49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Protected : CharacterCombatBuffBase
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{
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public CharacterBase protector;
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public Protecting protectingBuff;
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public Protected(CharacterBase protector)
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{
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Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
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SetIdentification(protector.elementID.ToString());
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this.protector = protector;
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Protector", () => protector.data.displayName);//TODO: 以后增加角色的ContentSubmodule
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onOpponentDecideAction.Add("Protected",
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new EventUnit<CharacterBase, IntendedCard, CharacterBase>((opponent, intendedCard, originalTarget) =>
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{
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if (opponent is CombatNPC npc)
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{
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intendedCard.targets.Remove(originalTarget);
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intendedCard.targets.Add(protector); //TODO: 后续用设计专门的函数决定目标改变
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}
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}));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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return true; //独立处理,直接返回true
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}
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return true;
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}
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}
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} |