85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UniRx;
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using UnityEngine;
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namespace SLSFramework.General
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{
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public enum ExecutionMode { Sequential, Parallel }
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public class CommandGroup : CommandBase
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{
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public readonly List<CommandBase> commands = new List<CommandBase>();
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public readonly ExecutionMode mode;
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/// <summary>
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/// 包含了指令组执行过程中产生的所有上下文信息。不论是内部还是外部的上下文皆可获取。
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/// </summary>
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public readonly CommandContext groupContext;
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public CommandGroup(ExecutionMode mode, params CommandBase[] commands)
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{
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this.mode = mode;
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this.groupContext = new CommandContext();
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this.commands.AddRange(commands);
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}
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public CommandGroup(ExecutionMode mode, CommandContext groupContext, params CommandBase[] commands)
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{
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this.mode = mode;
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this.groupContext = groupContext;
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this.commands.AddRange(commands);
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}
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public override CommandBase Clone()
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{
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CommandGroup newGroup = new CommandGroup(mode);
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foreach (var cmd in commands)
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{
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newGroup.AddCommand(cmd.Clone());
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}
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return newGroup;
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}
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public CommandGroup AddCommand(CommandBase command)
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{
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commands.Add(command);
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return this;
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}
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protected override IObservable<Unit> OnExecute(CommandContext outerContext)
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{
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// --- 核心修正 ---
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// 我们不再直接调用 cmd.Execute(context)。
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// 而是创建一个“延迟执行”的 Observable 序列。
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// Defer 会将对 Execute 的调用推迟到 Concat/WhenAll 真正订阅它的时候。
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var lazyCommandObservables = commands.Select(cmd =>
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Observable.Defer(() =>
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{
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IObservable<Unit> result = cmd.Execute(outerContext);
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groupContext.Merge(outerContext);
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groupContext.Merge(cmd.selfContext);
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return result;
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})
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);
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IObservable<Unit> executionFlow;
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if (mode == ExecutionMode.Sequential)
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{
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// Concat 现在会按顺序地、一个一个地订阅 lazyCommandObservables 中的 Defer 对象。
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// 每订阅一个,对应的 cmd.Execute() 才会被真正调用。
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executionFlow = lazyCommandObservables.Concat();
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}
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else
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{
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// WhenAll 同样能很好地处理延迟的 Observable 序列。
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executionFlow = Observable.WhenAll(lazyCommandObservables).AsUnitObservable();
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}
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return executionFlow;
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// 注意:基类中的 TakeUntil(forceCompleteSubject) 会自动应用到这里返回的流上,所以无需重复添加。
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}
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}
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} |