37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections.Generic;
|
|
using Continentis.MainGame.Card;
|
|
using Continentis.MainGame.Character;
|
|
using Continentis.MainGame.Commands;
|
|
using SLSFramework.General;
|
|
|
|
namespace Continentis.Mods.Basic.Cards
|
|
{
|
|
public class FirmBelief : CardLogicBase
|
|
{
|
|
public override void Initialize(CardInstance card)
|
|
{
|
|
base.Initialize(card);
|
|
this.card.eventSubmodule.onInitiativeDiscard.Add("FirmBelief_PlayWhenDiscard",
|
|
new PrioritizedCheckAndEffect(() => true, () => card.Play(new List<CharacterBase>(), user, false, true)));
|
|
}
|
|
|
|
public override void SetUpLogicComponents()
|
|
{
|
|
AddLogicComponent<CardLogicComponent_Defense>();
|
|
}
|
|
|
|
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
|
{
|
|
return Cmd.Parallel(
|
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
|
Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
|
|
user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))
|
|
);
|
|
}
|
|
|
|
public override void ApplyAttributeChangesByCard()
|
|
{
|
|
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
|
}
|
|
}
|
|
} |