Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
SoulliesOfficial c3b1561375 更新
2026-04-01 12:23:27 -04:00

44 lines
1.5 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class ExtremePain : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
));
}
public override int GetTargetedFinalDamage(CharacterBase target, AttackContext ctx = null)
{
var baseDamage = base.GetTargetedFinalDamage(target, ctx);
var extraDamage = 0;
if (target.combatBuffSubmodule.HasBuff<Buffs.Corrosion>())
{
extraDamage = target.combatBuffSubmodule.GetBuff<Buffs.Corrosion>().unitedStackSubmodule.stackAmount;
}
return baseDamage + extraDamage;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Default();
}
}
}