Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Cleric/DivineProtection.cs
SoulliesOfficial d09b58fd80 架构大更
2026-03-20 11:56:50 -04:00

64 lines
2.1 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic
{
namespace Cards.Cleric
{
public class DivineProtection : CardLogicBase
{
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.After(0.2f, () => user.AddBlock(GetAttribute("Block")))
));
mainGroup.AddCommand(Cmd.Do(() =>
{
CreateCardBuff<Buffs.DivineProtection>(GetAttribute("BlockStack")).Apply(card, user, this);
card.contentSubmodule.dirtyMark = true;
}));
return mainGroup;
}
}
}
namespace Buffs
{
public class DivineProtection : CardCombatBuffBase
{
public DivineProtection(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack);
this.attributeSubmodule = new AttributeSubmodule(this);
this.attributeSubmodule.numericChange.Add("Block", stack);
}
public override bool OnBuffApply(out CardCombatBuffBase existingBuff)
{
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.attributeSubmodule.numericChange["Block"] = newStack;
return false;
}
return true;
}
}
}
}