46628;Inherit;False;AlphaMultiply;-1;;11895;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;194;4622.439,201.8054;Inherit;False;191;originalColor;1;0;OBJECT;;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;200;3977.696,393.365;Inherit;False;Constant;_ZeroVector;Zero Vector;67;0;Create;True;0;0;0;False;0;False;0,0;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;199;4171.966,521.7499;Inherit;False;_Squish;552;;11897;6d6a73cc3433bad4186f7028cad3d98c;0;2;82;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;353;4889.3,-222.093;Inherit;False;ColorMultiply;-1;;11898;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;195;4877.096,136.7432;Inherit;False;TintVertex;-1;;11899;b0b94dd27c0f3da49a89feecae766dcc;0;1;1;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;124;4962.062,258.7927;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;251;4509.569,562.3449;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;198;4453.426,400.9801;Inherit;False;Property;_EnableSquish;Enable Squish;551;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;342;5134.784,-128.8904;Inherit;False;Property;_VertexTintFirst;Vertex Tint First;6;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT4;0,0,0,0;False;0;FLOAT4;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;3;FLOAT4;0,0,0,0;False;4;FLOAT4;0,0,0,0;False;5;FLOAT4;0,0,0,0;False;6;FLOAT4;0,0,0,0;False;7;FLOAT4;0,0,0,0;False;8;FLOAT4;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;141;4826.724,532.0556;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;125;5403.405,74.92608;Inherit;False;3;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;424;4759.72,401.6135;Inherit;False;_UberTransformOffset;518;;11900;ee5e9e731457b2342bdb306bdb8d2401;0;2;8;FLOAT;0;False;2;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;121;5091.355,506.223;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;143;5663.995,-69.69315;Inherit;False;Property;_UberFading;Uber Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT4;0,0,0,0;False;0;FLOAT4;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;3;FLOAT4;0,0,0,0;False;4;FLOAT4;0,0,0,0;False;5;FLOAT4;0,0,0,0;False;6;FLOAT4;0,0,0,0;False;7;FLOAT4;0,0,0,0;False;8;FLOAT4;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;494;6161.298,123.2754;Inherit;False;_2DLitStuff;1;;11904;851662d67a92ce04d84817ff63c501f2;0;1;8;FLOAT2;0,0;False;2;COLOR;0;FLOAT3;5
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;187;489.4036,-2756.916;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;495;5957.067,137.7232;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;142;6116.678,268.3106;Inherit;False;Property;_UberFading;Uber Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;340;6010.595,-19.64009;Inherit;False;BakingHandler;12;;11905;f63dfe0dc7c747c43b593d357b168fa0;0;1;7;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;503;6391.947,101.1744;Float;False;True;-1;2;SpriteShadersUltimate.SSUShaderGUI;0;16;Sprite Shaders Ultimate/2D Lit URP SSU;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Lit;0;0;Sprite Lit;6;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=Universal2D;False;False;0;Hidden/InternalErrorShader;0;0;Standard;3;Vertex Position;1;0;Debug Display;0;0;External Alpha;0;0;0;5;True;True;True;True;True;False;;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;504;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Normal;0;1;Sprite Normal;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=NormalsRendering;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;505;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Forward;0;2;Sprite Forward;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForward;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;506;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;SceneSelectionPass;0;3;SceneSelectionPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=SceneSelectionPass;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;507;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;ScenePickingPass;0;4;ScenePickingPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Picking;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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ASEEND*/
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//CHKSM=1872374374FD2AF0479C822DCB778F8278F5E080
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