106 lines
3.6 KiB
C#
106 lines
3.6 KiB
C#
namespace Continentis.MainGame.Card
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{
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/// <summary>
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/// 基于 EditorBaseCollection 自动生成的卡牌关键词常量字典。
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/// 包含所有配置的 Key,以防止手写出现 Typo。
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/// </summary>
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public static class CardKeywords
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{
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/// <summary> 可选目标仅自身 </summary>
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public const string TargetSelf = "TargetSelf";
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/// <summary> 可选目标为敌人 </summary>
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public const string TargetEnemies = "TargetEnemies";
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/// <summary> 可选目标为友方(不包括自己) </summary>
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public const string TargetAllies = "TargetAllies";
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/// <summary> 可选目标为全体角色 </summary>
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public const string TargetAll = "TargetAll";
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/// <summary> 多目标选择时允许复选 </summary>
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public const string AllowDuplicateTargets = "AllowDuplicateTargets";
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/// <summary> 物理 </summary>
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public const string Physics = "Physics";
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/// <summary> 魔法 </summary>
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public const string Magic = "Magic";
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/// <summary> 风 </summary>
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public const string Wind = "Wind";
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/// <summary> 火 </summary>
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public const string Fire = "Fire";
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/// <summary> 冰 </summary>
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public const string Ice = "Ice";
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/// <summary> 土 </summary>
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public const string Earth = "Earth";
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/// <summary> 雷 </summary>
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public const string Storm = "Storm";
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/// <summary> 光 </summary>
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public const string Light = "Light";
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/// <summary> 暗 </summary>
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public const string Darkness = "Darkness";
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/// <summary> 打击(力量) </summary>
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public const string Strike = "Strike";
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/// <summary> 突刺(敏捷) </summary>
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public const string Prick = "Prick";
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/// <summary> 斩击(力量&敏捷) </summary>
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public const string Slash = "Slash";
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/// <summary> 奥术(智力) </summary>
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public const string Arcane = "Arcane";
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/// <summary> 邪术(魅力) </summary>
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public const string Sorcery = "Sorcery";
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/// <summary> 迅捷(敏捷) </summary>
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public const string Swiftness = "Swiftness";
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/// <summary> 坚韧(体质) </summary>
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public const string Fortitude = "Fortitude";
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/// <summary> 预判(感知) </summary>
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public const string Prediction = "Prediction";
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/// <summary> 消耗(打出后移至消耗堆) </summary>
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public const string Exhaust = "Exhaust";
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/// <summary> 消耗性(使用若干次后消耗) </summary>
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public const string Exhaustible = "Exhaustible";
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/// <summary> 瞬发(抽到后立刻打出) </summary>
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public const string Instant = "Instant";
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/// <summary> 不能主动从手牌中打出 </summary>
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public const string Unplayable = "Unplayable";
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/// <summary> 固有(战斗开始时必定抽到) </summary>
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public const string Innate = "Innate";
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/// <summary> 迟缓(战斗开始时放入弃牌堆) </summary>
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public const string Tardy = "Tardy";
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/// <summary> 保留(行动结束时不丢弃) </summary>
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public const string Retain = "Retain";
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/// <summary> 虚无(行动结束时如在手牌中则消耗) </summary>
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public const string Ethereal = "Ethereal";
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/// <summary> 复用(打出后回到手牌) </summary>
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public const string Reuse = "Reuse";
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/// <summary> 先决(在手牌中时,必须先打出此牌) </summary>
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public const string Prerequisite = "Prerequisite";
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}
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}
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