31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Cover : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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AddLogicComponent<CardLogicComponent_Protect>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
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Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting")))
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));
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
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}
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}
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} |