Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
2025-10-31 10:02:30 -04:00

39 lines
1.3 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class EstablishFormation : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Defense>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
target.AddBlock(GetAttribute("Block"));
int stack = GetAttribute("BuffStack_EstablishFormation");
int count = GetAttribute("BuffCount_EstablishFormation");
CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
}));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
}
}
}