Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/HeavySlash.cs
SoulliesOfficial 76157e3cb1 继续
2025-10-24 09:11:22 -04:00

42 lines
1.4 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class HeavySlash : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetFinalDamage(target));
})); //对目标造成伤害
mainGroup.AddCommand(new Cmd_Function(() =>
{
CreateCharacterBuff<Heavy>(false, 1).Apply(user, user, this);
})); //对使用者施加沉重状态
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
}
}
}