Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Vulnerable.cs
SoulliesOfficial 76157e3cb1 继续
2025-10-24 09:11:22 -04:00

38 lines
1.3 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using DamageNumbersPro;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Vulnerable : CharacterCombatBuffBase
{
public Vulnerable(int duration)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => actionCountSubmodule.remainingCount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.actionCountSubmodule = new CountSubmodule(this, duration);
this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
generalAttributeSubmodule.numericChange.Add("PhysicsDamageGainMultiplier", 0.5f);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Vulnerable", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.actionCountSubmodule.AddMaxCount(this.combatRoundTimeSubmodule.maximumCount);
return false;
}
return true;
}
}
}