129 lines
4.0 KiB
C#
129 lines
4.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace SpriteShadersUltimate.Demo
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{
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public class Demo_FloatPicker : MonoBehaviour
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{
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public Material targetMaterial;
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public string propertyName;
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Slider slider;
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void Start()
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{
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if(slider == null)
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{
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//References:
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slider = transform.Find("Slider").GetComponent<Slider>();
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}
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}
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public void SetTarget(Material newMaterial, string newProperty, string shaderName)
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{
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Start();
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targetMaterial = newMaterial;
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propertyName = newProperty;
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//Limits:
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float floatValue = targetMaterial.GetFloat(propertyName);
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int propIndex = targetMaterial.shader.FindPropertyIndex(propertyName);
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if (targetMaterial.shader.GetPropertyType(propIndex) == UnityEngine.Rendering.ShaderPropertyType.Range)
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{
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Vector2 limits = targetMaterial.shader.GetPropertyRangeLimits(propIndex);
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slider.minValue = limits.x;
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slider.maxValue = limits.y;
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}
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else
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{
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if (newProperty.EndsWith("Contrast"))
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{
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slider.minValue = 0f;
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slider.maxValue = 3f;
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}
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else if (newProperty.EndsWith("Saturation"))
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{
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slider.minValue = 0f;
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slider.maxValue = 2f;
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}
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else if (newProperty.EndsWith("Brightness"))
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{
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slider.minValue = 0f;
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slider.maxValue = 5f;
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}
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else if (newProperty.EndsWith("PixelDensity"))
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{
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slider.minValue = 1f;
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slider.maxValue = 32f;
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}
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else
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{
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float limit = 1f;
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while (Mathf.Abs(floatValue) > limit)
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{
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limit *= 10f;
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}
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slider.minValue = -limit;
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slider.maxValue = limit;
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}
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}
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if (newProperty.EndsWith("Width"))
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{
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slider.minValue = 0f;
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}
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//Load:
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LoadFloat(floatValue);
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//Title:
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string displayString = newProperty.Replace("_" + shaderName.Replace(" ", ""), "");
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char[] displayChars = displayString.ToCharArray();
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displayString = "";
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for(int c = 0; c < displayChars.Length; c++)
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{
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if(c > 0 && displayChars[c].ToString().ToUpper() == displayChars[c].ToString())
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{
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displayString += " ";
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}
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displayString += displayChars[c];
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}
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if (displayString == "") displayString = "Value";
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transform.Find("Title").GetComponent<Text>().text = displayString;
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}
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public void LoadFloat(float floatValue)
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{
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slider.SetValueWithoutNotify(floatValue);
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UpdateFloat(floatValue);
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}
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public void UpdateFloat(float floatValue)
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{
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//String:
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string floatString = floatValue.ToString().Replace(",", ".");
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string[] splitValues = floatString.Split('.');
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if (splitValues.Length > 1)
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{
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floatString = splitValues[0] + "." + splitValues[1].Substring(0, Mathf.Min(splitValues[1].Length, 2));
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}
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transform.Find("Value").GetComponent<Text>().text = floatString;
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if(targetMaterial != null)
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{
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targetMaterial.SetFloat(propertyName, floatValue);
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}
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}
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public void SliderChanged()
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{
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UpdateFloat(slider.value);
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}
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}
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} |