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Continentis/Assets/UMod/Resources/Editor/Data/Readme.txt
SoulliesOfficial 9b1b5ca93f initial
2025-10-03 00:02:43 -04:00

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// This file was auto-generated by uMod Build Engine 2.0 for '$(ModName)'
#Requirements
The requirements for '$(ModName)' are as follows:
uMod version: $(UModVersion) or newer
Unity version: $(UnityVersion)
#Content
The content types fhat can be included for '%$(ModName)' are as follows:
Scene mods: $(AllowScenes)
Prefab mods: $(AllowAssets)
Script mods: $(AllowScripts)
The parent folder of this file called '$(ModName)' is known as the 'Mod Folder' and this is where all mod content should be placed in order for it to be exported.
Any content that is not inside this folder will not be exported unless they are a dependancy for another asset, For example, a material.
You can organize your assets into sub folders but bear in mind that the asset will retain its local path when built so when loading assets dynamically you may need to specify the local path instead of the asset name in order to avoid conflicts.