19134 lines
1.1 MiB
19134 lines
1.1 MiB
// Made with Amplify Shader Editor v1.9.8.1
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Sprite Shaders Ultimate/3D Lit Cutout BuiltIn SSU"
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{
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Properties
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{
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_MainTex("MainTex", 2D) = "white" {}
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_AlphaClip("Alpha Clip", Range( 0 , 1)) = 0.5
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_NormalMap("Normal Map", 2D) = "bump" {}
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_NormalIntensity("Normal Intensity", Float) = 1
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_Smoothness("Smoothness", Range( 0 , 1)) = 0.5
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_Metallic("Metallic", Range( 0 , 1)) = 0
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[Toggle(_METALLICMAPTOGGLE_ON)] _MetallicMapToggle("Metallic Map Toggle", Float) = 0
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_MetallicMap("Metallic Map", 2D) = "white" {}
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[Toggle(_EMISSIONTOGGLE_ON)] _EmissionToggle("Emission Toggle", Float) = 0
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[HDR]_EmissionTint("Emission Tint", Color) = (2.996078,0.1568628,0.1568628,0)
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_EmissionMap("Emission Map", 2D) = "white" {}
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[Toggle(_VERTEXTINTFIRST_ON)] _VertexTintFirst("Vertex Tint First", Float) = 0
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[Toggle(_PIXELPERFECTSPACE_ON)] _PixelPerfectSpace("Pixel Perfect Space", Float) = 0
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[Toggle(_PIXELPERFECTUV_ON)] _PixelPerfectUV("Pixel Perfect UV", Float) = 0
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[Toggle(_SPRITESHEETFIX_ON)] _SpriteSheetFix("Sprite Sheet Fix", Float) = 0
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_SpriteSheetRect("Sprite Sheet Rect", Vector) = (0,0,1,1)
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[Toggle(_TILINGFIX_ON)] _TilingFix("Tiling Fix", Float) = 0
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[Toggle(_BAKEDMATERIAL_ON)] _BakedMaterial("Baked Material", Float) = 0
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[KeywordEnum(UV,UV_Raw,Object,Object_Scaled,World,UI_Graphic,Screen)] _ShaderSpace("Shader Space", Float) = 0
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_PixelsPerUnit("Pixels Per Unit", Float) = 100
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_ScreenWidthUnits("Screen Width Units", Float) = 10
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_RectWidth("Rect Width", Float) = 100
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_RectHeight("Rect Height", Float) = 100
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[KeywordEnum(None,Full,Mask,Dissolve,Spread)] _ShaderFading("Shader Fading", Float) = 0
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_FadingFade("Fading: Fade", Range( 0 , 1)) = 1
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_FadingPosition("Fading: Position", Vector) = (0,0,0,0)
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_FadingWidth("Fading: Width", Float) = 0.3
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_FadingNoiseFactor("Fading: Noise Factor", Float) = 0.2
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_FadingNoiseScale("Fading: Noise Scale", Vector) = (0.2,0.2,0,0)
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_FadingMask("Fading: Mask", 2D) = "white" {}
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[Toggle(_TOGGLEUNSCALEDTIME_ON)] _ToggleUnscaledTime("Toggle: Unscaled Time", Float) = 0
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[Toggle(_TOGGLECUSTOMTIME_ON)] _ToggleCustomTime("Toggle: Custom Time", Float) = 0
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_TimeValue("Time: Value", Float) = 0
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[Toggle(_TOGGLETIMESPEED_ON)] _ToggleTimeSpeed("Toggle: Time Speed", Float) = 0
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_TimeSpeed("Time: Speed", Float) = 1
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[Toggle(_TOGGLETIMEFPS_ON)] _ToggleTimeFPS("Toggle: Time FPS", Float) = 0
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_TimeFPS("Time: FPS", Float) = 5
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[Toggle(_TOGGLETIMEFREQUENCY_ON)] _ToggleTimeFrequency("Toggle: Time Frequency", Float) = 0
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_TimeFrequency("Time: Frequency", Float) = 2
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_TimeRange("Time: Range", Float) = 0.5
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_UberNoiseTexture("Uber Noise Texture", 2D) = "white" {}
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[Toggle(_ENABLESTRONGTINT_ON)] _EnableStrongTint("Enable Strong Tint", Float) = 0
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_StrongTintFade("Strong Tint: Fade", Range( 0 , 1)) = 1
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[HDR][NoAlpha]_StrongTintTint("Strong Tint: Tint", Color) = (1,1,1,1)
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[Toggle(_STRONGTINTCONTRASTTOGGLE_ON)] _StrongTintContrastToggle("Strong Tint: Contrast Toggle", Float) = 0
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_StrongTintContrast("Strong Tint: Contrast", Float) = 0
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[Toggle(_STRONGTINTMASKTOGGLE_ON)] _StrongTintMaskToggle("Strong Tint: Mask Toggle", Float) = 0
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_StrongTintMask("Strong Tint: Mask", 2D) = "white" {}
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[Toggle(_ENABLEADDCOLOR_ON)] _EnableAddColor("Enable Add Color", Float) = 0
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_AddColorFade("Add Color: Fade", Range( 0 , 1)) = 1
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[HDR]_AddColorColor("Add Color: Color", Color) = (2.996078,0,0,0)
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[Toggle(_ADDCOLORCONTRASTTOGGLE_ON)] _AddColorContrastToggle("Add Color: Contrast Toggle", Float) = 0
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_AddColorContrast("Add Color: Contrast", Float) = 0.5
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[Toggle(_ADDCOLORMASKTOGGLE_ON)] _AddColorMaskToggle("Add Color: Mask Toggle", Float) = 0
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_AddColorMask("Add Color: Mask", 2D) = "white" {}
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[Toggle(_ENABLEALPHATINT_ON)] _EnableAlphaTint("Enable Alpha Tint", Float) = 0
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_AlphaTintFade("Alpha Tint: Fade", Range( 0 , 1)) = 1
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[HDR]_AlphaTintColor("Alpha Tint: Color", Color) = (95.87451,5.019608,95.87451,0)
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_AlphaTintMinAlpha("Alpha Tint: Min Alpha", Range( 0 , 1)) = 0.02
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[Toggle(_ENABLESHADOW_ON)] _EnableShadow("Enable Shadow", Float) = 0
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_ShadowFade("Shadow: Fade", Range( 0 , 1)) = 1
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_ShadowOffset("Shadow: Offset", Vector) = (0.05,-0.05,0,0)
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_ShadowColor("Shadow: Color", Color) = (0,0,0,0)
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[Toggle(_ENABLEBRIGHTNESS_ON)] _EnableBrightness("Enable Brightness", Float) = 0
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_Brightness("Brightness", Float) = 1
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[Toggle(_ENABLECONTRAST_ON)] _EnableContrast("Enable Contrast", Float) = 0
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_Contrast("Contrast", Float) = 1
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[Toggle(_ENABLESATURATION_ON)] _EnableSaturation("Enable Saturation", Float) = 0
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_Saturation("Saturation", Float) = 1
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[Toggle(_ENABLEHUE_ON)] _EnableHue("Enable Hue", Float) = 0
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_Hue("Hue", Range( -1 , 1)) = 0
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[Toggle(_ENABLERECOLORRGB_ON)] _EnableRecolorRGB("Enable Recolor RGB", Float) = 0
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_RecolorRGBFade("Recolor RGB: Fade", Range( 0 , 1)) = 1
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[HDR]_RecolorRGBRedTint("Recolor RGB: Red Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBGreenTint("Recolor RGB: Green Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBBlueTint("Recolor RGB: Blue Tint", Color) = (1,1,1,0.5019608)
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[Toggle(_RECOLORRGBTEXTURETOGGLE_ON)] _RecolorRGBTextureToggle("Recolor RGB: Texture Toggle", Float) = 0
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_RecolorRGBTexture("Recolor RGB: Texture", 2D) = "white" {}
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[Toggle(_ENABLERECOLORRGBYCP_ON)] _EnableRecolorRGBYCP("Enable Recolor RGBYCP", Float) = 0
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_RecolorRGBYCPFade("Recolor RGBYCP: Fade", Range( 0 , 1)) = 1
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[HDR]_RecolorRGBYCPRedTint("Recolor RGBYCP: Red Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPYellowTint("Recolor RGBYCP: Yellow Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPGreenTint("Recolor RGBYCP: Green Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPCyanTint("Recolor RGBYCP: Cyan Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPBlueTint("Recolor RGBYCP: Blue Tint", Color) = (1,1,1,0.5019608)
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[HDR]_RecolorRGBYCPPurpleTint("Recolor RGBYCP: Purple Tint", Color) = (1,1,1,0.5019608)
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[Toggle(_RECOLORRGBYCPTEXTURETOGGLE_ON)] _RecolorRGBYCPTextureToggle("Recolor RGBYCP: Texture Toggle", Float) = 0
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_RecolorRGBYCPTexture("Recolor RGBYCP: Texture", 2D) = "white" {}
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[Toggle(_ENABLEINNEROUTLINE_ON)] _EnableInnerOutline("Enable Inner Outline", Float) = 0
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_InnerOutlineFade("Inner Outline: Fade", Range( 0 , 1)) = 1
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[HDR]_InnerOutlineColor("Inner Outline: Color", Color) = (11.98431,1.254902,1.254902,1)
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_InnerOutlineWidth("Inner Outline: Width", Float) = 0.02
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[Toggle(_INNEROUTLINEDISTORTIONTOGGLE_ON)] _InnerOutlineDistortionToggle("Inner Outline: Distortion Toggle", Float) = 0
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_InnerOutlineDistortionIntensity("Inner Outline: Distortion Intensity", Vector) = (0.01,0.01,0,0)
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_InnerOutlineNoiseScale("Inner Outline: Noise Scale", Vector) = (4,4,0,0)
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_InnerOutlineNoiseSpeed("Inner Outline: Noise Speed", Vector) = (0,0.1,0,0)
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[Toggle(_INNEROUTLINETEXTURETOGGLE_ON)] _InnerOutlineTextureToggle("Inner Outline: Texture Toggle", Float) = 0
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_InnerOutlineTintTexture("Inner Outline: Tint Texture", 2D) = "white" {}
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_InnerOutlineTextureSpeed("Inner Outline: Texture Speed", Vector) = (0.5,0,0,0)
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[Toggle(_INNEROUTLINEOUTLINEONLYTOGGLE_ON)] _InnerOutlineOutlineOnlyToggle("Inner Outline: Outline Only Toggle", Float) = 0
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[Toggle(_ENABLEOUTEROUTLINE_ON)] _EnableOuterOutline("Enable Outer Outline", Float) = 0
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_OuterOutlineFade("Outer Outline: Fade", Range( 0 , 1)) = 1
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[HDR]_OuterOutlineColor("Outer Outline: Color", Color) = (0,0,0,1)
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_OuterOutlineWidth("Outer Outline: Width", Float) = 0.04
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[Toggle(_OUTEROUTLINEDISTORTIONTOGGLE_ON)] _OuterOutlineDistortionToggle("Outer Outline: Distortion Toggle", Float) = 0
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_OuterOutlineDistortionIntensity("Outer Outline: Distortion Intensity", Vector) = (0.01,0.01,0,0)
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_OuterOutlineNoiseScale("Outer Outline: Noise Scale", Vector) = (4,4,0,0)
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_OuterOutlineNoiseSpeed("Outer Outline: Noise Speed", Vector) = (0,0.1,0,0)
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[Toggle(_OUTEROUTLINETEXTURETOGGLE_ON)] _OuterOutlineTextureToggle("Outer Outline: Texture Toggle", Float) = 0
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_OuterOutlineTintTexture("Outer Outline: Tint Texture", 2D) = "white" {}
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_OuterOutlineTextureSpeed("Outer Outline: Texture Speed", Vector) = (0.5,0,0,0)
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[Toggle(_OUTEROUTLINEOUTLINEONLYTOGGLE_ON)] _OuterOutlineOutlineOnlyToggle("Outer Outline: Outline Only Toggle", Float) = 0
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[Toggle(_ENABLEPIXELOUTLINE_ON)] _EnablePixelOutline("Enable Pixel Outline", Float) = 0
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_PixelOutlineFade("Pixel Outline: Fade", Range( 0 , 1)) = 1
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[HDR]_PixelOutlineColor("Pixel Outline: Color", Color) = (0,0,0,1)
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_PixelOutlineWidth("Pixel Outline: Width", Float) = 1
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_PixelOutlineAlphaLimit("Pixel Outline: Alpha Limit", Range( 0 , 1)) = 0.5
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[Toggle(_PIXELOUTLINETEXTURETOGGLE_ON)] _PixelOutlineTextureToggle("Pixel Outline: Texture Toggle", Float) = 0
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_PixelOutlineTintTexture("Pixel Outline: Tint Texture", 2D) = "white" {}
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_PixelOutlineTextureSpeed("Pixel Outline: Texture Speed", Vector) = (0.5,0,0,0)
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[Toggle(_PIXELOUTLINEOUTLINEONLYTOGGLE_ON)] _PixelOutlineOutlineOnlyToggle("Pixel Outline: Outline Only Toggle", Float) = 0
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[Toggle(_ENABLEADDHUE_ON)] _EnableAddHue("Enable Add Hue", Float) = 0
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_AddHueFade("Add Hue: Fade", Range( 0 , 1)) = 1
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_AddHueSpeed("Add Hue: Speed", Float) = 1
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_AddHueBrightness("Add Hue: Brightness", Float) = 2
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_AddHueSaturation("Add Hue: Saturation", Range( 0 , 1)) = 1
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_AddHueContrast("Add Hue: Contrast", Float) = 0.5
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[Toggle(_ADDHUEMASKTOGGLE_ON)] _AddHueMaskToggle("Add Hue: Mask Toggle", Float) = 0
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_AddHueMask("Add Hue: Mask", 2D) = "white" {}
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[Toggle(_ENABLEPINGPONGGLOW_ON)] _EnablePingPongGlow("Enable Ping-Pong Glow", Float) = 0
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_PingPongGlowFade("Ping-Pong Glow: Fade", Range( 0 , 1)) = 1
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[HDR]_PingPongGlowFrom("Ping-Pong Glow: From", Color) = (5.992157,0.1882353,0.1882353,0)
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[HDR]_PingPongGlowTo("Ping-Pong Glow: To", Color) = (0.1882353,0.1882353,5.992157,0)
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_PingPongGlowFrequency("Ping-Pong Glow: Frequency", Float) = 3
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_PingPongGlowContrast("Ping-Pong Glow: Contrast", Float) = 1
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[Toggle(_ENABLESHIFTHUE_ON)] _EnableShiftHue("Enable Shift Hue", Float) = 0
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_ShiftHueSpeed("Shift Hue: Speed", Float) = 0.5
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[Toggle(_ENABLEINKSPREAD_ON)] _EnableInkSpread("Enable Ink Spread", Float) = 0
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_InkSpreadFade("Ink Spread: Fade", Range( 0 , 1)) = 1
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[HDR]_InkSpreadColor("Ink Spread: Color", Color) = (8.47419,5.013525,0.08873497,0)
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_InkSpreadContrast("Ink Spread: Contrast", Float) = 2
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_InkSpreadDistance("Ink Spread: Distance", Float) = 3
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_InkSpreadPosition("Ink Spread: Position", Vector) = (0.5,-1,0,0)
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_InkSpreadWidth("Ink Spread: Width", Float) = 0.2
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_InkSpreadNoiseScale("Ink Spread: Noise Scale", Vector) = (0.4,0.4,0,0)
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_InkSpreadNoiseFactor("Ink Spread: Noise Factor", Float) = 0.5
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[Toggle(_ENABLEBLACKTINT_ON)] _EnableBlackTint("Enable Black Tint", Float) = 0
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_BlackTintFade("Black Tint: Fade", Range( 0 , 1)) = 1
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[HDR]_BlackTintColor("Black Tint: Color", Color) = (0,0,1,0)
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_BlackTintPower("Black Tint: Power", Float) = 4
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[Toggle(_ENABLESINEGLOW_ON)] _EnableSineGlow("Enable Sine Glow", Float) = 0
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_SineGlowFade("Sine Glow: Fade", Range( 0 , 1)) = 1
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[HDR]_SineGlowColor("Sine Glow: Color", Color) = (0,2.007843,2.996078,0)
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_SineGlowContrast("Sine Glow: Contrast", Float) = 1
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_SineGlowFrequency("Sine Glow: Frequency", Float) = 4
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_SineGlowMin("Sine Glow: Min", Float) = 0
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_SineGlowMax("Sine Glow: Max", Float) = 1
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[Toggle(_SINEGLOWMASKTOGGLE_ON)] _SineGlowMaskToggle("Sine Glow: Mask Toggle", Float) = 0
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_SineGlowMask("Sine Glow: Mask", 2D) = "white" {}
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[Toggle(_ENABLESPLITTONING_ON)] _EnableSplitToning("Enable Split Toning", Float) = 0
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_SplitToningFade("Split Toning: Fade", Range( 0 , 1)) = 1
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[HDR]_SplitToningHighlightsColor("Split Toning: Highlights Color", Color) = (1,0.1,0.1,0)
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[HDR]_SplitToningShadowsColor("Split Toning: Shadows Color", Color) = (0.1,0.4000002,1,0)
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_SplitToningContrast("Split Toning: Contrast", Float) = 1
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_SplitToningBalance("Split Toning: Balance", Float) = 1
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_SplitToningShift("Split Toning: Shift", Range( -1 , 1)) = 0
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[Toggle(_ENABLECOLORREPLACE_ON)] _EnableColorReplace("Enable Color Replace", Float) = 0
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_ColorReplaceFade("Color Replace: Fade", Range( 0 , 1)) = 1
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_ColorReplaceFromColor("Color Replace: From Color", Color) = (0,0,0,0)
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[HDR]_ColorReplaceToColor("Color Replace: To Color", Color) = (0,0,0.2,0)
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_ColorReplaceRange("Color Replace: Range", Float) = 0.05
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_ColorReplaceSmoothness("Color Replace: Smoothness", Float) = 0.1
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_ColorReplaceContrast("Color Replace: Contrast", Float) = 1
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[Toggle(_ENABLENEGATIVE_ON)] _EnableNegative("Enable Negative", Float) = 0
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_NegativeFade("Negative: Fade", Range( 0 , 1)) = 1
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[Toggle(_ENABLEHOLOGRAM_ON)] _EnableHologram("Enable Hologram", Float) = 0
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_HologramFade("Hologram: Fade", Range( 0 , 1)) = 1
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[HDR]_HologramTint("Hologram: Tint", Color) = (0.3137255,1.662745,2.996078,1)
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_HologramContrast("Hologram: Contrast", Float) = 1
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_HologramLineFrequency("Hologram: Line Frequency", Float) = 500
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_HologramLineGap("Hologram: Line Gap", Range( 0 , 5)) = 3
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_HologramLineSpeed("Hologram: Line Speed", Float) = 0.01
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_HologramMinAlpha("Hologram: Min Alpha", Range( 0 , 1)) = 0.2
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_HologramDistortionOffset("Hologram: Distortion Offset", Float) = 0.5
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_HologramDistortionSpeed("Hologram: Distortion Speed", Float) = 2
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_HologramDistortionDensity("Hologram: Distortion Density", Float) = 0.5
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_HologramDistortionScale("Hologram: Distortion Scale", Float) = 10
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[Toggle(_ENABLEGLITCH_ON)] _EnableGlitch("Enable Glitch", Float) = 0
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_GlitchFade("Glitch: Fade", Range( 0 , 1)) = 1
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_GlitchMaskMin("Glitch: Mask Min", Range( 0 , 1)) = 0.4
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_GlitchMaskScale("Glitch: Mask Scale", Vector) = (0,0.2,0,0)
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_GlitchMaskSpeed("Glitch: Mask Speed", Vector) = (0,4,0,0)
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_GlitchHueSpeed("Glitch: Hue Speed", Float) = 1
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_GlitchBrightness("Glitch: Brightness", Float) = 4
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_GlitchNoiseScale("Glitch: Noise Scale", Vector) = (0,3,0,0)
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_GlitchNoiseSpeed("Glitch: Noise Speed", Vector) = (0,1,0,0)
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_GlitchDistortion("Glitch: Distortion", Vector) = (0.1,0,0,0)
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_GlitchDistortionScale("Glitch: Distortion Scale", Vector) = (0,3,0,0)
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_GlitchDistortionSpeed("Glitch: Distortion Speed", Vector) = (0,1,0,0)
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[Toggle(_ENABLEFROZEN_ON)] _EnableFrozen("Enable Frozen", Float) = 0
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_FrozenFade("Frozen: Fade", Range( 0 , 1)) = 1
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[HDR]_FrozenTint("Frozen: Tint", Color) = (1.819608,4.611765,5.992157,0)
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_FrozenContrast("Frozen: Contrast", Float) = 2
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[HDR]_FrozenSnowColor("Frozen: Snow Color", Color) = (1.123529,1.373203,1.498039,0)
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_FrozenSnowContrast("Frozen: Snow Contrast", Float) = 1
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_FrozenSnowDensity("Frozen: Snow Density", Range( 0 , 1)) = 0.25
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_FrozenSnowScale("Frozen: Snow Scale", Vector) = (0.1,0.1,0,0)
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[HDR]_FrozenHighlightColor("Frozen: Highlight Color", Color) = (1.797647,4.604501,5.992157,1)
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_FrozenHighlightContrast("Frozen: Highlight Contrast", Float) = 2
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_FrozenHighlightDensity("Frozen: Highlight Density", Range( 0 , 1)) = 1
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_FrozenHighlightSpeed("Frozen: Highlight Speed", Vector) = (0.1,0.1,0,0)
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_FrozenHighlightScale("Frozen: Highlight Scale", Vector) = (0.2,0.2,0,0)
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_FrozenHighlightDistortion("Frozen: Highlight Distortion", Vector) = (0.5,0.5,0,0)
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_FrozenHighlightDistortionSpeed("Frozen: Highlight Distortion Speed", Vector) = (-0.05,-0.05,0,0)
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_FrozenHighlightDistortionScale("Frozen: Highlight Distortion Scale", Vector) = (0.2,0.2,0,0)
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[Toggle(_ENABLERAINBOW_ON)] _EnableRainbow("Enable Rainbow", Float) = 0
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_RainbowFade("Rainbow: Fade", Range( 0 , 1)) = 1
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_RainbowBrightness("Rainbow: Brightness", Float) = 2
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_RainbowSaturation("Rainbow: Saturation", Range( 0 , 1)) = 1
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_RainbowContrast("Rainbow: Contrast", Float) = 1
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_RainbowSpeed("Rainbow: Speed", Float) = 1
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_RainbowDensity("Rainbow: Density", Float) = 0.5
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_RainbowCenter("Rainbow: Center", Vector) = (0,0,0,0)
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_RainbowNoiseScale("Rainbow: Noise Scale", Vector) = (0.2,0.2,0,0)
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_RainbowNoiseFactor("Rainbow: Noise Factor", Float) = 0.2
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[Toggle(_ENABLECAMOUFLAGE_ON)] _EnableCamouflage("Enable Camouflage", Float) = 0
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_CamouflageFade("Camouflage: Fade", Range( 0 , 1)) = 1
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_CamouflageBaseColor("Camouflage: Base Color", Color) = (0.7450981,0.7254902,0.5686275,0)
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_CamouflageContrast("Camouflage: Contrast", Float) = 1
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_CamouflageColorA("Camouflage: Color A", Color) = (0.627451,0.5882353,0.4313726,0)
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_CamouflageDensityA("Camouflage: Density A", Range( 0 , 1)) = 0.4
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_CamouflageSmoothnessA("Camouflage: Smoothness A", Range( 0 , 1)) = 0.2
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_CamouflageNoiseScaleA("Camouflage: Noise Scale A", Vector) = (0.25,0.25,0,0)
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_CamouflageColorB("Camouflage: Color B", Color) = (0.4705882,0.4313726,0.3137255,0)
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_CamouflageDensityB("Camouflage: Density B", Range( 0 , 1)) = 0.4
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_CamouflageSmoothnessB("Camouflage: Smoothness B", Range( 0 , 1)) = 0.2
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_CamouflageNoiseScaleB("Camouflage: Noise Scale B", Vector) = (0.25,0.25,0,0)
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[Toggle(_CAMOUFLAGEANIMATIONTOGGLE_ON)] _CamouflageAnimationToggle("Camouflage: Animation Toggle", Float) = 0
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_CamouflageDistortionSpeed("Camouflage: Distortion Speed", Vector) = (0.1,0.1,0,0)
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_CamouflageDistortionIntensity("Camouflage: Distortion Intensity", Vector) = (0.1,0.1,0,0)
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_CamouflageDistortionScale("Camouflage: Distortion Scale", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEMETAL_ON)] _EnableMetal("Enable Metal", Float) = 0
|
|
_MetalFade("Metal: Fade", Range( 0 , 1)) = 1
|
|
[HDR]_MetalColor("Metal: Color", Color) = (5.992157,3.639216,0.3137255,1)
|
|
_MetalContrast("Metal: Contrast", Float) = 2
|
|
[HDR]_MetalHighlightColor("Metal: Highlight Color", Color) = (5.992157,3.796078,0.6588235,1)
|
|
_MetalHighlightDensity("Metal: Highlight Density", Range( 0 , 1)) = 1
|
|
_MetalHighlightContrast("Metal: Highlight Contrast", Float) = 2
|
|
_MetalNoiseScale("Metal: Noise Scale", Vector) = (0.25,0.25,0,0)
|
|
_MetalNoiseSpeed("Metal: Noise Speed", Vector) = (0.05,0.05,0,0)
|
|
_MetalNoiseDistortionScale("Metal: Noise Distortion Scale", Vector) = (0.2,0.2,0,0)
|
|
_MetalNoiseDistortionSpeed("Metal: Noise Distortion Speed", Vector) = (-0.05,-0.05,0,0)
|
|
_MetalNoiseDistortion("Metal: Noise Distortion", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_METALMASKTOGGLE_ON)] _MetalMaskToggle("Metal: Mask Toggle", Float) = 0
|
|
[NoScaleOffset]_MetalMask("Metal: Mask", 2D) = "white" {}
|
|
[Toggle(_ENABLESHINE_ON)] _EnableShine("Enable Shine", Float) = 0
|
|
_ShineFade("Shine: Fade", Range( 0 , 1)) = 1
|
|
[HDR]_ShineColor("Shine: Color", Color) = (11.98431,11.98431,11.98431,0)
|
|
_ShineSaturation("Shine: Saturation", Range( 0 , 1)) = 0.5
|
|
_ShineContrast("Shine: Contrast", Float) = 2
|
|
_ShineWidth("Shine: Width", Float) = 0.1
|
|
_ShineSpeed("Shine: Speed", Float) = 5
|
|
_ShineRotation("Shine: Rotation", Range( 0 , 360)) = 30
|
|
_ShineSmooth("Shine: Smoothness", Float) = 1
|
|
_ShineFrequency("Shine: Frequency", Float) = 0.3
|
|
[Toggle(_SHINEMASKTOGGLE_ON)] _ShineMaskToggle("Shine: Mask Toggle", Float) = 0
|
|
[NoScaleOffset]_ShineMask("Shine: Mask", 2D) = "white" {}
|
|
[Toggle(_ENABLEBURN_ON)] _EnableBurn("Enable Burn", Float) = 0
|
|
_BurnFade("Burn: Fade", Range( 0 , 1)) = 1
|
|
_BurnPosition("Burn: Position", Vector) = (0,5,0,0)
|
|
_BurnRadius("Burn: Radius", Float) = 5
|
|
[HDR]_BurnEdgeColor("Burn: Edge Color", Color) = (11.98431,1.129412,0.1254902,0)
|
|
_BurnWidth("Burn: Width", Float) = 0.1
|
|
_BurnEdgeNoiseScale("Burn: Edge Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_BurnEdgeNoiseFactor("Burn: Edge Noise Factor", Float) = 0.5
|
|
[HDR]_BurnInsideColor("Burn: Inside Color", Color) = (0.75,0.5625,0.525,0)
|
|
_BurnInsideContrast("Burn: Inside Contrast", Float) = 2
|
|
[HDR]_BurnInsideNoiseColor("Burn: Inside Noise Color", Color) = (3084.047,257.0039,0,0)
|
|
_BurnInsideNoiseFactor("Burn: Inside Noise Factor", Float) = 0.2
|
|
_BurnInsideNoiseScale("Burn: Inside Noise Scale", Vector) = (0.5,0.5,0,0)
|
|
_BurnSwirlFactor("Burn: Swirl Factor", Float) = 1
|
|
_BurnSwirlNoiseScale("Burn: Swirl Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_ENABLEPOISON_ON)] _EnablePoison("Enable Poison", Float) = 0
|
|
_PoisonFade("Poison: Fade", Range( 0 , 1)) = 1
|
|
[HDR]_PoisonColor("Poison: Color", Color) = (0.3137255,2.996078,0.3137255,0)
|
|
_PoisonDensity("Poison: Density", Float) = 3
|
|
_PoisonRecolorFactor("Poison: Recolor Factor", Range( 0 , 1)) = 0.5
|
|
_PoisonShiftSpeed("Poison: Shift Speed", Float) = 0.2
|
|
_PoisonNoiseBrightness("Poison: Noise Brightness", Float) = 2
|
|
_PoisonNoiseScale("Poison: Noise Scale", Vector) = (0.2,0.2,0,0)
|
|
_PoisonNoiseSpeed("Poison: Noise Speed", Vector) = (0,-0.2,0,0)
|
|
[Toggle(_ENABLEENCHANTED_ON)] _EnableEnchanted("Enable Enchanted", Float) = 0
|
|
_EnchantedFade("Enchanted: Fade", Range( 0 , 1)) = 1
|
|
_EnchantedSpeed("Enchanted: Speed", Vector) = (0,1,0,0)
|
|
_EnchantedScale("Enchanted: Scale", Vector) = (0.1,0.1,0,0)
|
|
_EnchantedBrightness("Enchanted: Brightness", Float) = 1
|
|
_EnchantedContrast("Enchanted: Contrast", Float) = 0.5
|
|
_EnchantedReduce("Enchanted: Reduce", Range( 0 , 2)) = 0
|
|
[Toggle(_ENCHANTEDRAINBOWTOGGLE_ON)] _EnchantedRainbowToggle("Enchanted: Rainbow Toggle", Float) = 0
|
|
_EnchantedRainbowSpeed("Enchanted: Rainbow Speed", Float) = 0.5
|
|
_EnchantedRainbowDensity("Enchanted: Rainbow Density", Float) = 0.5
|
|
_EnchantedRainbowSaturation("Enchanted: Rainbow Saturation", Float) = 0.8
|
|
[HDR]_EnchantedLowColor("Enchanted: Low Color", Color) = (2.996078,0,0,0)
|
|
[HDR]_EnchantedHighColor("Enchanted: High Color", Color) = (0,0.7098798,4.237095,0)
|
|
[Toggle(_ENCHANTEDLERPTOGGLE_ON)] _EnchantedLerpToggle("Enchanted: Lerp Toggle", Float) = 0
|
|
[Toggle(_ENABLESHIFTING_ON)] _EnableShifting("Enable Shifting", Float) = 0
|
|
_ShiftingFade("Shifting: Fade", Range( 0 , 1)) = 1
|
|
_ShiftingSpeed("Shifting: Speed", Float) = 0.5
|
|
_ShiftingDensity("Shifting: Density", Float) = 1.5
|
|
_ShiftingBrightness("Shifting: Brightness", Float) = 1
|
|
_ShiftingContrast("Shifting: Contrast", Float) = 0.5
|
|
[Toggle(_SHIFTINGRAINBOWTOGGLE_ON)] _ShiftingRainbowToggle("Shifting: Rainbow Toggle", Float) = 0
|
|
_ShiftingSaturation("Shifting: Saturation", Float) = 0.8
|
|
[HDR]_ShiftingColorA("Shifting: Color A", Color) = (1.498039,0,0,0)
|
|
[HDR]_ShiftingColorB("Shifting: Color B", Color) = (1.498039,0.7490196,0,0)
|
|
[Toggle(_ENABLETEXTURELAYER1_ON)] _EnableTextureLayer1("Enable Texture Layer 1", Float) = 0
|
|
_TextureLayer1Fade("Texture Layer 1: Fade", Range( 0 , 1)) = 1
|
|
_TextureLayer1Texture("Texture Layer 1: Texture", 2D) = "white" {}
|
|
[HDR]_TextureLayer1Color("Texture Layer 1: Color", Color) = (0.4494117,1.298301,2.996079,1)
|
|
_TextureLayer1Scale("Texture Layer 1: Scale", Vector) = (1,1,0,0)
|
|
_TextureLayer1Offset("Texture Layer 1: Offset", Vector) = (0,0,0,0)
|
|
[Toggle(_TEXTURELAYER1CONTRASTTOGGLE_ON)] _TextureLayer1ContrastToggle("Texture Layer 1: Contrast Toggle", Float) = 0
|
|
_TextureLayer1Contrast("Texture Layer 1: Contrast", Float) = 1
|
|
[Toggle(_TEXTURELAYER1SCROLLTOGGLE_ON)] _TextureLayer1ScrollToggle("Texture Layer 1: Scroll Toggle", Float) = 0
|
|
_TextureLayer1ScrollSpeed("Texture Layer 1: Scroll Speed", Vector) = (0,1,0,0)
|
|
[Toggle(_TEXTURELAYER1SHEETTOGGLE_ON)] _TextureLayer1SheetToggle("Texture Layer 1: Sheet Toggle", Float) = 1
|
|
_TextureLayer1Columns("Texture Layer 1: Columns", Int) = 3
|
|
_TextureLayer1Rows("Texture Layer 1: Rows", Int) = 3
|
|
_TextureLayer1Speed("Texture Layer 1: Speed", Float) = 20
|
|
_TextureLayer1StartFrame("Texture Layer 1: Start Frame", Int) = 0
|
|
_TextureLayer1EdgeClip("Texture Layer 1: Edge Clip", Range( 0 , 1)) = 0.005
|
|
[Toggle(_ENABLETEXTURELAYER2_ON)] _EnableTextureLayer2("Enable Texture Layer 2", Float) = 0
|
|
_TextureLayer2Fade("Texture Layer 2: Fade", Range( 0 , 1)) = 1
|
|
_TextureLayer2Texture("Texture Layer 2: Texture", 2D) = "white" {}
|
|
[HDR]_TextureLayer2Color("Texture Layer 2: Color", Color) = (0.4494117,1.298301,2.996079,1)
|
|
_TextureLayer2Scale("Texture Layer 2: Scale", Vector) = (1,1,0,0)
|
|
_TextureLayer2Offset("Texture Layer 2: Offset", Vector) = (0,0,0,0)
|
|
[Toggle(_TEXTURELAYER2CONTRASTTOGGLE_ON)] _TextureLayer2ContrastToggle("Texture Layer 2: Contrast Toggle", Float) = 0
|
|
_TextureLayer2Contrast("Texture Layer 2: Contrast", Float) = 1
|
|
[Toggle(_TEXTURELAYER2SCROLLTOGGLE_ON)] _TextureLayer2ScrollToggle("Texture Layer 2: Scroll Toggle", Float) = 0
|
|
_TextureLayer2ScrollSpeed("Texture Layer 2: Scroll Speed", Vector) = (0,1,0,0)
|
|
[Toggle(_TEXTURELAYER2SHEETTOGGLE_ON)] _TextureLayer2SheetToggle("Texture Layer 2: Sheet Toggle", Float) = 1
|
|
_TextureLayer2Columns("Texture Layer 2: Columns", Int) = 3
|
|
_TextureLayer2Rows("Texture Layer 2: Rows", Int) = 3
|
|
_TextureLayer2Speed("Texture Layer 2: Speed", Float) = 20
|
|
_TextureLayer2StartFrame("Texture Layer 2: Start Frame", Int) = 0
|
|
_TextureLayer2EdgeClip("Texture Layer 2: Edge Clip", Range( 0 , 1)) = 0.005
|
|
[Toggle(_ENABLEFULLALPHADISSOLVE_ON)] _EnableFullAlphaDissolve("Enable Full Alpha Dissolve", Float) = 0
|
|
_FullAlphaDissolveFade("Full Alpha Dissolve: Fade", Range( 0 , 1)) = 0.5
|
|
_FullAlphaDissolveWidth("Full Alpha Dissolve: Width", Float) = 0.5
|
|
_FullAlphaDissolveNoiseScale("Full Alpha Dissolve: Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_ENABLEFULLGLOWDISSOLVE_ON)] _EnableFullGlowDissolve("Enable Full Glow Dissolve", Float) = 0
|
|
_FullGlowDissolveFade("Full Glow Dissolve: Fade", Range( 0 , 1)) = 0.5
|
|
_FullGlowDissolveWidth("Full Glow Dissolve: Width", Float) = 0.5
|
|
[HDR]_FullGlowDissolveEdgeColor("Full Glow Dissolve: Edge Color", Color) = (11.98431,0.627451,0.627451,0)
|
|
_FullGlowDissolveNoiseScale("Full Glow Dissolve: Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_ENABLESOURCEALPHADISSOLVE_ON)] _EnableSourceAlphaDissolve("Enable Source Alpha Dissolve", Float) = 0
|
|
_SourceAlphaDissolveFade("Source Alpha Dissolve: Fade", Float) = 1
|
|
_SourceAlphaDissolvePosition("Source Alpha Dissolve: Position", Vector) = (0,0,0,0)
|
|
_SourceAlphaDissolveWidth("Source Alpha Dissolve: Width", Float) = 0.2
|
|
_SourceAlphaDissolveNoiseScale("Source Alpha Dissolve: Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_SourceAlphaDissolveNoiseFactor("Source Alpha Dissolve: Noise Factor", Float) = 0.2
|
|
[Toggle]_SourceAlphaDissolveInvert("Source Alpha Dissolve: Invert", Float) = 0
|
|
[Toggle(_ENABLESOURCEGLOWDISSOLVE_ON)] _EnableSourceGlowDissolve("Enable Source Glow Dissolve", Float) = 0
|
|
_SourceGlowDissolveFade("Source Glow Dissolve: Fade", Float) = 1
|
|
_SourceGlowDissolvePosition("Source Glow Dissolve: Position", Vector) = (0,0,0,0)
|
|
_SourceGlowDissolveWidth("Source Glow Dissolve: Width", Float) = 0.1
|
|
[HDR]_SourceGlowDissolveEdgeColor("Source Glow Dissolve: Edge Color", Color) = (11.98431,0.627451,0.627451,0)
|
|
_SourceGlowDissolveNoiseScale("Source Glow Dissolve: Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_SourceGlowDissolveNoiseFactor("Source Glow Dissolve: Noise Factor", Float) = 0.2
|
|
[Toggle]_SourceGlowDissolveInvert("Source Glow Dissolve: Invert", Float) = 0
|
|
[Toggle(_ENABLEHALFTONE_ON)] _EnableHalftone("Enable Halftone", Float) = 0
|
|
_HalftoneFade("Halftone: Fade", Float) = 1
|
|
_HalftonePosition("Halftone: Position", Vector) = (0,0,0,0)
|
|
_HalftoneTiling("Halftone: Tiling", Float) = 4
|
|
_HalftoneFadeWidth("Halftone: Width", Float) = 1.5
|
|
[Toggle]_HalftoneInvert("Halftone: Invert", Float) = 0
|
|
[Toggle(_ENABLEDIRECTIONALALPHAFADE_ON)] _EnableDirectionalAlphaFade("Enable Directional Alpha Fade", Float) = 0
|
|
_DirectionalAlphaFadeFade("Directional Alpha Fade: Fade", Float) = 0
|
|
_DirectionalAlphaFadeRotation("Directional Alpha Fade: Rotation", Range( 0 , 360)) = 0
|
|
_DirectionalAlphaFadeWidth("Directional Alpha Fade: Width", Float) = 0.2
|
|
_DirectionalAlphaFadeNoiseScale("Directional Alpha Fade: Noise Scale", Vector) = (0.3,0.3,0,0)
|
|
_DirectionalAlphaFadeNoiseFactor("Directional Alpha Fade: Noise Factor", Float) = 0.2
|
|
[Toggle]_DirectionalAlphaFadeInvert("Directional Alpha Fade: Invert", Float) = 0
|
|
[Toggle(_ENABLEDIRECTIONALGLOWFADE_ON)] _EnableDirectionalGlowFade("Enable Directional Glow Fade", Float) = 0
|
|
_DirectionalGlowFadeFade("Directional Glow Fade: Fade", Float) = 0
|
|
_DirectionalGlowFadeRotation("Directional Glow Fade: Rotation", Range( 0 , 360)) = 0
|
|
[HDR]_DirectionalGlowFadeEdgeColor("Directional Glow Fade: Edge Color", Color) = (11.98431,0.6901961,0.6901961,0)
|
|
_DirectionalGlowFadeWidth("Directional Glow Fade: Width", Float) = 0.1
|
|
_DirectionalGlowFadeNoiseScale("Directional Glow Fade: Noise Scale", Vector) = (0.4,0.4,0,0)
|
|
_DirectionalGlowFadeNoiseFactor("Directional Glow Fade: Noise Factor", Float) = 0.2
|
|
[Toggle]_DirectionalGlowFadeInvert("Directional Glow Fade: Invert", Float) = 0
|
|
[Toggle(_ENABLEDIRECTIONALDISTORTION_ON)] _EnableDirectionalDistortion("Enable Directional Distortion", Float) = 0
|
|
_DirectionalDistortionFade("Directional Distortion: Fade", Float) = 0
|
|
_DirectionalDistortionRotation("Directional Distortion: Rotation", Range( 0 , 360)) = 0
|
|
_DirectionalDistortionWidth("Directional Distortion: Width", Float) = 0.5
|
|
_DirectionalDistortionNoiseScale("Directional Distortion: Noise Scale", Vector) = (0.4,0.4,0,0)
|
|
_DirectionalDistortionNoiseFactor("Directional Distortion: Noise Factor", Float) = 0.2
|
|
_DirectionalDistortionDistortion("Directional Distortion: Distortion", Vector) = (0,0.1,0,0)
|
|
_DirectionalDistortionRandomDirection("Directional Distortion: Random Direction", Range( 0 , 1)) = 0.1
|
|
_DirectionalDistortionDistortionScale("Directional Distortion: Distortion Scale", Vector) = (1,1,0,0)
|
|
[Toggle]_DirectionalDistortionInvert("Directional Distortion: Invert", Float) = 0
|
|
[Toggle(_ENABLEFULLDISTORTION_ON)] _EnableFullDistortion("Enable Full Distortion", Float) = 0
|
|
_FullDistortionFade("Full Distortion: Fade", Range( 0 , 1)) = 1
|
|
_FullDistortionDistortion("Full Distortion: Distortion", Vector) = (0.2,0.2,0,0)
|
|
_FullDistortionNoiseScale("Full Distortion: Noise Scale", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEPIXELATE_ON)] _EnablePixelate("Enable Pixelate", Float) = 0
|
|
_PixelateFade("Pixelate: Fade", Range( 0 , 1)) = 1
|
|
_PixelatePixelsPerUnit("Pixelate: Pixels Per Unit", Float) = 100
|
|
_PixelatePixelDensity("Pixelate: Pixel Density", Float) = 16
|
|
[Toggle(_ENABLESQUEEZE_ON)] _EnableSqueeze("Enable Squeeze", Float) = 0
|
|
_SqueezeFade("Squeeze: Fade", Range( 0 , 1)) = 1
|
|
_SqueezeScale("Squeeze: Scale", Vector) = (2,0,0,0)
|
|
_SqueezePower("Squeeze: Power", Float) = 1
|
|
_SqueezeCenter("Squeeze: Center", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEUVDISTORT_ON)] _EnableUVDistort("Enable UV Distort", Float) = 0
|
|
_UVDistortFade("UV Distort: Fade", Range( 0 , 1)) = 1
|
|
_UVDistortFrom("UV Distort: From", Vector) = (-0.02,-0.02,0,0)
|
|
_UVDistortTo("UV Distort: To", Vector) = (0.02,0.02,0,0)
|
|
_UVDistortSpeed("UV Distort: Speed", Vector) = (2,2,0,0)
|
|
_UVDistortNoiseScale("UV Distort: Noise Scale", Vector) = (0.1,0.1,0,0)
|
|
[Toggle(_UVDISTORTMASKTOGGLE_ON)] _UVDistortMaskToggle("UV Distort: Mask Toggle", Float) = 0
|
|
[NoScaleOffset]_UVDistortMask("UV Distort: Mask", 2D) = "white" {}
|
|
[Toggle(_ENABLEUVSCROLL_ON)] _EnableUVScroll("Enable UV Scroll", Float) = 0
|
|
_UVScrollSpeed("UV Scroll: Speed", Vector) = (0.2,0,0,0)
|
|
[Toggle(_ENABLEUVROTATE_ON)] _EnableUVRotate("Enable UV Rotate", Float) = 0
|
|
_UVRotateSpeed("UV Rotate: Speed", Float) = 1
|
|
_UVRotatePivot("UV Rotate: Pivot", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLESINEROTATE_ON)] _EnableSineRotate("Enable Sine Rotate", Float) = 0
|
|
_SineRotateFade("Sine Rotate: Fade", Range( 0 , 1)) = 1
|
|
_SineRotateAngle("Sine Rotate: Angle", Float) = 15
|
|
_SineRotateFrequency("Sine Rotate: Frequency", Float) = 1
|
|
_SineRotatePivot("Sine Rotate: Pivot", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLEWIGGLE_ON)] _EnableWiggle("Enable Wiggle", Float) = 0
|
|
_WiggleFade("Wiggle: Fade", Range( 0 , 1)) = 1
|
|
_WiggleSpeed("Wiggle: Speed", Float) = 2
|
|
_WiggleFrequency("Wiggle: Frequency", Float) = 2
|
|
_WiggleOffset("Wiggle: Offset", Float) = 0.02
|
|
[Toggle(_WIGGLEFIXEDGROUNDTOGGLE_ON)] _WiggleFixedGroundToggle("Wiggle: Fixed Ground Toggle", Float) = 0
|
|
[Toggle(_ENABLEUVSCALE_ON)] _EnableUVScale("Enable UV Scale", Float) = 0
|
|
_UVScaleScale("UV Scale: Scale", Vector) = (1,1,0,0)
|
|
_UVScalePivot("UV Scale: Pivot", Vector) = (0.5,0.5,0,0)
|
|
[Toggle(_ENABLESINEMOVE_ON)] _EnableSineMove("Enable Sine Move", Float) = 0
|
|
_SineMoveFade("Sine Move: Fade", Range( 0 , 1)) = 1
|
|
_SineMoveOffset("Sine Move: Offset", Vector) = (0,0.5,0,0)
|
|
_SineMoveFrequency("Sine Move: Frequency", Vector) = (1,1,0,0)
|
|
[Toggle(_ENABLESINESCALE_ON)] _EnableSineScale("Enable Sine Scale", Float) = 0
|
|
_SineScaleFrequency("Sine Scale: Frequency", Float) = 2
|
|
_SineScaleFactor("Sine Scale: Factor", Vector) = (0.2,0.2,0,0)
|
|
[Toggle(_ENABLEVIBRATE_ON)] _EnableVibrate("Enable Vibrate", Float) = 0
|
|
_VibrateFade("Vibrate: Fade", Range( 0 , 1)) = 1
|
|
_VibrateOffset("Vibrate: Offset", Float) = 0.04
|
|
_VibrateFrequency("Vibrate: Frequency", Float) = 100
|
|
_VibrateRotation("Vibrate: Rotation", Float) = 4
|
|
[Toggle(_ENABLEWIND_ON)] _EnableWind("Enable Wind", Float) = 0
|
|
_WindRotation("Wind: Rotation", Float) = 0
|
|
_WindMaxRotation("Wind: Max Rotation", Float) = 2
|
|
_WindRotationWindFactor("Wind: Rotation Wind Factor", Float) = 1
|
|
_WindSquishFactor("Wind: Squish Factor", Float) = 0.3
|
|
_WindSquishWindFactor("Wind: Squish Wind Factor", Range( 0 , 1)) = 0
|
|
[Toggle(_WINDLOCALWIND_ON)] _WindLocalWind("Wind: Local Wind", Float) = 0
|
|
_WindNoiseScale("Wind: Noise Scale", Float) = 0.1
|
|
_WindNoiseSpeed("Wind: Noise Speed", Float) = 1
|
|
_WindMinIntensity("Wind: Min Intensity", Float) = -0.4
|
|
_WindMaxIntensity("Wind: Max Intensity", Float) = 0.4
|
|
[Toggle(_WINDHIGHQUALITYNOISE_ON)] _WindHighQualityNoise("Wind: High Quality Noise", Float) = 0
|
|
[Toggle(_WINDISPARALLAX_ON)] _WindIsParallax("Wind: Is Parallax", Float) = 0
|
|
_WindXPosition("Wind: X Position", Float) = 0
|
|
_WindFlip("Wind: Flip", Float) = 0
|
|
[Toggle(_ENABLESQUISH_ON)] _EnableSquish("Enable Squish", Float) = 0
|
|
_SquishFade("Squish: Fade", Range( 0 , 1)) = 1
|
|
_SquishStretch("Squish: Stretch", Float) = 0.1
|
|
_SquishSquish("Squish: Squish", Float) = 0.1
|
|
_SquishFlip("Squish: Flip", Range( -1 , 0)) = 0
|
|
[Toggle(_ENABLECHECKERBOARD_ON)] _EnableCheckerboard("Enable Checkerboard", Float) = 0
|
|
_CheckerboardDarken("Checkerboard: Darken", Range( 0 , 1)) = 0.5
|
|
_CheckerboardTiling("Checkerboard: Tiling", Float) = 1
|
|
[Toggle(_ENABLEFLAME_ON)] _EnableFlame("Enable Flame", Float) = 0
|
|
_FlameBrightness("Flame: Brightness", Float) = 10
|
|
_FlameSmooth("Flame: Smooth", Float) = 2
|
|
_FlameRadius("Flame: Radius", Float) = 0.2
|
|
_FlameSpeed("Flame: Speed", Vector) = (0,-0.5,0,0)
|
|
_FlameNoiseFactor("Flame: Noise Factor", Float) = 2.5
|
|
_FlameNoiseHeightFactor("Flame: Noise Height Factor", Float) = 1.5
|
|
_FlameNoiseScale("Flame: Noise Scale", Vector) = (1.2,0.8,0,0)
|
|
[Toggle(_ENABLEGAUSSIANBLUR_ON)] _EnableGaussianBlur("Enable Gaussian Blur", Float) = 0
|
|
_GaussianBlurFade("Gaussian Blur: Fade", Range( 0 , 1)) = 1
|
|
_GaussianBlurOffset("Gaussian Blur: Offset", Float) = 0.5
|
|
[Toggle(_ENABLESHARPEN_ON)] _EnableSharpen("Enable Sharpen", Float) = 0
|
|
_SharpenFade("Sharpen: Fade", Range( 0 , 1)) = 1
|
|
_SharpenFactor("Sharpen: Factor", Float) = 4
|
|
_SharpenOffset("Sharpen: Offset", Float) = 2
|
|
[Toggle(_ENABLESMOOTHPIXELART_ON)] _EnableSmoothPixelArt("Enable Smooth Pixel Art", Float) = 0
|
|
[Toggle(_ENABLESMOKE_ON)] _EnableSmoke("Enable Smoke", Float) = 0
|
|
_SmokeAlpha("Smoke: Alpha", Range( 0 , 1)) = 1
|
|
_SmokeSmoothness("Smoke: Smoothness", Float) = 1
|
|
_SmokeNoiseScale("Smoke: Noise Scale", Float) = 0.5
|
|
_SmokeNoiseFactor("Smoke: Noise Factor", Range( 0 , 1)) = 0.4
|
|
_SmokeDarkEdge("Smoke: Dark Edge", Range( 0 , 1.5)) = 1
|
|
[Toggle]_SmokeVertexSeed("Smoke: Vertex Seed", Float) = 0
|
|
[Toggle(_ENABLECUSTOMFADE_ON)] _EnableCustomFade("Enable Custom Fade", Float) = 0
|
|
_CustomFadeFadeMask("Custom Fade: Fade Mask", 2D) = "white" {}
|
|
_CustomFadeSmoothness("Custom Fade: Smoothness", Float) = 2
|
|
_CustomFadeNoiseScale("Custom Fade: Noise Scale", Vector) = (1,1,0,0)
|
|
_CustomFadeNoiseFactor("Custom Fade: Noise Factor", Range( 0 , 0.5)) = 0
|
|
_CustomFadeAlpha("Custom Fade: Alpha", Range( 0 , 1)) = 1
|
|
[Toggle(_ENABLEWORLDTILING_ON)] _EnableWorldTiling("Enable World Tiling", Float) = 0
|
|
_WorldTilingScale("World Tiling: Scale", Vector) = (1,1,0,0)
|
|
_WorldTilingOffset("World Tiling: Offset", Vector) = (0,0,0,0)
|
|
_WorldTilingPixelsPerUnit("World Tiling: Pixels Per Unit", Float) = 100
|
|
[Toggle(_ENABLESCREENTILING_ON)] _EnableScreenTiling("Enable Screen Tiling", Float) = 0
|
|
_ScreenTilingScale("Screen Tiling: Scale", Vector) = (1,1,0,0)
|
|
_ScreenTilingOffset("Screen Tiling: Offset", Vector) = (0,0,0,0)
|
|
_ScreenTilingPixelsPerUnit("Screen Tiling: Pixels Per Unit", Float) = 100
|
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
|
|
//_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5
|
|
//_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1
|
|
//_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5
|
|
//_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2
|
|
//_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9
|
|
//_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1
|
|
//_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5
|
|
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
|
|
//_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16
|
|
//_TessMin( "Tess Min Distance", Float ) = 10
|
|
//_TessMax( "Tess Max Distance", Float ) = 25
|
|
//_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16
|
|
//_TessMaxDisp( "Tess Max Displacement", Float ) = 25
|
|
//[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
|
|
//[ToggleOff] _GlossyReflections("Reflections", Float) = 1.0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
|
|
Tags
|
|
{
|
|
"RenderType"="Opaque" "Queue"="Geometry" "DisableBatching"="False"
|
|
}
|
|
LOD 0
|
|
|
|
Cull Off
|
|
AlphaToMask Off
|
|
ZWrite On
|
|
ZTest LEqual
|
|
ColorMask RGBA
|
|
|
|
Blend Off
|
|
|
|
|
|
CGINCLUDE
|
|
#pragma target 3.5
|
|
|
|
float4 FixedTess(float tessValue)
|
|
{
|
|
return tessValue;
|
|
}
|
|
|
|
float CalcDistanceTessFactor(float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w,
|
|
float3 cameraPos)
|
|
{
|
|
float3 wpos = mul(o2w, vertex).xyz;
|
|
float dist = distance(wpos, cameraPos);
|
|
float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess;
|
|
return f;
|
|
}
|
|
|
|
float4 CalcTriEdgeTessFactors(float3 triVertexFactors)
|
|
{
|
|
float4 tess;
|
|
tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z);
|
|
tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z);
|
|
tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y);
|
|
tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f;
|
|
return tess;
|
|
}
|
|
|
|
float CalcEdgeTessFactor(float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams)
|
|
{
|
|
float dist = distance(0.5 * (wpos0 + wpos1), cameraPos);
|
|
float len = distance(wpos0, wpos1);
|
|
float f = max(len * scParams.y / (edgeLen * dist), 1.0);
|
|
return f;
|
|
}
|
|
|
|
float DistanceFromPlane(float3 pos, float4 plane)
|
|
{
|
|
float d = dot(float4(pos, 1.0f), plane);
|
|
return d;
|
|
}
|
|
|
|
bool WorldViewFrustumCull(float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6])
|
|
{
|
|
float4 planeTest;
|
|
planeTest.x = ((DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f);
|
|
planeTest.y = ((DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f);
|
|
planeTest.z = ((DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f);
|
|
planeTest.w = ((DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f) +
|
|
((DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f);
|
|
return !all(planeTest);
|
|
}
|
|
|
|
float4 DistanceBasedTess(float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist,
|
|
float4x4 o2w, float3 cameraPos)
|
|
{
|
|
float3 f;
|
|
f.x = CalcDistanceTessFactor(v0, minDist, maxDist, tess, o2w, cameraPos);
|
|
f.y = CalcDistanceTessFactor(v1, minDist, maxDist, tess, o2w, cameraPos);
|
|
f.z = CalcDistanceTessFactor(v2, minDist, maxDist, tess, o2w, cameraPos);
|
|
|
|
return CalcTriEdgeTessFactors(f);
|
|
}
|
|
|
|
float4 EdgeLengthBasedTess(float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos,
|
|
float4 scParams)
|
|
{
|
|
float3 pos0 = mul(o2w, v0).xyz;
|
|
float3 pos1 = mul(o2w, v1).xyz;
|
|
float3 pos2 = mul(o2w, v2).xyz;
|
|
float4 tess;
|
|
tess.x = CalcEdgeTessFactor(pos1, pos2, edgeLength, cameraPos, scParams);
|
|
tess.y = CalcEdgeTessFactor(pos2, pos0, edgeLength, cameraPos, scParams);
|
|
tess.z = CalcEdgeTessFactor(pos0, pos1, edgeLength, cameraPos, scParams);
|
|
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
|
return tess;
|
|
}
|
|
|
|
float4 EdgeLengthBasedTessCull(float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement,
|
|
float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6])
|
|
{
|
|
float3 pos0 = mul(o2w, v0).xyz;
|
|
float3 pos1 = mul(o2w, v1).xyz;
|
|
float3 pos2 = mul(o2w, v2).xyz;
|
|
float4 tess;
|
|
|
|
if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes))
|
|
{
|
|
tess = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
tess.x = CalcEdgeTessFactor(pos1, pos2, edgeLength, cameraPos, scParams);
|
|
tess.y = CalcEdgeTessFactor(pos2, pos0, edgeLength, cameraPos, scParams);
|
|
tess.z = CalcEdgeTessFactor(pos0, pos1, edgeLength, cameraPos, scParams);
|
|
tess.w = (tess.x + tess.y + tess.z) / 3.0f;
|
|
}
|
|
return tess;
|
|
}
|
|
ENDCG
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "ForwardBase"
|
|
Tags
|
|
{
|
|
"LightMode"="ForwardBase"
|
|
}
|
|
|
|
Blend One Zero
|
|
|
|
CGPROGRAM
|
|
#define ASE_NEEDS_FRAG_SHADOWCOORDS
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#define ASE_FOG 1
|
|
#define _ALPHATEST_ON 1
|
|
#define ASE_VERSION 19801
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fwdbase
|
|
#ifndef UNITY_PASS_FORWARDBASE
|
|
#define UNITY_PASS_FORWARDBASE
|
|
#endif
|
|
#include "HLSLSupport.cginc"
|
|
#ifndef UNITY_INSTANCED_LOD_FADE
|
|
#define UNITY_INSTANCED_LOD_FADE
|
|
#endif
|
|
#ifndef UNITY_INSTANCED_SH
|
|
#define UNITY_INSTANCED_SH
|
|
#endif
|
|
#ifndef UNITY_INSTANCED_LIGHTMAPSTS
|
|
#define UNITY_INSTANCED_LIGHTMAPSTS
|
|
#endif
|
|
#include "UnityShaderVariables.cginc"
|
|
#include "UnityCG.cginc"
|
|
#include "Lighting.cginc"
|
|
#include "UnityPBSLighting.cginc"
|
|
#include "AutoLight.cginc"
|
|
|
|
#include "UnityStandardUtils.cginc"
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_SCREEN_POSITION
|
|
#define ASE_NEEDS_FRAG_WORLD_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
#pragma shader_feature _EMISSIONTOGGLE_ON
|
|
#pragma shader_feature _METALLICMAPTOGGLE_ON
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
#if UNITY_VERSION >= 201810
|
|
UNITY_POSITION (pos);
|
|
#else
|
|
float4 pos : SV_POSITION;
|
|
#endif
|
|
#if defined(LIGHTMAP_ON) || (!defined(LIGHTMAP_ON) && SHADER_TARGET >= 30)
|
|
float4 lmap : TEXCOORD0;
|
|
#endif
|
|
#if !defined(LIGHTMAP_ON) && UNITY_SHOULD_SAMPLE_SH
|
|
half3 sh : TEXCOORD1;
|
|
#endif
|
|
#if defined(UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS) && UNITY_VERSION >= 201810 && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
UNITY_LIGHTING_COORDS (2,3)
|
|
#elif defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
#if UNITY_VERSION >= 201710
|
|
UNITY_SHADOW_COORDS (2)
|
|
#else
|
|
SHADOW_COORDS (
|
|
2
|
|
)
|
|
#endif
|
|
#endif
|
|
#ifdef ASE_FOG
|
|
UNITY_FOG_COORDS (
|
|
4
|
|
)
|
|
#endif
|
|
float4 tSpace0 : TEXCOORD5;
|
|
float4 tSpace1 : TEXCOORD6;
|
|
float4 tSpace2 : TEXCOORD7;
|
|
#if defined(ASE_NEEDS_FRAG_SCREEN_POSITION)
|
|
float4 screenPos : TEXCOORD8;
|
|
#endif
|
|
float4 ase_texcoord9 : TEXCOORD9;
|
|
float4 ase_texcoord10 : TEXCOORD10;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#ifdef ASE_TRANSMISSION
|
|
float _TransmissionShadow;
|
|
#endif
|
|
#ifdef ASE_TRANSLUCENCY
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float _TransStrength;
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float _TransNormal;
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float _TransScattering;
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float _TransDirect;
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float _TransAmbient;
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float _TransShadow;
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#endif
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#ifdef ASE_TESSELLATION
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float _TessPhongStrength;
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float _TessValue;
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float _TessMin;
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float _TessMax;
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float _TessEdgeLength;
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float _TessMaxDisp;
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#endif
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#ifdef _ENABLESQUISH_ON
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uniform float _SquishStretch;
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#endif
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#ifdef _ENABLESCREENTILING_ON
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uniform float2 _ScreenTilingScale;
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uniform float2 _ScreenTilingOffset;
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uniform float _ScreenTilingPixelsPerUnit;
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#endif
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uniform sampler2D _MainTex;
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float4 _MainTex_TexelSize;
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#ifdef _ENABLEWORLDTILING_ON
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uniform float2 _WorldTilingScale;
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uniform float2 _WorldTilingOffset;
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uniform float _WorldTilingPixelsPerUnit;
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#endif
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|
#ifdef _SPRITESHEETFIX_ON
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uniform float4 _SpriteSheetRect;
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|
#endif
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|
#ifdef _ENABLESQUISH_ON
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uniform float _SquishFade;
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uniform float _SquishFlip;
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uniform float _SquishSquish;
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|
#endif
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|
#ifdef _TOGGLECUSTOMTIME_ON
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uniform float _TimeValue;
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#endif
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#ifdef _TOGGLEUNSCALEDTIME_ON
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uniform float UnscaledTime;
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|
#endif
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|
#ifdef _TOGGLETIMESPEED_ON
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uniform float _TimeSpeed;
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|
#endif
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|
#ifdef _TOGGLETIMEFPS_ON
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uniform float _TimeFPS;
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#endif
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|
#ifdef _TOGGLETIMEFREQUENCY_ON
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uniform float _TimeFrequency;
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|
uniform float _TimeRange;
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|
#endif
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|
#ifdef _ENABLESINEMOVE_ON
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uniform float2 _SineMoveFrequency;
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uniform float2 _SineMoveOffset;
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uniform float _SineMoveFade;
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|
#endif
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|
#ifdef _ENABLEVIBRATE_ON
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uniform float _VibrateFrequency;
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uniform float _VibrateOffset;
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uniform float _VibrateFade;
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uniform float _VibrateRotation;
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#endif
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|
#ifdef _ENABLESINESCALE_ON
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uniform float _SineScaleFrequency;
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uniform float2 _SineScaleFactor;
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#endif
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uniform float _FadingFade;
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|
#ifdef _SHADERFADING_MASK
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uniform sampler2D _FadingMask;
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uniform float4 _FadingMask_ST;
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#endif
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uniform float _FadingWidth;
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uniform sampler2D _UberNoiseTexture;
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|
uniform float _PixelsPerUnit;
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|
#ifdef _SHADERSPACE_UI_GRAPHIC
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uniform float _RectWidth;
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uniform float _RectHeight;
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#endif
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uniform float _ScreenWidthUnits;
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uniform float2 _FadingNoiseScale;
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#ifdef _SHADERFADING_SPREAD
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uniform float2 _FadingPosition;
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uniform float _FadingNoiseFactor;
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#endif
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|
#ifdef _ENABLEWIND_ON
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uniform float _WindRotationWindFactor;
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uniform float WindMinIntensity;
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|
uniform float _WindMinIntensity;
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|
uniform float WindMaxIntensity;
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|
uniform float _WindMaxIntensity;
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|
uniform float _WindXPosition;
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|
uniform float WindNoiseScale;
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|
uniform float _WindNoiseScale;
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|
uniform float WindTime;
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|
uniform float _WindNoiseSpeed;
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|
uniform float _WindRotation;
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|
uniform float _WindMaxRotation;
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|
uniform float _WindFlip;
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|
uniform float _WindSquishFactor;
|
|
uniform float _WindSquishWindFactor;
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|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
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uniform float _FullDistortionFade;
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|
uniform float2 _FullDistortionNoiseScale;
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|
uniform float2 _FullDistortionDistortion;
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|
#endif
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|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
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uniform float2 _DirectionalDistortionDistortionScale;
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|
uniform float _DirectionalDistortionRandomDirection;
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|
uniform float2 _DirectionalDistortionDistortion;
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|
uniform float _DirectionalDistortionInvert;
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|
uniform float _DirectionalDistortionRotation;
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|
uniform float _DirectionalDistortionFade;
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|
uniform float2 _DirectionalDistortionNoiseScale;
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|
uniform float _DirectionalDistortionNoiseFactor;
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|
uniform float _DirectionalDistortionWidth;
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|
#endif
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|
#ifdef _ENABLEHOLOGRAM_ON
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|
uniform float _HologramDistortionSpeed;
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|
uniform float _HologramDistortionDensity;
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|
uniform float _HologramDistortionScale;
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|
uniform float _HologramDistortionOffset;
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|
uniform float _HologramFade;
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|
#endif
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|
#ifdef _ENABLEGLITCH_ON
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uniform float2 _GlitchDistortionSpeed;
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|
uniform float2 _GlitchDistortionScale;
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|
uniform float2 _GlitchDistortion;
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|
uniform float2 _GlitchMaskSpeed;
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|
uniform float2 _GlitchMaskScale;
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|
uniform float _GlitchMaskMin;
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|
uniform float _GlitchFade;
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|
#endif
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|
#ifdef _ENABLEUVDISTORT_ON
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uniform float2 _UVDistortFrom;
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|
uniform float2 _UVDistortTo;
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|
uniform float2 _UVDistortSpeed;
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|
uniform float2 _UVDistortNoiseScale;
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|
uniform float _UVDistortFade;
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|
uniform sampler2D _UVDistortMask;
|
|
uniform float4 _UVDistortMask_ST;
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|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
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|
uniform float2 _SqueezeCenter;
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|
uniform float _SqueezePower;
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|
uniform float2 _SqueezeScale;
|
|
uniform float _SqueezeFade;
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|
#endif
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|
#ifdef _ENABLESINEROTATE_ON
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|
uniform float _SineRotateFrequency;
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|
uniform float _SineRotateAngle;
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|
uniform float _SineRotateFade;
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|
uniform float2 _SineRotatePivot;
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|
#endif
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|
#ifdef _ENABLEUVROTATE_ON
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|
uniform float _UVRotateSpeed;
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|
uniform float2 _UVRotatePivot;
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|
#endif
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|
#ifdef _ENABLEUVSCROLL_ON
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|
uniform float2 _UVScrollSpeed;
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|
#endif
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|
#ifdef _ENABLEPIXELATE_ON
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|
uniform float _PixelatePixelDensity;
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|
uniform float _PixelatePixelsPerUnit;
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|
uniform float _PixelateFade;
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|
#endif
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|
#ifdef _ENABLEUVSCALE_ON
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|
uniform float2 _UVScalePivot;
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|
uniform float2 _UVScaleScale;
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|
#endif
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|
#ifdef _ENABLEWIGGLE_ON
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|
uniform float _WiggleFrequency;
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|
uniform float _WiggleSpeed;
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|
uniform float _WiggleOffset;
|
|
uniform float _WiggleFade;
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|
#endif
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|
#ifdef _ENABLEGAUSSIANBLUR_ON
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|
uniform float _GaussianBlurOffset;
|
|
uniform float _GaussianBlurFade;
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|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
uniform float _SharpenOffset;
|
|
uniform float _SharpenFactor;
|
|
uniform float _SharpenFade;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
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|
uniform float _SmokeVertexSeed;
|
|
uniform float _SmokeNoiseScale;
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|
uniform float _SmokeNoiseFactor;
|
|
uniform float _SmokeSmoothness;
|
|
uniform float _SmokeDarkEdge;
|
|
uniform float _SmokeAlpha;
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|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
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|
uniform sampler2D _CustomFadeFadeMask;
|
|
uniform float2 _CustomFadeNoiseScale;
|
|
uniform float _CustomFadeNoiseFactor;
|
|
uniform float _CustomFadeSmoothness;
|
|
uniform float _CustomFadeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
uniform float _CheckerboardDarken;
|
|
uniform float _CheckerboardTiling;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
uniform float2 _FlameSpeed;
|
|
uniform float2 _FlameNoiseScale;
|
|
uniform float _FlameNoiseHeightFactor;
|
|
uniform float _FlameNoiseFactor;
|
|
uniform float _FlameRadius;
|
|
uniform float _FlameSmooth;
|
|
uniform float _FlameBrightness;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
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|
uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
|
|
uniform float4 _RecolorRGBGreenTint;
|
|
uniform float4 _RecolorRGBBlueTint;
|
|
uniform float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
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|
uniform sampler2D _RecolorRGBYCPTexture;
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|
uniform float4 _RecolorRGBYCPPurpleTint;
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|
uniform float4 _RecolorRGBYCPBlueTint;
|
|
uniform float4 _RecolorRGBYCPCyanTint;
|
|
uniform float4 _RecolorRGBYCPGreenTint;
|
|
uniform float4 _RecolorRGBYCPYellowTint;
|
|
uniform float4 _RecolorRGBYCPRedTint;
|
|
uniform float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
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|
uniform float4 _ColorReplaceFromColor;
|
|
uniform float _ColorReplaceContrast;
|
|
uniform float4 _ColorReplaceToColor;
|
|
uniform float _ColorReplaceSmoothness;
|
|
uniform float _ColorReplaceRange;
|
|
uniform float _ColorReplaceFade;
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|
#endif
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|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineAlphaLimit;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
uniform float _ShadowFade;
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
uniform sampler2D _NormalMap;
|
|
uniform float _NormalIntensity;
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
uniform float4 _EmissionTint;
|
|
uniform sampler2D _EmissionMap;
|
|
#endif
|
|
uniform float _Metallic;
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
uniform sampler2D _MetallicMap;
|
|
#endif
|
|
uniform float _Smoothness;
|
|
uniform float _AlphaClip;
|
|
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11724(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11726(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11671(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11673(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11682(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11683(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11679(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11740(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11766(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11768(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11772(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11777(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11784(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11811(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11819(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11857(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11856(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11848(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11839(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11841(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11842(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11834(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11832(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11833(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11860(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11865(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11863(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11875(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11871(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11882(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11890(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11892(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11888(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11884(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11886(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
v2f VertexFunction(appdata v)
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
v2f o;
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = UnityObjectToClipPos(v.vertex);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = mul(unity_ObjectToWorld, float4((v.vertex).xyz, 1)).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11908 = fixedUV475;
|
|
float2 appendResult72_g11908 = (float2((_SquishStretch * (break77_g11908.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11908.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11908 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11910 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
float temp_output_8_0_g11910 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11910 = ((sin((temp_output_8_0_g11910 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11910);
|
|
#else
|
|
float2 staticSwitch4_g11910 = temp_output_2_0_g11910;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11911 = temp_output_8_0_g11910;
|
|
float3 rotatedValue21_g11911 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11911 * _VibrateRotation));
|
|
float2 staticSwitch6_g11910 = ((sin((_VibrateFrequency * temp_output_30_0_g11911)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11911).xy) + staticSwitch4_g11910);
|
|
#else
|
|
float2 staticSwitch6_g11910 = staticSwitch4_g11910;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11910 = (staticSwitch6_g11910 + ((v.vertex.xyz).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11910)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11910 = staticSwitch6_g11910;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11910;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (v.vertex.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((v.vertex.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
float linValue16_g11724 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11725 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord9.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord10 = v.vertex;
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord9.zw = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.vertex.xyz;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.vertex.xyz = vertexValue;
|
|
#else
|
|
v.vertex.xyz += vertexValue;
|
|
#endif
|
|
v.vertex.w = 1;
|
|
v.normal = v.normal;
|
|
v.tangent = v.tangent;
|
|
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
fixed3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
|
fixed3 worldTangent = UnityObjectToWorldDir(v.tangent.xyz);
|
|
fixed tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
|
fixed3 worldBinormal = cross(worldNormal, worldTangent) * tangentSign;
|
|
o.tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
|
|
o.tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
|
|
o.tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
|
|
|
|
#ifdef DYNAMICLIGHTMAP_ON
|
|
o.lmap.zw = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
|
|
#endif
|
|
#ifdef LIGHTMAP_ON
|
|
o.lmap.xy = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
|
|
#endif
|
|
|
|
#ifndef LIGHTMAP_ON
|
|
#if UNITY_SHOULD_SAMPLE_SH && !UNITY_SAMPLE_FULL_SH_PER_PIXEL
|
|
o.sh = 0;
|
|
#ifdef VERTEXLIGHT_ON
|
|
o.sh += Shade4PointLights(
|
|
unity_4LightPosX0, unity_4LightPosY0, unity_4LightPosZ0,
|
|
unity_LightColor[0].rgb, unity_LightColor[1].rgb, unity_LightColor[2].rgb, unity_LightColor[3].rgb,
|
|
unity_4LightAtten0, worldPos, worldNormal);
|
|
#endif
|
|
o.sh = ShadeSHPerVertex(worldNormal, o.sh);
|
|
#endif
|
|
#endif
|
|
|
|
#if UNITY_VERSION >= 201810 && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
UNITY_TRANSFER_LIGHTING(o, v.texcoord1.xy);
|
|
#elif defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
#if UNITY_VERSION >= 201710
|
|
UNITY_TRANSFER_SHADOW(o, v.texcoord1.xy);
|
|
#else
|
|
TRANSFER_SHADOW(o);
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef ASE_FOG
|
|
UNITY_TRANSFER_FOG(o, o.pos);
|
|
#endif
|
|
#if defined(ASE_NEEDS_FRAG_SCREEN_POSITION)
|
|
o.screenPos = ComputeScreenPos(o.pos);
|
|
#endif
|
|
return o;
|
|
}
|
|
|
|
#if defined(ASE_TESSELLATION)
|
|
struct VertexControl
|
|
{
|
|
float4 vertex : INTERNALTESSPOS;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct TessellationFactors
|
|
{
|
|
float edge[3] : SV_TessFactor;
|
|
float inside : SV_InsideTessFactor;
|
|
};
|
|
|
|
VertexControl vert(appdata v)
|
|
{
|
|
VertexControl o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
o.vertex = v.vertex;
|
|
o.tangent = v.tangent;
|
|
o.normal = v.normal;
|
|
o.texcoord1 = v.texcoord1;
|
|
o.texcoord2 = v.texcoord2;
|
|
o.ase_texcoord = v.ase_texcoord;
|
|
o.ase_color = v.ase_color;
|
|
return o;
|
|
}
|
|
|
|
TessellationFactors TessellationFunction(InputPatch<VertexControl, 3> v)
|
|
{
|
|
TessellationFactors o;
|
|
float4 tf = 1;
|
|
float tessValue = _TessValue;
|
|
float tessMin = _TessMin;
|
|
float tessMax = _TessMax;
|
|
float edgeLength = _TessEdgeLength;
|
|
float tessMaxDisp = _TessMaxDisp;
|
|
#if defined(ASE_FIXED_TESSELLATION)
|
|
tf= FixedTess(tessValue);
|
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
tf= DistanceBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, tessValue, tessMin, tessMax, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos);
|
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
tf= EdgeLengthBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams);
|
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
tf= EdgeLengthBasedTessCull(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, tessMaxDisp, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes);
|
|
#endif
|
|
o.edge [0] = tf.x; o.edge [1] = tf.y; o.edge [2] = tf.z; o.inside= tf.w;
|
|
return o;
|
|
}
|
|
|
|
[domain("tri")]
|
|
[partitioning("fractional_odd")]
|
|
[outputtopology("triangle_cw")]
|
|
[patchconstantfunc("TessellationFunction")]
|
|
[outputcontrolpoints(3)]
|
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
{
|
|
return patch[id];
|
|
}
|
|
|
|
[domain("tri")]
|
|
v2f DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch,
|
|
float3 bary : SV_DomainLocation)
|
|
{
|
|
appdata o = (appdata)0;
|
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
o.tangent = patch[0].tangent * bary.x + patch[1].tangent * bary.y + patch[2].tangent * bary.z;
|
|
o.normal = patch[0].normal * bary.x + patch[1].normal * bary.y + patch[2].normal * bary.z;
|
|
o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z;
|
|
o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z;
|
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord
|
|
* bary.z;
|
|
o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z;
|
|
#if defined(ASE_PHONG_TESSELLATION)
|
|
float3 pp[3];
|
|
for (int i = 0; i<3;++i)
|
|
pp [i] = o.vertex.xyz - patch[i].normal * (dot(o.vertex.xyz, patch[i].normal) - dot(
|
|
patch[i].vertex.xyz, patch[i].normal));
|
|
float phongStrength = _TessPhongStrength;
|
|
o.vertex.xyz= phongStrength* (pp[0]*bary.x+ pp [1]*bary.y+ pp [2]*bary.z) + (1.0f-phongStrength) * o.vertex
|
|
.xyz;
|
|
#endif
|
|
UNITY_TRANSFER_INSTANCE_ID (patch[0], o);
|
|
return VertexFunction (o);
|
|
}
|
|
#else
|
|
v2f vert(appdata v)
|
|
{
|
|
return VertexFunction(v);
|
|
}
|
|
#endif
|
|
|
|
fixed4 frag(v2f IN
|
|
#ifdef _DEPTHOFFSET_ON
|
|
, out float outputDepth : SV_Depth
|
|
#endif
|
|
) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
|
|
#ifdef LOD_FADE_CROSSFADE
|
|
UNITY_APPLY_DITHER_CROSSFADE(IN.pos.xy);
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
SurfaceOutputStandardSpecular o = (SurfaceOutputStandardSpecular)0;
|
|
#else
|
|
SurfaceOutputStandard o = (SurfaceOutputStandard)0;
|
|
#endif
|
|
float3 WorldTangent = float3(IN.tSpace0.x, IN.tSpace1.x, IN.tSpace2.x);
|
|
float3 WorldBiTangent = float3(IN.tSpace0.y, IN.tSpace1.y, IN.tSpace2.y);
|
|
float3 WorldNormal = float3(IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z);
|
|
float3 worldPos = float3(IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w);
|
|
float3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
UNITY_LIGHT_ATTENUATION(atten, IN, worldPos)
|
|
#else
|
|
half atten = 1;
|
|
#endif
|
|
#if defined(ASE_NEEDS_FRAG_SCREEN_POSITION)
|
|
float4 ScreenPos = IN.screenPos;
|
|
#endif
|
|
|
|
float2 texCoord363 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionSSNorm = ScreenPos / ScreenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((worldPos).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11670 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11671 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11671 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11671 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11671 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11671 = mul(unity_WorldToObject, float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11671 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11671 = transform62_g11671.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11671 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11671 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11671 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11671 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11671 = ((staticSwitch111_g11671 * staticSwitch113_g11671) +
|
|
staticSwitch125_g11671);
|
|
float x101_g11671 = temp_output_50_0_g11671;
|
|
float localFastNoise101_g11671 = FastNoise101_g11671(x101_g11671);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11671).xx;
|
|
float simplePerlin2D121_g11671 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11671 = simplePerlin2D121_g11671 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11671 = simplePerlin2D121_g11671;
|
|
#else
|
|
float staticSwitch123_g11671 = (localFastNoise101_g11671 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11671 = lerp(staticSwitch117_g11671, staticSwitch118_g11671,
|
|
staticSwitch123_g11671);
|
|
float clampResult29_g11671 = clamp(((_WindRotationWindFactor * lerpResult86_g11671) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11671 = temp_output_3_0_g11670;
|
|
float temp_output_39_0_g11671 = (temp_output_1_0_g11671.y + _WindFlip);
|
|
float3 appendResult43_g11671 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11671 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11671)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11671)));
|
|
float3 rotatedValue19_g11671 = RotateAroundAxis(appendResult43_g11671,
|
|
float3((appendResult27_g11671 + temp_output_1_0_g11671), 0.0), float3(0, 0, 1),
|
|
(clampResult29_g11671 * temp_output_39_0_g11671));
|
|
float2 staticSwitch4_g11670 = (rotatedValue19_g11671).xy;
|
|
#else
|
|
float2 staticSwitch4_g11670 = temp_output_3_0_g11670;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (IN.ase_texcoord10.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((IN.ase_texcoord10.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (worldPos).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11672 = shaderPosition235;
|
|
float linValue16_g11673 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11672 * _FullDistortionNoiseScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11673 = MyCustomExpression16_g11673(linValue16_g11673);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11672 + float2(0.321, 0.321)) * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float2 appendResult189_g11672 = (float2((localMyCustomExpression16_g11673 - 0.5),
|
|
(localMyCustomExpression16_g11674 -
|
|
0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11670 + ((1.0 - _FullDistortionFade) * appendResult189_g11672 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11670;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11675 = shaderPosition235;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 *
|
|
_DirectionalDistortionDistortionScale)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float3 rotatedValue168_g11675 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11677 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) *
|
|
UNITY_PI));
|
|
float3 rotatedValue136_g11675 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11675, 0.0),
|
|
float3(0, 0, 1), (((_DirectionalDistortionRotation / 180.0) + -0.25) * UNITY_PI));
|
|
float3 break130_g11675 = rotatedValue136_g11675;
|
|
float linValue16_g11676 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 * _DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676(linValue16_g11676);
|
|
float clampResult154_g11675 = clamp(
|
|
((break130_g11675.x + break130_g11675.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11676 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11675).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11675)) : (clampResult154_g11675)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11680 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11680 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11680 *
|
|
0.2)) + worldPos.y) / temp_output_81_0_g11680);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11682 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11682 = MyCustomExpression16_g11682(linValue16_g11682);
|
|
float clampResult75_g11680 = clamp(localMyCustomExpression16_g11682, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11683 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11683 = MyCustomExpression16_g11683(linValue16_g11683);
|
|
float2 appendResult2_g11681 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11680 = (float2(
|
|
(((clampResult75_g11680 * (localMyCustomExpression16_g11683 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11681).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11680);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11678 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11678;
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float linValue16_g11679 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11678 + (_GlitchMaskSpeed * shaderTime237)) * _GlitchMaskScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11679 = MyCustomExpression16_g11679(linValue16_g11679);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11679, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11729 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch62;
|
|
float2 temp_output_26_0_g11730 = shaderPosition235;
|
|
float temp_output_25_0_g11730 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11740 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11730 + (_UVDistortSpeed * temp_output_25_0_g11730)) * _UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11740 = MyCustomExpression16_g11740(linValue16_g11740);
|
|
float2 lerpResult21_g11737 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11740);
|
|
float2 appendResult2_g11739 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord9.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11738 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11737 = (_UVDistortFade * (tex2DNode3_g11738.r * tex2DNode3_g11738.a));
|
|
#else
|
|
float staticSwitch29_g11737 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11730 = (temp_output_1_0_g11730 + (lerpResult21_g11737 * (100.0 /
|
|
appendResult2_g11739) * staticSwitch29_g11737));
|
|
#else
|
|
float2 staticSwitch5_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11736 = staticSwitch5_g11730;
|
|
float2 staticSwitch7_g11730 = (temp_output_1_0_g11736 + ((temp_output_1_0_g11736 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11736, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11730 = staticSwitch5_g11730;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11735 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11730, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11730 * _SineRotateFrequency)) * ((_SineRotateAngle / 360.0)
|
|
*
|
|
UNITY_PI) * _SineRotateFade));
|
|
float2 staticSwitch9_g11730 = (rotatedValue36_g11735).xy;
|
|
#else
|
|
float2 staticSwitch9_g11730 = staticSwitch7_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11734 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11730, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11730 * _UVRotateSpeed * UNITY_PI));
|
|
float2 staticSwitch16_g11730 = (rotatedValue8_g11734).xy;
|
|
#else
|
|
float2 staticSwitch16_g11730 = staticSwitch9_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11730 = ((_UVScrollSpeed * temp_output_25_0_g11730) + staticSwitch16_g11730);
|
|
#else
|
|
float2 staticSwitch14_g11730 = staticSwitch16_g11730;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11732 = ((_PixelatePixelDensity * (appendResult35_g11732 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11732 = clamp(
|
|
(floor((MultFactor30_g11732 * (staticSwitch14_g11730 + (float2(0.5, 0.5) / MultFactor30_g11732)))) /
|
|
MultFactor30_g11732), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11730 = clampResult46_g11732;
|
|
#else
|
|
float2 staticSwitch4_g11730 = staticSwitch14_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11730 = (((staticSwitch4_g11730 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11730 = staticSwitch4_g11730;
|
|
#endif
|
|
float2 temp_output_1_0_g11741 = staticSwitch24_g11730;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11741 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11730.y + (_WiggleSpeed * temp_output_25_0_g11730)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11741 = (temp_output_7_0_g11741 * temp_output_1_0_g11741.y);
|
|
#else
|
|
float staticSwitch18_g11741 = temp_output_7_0_g11741;
|
|
#endif
|
|
float2 appendResult12_g11741 = (float2(staticSwitch18_g11741, 0.0));
|
|
float2 staticSwitch13_g11741 = (temp_output_1_0_g11741 + appendResult12_g11741);
|
|
#else
|
|
float2 staticSwitch13_g11741 = temp_output_1_0_g11741;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11741;
|
|
float2 texCoord131 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord9.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11724 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11725 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11742 = staticSwitch485;
|
|
float2 break11_g11742 = float2(0, 0);
|
|
float2 break10_g11742 = float2(1, 1);
|
|
float2 break9_g11742 = spriteRectMin376;
|
|
float2 break8_g11742 = spriteRectMax377;
|
|
float2 appendResult15_g11742 = (float2(
|
|
(break9_g11742.x + (break14_g11742.x - break11_g11742.x) * (break8_g11742.x - break9_g11742.x) / (
|
|
break10_g11742.x - break11_g11742.x)),
|
|
(break9_g11742.y + (break14_g11742.y - break11_g11742.y) * (break8_g11742.y - break9_g11742.y) / (
|
|
break10_g11742.y - break11_g11742.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11742, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11743 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11743)) / appendResult7_g11743));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11744 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11745 = _MainTex;
|
|
float4 textureTexelSize3_g11745 = _MainTex_TexelSize;
|
|
float2 uvs3_g11745 = temp_output_1_0_g11744;
|
|
float4 localtexturePointSmooth3_g11745 = texturePointSmooth(
|
|
tex3_g11745, textureTexelSize3_g11745, uvs3_g11745);
|
|
float4 staticSwitch8_g11744 = localtexturePointSmooth3_g11745;
|
|
#else
|
|
float4 staticSwitch8_g11744 = tex2D(_MainTex, temp_output_1_0_g11744);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11746 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11756 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11756 = (float2(temp_output_2_0_g11756, 0.0));
|
|
float2 appendResult25_g11758 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11758 = (appendResult16_g11756 * appendResult25_g11758);
|
|
float2 temp_output_7_0_g11746 = temp_output_1_0_g11744;
|
|
float2 temp_output_1_0_g11756 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11758 = temp_output_1_0_g11756;
|
|
float2 appendResult17_g11756 = (float2(0.0, temp_output_2_0_g11756));
|
|
float2 appendResult25_g11757 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11757 = (appendResult17_g11756 * appendResult25_g11757);
|
|
float2 temp_output_1_0_g11757 = temp_output_1_0_g11756;
|
|
float temp_output_2_0_g11747 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11747 = (float2(temp_output_2_0_g11747, 0.0));
|
|
float2 appendResult25_g11749 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11749 = (appendResult16_g11747 * appendResult25_g11749);
|
|
float2 temp_output_1_0_g11747 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11747;
|
|
float2 appendResult17_g11747 = (float2(0.0, temp_output_2_0_g11747));
|
|
float2 appendResult25_g11748 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11748 = (appendResult17_g11747 * appendResult25_g11748);
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11747;
|
|
float temp_output_2_0_g11753 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11753 = (float2(temp_output_2_0_g11753, 0.0));
|
|
float2 appendResult25_g11755 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11755 = (appendResult16_g11753 * appendResult25_g11755);
|
|
float2 temp_output_1_0_g11753 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11755 = temp_output_1_0_g11753;
|
|
float2 appendResult17_g11753 = (float2(0.0, temp_output_2_0_g11753));
|
|
float2 appendResult25_g11754 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11754 = (appendResult17_g11753 * appendResult25_g11754);
|
|
float2 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float temp_output_2_0_g11750 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11750 = (float2(temp_output_2_0_g11750, 0.0));
|
|
float2 appendResult25_g11752 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11752 = (appendResult16_g11750 * appendResult25_g11752);
|
|
float2 temp_output_1_0_g11750 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11752 = temp_output_1_0_g11750;
|
|
float2 appendResult17_g11750 = (float2(0.0, temp_output_2_0_g11750));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult17_g11750 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11750;
|
|
float4 staticSwitch3_g11744 = ((((tex2D(_MainTex, (temp_output_26_0_g11758 + temp_output_1_0_g11758)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11758 + temp_output_1_0_g11758))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11757 + temp_output_1_0_g11757)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11757 + temp_output_1_0_g11757)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11749 + temp_output_1_0_g11749)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11749 + temp_output_1_0_g11749))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11748 + temp_output_1_0_g11748)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11748 + temp_output_1_0_g11748)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11755 + temp_output_1_0_g11755)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11755 + temp_output_1_0_g11755))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11754 + temp_output_1_0_g11754)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11754 + temp_output_1_0_g11754)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11752 + temp_output_1_0_g11752)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11752 + temp_output_1_0_g11752))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11744 = staticSwitch8_g11744;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11759 = temp_output_1_0_g11744;
|
|
float4 tex2DNode4_g11759 = tex2D(_MainTex, temp_output_1_0_g11759);
|
|
float temp_output_2_0_g11760 = _SharpenOffset;
|
|
float2 appendResult16_g11760 = (float2(temp_output_2_0_g11760, 0.0));
|
|
float2 appendResult25_g11762 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11762 = (appendResult16_g11760 * appendResult25_g11762);
|
|
float2 temp_output_1_0_g11760 = temp_output_1_0_g11759;
|
|
float2 temp_output_1_0_g11762 = temp_output_1_0_g11760;
|
|
float2 appendResult17_g11760 = (float2(0.0, temp_output_2_0_g11760));
|
|
float2 appendResult25_g11761 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11761 = (appendResult17_g11760 * appendResult25_g11761);
|
|
float2 temp_output_1_0_g11761 = temp_output_1_0_g11760;
|
|
float4 break22_g11759 = (tex2DNode4_g11759 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11762 + temp_output_1_0_g11762)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11762 + temp_output_1_0_g11762))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11761 + temp_output_1_0_g11761)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11761 + temp_output_1_0_g11761)))) / 4.0) - tex2DNode4_g11759) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11759 = clamp(break22_g11759.a, 0.0, 1.0);
|
|
float4 appendResult24_g11759 = (float4(break22_g11759.r, break22_g11759.g, break22_g11759.b,
|
|
clampResult23_g11759));
|
|
float4 staticSwitch12_g11744 = appendResult24_g11759;
|
|
#else
|
|
float4 staticSwitch12_g11744 = staticSwitch3_g11744;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11744;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11763 = temp_output_471_0;
|
|
float4 appendResult8_g11763 = (float4(((temp_output_1_0_g11763).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11763.a));
|
|
float4 staticSwitch354 = appendResult8_g11763;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11764 = originalColor191;
|
|
float4 temp_output_1_0_g11765 = temp_output_1_0_g11764;
|
|
float2 temp_output_7_0_g11764 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11765 = temp_output_7_0_g11764;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11766 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) + temp_output_43_0_g11765) *
|
|
temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11766 = MyCustomExpression16_g11766(linValue16_g11766);
|
|
float clampResult28_g11765 = clamp(
|
|
(((localMyCustomExpression16_g11766 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11765, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11765 = lerp((temp_output_1_0_g11765).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11765) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11765 = (float4(lerpResult34_g11765,
|
|
(clampResult28_g11765 * _SmokeAlpha * temp_output_1_0_g11765.a)));
|
|
float4 staticSwitch2_g11764 = appendResult31_g11765;
|
|
#else
|
|
float4 staticSwitch2_g11764 = temp_output_1_0_g11764;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11767 = staticSwitch2_g11764;
|
|
float2 temp_output_57_0_g11767 = temp_output_7_0_g11764;
|
|
float4 tex2DNode3_g11767 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11767);
|
|
float linValue16_g11768 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11767 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11768 = MyCustomExpression16_g11768(linValue16_g11768);
|
|
float clampResult37_g11767 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11767.r + (localMyCustomExpression16_g11768 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11767 = (float4((temp_output_1_0_g11767).rgb,
|
|
(temp_output_1_0_g11767.a * pow(clampResult37_g11767,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11767.r, 0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11764 = appendResult13_g11767;
|
|
#else
|
|
float4 staticSwitch3_g11764 = staticSwitch2_g11764;
|
|
#endif
|
|
float4 temp_output_1_0_g11769 = staticSwitch3_g11764;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11770 = temp_output_1_0_g11769;
|
|
float2 appendResult4_g11770 = (float2(worldPos.x, worldPos.y));
|
|
float2 temp_output_44_0_g11770 = (appendResult4_g11770 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11770 = step((ceil(temp_output_44_0_g11770) - temp_output_44_0_g11770),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11770 = (float4(
|
|
((temp_output_1_0_g11770).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11770.x + break12_g11770.y))), 1.0)),
|
|
temp_output_1_0_g11770.a));
|
|
float4 staticSwitch2_g11769 = appendResult42_g11770;
|
|
#else
|
|
float4 staticSwitch2_g11769 = temp_output_1_0_g11769;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11771 = finalUV146;
|
|
float linValue16_g11772 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11771) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11772 = MyCustomExpression16_g11772(linValue16_g11772);
|
|
float saferPower57_g11771 = abs(max((temp_output_75_0_g11771.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11771 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11771 = clamp(
|
|
(((localMyCustomExpression16_g11772 * pow(saferPower57_g11771, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11771 - distance(
|
|
temp_output_75_0_g11771, float2(0.5, 0.4))) / temp_output_47_0_g11771)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11771 = (clampResult70_g11771 * _FlameBrightness);
|
|
float4 appendResult31_g11771 = (float4(temp_output_63_0_g11771, temp_output_63_0_g11771,
|
|
temp_output_63_0_g11771, clampResult70_g11771));
|
|
float4 staticSwitch6_g11769 = (appendResult31_g11771 * staticSwitch2_g11769);
|
|
#else
|
|
float4 staticSwitch6_g11769 = staticSwitch2_g11769;
|
|
#endif
|
|
float4 temp_output_3_0_g11773 = staticSwitch6_g11769;
|
|
float4 temp_output_1_0_g11805 = temp_output_3_0_g11773;
|
|
float4 appendResult91_g11805 = (float4((temp_output_1_0_g11805).rgb, 1.0));
|
|
float2 temp_output_1_0_g11773 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11805 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch81_g11805 = appendResult91_g11805;
|
|
#endif
|
|
float3 break82_g11805 = (staticSwitch81_g11805).xyz;
|
|
float temp_output_84_0_g11805 = max((break82_g11805.x + break82_g11805.y + break82_g11805.z), 0.001);
|
|
float4 break71_g11805 = ((_RecolorRGBRedTint * (break82_g11805.x / temp_output_84_0_g11805)) + (
|
|
_RecolorRGBGreenTint * (break82_g11805.y / temp_output_84_0_g11805)) + ((break82_g11805.z /
|
|
temp_output_84_0_g11805) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11805 = (float3(break71_g11805.r, break71_g11805.g, break71_g11805.b));
|
|
float4 break2_g11806 = temp_output_1_0_g11805;
|
|
float saferPower57_g11805 = abs(
|
|
((break2_g11806.x + break2_g11806.x + break2_g11806.y + break2_g11806.y + break2_g11806.y +
|
|
break2_g11806.z) / 6.0));
|
|
float3 lerpResult26_g11805 = lerp((temp_output_1_0_g11805).rgb,
|
|
(appendResult56_g11805 * pow(
|
|
saferPower57_g11805,
|
|
(max(break71_g11805.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11805.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11805 = (float4(lerpResult26_g11805, temp_output_1_0_g11805.a));
|
|
float4 staticSwitch43_g11773 = appendResult30_g11805;
|
|
#else
|
|
float4 staticSwitch43_g11773 = temp_output_3_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11803 = staticSwitch43_g11773;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11803 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch62_g11803 = temp_output_1_0_g11803;
|
|
#endif
|
|
float3 hsvTorgb33_g11803 = RGBToHSV(staticSwitch62_g11803.rgb);
|
|
float temp_output_43_0_g11803 = ((hsvTorgb33_g11803.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.8333333)
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.6666667)
|
|
ifLocalVar44_g11803 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11803 = ifLocalVar46_g11803;
|
|
float4 ifLocalVar47_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.3333333)
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.1666667)
|
|
ifLocalVar45_g11803 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11803 = ifLocalVar47_g11803;
|
|
float4 ifLocalVar35_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.5)
|
|
ifLocalVar35_g11803 = ifLocalVar44_g11803;
|
|
else
|
|
ifLocalVar35_g11803 = ifLocalVar45_g11803;
|
|
float4 break55_g11803 = ifLocalVar35_g11803;
|
|
float3 appendResult56_g11803 = (float3(break55_g11803.r, break55_g11803.g, break55_g11803.b));
|
|
float4 break2_g11804 = temp_output_1_0_g11803;
|
|
float saferPower57_g11803 = abs(
|
|
((break2_g11804.x + break2_g11804.x + break2_g11804.y + break2_g11804.y + break2_g11804.y +
|
|
break2_g11804.z) / 6.0));
|
|
float3 lerpResult26_g11803 = lerp((temp_output_1_0_g11803).rgb,
|
|
(appendResult56_g11803 * pow(saferPower57_g11803, max((break55_g11803.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11803.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11803 = (float4(lerpResult26_g11803, temp_output_1_0_g11803.a));
|
|
float4 staticSwitch9_g11773 = appendResult30_g11803;
|
|
#else
|
|
float4 staticSwitch9_g11773 = staticSwitch43_g11773;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11777 = staticSwitch9_g11773;
|
|
float3 temp_output_2_0_g11777 = (temp_output_1_0_g11777).rgb;
|
|
float3 In115_g11777 = temp_output_2_0_g11777;
|
|
float3 From115_g11777 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11778 = temp_output_1_0_g11777;
|
|
float3 To115_g11777 = (pow(
|
|
max(((break2_g11778.x + break2_g11778.x + break2_g11778.y + break2_g11778.y + break2_g11778.y +
|
|
break2_g11778.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11777 = _ColorReplaceSmoothness;
|
|
float Range115_g11777 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11777 = MyCustomExpression115_g11777(
|
|
In115_g11777, From115_g11777, To115_g11777, Fuzziness115_g11777, Range115_g11777);
|
|
float3 lerpResult112_g11777 = lerp(temp_output_2_0_g11777, localMyCustomExpression115_g11777,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11777 = (float4(lerpResult112_g11777, temp_output_1_0_g11777.a));
|
|
float4 staticSwitch29_g11773 = appendResult4_g11777;
|
|
#else
|
|
float4 staticSwitch29_g11773 = staticSwitch9_g11773;
|
|
#endif
|
|
float4 temp_output_1_0_g11790 = staticSwitch29_g11773;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11790 = (temp_output_1_0_g11790).rgb;
|
|
float3 lerpResult3_g11790 = lerp(temp_output_9_0_g11790, (1.0 - temp_output_9_0_g11790), _NegativeFade);
|
|
float4 appendResult8_g11790 = (float4(lerpResult3_g11790, temp_output_1_0_g11790.a));
|
|
float4 staticSwitch4_g11790 = appendResult8_g11790;
|
|
#else
|
|
float4 staticSwitch4_g11790 = temp_output_1_0_g11790;
|
|
#endif
|
|
float4 temp_output_57_0_g11773 = staticSwitch4_g11790;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11813 = temp_output_57_0_g11773;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11813 = (float4(
|
|
pow(max((temp_output_1_0_g11813).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11813.a));
|
|
float4 staticSwitch32_g11773 = appendResult4_g11813;
|
|
#else
|
|
float4 staticSwitch32_g11773 = temp_output_57_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11788 = staticSwitch32_g11773;
|
|
float4 appendResult6_g11788 = (float4(((temp_output_2_0_g11788).rgb * _Brightness),
|
|
temp_output_2_0_g11788.a));
|
|
float4 staticSwitch33_g11773 = appendResult6_g11788;
|
|
#else
|
|
float4 staticSwitch33_g11773 = staticSwitch32_g11773;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11789 = staticSwitch33_g11773;
|
|
float3 hsvTorgb1_g11789 = RGBToHSV(temp_output_2_0_g11789.rgb);
|
|
float3 hsvTorgb3_g11789 = HSVToRGB(float3((hsvTorgb1_g11789.x + _Hue), hsvTorgb1_g11789.y,
|
|
hsvTorgb1_g11789.z));
|
|
float4 appendResult8_g11789 = (float4(hsvTorgb3_g11789, temp_output_2_0_g11789.a));
|
|
float4 staticSwitch36_g11773 = appendResult8_g11789;
|
|
#else
|
|
float4 staticSwitch36_g11773 = staticSwitch33_g11773;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch36_g11773;
|
|
float4 break2_g11808 = temp_output_1_0_g11807;
|
|
float temp_output_3_0_g11807 = ((break2_g11808.x + break2_g11808.x + break2_g11808.y + break2_g11808.y +
|
|
break2_g11808.y + break2_g11808.z) / 6.0);
|
|
float clampResult25_g11807 = clamp(
|
|
((((temp_output_3_0_g11807 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11807 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11807);
|
|
float3 lerpResult11_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(lerpResult6_g11807 * pow(max(temp_output_3_0_g11807, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11807 = (float4(lerpResult11_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch30_g11773 = appendResult18_g11807;
|
|
#else
|
|
float4 staticSwitch30_g11773 = staticSwitch36_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11785 = staticSwitch30_g11773;
|
|
float3 temp_output_4_0_g11785 = (temp_output_1_0_g11785).rgb;
|
|
float4 break12_g11785 = temp_output_1_0_g11785;
|
|
float3 lerpResult7_g11785 = lerp(temp_output_4_0_g11785,
|
|
(temp_output_4_0_g11785 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11785.r, break12_g11785.g), break12_g11785.b),
|
|
1.0)), 0.0001), max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11785 = lerp(temp_output_4_0_g11785, lerpResult7_g11785, _BlackTintFade);
|
|
float4 appendResult11_g11785 = (float4(lerpResult13_g11785, break12_g11785.a));
|
|
float4 staticSwitch20_g11773 = appendResult11_g11785;
|
|
#else
|
|
float4 staticSwitch20_g11773 = staticSwitch30_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11799 = staticSwitch20_g11773;
|
|
float4 break2_g11801 = temp_output_1_0_g11799;
|
|
float2 temp_output_65_0_g11799 = shaderPosition235;
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11799 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
float clampResult53_g11799 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11799)) + (
|
|
localMyCustomExpression16_g11800 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11799 = lerp((temp_output_1_0_g11799).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11801.x + break2_g11801.x + break2_g11801.y + break2_g11801.y + break2_g11801.y +
|
|
break2_g11801.z) / 6.0), 0.0001), max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11799));
|
|
float4 appendResult9_g11799 = (float4(lerpResult7_g11799, (temp_output_1_0_g11799).a));
|
|
float4 staticSwitch17_g11773 = appendResult9_g11799;
|
|
#else
|
|
float4 staticSwitch17_g11773 = staticSwitch20_g11773;
|
|
#endif
|
|
float temp_output_39_0_g11773 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11791 = staticSwitch17_g11773;
|
|
float3 hsvTorgb15_g11791 = RGBToHSV((temp_output_1_0_g11791).rgb);
|
|
float3 hsvTorgb19_g11791 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11773 * _ShiftHueSpeed) + hsvTorgb15_g11791.x), hsvTorgb15_g11791.y,
|
|
hsvTorgb15_g11791.z));
|
|
float4 appendResult6_g11791 = (float4(hsvTorgb19_g11791, temp_output_1_0_g11791.a));
|
|
float4 staticSwitch19_g11773 = appendResult6_g11791;
|
|
#else
|
|
float4 staticSwitch19_g11773 = staticSwitch17_g11773;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11795 = HSVToRGB(float3(((temp_output_39_0_g11773 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11795 = staticSwitch19_g11773;
|
|
float4 break2_g11797 = temp_output_1_0_g11795;
|
|
float2 uv_AddHueMask = IN.ase_texcoord9.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11796 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11795 = (_AddHueFade * (tex2DNode3_g11796.r * tex2DNode3_g11796.a));
|
|
#else
|
|
float staticSwitch33_g11795 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11795 = (float4(
|
|
((hsvTorgb19_g11795 * pow(
|
|
max(((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11795) + (temp_output_1_0_g11795).rgb),
|
|
temp_output_1_0_g11795.a));
|
|
float4 staticSwitch23_g11773 = appendResult6_g11795;
|
|
#else
|
|
float4 staticSwitch23_g11773 = staticSwitch19_g11773;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch23_g11773;
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float3 temp_output_13_0_g11792 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord9.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11792 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11792 = ((tex2DNode30_g11792).rgb * temp_output_13_0_g11792 * tex2DNode30_g11792.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11792 = temp_output_13_0_g11792;
|
|
#endif
|
|
float4 appendResult21_g11792 = (float4(
|
|
((temp_output_1_0_g11792).rgb + (pow(
|
|
max(((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11792 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11773 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11792.a));
|
|
float4 staticSwitch28_g11773 = appendResult21_g11792;
|
|
#else
|
|
float4 staticSwitch28_g11773 = staticSwitch23_g11773;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch28_g11773;
|
|
float4 break2_g11781 = temp_output_1_0_g11780;
|
|
float3 temp_cast_46 = (((break2_g11781.x + break2_g11781.x + break2_g11781.y + break2_g11781.y +
|
|
break2_g11781.y + break2_g11781.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11780 = lerp(temp_cast_46, (temp_output_1_0_g11780).rgb, _Saturation);
|
|
float4 appendResult8_g11780 = (float4(lerpResult5_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch38_g11773 = appendResult8_g11780;
|
|
#else
|
|
float4 staticSwitch38_g11773 = staticSwitch28_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11782 = staticSwitch38_g11773;
|
|
float3 temp_output_82_0_g11782 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11782 = temp_output_1_0_g11773;
|
|
float temp_output_179_0_g11782 = temp_output_39_0_g11773;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11782 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11782 + (_InnerOutlineTextureSpeed *
|
|
temp_output_179_0_g11782)))).rgb *
|
|
temp_output_82_0_g11782);
|
|
#else
|
|
float3 staticSwitch187_g11782 = temp_output_82_0_g11782;
|
|
#endif
|
|
float linValue16_g11784 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11782 * _InnerOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11782) * _InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11784 = MyCustomExpression16_g11784(linValue16_g11784);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11782 = ((localMyCustomExpression16_g11784 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11782 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11782 = (staticSwitch169_g11782 + temp_output_7_0_g11782);
|
|
float2 appendResult2_g11783 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11782 = (100.0 / appendResult2_g11783);
|
|
float temp_output_178_0_g11782 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11782))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((
|
|
_InnerOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a)));
|
|
float3 lerpResult176_g11782 = lerp((temp_output_15_0_g11782).rgb, staticSwitch187_g11782,
|
|
temp_output_178_0_g11782);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11782 = (temp_output_178_0_g11782 * temp_output_15_0_g11782.a);
|
|
#else
|
|
float staticSwitch188_g11782 = temp_output_15_0_g11782.a;
|
|
#endif
|
|
float4 appendResult177_g11782 = (float4(lerpResult176_g11782, staticSwitch188_g11782));
|
|
float4 staticSwitch12_g11773 = appendResult177_g11782;
|
|
#else
|
|
float4 staticSwitch12_g11773 = staticSwitch38_g11773;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11810 = staticSwitch12_g11773;
|
|
float3 temp_output_82_0_g11810 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11810 = temp_output_1_0_g11773;
|
|
float temp_output_186_0_g11810 = temp_output_39_0_g11773;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11810 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11810 + (_OuterOutlineTextureSpeed * temp_output_186_0_g11810)))).
|
|
rgb *
|
|
temp_output_82_0_g11810);
|
|
#else
|
|
float3 staticSwitch199_g11810 = temp_output_82_0_g11810;
|
|
#endif
|
|
float temp_output_182_0_g11810 = ((1.0 - temp_output_15_0_g11810.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11810 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11810 = temp_output_182_0_g11810;
|
|
#endif
|
|
float3 lerpResult178_g11810 = lerp((temp_output_15_0_g11810).rgb, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float3 lerpResult170_g11810 = lerp(lerpResult178_g11810, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float linValue16_g11811 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11810 * _OuterOutlineNoiseSpeed) + temp_output_7_0_g11810) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11811 = MyCustomExpression16_g11811(linValue16_g11811);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11810 = ((localMyCustomExpression16_g11811 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11810 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11810 = (staticSwitch157_g11810 + temp_output_7_0_g11810);
|
|
float2 appendResult2_g11812 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11810 = (100.0 / appendResult2_g11812);
|
|
float lerpResult168_g11810 = lerp(temp_output_15_0_g11810.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0, -1)) * temp_output_25_0_g11810))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((
|
|
_OuterOutlineWidth *
|
|
float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(-0.705, 0.705))
|
|
*
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0.705, -0.705)) * temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(-0.705, -0.705)) * temp_output_25_0_g11810))).a) *
|
|
3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11810 = (temp_output_182_0_g11810 * lerpResult168_g11810);
|
|
#else
|
|
float staticSwitch200_g11810 = lerpResult168_g11810;
|
|
#endif
|
|
float4 appendResult174_g11810 = (float4(lerpResult170_g11810, staticSwitch200_g11810));
|
|
float4 staticSwitch13_g11773 = appendResult174_g11810;
|
|
#else
|
|
float4 staticSwitch13_g11773 = staticSwitch12_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11787 = staticSwitch13_g11773;
|
|
float3 temp_output_82_0_g11787 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11787 = temp_output_1_0_g11773;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11787 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11787 + (_PixelOutlineTextureSpeed *
|
|
temp_output_39_0_g11773)))).rgb *
|
|
temp_output_82_0_g11787);
|
|
#else
|
|
float3 staticSwitch199_g11787 = temp_output_82_0_g11787;
|
|
#endif
|
|
float temp_output_213_0_g11787 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11787.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11787 = ((1.0 - temp_output_15_0_g11787.a) * min(
|
|
(temp_output_213_0_g11787 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11787 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11787 = temp_output_182_0_g11787;
|
|
#endif
|
|
float3 lerpResult178_g11787 = lerp((temp_output_15_0_g11787).rgb, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float3 lerpResult170_g11787 = lerp(lerpResult178_g11787, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float2 appendResult206_g11787 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11787 = (float2(1, 1) / appendResult206_g11787);
|
|
float lerpResult168_g11787 = lerp(temp_output_15_0_g11787.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((
|
|
_PixelOutlineWidth *
|
|
float2(0, -1)) *
|
|
temp_output_209_0_g11787))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((
|
|
_PixelOutlineWidth *
|
|
float2(0, 1)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((
|
|
_PixelOutlineWidth *
|
|
float2(-1, 0)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(1, 0)) *
|
|
temp_output_209_0_g11787))).a) * 3.0), 1.0),
|
|
temp_output_213_0_g11787);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11787 = (temp_output_182_0_g11787 * lerpResult168_g11787);
|
|
#else
|
|
float staticSwitch200_g11787 = lerpResult168_g11787;
|
|
#endif
|
|
float4 appendResult174_g11787 = (float4(lerpResult170_g11787, staticSwitch200_g11787));
|
|
float4 staticSwitch48_g11773 = appendResult174_g11787;
|
|
#else
|
|
float4 staticSwitch48_g11773 = staticSwitch13_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11774 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11773 * _PingPongGlowFrequency)) + 1.0) / 2.0));
|
|
float4 temp_output_5_0_g11774 = staticSwitch48_g11773;
|
|
float4 break2_g11775 = temp_output_5_0_g11774;
|
|
float4 appendResult12_g11774 = (float4(
|
|
((lerpResult15_g11774 * _PingPongGlowFade * pow(
|
|
max(((break2_g11775.x + break2_g11775.x + break2_g11775.y + break2_g11775.y + break2_g11775.y +
|
|
break2_g11775.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11774).rgb),
|
|
temp_output_5_0_g11774.a));
|
|
float4 staticSwitch46_g11773 = appendResult12_g11774;
|
|
#else
|
|
float4 staticSwitch46_g11773 = staticSwitch48_g11773;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11773;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11815 = temp_output_361_0;
|
|
float4 break2_g11816 = temp_output_1_0_g11815;
|
|
float temp_output_44_0_g11815 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11815 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11816.x + break2_g11816.x + break2_g11816.y + break2_g11816.y + break2_g11816.
|
|
y + break2_g11816.z) / 6.0), 0.0001),
|
|
max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11815 * 0.2)) + worldPos.y)
|
|
/ temp_output_44_0_g11815) * _HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11815.a)));
|
|
float4 lerpResult37_g11815 = lerp(temp_output_1_0_g11815, appendResult22_g11815, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11815;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11818 = staticSwitch56;
|
|
float4 break2_g11820 = temp_output_1_0_g11818;
|
|
float temp_output_34_0_g11818 = shaderTime237;
|
|
float linValue16_g11819 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11818)) * _GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11819 = MyCustomExpression16_g11819(linValue16_g11819);
|
|
float3 hsvTorgb3_g11821 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11819 + (temp_output_34_0_g11818 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11818 = lerp((temp_output_1_0_g11818).rgb,
|
|
(((break2_g11820.x + break2_g11820.x + break2_g11820.y + break2_g11820.y + break2_g11820.y +
|
|
break2_g11820.z) / 6.0) *
|
|
_GlitchBrightness * hsvTorgb3_g11821), glitchFade152);
|
|
float4 appendResult27_g11818 = (float4(lerpResult23_g11818, temp_output_1_0_g11818.a));
|
|
float4 staticSwitch57 = appendResult27_g11818;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11822 = staticSwitch57;
|
|
float4 temp_output_1_0_g11852 = temp_output_3_0_g11822;
|
|
float2 temp_output_41_0_g11822 = shaderPosition235;
|
|
float2 temp_output_99_0_g11852 = temp_output_41_0_g11822;
|
|
float temp_output_40_0_g11822 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11857 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11822 *
|
|
_CamouflageDistortionSpeed) +
|
|
temp_output_99_0_g11852) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11857 = MyCustomExpression16_g11857(linValue16_g11857);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11852 = (((localMyCustomExpression16_g11857 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11852);
|
|
#else
|
|
float2 staticSwitch101_g11852 = temp_output_99_0_g11852;
|
|
#endif
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture, (staticSwitch101_g11852 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float clampResult52_g11852 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11854) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11852 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11852),
|
|
clampResult52_g11852);
|
|
float linValue16_g11856 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11852 + float2(12.3, 12.3)) * _CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11856 = MyCustomExpression16_g11856(linValue16_g11856);
|
|
float clampResult65_g11852 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11856) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11852 = lerp(lerpResult55_g11852, (_CamouflageColorB * clampResult65_g11852),
|
|
clampResult65_g11852);
|
|
float4 break2_g11855 = temp_output_1_0_g11852;
|
|
float3 lerpResult4_g11852 = lerp((temp_output_1_0_g11852).rgb,
|
|
((lerpResult68_g11852).rgb * pow(
|
|
max(((break2_g11855.x + break2_g11855.x + break2_g11855.y +
|
|
break2_g11855.y + break2_g11855.y +
|
|
break2_g11855.z) / 6.0), 0.0001),
|
|
max(_CamouflageContrast, 0.0001))), _CamouflageFade);
|
|
float4 appendResult7_g11852 = (float4(lerpResult4_g11852, temp_output_1_0_g11852.a));
|
|
float4 staticSwitch26_g11822 = appendResult7_g11852;
|
|
#else
|
|
float4 staticSwitch26_g11822 = temp_output_3_0_g11822;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11845 = staticSwitch26_g11822;
|
|
float temp_output_59_0_g11845 = temp_output_40_0_g11822;
|
|
float2 temp_output_58_0_g11845 = temp_output_41_0_g11822;
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11845 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11845) * _MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
float linValue16_g11848 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11846 - 0.25) * _MetalNoiseDistortion) + ((
|
|
temp_output_59_0_g11845 *
|
|
_MetalNoiseSpeed) + temp_output_58_0_g11845)) * _MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11848 = MyCustomExpression16_g11848(linValue16_g11848);
|
|
float4 break2_g11847 = temp_output_1_0_g11845;
|
|
float temp_output_5_0_g11845 = ((break2_g11847.x + break2_g11847.x + break2_g11847.y + break2_g11847.y +
|
|
break2_g11847.y + break2_g11847.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord9.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11850 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11845 = (_MetalFade * (tex2DNode3_g11850.r * tex2DNode3_g11850.a));
|
|
#else
|
|
float staticSwitch60_g11845 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11845 = lerp(temp_output_1_0_g11845,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11848) / max(
|
|
_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11845, 0.0001), max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11845, 0.0001), max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11845);
|
|
float4 appendResult8_g11845 = (float4((lerpResult45_g11845).rgb, (temp_output_1_0_g11845).a));
|
|
float4 staticSwitch28_g11822 = appendResult8_g11845;
|
|
#else
|
|
float4 staticSwitch28_g11822 = staticSwitch26_g11822;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11837 = staticSwitch28_g11822;
|
|
float4 break2_g11838 = temp_output_1_0_g11837;
|
|
float temp_output_7_0_g11837 = ((break2_g11838.x + break2_g11838.x + break2_g11838.y + break2_g11838.y +
|
|
break2_g11838.y + break2_g11838.z) / 6.0);
|
|
float2 temp_output_72_0_g11837 = temp_output_41_0_g11822;
|
|
float linValue16_g11839 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11837 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11839 = MyCustomExpression16_g11839(linValue16_g11839);
|
|
float temp_output_73_0_g11837 = temp_output_40_0_g11822;
|
|
float linValue16_g11841 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11837 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11837) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11841 = MyCustomExpression16_g11841(linValue16_g11841);
|
|
float linValue16_g11842 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11841 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((
|
|
temp_output_73_0_g11837 *
|
|
_FrozenHighlightSpeed) +
|
|
temp_output_72_0_g11837)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11842 = MyCustomExpression16_g11842(linValue16_g11842);
|
|
float3 lerpResult57_g11837 = lerp((temp_output_1_0_g11837).rgb,
|
|
((pow(max(temp_output_7_0_g11837, 0.0001), max(_FrozenContrast, 0.0001)) *
|
|
(_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11839),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11842) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11837 = (float4(lerpResult57_g11837, temp_output_1_0_g11837.a));
|
|
float4 staticSwitch29_g11822 = appendResult26_g11837;
|
|
#else
|
|
float4 staticSwitch29_g11822 = staticSwitch28_g11822;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11831 = staticSwitch29_g11822;
|
|
float3 temp_output_28_0_g11831 = (temp_output_1_0_g11831).rgb;
|
|
float4 break2_g11835 = float4(temp_output_28_0_g11831, 0.0);
|
|
float2 temp_output_72_0_g11831 = temp_output_41_0_g11822;
|
|
float linValue16_g11834 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11834 = MyCustomExpression16_g11834(linValue16_g11834);
|
|
float linValue16_g11832 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11834 - 0.5) * float2(1, 1) * _BurnSwirlFactor) +
|
|
temp_output_72_0_g11831) * _BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11832 = MyCustomExpression16_g11832(linValue16_g11832);
|
|
float clampResult68_g11831 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11832), 0.0,
|
|
1.0);
|
|
float linValue16_g11833 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11833 = MyCustomExpression16_g11833(linValue16_g11833);
|
|
float temp_output_15_0_g11831 = (((_BurnRadius - distance(temp_output_72_0_g11831, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11833 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11831 = clamp(temp_output_15_0_g11831, 0.0, 1.0);
|
|
float3 lerpResult29_g11831 = lerp(temp_output_28_0_g11831,
|
|
(pow(
|
|
max(((break2_g11835.x + break2_g11835.x + break2_g11835.y +
|
|
break2_g11835.y + break2_g11835.y + break2_g11835.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11831) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11831);
|
|
float3 lerpResult40_g11831 = lerp(temp_output_28_0_g11831,
|
|
(lerpResult29_g11831 + ((step(temp_output_15_0_g11831, 1.0) * step(
|
|
0.0, temp_output_15_0_g11831)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11831 = (float4(lerpResult40_g11831, temp_output_1_0_g11831.a));
|
|
float4 staticSwitch32_g11822 = appendResult43_g11831;
|
|
#else
|
|
float4 staticSwitch32_g11822 = staticSwitch29_g11822;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11827 = temp_output_41_0_g11822;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11827 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float3 hsvTorgb3_g11830 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11827, _RainbowCenter) + (localMyCustomExpression16_g11828 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11822)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11827 = RGBToHSV(hsvTorgb3_g11830);
|
|
float3 hsvTorgb37_g11827 = HSVToRGB(float3(hsvTorgb36_g11827.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11827.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11827 = staticSwitch32_g11822;
|
|
float4 break2_g11829 = temp_output_1_0_g11827;
|
|
float saferPower24_g11827 = abs(
|
|
((break2_g11829.x + break2_g11829.x + break2_g11829.y + break2_g11829.y + break2_g11829.y +
|
|
break2_g11829.z) / 6.0));
|
|
float4 appendResult29_g11827 = (float4(
|
|
((hsvTorgb37_g11827 * pow(saferPower24_g11827, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11827).rgb), temp_output_1_0_g11827.a));
|
|
float4 staticSwitch34_g11822 = appendResult29_g11827;
|
|
#else
|
|
float4 staticSwitch34_g11822 = staticSwitch32_g11822;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11823 = staticSwitch34_g11822;
|
|
float3 temp_output_57_0_g11823 = (temp_output_1_0_g11823).rgb;
|
|
float4 break2_g11825 = temp_output_1_0_g11823;
|
|
float3 temp_cast_69 = (((break2_g11825.x + break2_g11825.x + break2_g11825.y + break2_g11825.y +
|
|
break2_g11825.y + break2_g11825.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11823 = lerp(temp_cast_69, temp_output_57_0_g11823, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11823 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11822),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * UNITY_PI));
|
|
float temp_output_103_0_g11823 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11823 = clamp(
|
|
(((sin((rotatedValue69_g11823.x - (temp_output_40_0_g11822 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11823)) / temp_output_103_0_g11823) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord9.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11824 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11823 = (_ShineFade * (tex2DNode3_g11824.r * tex2DNode3_g11824.a));
|
|
#else
|
|
float staticSwitch98_g11823 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11823 = (float4(
|
|
(temp_output_57_0_g11823 + ((pow(max(lerpResult92_g11823, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11823 *
|
|
staticSwitch98_g11823)), (temp_output_1_0_g11823).a));
|
|
float4 staticSwitch36_g11822 = appendResult8_g11823;
|
|
#else
|
|
float4 staticSwitch36_g11822 = staticSwitch34_g11822;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11858 = temp_output_40_0_g11822;
|
|
float linValue16_g11860 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11858 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11822) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11860 = MyCustomExpression16_g11860(linValue16_g11860);
|
|
float3 temp_output_24_0_g11858 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11858 = staticSwitch36_g11822;
|
|
float3 temp_output_28_0_g11858 = (temp_output_1_0_g11858).rgb;
|
|
float4 break2_g11859 = float4(temp_output_28_0_g11858, 0.0);
|
|
float3 lerpResult32_g11858 = lerp(temp_output_28_0_g11858,
|
|
(temp_output_24_0_g11858 * ((break2_g11859.x + break2_g11859.x +
|
|
break2_g11859.y + break2_g11859.y + break2_g11859.y +
|
|
break2_g11859.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11858 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11860 + (temp_output_41_0_g11858 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11858 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11858),
|
|
temp_output_1_0_g11858.a));
|
|
float4 staticSwitch39_g11822 = appendResult27_g11858;
|
|
#else
|
|
float4 staticSwitch39_g11822 = staticSwitch36_g11822;
|
|
#endif
|
|
float4 temp_output_10_0_g11862 = staticSwitch39_g11822;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11862 = (temp_output_10_0_g11862).rgb;
|
|
float2 temp_output_2_0_g11862 = temp_output_41_0_g11822;
|
|
float temp_output_1_0_g11862 = temp_output_40_0_g11822;
|
|
float2 temp_output_6_0_g11862 = (temp_output_1_0_g11862 * _EnchantedSpeed);
|
|
float linValue16_g11865 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11862 - ((temp_output_6_0_g11862 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11865 = MyCustomExpression16_g11865(linValue16_g11865);
|
|
float linValue16_g11863 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11862 + temp_output_2_0_g11862) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11863 = MyCustomExpression16_g11863(linValue16_g11863);
|
|
float temp_output_36_0_g11862 = (localMyCustomExpression16_g11865 + localMyCustomExpression16_g11863);
|
|
float temp_output_43_0_g11862 = (temp_output_36_0_g11862 * 0.5);
|
|
float3 lerpResult42_g11862 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11862);
|
|
float3 hsvTorgb53_g11862 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11862 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11862)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11862 = hsvTorgb53_g11862;
|
|
#else
|
|
float3 staticSwitch50_g11862 = lerpResult42_g11862;
|
|
#endif
|
|
float4 break2_g11864 = temp_output_10_0_g11862;
|
|
float3 temp_output_40_0_g11862 = (staticSwitch50_g11862 * pow(
|
|
max(((break2_g11864.x + break2_g11864.x + break2_g11864.y + break2_g11864.y + break2_g11864.y +
|
|
break2_g11864.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11862 = (max((temp_output_36_0_g11862 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11862 = lerp(temp_output_12_0_g11862, temp_output_40_0_g11862,
|
|
temp_output_45_0_g11862);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11862 = lerpResult44_g11862;
|
|
#else
|
|
float3 staticSwitch47_g11862 = (temp_output_12_0_g11862 + (temp_output_40_0_g11862 *
|
|
temp_output_45_0_g11862));
|
|
#endif
|
|
float4 appendResult19_g11862 = (float4(staticSwitch47_g11862, temp_output_10_0_g11862.a));
|
|
float4 staticSwitch11_g11862 = appendResult19_g11862;
|
|
#else
|
|
float4 staticSwitch11_g11862 = temp_output_10_0_g11862;
|
|
#endif
|
|
float4 temp_output_1_0_g11867 = staticSwitch11_g11862;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11867 = temp_output_1_0_g11867;
|
|
float3 appendResult32_g11867 = (float3(break5_g11867.r, break5_g11867.g, break5_g11867.b));
|
|
float4 break2_g11868 = temp_output_1_0_g11867;
|
|
float temp_output_4_0_g11867 = ((break2_g11868.x + break2_g11868.x + break2_g11868.y + break2_g11868.y +
|
|
break2_g11868.y + break2_g11868.z) / 6.0);
|
|
float temp_output_11_0_g11867 = (((temp_output_4_0_g11867 + (temp_output_40_0_g11822 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11867 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11867 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11867 = HSVToRGB(float3(temp_output_11_0_g11867, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11867 = hsvTorgb12_g11867;
|
|
#else
|
|
float3 staticSwitch26_g11867 = (lerpResult20_g11867 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11867 = lerp(appendResult32_g11867,
|
|
(staticSwitch26_g11867 * pow(
|
|
max(temp_output_4_0_g11867, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11867 = (float4(lerpResult31_g11867, break5_g11867.a));
|
|
float4 staticSwitch33_g11867 = appendResult6_g11867;
|
|
#else
|
|
float4 staticSwitch33_g11867 = temp_output_1_0_g11867;
|
|
#endif
|
|
float4 temp_output_5_0_g11874 = staticSwitch33_g11867;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11874 = temp_output_5_0_g11874;
|
|
float3 appendResult11_g11874 = (float3(break6_g11874.r, break6_g11874.g, break6_g11874.b));
|
|
float temp_output_27_0_g11874 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11874 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11874));
|
|
#else
|
|
float2 staticSwitch73_g11874 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11874 = ((_TextureLayer1Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11874);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11875 = (((((((((temp_output_72_0_g11874 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11875 = _TextureLayer1Columns;
|
|
int Height10_g11875 = _TextureLayer1Rows;
|
|
float Tile10_g11875 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11874) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11875 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11875 = MyCustomExpression10_g11875(
|
|
UV10_g11875, Width10_g11875, Height10_g11875, Tile10_g11875, Invert10_g11875);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11874 = localMyCustomExpression10_g11875;
|
|
#else
|
|
float2 staticSwitch20_g11874 = temp_output_72_0_g11874;
|
|
#endif
|
|
float4 tex2DNode3_g11874 = tex2D(_TextureLayer1Texture, staticSwitch20_g11874);
|
|
float3 appendResult13_g11874 = (float3(tex2DNode3_g11874.r, tex2DNode3_g11874.g, tex2DNode3_g11874.b));
|
|
float3 appendResult18_g11874 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11874 = (appendResult13_g11874 * appendResult18_g11874);
|
|
float4 break2_g11876 = temp_output_5_0_g11874;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11874 = (pow(
|
|
max(((break2_g11876.x + break2_g11876.x + break2_g11876.y + break2_g11876.y + break2_g11876.y +
|
|
break2_g11876.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11874);
|
|
#else
|
|
float3 staticSwitch80_g11874 = temp_output_16_0_g11874;
|
|
#endif
|
|
float3 lerpResult12_g11874 = lerp(appendResult11_g11874, staticSwitch80_g11874,
|
|
(tex2DNode3_g11874.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11874 = (float4(lerpResult12_g11874, break6_g11874.a));
|
|
float4 staticSwitch15_g11874 = appendResult14_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11874 = temp_output_5_0_g11874;
|
|
#endif
|
|
float4 temp_output_5_0_g11870 = staticSwitch15_g11874;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11870 = temp_output_5_0_g11870;
|
|
float3 appendResult11_g11870 = (float3(break6_g11870.r, break6_g11870.g, break6_g11870.b));
|
|
float temp_output_27_0_g11870 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11870 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11870));
|
|
#else
|
|
float2 staticSwitch73_g11870 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11870 = ((_TextureLayer2Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11870);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11871 = (((((((((temp_output_72_0_g11870 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11871 = _TextureLayer2Columns;
|
|
int Height10_g11871 = _TextureLayer2Rows;
|
|
float Tile10_g11871 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11870) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11871 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11871 = MyCustomExpression10_g11871(
|
|
UV10_g11871, Width10_g11871, Height10_g11871, Tile10_g11871, Invert10_g11871);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11870 = localMyCustomExpression10_g11871;
|
|
#else
|
|
float2 staticSwitch20_g11870 = temp_output_72_0_g11870;
|
|
#endif
|
|
float4 tex2DNode3_g11870 = tex2D(_TextureLayer2Texture, staticSwitch20_g11870);
|
|
float3 appendResult13_g11870 = (float3(tex2DNode3_g11870.r, tex2DNode3_g11870.g, tex2DNode3_g11870.b));
|
|
float3 appendResult18_g11870 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11870 = (appendResult13_g11870 * appendResult18_g11870);
|
|
float4 break2_g11872 = temp_output_5_0_g11870;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11870 = (pow(
|
|
max(((break2_g11872.x + break2_g11872.x + break2_g11872.y + break2_g11872.y + break2_g11872.y +
|
|
break2_g11872.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11870);
|
|
#else
|
|
float3 staticSwitch84_g11870 = temp_output_16_0_g11870;
|
|
#endif
|
|
float3 lerpResult12_g11870 = lerp(appendResult11_g11870, staticSwitch84_g11870,
|
|
(tex2DNode3_g11870.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11870 = (float4(lerpResult12_g11870, break6_g11870.a));
|
|
float4 staticSwitch15_g11870 = appendResult14_g11870;
|
|
#else
|
|
float4 staticSwitch15_g11870 = temp_output_5_0_g11870;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11870;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11878 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11878 = (float4(break4_g11878.r, break4_g11878.g, break4_g11878.b,
|
|
(break4_g11878.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11878;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11879 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11675))
|
|
: (clampResult154_g11675));
|
|
float4 appendResult5_g11879 = (float4(break4_g11879.r, break4_g11879.g, break4_g11879.b,
|
|
(break4_g11879.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11879;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11880 = staticSwitch75;
|
|
float4 temp_output_1_0_g11881 = temp_output_1_0_g11880;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11881 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11880 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11882 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11882 = MyCustomExpression16_g11882(linValue16_g11882);
|
|
float clampResult17_g11881 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11881)) - localMyCustomExpression16_g11882) /
|
|
temp_output_53_0_g11881), 0.0, 1.0);
|
|
float4 appendResult3_g11881 = (float4((temp_output_1_0_g11881).rgb,
|
|
(temp_output_1_0_g11881.a * clampResult17_g11881)));
|
|
float4 staticSwitch3_g11880 = appendResult3_g11881;
|
|
#else
|
|
float4 staticSwitch3_g11880 = temp_output_1_0_g11880;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11890 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11890 = MyCustomExpression16_g11890(linValue16_g11890);
|
|
float temp_output_5_0_g11889 = localMyCustomExpression16_g11890;
|
|
float temp_output_61_0_g11889 = step(temp_output_5_0_g11889, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11889 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11889 = staticSwitch3_g11880;
|
|
float4 appendResult3_g11889 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11889 - step(
|
|
temp_output_5_0_g11889,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11889)) - temp_output_53_0_g11889)))) + (
|
|
temp_output_1_0_g11889).rgb), (temp_output_1_0_g11889.a * temp_output_61_0_g11889)));
|
|
float4 staticSwitch5_g11880 = appendResult3_g11889;
|
|
#else
|
|
float4 staticSwitch5_g11880 = staticSwitch3_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11891 = staticSwitch5_g11880;
|
|
float2 temp_output_76_0_g11891 = temp_output_18_0_g11880;
|
|
float linValue16_g11892 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11891 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11892 = MyCustomExpression16_g11892(linValue16_g11892);
|
|
float clampResult17_g11891 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11891) + (
|
|
localMyCustomExpression16_g11892 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11891 = (float4((temp_output_1_0_g11891).rgb,
|
|
(temp_output_1_0_g11891.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11891))
|
|
: (clampResult17_g11891)))));
|
|
float4 staticSwitch8_g11880 = appendResult3_g11891;
|
|
#else
|
|
float4 staticSwitch8_g11880 = staticSwitch5_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11887 = temp_output_18_0_g11880;
|
|
float linValue16_g11888 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11887 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11888 = MyCustomExpression16_g11888(linValue16_g11888);
|
|
float temp_output_65_0_g11887 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11887) + (
|
|
localMyCustomExpression16_g11888 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11887 = step(temp_output_65_0_g11887, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11887 = step(temp_output_65_0_g11887,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11887 = staticSwitch8_g11880;
|
|
float4 appendResult3_g11887 = (float4(
|
|
((max((temp_output_75_0_g11887 - temp_output_76_0_g11887), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11887).rgb),
|
|
(temp_output_1_0_g11887.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11887))
|
|
: (temp_output_75_0_g11887)))));
|
|
float4 staticSwitch9_g11880 = appendResult3_g11887;
|
|
#else
|
|
float4 staticSwitch9_g11880 = staticSwitch8_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11883 = staticSwitch9_g11880;
|
|
float2 temp_output_161_0_g11883 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11883 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11883, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11883 = rotatedValue136_g11883;
|
|
float linValue16_g11884 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11883 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11884 = MyCustomExpression16_g11884(linValue16_g11884);
|
|
float clampResult154_g11883 = clamp(
|
|
((break130_g11883.x + break130_g11883.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11884 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11883 = (float4((temp_output_1_0_g11883).rgb,
|
|
(temp_output_1_0_g11883.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11883))
|
|
: (clampResult154_g11883)))));
|
|
float4 staticSwitch11_g11880 = appendResult3_g11883;
|
|
#else
|
|
float4 staticSwitch11_g11880 = staticSwitch9_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11885 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11885 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11885, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11885 = rotatedValue136_g11885;
|
|
float linValue16_g11886 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11885 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11886 = MyCustomExpression16_g11886(linValue16_g11886);
|
|
float temp_output_168_0_g11885 = max(
|
|
((break130_g11885.x + break130_g11885.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11886 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11885 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885)));
|
|
float4 temp_output_1_0_g11885 = staticSwitch11_g11880;
|
|
float clampResult154_g11885 = clamp(temp_output_161_0_g11885, 0.0, 1.0);
|
|
float4 appendResult3_g11885 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11885 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885))))) + (temp_output_1_0_g11885).rgb),
|
|
(temp_output_1_0_g11885.a * clampResult154_g11885)));
|
|
float4 staticSwitch15_g11880 = appendResult3_g11885;
|
|
#else
|
|
float4 staticSwitch15_g11880 = staticSwitch11_g11880;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11893 = staticSwitch15_g11880;
|
|
float2 temp_output_126_0_g11893 = temp_output_18_0_g11880;
|
|
float temp_output_121_0_g11893 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11893)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11894 = (float2(temp_output_121_0_g11893, temp_output_121_0_g11893));
|
|
float temp_output_17_0_g11894 = length(
|
|
((((abs(temp_output_126_0_g11893) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11894));
|
|
float clampResult17_g11893 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11894) / fwidth(temp_output_17_0_g11894))), 0.0, 1.0);
|
|
float4 appendResult3_g11893 = (float4((temp_output_1_0_g11893).rgb,
|
|
(temp_output_1_0_g11893.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11893))
|
|
: (clampResult17_g11893)))));
|
|
float4 staticSwitch13_g11880 = appendResult3_g11893;
|
|
#else
|
|
float4 staticSwitch13_g11880 = staticSwitch15_g11880;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11896 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord9.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11896 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11896 = (temp_output_3_0_g11896 * ((tex2DNode19_g11896).rgb * tex2DNode19_g11896.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11896 = temp_output_3_0_g11896;
|
|
#endif
|
|
float4 temp_output_1_0_g11896 = staticSwitch13_g11880;
|
|
float4 break2_g11898 = temp_output_1_0_g11896;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11896 = (staticSwitch16_g11896 * pow(
|
|
max(((break2_g11898.x + break2_g11898.x + break2_g11898.y + break2_g11898.y + break2_g11898.y +
|
|
break2_g11898.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11896 = staticSwitch16_g11896;
|
|
#endif
|
|
float4 appendResult6_g11896 = (float4(
|
|
((staticSwitch17_g11896 * _AddColorFade) + (temp_output_1_0_g11896).rgb),
|
|
temp_output_1_0_g11896.a));
|
|
float4 staticSwitch5_g11895 = appendResult6_g11896;
|
|
#else
|
|
float4 staticSwitch5_g11895 = staticSwitch13_g11880;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11899 = staticSwitch5_g11895;
|
|
float3 lerpResult4_g11899 = lerp((temp_output_1_0_g11899).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11899.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11899.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11899 = (float4(lerpResult4_g11899, temp_output_1_0_g11899.a));
|
|
float4 staticSwitch11_g11895 = appendResult13_g11899;
|
|
#else
|
|
float4 staticSwitch11_g11895 = staticSwitch5_g11895;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11900 = staticSwitch11_g11895;
|
|
float3 temp_output_6_0_g11900 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord9.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11900 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11900 = (temp_output_6_0_g11900 * ((tex2DNode23_g11900).rgb * tex2DNode23_g11900.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11900 = temp_output_6_0_g11900;
|
|
#endif
|
|
float4 break2_g11902 = temp_output_1_0_g11900;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11900 = (pow(
|
|
max(((break2_g11902.x + break2_g11902.x + break2_g11902.y + break2_g11902.y + break2_g11902.y +
|
|
break2_g11902.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11900);
|
|
#else
|
|
float3 staticSwitch22_g11900 = staticSwitch21_g11900;
|
|
#endif
|
|
float3 lerpResult7_g11900 = lerp((temp_output_1_0_g11900).rgb, staticSwitch22_g11900, _StrongTintFade);
|
|
float4 appendResult9_g11900 = (float4(lerpResult7_g11900, (temp_output_1_0_g11900).a));
|
|
float4 staticSwitch7_g11895 = appendResult9_g11900;
|
|
#else
|
|
float4 staticSwitch7_g11895 = staticSwitch11_g11895;
|
|
#endif
|
|
float4 temp_output_2_0_g11903 = staticSwitch7_g11895;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11905 = temp_output_2_0_g11903;
|
|
float3 appendResult5_g11905 = (float3(break4_g11905.r, break4_g11905.g, break4_g11905.b));
|
|
float2 appendResult2_g11904 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11903 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11904) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11905 = appendResult85_g11903;
|
|
float3 appendResult7_g11905 = (float3(break6_g11905.r, break6_g11905.g, break6_g11905.b));
|
|
float temp_output_11_0_g11905 = ((1.0 - break4_g11905.a) * break6_g11905.a);
|
|
float temp_output_32_0_g11905 = (break4_g11905.a + temp_output_11_0_g11905);
|
|
float4 appendResult18_g11905 = (float4(
|
|
(((appendResult5_g11905 * break4_g11905.a) + (appendResult7_g11905 * temp_output_11_0_g11905)) * (
|
|
1.0 / max(temp_output_32_0_g11905, 0.01))), temp_output_32_0_g11905));
|
|
float4 staticSwitch82_g11903 = appendResult18_g11905;
|
|
#else
|
|
float4 staticSwitch82_g11903 = temp_output_2_0_g11903;
|
|
#endif
|
|
float4 break4_g11906 = staticSwitch82_g11903;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11764 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11764 = staticSwitch8_g11764;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11764;
|
|
float4 appendResult5_g11906 = (float4(break4_g11906.r, break4_g11906.g, break4_g11906.b,
|
|
(break4_g11906.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11906;
|
|
float4 temp_output_1_0_g11907 = temp_output_344_0;
|
|
float4 appendResult8_g11907 = (float4(((temp_output_1_0_g11907).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11907.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11907;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11914 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11914 = (float4(
|
|
((temp_output_7_0_g11914).rgb / max(temp_output_7_0_g11914.a, 1E-05)), temp_output_7_0_g11914.a));
|
|
float4 staticSwitch6_g11914 = appendResult2_g11914;
|
|
#else
|
|
float4 staticSwitch6_g11914 = temp_output_7_0_g11914;
|
|
#endif
|
|
float4 temp_output_340_0 = staticSwitch6_g11914;
|
|
|
|
float2 temp_output_11_0_g11915 = finalUV146;
|
|
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
float3 appendResult20_g11915 = (float3(_EmissionTint.r, _EmissionTint.g, _EmissionTint.b));
|
|
float4 tex2DNode17_g11915 = tex2D(_EmissionMap, temp_output_11_0_g11915);
|
|
float3 appendResult18_g11915 = (
|
|
float3(tex2DNode17_g11915.r, tex2DNode17_g11915.g, tex2DNode17_g11915.b));
|
|
float3 staticSwitch13_g11915 = (appendResult20_g11915 * appendResult18_g11915 * tex2DNode17_g11915.a);
|
|
#else
|
|
float3 staticSwitch13_g11915 = float3(0, 0, 0);
|
|
#endif
|
|
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
float4 tex2DNode7_g11915 = tex2D(_MetallicMap, temp_output_11_0_g11915);
|
|
float staticSwitch23_g11915 = (tex2DNode7_g11915.r * _Metallic);
|
|
#else
|
|
float staticSwitch23_g11915 = _Metallic;
|
|
#endif
|
|
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
float staticSwitch22_g11915 = (_Smoothness * tex2DNode7_g11915.r);
|
|
#else
|
|
float staticSwitch22_g11915 = _Smoothness;
|
|
#endif
|
|
|
|
o.Albedo = temp_output_340_0.rgb;
|
|
o.Normal = UnpackScaleNormal(tex2D(_NormalMap, temp_output_11_0_g11915), _NormalIntensity);
|
|
o.Emission = staticSwitch13_g11915;
|
|
#if defined(_SPECULAR_SETUP)
|
|
o.Specular = fixed3(0, 0, 0);
|
|
#else
|
|
o.Metallic = staticSwitch23_g11915;
|
|
#endif
|
|
o.Smoothness = staticSwitch22_g11915;
|
|
o.Occlusion = 1;
|
|
o.Alpha = temp_output_340_0.a;
|
|
float AlphaClipThreshold = _AlphaClip;
|
|
float AlphaClipThresholdShadow = 0.5;
|
|
float3 BakedGI = 0;
|
|
float3 RefractionColor = 1;
|
|
float RefractionIndex = 1;
|
|
float3 Transmission = 1;
|
|
float3 Translucency = 1;
|
|
|
|
#ifdef _ALPHATEST_ON
|
|
clip(o.Alpha - AlphaClipThreshold);
|
|
#endif
|
|
|
|
#ifdef _DEPTHOFFSET_ON
|
|
outputDepth = IN.pos.z;
|
|
#endif
|
|
|
|
#ifndef USING_DIRECTIONAL_LIGHT
|
|
fixed3 lightDir = normalize(UnityWorldSpaceLightDir(worldPos));
|
|
#else
|
|
fixed3 lightDir = _WorldSpaceLightPos0.xyz;
|
|
#endif
|
|
|
|
fixed4 c = 0;
|
|
float3 worldN;
|
|
worldN.x = dot(IN.tSpace0.xyz, o.Normal);
|
|
worldN.y = dot(IN.tSpace1.xyz, o.Normal);
|
|
worldN.z = dot(IN.tSpace2.xyz, o.Normal);
|
|
worldN = normalize(worldN);
|
|
o.Normal = worldN;
|
|
|
|
UnityGI gi;
|
|
UNITY_INITIALIZE_OUTPUT(UnityGI, gi);
|
|
gi.indirect.diffuse = 0;
|
|
gi.indirect.specular = 0;
|
|
gi.light.color = _LightColor0.rgb;
|
|
gi.light.dir = lightDir;
|
|
|
|
UnityGIInput giInput;
|
|
UNITY_INITIALIZE_OUTPUT(UnityGIInput, giInput);
|
|
giInput.light = gi.light;
|
|
giInput.worldPos = worldPos;
|
|
giInput.worldViewDir = worldViewDir;
|
|
giInput.atten = atten;
|
|
#if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
|
|
giInput.lightmapUV = IN.lmap;
|
|
#else
|
|
giInput.lightmapUV = 0.0;
|
|
#endif
|
|
#if UNITY_SHOULD_SAMPLE_SH && !UNITY_SAMPLE_FULL_SH_PER_PIXEL
|
|
giInput.ambient = IN.sh;
|
|
#else
|
|
giInput.ambient.rgb = 0.0;
|
|
#endif
|
|
giInput.probeHDR[0] = unity_SpecCube0_HDR;
|
|
giInput.probeHDR[1] = unity_SpecCube1_HDR;
|
|
#if defined(UNITY_SPECCUBE_BLENDING) || defined(UNITY_SPECCUBE_BOX_PROJECTION)
|
|
giInput.boxMin[0] = unity_SpecCube0_BoxMin;
|
|
#endif
|
|
#ifdef UNITY_SPECCUBE_BOX_PROJECTION
|
|
giInput.boxMax[0] = unity_SpecCube0_BoxMax;
|
|
giInput.probePosition[0] = unity_SpecCube0_ProbePosition;
|
|
giInput.boxMax[1] = unity_SpecCube1_BoxMax;
|
|
giInput.boxMin[1] = unity_SpecCube1_BoxMin;
|
|
giInput.probePosition[1] = unity_SpecCube1_ProbePosition;
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
LightingStandardSpecular_GI(o, giInput, gi);
|
|
#else
|
|
LightingStandard_GI(o, giInput, gi);
|
|
#endif
|
|
|
|
#ifdef ASE_BAKEDGI
|
|
gi.indirect.diffuse = BakedGI;
|
|
#endif
|
|
|
|
#if UNITY_SHOULD_SAMPLE_SH && !defined(LIGHTMAP_ON) && defined(ASE_NO_AMBIENT)
|
|
gi.indirect.diffuse = 0;
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
c += LightingStandardSpecular(o, worldViewDir, gi);
|
|
#else
|
|
c += LightingStandard(o, worldViewDir, gi);
|
|
#endif
|
|
|
|
#ifdef ASE_TRANSMISSION
|
|
{
|
|
float shadow = _TransmissionShadow;
|
|
#ifdef DIRECTIONAL
|
|
float3 lightAtten = lerp(_LightColor0.rgb, gi.light.color, shadow);
|
|
#else
|
|
float3 lightAtten = gi.light.color;
|
|
#endif
|
|
half3 transmission = max(0, -dot(o.Normal, gi.light.dir)) * lightAtten * Transmission;
|
|
c.rgb += o.Albedo * transmission;
|
|
}
|
|
#endif
|
|
|
|
#ifdef ASE_TRANSLUCENCY
|
|
{
|
|
float shadow = _TransShadow;
|
|
float normal = _TransNormal;
|
|
float scattering = _TransScattering;
|
|
float direct = _TransDirect;
|
|
float ambient = _TransAmbient;
|
|
float strength = _TransStrength;
|
|
|
|
#ifdef DIRECTIONAL
|
|
float3 lightAtten = lerp(_LightColor0.rgb, gi.light.color, shadow);
|
|
#else
|
|
float3 lightAtten = gi.light.color;
|
|
#endif
|
|
half3 lightDir = gi.light.dir + o.Normal * normal;
|
|
half transVdotL = pow(saturate(dot(worldViewDir, -lightDir)), scattering);
|
|
half3 translucency = lightAtten * (transVdotL * direct + gi.indirect.diffuse * ambient) * Translucency;
|
|
c.rgb += o.Albedo * translucency * strength;
|
|
}
|
|
#endif
|
|
|
|
//#ifdef ASE_REFRACTION
|
|
// float4 projScreenPos = ScreenPos / ScreenPos.w;
|
|
// float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, WorldNormal ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) );
|
|
// projScreenPos.xy += refractionOffset.xy;
|
|
// float3 refraction = UNITY_SAMPLE_SCREENSPACE_TEXTURE( _GrabTexture, projScreenPos ) * RefractionColor;
|
|
// color.rgb = lerp( refraction, color.rgb, color.a );
|
|
// color.a = 1;
|
|
//#endif
|
|
|
|
c.rgb += o.Emission;
|
|
|
|
#ifdef ASE_FOG
|
|
UNITY_APPLY_FOG(IN.fogCoord, c);
|
|
#endif
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "ForwardAdd"
|
|
Tags
|
|
{
|
|
"LightMode"="ForwardAdd"
|
|
}
|
|
ZWrite Off
|
|
Blend One One
|
|
|
|
CGPROGRAM
|
|
#define ASE_NEEDS_FRAG_SHADOWCOORDS
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#define ASE_FOG 1
|
|
#define _ALPHATEST_ON 1
|
|
#define ASE_VERSION 19801
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma skip_variants INSTANCING_ON
|
|
#pragma multi_compile_fwdadd_fullshadows
|
|
#ifndef UNITY_PASS_FORWARDADD
|
|
#define UNITY_PASS_FORWARDADD
|
|
#endif
|
|
#include "HLSLSupport.cginc"
|
|
#if !defined( UNITY_INSTANCED_LOD_FADE )
|
|
#define UNITY_INSTANCED_LOD_FADE
|
|
#endif
|
|
#if !defined( UNITY_INSTANCED_SH )
|
|
#define UNITY_INSTANCED_SH
|
|
#endif
|
|
#if !defined( UNITY_INSTANCED_LIGHTMAPSTS )
|
|
#define UNITY_INSTANCED_LIGHTMAPSTS
|
|
#endif
|
|
#include "UnityShaderVariables.cginc"
|
|
#include "UnityCG.cginc"
|
|
#include "Lighting.cginc"
|
|
#include "UnityPBSLighting.cginc"
|
|
#include "AutoLight.cginc"
|
|
|
|
#include "UnityStandardUtils.cginc"
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_SCREEN_POSITION
|
|
#define ASE_NEEDS_FRAG_WORLD_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
#pragma shader_feature _EMISSIONTOGGLE_ON
|
|
#pragma shader_feature _METALLICMAPTOGGLE_ON
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
#if UNITY_VERSION >= 201810
|
|
UNITY_POSITION (pos);
|
|
#else
|
|
float4 pos : SV_POSITION;
|
|
#endif
|
|
#if UNITY_VERSION >= 201810 && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
UNITY_LIGHTING_COORDS (1,2)
|
|
#elif defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
#if UNITY_VERSION >= 201710
|
|
UNITY_SHADOW_COORDS (1)
|
|
#else
|
|
SHADOW_COORDS (
|
|
1
|
|
)
|
|
#endif
|
|
#endif
|
|
#ifdef ASE_FOG
|
|
UNITY_FOG_COORDS (
|
|
3
|
|
)
|
|
#endif
|
|
float4 tSpace0 : TEXCOORD5;
|
|
float4 tSpace1 : TEXCOORD6;
|
|
float4 tSpace2 : TEXCOORD7;
|
|
#if defined(ASE_NEEDS_FRAG_SCREEN_POSITION)
|
|
float4 screenPos : TEXCOORD8;
|
|
#endif
|
|
float4 ase_texcoord9 : TEXCOORD9;
|
|
float4 ase_texcoord10 : TEXCOORD10;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#ifdef ASE_TRANSMISSION
|
|
float _TransmissionShadow;
|
|
#endif
|
|
#ifdef ASE_TRANSLUCENCY
|
|
float _TransStrength;
|
|
float _TransNormal;
|
|
float _TransScattering;
|
|
float _TransDirect;
|
|
float _TransAmbient;
|
|
float _TransShadow;
|
|
#endif
|
|
#ifdef ASE_TESSELLATION
|
|
float _TessPhongStrength;
|
|
float _TessValue;
|
|
float _TessMin;
|
|
float _TessMax;
|
|
float _TessEdgeLength;
|
|
float _TessMaxDisp;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
uniform float2 _ScreenTilingScale;
|
|
uniform float2 _ScreenTilingOffset;
|
|
uniform float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
uniform sampler2D _MainTex;
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
uniform float2 _WorldTilingScale;
|
|
uniform float2 _WorldTilingOffset;
|
|
uniform float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
uniform float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishFade;
|
|
uniform float _SquishFlip;
|
|
uniform float _SquishSquish;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
uniform float _TimeValue;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
uniform float UnscaledTime;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
uniform float _TimeSpeed;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
uniform float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
uniform float _TimeFrequency;
|
|
uniform float _TimeRange;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
uniform float2 _SineMoveFrequency;
|
|
uniform float2 _SineMoveOffset;
|
|
uniform float _SineMoveFade;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
uniform float _VibrateFrequency;
|
|
uniform float _VibrateOffset;
|
|
uniform float _VibrateFade;
|
|
uniform float _VibrateRotation;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
uniform float _SineScaleFrequency;
|
|
uniform float2 _SineScaleFactor;
|
|
#endif
|
|
uniform float _FadingFade;
|
|
#ifdef _SHADERFADING_MASK
|
|
uniform sampler2D _FadingMask;
|
|
uniform float4 _FadingMask_ST;
|
|
#endif
|
|
uniform float _FadingWidth;
|
|
uniform sampler2D _UberNoiseTexture;
|
|
uniform float _PixelsPerUnit;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
uniform float _RectWidth;
|
|
uniform float _RectHeight;
|
|
#endif
|
|
uniform float _ScreenWidthUnits;
|
|
uniform float2 _FadingNoiseScale;
|
|
#ifdef _SHADERFADING_SPREAD
|
|
uniform float2 _FadingPosition;
|
|
uniform float _FadingNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
uniform float _WindRotationWindFactor;
|
|
uniform float WindMinIntensity;
|
|
uniform float _WindMinIntensity;
|
|
uniform float WindMaxIntensity;
|
|
uniform float _WindMaxIntensity;
|
|
uniform float _WindXPosition;
|
|
uniform float WindNoiseScale;
|
|
uniform float _WindNoiseScale;
|
|
uniform float WindTime;
|
|
uniform float _WindNoiseSpeed;
|
|
uniform float _WindRotation;
|
|
uniform float _WindMaxRotation;
|
|
uniform float _WindFlip;
|
|
uniform float _WindSquishFactor;
|
|
uniform float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
uniform float _FullDistortionFade;
|
|
uniform float2 _FullDistortionNoiseScale;
|
|
uniform float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
uniform float2 _DirectionalDistortionDistortionScale;
|
|
uniform float _DirectionalDistortionRandomDirection;
|
|
uniform float2 _DirectionalDistortionDistortion;
|
|
uniform float _DirectionalDistortionInvert;
|
|
uniform float _DirectionalDistortionRotation;
|
|
uniform float _DirectionalDistortionFade;
|
|
uniform float2 _DirectionalDistortionNoiseScale;
|
|
uniform float _DirectionalDistortionNoiseFactor;
|
|
uniform float _DirectionalDistortionWidth;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float _HologramDistortionSpeed;
|
|
uniform float _HologramDistortionDensity;
|
|
uniform float _HologramDistortionScale;
|
|
uniform float _HologramDistortionOffset;
|
|
uniform float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float2 _GlitchDistortionSpeed;
|
|
uniform float2 _GlitchDistortionScale;
|
|
uniform float2 _GlitchDistortion;
|
|
uniform float2 _GlitchMaskSpeed;
|
|
uniform float2 _GlitchMaskScale;
|
|
uniform float _GlitchMaskMin;
|
|
uniform float _GlitchFade;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
uniform float2 _UVDistortFrom;
|
|
uniform float2 _UVDistortTo;
|
|
uniform float2 _UVDistortSpeed;
|
|
uniform float2 _UVDistortNoiseScale;
|
|
uniform float _UVDistortFade;
|
|
uniform sampler2D _UVDistortMask;
|
|
uniform float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
uniform float2 _SqueezeCenter;
|
|
uniform float _SqueezePower;
|
|
uniform float2 _SqueezeScale;
|
|
uniform float _SqueezeFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
uniform float _SineRotateFrequency;
|
|
uniform float _SineRotateAngle;
|
|
uniform float _SineRotateFade;
|
|
uniform float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
uniform float _UVRotateSpeed;
|
|
uniform float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
uniform float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
uniform float _PixelatePixelDensity;
|
|
uniform float _PixelatePixelsPerUnit;
|
|
uniform float _PixelateFade;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
uniform float2 _UVScalePivot;
|
|
uniform float2 _UVScaleScale;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
uniform float _WiggleFrequency;
|
|
uniform float _WiggleSpeed;
|
|
uniform float _WiggleOffset;
|
|
uniform float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
uniform float _GaussianBlurOffset;
|
|
uniform float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
uniform float _SharpenOffset;
|
|
uniform float _SharpenFactor;
|
|
uniform float _SharpenFade;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
uniform float _SmokeVertexSeed;
|
|
uniform float _SmokeNoiseScale;
|
|
uniform float _SmokeNoiseFactor;
|
|
uniform float _SmokeSmoothness;
|
|
uniform float _SmokeDarkEdge;
|
|
uniform float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
uniform sampler2D _CustomFadeFadeMask;
|
|
uniform float2 _CustomFadeNoiseScale;
|
|
uniform float _CustomFadeNoiseFactor;
|
|
uniform float _CustomFadeSmoothness;
|
|
uniform float _CustomFadeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
uniform float _CheckerboardDarken;
|
|
uniform float _CheckerboardTiling;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
uniform float2 _FlameSpeed;
|
|
uniform float2 _FlameNoiseScale;
|
|
uniform float _FlameNoiseHeightFactor;
|
|
uniform float _FlameNoiseFactor;
|
|
uniform float _FlameRadius;
|
|
uniform float _FlameSmooth;
|
|
uniform float _FlameBrightness;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
|
|
uniform float4 _RecolorRGBGreenTint;
|
|
uniform float4 _RecolorRGBBlueTint;
|
|
uniform float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
uniform sampler2D _RecolorRGBYCPTexture;
|
|
uniform float4 _RecolorRGBYCPPurpleTint;
|
|
uniform float4 _RecolorRGBYCPBlueTint;
|
|
uniform float4 _RecolorRGBYCPCyanTint;
|
|
uniform float4 _RecolorRGBYCPGreenTint;
|
|
uniform float4 _RecolorRGBYCPYellowTint;
|
|
uniform float4 _RecolorRGBYCPRedTint;
|
|
uniform float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
uniform float4 _ColorReplaceFromColor;
|
|
uniform float _ColorReplaceContrast;
|
|
uniform float4 _ColorReplaceToColor;
|
|
uniform float _ColorReplaceSmoothness;
|
|
uniform float _ColorReplaceRange;
|
|
uniform float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineAlphaLimit;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
uniform float _ShadowFade;
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
uniform sampler2D _NormalMap;
|
|
uniform float _NormalIntensity;
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
uniform float4 _EmissionTint;
|
|
uniform sampler2D _EmissionMap;
|
|
#endif
|
|
uniform float _Metallic;
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
uniform sampler2D _MetallicMap;
|
|
#endif
|
|
uniform float _Smoothness;
|
|
uniform float _AlphaClip;
|
|
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11724(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11726(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11671(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11673(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11682(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11683(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11679(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11740(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11766(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11768(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11772(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11777(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11784(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11811(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11819(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11857(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11856(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11848(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11839(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11841(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11842(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11834(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11832(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11833(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11860(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11865(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11863(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11875(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11871(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11882(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11890(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11892(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11888(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11884(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11886(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
v2f VertexFunction(appdata v)
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
v2f o;
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = UnityObjectToClipPos(v.vertex);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = mul(unity_ObjectToWorld, float4((v.vertex).xyz, 1)).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11908 = fixedUV475;
|
|
float2 appendResult72_g11908 = (float2((_SquishStretch * (break77_g11908.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11908.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11908 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11910 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
float temp_output_8_0_g11910 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11910 = ((sin((temp_output_8_0_g11910 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11910);
|
|
#else
|
|
float2 staticSwitch4_g11910 = temp_output_2_0_g11910;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11911 = temp_output_8_0_g11910;
|
|
float3 rotatedValue21_g11911 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11911 * _VibrateRotation));
|
|
float2 staticSwitch6_g11910 = ((sin((_VibrateFrequency * temp_output_30_0_g11911)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11911).xy) + staticSwitch4_g11910);
|
|
#else
|
|
float2 staticSwitch6_g11910 = staticSwitch4_g11910;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11910 = (staticSwitch6_g11910 + ((v.vertex.xyz).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11910)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11910 = staticSwitch6_g11910;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11910;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (v.vertex.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((v.vertex.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
float linValue16_g11724 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11725 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord9.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord10 = v.vertex;
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord9.zw = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.vertex.xyz;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.vertex.xyz = vertexValue;
|
|
#else
|
|
v.vertex.xyz += vertexValue;
|
|
#endif
|
|
v.vertex.w = 1;
|
|
v.normal = v.normal;
|
|
v.tangent = v.tangent;
|
|
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
fixed3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
|
fixed3 worldTangent = UnityObjectToWorldDir(v.tangent.xyz);
|
|
fixed tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
|
fixed3 worldBinormal = cross(worldNormal, worldTangent) * tangentSign;
|
|
o.tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
|
|
o.tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
|
|
o.tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
|
|
|
|
#if UNITY_VERSION >= 201810 && defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
UNITY_TRANSFER_LIGHTING(o, v.texcoord1.xy);
|
|
#elif defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
#if UNITY_VERSION >= 201710
|
|
UNITY_TRANSFER_SHADOW(o, v.texcoord1.xy);
|
|
#else
|
|
TRANSFER_SHADOW(o);
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef ASE_FOG
|
|
UNITY_TRANSFER_FOG(o, o.pos);
|
|
#endif
|
|
#if defined(ASE_NEEDS_FRAG_SCREEN_POSITION)
|
|
o.screenPos = ComputeScreenPos(o.pos);
|
|
#endif
|
|
return o;
|
|
}
|
|
|
|
#if defined(ASE_TESSELLATION)
|
|
struct VertexControl
|
|
{
|
|
float4 vertex : INTERNALTESSPOS;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct TessellationFactors
|
|
{
|
|
float edge[3] : SV_TessFactor;
|
|
float inside : SV_InsideTessFactor;
|
|
};
|
|
|
|
VertexControl vert(appdata v)
|
|
{
|
|
VertexControl o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
o.vertex = v.vertex;
|
|
o.tangent = v.tangent;
|
|
o.normal = v.normal;
|
|
o.texcoord1 = v.texcoord1;
|
|
o.texcoord2 = v.texcoord2;
|
|
o.ase_texcoord = v.ase_texcoord;
|
|
o.ase_color = v.ase_color;
|
|
return o;
|
|
}
|
|
|
|
TessellationFactors TessellationFunction(InputPatch<VertexControl, 3> v)
|
|
{
|
|
TessellationFactors o;
|
|
float4 tf = 1;
|
|
float tessValue = _TessValue;
|
|
float tessMin = _TessMin;
|
|
float tessMax = _TessMax;
|
|
float edgeLength = _TessEdgeLength;
|
|
float tessMaxDisp = _TessMaxDisp;
|
|
#if defined(ASE_FIXED_TESSELLATION)
|
|
tf= FixedTess(tessValue);
|
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
tf= DistanceBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, tessValue, tessMin, tessMax, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos);
|
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
tf= EdgeLengthBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams);
|
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
tf= EdgeLengthBasedTessCull(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, tessMaxDisp, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes);
|
|
#endif
|
|
o.edge [0] = tf.x; o.edge [1] = tf.y; o.edge [2] = tf.z; o.inside= tf.w;
|
|
return o;
|
|
}
|
|
|
|
[domain("tri")]
|
|
[partitioning("fractional_odd")]
|
|
[outputtopology("triangle_cw")]
|
|
[patchconstantfunc("TessellationFunction")]
|
|
[outputcontrolpoints(3)]
|
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
{
|
|
return patch[id];
|
|
}
|
|
|
|
[domain("tri")]
|
|
v2f DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch,
|
|
float3 bary : SV_DomainLocation)
|
|
{
|
|
appdata o = (appdata)0;
|
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
o.tangent = patch[0].tangent * bary.x + patch[1].tangent * bary.y + patch[2].tangent * bary.z;
|
|
o.normal = patch[0].normal * bary.x + patch[1].normal * bary.y + patch[2].normal * bary.z;
|
|
o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z;
|
|
o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z;
|
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord
|
|
* bary.z;
|
|
o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z;
|
|
#if defined(ASE_PHONG_TESSELLATION)
|
|
float3 pp[3];
|
|
for (int i = 0; i<3;++i)
|
|
pp [i] = o.vertex.xyz - patch[i].normal * (dot(o.vertex.xyz, patch[i].normal) - dot(
|
|
patch[i].vertex.xyz, patch[i].normal));
|
|
float phongStrength = _TessPhongStrength;
|
|
o.vertex.xyz= phongStrength* (pp[0]*bary.x+ pp [1]*bary.y+ pp [2]*bary.z) + (1.0f-phongStrength) * o.vertex
|
|
.xyz;
|
|
#endif
|
|
UNITY_TRANSFER_INSTANCE_ID (patch[0], o);
|
|
return VertexFunction (o);
|
|
}
|
|
#else
|
|
v2f vert(appdata v)
|
|
{
|
|
return VertexFunction(v);
|
|
}
|
|
#endif
|
|
|
|
fixed4 frag(v2f IN
|
|
#ifdef _DEPTHOFFSET_ON
|
|
, out float outputDepth : SV_Depth
|
|
#endif
|
|
) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
|
|
#ifdef LOD_FADE_CROSSFADE
|
|
UNITY_APPLY_DITHER_CROSSFADE(IN.pos.xy);
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
SurfaceOutputStandardSpecular o = (SurfaceOutputStandardSpecular)0;
|
|
#else
|
|
SurfaceOutputStandard o = (SurfaceOutputStandard)0;
|
|
#endif
|
|
float3 WorldTangent = float3(IN.tSpace0.x, IN.tSpace1.x, IN.tSpace2.x);
|
|
float3 WorldBiTangent = float3(IN.tSpace0.y, IN.tSpace1.y, IN.tSpace2.y);
|
|
float3 WorldNormal = float3(IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z);
|
|
float3 worldPos = float3(IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w);
|
|
float3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
|
#if defined(ASE_NEEDS_FRAG_SHADOWCOORDS)
|
|
UNITY_LIGHT_ATTENUATION(atten, IN, worldPos)
|
|
#else
|
|
half atten = 1;
|
|
#endif
|
|
#if defined(ASE_NEEDS_FRAG_SCREEN_POSITION)
|
|
float4 ScreenPos = IN.screenPos;
|
|
#endif
|
|
|
|
|
|
float2 texCoord363 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionSSNorm = ScreenPos / ScreenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((worldPos).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11670 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11671 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11671 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11671 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11671 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11671 = mul(unity_WorldToObject, float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11671 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11671 = transform62_g11671.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11671 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11671 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11671 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11671 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11671 = ((staticSwitch111_g11671 * staticSwitch113_g11671) +
|
|
staticSwitch125_g11671);
|
|
float x101_g11671 = temp_output_50_0_g11671;
|
|
float localFastNoise101_g11671 = FastNoise101_g11671(x101_g11671);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11671).xx;
|
|
float simplePerlin2D121_g11671 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11671 = simplePerlin2D121_g11671 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11671 = simplePerlin2D121_g11671;
|
|
#else
|
|
float staticSwitch123_g11671 = (localFastNoise101_g11671 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11671 = lerp(staticSwitch117_g11671, staticSwitch118_g11671,
|
|
staticSwitch123_g11671);
|
|
float clampResult29_g11671 = clamp(((_WindRotationWindFactor * lerpResult86_g11671) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11671 = temp_output_3_0_g11670;
|
|
float temp_output_39_0_g11671 = (temp_output_1_0_g11671.y + _WindFlip);
|
|
float3 appendResult43_g11671 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11671 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11671)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11671)));
|
|
float3 rotatedValue19_g11671 = RotateAroundAxis(appendResult43_g11671,
|
|
float3(
|
|
(appendResult27_g11671 +
|
|
temp_output_1_0_g11671), 0.0),
|
|
float3(0, 0, 1),
|
|
(clampResult29_g11671 * temp_output_39_0_g11671));
|
|
float2 staticSwitch4_g11670 = (rotatedValue19_g11671).xy;
|
|
#else
|
|
float2 staticSwitch4_g11670 = temp_output_3_0_g11670;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (IN.ase_texcoord10.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((IN.ase_texcoord10.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (worldPos).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11672 = shaderPosition235;
|
|
float linValue16_g11673 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11672 *
|
|
_FullDistortionNoiseScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11673 = MyCustomExpression16_g11673(linValue16_g11673);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11672 + float2(0.321, 0.321)) * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float2 appendResult189_g11672 = (float2((localMyCustomExpression16_g11673 - 0.5),
|
|
(localMyCustomExpression16_g11674 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11670 + ((1.0 - _FullDistortionFade) * appendResult189_g11672 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11670;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11675 = shaderPosition235;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 *
|
|
_DirectionalDistortionDistortionScale)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float3 rotatedValue168_g11675 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11677 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) * UNITY_PI));
|
|
float3 rotatedValue136_g11675 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11675, 0.0),
|
|
float3(0, 0, 1), (((_DirectionalDistortionRotation / 180.0) + -0.25) * UNITY_PI));
|
|
float3 break130_g11675 = rotatedValue136_g11675;
|
|
float linValue16_g11676 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 *
|
|
_DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676(linValue16_g11676);
|
|
float clampResult154_g11675 = clamp(
|
|
((break130_g11675.x + break130_g11675.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11676 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11675).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11675)) : (clampResult154_g11675)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11680 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11680 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11680 *
|
|
0.2)) + worldPos.y) / temp_output_81_0_g11680);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11682 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11682 = MyCustomExpression16_g11682(linValue16_g11682);
|
|
float clampResult75_g11680 = clamp(localMyCustomExpression16_g11682, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11683 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11683 = MyCustomExpression16_g11683(linValue16_g11683);
|
|
float2 appendResult2_g11681 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11680 = (float2(
|
|
(((clampResult75_g11680 * (localMyCustomExpression16_g11683 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11681).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11680);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11678 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11678;
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float linValue16_g11679 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11678 + (_GlitchMaskSpeed *
|
|
shaderTime237)) * _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11679 = MyCustomExpression16_g11679(linValue16_g11679);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11679, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11729 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch62;
|
|
float2 temp_output_26_0_g11730 = shaderPosition235;
|
|
float temp_output_25_0_g11730 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11740 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11730 + (_UVDistortSpeed *
|
|
temp_output_25_0_g11730)) * _UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11740 = MyCustomExpression16_g11740(linValue16_g11740);
|
|
float2 lerpResult21_g11737 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11740);
|
|
float2 appendResult2_g11739 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord9.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11738 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11737 = (_UVDistortFade * (tex2DNode3_g11738.r * tex2DNode3_g11738.a));
|
|
#else
|
|
float staticSwitch29_g11737 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11730 = (temp_output_1_0_g11730 + (lerpResult21_g11737 * (100.0 /
|
|
appendResult2_g11739) * staticSwitch29_g11737));
|
|
#else
|
|
float2 staticSwitch5_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11736 = staticSwitch5_g11730;
|
|
float2 staticSwitch7_g11730 = (temp_output_1_0_g11736 + ((temp_output_1_0_g11736 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11736, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11730 = staticSwitch5_g11730;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11735 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11730, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11730 * _SineRotateFrequency)) * ((_SineRotateAngle / 360.0) *
|
|
UNITY_PI) * _SineRotateFade));
|
|
float2 staticSwitch9_g11730 = (rotatedValue36_g11735).xy;
|
|
#else
|
|
float2 staticSwitch9_g11730 = staticSwitch7_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11734 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11730, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11730 * _UVRotateSpeed * UNITY_PI));
|
|
float2 staticSwitch16_g11730 = (rotatedValue8_g11734).xy;
|
|
#else
|
|
float2 staticSwitch16_g11730 = staticSwitch9_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11730 = ((_UVScrollSpeed * temp_output_25_0_g11730) + staticSwitch16_g11730);
|
|
#else
|
|
float2 staticSwitch14_g11730 = staticSwitch16_g11730;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11732 = ((_PixelatePixelDensity * (appendResult35_g11732 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11732 = clamp(
|
|
(floor((MultFactor30_g11732 * (staticSwitch14_g11730 + (float2(0.5, 0.5) / MultFactor30_g11732)))) /
|
|
MultFactor30_g11732), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11730 = clampResult46_g11732;
|
|
#else
|
|
float2 staticSwitch4_g11730 = staticSwitch14_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11730 = (((staticSwitch4_g11730 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11730 = staticSwitch4_g11730;
|
|
#endif
|
|
float2 temp_output_1_0_g11741 = staticSwitch24_g11730;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11741 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11730.y + (_WiggleSpeed * temp_output_25_0_g11730)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11741 = (temp_output_7_0_g11741 * temp_output_1_0_g11741.y);
|
|
#else
|
|
float staticSwitch18_g11741 = temp_output_7_0_g11741;
|
|
#endif
|
|
float2 appendResult12_g11741 = (float2(staticSwitch18_g11741, 0.0));
|
|
float2 staticSwitch13_g11741 = (temp_output_1_0_g11741 + appendResult12_g11741);
|
|
#else
|
|
float2 staticSwitch13_g11741 = temp_output_1_0_g11741;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11741;
|
|
float2 texCoord131 = IN.ase_texcoord9.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord9.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11724 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11725 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11742 = staticSwitch485;
|
|
float2 break11_g11742 = float2(0, 0);
|
|
float2 break10_g11742 = float2(1, 1);
|
|
float2 break9_g11742 = spriteRectMin376;
|
|
float2 break8_g11742 = spriteRectMax377;
|
|
float2 appendResult15_g11742 = (float2(
|
|
(break9_g11742.x + (break14_g11742.x - break11_g11742.x) * (break8_g11742.x - break9_g11742.x) / (
|
|
break10_g11742.x - break11_g11742.x)),
|
|
(break9_g11742.y + (break14_g11742.y - break11_g11742.y) * (break8_g11742.y - break9_g11742.y) / (
|
|
break10_g11742.y - break11_g11742.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11742, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11743 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11743)) / appendResult7_g11743));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11744 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11745 = _MainTex;
|
|
float4 textureTexelSize3_g11745 = _MainTex_TexelSize;
|
|
float2 uvs3_g11745 = temp_output_1_0_g11744;
|
|
float4 localtexturePointSmooth3_g11745 = texturePointSmooth(
|
|
tex3_g11745, textureTexelSize3_g11745, uvs3_g11745);
|
|
float4 staticSwitch8_g11744 = localtexturePointSmooth3_g11745;
|
|
#else
|
|
float4 staticSwitch8_g11744 = tex2D(_MainTex, temp_output_1_0_g11744);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11746 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11756 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11756 = (float2(temp_output_2_0_g11756, 0.0));
|
|
float2 appendResult25_g11758 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11758 = (appendResult16_g11756 * appendResult25_g11758);
|
|
float2 temp_output_7_0_g11746 = temp_output_1_0_g11744;
|
|
float2 temp_output_1_0_g11756 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11758 = temp_output_1_0_g11756;
|
|
float2 appendResult17_g11756 = (float2(0.0, temp_output_2_0_g11756));
|
|
float2 appendResult25_g11757 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11757 = (appendResult17_g11756 * appendResult25_g11757);
|
|
float2 temp_output_1_0_g11757 = temp_output_1_0_g11756;
|
|
float temp_output_2_0_g11747 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11747 = (float2(temp_output_2_0_g11747, 0.0));
|
|
float2 appendResult25_g11749 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11749 = (appendResult16_g11747 * appendResult25_g11749);
|
|
float2 temp_output_1_0_g11747 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11747;
|
|
float2 appendResult17_g11747 = (float2(0.0, temp_output_2_0_g11747));
|
|
float2 appendResult25_g11748 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11748 = (appendResult17_g11747 * appendResult25_g11748);
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11747;
|
|
float temp_output_2_0_g11753 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11753 = (float2(temp_output_2_0_g11753, 0.0));
|
|
float2 appendResult25_g11755 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11755 = (appendResult16_g11753 * appendResult25_g11755);
|
|
float2 temp_output_1_0_g11753 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11755 = temp_output_1_0_g11753;
|
|
float2 appendResult17_g11753 = (float2(0.0, temp_output_2_0_g11753));
|
|
float2 appendResult25_g11754 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11754 = (appendResult17_g11753 * appendResult25_g11754);
|
|
float2 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float temp_output_2_0_g11750 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11750 = (float2(temp_output_2_0_g11750, 0.0));
|
|
float2 appendResult25_g11752 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11752 = (appendResult16_g11750 * appendResult25_g11752);
|
|
float2 temp_output_1_0_g11750 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11752 = temp_output_1_0_g11750;
|
|
float2 appendResult17_g11750 = (float2(0.0, temp_output_2_0_g11750));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult17_g11750 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11750;
|
|
float4 staticSwitch3_g11744 = ((((tex2D(_MainTex, (temp_output_26_0_g11758 + temp_output_1_0_g11758)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11758 + temp_output_1_0_g11758))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11757 + temp_output_1_0_g11757)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11757 + temp_output_1_0_g11757)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11749 + temp_output_1_0_g11749)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11749 + temp_output_1_0_g11749))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11748 + temp_output_1_0_g11748)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11748 + temp_output_1_0_g11748)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11755 + temp_output_1_0_g11755)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11755 + temp_output_1_0_g11755))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11754 + temp_output_1_0_g11754)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11754 + temp_output_1_0_g11754)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11752 + temp_output_1_0_g11752)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11752 + temp_output_1_0_g11752))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11744 = staticSwitch8_g11744;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11759 = temp_output_1_0_g11744;
|
|
float4 tex2DNode4_g11759 = tex2D(_MainTex, temp_output_1_0_g11759);
|
|
float temp_output_2_0_g11760 = _SharpenOffset;
|
|
float2 appendResult16_g11760 = (float2(temp_output_2_0_g11760, 0.0));
|
|
float2 appendResult25_g11762 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11762 = (appendResult16_g11760 * appendResult25_g11762);
|
|
float2 temp_output_1_0_g11760 = temp_output_1_0_g11759;
|
|
float2 temp_output_1_0_g11762 = temp_output_1_0_g11760;
|
|
float2 appendResult17_g11760 = (float2(0.0, temp_output_2_0_g11760));
|
|
float2 appendResult25_g11761 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11761 = (appendResult17_g11760 * appendResult25_g11761);
|
|
float2 temp_output_1_0_g11761 = temp_output_1_0_g11760;
|
|
float4 break22_g11759 = (tex2DNode4_g11759 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11762 + temp_output_1_0_g11762)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11762 + temp_output_1_0_g11762))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11761 + temp_output_1_0_g11761)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11761 + temp_output_1_0_g11761)))) / 4.0) - tex2DNode4_g11759) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11759 = clamp(break22_g11759.a, 0.0, 1.0);
|
|
float4 appendResult24_g11759 = (float4(break22_g11759.r, break22_g11759.g, break22_g11759.b,
|
|
clampResult23_g11759));
|
|
float4 staticSwitch12_g11744 = appendResult24_g11759;
|
|
#else
|
|
float4 staticSwitch12_g11744 = staticSwitch3_g11744;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11744;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11763 = temp_output_471_0;
|
|
float4 appendResult8_g11763 = (float4(((temp_output_1_0_g11763).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11763.a));
|
|
float4 staticSwitch354 = appendResult8_g11763;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11764 = originalColor191;
|
|
float4 temp_output_1_0_g11765 = temp_output_1_0_g11764;
|
|
float2 temp_output_7_0_g11764 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11765 = temp_output_7_0_g11764;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11766 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) + temp_output_43_0_g11765) *
|
|
temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11766 = MyCustomExpression16_g11766(linValue16_g11766);
|
|
float clampResult28_g11765 = clamp(
|
|
(((localMyCustomExpression16_g11766 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11765, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11765 = lerp((temp_output_1_0_g11765).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11765) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11765 = (float4(lerpResult34_g11765,
|
|
(clampResult28_g11765 * _SmokeAlpha * temp_output_1_0_g11765.a)));
|
|
float4 staticSwitch2_g11764 = appendResult31_g11765;
|
|
#else
|
|
float4 staticSwitch2_g11764 = temp_output_1_0_g11764;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11767 = staticSwitch2_g11764;
|
|
float2 temp_output_57_0_g11767 = temp_output_7_0_g11764;
|
|
float4 tex2DNode3_g11767 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11767);
|
|
float linValue16_g11768 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11767 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11768 = MyCustomExpression16_g11768(linValue16_g11768);
|
|
float clampResult37_g11767 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11767.r + (localMyCustomExpression16_g11768 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11767 = (float4((temp_output_1_0_g11767).rgb,
|
|
(temp_output_1_0_g11767.a * pow(clampResult37_g11767,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11767.r, 0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11764 = appendResult13_g11767;
|
|
#else
|
|
float4 staticSwitch3_g11764 = staticSwitch2_g11764;
|
|
#endif
|
|
float4 temp_output_1_0_g11769 = staticSwitch3_g11764;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11770 = temp_output_1_0_g11769;
|
|
float2 appendResult4_g11770 = (float2(worldPos.x, worldPos.y));
|
|
float2 temp_output_44_0_g11770 = (appendResult4_g11770 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11770 = step((ceil(temp_output_44_0_g11770) - temp_output_44_0_g11770),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11770 = (float4(
|
|
((temp_output_1_0_g11770).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11770.x + break12_g11770.y))), 1.0)),
|
|
temp_output_1_0_g11770.a));
|
|
float4 staticSwitch2_g11769 = appendResult42_g11770;
|
|
#else
|
|
float4 staticSwitch2_g11769 = temp_output_1_0_g11769;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11771 = finalUV146;
|
|
float linValue16_g11772 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) +
|
|
temp_output_75_0_g11771) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11772 = MyCustomExpression16_g11772(linValue16_g11772);
|
|
float saferPower57_g11771 = abs(max((temp_output_75_0_g11771.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11771 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11771 = clamp(
|
|
(((localMyCustomExpression16_g11772 * pow(saferPower57_g11771, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11771 - distance(
|
|
temp_output_75_0_g11771, float2(0.5, 0.4))) / temp_output_47_0_g11771)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11771 = (clampResult70_g11771 * _FlameBrightness);
|
|
float4 appendResult31_g11771 = (float4(temp_output_63_0_g11771, temp_output_63_0_g11771,
|
|
temp_output_63_0_g11771, clampResult70_g11771));
|
|
float4 staticSwitch6_g11769 = (appendResult31_g11771 * staticSwitch2_g11769);
|
|
#else
|
|
float4 staticSwitch6_g11769 = staticSwitch2_g11769;
|
|
#endif
|
|
float4 temp_output_3_0_g11773 = staticSwitch6_g11769;
|
|
float4 temp_output_1_0_g11805 = temp_output_3_0_g11773;
|
|
float4 appendResult91_g11805 = (float4((temp_output_1_0_g11805).rgb, 1.0));
|
|
float2 temp_output_1_0_g11773 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11805 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch81_g11805 = appendResult91_g11805;
|
|
#endif
|
|
float3 break82_g11805 = (staticSwitch81_g11805).xyz;
|
|
float temp_output_84_0_g11805 = max((break82_g11805.x + break82_g11805.y + break82_g11805.z), 0.001);
|
|
float4 break71_g11805 = ((_RecolorRGBRedTint * (break82_g11805.x / temp_output_84_0_g11805)) + (
|
|
_RecolorRGBGreenTint * (break82_g11805.y / temp_output_84_0_g11805)) + ((break82_g11805.z /
|
|
temp_output_84_0_g11805) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11805 = (float3(break71_g11805.r, break71_g11805.g, break71_g11805.b));
|
|
float4 break2_g11806 = temp_output_1_0_g11805;
|
|
float saferPower57_g11805 = abs(
|
|
((break2_g11806.x + break2_g11806.x + break2_g11806.y + break2_g11806.y + break2_g11806.y +
|
|
break2_g11806.z) / 6.0));
|
|
float3 lerpResult26_g11805 = lerp((temp_output_1_0_g11805).rgb,
|
|
(appendResult56_g11805 * pow(
|
|
saferPower57_g11805,
|
|
(max(break71_g11805.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11805.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11805 = (float4(lerpResult26_g11805, temp_output_1_0_g11805.a));
|
|
float4 staticSwitch43_g11773 = appendResult30_g11805;
|
|
#else
|
|
float4 staticSwitch43_g11773 = temp_output_3_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11803 = staticSwitch43_g11773;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11803 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch62_g11803 = temp_output_1_0_g11803;
|
|
#endif
|
|
float3 hsvTorgb33_g11803 = RGBToHSV(staticSwitch62_g11803.rgb);
|
|
float temp_output_43_0_g11803 = ((hsvTorgb33_g11803.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.8333333)
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.6666667)
|
|
ifLocalVar44_g11803 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11803 = ifLocalVar46_g11803;
|
|
float4 ifLocalVar47_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.3333333)
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.1666667)
|
|
ifLocalVar45_g11803 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11803 = ifLocalVar47_g11803;
|
|
float4 ifLocalVar35_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.5)
|
|
ifLocalVar35_g11803 = ifLocalVar44_g11803;
|
|
else
|
|
ifLocalVar35_g11803 = ifLocalVar45_g11803;
|
|
float4 break55_g11803 = ifLocalVar35_g11803;
|
|
float3 appendResult56_g11803 = (float3(break55_g11803.r, break55_g11803.g, break55_g11803.b));
|
|
float4 break2_g11804 = temp_output_1_0_g11803;
|
|
float saferPower57_g11803 = abs(
|
|
((break2_g11804.x + break2_g11804.x + break2_g11804.y + break2_g11804.y + break2_g11804.y +
|
|
break2_g11804.z) / 6.0));
|
|
float3 lerpResult26_g11803 = lerp((temp_output_1_0_g11803).rgb,
|
|
(appendResult56_g11803 * pow(saferPower57_g11803, max((break55_g11803.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11803.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11803 = (float4(lerpResult26_g11803, temp_output_1_0_g11803.a));
|
|
float4 staticSwitch9_g11773 = appendResult30_g11803;
|
|
#else
|
|
float4 staticSwitch9_g11773 = staticSwitch43_g11773;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11777 = staticSwitch9_g11773;
|
|
float3 temp_output_2_0_g11777 = (temp_output_1_0_g11777).rgb;
|
|
float3 In115_g11777 = temp_output_2_0_g11777;
|
|
float3 From115_g11777 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11778 = temp_output_1_0_g11777;
|
|
float3 To115_g11777 = (pow(
|
|
max(((break2_g11778.x + break2_g11778.x + break2_g11778.y + break2_g11778.y + break2_g11778.y +
|
|
break2_g11778.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11777 = _ColorReplaceSmoothness;
|
|
float Range115_g11777 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11777 = MyCustomExpression115_g11777(
|
|
In115_g11777, From115_g11777, To115_g11777, Fuzziness115_g11777, Range115_g11777);
|
|
float3 lerpResult112_g11777 = lerp(temp_output_2_0_g11777, localMyCustomExpression115_g11777,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11777 = (float4(lerpResult112_g11777, temp_output_1_0_g11777.a));
|
|
float4 staticSwitch29_g11773 = appendResult4_g11777;
|
|
#else
|
|
float4 staticSwitch29_g11773 = staticSwitch9_g11773;
|
|
#endif
|
|
float4 temp_output_1_0_g11790 = staticSwitch29_g11773;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11790 = (temp_output_1_0_g11790).rgb;
|
|
float3 lerpResult3_g11790 = lerp(temp_output_9_0_g11790, (1.0 - temp_output_9_0_g11790), _NegativeFade);
|
|
float4 appendResult8_g11790 = (float4(lerpResult3_g11790, temp_output_1_0_g11790.a));
|
|
float4 staticSwitch4_g11790 = appendResult8_g11790;
|
|
#else
|
|
float4 staticSwitch4_g11790 = temp_output_1_0_g11790;
|
|
#endif
|
|
float4 temp_output_57_0_g11773 = staticSwitch4_g11790;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11813 = temp_output_57_0_g11773;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11813 = (float4(
|
|
pow(max((temp_output_1_0_g11813).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11813.a));
|
|
float4 staticSwitch32_g11773 = appendResult4_g11813;
|
|
#else
|
|
float4 staticSwitch32_g11773 = temp_output_57_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11788 = staticSwitch32_g11773;
|
|
float4 appendResult6_g11788 = (float4(((temp_output_2_0_g11788).rgb * _Brightness),
|
|
temp_output_2_0_g11788.a));
|
|
float4 staticSwitch33_g11773 = appendResult6_g11788;
|
|
#else
|
|
float4 staticSwitch33_g11773 = staticSwitch32_g11773;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11789 = staticSwitch33_g11773;
|
|
float3 hsvTorgb1_g11789 = RGBToHSV(temp_output_2_0_g11789.rgb);
|
|
float3 hsvTorgb3_g11789 = HSVToRGB(float3((hsvTorgb1_g11789.x + _Hue), hsvTorgb1_g11789.y,
|
|
hsvTorgb1_g11789.z));
|
|
float4 appendResult8_g11789 = (float4(hsvTorgb3_g11789, temp_output_2_0_g11789.a));
|
|
float4 staticSwitch36_g11773 = appendResult8_g11789;
|
|
#else
|
|
float4 staticSwitch36_g11773 = staticSwitch33_g11773;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch36_g11773;
|
|
float4 break2_g11808 = temp_output_1_0_g11807;
|
|
float temp_output_3_0_g11807 = ((break2_g11808.x + break2_g11808.x + break2_g11808.y + break2_g11808.y +
|
|
break2_g11808.y + break2_g11808.z) / 6.0);
|
|
float clampResult25_g11807 = clamp(
|
|
((((temp_output_3_0_g11807 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11807 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11807);
|
|
float3 lerpResult11_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(lerpResult6_g11807 * pow(
|
|
max(temp_output_3_0_g11807, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11807 = (float4(lerpResult11_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch30_g11773 = appendResult18_g11807;
|
|
#else
|
|
float4 staticSwitch30_g11773 = staticSwitch36_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11785 = staticSwitch30_g11773;
|
|
float3 temp_output_4_0_g11785 = (temp_output_1_0_g11785).rgb;
|
|
float4 break12_g11785 = temp_output_1_0_g11785;
|
|
float3 lerpResult7_g11785 = lerp(temp_output_4_0_g11785,
|
|
(temp_output_4_0_g11785 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11785.r, break12_g11785.g), break12_g11785.b),
|
|
1.0)), 0.0001), max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11785 = lerp(temp_output_4_0_g11785, lerpResult7_g11785, _BlackTintFade);
|
|
float4 appendResult11_g11785 = (float4(lerpResult13_g11785, break12_g11785.a));
|
|
float4 staticSwitch20_g11773 = appendResult11_g11785;
|
|
#else
|
|
float4 staticSwitch20_g11773 = staticSwitch30_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11799 = staticSwitch20_g11773;
|
|
float4 break2_g11801 = temp_output_1_0_g11799;
|
|
float2 temp_output_65_0_g11799 = shaderPosition235;
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11799 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
float clampResult53_g11799 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11799)) + (
|
|
localMyCustomExpression16_g11800 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11799 = lerp((temp_output_1_0_g11799).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11801.x + break2_g11801.x + break2_g11801.y + break2_g11801.y + break2_g11801.y +
|
|
break2_g11801.z) / 6.0), 0.0001), max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11799));
|
|
float4 appendResult9_g11799 = (float4(lerpResult7_g11799, (temp_output_1_0_g11799).a));
|
|
float4 staticSwitch17_g11773 = appendResult9_g11799;
|
|
#else
|
|
float4 staticSwitch17_g11773 = staticSwitch20_g11773;
|
|
#endif
|
|
float temp_output_39_0_g11773 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11791 = staticSwitch17_g11773;
|
|
float3 hsvTorgb15_g11791 = RGBToHSV((temp_output_1_0_g11791).rgb);
|
|
float3 hsvTorgb19_g11791 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11773 * _ShiftHueSpeed) + hsvTorgb15_g11791.x), hsvTorgb15_g11791.y,
|
|
hsvTorgb15_g11791.z));
|
|
float4 appendResult6_g11791 = (float4(hsvTorgb19_g11791, temp_output_1_0_g11791.a));
|
|
float4 staticSwitch19_g11773 = appendResult6_g11791;
|
|
#else
|
|
float4 staticSwitch19_g11773 = staticSwitch17_g11773;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11795 = HSVToRGB(float3(((temp_output_39_0_g11773 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11795 = staticSwitch19_g11773;
|
|
float4 break2_g11797 = temp_output_1_0_g11795;
|
|
float2 uv_AddHueMask = IN.ase_texcoord9.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11796 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11795 = (_AddHueFade * (tex2DNode3_g11796.r * tex2DNode3_g11796.a));
|
|
#else
|
|
float staticSwitch33_g11795 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11795 = (float4(
|
|
((hsvTorgb19_g11795 * pow(
|
|
max(((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11795) + (temp_output_1_0_g11795).rgb),
|
|
temp_output_1_0_g11795.a));
|
|
float4 staticSwitch23_g11773 = appendResult6_g11795;
|
|
#else
|
|
float4 staticSwitch23_g11773 = staticSwitch19_g11773;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch23_g11773;
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float3 temp_output_13_0_g11792 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord9.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11792 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11792 = ((tex2DNode30_g11792).rgb * temp_output_13_0_g11792 * tex2DNode30_g11792.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11792 = temp_output_13_0_g11792;
|
|
#endif
|
|
float4 appendResult21_g11792 = (float4(
|
|
((temp_output_1_0_g11792).rgb + (pow(
|
|
max(((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11792 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11773 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11792.a));
|
|
float4 staticSwitch28_g11773 = appendResult21_g11792;
|
|
#else
|
|
float4 staticSwitch28_g11773 = staticSwitch23_g11773;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch28_g11773;
|
|
float4 break2_g11781 = temp_output_1_0_g11780;
|
|
float3 temp_cast_46 = (((break2_g11781.x + break2_g11781.x + break2_g11781.y + break2_g11781.y +
|
|
break2_g11781.y + break2_g11781.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11780 = lerp(temp_cast_46, (temp_output_1_0_g11780).rgb, _Saturation);
|
|
float4 appendResult8_g11780 = (float4(lerpResult5_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch38_g11773 = appendResult8_g11780;
|
|
#else
|
|
float4 staticSwitch38_g11773 = staticSwitch28_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11782 = staticSwitch38_g11773;
|
|
float3 temp_output_82_0_g11782 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11782 = temp_output_1_0_g11773;
|
|
float temp_output_179_0_g11782 = temp_output_39_0_g11773;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11782 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11782 + (_InnerOutlineTextureSpeed *
|
|
temp_output_179_0_g11782)))).rgb *
|
|
temp_output_82_0_g11782);
|
|
#else
|
|
float3 staticSwitch187_g11782 = temp_output_82_0_g11782;
|
|
#endif
|
|
float linValue16_g11784 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11782 * _InnerOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11782) * _InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11784 = MyCustomExpression16_g11784(linValue16_g11784);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11782 = ((localMyCustomExpression16_g11784 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11782 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11782 = (staticSwitch169_g11782 + temp_output_7_0_g11782);
|
|
float2 appendResult2_g11783 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11782 = (100.0 / appendResult2_g11783);
|
|
float temp_output_178_0_g11782 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11782))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((
|
|
_InnerOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((
|
|
_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(
|
|
-0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, -0.705))
|
|
*
|
|
temp_output_25_0_g11782))).a)));
|
|
float3 lerpResult176_g11782 = lerp((temp_output_15_0_g11782).rgb, staticSwitch187_g11782,
|
|
temp_output_178_0_g11782);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11782 = (temp_output_178_0_g11782 * temp_output_15_0_g11782.a);
|
|
#else
|
|
float staticSwitch188_g11782 = temp_output_15_0_g11782.a;
|
|
#endif
|
|
float4 appendResult177_g11782 = (float4(lerpResult176_g11782, staticSwitch188_g11782));
|
|
float4 staticSwitch12_g11773 = appendResult177_g11782;
|
|
#else
|
|
float4 staticSwitch12_g11773 = staticSwitch38_g11773;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11810 = staticSwitch12_g11773;
|
|
float3 temp_output_82_0_g11810 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11810 = temp_output_1_0_g11773;
|
|
float temp_output_186_0_g11810 = temp_output_39_0_g11773;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11810 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11810 + (_OuterOutlineTextureSpeed *
|
|
temp_output_186_0_g11810)))).rgb *
|
|
temp_output_82_0_g11810);
|
|
#else
|
|
float3 staticSwitch199_g11810 = temp_output_82_0_g11810;
|
|
#endif
|
|
float temp_output_182_0_g11810 = ((1.0 - temp_output_15_0_g11810.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11810 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11810 = temp_output_182_0_g11810;
|
|
#endif
|
|
float3 lerpResult178_g11810 = lerp((temp_output_15_0_g11810).rgb, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float3 lerpResult170_g11810 = lerp(lerpResult178_g11810, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float linValue16_g11811 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11810 * _OuterOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11810) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11811 = MyCustomExpression16_g11811(linValue16_g11811);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11810 = ((localMyCustomExpression16_g11811 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11810 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11810 = (staticSwitch157_g11810 + temp_output_7_0_g11810);
|
|
float2 appendResult2_g11812 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11810 = (100.0 / appendResult2_g11812);
|
|
float lerpResult168_g11810 = lerp(temp_output_15_0_g11810.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0, -1)) * temp_output_25_0_g11810))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(
|
|
0, 1)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((
|
|
_OuterOutlineWidth * float2(
|
|
-1, 0)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0.705, 0.705)) * temp_output_25_0_g11810))).
|
|
a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0.705, -0.705)) * temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(-0.705, -0.705)) * temp_output_25_0_g11810))).a) *
|
|
3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11810 = (temp_output_182_0_g11810 * lerpResult168_g11810);
|
|
#else
|
|
float staticSwitch200_g11810 = lerpResult168_g11810;
|
|
#endif
|
|
float4 appendResult174_g11810 = (float4(lerpResult170_g11810, staticSwitch200_g11810));
|
|
float4 staticSwitch13_g11773 = appendResult174_g11810;
|
|
#else
|
|
float4 staticSwitch13_g11773 = staticSwitch12_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11787 = staticSwitch13_g11773;
|
|
float3 temp_output_82_0_g11787 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11787 = temp_output_1_0_g11773;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11787 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11787 + (_PixelOutlineTextureSpeed * temp_output_39_0_g11773)))).rgb *
|
|
temp_output_82_0_g11787);
|
|
#else
|
|
float3 staticSwitch199_g11787 = temp_output_82_0_g11787;
|
|
#endif
|
|
float temp_output_213_0_g11787 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11787.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11787 = ((1.0 - temp_output_15_0_g11787.a) * min(
|
|
(temp_output_213_0_g11787 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11787 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11787 = temp_output_182_0_g11787;
|
|
#endif
|
|
float3 lerpResult178_g11787 = lerp((temp_output_15_0_g11787).rgb, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float3 lerpResult170_g11787 = lerp(lerpResult178_g11787, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float2 appendResult206_g11787 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11787 = (float2(1, 1) / appendResult206_g11787);
|
|
float lerpResult168_g11787 = lerp(temp_output_15_0_g11787.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((
|
|
_PixelOutlineWidth *
|
|
float2(0, -1)) *
|
|
temp_output_209_0_g11787))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((
|
|
_PixelOutlineWidth *
|
|
float2(0, 1)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((
|
|
_PixelOutlineWidth *
|
|
float2(-1, 0)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(
|
|
1, 0)) *
|
|
temp_output_209_0_g11787))).a) * 3.0), 1.0),
|
|
temp_output_213_0_g11787);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11787 = (temp_output_182_0_g11787 * lerpResult168_g11787);
|
|
#else
|
|
float staticSwitch200_g11787 = lerpResult168_g11787;
|
|
#endif
|
|
float4 appendResult174_g11787 = (float4(lerpResult170_g11787, staticSwitch200_g11787));
|
|
float4 staticSwitch48_g11773 = appendResult174_g11787;
|
|
#else
|
|
float4 staticSwitch48_g11773 = staticSwitch13_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11774 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11773 * _PingPongGlowFrequency))
|
|
+ 1.0) / 2.0));
|
|
float4 temp_output_5_0_g11774 = staticSwitch48_g11773;
|
|
float4 break2_g11775 = temp_output_5_0_g11774;
|
|
float4 appendResult12_g11774 = (float4(
|
|
((lerpResult15_g11774 * _PingPongGlowFade * pow(
|
|
max(((break2_g11775.x + break2_g11775.x + break2_g11775.y + break2_g11775.y + break2_g11775.y +
|
|
break2_g11775.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11774).rgb),
|
|
temp_output_5_0_g11774.a));
|
|
float4 staticSwitch46_g11773 = appendResult12_g11774;
|
|
#else
|
|
float4 staticSwitch46_g11773 = staticSwitch48_g11773;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11773;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11815 = temp_output_361_0;
|
|
float4 break2_g11816 = temp_output_1_0_g11815;
|
|
float temp_output_44_0_g11815 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11815 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11816.x + break2_g11816.x + break2_g11816.y + break2_g11816.y + break2_g11816.
|
|
y + break2_g11816.z) / 6.0), 0.0001),
|
|
max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed *
|
|
temp_output_44_0_g11815 * 0.2)) +
|
|
worldPos.y)
|
|
/ temp_output_44_0_g11815) *
|
|
_HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11815.a)));
|
|
float4 lerpResult37_g11815 = lerp(temp_output_1_0_g11815, appendResult22_g11815, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11815;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11818 = staticSwitch56;
|
|
float4 break2_g11820 = temp_output_1_0_g11818;
|
|
float temp_output_34_0_g11818 = shaderTime237;
|
|
float linValue16_g11819 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11818)) * _GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11819 = MyCustomExpression16_g11819(linValue16_g11819);
|
|
float3 hsvTorgb3_g11821 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11819 + (temp_output_34_0_g11818 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11818 = lerp((temp_output_1_0_g11818).rgb,
|
|
(((break2_g11820.x + break2_g11820.x + break2_g11820.y + break2_g11820.y + break2_g11820.y + break2_g11820.z) / 6.0) *
|
|
_GlitchBrightness * hsvTorgb3_g11821), glitchFade152);
|
|
float4 appendResult27_g11818 = (float4(lerpResult23_g11818, temp_output_1_0_g11818.a));
|
|
float4 staticSwitch57 = appendResult27_g11818;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11822 = staticSwitch57;
|
|
float4 temp_output_1_0_g11852 = temp_output_3_0_g11822;
|
|
float2 temp_output_41_0_g11822 = shaderPosition235;
|
|
float2 temp_output_99_0_g11852 = temp_output_41_0_g11822;
|
|
float temp_output_40_0_g11822 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11857 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11822 * _CamouflageDistortionSpeed) + temp_output_99_0_g11852) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11857 = MyCustomExpression16_g11857(linValue16_g11857);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11852 = (((localMyCustomExpression16_g11857 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11852);
|
|
#else
|
|
float2 staticSwitch101_g11852 = temp_output_99_0_g11852;
|
|
#endif
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture, (staticSwitch101_g11852 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float clampResult52_g11852 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11854) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11852 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11852),
|
|
clampResult52_g11852);
|
|
float linValue16_g11856 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11852 + float2(12.3, 12.3)) * _CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11856 = MyCustomExpression16_g11856(linValue16_g11856);
|
|
float clampResult65_g11852 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11856) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11852 = lerp(lerpResult55_g11852, (_CamouflageColorB * clampResult65_g11852),
|
|
clampResult65_g11852);
|
|
float4 break2_g11855 = temp_output_1_0_g11852;
|
|
float3 lerpResult4_g11852 = lerp((temp_output_1_0_g11852).rgb,
|
|
((lerpResult68_g11852).rgb * pow(
|
|
max(((break2_g11855.x + break2_g11855.x + break2_g11855.y + break2_g11855.y +
|
|
break2_g11855.y +
|
|
break2_g11855.z) / 6.0), 0.0001),
|
|
max(_CamouflageContrast, 0.0001))), _CamouflageFade);
|
|
float4 appendResult7_g11852 = (float4(lerpResult4_g11852, temp_output_1_0_g11852.a));
|
|
float4 staticSwitch26_g11822 = appendResult7_g11852;
|
|
#else
|
|
float4 staticSwitch26_g11822 = temp_output_3_0_g11822;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11845 = staticSwitch26_g11822;
|
|
float temp_output_59_0_g11845 = temp_output_40_0_g11822;
|
|
float2 temp_output_58_0_g11845 = temp_output_41_0_g11822;
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11845 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11845) * _MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
float linValue16_g11848 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11846 - 0.25) * _MetalNoiseDistortion) + ((temp_output_59_0_g11845 *
|
|
_MetalNoiseSpeed) + temp_output_58_0_g11845)) * _MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11848 = MyCustomExpression16_g11848(linValue16_g11848);
|
|
float4 break2_g11847 = temp_output_1_0_g11845;
|
|
float temp_output_5_0_g11845 = ((break2_g11847.x + break2_g11847.x + break2_g11847.y + break2_g11847.y +
|
|
break2_g11847.y + break2_g11847.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord9.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11850 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11845 = (_MetalFade * (tex2DNode3_g11850.r * tex2DNode3_g11850.a));
|
|
#else
|
|
float staticSwitch60_g11845 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11845 = lerp(temp_output_1_0_g11845,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11848) / max(
|
|
_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11845, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11845, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11845);
|
|
float4 appendResult8_g11845 = (float4((lerpResult45_g11845).rgb, (temp_output_1_0_g11845).a));
|
|
float4 staticSwitch28_g11822 = appendResult8_g11845;
|
|
#else
|
|
float4 staticSwitch28_g11822 = staticSwitch26_g11822;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11837 = staticSwitch28_g11822;
|
|
float4 break2_g11838 = temp_output_1_0_g11837;
|
|
float temp_output_7_0_g11837 = ((break2_g11838.x + break2_g11838.x + break2_g11838.y + break2_g11838.y +
|
|
break2_g11838.y + break2_g11838.z) / 6.0);
|
|
float2 temp_output_72_0_g11837 = temp_output_41_0_g11822;
|
|
float linValue16_g11839 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11837 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11839 = MyCustomExpression16_g11839(linValue16_g11839);
|
|
float temp_output_73_0_g11837 = temp_output_40_0_g11822;
|
|
float linValue16_g11841 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11837 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11837) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11841 = MyCustomExpression16_g11841(linValue16_g11841);
|
|
float linValue16_g11842 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11841 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11837 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11837)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11842 = MyCustomExpression16_g11842(linValue16_g11842);
|
|
float3 lerpResult57_g11837 = lerp((temp_output_1_0_g11837).rgb,
|
|
((pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity -
|
|
localMyCustomExpression16_g11839),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11842)
|
|
/ max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11837 = (float4(lerpResult57_g11837, temp_output_1_0_g11837.a));
|
|
float4 staticSwitch29_g11822 = appendResult26_g11837;
|
|
#else
|
|
float4 staticSwitch29_g11822 = staticSwitch28_g11822;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11831 = staticSwitch29_g11822;
|
|
float3 temp_output_28_0_g11831 = (temp_output_1_0_g11831).rgb;
|
|
float4 break2_g11835 = float4(temp_output_28_0_g11831, 0.0);
|
|
float2 temp_output_72_0_g11831 = temp_output_41_0_g11822;
|
|
float linValue16_g11834 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11834 = MyCustomExpression16_g11834(linValue16_g11834);
|
|
float linValue16_g11832 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11834 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11831) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11832 = MyCustomExpression16_g11832(linValue16_g11832);
|
|
float clampResult68_g11831 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11832), 0.0,
|
|
1.0);
|
|
float linValue16_g11833 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11833 = MyCustomExpression16_g11833(linValue16_g11833);
|
|
float temp_output_15_0_g11831 = (((_BurnRadius - distance(temp_output_72_0_g11831, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11833 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11831 = clamp(temp_output_15_0_g11831, 0.0, 1.0);
|
|
float3 lerpResult29_g11831 = lerp(temp_output_28_0_g11831,
|
|
(pow(
|
|
max(((break2_g11835.x + break2_g11835.x + break2_g11835.y +
|
|
break2_g11835.y + break2_g11835.y + break2_g11835.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11831) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11831);
|
|
float3 lerpResult40_g11831 = lerp(temp_output_28_0_g11831,
|
|
(lerpResult29_g11831 + ((step(temp_output_15_0_g11831, 1.0) * step(
|
|
0.0, temp_output_15_0_g11831)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11831 = (float4(lerpResult40_g11831, temp_output_1_0_g11831.a));
|
|
float4 staticSwitch32_g11822 = appendResult43_g11831;
|
|
#else
|
|
float4 staticSwitch32_g11822 = staticSwitch29_g11822;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11827 = temp_output_41_0_g11822;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11827 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float3 hsvTorgb3_g11830 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11827, _RainbowCenter) + (localMyCustomExpression16_g11828 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11822)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11827 = RGBToHSV(hsvTorgb3_g11830);
|
|
float3 hsvTorgb37_g11827 = HSVToRGB(float3(hsvTorgb36_g11827.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11827.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11827 = staticSwitch32_g11822;
|
|
float4 break2_g11829 = temp_output_1_0_g11827;
|
|
float saferPower24_g11827 = abs(
|
|
((break2_g11829.x + break2_g11829.x + break2_g11829.y + break2_g11829.y + break2_g11829.y +
|
|
break2_g11829.z) / 6.0));
|
|
float4 appendResult29_g11827 = (float4(
|
|
((hsvTorgb37_g11827 * pow(saferPower24_g11827, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11827).rgb), temp_output_1_0_g11827.a));
|
|
float4 staticSwitch34_g11822 = appendResult29_g11827;
|
|
#else
|
|
float4 staticSwitch34_g11822 = staticSwitch32_g11822;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11823 = staticSwitch34_g11822;
|
|
float3 temp_output_57_0_g11823 = (temp_output_1_0_g11823).rgb;
|
|
float4 break2_g11825 = temp_output_1_0_g11823;
|
|
float3 temp_cast_69 = (((break2_g11825.x + break2_g11825.x + break2_g11825.y + break2_g11825.y +
|
|
break2_g11825.y + break2_g11825.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11823 = lerp(temp_cast_69, temp_output_57_0_g11823, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11823 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11822),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * UNITY_PI));
|
|
float temp_output_103_0_g11823 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11823 = clamp(
|
|
(((sin((rotatedValue69_g11823.x - (temp_output_40_0_g11822 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11823)) / temp_output_103_0_g11823) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord9.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11824 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11823 = (_ShineFade * (tex2DNode3_g11824.r * tex2DNode3_g11824.a));
|
|
#else
|
|
float staticSwitch98_g11823 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11823 = (float4(
|
|
(temp_output_57_0_g11823 + ((pow(max(lerpResult92_g11823, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11823 *
|
|
staticSwitch98_g11823)), (temp_output_1_0_g11823).a));
|
|
float4 staticSwitch36_g11822 = appendResult8_g11823;
|
|
#else
|
|
float4 staticSwitch36_g11822 = staticSwitch34_g11822;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11858 = temp_output_40_0_g11822;
|
|
float linValue16_g11860 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11858 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11822) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11860 = MyCustomExpression16_g11860(linValue16_g11860);
|
|
float3 temp_output_24_0_g11858 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11858 = staticSwitch36_g11822;
|
|
float3 temp_output_28_0_g11858 = (temp_output_1_0_g11858).rgb;
|
|
float4 break2_g11859 = float4(temp_output_28_0_g11858, 0.0);
|
|
float3 lerpResult32_g11858 = lerp(temp_output_28_0_g11858,
|
|
(temp_output_24_0_g11858 * ((break2_g11859.x + break2_g11859.x +
|
|
break2_g11859.y + break2_g11859.y + break2_g11859.y +
|
|
break2_g11859.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11858 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11860 + (temp_output_41_0_g11858 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11858 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11858),
|
|
temp_output_1_0_g11858.a));
|
|
float4 staticSwitch39_g11822 = appendResult27_g11858;
|
|
#else
|
|
float4 staticSwitch39_g11822 = staticSwitch36_g11822;
|
|
#endif
|
|
float4 temp_output_10_0_g11862 = staticSwitch39_g11822;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11862 = (temp_output_10_0_g11862).rgb;
|
|
float2 temp_output_2_0_g11862 = temp_output_41_0_g11822;
|
|
float temp_output_1_0_g11862 = temp_output_40_0_g11822;
|
|
float2 temp_output_6_0_g11862 = (temp_output_1_0_g11862 * _EnchantedSpeed);
|
|
float linValue16_g11865 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11862 - ((temp_output_6_0_g11862 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11865 = MyCustomExpression16_g11865(linValue16_g11865);
|
|
float linValue16_g11863 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11862 + temp_output_2_0_g11862) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11863 = MyCustomExpression16_g11863(linValue16_g11863);
|
|
float temp_output_36_0_g11862 = (localMyCustomExpression16_g11865 + localMyCustomExpression16_g11863);
|
|
float temp_output_43_0_g11862 = (temp_output_36_0_g11862 * 0.5);
|
|
float3 lerpResult42_g11862 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11862);
|
|
float3 hsvTorgb53_g11862 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11862 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11862)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11862 = hsvTorgb53_g11862;
|
|
#else
|
|
float3 staticSwitch50_g11862 = lerpResult42_g11862;
|
|
#endif
|
|
float4 break2_g11864 = temp_output_10_0_g11862;
|
|
float3 temp_output_40_0_g11862 = (staticSwitch50_g11862 * pow(
|
|
max(((break2_g11864.x + break2_g11864.x + break2_g11864.y + break2_g11864.y + break2_g11864.y +
|
|
break2_g11864.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11862 = (max((temp_output_36_0_g11862 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11862 = lerp(temp_output_12_0_g11862, temp_output_40_0_g11862,
|
|
temp_output_45_0_g11862);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11862 = lerpResult44_g11862;
|
|
#else
|
|
float3 staticSwitch47_g11862 = (temp_output_12_0_g11862 + (temp_output_40_0_g11862 *
|
|
temp_output_45_0_g11862));
|
|
#endif
|
|
float4 appendResult19_g11862 = (float4(staticSwitch47_g11862, temp_output_10_0_g11862.a));
|
|
float4 staticSwitch11_g11862 = appendResult19_g11862;
|
|
#else
|
|
float4 staticSwitch11_g11862 = temp_output_10_0_g11862;
|
|
#endif
|
|
float4 temp_output_1_0_g11867 = staticSwitch11_g11862;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11867 = temp_output_1_0_g11867;
|
|
float3 appendResult32_g11867 = (float3(break5_g11867.r, break5_g11867.g, break5_g11867.b));
|
|
float4 break2_g11868 = temp_output_1_0_g11867;
|
|
float temp_output_4_0_g11867 = ((break2_g11868.x + break2_g11868.x + break2_g11868.y + break2_g11868.y +
|
|
break2_g11868.y + break2_g11868.z) / 6.0);
|
|
float temp_output_11_0_g11867 = (((temp_output_4_0_g11867 + (temp_output_40_0_g11822 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11867 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11867 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11867 = HSVToRGB(float3(temp_output_11_0_g11867, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11867 = hsvTorgb12_g11867;
|
|
#else
|
|
float3 staticSwitch26_g11867 = (lerpResult20_g11867 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11867 = lerp(appendResult32_g11867,
|
|
(staticSwitch26_g11867 * pow(
|
|
max(temp_output_4_0_g11867, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11867 = (float4(lerpResult31_g11867, break5_g11867.a));
|
|
float4 staticSwitch33_g11867 = appendResult6_g11867;
|
|
#else
|
|
float4 staticSwitch33_g11867 = temp_output_1_0_g11867;
|
|
#endif
|
|
float4 temp_output_5_0_g11874 = staticSwitch33_g11867;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11874 = temp_output_5_0_g11874;
|
|
float3 appendResult11_g11874 = (float3(break6_g11874.r, break6_g11874.g, break6_g11874.b));
|
|
float temp_output_27_0_g11874 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11874 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11874));
|
|
#else
|
|
float2 staticSwitch73_g11874 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11874 = ((_TextureLayer1Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11874);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11875 = (((((((((temp_output_72_0_g11874 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11875 = _TextureLayer1Columns;
|
|
int Height10_g11875 = _TextureLayer1Rows;
|
|
float Tile10_g11875 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11874) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11875 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11875 = MyCustomExpression10_g11875(
|
|
UV10_g11875, Width10_g11875, Height10_g11875, Tile10_g11875, Invert10_g11875);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11874 = localMyCustomExpression10_g11875;
|
|
#else
|
|
float2 staticSwitch20_g11874 = temp_output_72_0_g11874;
|
|
#endif
|
|
float4 tex2DNode3_g11874 = tex2D(_TextureLayer1Texture, staticSwitch20_g11874);
|
|
float3 appendResult13_g11874 = (float3(tex2DNode3_g11874.r, tex2DNode3_g11874.g, tex2DNode3_g11874.b));
|
|
float3 appendResult18_g11874 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11874 = (appendResult13_g11874 * appendResult18_g11874);
|
|
float4 break2_g11876 = temp_output_5_0_g11874;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11874 = (pow(
|
|
max(((break2_g11876.x + break2_g11876.x + break2_g11876.y + break2_g11876.y + break2_g11876.y +
|
|
break2_g11876.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11874);
|
|
#else
|
|
float3 staticSwitch80_g11874 = temp_output_16_0_g11874;
|
|
#endif
|
|
float3 lerpResult12_g11874 = lerp(appendResult11_g11874, staticSwitch80_g11874,
|
|
(tex2DNode3_g11874.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11874 = (float4(lerpResult12_g11874, break6_g11874.a));
|
|
float4 staticSwitch15_g11874 = appendResult14_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11874 = temp_output_5_0_g11874;
|
|
#endif
|
|
float4 temp_output_5_0_g11870 = staticSwitch15_g11874;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11870 = temp_output_5_0_g11870;
|
|
float3 appendResult11_g11870 = (float3(break6_g11870.r, break6_g11870.g, break6_g11870.b));
|
|
float temp_output_27_0_g11870 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11870 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11870));
|
|
#else
|
|
float2 staticSwitch73_g11870 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11870 = ((_TextureLayer2Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11870);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11871 = (((((((((temp_output_72_0_g11870 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11871 = _TextureLayer2Columns;
|
|
int Height10_g11871 = _TextureLayer2Rows;
|
|
float Tile10_g11871 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11870) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11871 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11871 = MyCustomExpression10_g11871(
|
|
UV10_g11871, Width10_g11871, Height10_g11871, Tile10_g11871, Invert10_g11871);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11870 = localMyCustomExpression10_g11871;
|
|
#else
|
|
float2 staticSwitch20_g11870 = temp_output_72_0_g11870;
|
|
#endif
|
|
float4 tex2DNode3_g11870 = tex2D(_TextureLayer2Texture, staticSwitch20_g11870);
|
|
float3 appendResult13_g11870 = (float3(tex2DNode3_g11870.r, tex2DNode3_g11870.g, tex2DNode3_g11870.b));
|
|
float3 appendResult18_g11870 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11870 = (appendResult13_g11870 * appendResult18_g11870);
|
|
float4 break2_g11872 = temp_output_5_0_g11870;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11870 = (pow(
|
|
max(((break2_g11872.x + break2_g11872.x + break2_g11872.y + break2_g11872.y + break2_g11872.y +
|
|
break2_g11872.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11870);
|
|
#else
|
|
float3 staticSwitch84_g11870 = temp_output_16_0_g11870;
|
|
#endif
|
|
float3 lerpResult12_g11870 = lerp(appendResult11_g11870, staticSwitch84_g11870,
|
|
(tex2DNode3_g11870.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11870 = (float4(lerpResult12_g11870, break6_g11870.a));
|
|
float4 staticSwitch15_g11870 = appendResult14_g11870;
|
|
#else
|
|
float4 staticSwitch15_g11870 = temp_output_5_0_g11870;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11870;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11878 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11878 = (float4(break4_g11878.r, break4_g11878.g, break4_g11878.b,
|
|
(break4_g11878.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11878;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11879 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11675))
|
|
: (clampResult154_g11675));
|
|
float4 appendResult5_g11879 = (float4(break4_g11879.r, break4_g11879.g, break4_g11879.b,
|
|
(break4_g11879.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11879;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11880 = staticSwitch75;
|
|
float4 temp_output_1_0_g11881 = temp_output_1_0_g11880;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11881 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11880 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11882 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11882 = MyCustomExpression16_g11882(linValue16_g11882);
|
|
float clampResult17_g11881 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11881)) - localMyCustomExpression16_g11882) /
|
|
temp_output_53_0_g11881), 0.0, 1.0);
|
|
float4 appendResult3_g11881 = (float4((temp_output_1_0_g11881).rgb,
|
|
(temp_output_1_0_g11881.a * clampResult17_g11881)));
|
|
float4 staticSwitch3_g11880 = appendResult3_g11881;
|
|
#else
|
|
float4 staticSwitch3_g11880 = temp_output_1_0_g11880;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11890 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11890 = MyCustomExpression16_g11890(linValue16_g11890);
|
|
float temp_output_5_0_g11889 = localMyCustomExpression16_g11890;
|
|
float temp_output_61_0_g11889 = step(temp_output_5_0_g11889, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11889 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11889 = staticSwitch3_g11880;
|
|
float4 appendResult3_g11889 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11889 - step(
|
|
temp_output_5_0_g11889,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11889)) - temp_output_53_0_g11889)))) + (
|
|
temp_output_1_0_g11889).rgb), (temp_output_1_0_g11889.a * temp_output_61_0_g11889)));
|
|
float4 staticSwitch5_g11880 = appendResult3_g11889;
|
|
#else
|
|
float4 staticSwitch5_g11880 = staticSwitch3_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11891 = staticSwitch5_g11880;
|
|
float2 temp_output_76_0_g11891 = temp_output_18_0_g11880;
|
|
float linValue16_g11892 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11891 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11892 = MyCustomExpression16_g11892(linValue16_g11892);
|
|
float clampResult17_g11891 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11891) + (
|
|
localMyCustomExpression16_g11892 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11891 = (float4((temp_output_1_0_g11891).rgb,
|
|
(temp_output_1_0_g11891.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11891))
|
|
: (clampResult17_g11891)))));
|
|
float4 staticSwitch8_g11880 = appendResult3_g11891;
|
|
#else
|
|
float4 staticSwitch8_g11880 = staticSwitch5_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11887 = temp_output_18_0_g11880;
|
|
float linValue16_g11888 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11887 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11888 = MyCustomExpression16_g11888(linValue16_g11888);
|
|
float temp_output_65_0_g11887 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11887) + (
|
|
localMyCustomExpression16_g11888 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11887 = step(temp_output_65_0_g11887, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11887 = step(temp_output_65_0_g11887,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11887 = staticSwitch8_g11880;
|
|
float4 appendResult3_g11887 = (float4(
|
|
((max((temp_output_75_0_g11887 - temp_output_76_0_g11887), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11887).rgb),
|
|
(temp_output_1_0_g11887.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11887))
|
|
: (temp_output_75_0_g11887)))));
|
|
float4 staticSwitch9_g11880 = appendResult3_g11887;
|
|
#else
|
|
float4 staticSwitch9_g11880 = staticSwitch8_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11883 = staticSwitch9_g11880;
|
|
float2 temp_output_161_0_g11883 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11883 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11883, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11883 = rotatedValue136_g11883;
|
|
float linValue16_g11884 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11883 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11884 = MyCustomExpression16_g11884(linValue16_g11884);
|
|
float clampResult154_g11883 = clamp(
|
|
((break130_g11883.x + break130_g11883.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11884 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11883 = (float4((temp_output_1_0_g11883).rgb,
|
|
(temp_output_1_0_g11883.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11883))
|
|
: (clampResult154_g11883)))));
|
|
float4 staticSwitch11_g11880 = appendResult3_g11883;
|
|
#else
|
|
float4 staticSwitch11_g11880 = staticSwitch9_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11885 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11885 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11885, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11885 = rotatedValue136_g11885;
|
|
float linValue16_g11886 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11885 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11886 = MyCustomExpression16_g11886(linValue16_g11886);
|
|
float temp_output_168_0_g11885 = max(
|
|
((break130_g11885.x + break130_g11885.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11886 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11885 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885)));
|
|
float4 temp_output_1_0_g11885 = staticSwitch11_g11880;
|
|
float clampResult154_g11885 = clamp(temp_output_161_0_g11885, 0.0, 1.0);
|
|
float4 appendResult3_g11885 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11885 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885))))) + (temp_output_1_0_g11885).rgb),
|
|
(temp_output_1_0_g11885.a * clampResult154_g11885)));
|
|
float4 staticSwitch15_g11880 = appendResult3_g11885;
|
|
#else
|
|
float4 staticSwitch15_g11880 = staticSwitch11_g11880;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11893 = staticSwitch15_g11880;
|
|
float2 temp_output_126_0_g11893 = temp_output_18_0_g11880;
|
|
float temp_output_121_0_g11893 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11893)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11894 = (float2(temp_output_121_0_g11893, temp_output_121_0_g11893));
|
|
float temp_output_17_0_g11894 = length(
|
|
((((abs(temp_output_126_0_g11893) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11894));
|
|
float clampResult17_g11893 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11894) / fwidth(temp_output_17_0_g11894))), 0.0, 1.0);
|
|
float4 appendResult3_g11893 = (float4((temp_output_1_0_g11893).rgb,
|
|
(temp_output_1_0_g11893.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11893))
|
|
: (clampResult17_g11893)))));
|
|
float4 staticSwitch13_g11880 = appendResult3_g11893;
|
|
#else
|
|
float4 staticSwitch13_g11880 = staticSwitch15_g11880;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11896 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord9.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11896 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11896 = (temp_output_3_0_g11896 * ((tex2DNode19_g11896).rgb * tex2DNode19_g11896.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11896 = temp_output_3_0_g11896;
|
|
#endif
|
|
float4 temp_output_1_0_g11896 = staticSwitch13_g11880;
|
|
float4 break2_g11898 = temp_output_1_0_g11896;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11896 = (staticSwitch16_g11896 * pow(
|
|
max(((break2_g11898.x + break2_g11898.x + break2_g11898.y + break2_g11898.y + break2_g11898.y +
|
|
break2_g11898.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11896 = staticSwitch16_g11896;
|
|
#endif
|
|
float4 appendResult6_g11896 = (float4(
|
|
((staticSwitch17_g11896 * _AddColorFade) + (temp_output_1_0_g11896).rgb),
|
|
temp_output_1_0_g11896.a));
|
|
float4 staticSwitch5_g11895 = appendResult6_g11896;
|
|
#else
|
|
float4 staticSwitch5_g11895 = staticSwitch13_g11880;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11899 = staticSwitch5_g11895;
|
|
float3 lerpResult4_g11899 = lerp((temp_output_1_0_g11899).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11899.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11899.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11899 = (float4(lerpResult4_g11899, temp_output_1_0_g11899.a));
|
|
float4 staticSwitch11_g11895 = appendResult13_g11899;
|
|
#else
|
|
float4 staticSwitch11_g11895 = staticSwitch5_g11895;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11900 = staticSwitch11_g11895;
|
|
float3 temp_output_6_0_g11900 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord9.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11900 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11900 = (temp_output_6_0_g11900 * ((tex2DNode23_g11900).rgb * tex2DNode23_g11900.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11900 = temp_output_6_0_g11900;
|
|
#endif
|
|
float4 break2_g11902 = temp_output_1_0_g11900;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11900 = (pow(
|
|
max(((break2_g11902.x + break2_g11902.x + break2_g11902.y + break2_g11902.y + break2_g11902.y +
|
|
break2_g11902.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11900);
|
|
#else
|
|
float3 staticSwitch22_g11900 = staticSwitch21_g11900;
|
|
#endif
|
|
float3 lerpResult7_g11900 = lerp((temp_output_1_0_g11900).rgb, staticSwitch22_g11900, _StrongTintFade);
|
|
float4 appendResult9_g11900 = (float4(lerpResult7_g11900, (temp_output_1_0_g11900).a));
|
|
float4 staticSwitch7_g11895 = appendResult9_g11900;
|
|
#else
|
|
float4 staticSwitch7_g11895 = staticSwitch11_g11895;
|
|
#endif
|
|
float4 temp_output_2_0_g11903 = staticSwitch7_g11895;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11905 = temp_output_2_0_g11903;
|
|
float3 appendResult5_g11905 = (float3(break4_g11905.r, break4_g11905.g, break4_g11905.b));
|
|
float2 appendResult2_g11904 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11903 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11904) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11905 = appendResult85_g11903;
|
|
float3 appendResult7_g11905 = (float3(break6_g11905.r, break6_g11905.g, break6_g11905.b));
|
|
float temp_output_11_0_g11905 = ((1.0 - break4_g11905.a) * break6_g11905.a);
|
|
float temp_output_32_0_g11905 = (break4_g11905.a + temp_output_11_0_g11905);
|
|
float4 appendResult18_g11905 = (float4(
|
|
(((appendResult5_g11905 * break4_g11905.a) + (appendResult7_g11905 * temp_output_11_0_g11905)) * (
|
|
1.0 / max(temp_output_32_0_g11905, 0.01))), temp_output_32_0_g11905));
|
|
float4 staticSwitch82_g11903 = appendResult18_g11905;
|
|
#else
|
|
float4 staticSwitch82_g11903 = temp_output_2_0_g11903;
|
|
#endif
|
|
float4 break4_g11906 = staticSwitch82_g11903;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11764 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11764 = staticSwitch8_g11764;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11764;
|
|
float4 appendResult5_g11906 = (float4(break4_g11906.r, break4_g11906.g, break4_g11906.b,
|
|
(break4_g11906.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11906;
|
|
float4 temp_output_1_0_g11907 = temp_output_344_0;
|
|
float4 appendResult8_g11907 = (float4(((temp_output_1_0_g11907).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11907.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11907;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11914 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11914 = (float4(
|
|
((temp_output_7_0_g11914).rgb / max(temp_output_7_0_g11914.a, 1E-05)), temp_output_7_0_g11914.a));
|
|
float4 staticSwitch6_g11914 = appendResult2_g11914;
|
|
#else
|
|
float4 staticSwitch6_g11914 = temp_output_7_0_g11914;
|
|
#endif
|
|
float4 temp_output_340_0 = staticSwitch6_g11914;
|
|
|
|
float2 temp_output_11_0_g11915 = finalUV146;
|
|
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
float3 appendResult20_g11915 = (float3(_EmissionTint.r, _EmissionTint.g, _EmissionTint.b));
|
|
float4 tex2DNode17_g11915 = tex2D(_EmissionMap, temp_output_11_0_g11915);
|
|
float3 appendResult18_g11915 = (
|
|
float3(tex2DNode17_g11915.r, tex2DNode17_g11915.g, tex2DNode17_g11915.b));
|
|
float3 staticSwitch13_g11915 = (appendResult20_g11915 * appendResult18_g11915 * tex2DNode17_g11915.a);
|
|
#else
|
|
float3 staticSwitch13_g11915 = float3(0, 0, 0);
|
|
#endif
|
|
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
float4 tex2DNode7_g11915 = tex2D(_MetallicMap, temp_output_11_0_g11915);
|
|
float staticSwitch23_g11915 = (tex2DNode7_g11915.r * _Metallic);
|
|
#else
|
|
float staticSwitch23_g11915 = _Metallic;
|
|
#endif
|
|
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
float staticSwitch22_g11915 = (_Smoothness * tex2DNode7_g11915.r);
|
|
#else
|
|
float staticSwitch22_g11915 = _Smoothness;
|
|
#endif
|
|
|
|
o.Albedo = temp_output_340_0.rgb;
|
|
o.Normal = UnpackScaleNormal(tex2D(_NormalMap, temp_output_11_0_g11915), _NormalIntensity);
|
|
o.Emission = staticSwitch13_g11915;
|
|
#if defined(_SPECULAR_SETUP)
|
|
o.Specular = fixed3(0, 0, 0);
|
|
#else
|
|
o.Metallic = staticSwitch23_g11915;
|
|
#endif
|
|
o.Smoothness = staticSwitch22_g11915;
|
|
o.Occlusion = 1;
|
|
o.Alpha = temp_output_340_0.a;
|
|
float AlphaClipThreshold = _AlphaClip;
|
|
float3 Transmission = 1;
|
|
float3 Translucency = 1;
|
|
|
|
#ifdef _ALPHATEST_ON
|
|
clip(o.Alpha - AlphaClipThreshold);
|
|
#endif
|
|
|
|
#ifdef _DEPTHOFFSET_ON
|
|
outputDepth = IN.pos.z;
|
|
#endif
|
|
|
|
#ifndef USING_DIRECTIONAL_LIGHT
|
|
fixed3 lightDir = normalize(UnityWorldSpaceLightDir(worldPos));
|
|
#else
|
|
fixed3 lightDir = _WorldSpaceLightPos0.xyz;
|
|
#endif
|
|
|
|
fixed4 c = 0;
|
|
float3 worldN;
|
|
worldN.x = dot(IN.tSpace0.xyz, o.Normal);
|
|
worldN.y = dot(IN.tSpace1.xyz, o.Normal);
|
|
worldN.z = dot(IN.tSpace2.xyz, o.Normal);
|
|
worldN = normalize(worldN);
|
|
o.Normal = worldN;
|
|
|
|
UnityGI gi;
|
|
UNITY_INITIALIZE_OUTPUT(UnityGI, gi);
|
|
gi.indirect.diffuse = 0;
|
|
gi.indirect.specular = 0;
|
|
gi.light.color = _LightColor0.rgb;
|
|
gi.light.dir = lightDir;
|
|
gi.light.color *= atten;
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
c += LightingStandardSpecular(o, worldViewDir, gi);
|
|
#else
|
|
c += LightingStandard(o, worldViewDir, gi);
|
|
#endif
|
|
|
|
#ifdef ASE_TRANSMISSION
|
|
{
|
|
float shadow = _TransmissionShadow;
|
|
#ifdef DIRECTIONAL
|
|
float3 lightAtten = lerp(_LightColor0.rgb, gi.light.color, shadow);
|
|
#else
|
|
float3 lightAtten = gi.light.color;
|
|
#endif
|
|
half3 transmission = max(0, -dot(o.Normal, gi.light.dir)) * lightAtten * Transmission;
|
|
c.rgb += o.Albedo * transmission;
|
|
}
|
|
#endif
|
|
|
|
#ifdef ASE_TRANSLUCENCY
|
|
{
|
|
float shadow = _TransShadow;
|
|
float normal = _TransNormal;
|
|
float scattering = _TransScattering;
|
|
float direct = _TransDirect;
|
|
float ambient = _TransAmbient;
|
|
float strength = _TransStrength;
|
|
|
|
#ifdef DIRECTIONAL
|
|
float3 lightAtten = lerp(_LightColor0.rgb, gi.light.color, shadow);
|
|
#else
|
|
float3 lightAtten = gi.light.color;
|
|
#endif
|
|
half3 lightDir = gi.light.dir + o.Normal * normal;
|
|
half transVdotL = pow(saturate(dot(worldViewDir, -lightDir)), scattering);
|
|
half3 translucency = lightAtten * (transVdotL * direct + gi.indirect.diffuse * ambient) * Translucency;
|
|
c.rgb += o.Albedo * translucency * strength;
|
|
}
|
|
#endif
|
|
|
|
//#ifdef ASE_REFRACTION
|
|
// float4 projScreenPos = ScreenPos / ScreenPos.w;
|
|
// float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, WorldNormal ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) );
|
|
// projScreenPos.xy += refractionOffset.xy;
|
|
// float3 refraction = UNITY_SAMPLE_SCREENSPACE_TEXTURE( _GrabTexture, projScreenPos ) * RefractionColor;
|
|
// color.rgb = lerp( refraction, color.rgb, color.a );
|
|
// color.a = 1;
|
|
//#endif
|
|
|
|
#ifdef ASE_FOG
|
|
UNITY_APPLY_FOG(IN.fogCoord, c);
|
|
#endif
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "Deferred"
|
|
Tags
|
|
{
|
|
"LightMode"="Deferred"
|
|
}
|
|
|
|
AlphaToMask Off
|
|
|
|
CGPROGRAM
|
|
#define ASE_NEEDS_FRAG_SHADOWCOORDS
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#define ASE_FOG 1
|
|
#define _ALPHATEST_ON 1
|
|
#define ASE_VERSION 19801
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.5
|
|
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
|
#pragma multi_compile_prepassfinal
|
|
#ifndef UNITY_PASS_DEFERRED
|
|
#define UNITY_PASS_DEFERRED
|
|
#endif
|
|
#include "HLSLSupport.cginc"
|
|
#if !defined( UNITY_INSTANCED_LOD_FADE )
|
|
#define UNITY_INSTANCED_LOD_FADE
|
|
#endif
|
|
#if !defined( UNITY_INSTANCED_SH )
|
|
#define UNITY_INSTANCED_SH
|
|
#endif
|
|
#if !defined( UNITY_INSTANCED_LIGHTMAPSTS )
|
|
#define UNITY_INSTANCED_LIGHTMAPSTS
|
|
#endif
|
|
#include "UnityShaderVariables.cginc"
|
|
#include "UnityCG.cginc"
|
|
#include "Lighting.cginc"
|
|
#include "UnityPBSLighting.cginc"
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#include "UnityStandardUtils.cginc"
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#define ASE_NEEDS_VERT_POSITION
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#define ASE_NEEDS_FRAG_WORLD_POSITION
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#define ASE_NEEDS_FRAG_POSITION
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#define ASE_NEEDS_FRAG_COLOR
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#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
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#pragma shader_feature_local _ENABLESINESCALE_ON
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#pragma shader_feature _ENABLEVIBRATE_ON
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#pragma shader_feature _ENABLESINEMOVE_ON
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#pragma shader_feature _ENABLESQUISH_ON
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#pragma shader_feature _SPRITESHEETFIX_ON
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#pragma shader_feature_local _PIXELPERFECTUV_ON
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#pragma shader_feature _ENABLEWORLDTILING_ON
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#pragma shader_feature _ENABLESCREENTILING_ON
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#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
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#pragma shader_feature _TOGGLETIMEFPS_ON
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#pragma shader_feature _TOGGLETIMESPEED_ON
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#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
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#pragma shader_feature _TOGGLECUSTOMTIME_ON
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#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
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#pragma shader_feature _PIXELPERFECTSPACE_ON
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#pragma shader_feature _BAKEDMATERIAL_ON
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#pragma shader_feature _VERTEXTINTFIRST_ON
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#pragma shader_feature _ENABLESHADOW_ON
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#pragma shader_feature _ENABLESTRONGTINT_ON
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#pragma shader_feature _ENABLEALPHATINT_ON
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#pragma shader_feature_local _ENABLEADDCOLOR_ON
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#pragma shader_feature_local _ENABLEHALFTONE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
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#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
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#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
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#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
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#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
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#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
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#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
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#pragma shader_feature _ENABLETEXTURELAYER2_ON
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#pragma shader_feature _ENABLETEXTURELAYER1_ON
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#pragma shader_feature _ENABLESHIFTING_ON
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#pragma shader_feature _ENABLEENCHANTED_ON
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#pragma shader_feature_local _ENABLEPOISON_ON
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#pragma shader_feature_local _ENABLESHINE_ON
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#pragma shader_feature_local _ENABLERAINBOW_ON
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#pragma shader_feature_local _ENABLEBURN_ON
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#pragma shader_feature_local _ENABLEFROZEN_ON
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#pragma shader_feature_local _ENABLEMETAL_ON
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#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
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#pragma shader_feature_local _ENABLEGLITCH_ON
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#pragma shader_feature_local _ENABLEHOLOGRAM_ON
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#pragma shader_feature _ENABLEPINGPONGGLOW_ON
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#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
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#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
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#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
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#pragma shader_feature_local _ENABLESATURATION_ON
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#pragma shader_feature_local _ENABLESINEGLOW_ON
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#pragma shader_feature_local _ENABLEADDHUE_ON
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#pragma shader_feature_local _ENABLESHIFTHUE_ON
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#pragma shader_feature_local _ENABLEINKSPREAD_ON
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#pragma shader_feature_local _ENABLEBLACKTINT_ON
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#pragma shader_feature_local _ENABLESPLITTONING_ON
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#pragma shader_feature_local _ENABLEHUE_ON
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#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
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#pragma shader_feature_local _ENABLECONTRAST_ON
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#pragma shader_feature _ENABLENEGATIVE_ON
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#pragma shader_feature_local _ENABLECOLORREPLACE_ON
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#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
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#pragma shader_feature _ENABLERECOLORRGB_ON
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#pragma shader_feature_local _ENABLEFLAME_ON
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#pragma shader_feature_local _ENABLECHECKERBOARD_ON
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#pragma shader_feature_local _ENABLECUSTOMFADE_ON
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#pragma shader_feature_local _ENABLESMOKE_ON
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#pragma shader_feature _ENABLESHARPEN_ON
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#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
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#pragma shader_feature _ENABLESMOOTHPIXELART_ON
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#pragma shader_feature_local _TILINGFIX_ON
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#pragma shader_feature _ENABLEWIGGLE_ON
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#pragma shader_feature_local _ENABLEUVSCALE_ON
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#pragma shader_feature_local _ENABLEPIXELATE_ON
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#pragma shader_feature_local _ENABLEUVSCROLL_ON
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#pragma shader_feature_local _ENABLEUVROTATE_ON
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#pragma shader_feature_local _ENABLESINEROTATE_ON
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#pragma shader_feature_local _ENABLESQUEEZE_ON
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#pragma shader_feature_local _ENABLEUVDISTORT_ON
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#pragma shader_feature_local _ENABLEWIND_ON
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#pragma shader_feature_local _WINDLOCALWIND_ON
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#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
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#pragma shader_feature_local _WINDISPARALLAX_ON
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#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
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#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
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#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
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#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
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#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
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#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
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#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
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#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
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#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
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#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
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#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
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#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
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#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
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#pragma shader_feature _METALMASKTOGGLE_ON
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#pragma shader_feature _SHINEMASKTOGGLE_ON
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#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
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#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
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#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
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#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
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#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
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#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
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#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
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#pragma shader_feature _EMISSIONTOGGLE_ON
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#pragma shader_feature _METALLICMAPTOGGLE_ON
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struct appdata
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{
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float4 vertex : POSITION;
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float4 tangent : TANGENT;
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float3 normal : NORMAL;
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float4 texcoord1 : TEXCOORD1;
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float4 texcoord2 : TEXCOORD2;
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float4 ase_texcoord : TEXCOORD0;
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float4 ase_color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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#if UNITY_VERSION >= 201810
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UNITY_POSITION (pos);
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#else
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float4 pos : SV_POSITION;
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#endif
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float4 lmap : TEXCOORD2;
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#ifndef LIGHTMAP_ON
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#if UNITY_SHOULD_SAMPLE_SH && !UNITY_SAMPLE_FULL_SH_PER_PIXEL
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half3 sh : TEXCOORD3;
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#endif
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#else
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#ifdef DIRLIGHTMAP_OFF
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float4 lmapFadePos : TEXCOORD4;
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#endif
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#endif
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float4 tSpace0 : TEXCOORD5;
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float4 tSpace1 : TEXCOORD6;
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float4 tSpace2 : TEXCOORD7;
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float4 ase_texcoord8 : TEXCOORD8;
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float4 ase_texcoord9 : TEXCOORD9;
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float4 ase_texcoord10 : TEXCOORD10;
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float4 ase_color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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#ifdef LIGHTMAP_ON
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float4 unity_LightmapFade;
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#endif
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fixed4 unity_Ambient;
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#ifdef ASE_TESSELLATION
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float _TessPhongStrength;
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float _TessValue;
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float _TessMin;
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float _TessMax;
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float _TessEdgeLength;
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float _TessMaxDisp;
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#endif
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#ifdef _ENABLESQUISH_ON
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uniform float _SquishStretch;
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#endif
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#ifdef _ENABLESCREENTILING_ON
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uniform float2 _ScreenTilingScale;
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uniform float2 _ScreenTilingOffset;
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uniform float _ScreenTilingPixelsPerUnit;
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#endif
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uniform sampler2D _MainTex;
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float4 _MainTex_TexelSize;
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#ifdef _ENABLEWORLDTILING_ON
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uniform float2 _WorldTilingScale;
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uniform float2 _WorldTilingOffset;
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uniform float _WorldTilingPixelsPerUnit;
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#endif
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#ifdef _SPRITESHEETFIX_ON
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uniform float4 _SpriteSheetRect;
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#endif
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#ifdef _ENABLESQUISH_ON
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uniform float _SquishFade;
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uniform float _SquishFlip;
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uniform float _SquishSquish;
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#endif
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#ifdef _TOGGLECUSTOMTIME_ON
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uniform float _TimeValue;
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#endif
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#ifdef _TOGGLEUNSCALEDTIME_ON
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uniform float UnscaledTime;
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#endif
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#ifdef _TOGGLETIMESPEED_ON
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uniform float _TimeSpeed;
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#endif
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#ifdef _TOGGLETIMEFPS_ON
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uniform float _TimeFPS;
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#endif
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#ifdef _TOGGLETIMEFREQUENCY_ON
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uniform float _TimeFrequency;
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uniform float _TimeRange;
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#endif
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#ifdef _ENABLESINEMOVE_ON
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uniform float2 _SineMoveFrequency;
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uniform float2 _SineMoveOffset;
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uniform float _SineMoveFade;
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#endif
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#ifdef _ENABLEVIBRATE_ON
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uniform float _VibrateFrequency;
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uniform float _VibrateOffset;
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uniform float _VibrateFade;
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uniform float _VibrateRotation;
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#endif
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#ifdef _ENABLESINESCALE_ON
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uniform float _SineScaleFrequency;
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uniform float2 _SineScaleFactor;
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#endif
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uniform float _FadingFade;
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#ifdef _SHADERFADING_MASK
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uniform sampler2D _FadingMask;
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uniform float4 _FadingMask_ST;
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#endif
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uniform float _FadingWidth;
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uniform sampler2D _UberNoiseTexture;
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uniform float _PixelsPerUnit;
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#ifdef _SHADERSPACE_UI_GRAPHIC
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uniform float _RectWidth;
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uniform float _RectHeight;
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#endif
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uniform float _ScreenWidthUnits;
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uniform float2 _FadingNoiseScale;
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#ifdef _SHADERFADING_SPREAD
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uniform float2 _FadingPosition;
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uniform float _FadingNoiseFactor;
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#endif
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#ifdef _ENABLEWIND_ON
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uniform float _WindRotationWindFactor;
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uniform float WindMinIntensity;
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uniform float _WindMinIntensity;
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uniform float WindMaxIntensity;
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uniform float _WindMaxIntensity;
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uniform float _WindXPosition;
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uniform float WindNoiseScale;
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uniform float _WindNoiseScale;
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uniform float WindTime;
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uniform float _WindNoiseSpeed;
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uniform float _WindRotation;
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uniform float _WindMaxRotation;
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uniform float _WindFlip;
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uniform float _WindSquishFactor;
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uniform float _WindSquishWindFactor;
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#endif
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#ifdef _ENABLEFULLDISTORTION_ON
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uniform float _FullDistortionFade;
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uniform float2 _FullDistortionNoiseScale;
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uniform float2 _FullDistortionDistortion;
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#endif
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#ifdef _ENABLEDIRECTIONALDISTORTION_ON
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uniform float2 _DirectionalDistortionDistortionScale;
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uniform float _DirectionalDistortionRandomDirection;
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uniform float2 _DirectionalDistortionDistortion;
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uniform float _DirectionalDistortionInvert;
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uniform float _DirectionalDistortionRotation;
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uniform float _DirectionalDistortionFade;
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uniform float2 _DirectionalDistortionNoiseScale;
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uniform float _DirectionalDistortionNoiseFactor;
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uniform float _DirectionalDistortionWidth;
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#endif
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#ifdef _ENABLEHOLOGRAM_ON
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uniform float _HologramDistortionSpeed;
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uniform float _HologramDistortionDensity;
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uniform float _HologramDistortionScale;
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uniform float _HologramDistortionOffset;
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uniform float _HologramFade;
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#endif
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#ifdef _ENABLEGLITCH_ON
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uniform float2 _GlitchDistortionSpeed;
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uniform float2 _GlitchDistortionScale;
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uniform float2 _GlitchDistortion;
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uniform float2 _GlitchMaskSpeed;
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uniform float2 _GlitchMaskScale;
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uniform float _GlitchMaskMin;
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uniform float _GlitchFade;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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uniform float2 _UVDistortFrom;
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uniform float2 _UVDistortTo;
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uniform float2 _UVDistortSpeed;
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uniform float2 _UVDistortNoiseScale;
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uniform float _UVDistortFade;
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uniform sampler2D _UVDistortMask;
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uniform float4 _UVDistortMask_ST;
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#endif
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#ifdef _ENABLESQUEEZE_ON
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uniform float2 _SqueezeCenter;
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uniform float _SqueezePower;
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uniform float2 _SqueezeScale;
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uniform float _SqueezeFade;
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#endif
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#ifdef _ENABLESINEROTATE_ON
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uniform float _SineRotateFrequency;
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uniform float _SineRotateAngle;
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uniform float _SineRotateFade;
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uniform float2 _SineRotatePivot;
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#endif
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#ifdef _ENABLEUVROTATE_ON
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uniform float _UVRotateSpeed;
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uniform float2 _UVRotatePivot;
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#endif
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#ifdef _ENABLEUVSCROLL_ON
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uniform float2 _UVScrollSpeed;
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#endif
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#ifdef _ENABLEPIXELATE_ON
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uniform float _PixelatePixelDensity;
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uniform float _PixelatePixelsPerUnit;
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uniform float _PixelateFade;
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#endif
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#ifdef _ENABLEUVSCALE_ON
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uniform float2 _UVScalePivot;
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uniform float2 _UVScaleScale;
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#endif
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#ifdef _ENABLEWIGGLE_ON
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uniform float _WiggleFrequency;
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uniform float _WiggleSpeed;
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uniform float _WiggleOffset;
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uniform float _WiggleFade;
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#endif
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#ifdef _ENABLEGAUSSIANBLUR_ON
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uniform float _GaussianBlurOffset;
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uniform float _GaussianBlurFade;
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#endif
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#ifdef _ENABLESHARPEN_ON
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uniform float _SharpenOffset;
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uniform float _SharpenFactor;
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uniform float _SharpenFade;
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#endif
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#ifdef _ENABLESMOKE_ON
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uniform float _SmokeVertexSeed;
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uniform float _SmokeNoiseScale;
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uniform float _SmokeNoiseFactor;
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uniform float _SmokeSmoothness;
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uniform float _SmokeDarkEdge;
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uniform float _SmokeAlpha;
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#endif
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#ifdef _ENABLECUSTOMFADE_ON
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uniform sampler2D _CustomFadeFadeMask;
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uniform float2 _CustomFadeNoiseScale;
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uniform float _CustomFadeNoiseFactor;
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uniform float _CustomFadeSmoothness;
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uniform float _CustomFadeAlpha;
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|
#endif
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#ifdef _ENABLECHECKERBOARD_ON
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uniform float _CheckerboardDarken;
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|
uniform float _CheckerboardTiling;
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#endif
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#ifdef _ENABLEFLAME_ON
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uniform float2 _FlameSpeed;
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uniform float2 _FlameNoiseScale;
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uniform float _FlameNoiseHeightFactor;
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|
uniform float _FlameNoiseFactor;
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uniform float _FlameRadius;
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uniform float _FlameSmooth;
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uniform float _FlameBrightness;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
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uniform float4 _RecolorRGBGreenTint;
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uniform float4 _RecolorRGBBlueTint;
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uniform float _RecolorRGBFade;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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uniform sampler2D _RecolorRGBYCPTexture;
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uniform float4 _RecolorRGBYCPPurpleTint;
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uniform float4 _RecolorRGBYCPBlueTint;
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uniform float4 _RecolorRGBYCPCyanTint;
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uniform float4 _RecolorRGBYCPGreenTint;
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uniform float4 _RecolorRGBYCPYellowTint;
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|
uniform float4 _RecolorRGBYCPRedTint;
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|
uniform float _RecolorRGBYCPFade;
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|
#endif
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|
#ifdef _ENABLECOLORREPLACE_ON
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uniform float4 _ColorReplaceFromColor;
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|
uniform float _ColorReplaceContrast;
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|
uniform float4 _ColorReplaceToColor;
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|
uniform float _ColorReplaceSmoothness;
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uniform float _ColorReplaceRange;
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uniform float _ColorReplaceFade;
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|
#endif
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|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
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|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
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|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
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|
#endif
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|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineAlphaLimit;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
#endif
|
|
uniform float _ShadowFade;
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
uniform sampler2D _NormalMap;
|
|
uniform float _NormalIntensity;
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
uniform float4 _EmissionTint;
|
|
uniform sampler2D _EmissionMap;
|
|
#endif
|
|
uniform float _Metallic;
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
uniform sampler2D _MetallicMap;
|
|
#endif
|
|
uniform float _Smoothness;
|
|
uniform float _AlphaClip;
|
|
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11724(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11726(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11671(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11673(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11682(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11683(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11679(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11740(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11766(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11768(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11772(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11777(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11784(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11811(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11819(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11857(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11856(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11848(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11839(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11841(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11842(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11834(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11832(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11833(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11860(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11865(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11863(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11875(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11871(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11882(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11890(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11892(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11888(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11884(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11886(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
v2f VertexFunction(appdata v)
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
v2f o;
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = UnityObjectToClipPos(v.vertex);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = mul(unity_ObjectToWorld, float4((v.vertex).xyz, 1)).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11908 = fixedUV475;
|
|
float2 appendResult72_g11908 = (float2((_SquishStretch * (break77_g11908.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11908.y + _SquishFlip) * -
|
|
_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11908 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11910 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
float temp_output_8_0_g11910 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11910 = ((sin((temp_output_8_0_g11910 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11910);
|
|
#else
|
|
float2 staticSwitch4_g11910 = temp_output_2_0_g11910;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11911 = temp_output_8_0_g11910;
|
|
float3 rotatedValue21_g11911 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11911 * _VibrateRotation));
|
|
float2 staticSwitch6_g11910 = ((sin((_VibrateFrequency * temp_output_30_0_g11911)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11911).xy) + staticSwitch4_g11910);
|
|
#else
|
|
float2 staticSwitch6_g11910 = staticSwitch4_g11910;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11910 = (staticSwitch6_g11910 + ((v.vertex.xyz).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11910)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11910 = staticSwitch6_g11910;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11910;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (v.vertex.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((v.vertex.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
float linValue16_g11724 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2Dlod(_UberNoiseTexture,
|
|
float4(
|
|
(temp_output_27_0_g11725 *
|
|
_FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord9 = screenPos;
|
|
|
|
o.ase_texcoord8.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord10 = v.vertex;
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord8.zw = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.vertex.xyz;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.vertex.xyz = vertexValue;
|
|
#else
|
|
v.vertex.xyz += vertexValue;
|
|
#endif
|
|
v.vertex.w = 1;
|
|
v.normal = v.normal;
|
|
v.tangent = v.tangent;
|
|
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
fixed3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
|
fixed3 worldTangent = UnityObjectToWorldDir(v.tangent.xyz);
|
|
fixed tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
|
fixed3 worldBinormal = cross(worldNormal, worldTangent) * tangentSign;
|
|
o.tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
|
|
o.tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
|
|
o.tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
|
|
|
|
#ifdef DYNAMICLIGHTMAP_ON
|
|
o.lmap.zw = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;
|
|
#else
|
|
o.lmap.zw = 0;
|
|
#endif
|
|
#ifdef LIGHTMAP_ON
|
|
o.lmap.xy = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
|
|
#ifdef DIRLIGHTMAP_OFF
|
|
o.lmapFadePos.xyz = (mul(unity_ObjectToWorld, v.vertex).xyz - unity_ShadowFadeCenterAndType.xyz) *
|
|
unity_ShadowFadeCenterAndType.w;
|
|
o.lmapFadePos.w = (-UnityObjectToViewPos(v.vertex).z) * (1.0 - unity_ShadowFadeCenterAndType.w);
|
|
#endif
|
|
#else
|
|
o.lmap.xy = 0;
|
|
#if UNITY_SHOULD_SAMPLE_SH && !UNITY_SAMPLE_FULL_SH_PER_PIXEL
|
|
o.sh = 0;
|
|
o.sh = ShadeSHPerVertex(worldNormal, o.sh);
|
|
#endif
|
|
#endif
|
|
return o;
|
|
}
|
|
|
|
#if defined(ASE_TESSELLATION)
|
|
struct VertexControl
|
|
{
|
|
float4 vertex : INTERNALTESSPOS;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct TessellationFactors
|
|
{
|
|
float edge[3] : SV_TessFactor;
|
|
float inside : SV_InsideTessFactor;
|
|
};
|
|
|
|
VertexControl vert(appdata v)
|
|
{
|
|
VertexControl o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
o.vertex = v.vertex;
|
|
o.tangent = v.tangent;
|
|
o.normal = v.normal;
|
|
o.texcoord1 = v.texcoord1;
|
|
o.texcoord2 = v.texcoord2;
|
|
o.ase_texcoord = v.ase_texcoord;
|
|
o.ase_color = v.ase_color;
|
|
return o;
|
|
}
|
|
|
|
TessellationFactors TessellationFunction(InputPatch<VertexControl, 3> v)
|
|
{
|
|
TessellationFactors o;
|
|
float4 tf = 1;
|
|
float tessValue = _TessValue;
|
|
float tessMin = _TessMin;
|
|
float tessMax = _TessMax;
|
|
float edgeLength = _TessEdgeLength;
|
|
float tessMaxDisp = _TessMaxDisp;
|
|
#if defined(ASE_FIXED_TESSELLATION)
|
|
tf= FixedTess(tessValue);
|
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
tf= DistanceBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, tessValue, tessMin, tessMax, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos);
|
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
tf= EdgeLengthBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams);
|
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
tf= EdgeLengthBasedTessCull(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, tessMaxDisp, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes);
|
|
#endif
|
|
o.edge [0] = tf.x; o.edge [1] = tf.y; o.edge [2] = tf.z; o.inside= tf.w;
|
|
return o;
|
|
}
|
|
|
|
[domain("tri")]
|
|
[partitioning("fractional_odd")]
|
|
[outputtopology("triangle_cw")]
|
|
[patchconstantfunc("TessellationFunction")]
|
|
[outputcontrolpoints(3)]
|
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
{
|
|
return patch[id];
|
|
}
|
|
|
|
[domain("tri")]
|
|
v2f DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch,
|
|
float3 bary : SV_DomainLocation)
|
|
{
|
|
appdata o = (appdata)0;
|
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
o.tangent = patch[0].tangent * bary.x + patch[1].tangent * bary.y + patch[2].tangent * bary.z;
|
|
o.normal = patch[0].normal * bary.x + patch[1].normal * bary.y + patch[2].normal * bary.z;
|
|
o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z;
|
|
o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z;
|
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord
|
|
* bary.z;
|
|
o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z;
|
|
#if defined(ASE_PHONG_TESSELLATION)
|
|
float3 pp[3];
|
|
for (int i = 0; i<3;++i)
|
|
pp [i] = o.vertex.xyz - patch[i].normal * (dot(o.vertex.xyz, patch[i].normal) - dot(
|
|
patch[i].vertex.xyz, patch[i].normal));
|
|
float phongStrength = _TessPhongStrength;
|
|
o.vertex.xyz= phongStrength* (pp[0]*bary.x+ pp [1]*bary.y+ pp [2]*bary.z) + (1.0f-phongStrength) * o.vertex
|
|
.xyz;
|
|
#endif
|
|
UNITY_TRANSFER_INSTANCE_ID (patch[0], o);
|
|
return VertexFunction (o);
|
|
}
|
|
#else
|
|
v2f vert(appdata v)
|
|
{
|
|
return VertexFunction(v);
|
|
}
|
|
#endif
|
|
|
|
void frag(v2f IN
|
|
, out half4 outGBuffer0 : SV_Target0
|
|
, out half4 outGBuffer1 : SV_Target1
|
|
, out half4 outGBuffer2 : SV_Target2
|
|
, out half4 outEmission : SV_Target3
|
|
#if defined(SHADOWS_SHADOWMASK) && (UNITY_ALLOWED_MRT_COUNT > 4)
|
|
, out half4 outShadowMask : SV_Target4
|
|
#endif
|
|
#ifdef _DEPTHOFFSET_ON
|
|
, out float outputDepth : SV_Depth
|
|
#endif
|
|
)
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
|
|
#ifdef LOD_FADE_CROSSFADE
|
|
UNITY_APPLY_DITHER_CROSSFADE(IN.pos.xy);
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
SurfaceOutputStandardSpecular o = (SurfaceOutputStandardSpecular)0;
|
|
#else
|
|
SurfaceOutputStandard o = (SurfaceOutputStandard)0;
|
|
#endif
|
|
float3 WorldTangent = float3(IN.tSpace0.x, IN.tSpace1.x, IN.tSpace2.x);
|
|
float3 WorldBiTangent = float3(IN.tSpace0.y, IN.tSpace1.y, IN.tSpace2.y);
|
|
float3 WorldNormal = float3(IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z);
|
|
float3 worldPos = float3(IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w);
|
|
float3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
|
half atten = 1;
|
|
|
|
float2 texCoord363 = IN.ase_texcoord8.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord9;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((worldPos).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11670 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11671 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11671 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11671 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11671 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11671 = mul(unity_WorldToObject, float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11671 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11671 = transform62_g11671.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11671 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11671 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11671 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11671 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11671 = ((staticSwitch111_g11671 * staticSwitch113_g11671) +
|
|
staticSwitch125_g11671);
|
|
float x101_g11671 = temp_output_50_0_g11671;
|
|
float localFastNoise101_g11671 = FastNoise101_g11671(x101_g11671);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11671).xx;
|
|
float simplePerlin2D121_g11671 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11671 = simplePerlin2D121_g11671 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11671 = simplePerlin2D121_g11671;
|
|
#else
|
|
float staticSwitch123_g11671 = (localFastNoise101_g11671 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11671 = lerp(staticSwitch117_g11671, staticSwitch118_g11671,
|
|
staticSwitch123_g11671);
|
|
float clampResult29_g11671 = clamp(((_WindRotationWindFactor * lerpResult86_g11671) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11671 = temp_output_3_0_g11670;
|
|
float temp_output_39_0_g11671 = (temp_output_1_0_g11671.y + _WindFlip);
|
|
float3 appendResult43_g11671 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11671 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11671)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11671)));
|
|
float3 rotatedValue19_g11671 = RotateAroundAxis(appendResult43_g11671,
|
|
float3((appendResult27_g11671 + temp_output_1_0_g11671), 0.0), float3(0, 0, 1),
|
|
(clampResult29_g11671 * temp_output_39_0_g11671));
|
|
float2 staticSwitch4_g11670 = (rotatedValue19_g11671).xy;
|
|
#else
|
|
float2 staticSwitch4_g11670 = temp_output_3_0_g11670;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord8.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = IN.ase_texcoord8.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (IN.ase_texcoord10.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((IN.ase_texcoord10.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (worldPos).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11672 = shaderPosition235;
|
|
float linValue16_g11673 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11672 * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11673 = MyCustomExpression16_g11673(linValue16_g11673);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11672 + float2(0.321, 0.321)) * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float2 appendResult189_g11672 = (float2((localMyCustomExpression16_g11673 - 0.5),
|
|
(localMyCustomExpression16_g11674 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11670 + ((1.0 - _FullDistortionFade) * appendResult189_g11672 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11670;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11675 = shaderPosition235;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 * _DirectionalDistortionDistortionScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float3 rotatedValue168_g11675 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11677 - 0.5) * 2.0 * _DirectionalDistortionRandomDirection) *
|
|
UNITY_PI));
|
|
float3 rotatedValue136_g11675 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11675, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalDistortionRotation / 180.0) + -
|
|
0.25) * UNITY_PI));
|
|
float3 break130_g11675 = rotatedValue136_g11675;
|
|
float linValue16_g11676 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 *
|
|
_DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676(linValue16_g11676);
|
|
float clampResult154_g11675 = clamp(
|
|
((break130_g11675.x + break130_g11675.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11676 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11675).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11675)) : (clampResult154_g11675)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11680 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11680 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11680 *
|
|
0.2)) + worldPos.y) / temp_output_81_0_g11680);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11682 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11682 = MyCustomExpression16_g11682(linValue16_g11682);
|
|
float clampResult75_g11680 = clamp(localMyCustomExpression16_g11682, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11683 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11683 = MyCustomExpression16_g11683(linValue16_g11683);
|
|
float2 appendResult2_g11681 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11680 = (float2(
|
|
(((clampResult75_g11680 * (localMyCustomExpression16_g11683 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11681).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11680);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11678 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11678;
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed *
|
|
shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float linValue16_g11679 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11678 + (_GlitchMaskSpeed *
|
|
shaderTime237))
|
|
* _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11679 = MyCustomExpression16_g11679(linValue16_g11679);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11679, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11729 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch62;
|
|
float2 temp_output_26_0_g11730 = shaderPosition235;
|
|
float temp_output_25_0_g11730 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11740 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11730 + (_UVDistortSpeed * temp_output_25_0_g11730)) * _UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11740 = MyCustomExpression16_g11740(linValue16_g11740);
|
|
float2 lerpResult21_g11737 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11740);
|
|
float2 appendResult2_g11739 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord8.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11738 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11737 = (_UVDistortFade * (tex2DNode3_g11738.r * tex2DNode3_g11738.a));
|
|
#else
|
|
float staticSwitch29_g11737 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11730 = (temp_output_1_0_g11730 + (lerpResult21_g11737 * (100.0 /
|
|
appendResult2_g11739) * staticSwitch29_g11737));
|
|
#else
|
|
float2 staticSwitch5_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11736 = staticSwitch5_g11730;
|
|
float2 staticSwitch7_g11730 = (temp_output_1_0_g11736 + ((temp_output_1_0_g11736 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11736, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11730 = staticSwitch5_g11730;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11735 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11730, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11730 * _SineRotateFrequency)) * ((
|
|
_SineRotateAngle / 360.0) * UNITY_PI) *
|
|
_SineRotateFade));
|
|
float2 staticSwitch9_g11730 = (rotatedValue36_g11735).xy;
|
|
#else
|
|
float2 staticSwitch9_g11730 = staticSwitch7_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11734 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11730, 0.0),
|
|
float3(0, 0, 1),
|
|
(temp_output_25_0_g11730 * _UVRotateSpeed *
|
|
UNITY_PI));
|
|
float2 staticSwitch16_g11730 = (rotatedValue8_g11734).xy;
|
|
#else
|
|
float2 staticSwitch16_g11730 = staticSwitch9_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11730 = ((_UVScrollSpeed * temp_output_25_0_g11730) + staticSwitch16_g11730);
|
|
#else
|
|
float2 staticSwitch14_g11730 = staticSwitch16_g11730;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11732 = ((_PixelatePixelDensity * (appendResult35_g11732 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11732 = clamp(
|
|
(floor((MultFactor30_g11732 * (staticSwitch14_g11730 + (float2(0.5, 0.5) / MultFactor30_g11732)))) /
|
|
MultFactor30_g11732), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11730 = clampResult46_g11732;
|
|
#else
|
|
float2 staticSwitch4_g11730 = staticSwitch14_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11730 = (((staticSwitch4_g11730 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11730 = staticSwitch4_g11730;
|
|
#endif
|
|
float2 temp_output_1_0_g11741 = staticSwitch24_g11730;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11741 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11730.y + (_WiggleSpeed * temp_output_25_0_g11730)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11741 = (temp_output_7_0_g11741 * temp_output_1_0_g11741.y);
|
|
#else
|
|
float staticSwitch18_g11741 = temp_output_7_0_g11741;
|
|
#endif
|
|
float2 appendResult12_g11741 = (float2(staticSwitch18_g11741, 0.0));
|
|
float2 staticSwitch13_g11741 = (temp_output_1_0_g11741 + appendResult12_g11741);
|
|
#else
|
|
float2 staticSwitch13_g11741 = temp_output_1_0_g11741;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11741;
|
|
float2 texCoord131 = IN.ase_texcoord8.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord8.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11724 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11725 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11742 = staticSwitch485;
|
|
float2 break11_g11742 = float2(0, 0);
|
|
float2 break10_g11742 = float2(1, 1);
|
|
float2 break9_g11742 = spriteRectMin376;
|
|
float2 break8_g11742 = spriteRectMax377;
|
|
float2 appendResult15_g11742 = (float2(
|
|
(break9_g11742.x + (break14_g11742.x - break11_g11742.x) * (break8_g11742.x - break9_g11742.x) / (
|
|
break10_g11742.x - break11_g11742.x)),
|
|
(break9_g11742.y + (break14_g11742.y - break11_g11742.y) * (break8_g11742.y - break9_g11742.y) / (
|
|
break10_g11742.y - break11_g11742.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11742, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11743 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11743)) / appendResult7_g11743));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11744 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11745 = _MainTex;
|
|
float4 textureTexelSize3_g11745 = _MainTex_TexelSize;
|
|
float2 uvs3_g11745 = temp_output_1_0_g11744;
|
|
float4 localtexturePointSmooth3_g11745 = texturePointSmooth(
|
|
tex3_g11745, textureTexelSize3_g11745, uvs3_g11745);
|
|
float4 staticSwitch8_g11744 = localtexturePointSmooth3_g11745;
|
|
#else
|
|
float4 staticSwitch8_g11744 = tex2D(_MainTex, temp_output_1_0_g11744);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11746 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11756 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11756 = (float2(temp_output_2_0_g11756, 0.0));
|
|
float2 appendResult25_g11758 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11758 = (appendResult16_g11756 * appendResult25_g11758);
|
|
float2 temp_output_7_0_g11746 = temp_output_1_0_g11744;
|
|
float2 temp_output_1_0_g11756 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11758 = temp_output_1_0_g11756;
|
|
float2 appendResult17_g11756 = (float2(0.0, temp_output_2_0_g11756));
|
|
float2 appendResult25_g11757 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11757 = (appendResult17_g11756 * appendResult25_g11757);
|
|
float2 temp_output_1_0_g11757 = temp_output_1_0_g11756;
|
|
float temp_output_2_0_g11747 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11747 = (float2(temp_output_2_0_g11747, 0.0));
|
|
float2 appendResult25_g11749 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11749 = (appendResult16_g11747 * appendResult25_g11749);
|
|
float2 temp_output_1_0_g11747 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11747;
|
|
float2 appendResult17_g11747 = (float2(0.0, temp_output_2_0_g11747));
|
|
float2 appendResult25_g11748 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11748 = (appendResult17_g11747 * appendResult25_g11748);
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11747;
|
|
float temp_output_2_0_g11753 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11753 = (float2(temp_output_2_0_g11753, 0.0));
|
|
float2 appendResult25_g11755 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11755 = (appendResult16_g11753 * appendResult25_g11755);
|
|
float2 temp_output_1_0_g11753 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11755 = temp_output_1_0_g11753;
|
|
float2 appendResult17_g11753 = (float2(0.0, temp_output_2_0_g11753));
|
|
float2 appendResult25_g11754 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11754 = (appendResult17_g11753 * appendResult25_g11754);
|
|
float2 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float temp_output_2_0_g11750 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11750 = (float2(temp_output_2_0_g11750, 0.0));
|
|
float2 appendResult25_g11752 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11752 = (appendResult16_g11750 * appendResult25_g11752);
|
|
float2 temp_output_1_0_g11750 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11752 = temp_output_1_0_g11750;
|
|
float2 appendResult17_g11750 = (float2(0.0, temp_output_2_0_g11750));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult17_g11750 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11750;
|
|
float4 staticSwitch3_g11744 = ((((tex2D(_MainTex, (temp_output_26_0_g11758 + temp_output_1_0_g11758)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11758 + temp_output_1_0_g11758))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11757 + temp_output_1_0_g11757)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11757 + temp_output_1_0_g11757)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11749 + temp_output_1_0_g11749)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11749 + temp_output_1_0_g11749))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11748 + temp_output_1_0_g11748)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11748 + temp_output_1_0_g11748)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11755 + temp_output_1_0_g11755)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11755 + temp_output_1_0_g11755))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11754 + temp_output_1_0_g11754)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11754 + temp_output_1_0_g11754)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11752 + temp_output_1_0_g11752)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11752 + temp_output_1_0_g11752))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11744 = staticSwitch8_g11744;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11759 = temp_output_1_0_g11744;
|
|
float4 tex2DNode4_g11759 = tex2D(_MainTex, temp_output_1_0_g11759);
|
|
float temp_output_2_0_g11760 = _SharpenOffset;
|
|
float2 appendResult16_g11760 = (float2(temp_output_2_0_g11760, 0.0));
|
|
float2 appendResult25_g11762 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11762 = (appendResult16_g11760 * appendResult25_g11762);
|
|
float2 temp_output_1_0_g11760 = temp_output_1_0_g11759;
|
|
float2 temp_output_1_0_g11762 = temp_output_1_0_g11760;
|
|
float2 appendResult17_g11760 = (float2(0.0, temp_output_2_0_g11760));
|
|
float2 appendResult25_g11761 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11761 = (appendResult17_g11760 * appendResult25_g11761);
|
|
float2 temp_output_1_0_g11761 = temp_output_1_0_g11760;
|
|
float4 break22_g11759 = (tex2DNode4_g11759 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11762 + temp_output_1_0_g11762)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11762 + temp_output_1_0_g11762))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11761 + temp_output_1_0_g11761)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11761 + temp_output_1_0_g11761)))) / 4.0) - tex2DNode4_g11759) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11759 = clamp(break22_g11759.a, 0.0, 1.0);
|
|
float4 appendResult24_g11759 = (float4(break22_g11759.r, break22_g11759.g, break22_g11759.b,
|
|
clampResult23_g11759));
|
|
float4 staticSwitch12_g11744 = appendResult24_g11759;
|
|
#else
|
|
float4 staticSwitch12_g11744 = staticSwitch3_g11744;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11744;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11763 = temp_output_471_0;
|
|
float4 appendResult8_g11763 = (float4(((temp_output_1_0_g11763).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11763.a));
|
|
float4 staticSwitch354 = appendResult8_g11763;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11764 = originalColor191;
|
|
float4 temp_output_1_0_g11765 = temp_output_1_0_g11764;
|
|
float2 temp_output_7_0_g11764 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11765 = temp_output_7_0_g11764;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11766 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) +
|
|
temp_output_43_0_g11765) * temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11766 = MyCustomExpression16_g11766(linValue16_g11766);
|
|
float clampResult28_g11765 = clamp(
|
|
(((localMyCustomExpression16_g11766 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11765, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11765 = lerp((temp_output_1_0_g11765).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11765) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11765 = (float4(lerpResult34_g11765,
|
|
(clampResult28_g11765 * _SmokeAlpha *
|
|
temp_output_1_0_g11765.a)));
|
|
float4 staticSwitch2_g11764 = appendResult31_g11765;
|
|
#else
|
|
float4 staticSwitch2_g11764 = temp_output_1_0_g11764;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11767 = staticSwitch2_g11764;
|
|
float2 temp_output_57_0_g11767 = temp_output_7_0_g11764;
|
|
float4 tex2DNode3_g11767 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11767);
|
|
float linValue16_g11768 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11767 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11768 = MyCustomExpression16_g11768(linValue16_g11768);
|
|
float clampResult37_g11767 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11767.r + (localMyCustomExpression16_g11768 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11767 = (float4((temp_output_1_0_g11767).rgb,
|
|
(temp_output_1_0_g11767.a * pow(clampResult37_g11767,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11767.r, 0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11764 = appendResult13_g11767;
|
|
#else
|
|
float4 staticSwitch3_g11764 = staticSwitch2_g11764;
|
|
#endif
|
|
float4 temp_output_1_0_g11769 = staticSwitch3_g11764;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11770 = temp_output_1_0_g11769;
|
|
float2 appendResult4_g11770 = (float2(worldPos.x, worldPos.y));
|
|
float2 temp_output_44_0_g11770 = (appendResult4_g11770 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11770 = step((ceil(temp_output_44_0_g11770) - temp_output_44_0_g11770),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11770 = (float4(
|
|
((temp_output_1_0_g11770).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11770.x + break12_g11770.y))), 1.0)),
|
|
temp_output_1_0_g11770.a));
|
|
float4 staticSwitch2_g11769 = appendResult42_g11770;
|
|
#else
|
|
float4 staticSwitch2_g11769 = temp_output_1_0_g11769;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11771 = finalUV146;
|
|
float linValue16_g11772 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11771) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11772 = MyCustomExpression16_g11772(linValue16_g11772);
|
|
float saferPower57_g11771 = abs(max((temp_output_75_0_g11771.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11771 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11771 = clamp(
|
|
(((localMyCustomExpression16_g11772 * pow(saferPower57_g11771, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11771 - distance(
|
|
temp_output_75_0_g11771, float2(0.5, 0.4))) / temp_output_47_0_g11771)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11771 = (clampResult70_g11771 * _FlameBrightness);
|
|
float4 appendResult31_g11771 = (float4(temp_output_63_0_g11771, temp_output_63_0_g11771,
|
|
temp_output_63_0_g11771, clampResult70_g11771));
|
|
float4 staticSwitch6_g11769 = (appendResult31_g11771 * staticSwitch2_g11769);
|
|
#else
|
|
float4 staticSwitch6_g11769 = staticSwitch2_g11769;
|
|
#endif
|
|
float4 temp_output_3_0_g11773 = staticSwitch6_g11769;
|
|
float4 temp_output_1_0_g11805 = temp_output_3_0_g11773;
|
|
float4 appendResult91_g11805 = (float4((temp_output_1_0_g11805).rgb, 1.0));
|
|
float2 temp_output_1_0_g11773 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11805 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch81_g11805 = appendResult91_g11805;
|
|
#endif
|
|
float3 break82_g11805 = (staticSwitch81_g11805).xyz;
|
|
float temp_output_84_0_g11805 = max((break82_g11805.x + break82_g11805.y + break82_g11805.z), 0.001);
|
|
float4 break71_g11805 = ((_RecolorRGBRedTint * (break82_g11805.x / temp_output_84_0_g11805)) + (
|
|
_RecolorRGBGreenTint * (break82_g11805.y / temp_output_84_0_g11805)) + ((break82_g11805.z /
|
|
temp_output_84_0_g11805) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11805 = (float3(break71_g11805.r, break71_g11805.g, break71_g11805.b));
|
|
float4 break2_g11806 = temp_output_1_0_g11805;
|
|
float saferPower57_g11805 = abs(
|
|
((break2_g11806.x + break2_g11806.x + break2_g11806.y + break2_g11806.y + break2_g11806.y +
|
|
break2_g11806.z) / 6.0));
|
|
float3 lerpResult26_g11805 = lerp((temp_output_1_0_g11805).rgb,
|
|
(appendResult56_g11805 * pow(saferPower57_g11805, (max(break71_g11805.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11805.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11805 = (float4(lerpResult26_g11805, temp_output_1_0_g11805.a));
|
|
float4 staticSwitch43_g11773 = appendResult30_g11805;
|
|
#else
|
|
float4 staticSwitch43_g11773 = temp_output_3_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11803 = staticSwitch43_g11773;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11803 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch62_g11803 = temp_output_1_0_g11803;
|
|
#endif
|
|
float3 hsvTorgb33_g11803 = RGBToHSV(staticSwitch62_g11803.rgb);
|
|
float temp_output_43_0_g11803 = ((hsvTorgb33_g11803.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.8333333)
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.6666667)
|
|
ifLocalVar44_g11803 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11803 = ifLocalVar46_g11803;
|
|
float4 ifLocalVar47_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.3333333)
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.1666667)
|
|
ifLocalVar45_g11803 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11803 = ifLocalVar47_g11803;
|
|
float4 ifLocalVar35_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.5)
|
|
ifLocalVar35_g11803 = ifLocalVar44_g11803;
|
|
else
|
|
ifLocalVar35_g11803 = ifLocalVar45_g11803;
|
|
float4 break55_g11803 = ifLocalVar35_g11803;
|
|
float3 appendResult56_g11803 = (float3(break55_g11803.r, break55_g11803.g, break55_g11803.b));
|
|
float4 break2_g11804 = temp_output_1_0_g11803;
|
|
float saferPower57_g11803 = abs(
|
|
((break2_g11804.x + break2_g11804.x + break2_g11804.y + break2_g11804.y + break2_g11804.y +
|
|
break2_g11804.z) / 6.0));
|
|
float3 lerpResult26_g11803 = lerp((temp_output_1_0_g11803).rgb,
|
|
(appendResult56_g11803 * pow(saferPower57_g11803, max((break55_g11803.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11803.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11803 = (float4(lerpResult26_g11803, temp_output_1_0_g11803.a));
|
|
float4 staticSwitch9_g11773 = appendResult30_g11803;
|
|
#else
|
|
float4 staticSwitch9_g11773 = staticSwitch43_g11773;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11777 = staticSwitch9_g11773;
|
|
float3 temp_output_2_0_g11777 = (temp_output_1_0_g11777).rgb;
|
|
float3 In115_g11777 = temp_output_2_0_g11777;
|
|
float3 From115_g11777 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11778 = temp_output_1_0_g11777;
|
|
float3 To115_g11777 = (pow(
|
|
max(((break2_g11778.x + break2_g11778.x + break2_g11778.y + break2_g11778.y + break2_g11778.y +
|
|
break2_g11778.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11777 = _ColorReplaceSmoothness;
|
|
float Range115_g11777 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11777 = MyCustomExpression115_g11777(
|
|
In115_g11777, From115_g11777, To115_g11777, Fuzziness115_g11777, Range115_g11777);
|
|
float3 lerpResult112_g11777 = lerp(temp_output_2_0_g11777, localMyCustomExpression115_g11777,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11777 = (float4(lerpResult112_g11777, temp_output_1_0_g11777.a));
|
|
float4 staticSwitch29_g11773 = appendResult4_g11777;
|
|
#else
|
|
float4 staticSwitch29_g11773 = staticSwitch9_g11773;
|
|
#endif
|
|
float4 temp_output_1_0_g11790 = staticSwitch29_g11773;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11790 = (temp_output_1_0_g11790).rgb;
|
|
float3 lerpResult3_g11790 = lerp(temp_output_9_0_g11790, (1.0 - temp_output_9_0_g11790), _NegativeFade);
|
|
float4 appendResult8_g11790 = (float4(lerpResult3_g11790, temp_output_1_0_g11790.a));
|
|
float4 staticSwitch4_g11790 = appendResult8_g11790;
|
|
#else
|
|
float4 staticSwitch4_g11790 = temp_output_1_0_g11790;
|
|
#endif
|
|
float4 temp_output_57_0_g11773 = staticSwitch4_g11790;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11813 = temp_output_57_0_g11773;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11813 = (float4(
|
|
pow(max((temp_output_1_0_g11813).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11813.a));
|
|
float4 staticSwitch32_g11773 = appendResult4_g11813;
|
|
#else
|
|
float4 staticSwitch32_g11773 = temp_output_57_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11788 = staticSwitch32_g11773;
|
|
float4 appendResult6_g11788 = (float4(((temp_output_2_0_g11788).rgb * _Brightness),
|
|
temp_output_2_0_g11788.a));
|
|
float4 staticSwitch33_g11773 = appendResult6_g11788;
|
|
#else
|
|
float4 staticSwitch33_g11773 = staticSwitch32_g11773;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11789 = staticSwitch33_g11773;
|
|
float3 hsvTorgb1_g11789 = RGBToHSV(temp_output_2_0_g11789.rgb);
|
|
float3 hsvTorgb3_g11789 = HSVToRGB(float3((hsvTorgb1_g11789.x + _Hue), hsvTorgb1_g11789.y,
|
|
hsvTorgb1_g11789.z));
|
|
float4 appendResult8_g11789 = (float4(hsvTorgb3_g11789, temp_output_2_0_g11789.a));
|
|
float4 staticSwitch36_g11773 = appendResult8_g11789;
|
|
#else
|
|
float4 staticSwitch36_g11773 = staticSwitch33_g11773;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch36_g11773;
|
|
float4 break2_g11808 = temp_output_1_0_g11807;
|
|
float temp_output_3_0_g11807 = ((break2_g11808.x + break2_g11808.x + break2_g11808.y + break2_g11808.y +
|
|
break2_g11808.y + break2_g11808.z) / 6.0);
|
|
float clampResult25_g11807 = clamp(
|
|
((((temp_output_3_0_g11807 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11807 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11807);
|
|
float3 lerpResult11_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(lerpResult6_g11807 * pow(max(temp_output_3_0_g11807, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))), _SplitToningFade);
|
|
float4 appendResult18_g11807 = (float4(lerpResult11_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch30_g11773 = appendResult18_g11807;
|
|
#else
|
|
float4 staticSwitch30_g11773 = staticSwitch36_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11785 = staticSwitch30_g11773;
|
|
float3 temp_output_4_0_g11785 = (temp_output_1_0_g11785).rgb;
|
|
float4 break12_g11785 = temp_output_1_0_g11785;
|
|
float3 lerpResult7_g11785 = lerp(temp_output_4_0_g11785,
|
|
(temp_output_4_0_g11785 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11785.r, break12_g11785.g),
|
|
break12_g11785.b), 1.0)), 0.0001), max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11785 = lerp(temp_output_4_0_g11785, lerpResult7_g11785, _BlackTintFade);
|
|
float4 appendResult11_g11785 = (float4(lerpResult13_g11785, break12_g11785.a));
|
|
float4 staticSwitch20_g11773 = appendResult11_g11785;
|
|
#else
|
|
float4 staticSwitch20_g11773 = staticSwitch30_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11799 = staticSwitch20_g11773;
|
|
float4 break2_g11801 = temp_output_1_0_g11799;
|
|
float2 temp_output_65_0_g11799 = shaderPosition235;
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11799 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
float clampResult53_g11799 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11799)) + (
|
|
localMyCustomExpression16_g11800 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11799 = lerp((temp_output_1_0_g11799).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11801.x + break2_g11801.x + break2_g11801.y + break2_g11801.y +
|
|
break2_g11801.y + break2_g11801.z) / 6.0), 0.0001),
|
|
max(_InkSpreadContrast, 0.0001))), (_InkSpreadFade * clampResult53_g11799));
|
|
float4 appendResult9_g11799 = (float4(lerpResult7_g11799, (temp_output_1_0_g11799).a));
|
|
float4 staticSwitch17_g11773 = appendResult9_g11799;
|
|
#else
|
|
float4 staticSwitch17_g11773 = staticSwitch20_g11773;
|
|
#endif
|
|
float temp_output_39_0_g11773 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11791 = staticSwitch17_g11773;
|
|
float3 hsvTorgb15_g11791 = RGBToHSV((temp_output_1_0_g11791).rgb);
|
|
float3 hsvTorgb19_g11791 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11773 * _ShiftHueSpeed) + hsvTorgb15_g11791.x), hsvTorgb15_g11791.y,
|
|
hsvTorgb15_g11791.z));
|
|
float4 appendResult6_g11791 = (float4(hsvTorgb19_g11791, temp_output_1_0_g11791.a));
|
|
float4 staticSwitch19_g11773 = appendResult6_g11791;
|
|
#else
|
|
float4 staticSwitch19_g11773 = staticSwitch17_g11773;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11795 = HSVToRGB(float3(((temp_output_39_0_g11773 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11795 = staticSwitch19_g11773;
|
|
float4 break2_g11797 = temp_output_1_0_g11795;
|
|
float2 uv_AddHueMask = IN.ase_texcoord8.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11796 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11795 = (_AddHueFade * (tex2DNode3_g11796.r * tex2DNode3_g11796.a));
|
|
#else
|
|
float staticSwitch33_g11795 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11795 = (float4(
|
|
((hsvTorgb19_g11795 * pow(
|
|
max(((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11795) + (temp_output_1_0_g11795).rgb),
|
|
temp_output_1_0_g11795.a));
|
|
float4 staticSwitch23_g11773 = appendResult6_g11795;
|
|
#else
|
|
float4 staticSwitch23_g11773 = staticSwitch19_g11773;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch23_g11773;
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float3 temp_output_13_0_g11792 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord8.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11792 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11792 = ((tex2DNode30_g11792).rgb * temp_output_13_0_g11792 * tex2DNode30_g11792.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11792 = temp_output_13_0_g11792;
|
|
#endif
|
|
float4 appendResult21_g11792 = (float4(
|
|
((temp_output_1_0_g11792).rgb + (pow(
|
|
max(((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11792 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11773 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11792.a));
|
|
float4 staticSwitch28_g11773 = appendResult21_g11792;
|
|
#else
|
|
float4 staticSwitch28_g11773 = staticSwitch23_g11773;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch28_g11773;
|
|
float4 break2_g11781 = temp_output_1_0_g11780;
|
|
float3 temp_cast_46 = (((break2_g11781.x + break2_g11781.x + break2_g11781.y + break2_g11781.y +
|
|
break2_g11781.y + break2_g11781.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11780 = lerp(temp_cast_46, (temp_output_1_0_g11780).rgb, _Saturation);
|
|
float4 appendResult8_g11780 = (float4(lerpResult5_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch38_g11773 = appendResult8_g11780;
|
|
#else
|
|
float4 staticSwitch38_g11773 = staticSwitch28_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11782 = staticSwitch38_g11773;
|
|
float3 temp_output_82_0_g11782 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11782 = temp_output_1_0_g11773;
|
|
float temp_output_179_0_g11782 = temp_output_39_0_g11773;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11782 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11782 + (_InnerOutlineTextureSpeed * temp_output_179_0_g11782)))).rgb *
|
|
temp_output_82_0_g11782);
|
|
#else
|
|
float3 staticSwitch187_g11782 = temp_output_82_0_g11782;
|
|
#endif
|
|
float linValue16_g11784 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11782 * _InnerOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11782) * _InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11784 = MyCustomExpression16_g11784(linValue16_g11784);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11782 = ((localMyCustomExpression16_g11784 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11782 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11782 = (staticSwitch169_g11782 + temp_output_7_0_g11782);
|
|
float2 appendResult2_g11783 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11782 = (100.0 / appendResult2_g11783);
|
|
float temp_output_178_0_g11782 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((
|
|
_InnerOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11782))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(
|
|
0, 1)) * temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(1, 0)) * temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(0.705, 0.705)) * temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a)));
|
|
float3 lerpResult176_g11782 = lerp((temp_output_15_0_g11782).rgb, staticSwitch187_g11782,
|
|
temp_output_178_0_g11782);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11782 = (temp_output_178_0_g11782 * temp_output_15_0_g11782.a);
|
|
#else
|
|
float staticSwitch188_g11782 = temp_output_15_0_g11782.a;
|
|
#endif
|
|
float4 appendResult177_g11782 = (float4(lerpResult176_g11782, staticSwitch188_g11782));
|
|
float4 staticSwitch12_g11773 = appendResult177_g11782;
|
|
#else
|
|
float4 staticSwitch12_g11773 = staticSwitch38_g11773;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11810 = staticSwitch12_g11773;
|
|
float3 temp_output_82_0_g11810 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11810 = temp_output_1_0_g11773;
|
|
float temp_output_186_0_g11810 = temp_output_39_0_g11773;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11810 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11810 + (_OuterOutlineTextureSpeed *
|
|
temp_output_186_0_g11810)))).rgb *
|
|
temp_output_82_0_g11810);
|
|
#else
|
|
float3 staticSwitch199_g11810 = temp_output_82_0_g11810;
|
|
#endif
|
|
float temp_output_182_0_g11810 = ((1.0 - temp_output_15_0_g11810.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11810 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11810 = temp_output_182_0_g11810;
|
|
#endif
|
|
float3 lerpResult178_g11810 = lerp((temp_output_15_0_g11810).rgb, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float3 lerpResult170_g11810 = lerp(lerpResult178_g11810, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float linValue16_g11811 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11810 * _OuterOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11810) * _OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11811 = MyCustomExpression16_g11811(linValue16_g11811);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11810 = ((localMyCustomExpression16_g11811 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11810 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11810 = (staticSwitch157_g11810 + temp_output_7_0_g11810);
|
|
float2 appendResult2_g11812 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11810 = (100.0 / appendResult2_g11812);
|
|
float lerpResult168_g11810 = lerp(temp_output_15_0_g11810.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((
|
|
_OuterOutlineWidth *
|
|
float2(0, -1)) *
|
|
temp_output_25_0_g11810))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0, 1)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(-1, 0)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11810))).
|
|
a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth
|
|
* float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(-0.705, -0.705)) * temp_output_25_0_g11810))).a) *
|
|
3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11810 = (temp_output_182_0_g11810 * lerpResult168_g11810);
|
|
#else
|
|
float staticSwitch200_g11810 = lerpResult168_g11810;
|
|
#endif
|
|
float4 appendResult174_g11810 = (float4(lerpResult170_g11810, staticSwitch200_g11810));
|
|
float4 staticSwitch13_g11773 = appendResult174_g11810;
|
|
#else
|
|
float4 staticSwitch13_g11773 = staticSwitch12_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11787 = staticSwitch13_g11773;
|
|
float3 temp_output_82_0_g11787 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11787 = temp_output_1_0_g11773;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11787 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11787 + (_PixelOutlineTextureSpeed *
|
|
temp_output_39_0_g11773)))).rgb * temp_output_82_0_g11787);
|
|
#else
|
|
float3 staticSwitch199_g11787 = temp_output_82_0_g11787;
|
|
#endif
|
|
float temp_output_213_0_g11787 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11787.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11787 = ((1.0 - temp_output_15_0_g11787.a) * min(
|
|
(temp_output_213_0_g11787 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11787 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11787 = temp_output_182_0_g11787;
|
|
#endif
|
|
float3 lerpResult178_g11787 = lerp((temp_output_15_0_g11787).rgb, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float3 lerpResult170_g11787 = lerp(lerpResult178_g11787, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float2 appendResult206_g11787 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11787 = (float2(1, 1) / appendResult206_g11787);
|
|
float lerpResult168_g11787 = lerp(temp_output_15_0_g11787.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth *
|
|
float2(0, -1)) * temp_output_209_0_g11787)))
|
|
.a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth *
|
|
float2(0, 1)) * temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth *
|
|
float2(-1, 0)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(1, 0)) *
|
|
temp_output_209_0_g11787))).a) * 3.0), 1.0), temp_output_213_0_g11787);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11787 = (temp_output_182_0_g11787 * lerpResult168_g11787);
|
|
#else
|
|
float staticSwitch200_g11787 = lerpResult168_g11787;
|
|
#endif
|
|
float4 appendResult174_g11787 = (float4(lerpResult170_g11787, staticSwitch200_g11787));
|
|
float4 staticSwitch48_g11773 = appendResult174_g11787;
|
|
#else
|
|
float4 staticSwitch48_g11773 = staticSwitch13_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11774 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11773 * _PingPongGlowFrequency)) + 1.0) / 2.0));
|
|
float4 temp_output_5_0_g11774 = staticSwitch48_g11773;
|
|
float4 break2_g11775 = temp_output_5_0_g11774;
|
|
float4 appendResult12_g11774 = (float4(
|
|
((lerpResult15_g11774 * _PingPongGlowFade * pow(
|
|
max(((break2_g11775.x + break2_g11775.x + break2_g11775.y + break2_g11775.y + break2_g11775.y +
|
|
break2_g11775.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11774).rgb),
|
|
temp_output_5_0_g11774.a));
|
|
float4 staticSwitch46_g11773 = appendResult12_g11774;
|
|
#else
|
|
float4 staticSwitch46_g11773 = staticSwitch48_g11773;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11773;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11815 = temp_output_361_0;
|
|
float4 break2_g11816 = temp_output_1_0_g11815;
|
|
float temp_output_44_0_g11815 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11815 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11816.x + break2_g11816.x + break2_g11816.y + break2_g11816.y + break2_g11816.
|
|
y + break2_g11816.z) / 6.0), 0.0001), max(_HologramContrast, 0.0001))),
|
|
(max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed *
|
|
temp_output_44_0_g11815 * 0.2)) + worldPos.y) /
|
|
temp_output_44_0_g11815) *
|
|
_HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11815.a)));
|
|
float4 lerpResult37_g11815 = lerp(temp_output_1_0_g11815, appendResult22_g11815, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11815;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11818 = staticSwitch56;
|
|
float4 break2_g11820 = temp_output_1_0_g11818;
|
|
float temp_output_34_0_g11818 = shaderTime237;
|
|
float linValue16_g11819 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11818)) * _GlitchNoiseScale))
|
|
.r;
|
|
float localMyCustomExpression16_g11819 = MyCustomExpression16_g11819(linValue16_g11819);
|
|
float3 hsvTorgb3_g11821 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11819 + (temp_output_34_0_g11818 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11818 = lerp((temp_output_1_0_g11818).rgb,
|
|
(((break2_g11820.x + break2_g11820.x + break2_g11820.y + break2_g11820.y
|
|
+
|
|
break2_g11820.y + break2_g11820.z) / 6.0) * _GlitchBrightness *
|
|
hsvTorgb3_g11821), glitchFade152);
|
|
float4 appendResult27_g11818 = (float4(lerpResult23_g11818, temp_output_1_0_g11818.a));
|
|
float4 staticSwitch57 = appendResult27_g11818;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11822 = staticSwitch57;
|
|
float4 temp_output_1_0_g11852 = temp_output_3_0_g11822;
|
|
float2 temp_output_41_0_g11822 = shaderPosition235;
|
|
float2 temp_output_99_0_g11852 = temp_output_41_0_g11822;
|
|
float temp_output_40_0_g11822 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11857 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11822 * _CamouflageDistortionSpeed) + temp_output_99_0_g11852) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11857 = MyCustomExpression16_g11857(linValue16_g11857);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11852 = (((localMyCustomExpression16_g11857 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11852);
|
|
#else
|
|
float2 staticSwitch101_g11852 = temp_output_99_0_g11852;
|
|
#endif
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture, (staticSwitch101_g11852 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float clampResult52_g11852 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11854) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11852 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11852),
|
|
clampResult52_g11852);
|
|
float linValue16_g11856 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11852 + float2(12.3, 12.3)) * _CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11856 = MyCustomExpression16_g11856(linValue16_g11856);
|
|
float clampResult65_g11852 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11856) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11852 = lerp(lerpResult55_g11852, (_CamouflageColorB * clampResult65_g11852),
|
|
clampResult65_g11852);
|
|
float4 break2_g11855 = temp_output_1_0_g11852;
|
|
float3 lerpResult4_g11852 = lerp((temp_output_1_0_g11852).rgb,
|
|
((lerpResult68_g11852).rgb * pow(
|
|
max(((break2_g11855.x + break2_g11855.x +
|
|
break2_g11855.y + break2_g11855.y + break2_g11855.y +
|
|
break2_g11855.z) / 6.0), 0.0001), max(_CamouflageContrast, 0.0001))), _CamouflageFade);
|
|
float4 appendResult7_g11852 = (float4(lerpResult4_g11852, temp_output_1_0_g11852.a));
|
|
float4 staticSwitch26_g11822 = appendResult7_g11852;
|
|
#else
|
|
float4 staticSwitch26_g11822 = temp_output_3_0_g11822;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11845 = staticSwitch26_g11822;
|
|
float temp_output_59_0_g11845 = temp_output_40_0_g11822;
|
|
float2 temp_output_58_0_g11845 = temp_output_41_0_g11822;
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11845 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11845) *
|
|
_MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
float linValue16_g11848 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11846 - 0.25) * _MetalNoiseDistortion) + ((
|
|
temp_output_59_0_g11845 * _MetalNoiseSpeed) + temp_output_58_0_g11845)) *
|
|
_MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11848 = MyCustomExpression16_g11848(linValue16_g11848);
|
|
float4 break2_g11847 = temp_output_1_0_g11845;
|
|
float temp_output_5_0_g11845 = ((break2_g11847.x + break2_g11847.x + break2_g11847.y + break2_g11847.y +
|
|
break2_g11847.y + break2_g11847.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord8.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11850 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11845 = (_MetalFade * (tex2DNode3_g11850.r * tex2DNode3_g11850.a));
|
|
#else
|
|
float staticSwitch60_g11845 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11845 = lerp(temp_output_1_0_g11845,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11848) / max(
|
|
_MetalHighlightDensity, 0.01)), 0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11845, 0.0001), max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11845, 0.0001), max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11845);
|
|
float4 appendResult8_g11845 = (float4((lerpResult45_g11845).rgb, (temp_output_1_0_g11845).a));
|
|
float4 staticSwitch28_g11822 = appendResult8_g11845;
|
|
#else
|
|
float4 staticSwitch28_g11822 = staticSwitch26_g11822;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11837 = staticSwitch28_g11822;
|
|
float4 break2_g11838 = temp_output_1_0_g11837;
|
|
float temp_output_7_0_g11837 = ((break2_g11838.x + break2_g11838.x + break2_g11838.y + break2_g11838.y +
|
|
break2_g11838.y + break2_g11838.z) / 6.0);
|
|
float2 temp_output_72_0_g11837 = temp_output_41_0_g11822;
|
|
float linValue16_g11839 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11837 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11839 = MyCustomExpression16_g11839(linValue16_g11839);
|
|
float temp_output_73_0_g11837 = temp_output_40_0_g11822;
|
|
float linValue16_g11841 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11837 *
|
|
_FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11837) *
|
|
_FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11841 = MyCustomExpression16_g11841(linValue16_g11841);
|
|
float linValue16_g11842 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11841 - 0.25) *
|
|
_FrozenHighlightDistortion) +
|
|
((temp_output_73_0_g11837 * _FrozenHighlightSpeed) +
|
|
temp_output_72_0_g11837)) * _FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11842 = MyCustomExpression16_g11842(linValue16_g11842);
|
|
float3 lerpResult57_g11837 = lerp((temp_output_1_0_g11837).rgb,
|
|
((pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (
|
|
_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).
|
|
rgb * max(
|
|
(_FrozenSnowDensity - localMyCustomExpression16_g11839),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11842) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11837 = (float4(lerpResult57_g11837, temp_output_1_0_g11837.a));
|
|
float4 staticSwitch29_g11822 = appendResult26_g11837;
|
|
#else
|
|
float4 staticSwitch29_g11822 = staticSwitch28_g11822;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11831 = staticSwitch29_g11822;
|
|
float3 temp_output_28_0_g11831 = (temp_output_1_0_g11831).rgb;
|
|
float4 break2_g11835 = float4(temp_output_28_0_g11831, 0.0);
|
|
float2 temp_output_72_0_g11831 = temp_output_41_0_g11822;
|
|
float linValue16_g11834 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11834 = MyCustomExpression16_g11834(linValue16_g11834);
|
|
float linValue16_g11832 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11834 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11831) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11832 = MyCustomExpression16_g11832(linValue16_g11832);
|
|
float clampResult68_g11831 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11832), 0.0,
|
|
1.0);
|
|
float linValue16_g11833 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11833 = MyCustomExpression16_g11833(linValue16_g11833);
|
|
float temp_output_15_0_g11831 = (((_BurnRadius - distance(temp_output_72_0_g11831, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11833 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11831 = clamp(temp_output_15_0_g11831, 0.0, 1.0);
|
|
float3 lerpResult29_g11831 = lerp(temp_output_28_0_g11831,
|
|
(pow(
|
|
max(((break2_g11835.x + break2_g11835.x + break2_g11835.y +
|
|
break2_g11835.y + break2_g11835.y + break2_g11835.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11831) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11831);
|
|
float3 lerpResult40_g11831 = lerp(temp_output_28_0_g11831,
|
|
(lerpResult29_g11831 + ((step(temp_output_15_0_g11831, 1.0) * step(
|
|
0.0, temp_output_15_0_g11831)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11831 = (float4(lerpResult40_g11831, temp_output_1_0_g11831.a));
|
|
float4 staticSwitch32_g11822 = appendResult43_g11831;
|
|
#else
|
|
float4 staticSwitch32_g11822 = staticSwitch29_g11822;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11827 = temp_output_41_0_g11822;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11827 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float3 hsvTorgb3_g11830 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11827, _RainbowCenter) + (localMyCustomExpression16_g11828 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11822)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11827 = RGBToHSV(hsvTorgb3_g11830);
|
|
float3 hsvTorgb37_g11827 = HSVToRGB(float3(hsvTorgb36_g11827.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11827.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11827 = staticSwitch32_g11822;
|
|
float4 break2_g11829 = temp_output_1_0_g11827;
|
|
float saferPower24_g11827 = abs(
|
|
((break2_g11829.x + break2_g11829.x + break2_g11829.y + break2_g11829.y + break2_g11829.y +
|
|
break2_g11829.z) / 6.0));
|
|
float4 appendResult29_g11827 = (float4(
|
|
((hsvTorgb37_g11827 * pow(saferPower24_g11827, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11827).rgb), temp_output_1_0_g11827.a));
|
|
float4 staticSwitch34_g11822 = appendResult29_g11827;
|
|
#else
|
|
float4 staticSwitch34_g11822 = staticSwitch32_g11822;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11823 = staticSwitch34_g11822;
|
|
float3 temp_output_57_0_g11823 = (temp_output_1_0_g11823).rgb;
|
|
float4 break2_g11825 = temp_output_1_0_g11823;
|
|
float3 temp_cast_69 = (((break2_g11825.x + break2_g11825.x + break2_g11825.y + break2_g11825.y +
|
|
break2_g11825.y + break2_g11825.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11823 = lerp(temp_cast_69, temp_output_57_0_g11823, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11823 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11822),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * UNITY_PI));
|
|
float temp_output_103_0_g11823 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11823 = clamp(
|
|
(((sin((rotatedValue69_g11823.x - (temp_output_40_0_g11822 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11823)) / temp_output_103_0_g11823) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord8.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11824 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11823 = (_ShineFade * (tex2DNode3_g11824.r * tex2DNode3_g11824.a));
|
|
#else
|
|
float staticSwitch98_g11823 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11823 = (float4(
|
|
(temp_output_57_0_g11823 + ((pow(max(lerpResult92_g11823, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11823 *
|
|
staticSwitch98_g11823)), (temp_output_1_0_g11823).a));
|
|
float4 staticSwitch36_g11822 = appendResult8_g11823;
|
|
#else
|
|
float4 staticSwitch36_g11822 = staticSwitch34_g11822;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11858 = temp_output_40_0_g11822;
|
|
float linValue16_g11860 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11858 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11822) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11860 = MyCustomExpression16_g11860(linValue16_g11860);
|
|
float3 temp_output_24_0_g11858 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11858 = staticSwitch36_g11822;
|
|
float3 temp_output_28_0_g11858 = (temp_output_1_0_g11858).rgb;
|
|
float4 break2_g11859 = float4(temp_output_28_0_g11858, 0.0);
|
|
float3 lerpResult32_g11858 = lerp(temp_output_28_0_g11858,
|
|
(temp_output_24_0_g11858 * ((break2_g11859.x + break2_g11859.x +
|
|
break2_g11859.y + break2_g11859.y + break2_g11859.y +
|
|
break2_g11859.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11858 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11860 + (temp_output_41_0_g11858 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11858 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11858),
|
|
temp_output_1_0_g11858.a));
|
|
float4 staticSwitch39_g11822 = appendResult27_g11858;
|
|
#else
|
|
float4 staticSwitch39_g11822 = staticSwitch36_g11822;
|
|
#endif
|
|
float4 temp_output_10_0_g11862 = staticSwitch39_g11822;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11862 = (temp_output_10_0_g11862).rgb;
|
|
float2 temp_output_2_0_g11862 = temp_output_41_0_g11822;
|
|
float temp_output_1_0_g11862 = temp_output_40_0_g11822;
|
|
float2 temp_output_6_0_g11862 = (temp_output_1_0_g11862 * _EnchantedSpeed);
|
|
float linValue16_g11865 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11862 - ((temp_output_6_0_g11862 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11865 = MyCustomExpression16_g11865(linValue16_g11865);
|
|
float linValue16_g11863 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11862 + temp_output_2_0_g11862) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11863 = MyCustomExpression16_g11863(linValue16_g11863);
|
|
float temp_output_36_0_g11862 = (localMyCustomExpression16_g11865 + localMyCustomExpression16_g11863);
|
|
float temp_output_43_0_g11862 = (temp_output_36_0_g11862 * 0.5);
|
|
float3 lerpResult42_g11862 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11862);
|
|
float3 hsvTorgb53_g11862 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11862 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11862)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11862 = hsvTorgb53_g11862;
|
|
#else
|
|
float3 staticSwitch50_g11862 = lerpResult42_g11862;
|
|
#endif
|
|
float4 break2_g11864 = temp_output_10_0_g11862;
|
|
float3 temp_output_40_0_g11862 = (staticSwitch50_g11862 * pow(
|
|
max(((break2_g11864.x + break2_g11864.x + break2_g11864.y + break2_g11864.y + break2_g11864.y +
|
|
break2_g11864.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11862 = (max((temp_output_36_0_g11862 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11862 = lerp(temp_output_12_0_g11862, temp_output_40_0_g11862,
|
|
temp_output_45_0_g11862);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11862 = lerpResult44_g11862;
|
|
#else
|
|
float3 staticSwitch47_g11862 = (temp_output_12_0_g11862 + (temp_output_40_0_g11862 *
|
|
temp_output_45_0_g11862));
|
|
#endif
|
|
float4 appendResult19_g11862 = (float4(staticSwitch47_g11862, temp_output_10_0_g11862.a));
|
|
float4 staticSwitch11_g11862 = appendResult19_g11862;
|
|
#else
|
|
float4 staticSwitch11_g11862 = temp_output_10_0_g11862;
|
|
#endif
|
|
float4 temp_output_1_0_g11867 = staticSwitch11_g11862;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11867 = temp_output_1_0_g11867;
|
|
float3 appendResult32_g11867 = (float3(break5_g11867.r, break5_g11867.g, break5_g11867.b));
|
|
float4 break2_g11868 = temp_output_1_0_g11867;
|
|
float temp_output_4_0_g11867 = ((break2_g11868.x + break2_g11868.x + break2_g11868.y + break2_g11868.y +
|
|
break2_g11868.y + break2_g11868.z) / 6.0);
|
|
float temp_output_11_0_g11867 = (((temp_output_4_0_g11867 + (temp_output_40_0_g11822 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11867 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11867 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11867 = HSVToRGB(float3(temp_output_11_0_g11867, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11867 = hsvTorgb12_g11867;
|
|
#else
|
|
float3 staticSwitch26_g11867 = (lerpResult20_g11867 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11867 = lerp(appendResult32_g11867,
|
|
(staticSwitch26_g11867 * pow(
|
|
max(temp_output_4_0_g11867, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11867 = (float4(lerpResult31_g11867, break5_g11867.a));
|
|
float4 staticSwitch33_g11867 = appendResult6_g11867;
|
|
#else
|
|
float4 staticSwitch33_g11867 = temp_output_1_0_g11867;
|
|
#endif
|
|
float4 temp_output_5_0_g11874 = staticSwitch33_g11867;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11874 = temp_output_5_0_g11874;
|
|
float3 appendResult11_g11874 = (float3(break6_g11874.r, break6_g11874.g, break6_g11874.b));
|
|
float temp_output_27_0_g11874 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11874 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11874));
|
|
#else
|
|
float2 staticSwitch73_g11874 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11874 = ((_TextureLayer1Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11874);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11875 = (((((((((temp_output_72_0_g11874 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11875 = _TextureLayer1Columns;
|
|
int Height10_g11875 = _TextureLayer1Rows;
|
|
float Tile10_g11875 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11874) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11875 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11875 = MyCustomExpression10_g11875(
|
|
UV10_g11875, Width10_g11875, Height10_g11875, Tile10_g11875, Invert10_g11875);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11874 = localMyCustomExpression10_g11875;
|
|
#else
|
|
float2 staticSwitch20_g11874 = temp_output_72_0_g11874;
|
|
#endif
|
|
float4 tex2DNode3_g11874 = tex2D(_TextureLayer1Texture, staticSwitch20_g11874);
|
|
float3 appendResult13_g11874 = (float3(tex2DNode3_g11874.r, tex2DNode3_g11874.g, tex2DNode3_g11874.b));
|
|
float3 appendResult18_g11874 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11874 = (appendResult13_g11874 * appendResult18_g11874);
|
|
float4 break2_g11876 = temp_output_5_0_g11874;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11874 = (pow(
|
|
max(((break2_g11876.x + break2_g11876.x + break2_g11876.y + break2_g11876.y + break2_g11876.y +
|
|
break2_g11876.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11874);
|
|
#else
|
|
float3 staticSwitch80_g11874 = temp_output_16_0_g11874;
|
|
#endif
|
|
float3 lerpResult12_g11874 = lerp(appendResult11_g11874, staticSwitch80_g11874,
|
|
(tex2DNode3_g11874.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11874 = (float4(lerpResult12_g11874, break6_g11874.a));
|
|
float4 staticSwitch15_g11874 = appendResult14_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11874 = temp_output_5_0_g11874;
|
|
#endif
|
|
float4 temp_output_5_0_g11870 = staticSwitch15_g11874;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11870 = temp_output_5_0_g11870;
|
|
float3 appendResult11_g11870 = (float3(break6_g11870.r, break6_g11870.g, break6_g11870.b));
|
|
float temp_output_27_0_g11870 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11870 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11870));
|
|
#else
|
|
float2 staticSwitch73_g11870 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11870 = ((_TextureLayer2Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11870);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11871 = (((((((((temp_output_72_0_g11870 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11871 = _TextureLayer2Columns;
|
|
int Height10_g11871 = _TextureLayer2Rows;
|
|
float Tile10_g11871 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11870) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11871 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11871 = MyCustomExpression10_g11871(
|
|
UV10_g11871, Width10_g11871, Height10_g11871, Tile10_g11871, Invert10_g11871);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11870 = localMyCustomExpression10_g11871;
|
|
#else
|
|
float2 staticSwitch20_g11870 = temp_output_72_0_g11870;
|
|
#endif
|
|
float4 tex2DNode3_g11870 = tex2D(_TextureLayer2Texture, staticSwitch20_g11870);
|
|
float3 appendResult13_g11870 = (float3(tex2DNode3_g11870.r, tex2DNode3_g11870.g, tex2DNode3_g11870.b));
|
|
float3 appendResult18_g11870 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11870 = (appendResult13_g11870 * appendResult18_g11870);
|
|
float4 break2_g11872 = temp_output_5_0_g11870;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11870 = (pow(
|
|
max(((break2_g11872.x + break2_g11872.x + break2_g11872.y + break2_g11872.y + break2_g11872.y +
|
|
break2_g11872.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11870);
|
|
#else
|
|
float3 staticSwitch84_g11870 = temp_output_16_0_g11870;
|
|
#endif
|
|
float3 lerpResult12_g11870 = lerp(appendResult11_g11870, staticSwitch84_g11870,
|
|
(tex2DNode3_g11870.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11870 = (float4(lerpResult12_g11870, break6_g11870.a));
|
|
float4 staticSwitch15_g11870 = appendResult14_g11870;
|
|
#else
|
|
float4 staticSwitch15_g11870 = temp_output_5_0_g11870;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11870;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11878 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11878 = (float4(break4_g11878.r, break4_g11878.g, break4_g11878.b,
|
|
(break4_g11878.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11878;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11879 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11675))
|
|
: (clampResult154_g11675));
|
|
float4 appendResult5_g11879 = (float4(break4_g11879.r, break4_g11879.g, break4_g11879.b,
|
|
(break4_g11879.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11879;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11880 = staticSwitch75;
|
|
float4 temp_output_1_0_g11881 = temp_output_1_0_g11880;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11881 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11880 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11882 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11882 = MyCustomExpression16_g11882(linValue16_g11882);
|
|
float clampResult17_g11881 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11881)) - localMyCustomExpression16_g11882) /
|
|
temp_output_53_0_g11881), 0.0, 1.0);
|
|
float4 appendResult3_g11881 = (float4((temp_output_1_0_g11881).rgb,
|
|
(temp_output_1_0_g11881.a * clampResult17_g11881)));
|
|
float4 staticSwitch3_g11880 = appendResult3_g11881;
|
|
#else
|
|
float4 staticSwitch3_g11880 = temp_output_1_0_g11880;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11890 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11890 = MyCustomExpression16_g11890(linValue16_g11890);
|
|
float temp_output_5_0_g11889 = localMyCustomExpression16_g11890;
|
|
float temp_output_61_0_g11889 = step(temp_output_5_0_g11889, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11889 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11889 = staticSwitch3_g11880;
|
|
float4 appendResult3_g11889 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11889 - step(
|
|
temp_output_5_0_g11889,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11889)) - temp_output_53_0_g11889)))) + (
|
|
temp_output_1_0_g11889).rgb), (temp_output_1_0_g11889.a * temp_output_61_0_g11889)));
|
|
float4 staticSwitch5_g11880 = appendResult3_g11889;
|
|
#else
|
|
float4 staticSwitch5_g11880 = staticSwitch3_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11891 = staticSwitch5_g11880;
|
|
float2 temp_output_76_0_g11891 = temp_output_18_0_g11880;
|
|
float linValue16_g11892 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11891 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11892 = MyCustomExpression16_g11892(linValue16_g11892);
|
|
float clampResult17_g11891 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11891) + (
|
|
localMyCustomExpression16_g11892 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11891 = (float4((temp_output_1_0_g11891).rgb,
|
|
(temp_output_1_0_g11891.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11891))
|
|
: (clampResult17_g11891)))));
|
|
float4 staticSwitch8_g11880 = appendResult3_g11891;
|
|
#else
|
|
float4 staticSwitch8_g11880 = staticSwitch5_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11887 = temp_output_18_0_g11880;
|
|
float linValue16_g11888 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11887 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11888 = MyCustomExpression16_g11888(linValue16_g11888);
|
|
float temp_output_65_0_g11887 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11887) + (
|
|
localMyCustomExpression16_g11888 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11887 = step(temp_output_65_0_g11887, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11887 = step(temp_output_65_0_g11887,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11887 = staticSwitch8_g11880;
|
|
float4 appendResult3_g11887 = (float4(
|
|
((max((temp_output_75_0_g11887 - temp_output_76_0_g11887), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11887).rgb),
|
|
(temp_output_1_0_g11887.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11887))
|
|
: (temp_output_75_0_g11887)))));
|
|
float4 staticSwitch9_g11880 = appendResult3_g11887;
|
|
#else
|
|
float4 staticSwitch9_g11880 = staticSwitch8_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11883 = staticSwitch9_g11880;
|
|
float2 temp_output_161_0_g11883 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11883 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11883, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11883 = rotatedValue136_g11883;
|
|
float linValue16_g11884 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11883 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11884 = MyCustomExpression16_g11884(linValue16_g11884);
|
|
float clampResult154_g11883 = clamp(
|
|
((break130_g11883.x + break130_g11883.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11884 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11883 = (float4((temp_output_1_0_g11883).rgb,
|
|
(temp_output_1_0_g11883.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11883))
|
|
: (clampResult154_g11883)))));
|
|
float4 staticSwitch11_g11880 = appendResult3_g11883;
|
|
#else
|
|
float4 staticSwitch11_g11880 = staticSwitch9_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11885 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11885 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11885, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11885 = rotatedValue136_g11885;
|
|
float linValue16_g11886 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11885 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11886 = MyCustomExpression16_g11886(linValue16_g11886);
|
|
float temp_output_168_0_g11885 = max(
|
|
((break130_g11885.x + break130_g11885.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11886 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11885 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885)));
|
|
float4 temp_output_1_0_g11885 = staticSwitch11_g11880;
|
|
float clampResult154_g11885 = clamp(temp_output_161_0_g11885, 0.0, 1.0);
|
|
float4 appendResult3_g11885 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11885 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885))))) + (temp_output_1_0_g11885).rgb),
|
|
(temp_output_1_0_g11885.a * clampResult154_g11885)));
|
|
float4 staticSwitch15_g11880 = appendResult3_g11885;
|
|
#else
|
|
float4 staticSwitch15_g11880 = staticSwitch11_g11880;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11893 = staticSwitch15_g11880;
|
|
float2 temp_output_126_0_g11893 = temp_output_18_0_g11880;
|
|
float temp_output_121_0_g11893 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11893)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11894 = (float2(temp_output_121_0_g11893, temp_output_121_0_g11893));
|
|
float temp_output_17_0_g11894 = length(
|
|
((((abs(temp_output_126_0_g11893) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11894));
|
|
float clampResult17_g11893 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11894) / fwidth(temp_output_17_0_g11894))), 0.0, 1.0);
|
|
float4 appendResult3_g11893 = (float4((temp_output_1_0_g11893).rgb,
|
|
(temp_output_1_0_g11893.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11893))
|
|
: (clampResult17_g11893)))));
|
|
float4 staticSwitch13_g11880 = appendResult3_g11893;
|
|
#else
|
|
float4 staticSwitch13_g11880 = staticSwitch15_g11880;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11896 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord8.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11896 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11896 = (temp_output_3_0_g11896 * ((tex2DNode19_g11896).rgb * tex2DNode19_g11896.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11896 = temp_output_3_0_g11896;
|
|
#endif
|
|
float4 temp_output_1_0_g11896 = staticSwitch13_g11880;
|
|
float4 break2_g11898 = temp_output_1_0_g11896;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11896 = (staticSwitch16_g11896 * pow(
|
|
max(((break2_g11898.x + break2_g11898.x + break2_g11898.y + break2_g11898.y + break2_g11898.y +
|
|
break2_g11898.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11896 = staticSwitch16_g11896;
|
|
#endif
|
|
float4 appendResult6_g11896 = (float4(
|
|
((staticSwitch17_g11896 * _AddColorFade) + (temp_output_1_0_g11896).rgb),
|
|
temp_output_1_0_g11896.a));
|
|
float4 staticSwitch5_g11895 = appendResult6_g11896;
|
|
#else
|
|
float4 staticSwitch5_g11895 = staticSwitch13_g11880;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11899 = staticSwitch5_g11895;
|
|
float3 lerpResult4_g11899 = lerp((temp_output_1_0_g11899).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11899.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11899.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11899 = (float4(lerpResult4_g11899, temp_output_1_0_g11899.a));
|
|
float4 staticSwitch11_g11895 = appendResult13_g11899;
|
|
#else
|
|
float4 staticSwitch11_g11895 = staticSwitch5_g11895;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11900 = staticSwitch11_g11895;
|
|
float3 temp_output_6_0_g11900 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord8.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11900 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11900 = (temp_output_6_0_g11900 * ((tex2DNode23_g11900).rgb * tex2DNode23_g11900.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11900 = temp_output_6_0_g11900;
|
|
#endif
|
|
float4 break2_g11902 = temp_output_1_0_g11900;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11900 = (pow(
|
|
max(((break2_g11902.x + break2_g11902.x + break2_g11902.y + break2_g11902.y + break2_g11902.y +
|
|
break2_g11902.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11900);
|
|
#else
|
|
float3 staticSwitch22_g11900 = staticSwitch21_g11900;
|
|
#endif
|
|
float3 lerpResult7_g11900 = lerp((temp_output_1_0_g11900).rgb, staticSwitch22_g11900, _StrongTintFade);
|
|
float4 appendResult9_g11900 = (float4(lerpResult7_g11900, (temp_output_1_0_g11900).a));
|
|
float4 staticSwitch7_g11895 = appendResult9_g11900;
|
|
#else
|
|
float4 staticSwitch7_g11895 = staticSwitch11_g11895;
|
|
#endif
|
|
float4 temp_output_2_0_g11903 = staticSwitch7_g11895;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11905 = temp_output_2_0_g11903;
|
|
float3 appendResult5_g11905 = (float3(break4_g11905.r, break4_g11905.g, break4_g11905.b));
|
|
float2 appendResult2_g11904 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11903 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11904) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11905 = appendResult85_g11903;
|
|
float3 appendResult7_g11905 = (float3(break6_g11905.r, break6_g11905.g, break6_g11905.b));
|
|
float temp_output_11_0_g11905 = ((1.0 - break4_g11905.a) * break6_g11905.a);
|
|
float temp_output_32_0_g11905 = (break4_g11905.a + temp_output_11_0_g11905);
|
|
float4 appendResult18_g11905 = (float4(
|
|
(((appendResult5_g11905 * break4_g11905.a) + (appendResult7_g11905 * temp_output_11_0_g11905)) * (
|
|
1.0 / max(temp_output_32_0_g11905, 0.01))), temp_output_32_0_g11905));
|
|
float4 staticSwitch82_g11903 = appendResult18_g11905;
|
|
#else
|
|
float4 staticSwitch82_g11903 = temp_output_2_0_g11903;
|
|
#endif
|
|
float4 break4_g11906 = staticSwitch82_g11903;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11764 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11764 = staticSwitch8_g11764;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11764;
|
|
float4 appendResult5_g11906 = (float4(break4_g11906.r, break4_g11906.g, break4_g11906.b,
|
|
(break4_g11906.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11906;
|
|
float4 temp_output_1_0_g11907 = temp_output_344_0;
|
|
float4 appendResult8_g11907 = (float4(((temp_output_1_0_g11907).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11907.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11907;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11914 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11914 = (float4(
|
|
((temp_output_7_0_g11914).rgb / max(temp_output_7_0_g11914.a, 1E-05)), temp_output_7_0_g11914.a));
|
|
float4 staticSwitch6_g11914 = appendResult2_g11914;
|
|
#else
|
|
float4 staticSwitch6_g11914 = temp_output_7_0_g11914;
|
|
#endif
|
|
float4 temp_output_340_0 = staticSwitch6_g11914;
|
|
|
|
float2 temp_output_11_0_g11915 = finalUV146;
|
|
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
float3 appendResult20_g11915 = (float3(_EmissionTint.r, _EmissionTint.g, _EmissionTint.b));
|
|
float4 tex2DNode17_g11915 = tex2D(_EmissionMap, temp_output_11_0_g11915);
|
|
float3 appendResult18_g11915 = (
|
|
float3(tex2DNode17_g11915.r, tex2DNode17_g11915.g, tex2DNode17_g11915.b));
|
|
float3 staticSwitch13_g11915 = (appendResult20_g11915 * appendResult18_g11915 * tex2DNode17_g11915.a);
|
|
#else
|
|
float3 staticSwitch13_g11915 = float3(0, 0, 0);
|
|
#endif
|
|
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
float4 tex2DNode7_g11915 = tex2D(_MetallicMap, temp_output_11_0_g11915);
|
|
float staticSwitch23_g11915 = (tex2DNode7_g11915.r * _Metallic);
|
|
#else
|
|
float staticSwitch23_g11915 = _Metallic;
|
|
#endif
|
|
|
|
#ifdef _METALLICMAPTOGGLE_ON
|
|
float staticSwitch22_g11915 = (_Smoothness * tex2DNode7_g11915.r);
|
|
#else
|
|
float staticSwitch22_g11915 = _Smoothness;
|
|
#endif
|
|
|
|
o.Albedo = temp_output_340_0.rgb;
|
|
o.Normal = UnpackScaleNormal(tex2D(_NormalMap, temp_output_11_0_g11915), _NormalIntensity);
|
|
o.Emission = staticSwitch13_g11915;
|
|
#if defined(_SPECULAR_SETUP)
|
|
o.Specular = fixed3(0, 0, 0);
|
|
#else
|
|
o.Metallic = staticSwitch23_g11915;
|
|
#endif
|
|
o.Smoothness = staticSwitch22_g11915;
|
|
o.Occlusion = 1;
|
|
o.Alpha = temp_output_340_0.a;
|
|
float AlphaClipThreshold = _AlphaClip;
|
|
float3 BakedGI = 0;
|
|
|
|
#ifdef _ALPHATEST_ON
|
|
clip(o.Alpha - AlphaClipThreshold);
|
|
#endif
|
|
|
|
#ifdef _DEPTHOFFSET_ON
|
|
outputDepth = IN.pos.z;
|
|
#endif
|
|
|
|
#ifndef USING_DIRECTIONAL_LIGHT
|
|
fixed3 lightDir = normalize(UnityWorldSpaceLightDir(worldPos));
|
|
#else
|
|
fixed3 lightDir = _WorldSpaceLightPos0.xyz;
|
|
#endif
|
|
|
|
float3 worldN;
|
|
worldN.x = dot(IN.tSpace0.xyz, o.Normal);
|
|
worldN.y = dot(IN.tSpace1.xyz, o.Normal);
|
|
worldN.z = dot(IN.tSpace2.xyz, o.Normal);
|
|
worldN = normalize(worldN);
|
|
o.Normal = worldN;
|
|
|
|
UnityGI gi;
|
|
UNITY_INITIALIZE_OUTPUT(UnityGI, gi);
|
|
gi.indirect.diffuse = 0;
|
|
gi.indirect.specular = 0;
|
|
gi.light.color = 0;
|
|
gi.light.dir = half3(0, 1, 0);
|
|
|
|
UnityGIInput giInput;
|
|
UNITY_INITIALIZE_OUTPUT(UnityGIInput, giInput);
|
|
giInput.light = gi.light;
|
|
giInput.worldPos = worldPos;
|
|
giInput.worldViewDir = worldViewDir;
|
|
giInput.atten = atten;
|
|
#if defined(LIGHTMAP_ON) || defined(DYNAMICLIGHTMAP_ON)
|
|
giInput.lightmapUV = IN.lmap;
|
|
#else
|
|
giInput.lightmapUV = 0.0;
|
|
#endif
|
|
#if UNITY_SHOULD_SAMPLE_SH && !UNITY_SAMPLE_FULL_SH_PER_PIXEL
|
|
giInput.ambient = IN.sh;
|
|
#else
|
|
giInput.ambient.rgb = 0.0;
|
|
#endif
|
|
giInput.probeHDR[0] = unity_SpecCube0_HDR;
|
|
giInput.probeHDR[1] = unity_SpecCube1_HDR;
|
|
#if defined(UNITY_SPECCUBE_BLENDING) || defined(UNITY_SPECCUBE_BOX_PROJECTION)
|
|
giInput.boxMin[0] = unity_SpecCube0_BoxMin;
|
|
#endif
|
|
#ifdef UNITY_SPECCUBE_BOX_PROJECTION
|
|
giInput.boxMax[0] = unity_SpecCube0_BoxMax;
|
|
giInput.probePosition[0] = unity_SpecCube0_ProbePosition;
|
|
giInput.boxMax[1] = unity_SpecCube1_BoxMax;
|
|
giInput.boxMin[1] = unity_SpecCube1_BoxMin;
|
|
giInput.probePosition[1] = unity_SpecCube1_ProbePosition;
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
LightingStandardSpecular_GI(o, giInput, gi);
|
|
#else
|
|
LightingStandard_GI(o, giInput, gi);
|
|
#endif
|
|
|
|
#ifdef ASE_BAKEDGI
|
|
gi.indirect.diffuse = BakedGI;
|
|
#endif
|
|
|
|
#if UNITY_SHOULD_SAMPLE_SH && !defined(LIGHTMAP_ON) && defined(ASE_NO_AMBIENT)
|
|
gi.indirect.diffuse = 0;
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
outEmission = LightingStandardSpecular_Deferred(o, worldViewDir, gi, outGBuffer0, outGBuffer1,
|
|
outGBuffer2);
|
|
#else
|
|
outEmission = LightingStandard_Deferred(o, worldViewDir, gi, outGBuffer0, outGBuffer1, outGBuffer2);
|
|
#endif
|
|
|
|
#if defined(SHADOWS_SHADOWMASK) && (UNITY_ALLOWED_MRT_COUNT > 4)
|
|
outShadowMask = UnityGetRawBakedOcclusions(IN.lmap.xy, float3(0, 0, 0));
|
|
#endif
|
|
#ifndef UNITY_HDR_ON
|
|
outEmission.rgb = exp2(-outEmission.rgb);
|
|
#endif
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "Meta"
|
|
Tags
|
|
{
|
|
"LightMode"="Meta"
|
|
}
|
|
Cull Off
|
|
|
|
CGPROGRAM
|
|
#define ASE_NEEDS_FRAG_SHADOWCOORDS
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#define ASE_FOG 1
|
|
#define _ALPHATEST_ON 1
|
|
#define ASE_VERSION 19801
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
|
#pragma shader_feature EDITOR_VISUALIZATION
|
|
#ifndef UNITY_PASS_META
|
|
#define UNITY_PASS_META
|
|
#endif
|
|
#include "HLSLSupport.cginc"
|
|
#if !defined( UNITY_INSTANCED_LOD_FADE )
|
|
#define UNITY_INSTANCED_LOD_FADE
|
|
#endif
|
|
#if !defined( UNITY_INSTANCED_SH )
|
|
#define UNITY_INSTANCED_SH
|
|
#endif
|
|
#if !defined( UNITY_INSTANCED_LIGHTMAPSTS )
|
|
#define UNITY_INSTANCED_LIGHTMAPSTS
|
|
#endif
|
|
#include "UnityShaderVariables.cginc"
|
|
#include "UnityCG.cginc"
|
|
#include "Lighting.cginc"
|
|
#include "UnityPBSLighting.cginc"
|
|
#include "UnityMetaPass.cginc"
|
|
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
#pragma shader_feature _EMISSIONTOGGLE_ON
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord : TEXCOORD0;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
#if UNITY_VERSION >= 201810
|
|
UNITY_POSITION (pos);
|
|
#else
|
|
float4 pos : SV_POSITION;
|
|
#endif
|
|
#ifdef EDITOR_VISUALIZATION
|
|
float2 vizUV : TEXCOORD1;
|
|
float4 lightCoord : TEXCOORD2;
|
|
#endif
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
float4 ase_texcoord6 : TEXCOORD6;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#ifdef ASE_TESSELLATION
|
|
float _TessPhongStrength;
|
|
float _TessValue;
|
|
float _TessMin;
|
|
float _TessMax;
|
|
float _TessEdgeLength;
|
|
float _TessMaxDisp;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
uniform float2 _ScreenTilingScale;
|
|
uniform float2 _ScreenTilingOffset;
|
|
uniform float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
uniform sampler2D _MainTex;
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
uniform float2 _WorldTilingScale;
|
|
uniform float2 _WorldTilingOffset;
|
|
uniform float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
uniform float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishFade;
|
|
uniform float _SquishFlip;
|
|
uniform float _SquishSquish;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
uniform float _TimeValue;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
uniform float UnscaledTime;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
uniform float _TimeSpeed;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
uniform float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
uniform float _TimeFrequency;
|
|
uniform float _TimeRange;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
uniform float2 _SineMoveFrequency;
|
|
uniform float2 _SineMoveOffset;
|
|
uniform float _SineMoveFade;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
uniform float _VibrateFrequency;
|
|
uniform float _VibrateOffset;
|
|
uniform float _VibrateFade;
|
|
uniform float _VibrateRotation;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
uniform float _SineScaleFrequency;
|
|
uniform float2 _SineScaleFactor;
|
|
#endif
|
|
uniform float _FadingFade;
|
|
#ifdef _SHADERFADING_MASK
|
|
uniform sampler2D _FadingMask;
|
|
uniform float4 _FadingMask_ST;
|
|
#endif
|
|
uniform float _FadingWidth;
|
|
uniform sampler2D _UberNoiseTexture;
|
|
uniform float _PixelsPerUnit;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
uniform float _RectWidth;
|
|
uniform float _RectHeight;
|
|
#endif
|
|
uniform float _ScreenWidthUnits;
|
|
uniform float2 _FadingNoiseScale;
|
|
#ifdef _SHADERFADING_SPREAD
|
|
uniform float2 _FadingPosition;
|
|
uniform float _FadingNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
uniform float _WindRotationWindFactor;
|
|
uniform float WindMinIntensity;
|
|
uniform float _WindMinIntensity;
|
|
uniform float WindMaxIntensity;
|
|
uniform float _WindMaxIntensity;
|
|
uniform float _WindXPosition;
|
|
uniform float WindNoiseScale;
|
|
uniform float _WindNoiseScale;
|
|
uniform float WindTime;
|
|
uniform float _WindNoiseSpeed;
|
|
uniform float _WindRotation;
|
|
uniform float _WindMaxRotation;
|
|
uniform float _WindFlip;
|
|
uniform float _WindSquishFactor;
|
|
uniform float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
uniform float _FullDistortionFade;
|
|
uniform float2 _FullDistortionNoiseScale;
|
|
uniform float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
uniform float2 _DirectionalDistortionDistortionScale;
|
|
uniform float _DirectionalDistortionRandomDirection;
|
|
uniform float2 _DirectionalDistortionDistortion;
|
|
uniform float _DirectionalDistortionInvert;
|
|
uniform float _DirectionalDistortionRotation;
|
|
uniform float _DirectionalDistortionFade;
|
|
uniform float2 _DirectionalDistortionNoiseScale;
|
|
uniform float _DirectionalDistortionNoiseFactor;
|
|
uniform float _DirectionalDistortionWidth;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float _HologramDistortionSpeed;
|
|
uniform float _HologramDistortionDensity;
|
|
uniform float _HologramDistortionScale;
|
|
uniform float _HologramDistortionOffset;
|
|
uniform float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float2 _GlitchDistortionSpeed;
|
|
uniform float2 _GlitchDistortionScale;
|
|
uniform float2 _GlitchDistortion;
|
|
uniform float2 _GlitchMaskSpeed;
|
|
uniform float2 _GlitchMaskScale;
|
|
uniform float _GlitchMaskMin;
|
|
uniform float _GlitchFade;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
uniform float2 _UVDistortFrom;
|
|
uniform float2 _UVDistortTo;
|
|
uniform float2 _UVDistortSpeed;
|
|
uniform float2 _UVDistortNoiseScale;
|
|
uniform float _UVDistortFade;
|
|
uniform sampler2D _UVDistortMask;
|
|
uniform float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
uniform float2 _SqueezeCenter;
|
|
uniform float _SqueezePower;
|
|
uniform float2 _SqueezeScale;
|
|
uniform float _SqueezeFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
uniform float _SineRotateFrequency;
|
|
uniform float _SineRotateAngle;
|
|
uniform float _SineRotateFade;
|
|
uniform float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
uniform float _UVRotateSpeed;
|
|
uniform float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
uniform float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
uniform float _PixelatePixelDensity;
|
|
uniform float _PixelatePixelsPerUnit;
|
|
uniform float _PixelateFade;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
uniform float2 _UVScalePivot;
|
|
uniform float2 _UVScaleScale;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
uniform float _WiggleFrequency;
|
|
uniform float _WiggleSpeed;
|
|
uniform float _WiggleOffset;
|
|
uniform float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
uniform float _GaussianBlurOffset;
|
|
uniform float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
uniform float _SharpenOffset;
|
|
uniform float _SharpenFactor;
|
|
uniform float _SharpenFade;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
uniform float _SmokeVertexSeed;
|
|
uniform float _SmokeNoiseScale;
|
|
uniform float _SmokeNoiseFactor;
|
|
uniform float _SmokeSmoothness;
|
|
uniform float _SmokeDarkEdge;
|
|
uniform float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
uniform sampler2D _CustomFadeFadeMask;
|
|
uniform float2 _CustomFadeNoiseScale;
|
|
uniform float _CustomFadeNoiseFactor;
|
|
uniform float _CustomFadeSmoothness;
|
|
uniform float _CustomFadeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
uniform float _CheckerboardDarken;
|
|
uniform float _CheckerboardTiling;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
uniform float2 _FlameSpeed;
|
|
uniform float2 _FlameNoiseScale;
|
|
uniform float _FlameNoiseHeightFactor;
|
|
uniform float _FlameNoiseFactor;
|
|
uniform float _FlameRadius;
|
|
uniform float _FlameSmooth;
|
|
uniform float _FlameBrightness;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
|
|
uniform float4 _RecolorRGBGreenTint;
|
|
uniform float4 _RecolorRGBBlueTint;
|
|
uniform float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
uniform sampler2D _RecolorRGBYCPTexture;
|
|
uniform float4 _RecolorRGBYCPPurpleTint;
|
|
uniform float4 _RecolorRGBYCPBlueTint;
|
|
uniform float4 _RecolorRGBYCPCyanTint;
|
|
uniform float4 _RecolorRGBYCPGreenTint;
|
|
uniform float4 _RecolorRGBYCPYellowTint;
|
|
uniform float4 _RecolorRGBYCPRedTint;
|
|
uniform float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
uniform float4 _ColorReplaceFromColor;
|
|
uniform float _ColorReplaceContrast;
|
|
uniform float4 _ColorReplaceToColor;
|
|
uniform float _ColorReplaceSmoothness;
|
|
uniform float _ColorReplaceRange;
|
|
uniform float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineAlphaLimit;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
uniform float _ShadowFade;
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
uniform float4 _EmissionTint;
|
|
uniform sampler2D _EmissionMap;
|
|
#endif
|
|
uniform float _AlphaClip;
|
|
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11724(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11726(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11671(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11673(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11682(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11683(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11679(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11740(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11766(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11768(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11772(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11777(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11784(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11811(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11819(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11857(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11856(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11848(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11839(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11841(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11842(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11834(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11832(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11833(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11860(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11865(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11863(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11875(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11871(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11882(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11890(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11892(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11888(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11884(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11886(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
v2f VertexFunction(appdata v)
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
v2f o;
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.texcoord.xyzw.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = UnityObjectToClipPos(v.vertex);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = mul(unity_ObjectToWorld, float4((v.vertex).xyz, 1)).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11908 = fixedUV475;
|
|
float2 appendResult72_g11908 = (float2((_SquishStretch * (break77_g11908.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11908.y + _SquishFlip)
|
|
* -
|
|
_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11908 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11910 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
float temp_output_8_0_g11910 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11910 = ((sin((temp_output_8_0_g11910 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11910);
|
|
#else
|
|
float2 staticSwitch4_g11910 = temp_output_2_0_g11910;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11911 = temp_output_8_0_g11910;
|
|
float3 rotatedValue21_g11911 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11911 * _VibrateRotation));
|
|
float2 staticSwitch6_g11910 = ((sin((_VibrateFrequency * temp_output_30_0_g11911)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11911).xy) + staticSwitch4_g11910);
|
|
#else
|
|
float2 staticSwitch6_g11910 = staticSwitch4_g11910;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11910 = (staticSwitch6_g11910 + ((v.vertex.xyz).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11910)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11910 = staticSwitch6_g11910;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11910;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.texcoord.xyzw.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.texcoord.xyzw.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = v.texcoord.xyzw.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (v.vertex.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((v.vertex.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
float linValue16_g11724 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale),
|
|
0, 0.0)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2Dlod(_UberNoiseTexture,
|
|
float4(
|
|
(temp_output_27_0_g11725 *
|
|
_FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord4 = screenPos;
|
|
o.ase_texcoord5.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord3.xy = v.texcoord.xyzw.xy;
|
|
o.ase_texcoord6 = v.vertex;
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord3.zw = 0;
|
|
o.ase_texcoord5.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.vertex.xyz;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.vertex.xyz = vertexValue;
|
|
#else
|
|
v.vertex.xyz += vertexValue;
|
|
#endif
|
|
v.vertex.w = 1;
|
|
v.normal = v.normal;
|
|
v.tangent = v.tangent;
|
|
|
|
#ifdef EDITOR_VISUALIZATION
|
|
o.vizUV = 0;
|
|
o.lightCoord = 0;
|
|
if (unity_VisualizationMode == EDITORVIZ_TEXTURE)
|
|
o.vizUV = UnityMetaVizUV(unity_EditorViz_UVIndex, v.texcoord.xy, v.texcoord1.xy, v.texcoord2.xy,
|
|
unity_EditorViz_Texture_ST);
|
|
else if (unity_VisualizationMode == EDITORVIZ_SHOWLIGHTMASK)
|
|
{
|
|
o.vizUV = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
|
|
o.lightCoord = mul(unity_EditorViz_WorldToLight, mul(unity_ObjectToWorld, float4(v.vertex.xyz, 1)));
|
|
}
|
|
#endif
|
|
|
|
o.pos = UnityMetaVertexPosition(v.vertex, v.texcoord1.xy, v.texcoord2.xy, unity_LightmapST,
|
|
unity_DynamicLightmapST);
|
|
|
|
return o;
|
|
}
|
|
|
|
#if defined(ASE_TESSELLATION)
|
|
struct VertexControl
|
|
{
|
|
float4 vertex : INTERNALTESSPOS;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_color : COLOR;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct TessellationFactors
|
|
{
|
|
float edge[3] : SV_TessFactor;
|
|
float inside : SV_InsideTessFactor;
|
|
};
|
|
|
|
VertexControl vert(appdata v)
|
|
{
|
|
VertexControl o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
o.vertex = v.vertex;
|
|
o.tangent = v.tangent;
|
|
o.normal = v.normal;
|
|
o.texcoord1 = v.texcoord1;
|
|
o.texcoord2 = v.texcoord2;
|
|
o.ase_color = v.ase_color;
|
|
return o;
|
|
}
|
|
|
|
TessellationFactors TessellationFunction(InputPatch<VertexControl, 3> v)
|
|
{
|
|
TessellationFactors o;
|
|
float4 tf = 1;
|
|
float tessValue = _TessValue;
|
|
float tessMin = _TessMin;
|
|
float tessMax = _TessMax;
|
|
float edgeLength = _TessEdgeLength;
|
|
float tessMaxDisp = _TessMaxDisp;
|
|
#if defined(ASE_FIXED_TESSELLATION)
|
|
tf= FixedTess(tessValue);
|
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
tf= DistanceBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, tessValue, tessMin, tessMax, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos);
|
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
tf= EdgeLengthBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams);
|
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
tf= EdgeLengthBasedTessCull(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, tessMaxDisp, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes);
|
|
#endif
|
|
o.edge [0] = tf.x; o.edge [1] = tf.y; o.edge [2] = tf.z; o.inside= tf.w;
|
|
return o;
|
|
}
|
|
|
|
[domain("tri")]
|
|
[partitioning("fractional_odd")]
|
|
[outputtopology("triangle_cw")]
|
|
[patchconstantfunc("TessellationFunction")]
|
|
[outputcontrolpoints(3)]
|
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
{
|
|
return patch[id];
|
|
}
|
|
|
|
[domain("tri")]
|
|
v2f DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch,
|
|
float3 bary : SV_DomainLocation)
|
|
{
|
|
appdata o = (appdata)0;
|
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
o.tangent = patch[0].tangent * bary.x + patch[1].tangent * bary.y + patch[2].tangent * bary.z;
|
|
o.normal = patch[0].normal * bary.x + patch[1].normal * bary.y + patch[2].normal * bary.z;
|
|
o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z;
|
|
o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z;
|
|
o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z;
|
|
#if defined(ASE_PHONG_TESSELLATION)
|
|
float3 pp[3];
|
|
for (int i = 0; i<3;++i)
|
|
pp [i] = o.vertex.xyz - patch[i].normal * (dot(o.vertex.xyz, patch[i].normal) - dot(
|
|
patch[i].vertex.xyz, patch[i].normal));
|
|
float phongStrength = _TessPhongStrength;
|
|
o.vertex.xyz= phongStrength* (pp[0]*bary.x+ pp [1]*bary.y+ pp [2]*bary.z) + (1.0f-phongStrength) * o.vertex
|
|
.xyz;
|
|
#endif
|
|
UNITY_TRANSFER_INSTANCE_ID (patch[0], o);
|
|
return VertexFunction (o);
|
|
}
|
|
#else
|
|
v2f vert(appdata v)
|
|
{
|
|
return VertexFunction(v);
|
|
}
|
|
#endif
|
|
|
|
fixed4 frag(v2f IN
|
|
#ifdef _DEPTHOFFSET_ON
|
|
, out float outputDepth : SV_Depth
|
|
#endif
|
|
) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
|
|
#ifdef LOD_FADE_CROSSFADE
|
|
UNITY_APPLY_DITHER_CROSSFADE(IN.pos.xy);
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
SurfaceOutputStandardSpecular o = (SurfaceOutputStandardSpecular)0;
|
|
#else
|
|
SurfaceOutputStandard o = (SurfaceOutputStandard)0;
|
|
#endif
|
|
|
|
float2 texCoord363 = IN.ase_texcoord3.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord4;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord5.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11670 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11671 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11671 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11671 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11671 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11671 = mul(unity_WorldToObject, float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11671 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11671 = transform62_g11671.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11671 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11671 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11671 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11671 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11671 = ((staticSwitch111_g11671 * staticSwitch113_g11671) +
|
|
staticSwitch125_g11671);
|
|
float x101_g11671 = temp_output_50_0_g11671;
|
|
float localFastNoise101_g11671 = FastNoise101_g11671(x101_g11671);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11671).xx;
|
|
float simplePerlin2D121_g11671 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11671 = simplePerlin2D121_g11671 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11671 = simplePerlin2D121_g11671;
|
|
#else
|
|
float staticSwitch123_g11671 = (localFastNoise101_g11671 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11671 = lerp(staticSwitch117_g11671, staticSwitch118_g11671,
|
|
staticSwitch123_g11671);
|
|
float clampResult29_g11671 = clamp(((_WindRotationWindFactor * lerpResult86_g11671) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11671 = temp_output_3_0_g11670;
|
|
float temp_output_39_0_g11671 = (temp_output_1_0_g11671.y + _WindFlip);
|
|
float3 appendResult43_g11671 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11671 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11671)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11671)));
|
|
float3 rotatedValue19_g11671 = RotateAroundAxis(appendResult43_g11671,
|
|
float3(
|
|
(appendResult27_g11671 + temp_output_1_0_g11671),
|
|
0.0),
|
|
float3(0, 0, 1),
|
|
(clampResult29_g11671 * temp_output_39_0_g11671));
|
|
float2 staticSwitch4_g11670 = (rotatedValue19_g11671).xy;
|
|
#else
|
|
float2 staticSwitch4_g11670 = temp_output_3_0_g11670;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord3.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = IN.ase_texcoord3.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (IN.ase_texcoord6.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((IN.ase_texcoord6.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11672 = shaderPosition235;
|
|
float linValue16_g11673 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11672 * _FullDistortionNoiseScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11673 = MyCustomExpression16_g11673(linValue16_g11673);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11672 + float2(
|
|
0.321, 0.321)) *
|
|
_FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float2 appendResult189_g11672 = (float2((localMyCustomExpression16_g11673 - 0.5),
|
|
(localMyCustomExpression16_g11674 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11670 + ((1.0 - _FullDistortionFade) * appendResult189_g11672 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11670;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11675 = shaderPosition235;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 *
|
|
_DirectionalDistortionDistortionScale)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float3 rotatedValue168_g11675 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11677 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) * UNITY_PI));
|
|
float3 rotatedValue136_g11675 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11675, 0.0),
|
|
float3(0, 0, 1), (((_DirectionalDistortionRotation / 180.0) + -0.25) * UNITY_PI));
|
|
float3 break130_g11675 = rotatedValue136_g11675;
|
|
float linValue16_g11676 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 *
|
|
_DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676(linValue16_g11676);
|
|
float clampResult154_g11675 = clamp(
|
|
((break130_g11675.x + break130_g11675.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11676 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11675).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11675)) : (clampResult154_g11675)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11680 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11680 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11680 *
|
|
0.2)) + ase_positionWS.y) / temp_output_81_0_g11680);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11682 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11682 = MyCustomExpression16_g11682(linValue16_g11682);
|
|
float clampResult75_g11680 = clamp(localMyCustomExpression16_g11682, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11683 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11683 = MyCustomExpression16_g11683(linValue16_g11683);
|
|
float2 appendResult2_g11681 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11680 = (float2(
|
|
(((clampResult75_g11680 * (localMyCustomExpression16_g11683 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11681).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11680);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11678 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11678;
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float linValue16_g11679 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11678 + (_GlitchMaskSpeed * shaderTime237)) * _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11679 = MyCustomExpression16_g11679(linValue16_g11679);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11679, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11729 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch62;
|
|
float2 temp_output_26_0_g11730 = shaderPosition235;
|
|
float temp_output_25_0_g11730 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11740 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11730 + (_UVDistortSpeed * temp_output_25_0_g11730)) *
|
|
_UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11740 = MyCustomExpression16_g11740(linValue16_g11740);
|
|
float2 lerpResult21_g11737 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11740);
|
|
float2 appendResult2_g11739 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord3.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11738 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11737 = (_UVDistortFade * (tex2DNode3_g11738.r * tex2DNode3_g11738.a));
|
|
#else
|
|
float staticSwitch29_g11737 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11730 = (temp_output_1_0_g11730 + (lerpResult21_g11737 * (100.0 /
|
|
appendResult2_g11739) * staticSwitch29_g11737));
|
|
#else
|
|
float2 staticSwitch5_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11736 = staticSwitch5_g11730;
|
|
float2 staticSwitch7_g11730 = (temp_output_1_0_g11736 + ((temp_output_1_0_g11736 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11736, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11730 = staticSwitch5_g11730;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11735 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11730, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11730 * _SineRotateFrequency)) * ((
|
|
_SineRotateAngle / 360.0) * UNITY_PI) * _SineRotateFade));
|
|
float2 staticSwitch9_g11730 = (rotatedValue36_g11735).xy;
|
|
#else
|
|
float2 staticSwitch9_g11730 = staticSwitch7_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11734 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11730, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11730 * _UVRotateSpeed * UNITY_PI));
|
|
float2 staticSwitch16_g11730 = (rotatedValue8_g11734).xy;
|
|
#else
|
|
float2 staticSwitch16_g11730 = staticSwitch9_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11730 = ((_UVScrollSpeed * temp_output_25_0_g11730) + staticSwitch16_g11730);
|
|
#else
|
|
float2 staticSwitch14_g11730 = staticSwitch16_g11730;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11732 = ((_PixelatePixelDensity * (appendResult35_g11732 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11732 = clamp(
|
|
(floor((MultFactor30_g11732 * (staticSwitch14_g11730 + (float2(0.5, 0.5) / MultFactor30_g11732)))) /
|
|
MultFactor30_g11732), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11730 = clampResult46_g11732;
|
|
#else
|
|
float2 staticSwitch4_g11730 = staticSwitch14_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11730 = (((staticSwitch4_g11730 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11730 = staticSwitch4_g11730;
|
|
#endif
|
|
float2 temp_output_1_0_g11741 = staticSwitch24_g11730;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11741 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11730.y + (_WiggleSpeed * temp_output_25_0_g11730)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11741 = (temp_output_7_0_g11741 * temp_output_1_0_g11741.y);
|
|
#else
|
|
float staticSwitch18_g11741 = temp_output_7_0_g11741;
|
|
#endif
|
|
float2 appendResult12_g11741 = (float2(staticSwitch18_g11741, 0.0));
|
|
float2 staticSwitch13_g11741 = (temp_output_1_0_g11741 + appendResult12_g11741);
|
|
#else
|
|
float2 staticSwitch13_g11741 = temp_output_1_0_g11741;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11741;
|
|
float2 texCoord131 = IN.ase_texcoord3.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord3.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11724 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11725 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11742 = staticSwitch485;
|
|
float2 break11_g11742 = float2(0, 0);
|
|
float2 break10_g11742 = float2(1, 1);
|
|
float2 break9_g11742 = spriteRectMin376;
|
|
float2 break8_g11742 = spriteRectMax377;
|
|
float2 appendResult15_g11742 = (float2(
|
|
(break9_g11742.x + (break14_g11742.x - break11_g11742.x) * (break8_g11742.x - break9_g11742.x) / (
|
|
break10_g11742.x - break11_g11742.x)),
|
|
(break9_g11742.y + (break14_g11742.y - break11_g11742.y) * (break8_g11742.y - break9_g11742.y) / (
|
|
break10_g11742.y - break11_g11742.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11742, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11743 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11743)) / appendResult7_g11743));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11744 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11745 = _MainTex;
|
|
float4 textureTexelSize3_g11745 = _MainTex_TexelSize;
|
|
float2 uvs3_g11745 = temp_output_1_0_g11744;
|
|
float4 localtexturePointSmooth3_g11745 = texturePointSmooth(
|
|
tex3_g11745, textureTexelSize3_g11745, uvs3_g11745);
|
|
float4 staticSwitch8_g11744 = localtexturePointSmooth3_g11745;
|
|
#else
|
|
float4 staticSwitch8_g11744 = tex2D(_MainTex, temp_output_1_0_g11744);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11746 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11756 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11756 = (float2(temp_output_2_0_g11756, 0.0));
|
|
float2 appendResult25_g11758 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11758 = (appendResult16_g11756 * appendResult25_g11758);
|
|
float2 temp_output_7_0_g11746 = temp_output_1_0_g11744;
|
|
float2 temp_output_1_0_g11756 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11758 = temp_output_1_0_g11756;
|
|
float2 appendResult17_g11756 = (float2(0.0, temp_output_2_0_g11756));
|
|
float2 appendResult25_g11757 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11757 = (appendResult17_g11756 * appendResult25_g11757);
|
|
float2 temp_output_1_0_g11757 = temp_output_1_0_g11756;
|
|
float temp_output_2_0_g11747 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11747 = (float2(temp_output_2_0_g11747, 0.0));
|
|
float2 appendResult25_g11749 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11749 = (appendResult16_g11747 * appendResult25_g11749);
|
|
float2 temp_output_1_0_g11747 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11747;
|
|
float2 appendResult17_g11747 = (float2(0.0, temp_output_2_0_g11747));
|
|
float2 appendResult25_g11748 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11748 = (appendResult17_g11747 * appendResult25_g11748);
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11747;
|
|
float temp_output_2_0_g11753 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11753 = (float2(temp_output_2_0_g11753, 0.0));
|
|
float2 appendResult25_g11755 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11755 = (appendResult16_g11753 * appendResult25_g11755);
|
|
float2 temp_output_1_0_g11753 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11755 = temp_output_1_0_g11753;
|
|
float2 appendResult17_g11753 = (float2(0.0, temp_output_2_0_g11753));
|
|
float2 appendResult25_g11754 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11754 = (appendResult17_g11753 * appendResult25_g11754);
|
|
float2 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float temp_output_2_0_g11750 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11750 = (float2(temp_output_2_0_g11750, 0.0));
|
|
float2 appendResult25_g11752 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11752 = (appendResult16_g11750 * appendResult25_g11752);
|
|
float2 temp_output_1_0_g11750 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11752 = temp_output_1_0_g11750;
|
|
float2 appendResult17_g11750 = (float2(0.0, temp_output_2_0_g11750));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult17_g11750 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11750;
|
|
float4 staticSwitch3_g11744 = ((((tex2D(_MainTex, (temp_output_26_0_g11758 + temp_output_1_0_g11758)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11758 + temp_output_1_0_g11758))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11757 + temp_output_1_0_g11757)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11757 + temp_output_1_0_g11757)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11749 + temp_output_1_0_g11749)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11749 + temp_output_1_0_g11749))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11748 + temp_output_1_0_g11748)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11748 + temp_output_1_0_g11748)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11755 + temp_output_1_0_g11755)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11755 + temp_output_1_0_g11755))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11754 + temp_output_1_0_g11754)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11754 + temp_output_1_0_g11754)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11752 + temp_output_1_0_g11752)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11752 + temp_output_1_0_g11752))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11744 = staticSwitch8_g11744;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11759 = temp_output_1_0_g11744;
|
|
float4 tex2DNode4_g11759 = tex2D(_MainTex, temp_output_1_0_g11759);
|
|
float temp_output_2_0_g11760 = _SharpenOffset;
|
|
float2 appendResult16_g11760 = (float2(temp_output_2_0_g11760, 0.0));
|
|
float2 appendResult25_g11762 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11762 = (appendResult16_g11760 * appendResult25_g11762);
|
|
float2 temp_output_1_0_g11760 = temp_output_1_0_g11759;
|
|
float2 temp_output_1_0_g11762 = temp_output_1_0_g11760;
|
|
float2 appendResult17_g11760 = (float2(0.0, temp_output_2_0_g11760));
|
|
float2 appendResult25_g11761 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11761 = (appendResult17_g11760 * appendResult25_g11761);
|
|
float2 temp_output_1_0_g11761 = temp_output_1_0_g11760;
|
|
float4 break22_g11759 = (tex2DNode4_g11759 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11762 + temp_output_1_0_g11762)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11762 + temp_output_1_0_g11762))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11761 + temp_output_1_0_g11761)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11761 + temp_output_1_0_g11761)))) / 4.0) - tex2DNode4_g11759) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11759 = clamp(break22_g11759.a, 0.0, 1.0);
|
|
float4 appendResult24_g11759 = (float4(break22_g11759.r, break22_g11759.g, break22_g11759.b,
|
|
clampResult23_g11759));
|
|
float4 staticSwitch12_g11744 = appendResult24_g11759;
|
|
#else
|
|
float4 staticSwitch12_g11744 = staticSwitch3_g11744;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11744;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11763 = temp_output_471_0;
|
|
float4 appendResult8_g11763 = (float4(((temp_output_1_0_g11763).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11763.a));
|
|
float4 staticSwitch354 = appendResult8_g11763;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11764 = originalColor191;
|
|
float4 temp_output_1_0_g11765 = temp_output_1_0_g11764;
|
|
float2 temp_output_7_0_g11764 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11765 = temp_output_7_0_g11764;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11766 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) + temp_output_43_0_g11765) *
|
|
temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11766 = MyCustomExpression16_g11766(linValue16_g11766);
|
|
float clampResult28_g11765 = clamp(
|
|
(((localMyCustomExpression16_g11766 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11765, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11765 = lerp((temp_output_1_0_g11765).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11765) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11765 = (float4(lerpResult34_g11765,
|
|
(clampResult28_g11765 * _SmokeAlpha * temp_output_1_0_g11765.a)));
|
|
float4 staticSwitch2_g11764 = appendResult31_g11765;
|
|
#else
|
|
float4 staticSwitch2_g11764 = temp_output_1_0_g11764;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11767 = staticSwitch2_g11764;
|
|
float2 temp_output_57_0_g11767 = temp_output_7_0_g11764;
|
|
float4 tex2DNode3_g11767 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11767);
|
|
float linValue16_g11768 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11767 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11768 = MyCustomExpression16_g11768(linValue16_g11768);
|
|
float clampResult37_g11767 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11767.r + (localMyCustomExpression16_g11768 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11767 = (float4((temp_output_1_0_g11767).rgb,
|
|
(temp_output_1_0_g11767.a * pow(
|
|
clampResult37_g11767,
|
|
(_CustomFadeSmoothness / max(
|
|
tex2DNode3_g11767.r,
|
|
0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11764 = appendResult13_g11767;
|
|
#else
|
|
float4 staticSwitch3_g11764 = staticSwitch2_g11764;
|
|
#endif
|
|
float4 temp_output_1_0_g11769 = staticSwitch3_g11764;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11770 = temp_output_1_0_g11769;
|
|
float2 appendResult4_g11770 = (float2(ase_positionWS.x, ase_positionWS.y));
|
|
float2 temp_output_44_0_g11770 = (appendResult4_g11770 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11770 = step((ceil(temp_output_44_0_g11770) - temp_output_44_0_g11770),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11770 = (float4(
|
|
((temp_output_1_0_g11770).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11770.x + break12_g11770.y))), 1.0)),
|
|
temp_output_1_0_g11770.a));
|
|
float4 staticSwitch2_g11769 = appendResult42_g11770;
|
|
#else
|
|
float4 staticSwitch2_g11769 = temp_output_1_0_g11769;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11771 = finalUV146;
|
|
float linValue16_g11772 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) +
|
|
temp_output_75_0_g11771) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11772 = MyCustomExpression16_g11772(linValue16_g11772);
|
|
float saferPower57_g11771 = abs(max((temp_output_75_0_g11771.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11771 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11771 = clamp(
|
|
(((localMyCustomExpression16_g11772 * pow(saferPower57_g11771, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11771 - distance(
|
|
temp_output_75_0_g11771, float2(0.5, 0.4))) / temp_output_47_0_g11771)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11771 = (clampResult70_g11771 * _FlameBrightness);
|
|
float4 appendResult31_g11771 = (float4(temp_output_63_0_g11771, temp_output_63_0_g11771,
|
|
temp_output_63_0_g11771,
|
|
clampResult70_g11771));
|
|
float4 staticSwitch6_g11769 = (appendResult31_g11771 * staticSwitch2_g11769);
|
|
#else
|
|
float4 staticSwitch6_g11769 = staticSwitch2_g11769;
|
|
#endif
|
|
float4 temp_output_3_0_g11773 = staticSwitch6_g11769;
|
|
float4 temp_output_1_0_g11805 = temp_output_3_0_g11773;
|
|
float4 appendResult91_g11805 = (float4((temp_output_1_0_g11805).rgb, 1.0));
|
|
float2 temp_output_1_0_g11773 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11805 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch81_g11805 = appendResult91_g11805;
|
|
#endif
|
|
float3 break82_g11805 = (staticSwitch81_g11805).xyz;
|
|
float temp_output_84_0_g11805 = max((break82_g11805.x + break82_g11805.y + break82_g11805.z), 0.001);
|
|
float4 break71_g11805 = ((_RecolorRGBRedTint * (break82_g11805.x / temp_output_84_0_g11805)) + (
|
|
_RecolorRGBGreenTint * (break82_g11805.y / temp_output_84_0_g11805)) + ((break82_g11805.z /
|
|
temp_output_84_0_g11805) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11805 = (float3(break71_g11805.r, break71_g11805.g, break71_g11805.b));
|
|
float4 break2_g11806 = temp_output_1_0_g11805;
|
|
float saferPower57_g11805 = abs(
|
|
((break2_g11806.x + break2_g11806.x + break2_g11806.y + break2_g11806.y + break2_g11806.y +
|
|
break2_g11806.z) / 6.0));
|
|
float3 lerpResult26_g11805 = lerp((temp_output_1_0_g11805).rgb,
|
|
(appendResult56_g11805 * pow(saferPower57_g11805, (max(break71_g11805.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11805.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11805 = (float4(lerpResult26_g11805, temp_output_1_0_g11805.a));
|
|
float4 staticSwitch43_g11773 = appendResult30_g11805;
|
|
#else
|
|
float4 staticSwitch43_g11773 = temp_output_3_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11803 = staticSwitch43_g11773;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11803 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch62_g11803 = temp_output_1_0_g11803;
|
|
#endif
|
|
float3 hsvTorgb33_g11803 = RGBToHSV(staticSwitch62_g11803.rgb);
|
|
float temp_output_43_0_g11803 = ((hsvTorgb33_g11803.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.8333333)
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.6666667)
|
|
ifLocalVar44_g11803 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11803 = ifLocalVar46_g11803;
|
|
float4 ifLocalVar47_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.3333333)
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.1666667)
|
|
ifLocalVar45_g11803 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11803 = ifLocalVar47_g11803;
|
|
float4 ifLocalVar35_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.5)
|
|
ifLocalVar35_g11803 = ifLocalVar44_g11803;
|
|
else
|
|
ifLocalVar35_g11803 = ifLocalVar45_g11803;
|
|
float4 break55_g11803 = ifLocalVar35_g11803;
|
|
float3 appendResult56_g11803 = (float3(break55_g11803.r, break55_g11803.g, break55_g11803.b));
|
|
float4 break2_g11804 = temp_output_1_0_g11803;
|
|
float saferPower57_g11803 = abs(
|
|
((break2_g11804.x + break2_g11804.x + break2_g11804.y + break2_g11804.y + break2_g11804.y +
|
|
break2_g11804.z) / 6.0));
|
|
float3 lerpResult26_g11803 = lerp((temp_output_1_0_g11803).rgb,
|
|
(appendResult56_g11803 * pow(saferPower57_g11803, max((break55_g11803.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11803.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11803 = (float4(lerpResult26_g11803, temp_output_1_0_g11803.a));
|
|
float4 staticSwitch9_g11773 = appendResult30_g11803;
|
|
#else
|
|
float4 staticSwitch9_g11773 = staticSwitch43_g11773;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11777 = staticSwitch9_g11773;
|
|
float3 temp_output_2_0_g11777 = (temp_output_1_0_g11777).rgb;
|
|
float3 In115_g11777 = temp_output_2_0_g11777;
|
|
float3 From115_g11777 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11778 = temp_output_1_0_g11777;
|
|
float3 To115_g11777 = (pow(
|
|
max(((break2_g11778.x + break2_g11778.x + break2_g11778.y + break2_g11778.y + break2_g11778.y +
|
|
break2_g11778.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11777 = _ColorReplaceSmoothness;
|
|
float Range115_g11777 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11777 = MyCustomExpression115_g11777(
|
|
In115_g11777, From115_g11777, To115_g11777, Fuzziness115_g11777, Range115_g11777);
|
|
float3 lerpResult112_g11777 = lerp(temp_output_2_0_g11777, localMyCustomExpression115_g11777,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11777 = (float4(lerpResult112_g11777, temp_output_1_0_g11777.a));
|
|
float4 staticSwitch29_g11773 = appendResult4_g11777;
|
|
#else
|
|
float4 staticSwitch29_g11773 = staticSwitch9_g11773;
|
|
#endif
|
|
float4 temp_output_1_0_g11790 = staticSwitch29_g11773;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11790 = (temp_output_1_0_g11790).rgb;
|
|
float3 lerpResult3_g11790 = lerp(temp_output_9_0_g11790, (1.0 - temp_output_9_0_g11790), _NegativeFade);
|
|
float4 appendResult8_g11790 = (float4(lerpResult3_g11790, temp_output_1_0_g11790.a));
|
|
float4 staticSwitch4_g11790 = appendResult8_g11790;
|
|
#else
|
|
float4 staticSwitch4_g11790 = temp_output_1_0_g11790;
|
|
#endif
|
|
float4 temp_output_57_0_g11773 = staticSwitch4_g11790;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11813 = temp_output_57_0_g11773;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11813 = (float4(
|
|
pow(max((temp_output_1_0_g11813).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11813.a));
|
|
float4 staticSwitch32_g11773 = appendResult4_g11813;
|
|
#else
|
|
float4 staticSwitch32_g11773 = temp_output_57_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11788 = staticSwitch32_g11773;
|
|
float4 appendResult6_g11788 = (float4(((temp_output_2_0_g11788).rgb * _Brightness),
|
|
temp_output_2_0_g11788.a));
|
|
float4 staticSwitch33_g11773 = appendResult6_g11788;
|
|
#else
|
|
float4 staticSwitch33_g11773 = staticSwitch32_g11773;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11789 = staticSwitch33_g11773;
|
|
float3 hsvTorgb1_g11789 = RGBToHSV(temp_output_2_0_g11789.rgb);
|
|
float3 hsvTorgb3_g11789 = HSVToRGB(float3((hsvTorgb1_g11789.x + _Hue), hsvTorgb1_g11789.y,
|
|
hsvTorgb1_g11789.z));
|
|
float4 appendResult8_g11789 = (float4(hsvTorgb3_g11789, temp_output_2_0_g11789.a));
|
|
float4 staticSwitch36_g11773 = appendResult8_g11789;
|
|
#else
|
|
float4 staticSwitch36_g11773 = staticSwitch33_g11773;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch36_g11773;
|
|
float4 break2_g11808 = temp_output_1_0_g11807;
|
|
float temp_output_3_0_g11807 = ((break2_g11808.x + break2_g11808.x + break2_g11808.y + break2_g11808.y +
|
|
break2_g11808.y + break2_g11808.z) / 6.0);
|
|
float clampResult25_g11807 = clamp(
|
|
((((temp_output_3_0_g11807 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11807 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11807);
|
|
float3 lerpResult11_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(lerpResult6_g11807 * pow(
|
|
max(temp_output_3_0_g11807, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))), _SplitToningFade);
|
|
float4 appendResult18_g11807 = (float4(lerpResult11_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch30_g11773 = appendResult18_g11807;
|
|
#else
|
|
float4 staticSwitch30_g11773 = staticSwitch36_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11785 = staticSwitch30_g11773;
|
|
float3 temp_output_4_0_g11785 = (temp_output_1_0_g11785).rgb;
|
|
float4 break12_g11785 = temp_output_1_0_g11785;
|
|
float3 lerpResult7_g11785 = lerp(temp_output_4_0_g11785,
|
|
(temp_output_4_0_g11785 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11785.r,
|
|
break12_g11785.g), break12_g11785.b), 1.0)), 0.0001),
|
|
max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11785 = lerp(temp_output_4_0_g11785, lerpResult7_g11785, _BlackTintFade);
|
|
float4 appendResult11_g11785 = (float4(lerpResult13_g11785, break12_g11785.a));
|
|
float4 staticSwitch20_g11773 = appendResult11_g11785;
|
|
#else
|
|
float4 staticSwitch20_g11773 = staticSwitch30_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11799 = staticSwitch20_g11773;
|
|
float4 break2_g11801 = temp_output_1_0_g11799;
|
|
float2 temp_output_65_0_g11799 = shaderPosition235;
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11799 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
float clampResult53_g11799 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11799)) + (
|
|
localMyCustomExpression16_g11800 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11799 = lerp((temp_output_1_0_g11799).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11801.x + break2_g11801.x + break2_g11801.y + break2_g11801.y +
|
|
break2_g11801.y + break2_g11801.z)
|
|
/ 6.0), 0.0001), max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11799));
|
|
float4 appendResult9_g11799 = (float4(lerpResult7_g11799, (temp_output_1_0_g11799).a));
|
|
float4 staticSwitch17_g11773 = appendResult9_g11799;
|
|
#else
|
|
float4 staticSwitch17_g11773 = staticSwitch20_g11773;
|
|
#endif
|
|
float temp_output_39_0_g11773 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11791 = staticSwitch17_g11773;
|
|
float3 hsvTorgb15_g11791 = RGBToHSV((temp_output_1_0_g11791).rgb);
|
|
float3 hsvTorgb19_g11791 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11773 * _ShiftHueSpeed) + hsvTorgb15_g11791.x), hsvTorgb15_g11791.y,
|
|
hsvTorgb15_g11791.z));
|
|
float4 appendResult6_g11791 = (float4(hsvTorgb19_g11791, temp_output_1_0_g11791.a));
|
|
float4 staticSwitch19_g11773 = appendResult6_g11791;
|
|
#else
|
|
float4 staticSwitch19_g11773 = staticSwitch17_g11773;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11795 = HSVToRGB(float3(((temp_output_39_0_g11773 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11795 = staticSwitch19_g11773;
|
|
float4 break2_g11797 = temp_output_1_0_g11795;
|
|
float2 uv_AddHueMask = IN.ase_texcoord3.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11796 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11795 = (_AddHueFade * (tex2DNode3_g11796.r * tex2DNode3_g11796.a));
|
|
#else
|
|
float staticSwitch33_g11795 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11795 = (float4(
|
|
((hsvTorgb19_g11795 * pow(
|
|
max(((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11795) + (temp_output_1_0_g11795).rgb),
|
|
temp_output_1_0_g11795.a));
|
|
float4 staticSwitch23_g11773 = appendResult6_g11795;
|
|
#else
|
|
float4 staticSwitch23_g11773 = staticSwitch19_g11773;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch23_g11773;
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float3 temp_output_13_0_g11792 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord3.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11792 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11792 = ((tex2DNode30_g11792).rgb * temp_output_13_0_g11792 * tex2DNode30_g11792.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11792 = temp_output_13_0_g11792;
|
|
#endif
|
|
float4 appendResult21_g11792 = (float4(
|
|
((temp_output_1_0_g11792).rgb + (pow(
|
|
max(((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11792 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11773 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11792.a));
|
|
float4 staticSwitch28_g11773 = appendResult21_g11792;
|
|
#else
|
|
float4 staticSwitch28_g11773 = staticSwitch23_g11773;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch28_g11773;
|
|
float4 break2_g11781 = temp_output_1_0_g11780;
|
|
float3 temp_cast_46 = (((break2_g11781.x + break2_g11781.x + break2_g11781.y + break2_g11781.y +
|
|
break2_g11781.y + break2_g11781.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11780 = lerp(temp_cast_46, (temp_output_1_0_g11780).rgb, _Saturation);
|
|
float4 appendResult8_g11780 = (float4(lerpResult5_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch38_g11773 = appendResult8_g11780;
|
|
#else
|
|
float4 staticSwitch38_g11773 = staticSwitch28_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11782 = staticSwitch38_g11773;
|
|
float3 temp_output_82_0_g11782 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11782 = temp_output_1_0_g11773;
|
|
float temp_output_179_0_g11782 = temp_output_39_0_g11773;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11782 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11782 + (_InnerOutlineTextureSpeed * temp_output_179_0_g11782)))).rgb *
|
|
temp_output_82_0_g11782);
|
|
#else
|
|
float3 staticSwitch187_g11782 = temp_output_82_0_g11782;
|
|
#endif
|
|
float linValue16_g11784 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11782 * _InnerOutlineNoiseSpeed) + temp_output_7_0_g11782) *
|
|
_InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11784 = MyCustomExpression16_g11784(linValue16_g11784);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11782 = ((localMyCustomExpression16_g11784 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11782 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11782 = (staticSwitch169_g11782 + temp_output_7_0_g11782);
|
|
float2 appendResult2_g11783 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11782 = (100.0 / appendResult2_g11783);
|
|
float temp_output_178_0_g11782 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11782))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(1, 0)) * temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((
|
|
_InnerOutlineWidth *
|
|
float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a)));
|
|
float3 lerpResult176_g11782 = lerp((temp_output_15_0_g11782).rgb, staticSwitch187_g11782,
|
|
temp_output_178_0_g11782);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11782 = (temp_output_178_0_g11782 * temp_output_15_0_g11782.a);
|
|
#else
|
|
float staticSwitch188_g11782 = temp_output_15_0_g11782.a;
|
|
#endif
|
|
float4 appendResult177_g11782 = (float4(lerpResult176_g11782, staticSwitch188_g11782));
|
|
float4 staticSwitch12_g11773 = appendResult177_g11782;
|
|
#else
|
|
float4 staticSwitch12_g11773 = staticSwitch38_g11773;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11810 = staticSwitch12_g11773;
|
|
float3 temp_output_82_0_g11810 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11810 = temp_output_1_0_g11773;
|
|
float temp_output_186_0_g11810 = temp_output_39_0_g11773;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11810 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11810 + (
|
|
_OuterOutlineTextureSpeed *
|
|
temp_output_186_0_g11810)))).rgb *
|
|
temp_output_82_0_g11810);
|
|
#else
|
|
float3 staticSwitch199_g11810 = temp_output_82_0_g11810;
|
|
#endif
|
|
float temp_output_182_0_g11810 = ((1.0 - temp_output_15_0_g11810.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11810 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11810 = temp_output_182_0_g11810;
|
|
#endif
|
|
float3 lerpResult178_g11810 = lerp((temp_output_15_0_g11810).rgb, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float3 lerpResult170_g11810 = lerp(lerpResult178_g11810, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float linValue16_g11811 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11810 * _OuterOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11810) * _OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11811 = MyCustomExpression16_g11811(linValue16_g11811);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11810 = ((localMyCustomExpression16_g11811 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11810 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11810 = (staticSwitch157_g11810 + temp_output_7_0_g11810);
|
|
float2 appendResult2_g11812 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11810 = (100.0 / appendResult2_g11812);
|
|
float lerpResult168_g11810 = lerp(temp_output_15_0_g11810.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11810
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
0, -
|
|
1))
|
|
*
|
|
temp_output_25_0_g11810)))
|
|
.a,
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11810
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
0,
|
|
1))
|
|
*
|
|
temp_output_25_0_g11810)))
|
|
.a),
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11810
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
* float2(
|
|
-1, 0))
|
|
*
|
|
temp_output_25_0_g11810)))
|
|
.a),
|
|
tex2D(_MainTex,
|
|
(
|
|
temp_output_131_0_g11810
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
* float2(1, 0))
|
|
*
|
|
temp_output_25_0_g11810)))
|
|
.a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth
|
|
*
|
|
float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).
|
|
a), tex2D(
|
|
_MainTex,
|
|
(temp_output_131_0_g11810 + ((
|
|
_OuterOutlineWidth *
|
|
float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((
|
|
_OuterOutlineWidth * float2(
|
|
-0.705, -0.705)) *
|
|
temp_output_25_0_g11810))).a) * 3.0),
|
|
1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11810 = (temp_output_182_0_g11810 * lerpResult168_g11810);
|
|
#else
|
|
float staticSwitch200_g11810 = lerpResult168_g11810;
|
|
#endif
|
|
float4 appendResult174_g11810 = (float4(lerpResult170_g11810, staticSwitch200_g11810));
|
|
float4 staticSwitch13_g11773 = appendResult174_g11810;
|
|
#else
|
|
float4 staticSwitch13_g11773 = staticSwitch12_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11787 = staticSwitch13_g11773;
|
|
float3 temp_output_82_0_g11787 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11787 = temp_output_1_0_g11773;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11787 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11787 + (_PixelOutlineTextureSpeed * temp_output_39_0_g11773)))).rgb *
|
|
temp_output_82_0_g11787);
|
|
#else
|
|
float3 staticSwitch199_g11787 = temp_output_82_0_g11787;
|
|
#endif
|
|
float temp_output_213_0_g11787 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11787.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11787 = ((1.0 - temp_output_15_0_g11787.a) * min(
|
|
(temp_output_213_0_g11787 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11787 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11787 = temp_output_182_0_g11787;
|
|
#endif
|
|
float3 lerpResult178_g11787 = lerp((temp_output_15_0_g11787).rgb, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float3 lerpResult170_g11787 = lerp(lerpResult178_g11787, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float2 appendResult206_g11787 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11787 = (float2(1, 1) / appendResult206_g11787);
|
|
float lerpResult168_g11787 = lerp(temp_output_15_0_g11787.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth
|
|
* float2(0, -1)) *
|
|
temp_output_209_0_g11787))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth
|
|
* float2(0, 1)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(-1, 0)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(1, 0)) *
|
|
temp_output_209_0_g11787))).a) * 3.0), 1.0), temp_output_213_0_g11787);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11787 = (temp_output_182_0_g11787 * lerpResult168_g11787);
|
|
#else
|
|
float staticSwitch200_g11787 = lerpResult168_g11787;
|
|
#endif
|
|
float4 appendResult174_g11787 = (float4(lerpResult170_g11787, staticSwitch200_g11787));
|
|
float4 staticSwitch48_g11773 = appendResult174_g11787;
|
|
#else
|
|
float4 staticSwitch48_g11773 = staticSwitch13_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11774 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11773 * _PingPongGlowFrequency)) +
|
|
1.0) / 2.0));
|
|
float4 temp_output_5_0_g11774 = staticSwitch48_g11773;
|
|
float4 break2_g11775 = temp_output_5_0_g11774;
|
|
float4 appendResult12_g11774 = (float4(
|
|
((lerpResult15_g11774 * _PingPongGlowFade * pow(
|
|
max(((break2_g11775.x + break2_g11775.x + break2_g11775.y + break2_g11775.y + break2_g11775.y +
|
|
break2_g11775.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11774).rgb),
|
|
temp_output_5_0_g11774.a));
|
|
float4 staticSwitch46_g11773 = appendResult12_g11774;
|
|
#else
|
|
float4 staticSwitch46_g11773 = staticSwitch48_g11773;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11773;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11815 = temp_output_361_0;
|
|
float4 break2_g11816 = temp_output_1_0_g11815;
|
|
float temp_output_44_0_g11815 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11815 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11816.x + break2_g11816.x + break2_g11816.y + break2_g11816.y + break2_g11816.
|
|
y + break2_g11816.z) / 6.0), 0.0001), max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed *
|
|
temp_output_44_0_g11815 * 0.2)) +
|
|
ase_positionWS.y) / temp_output_44_0_g11815) *
|
|
_HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11815.a)));
|
|
float4 lerpResult37_g11815 = lerp(temp_output_1_0_g11815, appendResult22_g11815, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11815;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11818 = staticSwitch56;
|
|
float4 break2_g11820 = temp_output_1_0_g11818;
|
|
float temp_output_34_0_g11818 = shaderTime237;
|
|
float linValue16_g11819 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11818)) *
|
|
_GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11819 = MyCustomExpression16_g11819(linValue16_g11819);
|
|
float3 hsvTorgb3_g11821 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11819 + (temp_output_34_0_g11818 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11818 = lerp((temp_output_1_0_g11818).rgb,
|
|
(((break2_g11820.x + break2_g11820.x + break2_g11820.y + break2_g11820.y + break2_g11820.y
|
|
+
|
|
break2_g11820.z) / 6.0) * _GlitchBrightness * hsvTorgb3_g11821), glitchFade152);
|
|
float4 appendResult27_g11818 = (float4(lerpResult23_g11818, temp_output_1_0_g11818.a));
|
|
float4 staticSwitch57 = appendResult27_g11818;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11822 = staticSwitch57;
|
|
float4 temp_output_1_0_g11852 = temp_output_3_0_g11822;
|
|
float2 temp_output_41_0_g11822 = shaderPosition235;
|
|
float2 temp_output_99_0_g11852 = temp_output_41_0_g11822;
|
|
float temp_output_40_0_g11822 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11857 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11822 * _CamouflageDistortionSpeed) +
|
|
temp_output_99_0_g11852) * _CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11857 = MyCustomExpression16_g11857(linValue16_g11857);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11852 = (((localMyCustomExpression16_g11857 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11852);
|
|
#else
|
|
float2 staticSwitch101_g11852 = temp_output_99_0_g11852;
|
|
#endif
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture, (staticSwitch101_g11852 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float clampResult52_g11852 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11854) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11852 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11852),
|
|
clampResult52_g11852);
|
|
float linValue16_g11856 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11852 + float2(12.3, 12.3)) *
|
|
_CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11856 = MyCustomExpression16_g11856(linValue16_g11856);
|
|
float clampResult65_g11852 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11856) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11852 = lerp(lerpResult55_g11852, (_CamouflageColorB * clampResult65_g11852),
|
|
clampResult65_g11852);
|
|
float4 break2_g11855 = temp_output_1_0_g11852;
|
|
float3 lerpResult4_g11852 = lerp((temp_output_1_0_g11852).rgb,
|
|
((lerpResult68_g11852).rgb * pow(
|
|
max(((break2_g11855.x + break2_g11855.x + break2_g11855.y +
|
|
break2_g11855.y + break2_g11855.y + break2_g11855.z) /
|
|
6.0), 0.0001), max(_CamouflageContrast, 0.0001))),
|
|
_CamouflageFade);
|
|
float4 appendResult7_g11852 = (float4(lerpResult4_g11852, temp_output_1_0_g11852.a));
|
|
float4 staticSwitch26_g11822 = appendResult7_g11852;
|
|
#else
|
|
float4 staticSwitch26_g11822 = temp_output_3_0_g11822;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11845 = staticSwitch26_g11822;
|
|
float temp_output_59_0_g11845 = temp_output_40_0_g11822;
|
|
float2 temp_output_58_0_g11845 = temp_output_41_0_g11822;
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11845 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11845) * _MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
float linValue16_g11848 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11846 - 0.25) * _MetalNoiseDistortion) +
|
|
((temp_output_59_0_g11845 * _MetalNoiseSpeed) +
|
|
temp_output_58_0_g11845)) * _MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11848 = MyCustomExpression16_g11848(linValue16_g11848);
|
|
float4 break2_g11847 = temp_output_1_0_g11845;
|
|
float temp_output_5_0_g11845 = ((break2_g11847.x + break2_g11847.x + break2_g11847.y + break2_g11847.y +
|
|
break2_g11847.y + break2_g11847.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord3.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11850 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11845 = (_MetalFade * (tex2DNode3_g11850.r * tex2DNode3_g11850.a));
|
|
#else
|
|
float staticSwitch60_g11845 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11845 = lerp(temp_output_1_0_g11845,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11848) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11845, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11845, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11845);
|
|
float4 appendResult8_g11845 = (float4((lerpResult45_g11845).rgb, (temp_output_1_0_g11845).a));
|
|
float4 staticSwitch28_g11822 = appendResult8_g11845;
|
|
#else
|
|
float4 staticSwitch28_g11822 = staticSwitch26_g11822;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11837 = staticSwitch28_g11822;
|
|
float4 break2_g11838 = temp_output_1_0_g11837;
|
|
float temp_output_7_0_g11837 = ((break2_g11838.x + break2_g11838.x + break2_g11838.y + break2_g11838.y +
|
|
break2_g11838.y + break2_g11838.z) / 6.0);
|
|
float2 temp_output_72_0_g11837 = temp_output_41_0_g11822;
|
|
float linValue16_g11839 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11837 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11839 = MyCustomExpression16_g11839(linValue16_g11839);
|
|
float temp_output_73_0_g11837 = temp_output_40_0_g11822;
|
|
float linValue16_g11841 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11837 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11837) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11841 = MyCustomExpression16_g11841(linValue16_g11841);
|
|
float linValue16_g11842 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11841 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11837 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11837)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11842 = MyCustomExpression16_g11842(linValue16_g11842);
|
|
float3 lerpResult57_g11837 = lerp((temp_output_1_0_g11837).rgb,
|
|
((pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11839),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11842) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11837 = (float4(lerpResult57_g11837, temp_output_1_0_g11837.a));
|
|
float4 staticSwitch29_g11822 = appendResult26_g11837;
|
|
#else
|
|
float4 staticSwitch29_g11822 = staticSwitch28_g11822;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11831 = staticSwitch29_g11822;
|
|
float3 temp_output_28_0_g11831 = (temp_output_1_0_g11831).rgb;
|
|
float4 break2_g11835 = float4(temp_output_28_0_g11831, 0.0);
|
|
float2 temp_output_72_0_g11831 = temp_output_41_0_g11822;
|
|
float linValue16_g11834 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11834 = MyCustomExpression16_g11834(linValue16_g11834);
|
|
float linValue16_g11832 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11834 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11831) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11832 = MyCustomExpression16_g11832(linValue16_g11832);
|
|
float clampResult68_g11831 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11832), 0.0,
|
|
1.0);
|
|
float linValue16_g11833 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11833 = MyCustomExpression16_g11833(linValue16_g11833);
|
|
float temp_output_15_0_g11831 = (((_BurnRadius - distance(temp_output_72_0_g11831, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11833 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11831 = clamp(temp_output_15_0_g11831, 0.0, 1.0);
|
|
float3 lerpResult29_g11831 = lerp(temp_output_28_0_g11831,
|
|
(pow(
|
|
max(((break2_g11835.x + break2_g11835.x + break2_g11835.y +
|
|
break2_g11835.y + break2_g11835.y + break2_g11835.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11831) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11831);
|
|
float3 lerpResult40_g11831 = lerp(temp_output_28_0_g11831,
|
|
(lerpResult29_g11831 + ((step(temp_output_15_0_g11831, 1.0) * step(
|
|
0.0, temp_output_15_0_g11831)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11831 = (float4(lerpResult40_g11831, temp_output_1_0_g11831.a));
|
|
float4 staticSwitch32_g11822 = appendResult43_g11831;
|
|
#else
|
|
float4 staticSwitch32_g11822 = staticSwitch29_g11822;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11827 = temp_output_41_0_g11822;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11827 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float3 hsvTorgb3_g11830 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11827, _RainbowCenter) + (localMyCustomExpression16_g11828 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11822)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11827 = RGBToHSV(hsvTorgb3_g11830);
|
|
float3 hsvTorgb37_g11827 = HSVToRGB(float3(hsvTorgb36_g11827.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11827.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11827 = staticSwitch32_g11822;
|
|
float4 break2_g11829 = temp_output_1_0_g11827;
|
|
float saferPower24_g11827 = abs(
|
|
((break2_g11829.x + break2_g11829.x + break2_g11829.y + break2_g11829.y + break2_g11829.y +
|
|
break2_g11829.z) / 6.0));
|
|
float4 appendResult29_g11827 = (float4(
|
|
((hsvTorgb37_g11827 * pow(saferPower24_g11827, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11827).rgb), temp_output_1_0_g11827.a));
|
|
float4 staticSwitch34_g11822 = appendResult29_g11827;
|
|
#else
|
|
float4 staticSwitch34_g11822 = staticSwitch32_g11822;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11823 = staticSwitch34_g11822;
|
|
float3 temp_output_57_0_g11823 = (temp_output_1_0_g11823).rgb;
|
|
float4 break2_g11825 = temp_output_1_0_g11823;
|
|
float3 temp_cast_69 = (((break2_g11825.x + break2_g11825.x + break2_g11825.y + break2_g11825.y +
|
|
break2_g11825.y + break2_g11825.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11823 = lerp(temp_cast_69, temp_output_57_0_g11823, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11823 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11822),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * UNITY_PI));
|
|
float temp_output_103_0_g11823 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11823 = clamp(
|
|
(((sin((rotatedValue69_g11823.x - (temp_output_40_0_g11822 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11823)) / temp_output_103_0_g11823) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord3.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11824 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11823 = (_ShineFade * (tex2DNode3_g11824.r * tex2DNode3_g11824.a));
|
|
#else
|
|
float staticSwitch98_g11823 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11823 = (float4(
|
|
(temp_output_57_0_g11823 + ((pow(max(lerpResult92_g11823, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11823 *
|
|
staticSwitch98_g11823)), (temp_output_1_0_g11823).a));
|
|
float4 staticSwitch36_g11822 = appendResult8_g11823;
|
|
#else
|
|
float4 staticSwitch36_g11822 = staticSwitch34_g11822;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11858 = temp_output_40_0_g11822;
|
|
float linValue16_g11860 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11858 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11822) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11860 = MyCustomExpression16_g11860(linValue16_g11860);
|
|
float3 temp_output_24_0_g11858 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11858 = staticSwitch36_g11822;
|
|
float3 temp_output_28_0_g11858 = (temp_output_1_0_g11858).rgb;
|
|
float4 break2_g11859 = float4(temp_output_28_0_g11858, 0.0);
|
|
float3 lerpResult32_g11858 = lerp(temp_output_28_0_g11858,
|
|
(temp_output_24_0_g11858 * ((break2_g11859.x + break2_g11859.x +
|
|
break2_g11859.y + break2_g11859.y + break2_g11859.y +
|
|
break2_g11859.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11858 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11860 + (temp_output_41_0_g11858 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11858 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11858),
|
|
temp_output_1_0_g11858.a));
|
|
float4 staticSwitch39_g11822 = appendResult27_g11858;
|
|
#else
|
|
float4 staticSwitch39_g11822 = staticSwitch36_g11822;
|
|
#endif
|
|
float4 temp_output_10_0_g11862 = staticSwitch39_g11822;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11862 = (temp_output_10_0_g11862).rgb;
|
|
float2 temp_output_2_0_g11862 = temp_output_41_0_g11822;
|
|
float temp_output_1_0_g11862 = temp_output_40_0_g11822;
|
|
float2 temp_output_6_0_g11862 = (temp_output_1_0_g11862 * _EnchantedSpeed);
|
|
float linValue16_g11865 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11862 - ((temp_output_6_0_g11862 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11865 = MyCustomExpression16_g11865(linValue16_g11865);
|
|
float linValue16_g11863 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11862 + temp_output_2_0_g11862) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11863 = MyCustomExpression16_g11863(linValue16_g11863);
|
|
float temp_output_36_0_g11862 = (localMyCustomExpression16_g11865 + localMyCustomExpression16_g11863);
|
|
float temp_output_43_0_g11862 = (temp_output_36_0_g11862 * 0.5);
|
|
float3 lerpResult42_g11862 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11862);
|
|
float3 hsvTorgb53_g11862 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11862 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11862)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11862 = hsvTorgb53_g11862;
|
|
#else
|
|
float3 staticSwitch50_g11862 = lerpResult42_g11862;
|
|
#endif
|
|
float4 break2_g11864 = temp_output_10_0_g11862;
|
|
float3 temp_output_40_0_g11862 = (staticSwitch50_g11862 * pow(
|
|
max(((break2_g11864.x + break2_g11864.x + break2_g11864.y + break2_g11864.y + break2_g11864.y +
|
|
break2_g11864.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11862 = (max((temp_output_36_0_g11862 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11862 = lerp(temp_output_12_0_g11862, temp_output_40_0_g11862,
|
|
temp_output_45_0_g11862);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11862 = lerpResult44_g11862;
|
|
#else
|
|
float3 staticSwitch47_g11862 = (temp_output_12_0_g11862 + (temp_output_40_0_g11862 *
|
|
temp_output_45_0_g11862));
|
|
#endif
|
|
float4 appendResult19_g11862 = (float4(staticSwitch47_g11862, temp_output_10_0_g11862.a));
|
|
float4 staticSwitch11_g11862 = appendResult19_g11862;
|
|
#else
|
|
float4 staticSwitch11_g11862 = temp_output_10_0_g11862;
|
|
#endif
|
|
float4 temp_output_1_0_g11867 = staticSwitch11_g11862;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11867 = temp_output_1_0_g11867;
|
|
float3 appendResult32_g11867 = (float3(break5_g11867.r, break5_g11867.g, break5_g11867.b));
|
|
float4 break2_g11868 = temp_output_1_0_g11867;
|
|
float temp_output_4_0_g11867 = ((break2_g11868.x + break2_g11868.x + break2_g11868.y + break2_g11868.y +
|
|
break2_g11868.y + break2_g11868.z) / 6.0);
|
|
float temp_output_11_0_g11867 = (((temp_output_4_0_g11867 + (temp_output_40_0_g11822 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11867 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11867 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11867 = HSVToRGB(float3(temp_output_11_0_g11867, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11867 = hsvTorgb12_g11867;
|
|
#else
|
|
float3 staticSwitch26_g11867 = (lerpResult20_g11867 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11867 = lerp(appendResult32_g11867,
|
|
(staticSwitch26_g11867 * pow(
|
|
max(temp_output_4_0_g11867, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11867 = (float4(lerpResult31_g11867, break5_g11867.a));
|
|
float4 staticSwitch33_g11867 = appendResult6_g11867;
|
|
#else
|
|
float4 staticSwitch33_g11867 = temp_output_1_0_g11867;
|
|
#endif
|
|
float4 temp_output_5_0_g11874 = staticSwitch33_g11867;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11874 = temp_output_5_0_g11874;
|
|
float3 appendResult11_g11874 = (float3(break6_g11874.r, break6_g11874.g, break6_g11874.b));
|
|
float temp_output_27_0_g11874 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11874 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11874));
|
|
#else
|
|
float2 staticSwitch73_g11874 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11874 = ((_TextureLayer1Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11874);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11875 = (((((((((temp_output_72_0_g11874 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11875 = _TextureLayer1Columns;
|
|
int Height10_g11875 = _TextureLayer1Rows;
|
|
float Tile10_g11875 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11874) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11875 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11875 = MyCustomExpression10_g11875(
|
|
UV10_g11875, Width10_g11875, Height10_g11875, Tile10_g11875, Invert10_g11875);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11874 = localMyCustomExpression10_g11875;
|
|
#else
|
|
float2 staticSwitch20_g11874 = temp_output_72_0_g11874;
|
|
#endif
|
|
float4 tex2DNode3_g11874 = tex2D(_TextureLayer1Texture, staticSwitch20_g11874);
|
|
float3 appendResult13_g11874 = (float3(tex2DNode3_g11874.r, tex2DNode3_g11874.g, tex2DNode3_g11874.b));
|
|
float3 appendResult18_g11874 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11874 = (appendResult13_g11874 * appendResult18_g11874);
|
|
float4 break2_g11876 = temp_output_5_0_g11874;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11874 = (pow(
|
|
max(((break2_g11876.x + break2_g11876.x + break2_g11876.y + break2_g11876.y + break2_g11876.y +
|
|
break2_g11876.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11874);
|
|
#else
|
|
float3 staticSwitch80_g11874 = temp_output_16_0_g11874;
|
|
#endif
|
|
float3 lerpResult12_g11874 = lerp(appendResult11_g11874, staticSwitch80_g11874,
|
|
(tex2DNode3_g11874.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11874 = (float4(lerpResult12_g11874, break6_g11874.a));
|
|
float4 staticSwitch15_g11874 = appendResult14_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11874 = temp_output_5_0_g11874;
|
|
#endif
|
|
float4 temp_output_5_0_g11870 = staticSwitch15_g11874;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11870 = temp_output_5_0_g11870;
|
|
float3 appendResult11_g11870 = (float3(break6_g11870.r, break6_g11870.g, break6_g11870.b));
|
|
float temp_output_27_0_g11870 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11870 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11870));
|
|
#else
|
|
float2 staticSwitch73_g11870 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11870 = ((_TextureLayer2Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11870);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11871 = (((((((((temp_output_72_0_g11870 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11871 = _TextureLayer2Columns;
|
|
int Height10_g11871 = _TextureLayer2Rows;
|
|
float Tile10_g11871 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11870) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11871 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11871 = MyCustomExpression10_g11871(
|
|
UV10_g11871, Width10_g11871, Height10_g11871, Tile10_g11871, Invert10_g11871);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11870 = localMyCustomExpression10_g11871;
|
|
#else
|
|
float2 staticSwitch20_g11870 = temp_output_72_0_g11870;
|
|
#endif
|
|
float4 tex2DNode3_g11870 = tex2D(_TextureLayer2Texture, staticSwitch20_g11870);
|
|
float3 appendResult13_g11870 = (float3(tex2DNode3_g11870.r, tex2DNode3_g11870.g, tex2DNode3_g11870.b));
|
|
float3 appendResult18_g11870 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11870 = (appendResult13_g11870 * appendResult18_g11870);
|
|
float4 break2_g11872 = temp_output_5_0_g11870;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11870 = (pow(
|
|
max(((break2_g11872.x + break2_g11872.x + break2_g11872.y + break2_g11872.y + break2_g11872.y +
|
|
break2_g11872.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11870);
|
|
#else
|
|
float3 staticSwitch84_g11870 = temp_output_16_0_g11870;
|
|
#endif
|
|
float3 lerpResult12_g11870 = lerp(appendResult11_g11870, staticSwitch84_g11870,
|
|
(tex2DNode3_g11870.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11870 = (float4(lerpResult12_g11870, break6_g11870.a));
|
|
float4 staticSwitch15_g11870 = appendResult14_g11870;
|
|
#else
|
|
float4 staticSwitch15_g11870 = temp_output_5_0_g11870;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11870;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11878 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11878 = (float4(break4_g11878.r, break4_g11878.g, break4_g11878.b,
|
|
(break4_g11878.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11878;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11879 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11675))
|
|
: (clampResult154_g11675));
|
|
float4 appendResult5_g11879 = (float4(break4_g11879.r, break4_g11879.g, break4_g11879.b,
|
|
(break4_g11879.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11879;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11880 = staticSwitch75;
|
|
float4 temp_output_1_0_g11881 = temp_output_1_0_g11880;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11881 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11880 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11882 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11882 = MyCustomExpression16_g11882(linValue16_g11882);
|
|
float clampResult17_g11881 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11881)) - localMyCustomExpression16_g11882) /
|
|
temp_output_53_0_g11881), 0.0, 1.0);
|
|
float4 appendResult3_g11881 = (float4((temp_output_1_0_g11881).rgb,
|
|
(temp_output_1_0_g11881.a * clampResult17_g11881)));
|
|
float4 staticSwitch3_g11880 = appendResult3_g11881;
|
|
#else
|
|
float4 staticSwitch3_g11880 = temp_output_1_0_g11880;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11890 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11890 = MyCustomExpression16_g11890(linValue16_g11890);
|
|
float temp_output_5_0_g11889 = localMyCustomExpression16_g11890;
|
|
float temp_output_61_0_g11889 = step(temp_output_5_0_g11889, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11889 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11889 = staticSwitch3_g11880;
|
|
float4 appendResult3_g11889 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11889 - step(
|
|
temp_output_5_0_g11889,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11889)) - temp_output_53_0_g11889)))) + (
|
|
temp_output_1_0_g11889).rgb), (temp_output_1_0_g11889.a * temp_output_61_0_g11889)));
|
|
float4 staticSwitch5_g11880 = appendResult3_g11889;
|
|
#else
|
|
float4 staticSwitch5_g11880 = staticSwitch3_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11891 = staticSwitch5_g11880;
|
|
float2 temp_output_76_0_g11891 = temp_output_18_0_g11880;
|
|
float linValue16_g11892 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11891 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11892 = MyCustomExpression16_g11892(linValue16_g11892);
|
|
float clampResult17_g11891 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11891) + (
|
|
localMyCustomExpression16_g11892 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11891 = (float4((temp_output_1_0_g11891).rgb,
|
|
(temp_output_1_0_g11891.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11891))
|
|
: (clampResult17_g11891)))));
|
|
float4 staticSwitch8_g11880 = appendResult3_g11891;
|
|
#else
|
|
float4 staticSwitch8_g11880 = staticSwitch5_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11887 = temp_output_18_0_g11880;
|
|
float linValue16_g11888 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11887 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11888 = MyCustomExpression16_g11888(linValue16_g11888);
|
|
float temp_output_65_0_g11887 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11887) + (
|
|
localMyCustomExpression16_g11888 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11887 = step(temp_output_65_0_g11887, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11887 = step(temp_output_65_0_g11887,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11887 = staticSwitch8_g11880;
|
|
float4 appendResult3_g11887 = (float4(
|
|
((max((temp_output_75_0_g11887 - temp_output_76_0_g11887), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11887).rgb),
|
|
(temp_output_1_0_g11887.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11887))
|
|
: (temp_output_75_0_g11887)))));
|
|
float4 staticSwitch9_g11880 = appendResult3_g11887;
|
|
#else
|
|
float4 staticSwitch9_g11880 = staticSwitch8_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11883 = staticSwitch9_g11880;
|
|
float2 temp_output_161_0_g11883 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11883 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11883, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11883 = rotatedValue136_g11883;
|
|
float linValue16_g11884 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11883 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11884 = MyCustomExpression16_g11884(linValue16_g11884);
|
|
float clampResult154_g11883 = clamp(
|
|
((break130_g11883.x + break130_g11883.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11884 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11883 = (float4((temp_output_1_0_g11883).rgb,
|
|
(temp_output_1_0_g11883.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11883))
|
|
: (clampResult154_g11883)))));
|
|
float4 staticSwitch11_g11880 = appendResult3_g11883;
|
|
#else
|
|
float4 staticSwitch11_g11880 = staticSwitch9_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11885 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11885 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11885, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11885 = rotatedValue136_g11885;
|
|
float linValue16_g11886 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11885 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11886 = MyCustomExpression16_g11886(linValue16_g11886);
|
|
float temp_output_168_0_g11885 = max(
|
|
((break130_g11885.x + break130_g11885.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11886 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11885 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885)));
|
|
float4 temp_output_1_0_g11885 = staticSwitch11_g11880;
|
|
float clampResult154_g11885 = clamp(temp_output_161_0_g11885, 0.0, 1.0);
|
|
float4 appendResult3_g11885 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11885 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885))))) + (temp_output_1_0_g11885).rgb),
|
|
(temp_output_1_0_g11885.a * clampResult154_g11885)));
|
|
float4 staticSwitch15_g11880 = appendResult3_g11885;
|
|
#else
|
|
float4 staticSwitch15_g11880 = staticSwitch11_g11880;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11893 = staticSwitch15_g11880;
|
|
float2 temp_output_126_0_g11893 = temp_output_18_0_g11880;
|
|
float temp_output_121_0_g11893 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11893)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11894 = (float2(temp_output_121_0_g11893, temp_output_121_0_g11893));
|
|
float temp_output_17_0_g11894 = length(
|
|
((((abs(temp_output_126_0_g11893) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11894));
|
|
float clampResult17_g11893 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11894) / fwidth(temp_output_17_0_g11894))), 0.0, 1.0);
|
|
float4 appendResult3_g11893 = (float4((temp_output_1_0_g11893).rgb,
|
|
(temp_output_1_0_g11893.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11893))
|
|
: (clampResult17_g11893)))));
|
|
float4 staticSwitch13_g11880 = appendResult3_g11893;
|
|
#else
|
|
float4 staticSwitch13_g11880 = staticSwitch15_g11880;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11896 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord3.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11896 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11896 = (temp_output_3_0_g11896 * ((tex2DNode19_g11896).rgb * tex2DNode19_g11896.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11896 = temp_output_3_0_g11896;
|
|
#endif
|
|
float4 temp_output_1_0_g11896 = staticSwitch13_g11880;
|
|
float4 break2_g11898 = temp_output_1_0_g11896;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11896 = (staticSwitch16_g11896 * pow(
|
|
max(((break2_g11898.x + break2_g11898.x + break2_g11898.y + break2_g11898.y + break2_g11898.y +
|
|
break2_g11898.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11896 = staticSwitch16_g11896;
|
|
#endif
|
|
float4 appendResult6_g11896 = (float4(
|
|
((staticSwitch17_g11896 * _AddColorFade) + (temp_output_1_0_g11896).rgb),
|
|
temp_output_1_0_g11896.a));
|
|
float4 staticSwitch5_g11895 = appendResult6_g11896;
|
|
#else
|
|
float4 staticSwitch5_g11895 = staticSwitch13_g11880;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11899 = staticSwitch5_g11895;
|
|
float3 lerpResult4_g11899 = lerp((temp_output_1_0_g11899).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11899.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11899.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11899 = (float4(lerpResult4_g11899, temp_output_1_0_g11899.a));
|
|
float4 staticSwitch11_g11895 = appendResult13_g11899;
|
|
#else
|
|
float4 staticSwitch11_g11895 = staticSwitch5_g11895;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11900 = staticSwitch11_g11895;
|
|
float3 temp_output_6_0_g11900 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord3.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11900 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11900 = (temp_output_6_0_g11900 * ((tex2DNode23_g11900).rgb * tex2DNode23_g11900.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11900 = temp_output_6_0_g11900;
|
|
#endif
|
|
float4 break2_g11902 = temp_output_1_0_g11900;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11900 = (pow(
|
|
max(((break2_g11902.x + break2_g11902.x + break2_g11902.y + break2_g11902.y + break2_g11902.y +
|
|
break2_g11902.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11900);
|
|
#else
|
|
float3 staticSwitch22_g11900 = staticSwitch21_g11900;
|
|
#endif
|
|
float3 lerpResult7_g11900 = lerp((temp_output_1_0_g11900).rgb, staticSwitch22_g11900, _StrongTintFade);
|
|
float4 appendResult9_g11900 = (float4(lerpResult7_g11900, (temp_output_1_0_g11900).a));
|
|
float4 staticSwitch7_g11895 = appendResult9_g11900;
|
|
#else
|
|
float4 staticSwitch7_g11895 = staticSwitch11_g11895;
|
|
#endif
|
|
float4 temp_output_2_0_g11903 = staticSwitch7_g11895;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11905 = temp_output_2_0_g11903;
|
|
float3 appendResult5_g11905 = (float3(break4_g11905.r, break4_g11905.g, break4_g11905.b));
|
|
float2 appendResult2_g11904 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11903 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11904) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11905 = appendResult85_g11903;
|
|
float3 appendResult7_g11905 = (float3(break6_g11905.r, break6_g11905.g, break6_g11905.b));
|
|
float temp_output_11_0_g11905 = ((1.0 - break4_g11905.a) * break6_g11905.a);
|
|
float temp_output_32_0_g11905 = (break4_g11905.a + temp_output_11_0_g11905);
|
|
float4 appendResult18_g11905 = (float4(
|
|
(((appendResult5_g11905 * break4_g11905.a) + (appendResult7_g11905 * temp_output_11_0_g11905)) * (
|
|
1.0 / max(temp_output_32_0_g11905, 0.01))), temp_output_32_0_g11905));
|
|
float4 staticSwitch82_g11903 = appendResult18_g11905;
|
|
#else
|
|
float4 staticSwitch82_g11903 = temp_output_2_0_g11903;
|
|
#endif
|
|
float4 break4_g11906 = staticSwitch82_g11903;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11764 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11764 = staticSwitch8_g11764;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11764;
|
|
float4 appendResult5_g11906 = (float4(break4_g11906.r, break4_g11906.g, break4_g11906.b,
|
|
(break4_g11906.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11906;
|
|
float4 temp_output_1_0_g11907 = temp_output_344_0;
|
|
float4 appendResult8_g11907 = (float4(((temp_output_1_0_g11907).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11907.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11907;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11914 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11914 = (float4(
|
|
((temp_output_7_0_g11914).rgb / max(temp_output_7_0_g11914.a, 1E-05)), temp_output_7_0_g11914.a));
|
|
float4 staticSwitch6_g11914 = appendResult2_g11914;
|
|
#else
|
|
float4 staticSwitch6_g11914 = temp_output_7_0_g11914;
|
|
#endif
|
|
float4 temp_output_340_0 = staticSwitch6_g11914;
|
|
|
|
#ifdef _EMISSIONTOGGLE_ON
|
|
float3 appendResult20_g11915 = (float3(_EmissionTint.r, _EmissionTint.g, _EmissionTint.b));
|
|
float2 temp_output_11_0_g11915 = finalUV146;
|
|
float4 tex2DNode17_g11915 = tex2D(_EmissionMap, temp_output_11_0_g11915);
|
|
float3 appendResult18_g11915 = (
|
|
float3(tex2DNode17_g11915.r, tex2DNode17_g11915.g, tex2DNode17_g11915.b));
|
|
float3 staticSwitch13_g11915 = (appendResult20_g11915 * appendResult18_g11915 * tex2DNode17_g11915.a);
|
|
#else
|
|
float3 staticSwitch13_g11915 = float3(0, 0, 0);
|
|
#endif
|
|
|
|
o.Albedo = temp_output_340_0.rgb;
|
|
o.Normal = fixed3(0, 0, 1);
|
|
o.Emission = staticSwitch13_g11915;
|
|
o.Alpha = temp_output_340_0.a;
|
|
float AlphaClipThreshold = _AlphaClip;
|
|
|
|
#ifdef _ALPHATEST_ON
|
|
clip(o.Alpha - AlphaClipThreshold);
|
|
#endif
|
|
|
|
#ifdef _DEPTHOFFSET_ON
|
|
outputDepth = IN.pos.z;
|
|
#endif
|
|
|
|
UnityMetaInput metaIN;
|
|
UNITY_INITIALIZE_OUTPUT(UnityMetaInput, metaIN);
|
|
metaIN.Albedo = o.Albedo;
|
|
metaIN.Emission = o.Emission;
|
|
#ifdef EDITOR_VISUALIZATION
|
|
metaIN.VizUV = IN.vizUV;
|
|
metaIN.LightCoord = IN.lightCoord;
|
|
#endif
|
|
return UnityMetaFragment(metaIN);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode"="ShadowCaster"
|
|
}
|
|
ZWrite On
|
|
ZTest LEqual
|
|
AlphaToMask Off
|
|
|
|
CGPROGRAM
|
|
#define ASE_NEEDS_FRAG_SHADOWCOORDS
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#define ASE_FOG 1
|
|
#define _ALPHATEST_ON 1
|
|
#define ASE_VERSION 19801
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
|
#pragma multi_compile_shadowcaster
|
|
#ifndef UNITY_PASS_SHADOWCASTER
|
|
#define UNITY_PASS_SHADOWCASTER
|
|
#endif
|
|
#include "HLSLSupport.cginc"
|
|
#ifndef UNITY_INSTANCED_LOD_FADE
|
|
#define UNITY_INSTANCED_LOD_FADE
|
|
#endif
|
|
#ifndef UNITY_INSTANCED_SH
|
|
#define UNITY_INSTANCED_SH
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#endif
|
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#ifndef UNITY_INSTANCED_LIGHTMAPSTS
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#define UNITY_INSTANCED_LIGHTMAPSTS
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#endif
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#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
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#define CAN_SKIP_VPOS
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#endif
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#include "UnityShaderVariables.cginc"
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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#include "UnityPBSLighting.cginc"
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#define ASE_NEEDS_VERT_POSITION
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#define ASE_NEEDS_FRAG_POSITION
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#define ASE_NEEDS_FRAG_COLOR
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#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
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#pragma shader_feature_local _ENABLESINESCALE_ON
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|
#pragma shader_feature _ENABLEVIBRATE_ON
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|
#pragma shader_feature _ENABLESINEMOVE_ON
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|
#pragma shader_feature _ENABLESQUISH_ON
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|
#pragma shader_feature _SPRITESHEETFIX_ON
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|
#pragma shader_feature_local _PIXELPERFECTUV_ON
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|
#pragma shader_feature _ENABLEWORLDTILING_ON
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|
#pragma shader_feature _ENABLESCREENTILING_ON
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|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
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|
#pragma shader_feature _TOGGLETIMESPEED_ON
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|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
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|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
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|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
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|
#pragma shader_feature _PIXELPERFECTSPACE_ON
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|
#pragma shader_feature _BAKEDMATERIAL_ON
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|
#pragma shader_feature _VERTEXTINTFIRST_ON
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|
#pragma shader_feature _ENABLESHADOW_ON
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|
#pragma shader_feature _ENABLESTRONGTINT_ON
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|
#pragma shader_feature _ENABLEALPHATINT_ON
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|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
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|
#pragma shader_feature_local _ENABLEHALFTONE_ON
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|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
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|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
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|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
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|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
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|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
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|
#pragma shader_feature _ENABLESHIFTING_ON
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|
#pragma shader_feature _ENABLEENCHANTED_ON
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|
#pragma shader_feature_local _ENABLEPOISON_ON
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|
#pragma shader_feature_local _ENABLESHINE_ON
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|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
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|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
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|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
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|
#pragma shader_feature_local _ENABLEGLITCH_ON
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|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
V2F_SHADOW_CASTER;
|
|
float4 ase_texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#ifdef UNITY_STANDARD_USE_DITHER_MASK
|
|
sampler3D _DitherMaskLOD;
|
|
#endif
|
|
#ifdef ASE_TESSELLATION
|
|
float _TessPhongStrength;
|
|
float _TessValue;
|
|
float _TessMin;
|
|
float _TessMax;
|
|
float _TessEdgeLength;
|
|
float _TessMaxDisp;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
uniform float2 _ScreenTilingScale;
|
|
uniform float2 _ScreenTilingOffset;
|
|
uniform float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
uniform sampler2D _MainTex;
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
uniform float2 _WorldTilingScale;
|
|
uniform float2 _WorldTilingOffset;
|
|
uniform float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
uniform float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishFade;
|
|
uniform float _SquishFlip;
|
|
uniform float _SquishSquish;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
uniform float _TimeValue;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
uniform float UnscaledTime;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
uniform float _TimeSpeed;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
uniform float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
uniform float _TimeFrequency;
|
|
uniform float _TimeRange;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
uniform float2 _SineMoveFrequency;
|
|
uniform float2 _SineMoveOffset;
|
|
uniform float _SineMoveFade;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
uniform float _VibrateFrequency;
|
|
uniform float _VibrateOffset;
|
|
uniform float _VibrateFade;
|
|
uniform float _VibrateRotation;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
uniform float _SineScaleFrequency;
|
|
uniform float2 _SineScaleFactor;
|
|
#endif
|
|
uniform float _FadingFade;
|
|
#ifdef _SHADERFADING_MASK
|
|
uniform sampler2D _FadingMask;
|
|
uniform float4 _FadingMask_ST;
|
|
#endif
|
|
uniform float _FadingWidth;
|
|
uniform sampler2D _UberNoiseTexture;
|
|
uniform float _PixelsPerUnit;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
uniform float _RectWidth;
|
|
uniform float _RectHeight;
|
|
#endif
|
|
uniform float _ScreenWidthUnits;
|
|
uniform float2 _FadingNoiseScale;
|
|
#ifdef _SHADERFADING_SPREAD
|
|
uniform float2 _FadingPosition;
|
|
uniform float _FadingNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
uniform float _WindRotationWindFactor;
|
|
uniform float WindMinIntensity;
|
|
uniform float _WindMinIntensity;
|
|
uniform float WindMaxIntensity;
|
|
uniform float _WindMaxIntensity;
|
|
uniform float _WindXPosition;
|
|
uniform float WindNoiseScale;
|
|
uniform float _WindNoiseScale;
|
|
uniform float WindTime;
|
|
uniform float _WindNoiseSpeed;
|
|
uniform float _WindRotation;
|
|
uniform float _WindMaxRotation;
|
|
uniform float _WindFlip;
|
|
uniform float _WindSquishFactor;
|
|
uniform float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
uniform float _FullDistortionFade;
|
|
uniform float2 _FullDistortionNoiseScale;
|
|
uniform float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
uniform float2 _DirectionalDistortionDistortionScale;
|
|
uniform float _DirectionalDistortionRandomDirection;
|
|
uniform float2 _DirectionalDistortionDistortion;
|
|
uniform float _DirectionalDistortionInvert;
|
|
uniform float _DirectionalDistortionRotation;
|
|
uniform float _DirectionalDistortionFade;
|
|
uniform float2 _DirectionalDistortionNoiseScale;
|
|
uniform float _DirectionalDistortionNoiseFactor;
|
|
uniform float _DirectionalDistortionWidth;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float _HologramDistortionSpeed;
|
|
uniform float _HologramDistortionDensity;
|
|
uniform float _HologramDistortionScale;
|
|
uniform float _HologramDistortionOffset;
|
|
uniform float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float2 _GlitchDistortionSpeed;
|
|
uniform float2 _GlitchDistortionScale;
|
|
uniform float2 _GlitchDistortion;
|
|
uniform float2 _GlitchMaskSpeed;
|
|
uniform float2 _GlitchMaskScale;
|
|
uniform float _GlitchMaskMin;
|
|
uniform float _GlitchFade;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
uniform float2 _UVDistortFrom;
|
|
uniform float2 _UVDistortTo;
|
|
uniform float2 _UVDistortSpeed;
|
|
uniform float2 _UVDistortNoiseScale;
|
|
uniform float _UVDistortFade;
|
|
uniform sampler2D _UVDistortMask;
|
|
uniform float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
uniform float2 _SqueezeCenter;
|
|
uniform float _SqueezePower;
|
|
uniform float2 _SqueezeScale;
|
|
uniform float _SqueezeFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
uniform float _SineRotateFrequency;
|
|
uniform float _SineRotateAngle;
|
|
uniform float _SineRotateFade;
|
|
uniform float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
uniform float _UVRotateSpeed;
|
|
uniform float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
uniform float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
uniform float _PixelatePixelDensity;
|
|
uniform float _PixelatePixelsPerUnit;
|
|
uniform float _PixelateFade;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
uniform float2 _UVScalePivot;
|
|
uniform float2 _UVScaleScale;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
uniform float _WiggleFrequency;
|
|
uniform float _WiggleSpeed;
|
|
uniform float _WiggleOffset;
|
|
uniform float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
uniform float _GaussianBlurOffset;
|
|
uniform float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
uniform float _SharpenOffset;
|
|
uniform float _SharpenFactor;
|
|
uniform float _SharpenFade;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
uniform float _SmokeVertexSeed;
|
|
uniform float _SmokeNoiseScale;
|
|
uniform float _SmokeNoiseFactor;
|
|
uniform float _SmokeSmoothness;
|
|
uniform float _SmokeDarkEdge;
|
|
uniform float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
uniform sampler2D _CustomFadeFadeMask;
|
|
uniform float2 _CustomFadeNoiseScale;
|
|
uniform float _CustomFadeNoiseFactor;
|
|
uniform float _CustomFadeSmoothness;
|
|
uniform float _CustomFadeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
uniform float _CheckerboardDarken;
|
|
uniform float _CheckerboardTiling;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
uniform float2 _FlameSpeed;
|
|
uniform float2 _FlameNoiseScale;
|
|
uniform float _FlameNoiseHeightFactor;
|
|
uniform float _FlameNoiseFactor;
|
|
uniform float _FlameRadius;
|
|
uniform float _FlameSmooth;
|
|
uniform float _FlameBrightness;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
|
|
uniform float4 _RecolorRGBGreenTint;
|
|
uniform float4 _RecolorRGBBlueTint;
|
|
uniform float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
uniform sampler2D _RecolorRGBYCPTexture;
|
|
uniform float4 _RecolorRGBYCPPurpleTint;
|
|
uniform float4 _RecolorRGBYCPBlueTint;
|
|
uniform float4 _RecolorRGBYCPCyanTint;
|
|
uniform float4 _RecolorRGBYCPGreenTint;
|
|
uniform float4 _RecolorRGBYCPYellowTint;
|
|
uniform float4 _RecolorRGBYCPRedTint;
|
|
uniform float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
uniform float4 _ColorReplaceFromColor;
|
|
uniform float _ColorReplaceContrast;
|
|
uniform float4 _ColorReplaceToColor;
|
|
uniform float _ColorReplaceSmoothness;
|
|
uniform float _ColorReplaceRange;
|
|
uniform float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineAlphaLimit;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
uniform float _ShadowFade;
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
uniform float _AlphaClip;
|
|
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11724(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11726(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11671(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11673(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11682(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11683(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11679(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11740(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11766(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11768(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11772(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11777(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11784(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11811(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11819(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11857(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11856(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11848(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11839(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11841(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11842(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11834(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11832(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11833(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11860(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11865(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11863(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11875(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11871(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11882(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11890(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11892(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11888(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11884(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11886(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
v2f VertexFunction(appdata v)
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
v2f o;
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = UnityObjectToClipPos(v.vertex);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = mul(unity_ObjectToWorld, float4((v.vertex).xyz, 1)).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11908 = fixedUV475;
|
|
float2 appendResult72_g11908 = (float2((_SquishStretch * (break77_g11908.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11908.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11908 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11910 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
float temp_output_8_0_g11910 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11910 = ((sin((temp_output_8_0_g11910 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11910);
|
|
#else
|
|
float2 staticSwitch4_g11910 = temp_output_2_0_g11910;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11911 = temp_output_8_0_g11910;
|
|
float3 rotatedValue21_g11911 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11911 * _VibrateRotation));
|
|
float2 staticSwitch6_g11910 = ((sin((_VibrateFrequency * temp_output_30_0_g11911)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11911).xy) + staticSwitch4_g11910);
|
|
#else
|
|
float2 staticSwitch6_g11910 = staticSwitch4_g11910;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11910 = (staticSwitch6_g11910 + ((v.vertex.xyz).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11910)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11910 = staticSwitch6_g11910;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11910;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (v.vertex.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((v.vertex.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
float linValue16_g11724 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0,
|
|
0.0)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11725 * _FadingNoiseScale), 0,
|
|
0.0)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord3 = screenPos;
|
|
o.ase_texcoord4.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord2.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord5 = v.vertex;
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord2.zw = 0;
|
|
o.ase_texcoord4.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.vertex.xyz;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.vertex.xyz = vertexValue;
|
|
#else
|
|
v.vertex.xyz += vertexValue;
|
|
#endif
|
|
v.vertex.w = 1;
|
|
v.normal = v.normal;
|
|
v.tangent = v.tangent;
|
|
|
|
TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
|
|
return o;
|
|
}
|
|
|
|
#if defined(ASE_TESSELLATION)
|
|
struct VertexControl
|
|
{
|
|
float4 vertex : INTERNALTESSPOS;
|
|
float4 tangent : TANGENT;
|
|
float3 normal : NORMAL;
|
|
float4 texcoord1 : TEXCOORD1;
|
|
float4 texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct TessellationFactors
|
|
{
|
|
float edge[3] : SV_TessFactor;
|
|
float inside : SV_InsideTessFactor;
|
|
};
|
|
|
|
VertexControl vert(appdata v)
|
|
{
|
|
VertexControl o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
o.vertex = v.vertex;
|
|
o.tangent = v.tangent;
|
|
o.normal = v.normal;
|
|
o.texcoord1 = v.texcoord1;
|
|
o.texcoord2 = v.texcoord2;
|
|
o.ase_texcoord = v.ase_texcoord;
|
|
o.ase_color = v.ase_color;
|
|
return o;
|
|
}
|
|
|
|
TessellationFactors TessellationFunction(InputPatch<VertexControl, 3> v)
|
|
{
|
|
TessellationFactors o;
|
|
float4 tf = 1;
|
|
float tessValue = _TessValue;
|
|
float tessMin = _TessMin;
|
|
float tessMax = _TessMax;
|
|
float edgeLength = _TessEdgeLength;
|
|
float tessMaxDisp = _TessMaxDisp;
|
|
#if defined(ASE_FIXED_TESSELLATION)
|
|
tf= FixedTess(tessValue);
|
|
#elif defined(ASE_DISTANCE_TESSELLATION)
|
|
tf= DistanceBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, tessValue, tessMin, tessMax, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos);
|
|
#elif defined(ASE_LENGTH_TESSELLATION)
|
|
tf= EdgeLengthBasedTess(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams);
|
|
#elif defined(ASE_LENGTH_CULL_TESSELLATION)
|
|
tf= EdgeLengthBasedTessCull(v[0].vertex, v [1].vertex, v [2].vertex, edgeLength, tessMaxDisp, UNITY_MATRIX_M
|
|
, _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes);
|
|
#endif
|
|
o.edge [0] = tf.x; o.edge [1] = tf.y; o.edge [2] = tf.z; o.inside= tf.w;
|
|
return o;
|
|
}
|
|
|
|
[domain("tri")]
|
|
[partitioning("fractional_odd")]
|
|
[outputtopology("triangle_cw")]
|
|
[patchconstantfunc("TessellationFunction")]
|
|
[outputcontrolpoints(3)]
|
|
VertexControl HullFunction(InputPatch<VertexControl, 3> patch, uint id : SV_OutputControlPointID)
|
|
{
|
|
return patch[id];
|
|
}
|
|
|
|
[domain("tri")]
|
|
v2f DomainFunction(TessellationFactors factors, OutputPatch<VertexControl, 3> patch,
|
|
float3 bary : SV_DomainLocation)
|
|
{
|
|
appdata o = (appdata)0;
|
|
o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z;
|
|
o.tangent = patch[0].tangent * bary.x + patch[1].tangent * bary.y + patch[2].tangent * bary.z;
|
|
o.normal = patch[0].normal * bary.x + patch[1].normal * bary.y + patch[2].normal * bary.z;
|
|
o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z;
|
|
o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z;
|
|
o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord
|
|
* bary.z;
|
|
o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z;
|
|
#if defined(ASE_PHONG_TESSELLATION)
|
|
float3 pp[3];
|
|
for (int i = 0; i<3;++i)
|
|
pp [i] = o.vertex.xyz - patch[i].normal * (dot(o.vertex.xyz, patch[i].normal) - dot(
|
|
patch[i].vertex.xyz, patch[i].normal));
|
|
float phongStrength = _TessPhongStrength;
|
|
o.vertex.xyz= phongStrength* (pp[0]*bary.x+ pp [1]*bary.y+ pp [2]*bary.z) + (1.0f-phongStrength) * o.vertex
|
|
.xyz;
|
|
#endif
|
|
UNITY_TRANSFER_INSTANCE_ID (patch[0], o);
|
|
return VertexFunction (o);
|
|
}
|
|
#else
|
|
v2f vert(appdata v)
|
|
{
|
|
return VertexFunction(v);
|
|
}
|
|
#endif
|
|
|
|
fixed4 frag(v2f IN
|
|
#ifdef _DEPTHOFFSET_ON
|
|
, out float outputDepth : SV_Depth
|
|
#endif
|
|
#if !defined( CAN_SKIP_VPOS )
|
|
, UNITY_VPOS_TYPE vpos : VPOS
|
|
#endif
|
|
) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
|
|
#ifdef LOD_FADE_CROSSFADE
|
|
UNITY_APPLY_DITHER_CROSSFADE(IN.pos.xy);
|
|
#endif
|
|
|
|
#if defined(_SPECULAR_SETUP)
|
|
SurfaceOutputStandardSpecular o = (SurfaceOutputStandardSpecular)0;
|
|
#else
|
|
SurfaceOutputStandard o = (SurfaceOutputStandard)0;
|
|
#endif
|
|
|
|
float2 texCoord363 = IN.ase_texcoord2.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord3;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (_ScreenTilingPixelsPerUnit *
|
|
appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord4.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11668 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11668 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11668 = spriteRectMax377;
|
|
float2 break9_g11668 = float2(0, 0);
|
|
float2 break8_g11668 = float2(1, 1);
|
|
float2 appendResult15_g11668 = (float2(
|
|
(break9_g11668.x + (break14_g11668.x - break11_g11668.x) * (break8_g11668.x - break9_g11668.x) / (
|
|
break10_g11668.x - break11_g11668.x)),
|
|
(break9_g11668.y + (break14_g11668.y - break11_g11668.y) * (break8_g11668.y - break9_g11668.y) / (
|
|
break10_g11668.y - break11_g11668.y))));
|
|
float2 staticSwitch366 = appendResult15_g11668;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11670 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11671 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11671 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11671 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11671 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11671 = mul(unity_WorldToObject, float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11671 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11671 = transform62_g11671.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11671 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11671 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11667 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11667 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11667 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11667 = staticSwitch44_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11667 = (staticSwitch34_g11667 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11667 = staticSwitch34_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11667 = (floor((staticSwitch37_g11667 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11667 = staticSwitch37_g11667;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11667 = ((sin((staticSwitch38_g11667 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11667 = staticSwitch38_g11667;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11667;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11671 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11671 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11671 = ((staticSwitch111_g11671 * staticSwitch113_g11671) +
|
|
staticSwitch125_g11671);
|
|
float x101_g11671 = temp_output_50_0_g11671;
|
|
float localFastNoise101_g11671 = FastNoise101_g11671(x101_g11671);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11671).xx;
|
|
float simplePerlin2D121_g11671 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11671 = simplePerlin2D121_g11671 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11671 = simplePerlin2D121_g11671;
|
|
#else
|
|
float staticSwitch123_g11671 = (localFastNoise101_g11671 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11671 = lerp(staticSwitch117_g11671, staticSwitch118_g11671,
|
|
staticSwitch123_g11671);
|
|
float clampResult29_g11671 = clamp(((_WindRotationWindFactor * lerpResult86_g11671) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11671 = temp_output_3_0_g11670;
|
|
float temp_output_39_0_g11671 = (temp_output_1_0_g11671.y + _WindFlip);
|
|
float3 appendResult43_g11671 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11671 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11671)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11671)));
|
|
float3 rotatedValue19_g11671 = RotateAroundAxis(appendResult43_g11671,
|
|
float3((appendResult27_g11671 + temp_output_1_0_g11671), 0.0), float3(0, 0, 1),
|
|
(clampResult29_g11671 * temp_output_39_0_g11671));
|
|
float2 staticSwitch4_g11670 = (rotatedValue19_g11671).xy;
|
|
#else
|
|
float2 staticSwitch4_g11670 = temp_output_3_0_g11670;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord2.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11669 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(unity_ObjectToWorld[0].xyz), length(unity_ObjectToWorld[1].xyz),
|
|
length(unity_ObjectToWorld[2].xyz));
|
|
float2 texCoord23_g11669 = IN.ase_texcoord2.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11669 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11669 = temp_output_61_0_g11669;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11669 = (IN.ase_texcoord5.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11669 = ((IN.ase_texcoord5.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11669 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11669 = (texCoord23_g11669 * (appendResult28_g11669 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11669 = (((ase_positionSSNorm).xy * (_ScreenParams).xy) / (_ScreenParams.x /
|
|
_ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11669 = (temp_output_61_0_g11669 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11669;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11672 = shaderPosition235;
|
|
float linValue16_g11673 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11672 * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11673 = MyCustomExpression16_g11673(linValue16_g11673);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11672 + float2(0.321, 0.321)) * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float2 appendResult189_g11672 = (float2((localMyCustomExpression16_g11673 - 0.5),
|
|
(localMyCustomExpression16_g11674 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11670 + ((1.0 - _FullDistortionFade) * appendResult189_g11672 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11670;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11675 = shaderPosition235;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 * _DirectionalDistortionDistortionScale)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float3 rotatedValue168_g11675 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11677 - 0.5) * 2.0 * _DirectionalDistortionRandomDirection) *
|
|
UNITY_PI));
|
|
float3 rotatedValue136_g11675 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11675, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalDistortionRotation / 180.0) + -
|
|
0.25) * UNITY_PI));
|
|
float3 break130_g11675 = rotatedValue136_g11675;
|
|
float linValue16_g11676 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11675 * _DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676(linValue16_g11676);
|
|
float clampResult154_g11675 = clamp(
|
|
((break130_g11675.x + break130_g11675.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11676 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11675).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11675)) : (clampResult154_g11675)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11680 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11680 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11680 *
|
|
0.2)) + ase_positionWS.y) / temp_output_81_0_g11680);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11682 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11682 = MyCustomExpression16_g11682(linValue16_g11682);
|
|
float clampResult75_g11680 = clamp(localMyCustomExpression16_g11682, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11680).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11683 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11683 = MyCustomExpression16_g11683(linValue16_g11683);
|
|
float2 appendResult2_g11681 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11680 = (float2(
|
|
(((clampResult75_g11680 * (localMyCustomExpression16_g11683 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11681).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11680);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11678 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11678;
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed *
|
|
shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float linValue16_g11679 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11678 + (_GlitchMaskSpeed * shaderTime237)) * _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11679 = MyCustomExpression16_g11679(linValue16_g11679);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11679, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11729 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch62;
|
|
float2 temp_output_26_0_g11730 = shaderPosition235;
|
|
float temp_output_25_0_g11730 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11740 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11730 + (_UVDistortSpeed *
|
|
temp_output_25_0_g11730)) * _UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11740 = MyCustomExpression16_g11740(linValue16_g11740);
|
|
float2 lerpResult21_g11737 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11740);
|
|
float2 appendResult2_g11739 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord2.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11738 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11737 = (_UVDistortFade * (tex2DNode3_g11738.r * tex2DNode3_g11738.a));
|
|
#else
|
|
float staticSwitch29_g11737 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11730 = (temp_output_1_0_g11730 + (lerpResult21_g11737 * (100.0 /
|
|
appendResult2_g11739) * staticSwitch29_g11737));
|
|
#else
|
|
float2 staticSwitch5_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11736 = staticSwitch5_g11730;
|
|
float2 staticSwitch7_g11730 = (temp_output_1_0_g11736 + ((temp_output_1_0_g11736 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11736, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11730 = staticSwitch5_g11730;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11735 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11730, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11730 * _SineRotateFrequency)) * ((_SineRotateAngle / 360.0) * UNITY_PI) *
|
|
_SineRotateFade));
|
|
float2 staticSwitch9_g11730 = (rotatedValue36_g11735).xy;
|
|
#else
|
|
float2 staticSwitch9_g11730 = staticSwitch7_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11734 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11730, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11730 * _UVRotateSpeed * UNITY_PI));
|
|
float2 staticSwitch16_g11730 = (rotatedValue8_g11734).xy;
|
|
#else
|
|
float2 staticSwitch16_g11730 = staticSwitch9_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11730 = ((_UVScrollSpeed * temp_output_25_0_g11730) + staticSwitch16_g11730);
|
|
#else
|
|
float2 staticSwitch14_g11730 = staticSwitch16_g11730;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11732 = ((_PixelatePixelDensity * (appendResult35_g11732 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11732 = clamp(
|
|
(floor((MultFactor30_g11732 * (staticSwitch14_g11730 + (float2(0.5, 0.5) / MultFactor30_g11732)))) /
|
|
MultFactor30_g11732), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11730 = clampResult46_g11732;
|
|
#else
|
|
float2 staticSwitch4_g11730 = staticSwitch14_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11730 = (((staticSwitch4_g11730 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11730 = staticSwitch4_g11730;
|
|
#endif
|
|
float2 temp_output_1_0_g11741 = staticSwitch24_g11730;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11741 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11730.y + (_WiggleSpeed * temp_output_25_0_g11730)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11741 = (temp_output_7_0_g11741 * temp_output_1_0_g11741.y);
|
|
#else
|
|
float staticSwitch18_g11741 = temp_output_7_0_g11741;
|
|
#endif
|
|
float2 appendResult12_g11741 = (float2(staticSwitch18_g11741, 0.0));
|
|
float2 staticSwitch13_g11741 = (temp_output_1_0_g11741 + appendResult12_g11741);
|
|
#else
|
|
float2 staticSwitch13_g11741 = temp_output_1_0_g11741;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11741;
|
|
float2 texCoord131 = IN.ase_texcoord2.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord2.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11723 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11724 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724(linValue16_g11724);
|
|
float clampResult14_g11723 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11723)) - localMyCustomExpression16_g11724) /
|
|
temp_output_4_0_g11723), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11725 = shaderPosition235;
|
|
float linValue16_g11726 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11725 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726(linValue16_g11726);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11725 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11725) + (
|
|
localMyCustomExpression16_g11726 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11723;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11725;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11742 = staticSwitch485;
|
|
float2 break11_g11742 = float2(0, 0);
|
|
float2 break10_g11742 = float2(1, 1);
|
|
float2 break9_g11742 = spriteRectMin376;
|
|
float2 break8_g11742 = spriteRectMax377;
|
|
float2 appendResult15_g11742 = (float2(
|
|
(break9_g11742.x + (break14_g11742.x - break11_g11742.x) * (break8_g11742.x - break9_g11742.x) / (
|
|
break10_g11742.x - break11_g11742.x)),
|
|
(break9_g11742.y + (break14_g11742.y - break11_g11742.y) * (break8_g11742.y - break9_g11742.y) / (
|
|
break10_g11742.y - break11_g11742.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11742, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11743 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11743)) / appendResult7_g11743));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11744 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11745 = _MainTex;
|
|
float4 textureTexelSize3_g11745 = _MainTex_TexelSize;
|
|
float2 uvs3_g11745 = temp_output_1_0_g11744;
|
|
float4 localtexturePointSmooth3_g11745 = texturePointSmooth(
|
|
tex3_g11745, textureTexelSize3_g11745, uvs3_g11745);
|
|
float4 staticSwitch8_g11744 = localtexturePointSmooth3_g11745;
|
|
#else
|
|
float4 staticSwitch8_g11744 = tex2D(_MainTex, temp_output_1_0_g11744);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11746 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11756 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11756 = (float2(temp_output_2_0_g11756, 0.0));
|
|
float2 appendResult25_g11758 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11758 = (appendResult16_g11756 * appendResult25_g11758);
|
|
float2 temp_output_7_0_g11746 = temp_output_1_0_g11744;
|
|
float2 temp_output_1_0_g11756 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11758 = temp_output_1_0_g11756;
|
|
float2 appendResult17_g11756 = (float2(0.0, temp_output_2_0_g11756));
|
|
float2 appendResult25_g11757 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11757 = (appendResult17_g11756 * appendResult25_g11757);
|
|
float2 temp_output_1_0_g11757 = temp_output_1_0_g11756;
|
|
float temp_output_2_0_g11747 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11747 = (float2(temp_output_2_0_g11747, 0.0));
|
|
float2 appendResult25_g11749 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11749 = (appendResult16_g11747 * appendResult25_g11749);
|
|
float2 temp_output_1_0_g11747 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11747;
|
|
float2 appendResult17_g11747 = (float2(0.0, temp_output_2_0_g11747));
|
|
float2 appendResult25_g11748 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11748 = (appendResult17_g11747 * appendResult25_g11748);
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11747;
|
|
float temp_output_2_0_g11753 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11753 = (float2(temp_output_2_0_g11753, 0.0));
|
|
float2 appendResult25_g11755 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11755 = (appendResult16_g11753 * appendResult25_g11755);
|
|
float2 temp_output_1_0_g11753 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11755 = temp_output_1_0_g11753;
|
|
float2 appendResult17_g11753 = (float2(0.0, temp_output_2_0_g11753));
|
|
float2 appendResult25_g11754 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11754 = (appendResult17_g11753 * appendResult25_g11754);
|
|
float2 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float temp_output_2_0_g11750 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11750 = (float2(temp_output_2_0_g11750, 0.0));
|
|
float2 appendResult25_g11752 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11752 = (appendResult16_g11750 * appendResult25_g11752);
|
|
float2 temp_output_1_0_g11750 = (temp_output_7_0_g11746 + (temp_output_10_0_g11746 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11752 = temp_output_1_0_g11750;
|
|
float2 appendResult17_g11750 = (float2(0.0, temp_output_2_0_g11750));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult17_g11750 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11750;
|
|
float4 staticSwitch3_g11744 = ((((tex2D(_MainTex, (temp_output_26_0_g11758 + temp_output_1_0_g11758)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11758 + temp_output_1_0_g11758))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11757 + temp_output_1_0_g11757)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11757 + temp_output_1_0_g11757)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11749 + temp_output_1_0_g11749)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11749 + temp_output_1_0_g11749))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11748 + temp_output_1_0_g11748)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11748 + temp_output_1_0_g11748)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11755 + temp_output_1_0_g11755)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11755 + temp_output_1_0_g11755))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11754 + temp_output_1_0_g11754)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11754 + temp_output_1_0_g11754)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11752 + temp_output_1_0_g11752)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11752 + temp_output_1_0_g11752))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11744 = staticSwitch8_g11744;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11759 = temp_output_1_0_g11744;
|
|
float4 tex2DNode4_g11759 = tex2D(_MainTex, temp_output_1_0_g11759);
|
|
float temp_output_2_0_g11760 = _SharpenOffset;
|
|
float2 appendResult16_g11760 = (float2(temp_output_2_0_g11760, 0.0));
|
|
float2 appendResult25_g11762 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11762 = (appendResult16_g11760 * appendResult25_g11762);
|
|
float2 temp_output_1_0_g11760 = temp_output_1_0_g11759;
|
|
float2 temp_output_1_0_g11762 = temp_output_1_0_g11760;
|
|
float2 appendResult17_g11760 = (float2(0.0, temp_output_2_0_g11760));
|
|
float2 appendResult25_g11761 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11761 = (appendResult17_g11760 * appendResult25_g11761);
|
|
float2 temp_output_1_0_g11761 = temp_output_1_0_g11760;
|
|
float4 break22_g11759 = (tex2DNode4_g11759 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11762 + temp_output_1_0_g11762)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11762 + temp_output_1_0_g11762))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11761 + temp_output_1_0_g11761)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11761 + temp_output_1_0_g11761)))) / 4.0) - tex2DNode4_g11759) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11759 = clamp(break22_g11759.a, 0.0, 1.0);
|
|
float4 appendResult24_g11759 = (float4(break22_g11759.r, break22_g11759.g, break22_g11759.b,
|
|
clampResult23_g11759));
|
|
float4 staticSwitch12_g11744 = appendResult24_g11759;
|
|
#else
|
|
float4 staticSwitch12_g11744 = staticSwitch3_g11744;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11744;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11763 = temp_output_471_0;
|
|
float4 appendResult8_g11763 = (float4(((temp_output_1_0_g11763).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11763.a));
|
|
float4 staticSwitch354 = appendResult8_g11763;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11764 = originalColor191;
|
|
float4 temp_output_1_0_g11765 = temp_output_1_0_g11764;
|
|
float2 temp_output_7_0_g11764 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11765 = temp_output_7_0_g11764;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11766 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) +
|
|
temp_output_43_0_g11765) * temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11766 = MyCustomExpression16_g11766(linValue16_g11766);
|
|
float clampResult28_g11765 = clamp(
|
|
(((localMyCustomExpression16_g11766 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11765, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11765 = lerp((temp_output_1_0_g11765).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11765) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11765 = (float4(lerpResult34_g11765,
|
|
(clampResult28_g11765 * _SmokeAlpha * temp_output_1_0_g11765.a)));
|
|
float4 staticSwitch2_g11764 = appendResult31_g11765;
|
|
#else
|
|
float4 staticSwitch2_g11764 = temp_output_1_0_g11764;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11767 = staticSwitch2_g11764;
|
|
float2 temp_output_57_0_g11767 = temp_output_7_0_g11764;
|
|
float4 tex2DNode3_g11767 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11767);
|
|
float linValue16_g11768 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11767 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11768 = MyCustomExpression16_g11768(linValue16_g11768);
|
|
float clampResult37_g11767 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11767.r + (localMyCustomExpression16_g11768 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11767 = (float4((temp_output_1_0_g11767).rgb,
|
|
(temp_output_1_0_g11767.a * pow(
|
|
clampResult37_g11767,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11767.r, 0.05))) *
|
|
_CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11764 = appendResult13_g11767;
|
|
#else
|
|
float4 staticSwitch3_g11764 = staticSwitch2_g11764;
|
|
#endif
|
|
float4 temp_output_1_0_g11769 = staticSwitch3_g11764;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11770 = temp_output_1_0_g11769;
|
|
float2 appendResult4_g11770 = (float2(ase_positionWS.x, ase_positionWS.y));
|
|
float2 temp_output_44_0_g11770 = (appendResult4_g11770 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11770 = step((ceil(temp_output_44_0_g11770) - temp_output_44_0_g11770),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11770 = (float4(
|
|
((temp_output_1_0_g11770).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11770.x + break12_g11770.y))), 1.0)),
|
|
temp_output_1_0_g11770.a));
|
|
float4 staticSwitch2_g11769 = appendResult42_g11770;
|
|
#else
|
|
float4 staticSwitch2_g11769 = temp_output_1_0_g11769;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11771 = finalUV146;
|
|
float linValue16_g11772 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11771) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11772 = MyCustomExpression16_g11772(linValue16_g11772);
|
|
float saferPower57_g11771 = abs(max((temp_output_75_0_g11771.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11771 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11771 = clamp(
|
|
(((localMyCustomExpression16_g11772 * pow(saferPower57_g11771, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11771 - distance(
|
|
temp_output_75_0_g11771, float2(0.5, 0.4))) / temp_output_47_0_g11771)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11771 = (clampResult70_g11771 * _FlameBrightness);
|
|
float4 appendResult31_g11771 = (float4(temp_output_63_0_g11771, temp_output_63_0_g11771,
|
|
temp_output_63_0_g11771, clampResult70_g11771));
|
|
float4 staticSwitch6_g11769 = (appendResult31_g11771 * staticSwitch2_g11769);
|
|
#else
|
|
float4 staticSwitch6_g11769 = staticSwitch2_g11769;
|
|
#endif
|
|
float4 temp_output_3_0_g11773 = staticSwitch6_g11769;
|
|
float4 temp_output_1_0_g11805 = temp_output_3_0_g11773;
|
|
float4 appendResult91_g11805 = (float4((temp_output_1_0_g11805).rgb, 1.0));
|
|
float2 temp_output_1_0_g11773 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11805 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch81_g11805 = appendResult91_g11805;
|
|
#endif
|
|
float3 break82_g11805 = (staticSwitch81_g11805).xyz;
|
|
float temp_output_84_0_g11805 = max((break82_g11805.x + break82_g11805.y + break82_g11805.z), 0.001);
|
|
float4 break71_g11805 = ((_RecolorRGBRedTint * (break82_g11805.x / temp_output_84_0_g11805)) + (
|
|
_RecolorRGBGreenTint * (break82_g11805.y / temp_output_84_0_g11805)) + ((break82_g11805.z /
|
|
temp_output_84_0_g11805) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11805 = (float3(break71_g11805.r, break71_g11805.g, break71_g11805.b));
|
|
float4 break2_g11806 = temp_output_1_0_g11805;
|
|
float saferPower57_g11805 = abs(
|
|
((break2_g11806.x + break2_g11806.x + break2_g11806.y + break2_g11806.y + break2_g11806.y +
|
|
break2_g11806.z) / 6.0));
|
|
float3 lerpResult26_g11805 = lerp((temp_output_1_0_g11805).rgb,
|
|
(appendResult56_g11805 * pow(saferPower57_g11805, (max(break71_g11805.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11805.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11805 = (float4(lerpResult26_g11805, temp_output_1_0_g11805.a));
|
|
float4 staticSwitch43_g11773 = appendResult30_g11805;
|
|
#else
|
|
float4 staticSwitch43_g11773 = temp_output_3_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11803 = staticSwitch43_g11773;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11803 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11773);
|
|
#else
|
|
float4 staticSwitch62_g11803 = temp_output_1_0_g11803;
|
|
#endif
|
|
float3 hsvTorgb33_g11803 = RGBToHSV(staticSwitch62_g11803.rgb);
|
|
float temp_output_43_0_g11803 = ((hsvTorgb33_g11803.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.8333333)
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11803 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.6666667)
|
|
ifLocalVar44_g11803 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11803 = ifLocalVar46_g11803;
|
|
float4 ifLocalVar47_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.3333333)
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11803 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11803 = 0;
|
|
if (temp_output_43_0_g11803 <= 0.1666667)
|
|
ifLocalVar45_g11803 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11803 = ifLocalVar47_g11803;
|
|
float4 ifLocalVar35_g11803 = 0;
|
|
if (temp_output_43_0_g11803 >= 0.5)
|
|
ifLocalVar35_g11803 = ifLocalVar44_g11803;
|
|
else
|
|
ifLocalVar35_g11803 = ifLocalVar45_g11803;
|
|
float4 break55_g11803 = ifLocalVar35_g11803;
|
|
float3 appendResult56_g11803 = (float3(break55_g11803.r, break55_g11803.g, break55_g11803.b));
|
|
float4 break2_g11804 = temp_output_1_0_g11803;
|
|
float saferPower57_g11803 = abs(
|
|
((break2_g11804.x + break2_g11804.x + break2_g11804.y + break2_g11804.y + break2_g11804.y +
|
|
break2_g11804.z) / 6.0));
|
|
float3 lerpResult26_g11803 = lerp((temp_output_1_0_g11803).rgb,
|
|
(appendResult56_g11803 * pow(saferPower57_g11803, max((break55_g11803.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11803.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11803 = (float4(lerpResult26_g11803, temp_output_1_0_g11803.a));
|
|
float4 staticSwitch9_g11773 = appendResult30_g11803;
|
|
#else
|
|
float4 staticSwitch9_g11773 = staticSwitch43_g11773;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11777 = staticSwitch9_g11773;
|
|
float3 temp_output_2_0_g11777 = (temp_output_1_0_g11777).rgb;
|
|
float3 In115_g11777 = temp_output_2_0_g11777;
|
|
float3 From115_g11777 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11778 = temp_output_1_0_g11777;
|
|
float3 To115_g11777 = (pow(
|
|
max(((break2_g11778.x + break2_g11778.x + break2_g11778.y + break2_g11778.y + break2_g11778.y +
|
|
break2_g11778.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11777 = _ColorReplaceSmoothness;
|
|
float Range115_g11777 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11777 = MyCustomExpression115_g11777(
|
|
In115_g11777, From115_g11777, To115_g11777, Fuzziness115_g11777, Range115_g11777);
|
|
float3 lerpResult112_g11777 = lerp(temp_output_2_0_g11777, localMyCustomExpression115_g11777,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11777 = (float4(lerpResult112_g11777, temp_output_1_0_g11777.a));
|
|
float4 staticSwitch29_g11773 = appendResult4_g11777;
|
|
#else
|
|
float4 staticSwitch29_g11773 = staticSwitch9_g11773;
|
|
#endif
|
|
float4 temp_output_1_0_g11790 = staticSwitch29_g11773;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11790 = (temp_output_1_0_g11790).rgb;
|
|
float3 lerpResult3_g11790 = lerp(temp_output_9_0_g11790, (1.0 - temp_output_9_0_g11790), _NegativeFade);
|
|
float4 appendResult8_g11790 = (float4(lerpResult3_g11790, temp_output_1_0_g11790.a));
|
|
float4 staticSwitch4_g11790 = appendResult8_g11790;
|
|
#else
|
|
float4 staticSwitch4_g11790 = temp_output_1_0_g11790;
|
|
#endif
|
|
float4 temp_output_57_0_g11773 = staticSwitch4_g11790;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11813 = temp_output_57_0_g11773;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11813 = (float4(
|
|
pow(max((temp_output_1_0_g11813).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11813.a));
|
|
float4 staticSwitch32_g11773 = appendResult4_g11813;
|
|
#else
|
|
float4 staticSwitch32_g11773 = temp_output_57_0_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11788 = staticSwitch32_g11773;
|
|
float4 appendResult6_g11788 = (float4(((temp_output_2_0_g11788).rgb * _Brightness),
|
|
temp_output_2_0_g11788.a));
|
|
float4 staticSwitch33_g11773 = appendResult6_g11788;
|
|
#else
|
|
float4 staticSwitch33_g11773 = staticSwitch32_g11773;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11789 = staticSwitch33_g11773;
|
|
float3 hsvTorgb1_g11789 = RGBToHSV(temp_output_2_0_g11789.rgb);
|
|
float3 hsvTorgb3_g11789 = HSVToRGB(float3((hsvTorgb1_g11789.x + _Hue), hsvTorgb1_g11789.y,
|
|
hsvTorgb1_g11789.z));
|
|
float4 appendResult8_g11789 = (float4(hsvTorgb3_g11789, temp_output_2_0_g11789.a));
|
|
float4 staticSwitch36_g11773 = appendResult8_g11789;
|
|
#else
|
|
float4 staticSwitch36_g11773 = staticSwitch33_g11773;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch36_g11773;
|
|
float4 break2_g11808 = temp_output_1_0_g11807;
|
|
float temp_output_3_0_g11807 = ((break2_g11808.x + break2_g11808.x + break2_g11808.y + break2_g11808.y +
|
|
break2_g11808.y + break2_g11808.z) / 6.0);
|
|
float clampResult25_g11807 = clamp(
|
|
((((temp_output_3_0_g11807 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11807 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11807);
|
|
float3 lerpResult11_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(lerpResult6_g11807 * pow(max(temp_output_3_0_g11807, 0.0001), max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11807 = (float4(lerpResult11_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch30_g11773 = appendResult18_g11807;
|
|
#else
|
|
float4 staticSwitch30_g11773 = staticSwitch36_g11773;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11785 = staticSwitch30_g11773;
|
|
float3 temp_output_4_0_g11785 = (temp_output_1_0_g11785).rgb;
|
|
float4 break12_g11785 = temp_output_1_0_g11785;
|
|
float3 lerpResult7_g11785 = lerp(temp_output_4_0_g11785,
|
|
(temp_output_4_0_g11785 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11785.r, break12_g11785.g), break12_g11785.b), 1.0)), 0.0001),
|
|
max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11785 = lerp(temp_output_4_0_g11785, lerpResult7_g11785, _BlackTintFade);
|
|
float4 appendResult11_g11785 = (float4(lerpResult13_g11785, break12_g11785.a));
|
|
float4 staticSwitch20_g11773 = appendResult11_g11785;
|
|
#else
|
|
float4 staticSwitch20_g11773 = staticSwitch30_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11799 = staticSwitch20_g11773;
|
|
float4 break2_g11801 = temp_output_1_0_g11799;
|
|
float2 temp_output_65_0_g11799 = shaderPosition235;
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11799 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
float clampResult53_g11799 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11799)) + (
|
|
localMyCustomExpression16_g11800 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11799 = lerp((temp_output_1_0_g11799).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11801.x + break2_g11801.x + break2_g11801
|
|
.y + break2_g11801.y + break2_g11801.y + break2_g11801.z) / 6.0), 0.0001),
|
|
max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11799));
|
|
float4 appendResult9_g11799 = (float4(lerpResult7_g11799, (temp_output_1_0_g11799).a));
|
|
float4 staticSwitch17_g11773 = appendResult9_g11799;
|
|
#else
|
|
float4 staticSwitch17_g11773 = staticSwitch20_g11773;
|
|
#endif
|
|
float temp_output_39_0_g11773 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11791 = staticSwitch17_g11773;
|
|
float3 hsvTorgb15_g11791 = RGBToHSV((temp_output_1_0_g11791).rgb);
|
|
float3 hsvTorgb19_g11791 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11773 * _ShiftHueSpeed) + hsvTorgb15_g11791.x), hsvTorgb15_g11791.y,
|
|
hsvTorgb15_g11791.z));
|
|
float4 appendResult6_g11791 = (float4(hsvTorgb19_g11791, temp_output_1_0_g11791.a));
|
|
float4 staticSwitch19_g11773 = appendResult6_g11791;
|
|
#else
|
|
float4 staticSwitch19_g11773 = staticSwitch17_g11773;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11795 = HSVToRGB(float3(((temp_output_39_0_g11773 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11795 = staticSwitch19_g11773;
|
|
float4 break2_g11797 = temp_output_1_0_g11795;
|
|
float2 uv_AddHueMask = IN.ase_texcoord2.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11796 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11795 = (_AddHueFade * (tex2DNode3_g11796.r * tex2DNode3_g11796.a));
|
|
#else
|
|
float staticSwitch33_g11795 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11795 = (float4(
|
|
((hsvTorgb19_g11795 * pow(
|
|
max(((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11795) + (temp_output_1_0_g11795).rgb),
|
|
temp_output_1_0_g11795.a));
|
|
float4 staticSwitch23_g11773 = appendResult6_g11795;
|
|
#else
|
|
float4 staticSwitch23_g11773 = staticSwitch19_g11773;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch23_g11773;
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float3 temp_output_13_0_g11792 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord2.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11792 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11792 = ((tex2DNode30_g11792).rgb * temp_output_13_0_g11792 * tex2DNode30_g11792.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11792 = temp_output_13_0_g11792;
|
|
#endif
|
|
float4 appendResult21_g11792 = (float4(
|
|
((temp_output_1_0_g11792).rgb + (pow(
|
|
max(((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11792 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11773 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11792.a));
|
|
float4 staticSwitch28_g11773 = appendResult21_g11792;
|
|
#else
|
|
float4 staticSwitch28_g11773 = staticSwitch23_g11773;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch28_g11773;
|
|
float4 break2_g11781 = temp_output_1_0_g11780;
|
|
float3 temp_cast_46 = (((break2_g11781.x + break2_g11781.x + break2_g11781.y + break2_g11781.y +
|
|
break2_g11781.y + break2_g11781.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11780 = lerp(temp_cast_46, (temp_output_1_0_g11780).rgb, _Saturation);
|
|
float4 appendResult8_g11780 = (float4(lerpResult5_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch38_g11773 = appendResult8_g11780;
|
|
#else
|
|
float4 staticSwitch38_g11773 = staticSwitch28_g11773;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11782 = staticSwitch38_g11773;
|
|
float3 temp_output_82_0_g11782 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11782 = temp_output_1_0_g11773;
|
|
float temp_output_179_0_g11782 = temp_output_39_0_g11773;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11782 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11782 + (_InnerOutlineTextureSpeed *
|
|
temp_output_179_0_g11782)))).rgb *
|
|
temp_output_82_0_g11782);
|
|
#else
|
|
float3 staticSwitch187_g11782 = temp_output_82_0_g11782;
|
|
#endif
|
|
float linValue16_g11784 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11782 * _InnerOutlineNoiseSpeed) + temp_output_7_0_g11782) *
|
|
_InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11784 = MyCustomExpression16_g11784(linValue16_g11784);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11782 = ((localMyCustomExpression16_g11784 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11782 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11782 = (staticSwitch169_g11782 + temp_output_7_0_g11782);
|
|
float2 appendResult2_g11783 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11782 = (100.0 / appendResult2_g11783);
|
|
float temp_output_178_0_g11782 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(0, -1)) * temp_output_25_0_g11782))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(-1, 0)) * temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(0.705, 0.705)) * temp_output_25_0_g11782))).
|
|
a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth *
|
|
float2(0.705, -0.705)) * temp_output_25_0_g11782))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11782 + ((_InnerOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11782))).a)));
|
|
float3 lerpResult176_g11782 = lerp((temp_output_15_0_g11782).rgb, staticSwitch187_g11782,
|
|
temp_output_178_0_g11782);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11782 = (temp_output_178_0_g11782 * temp_output_15_0_g11782.a);
|
|
#else
|
|
float staticSwitch188_g11782 = temp_output_15_0_g11782.a;
|
|
#endif
|
|
float4 appendResult177_g11782 = (float4(lerpResult176_g11782, staticSwitch188_g11782));
|
|
float4 staticSwitch12_g11773 = appendResult177_g11782;
|
|
#else
|
|
float4 staticSwitch12_g11773 = staticSwitch38_g11773;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11810 = staticSwitch12_g11773;
|
|
float3 temp_output_82_0_g11810 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11810 = temp_output_1_0_g11773;
|
|
float temp_output_186_0_g11810 = temp_output_39_0_g11773;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11810 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11810 + (_OuterOutlineTextureSpeed *
|
|
temp_output_186_0_g11810)))).rgb * temp_output_82_0_g11810);
|
|
#else
|
|
float3 staticSwitch199_g11810 = temp_output_82_0_g11810;
|
|
#endif
|
|
float temp_output_182_0_g11810 = ((1.0 - temp_output_15_0_g11810.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11810 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11810 = temp_output_182_0_g11810;
|
|
#endif
|
|
float3 lerpResult178_g11810 = lerp((temp_output_15_0_g11810).rgb, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float3 lerpResult170_g11810 = lerp(lerpResult178_g11810, staticSwitch199_g11810,
|
|
staticSwitch203_g11810);
|
|
float linValue16_g11811 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11810 * _OuterOutlineNoiseSpeed) + temp_output_7_0_g11810) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11811 = MyCustomExpression16_g11811(linValue16_g11811);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11810 = ((localMyCustomExpression16_g11811 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11810 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11810 = (staticSwitch157_g11810 + temp_output_7_0_g11810);
|
|
float2 appendResult2_g11812 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11810 = (100.0 / appendResult2_g11812);
|
|
float lerpResult168_g11810 = lerp(temp_output_15_0_g11810.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11810))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(1, 0)) * temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(0.705, 0.705)) * temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth *
|
|
float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11810))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11810 + ((_OuterOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11810))).a) * 3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11810 = (temp_output_182_0_g11810 * lerpResult168_g11810);
|
|
#else
|
|
float staticSwitch200_g11810 = lerpResult168_g11810;
|
|
#endif
|
|
float4 appendResult174_g11810 = (float4(lerpResult170_g11810, staticSwitch200_g11810));
|
|
float4 staticSwitch13_g11773 = appendResult174_g11810;
|
|
#else
|
|
float4 staticSwitch13_g11773 = staticSwitch12_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11787 = staticSwitch13_g11773;
|
|
float3 temp_output_82_0_g11787 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11787 = temp_output_1_0_g11773;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11787 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11787 + (_PixelOutlineTextureSpeed *
|
|
temp_output_39_0_g11773)))).rgb * temp_output_82_0_g11787);
|
|
#else
|
|
float3 staticSwitch199_g11787 = temp_output_82_0_g11787;
|
|
#endif
|
|
float temp_output_213_0_g11787 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11787.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11787 = ((1.0 - temp_output_15_0_g11787.a) * min(
|
|
(temp_output_213_0_g11787 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11787 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11787 = temp_output_182_0_g11787;
|
|
#endif
|
|
float3 lerpResult178_g11787 = lerp((temp_output_15_0_g11787).rgb, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float3 lerpResult170_g11787 = lerp(lerpResult178_g11787, staticSwitch199_g11787,
|
|
staticSwitch203_g11787);
|
|
float2 appendResult206_g11787 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11787 = (float2(1, 1) / appendResult206_g11787);
|
|
float lerpResult168_g11787 = lerp(temp_output_15_0_g11787.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(0, -1)) *
|
|
temp_output_209_0_g11787))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth * float2(0, 1)) * temp_output_209_0_g11787))).
|
|
a), tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth
|
|
* float2(-1, 0)) *
|
|
temp_output_209_0_g11787))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11787 + ((_PixelOutlineWidth *
|
|
float2(1, 0)) *
|
|
temp_output_209_0_g11787))).a) * 3.0), 1.0),
|
|
temp_output_213_0_g11787);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11787 = (temp_output_182_0_g11787 * lerpResult168_g11787);
|
|
#else
|
|
float staticSwitch200_g11787 = lerpResult168_g11787;
|
|
#endif
|
|
float4 appendResult174_g11787 = (float4(lerpResult170_g11787, staticSwitch200_g11787));
|
|
float4 staticSwitch48_g11773 = appendResult174_g11787;
|
|
#else
|
|
float4 staticSwitch48_g11773 = staticSwitch13_g11773;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11774 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11773 * _PingPongGlowFrequency)) + 1.0)
|
|
/ 2.0));
|
|
float4 temp_output_5_0_g11774 = staticSwitch48_g11773;
|
|
float4 break2_g11775 = temp_output_5_0_g11774;
|
|
float4 appendResult12_g11774 = (float4(
|
|
((lerpResult15_g11774 * _PingPongGlowFade * pow(
|
|
max(((break2_g11775.x + break2_g11775.x + break2_g11775.y + break2_g11775.y + break2_g11775.y +
|
|
break2_g11775.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11774).rgb),
|
|
temp_output_5_0_g11774.a));
|
|
float4 staticSwitch46_g11773 = appendResult12_g11774;
|
|
#else
|
|
float4 staticSwitch46_g11773 = staticSwitch48_g11773;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11773;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11815 = temp_output_361_0;
|
|
float4 break2_g11816 = temp_output_1_0_g11815;
|
|
float temp_output_44_0_g11815 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11815 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11816.x + break2_g11816.x + break2_g11816.y + break2_g11816.y + break2_g11816.
|
|
y + break2_g11816.z) / 6.0), 0.0001),
|
|
max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11815 * 0.2)) +
|
|
ase_positionWS.y) / temp_output_44_0_g11815) *
|
|
_HologramLineFrequency))),
|
|
_HologramLineGap), _HologramMinAlpha) * temp_output_1_0_g11815.a)));
|
|
float4 lerpResult37_g11815 = lerp(temp_output_1_0_g11815, appendResult22_g11815, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11815;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11818 = staticSwitch56;
|
|
float4 break2_g11820 = temp_output_1_0_g11818;
|
|
float temp_output_34_0_g11818 = shaderTime237;
|
|
float linValue16_g11819 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed *
|
|
temp_output_34_0_g11818)) *
|
|
_GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11819 = MyCustomExpression16_g11819(linValue16_g11819);
|
|
float3 hsvTorgb3_g11821 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11819 + (temp_output_34_0_g11818 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11818 = lerp((temp_output_1_0_g11818).rgb,
|
|
(((break2_g11820.x + break2_g11820.x + break2_g11820.y + break2_g11820.y + break2_g11820.y +
|
|
break2_g11820.z) / 6.0) * _GlitchBrightness * hsvTorgb3_g11821), glitchFade152);
|
|
float4 appendResult27_g11818 = (float4(lerpResult23_g11818, temp_output_1_0_g11818.a));
|
|
float4 staticSwitch57 = appendResult27_g11818;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11822 = staticSwitch57;
|
|
float4 temp_output_1_0_g11852 = temp_output_3_0_g11822;
|
|
float2 temp_output_41_0_g11822 = shaderPosition235;
|
|
float2 temp_output_99_0_g11852 = temp_output_41_0_g11822;
|
|
float temp_output_40_0_g11822 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11857 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11822 * _CamouflageDistortionSpeed) + temp_output_99_0_g11852) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11857 = MyCustomExpression16_g11857(linValue16_g11857);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11852 = (((localMyCustomExpression16_g11857 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11852);
|
|
#else
|
|
float2 staticSwitch101_g11852 = temp_output_99_0_g11852;
|
|
#endif
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture, (staticSwitch101_g11852 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float clampResult52_g11852 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11854) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11852 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11852),
|
|
clampResult52_g11852);
|
|
float linValue16_g11856 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11852 + float2(12.3, 12.3)) *
|
|
_CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11856 = MyCustomExpression16_g11856(linValue16_g11856);
|
|
float clampResult65_g11852 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11856) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11852 = lerp(lerpResult55_g11852, (_CamouflageColorB * clampResult65_g11852),
|
|
clampResult65_g11852);
|
|
float4 break2_g11855 = temp_output_1_0_g11852;
|
|
float3 lerpResult4_g11852 = lerp((temp_output_1_0_g11852).rgb,
|
|
((lerpResult68_g11852).rgb * pow(
|
|
max(((break2_g11855.x + break2_g11855.x + break2_g11855.y + break2_g11855.y +
|
|
break2_g11855.y +
|
|
break2_g11855.z) / 6.0), 0.0001), max(_CamouflageContrast, 0.0001))), _CamouflageFade);
|
|
float4 appendResult7_g11852 = (float4(lerpResult4_g11852, temp_output_1_0_g11852.a));
|
|
float4 staticSwitch26_g11822 = appendResult7_g11852;
|
|
#else
|
|
float4 staticSwitch26_g11822 = temp_output_3_0_g11822;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11845 = staticSwitch26_g11822;
|
|
float temp_output_59_0_g11845 = temp_output_40_0_g11822;
|
|
float2 temp_output_58_0_g11845 = temp_output_41_0_g11822;
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11845 * _MetalNoiseDistortionSpeed) + temp_output_58_0_g11845) *
|
|
_MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
float linValue16_g11848 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11846 - 0.25) *
|
|
_MetalNoiseDistortion) + ((temp_output_59_0_g11845 *
|
|
_MetalNoiseSpeed) + temp_output_58_0_g11845)) *
|
|
_MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11848 = MyCustomExpression16_g11848(linValue16_g11848);
|
|
float4 break2_g11847 = temp_output_1_0_g11845;
|
|
float temp_output_5_0_g11845 = ((break2_g11847.x + break2_g11847.x + break2_g11847.y + break2_g11847.y +
|
|
break2_g11847.y + break2_g11847.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord2.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11850 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11845 = (_MetalFade * (tex2DNode3_g11850.r * tex2DNode3_g11850.a));
|
|
#else
|
|
float staticSwitch60_g11845 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11845 = lerp(temp_output_1_0_g11845,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11848) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11845, 0.0001), max(_MetalHighlightContrast, 0.0001))) + (
|
|
pow(max(temp_output_5_0_g11845, 0.0001), max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11845);
|
|
float4 appendResult8_g11845 = (float4((lerpResult45_g11845).rgb, (temp_output_1_0_g11845).a));
|
|
float4 staticSwitch28_g11822 = appendResult8_g11845;
|
|
#else
|
|
float4 staticSwitch28_g11822 = staticSwitch26_g11822;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11837 = staticSwitch28_g11822;
|
|
float4 break2_g11838 = temp_output_1_0_g11837;
|
|
float temp_output_7_0_g11837 = ((break2_g11838.x + break2_g11838.x + break2_g11838.y + break2_g11838.y +
|
|
break2_g11838.y + break2_g11838.z) / 6.0);
|
|
float2 temp_output_72_0_g11837 = temp_output_41_0_g11822;
|
|
float linValue16_g11839 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11837 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11839 = MyCustomExpression16_g11839(linValue16_g11839);
|
|
float temp_output_73_0_g11837 = temp_output_40_0_g11822;
|
|
float linValue16_g11841 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11837 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11837) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11841 = MyCustomExpression16_g11841(linValue16_g11841);
|
|
float linValue16_g11842 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11841 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11837 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11837)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11842 = MyCustomExpression16_g11842(linValue16_g11842);
|
|
float3 lerpResult57_g11837 = lerp((temp_output_1_0_g11837).rgb,
|
|
((pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11839),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11842) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11837, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11837 = (float4(lerpResult57_g11837, temp_output_1_0_g11837.a));
|
|
float4 staticSwitch29_g11822 = appendResult26_g11837;
|
|
#else
|
|
float4 staticSwitch29_g11822 = staticSwitch28_g11822;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11831 = staticSwitch29_g11822;
|
|
float3 temp_output_28_0_g11831 = (temp_output_1_0_g11831).rgb;
|
|
float4 break2_g11835 = float4(temp_output_28_0_g11831, 0.0);
|
|
float2 temp_output_72_0_g11831 = temp_output_41_0_g11822;
|
|
float linValue16_g11834 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11834 = MyCustomExpression16_g11834(linValue16_g11834);
|
|
float linValue16_g11832 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11834 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11831) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11832 = MyCustomExpression16_g11832(linValue16_g11832);
|
|
float clampResult68_g11831 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11832), 0.0,
|
|
1.0);
|
|
float linValue16_g11833 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11831 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11833 = MyCustomExpression16_g11833(linValue16_g11833);
|
|
float temp_output_15_0_g11831 = (((_BurnRadius - distance(temp_output_72_0_g11831, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11833 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11831 = clamp(temp_output_15_0_g11831, 0.0, 1.0);
|
|
float3 lerpResult29_g11831 = lerp(temp_output_28_0_g11831,
|
|
(pow(
|
|
max(((break2_g11835.x + break2_g11835.x + break2_g11835.y +
|
|
break2_g11835.y + break2_g11835.y + break2_g11835.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11831) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11831);
|
|
float3 lerpResult40_g11831 = lerp(temp_output_28_0_g11831,
|
|
(lerpResult29_g11831 + ((step(temp_output_15_0_g11831, 1.0) * step(
|
|
0.0, temp_output_15_0_g11831)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11831 = (float4(lerpResult40_g11831, temp_output_1_0_g11831.a));
|
|
float4 staticSwitch32_g11822 = appendResult43_g11831;
|
|
#else
|
|
float4 staticSwitch32_g11822 = staticSwitch29_g11822;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11827 = temp_output_41_0_g11822;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11827 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float3 hsvTorgb3_g11830 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11827, _RainbowCenter) + (localMyCustomExpression16_g11828 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11822)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11827 = RGBToHSV(hsvTorgb3_g11830);
|
|
float3 hsvTorgb37_g11827 = HSVToRGB(float3(hsvTorgb36_g11827.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11827.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11827 = staticSwitch32_g11822;
|
|
float4 break2_g11829 = temp_output_1_0_g11827;
|
|
float saferPower24_g11827 = abs(
|
|
((break2_g11829.x + break2_g11829.x + break2_g11829.y + break2_g11829.y + break2_g11829.y +
|
|
break2_g11829.z) / 6.0));
|
|
float4 appendResult29_g11827 = (float4(
|
|
((hsvTorgb37_g11827 * pow(saferPower24_g11827, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11827).rgb), temp_output_1_0_g11827.a));
|
|
float4 staticSwitch34_g11822 = appendResult29_g11827;
|
|
#else
|
|
float4 staticSwitch34_g11822 = staticSwitch32_g11822;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11823 = staticSwitch34_g11822;
|
|
float3 temp_output_57_0_g11823 = (temp_output_1_0_g11823).rgb;
|
|
float4 break2_g11825 = temp_output_1_0_g11823;
|
|
float3 temp_cast_69 = (((break2_g11825.x + break2_g11825.x + break2_g11825.y + break2_g11825.y +
|
|
break2_g11825.y + break2_g11825.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11823 = lerp(temp_cast_69, temp_output_57_0_g11823, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11823 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11822),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * UNITY_PI));
|
|
float temp_output_103_0_g11823 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11823 = clamp(
|
|
(((sin((rotatedValue69_g11823.x - (temp_output_40_0_g11822 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11823)) / temp_output_103_0_g11823) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord2.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11824 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11823 = (_ShineFade * (tex2DNode3_g11824.r * tex2DNode3_g11824.a));
|
|
#else
|
|
float staticSwitch98_g11823 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11823 = (float4(
|
|
(temp_output_57_0_g11823 + ((pow(max(lerpResult92_g11823, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11823 *
|
|
staticSwitch98_g11823)), (temp_output_1_0_g11823).a));
|
|
float4 staticSwitch36_g11822 = appendResult8_g11823;
|
|
#else
|
|
float4 staticSwitch36_g11822 = staticSwitch34_g11822;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11858 = temp_output_40_0_g11822;
|
|
float linValue16_g11860 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11858 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11822) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11860 = MyCustomExpression16_g11860(linValue16_g11860);
|
|
float3 temp_output_24_0_g11858 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11858 = staticSwitch36_g11822;
|
|
float3 temp_output_28_0_g11858 = (temp_output_1_0_g11858).rgb;
|
|
float4 break2_g11859 = float4(temp_output_28_0_g11858, 0.0);
|
|
float3 lerpResult32_g11858 = lerp(temp_output_28_0_g11858,
|
|
(temp_output_24_0_g11858 * ((break2_g11859.x + break2_g11859.x +
|
|
break2_g11859.y + break2_g11859.y + break2_g11859.y +
|
|
break2_g11859.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11858 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11860 + (temp_output_41_0_g11858 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11858 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11858),
|
|
temp_output_1_0_g11858.a));
|
|
float4 staticSwitch39_g11822 = appendResult27_g11858;
|
|
#else
|
|
float4 staticSwitch39_g11822 = staticSwitch36_g11822;
|
|
#endif
|
|
float4 temp_output_10_0_g11862 = staticSwitch39_g11822;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11862 = (temp_output_10_0_g11862).rgb;
|
|
float2 temp_output_2_0_g11862 = temp_output_41_0_g11822;
|
|
float temp_output_1_0_g11862 = temp_output_40_0_g11822;
|
|
float2 temp_output_6_0_g11862 = (temp_output_1_0_g11862 * _EnchantedSpeed);
|
|
float linValue16_g11865 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11862 - ((temp_output_6_0_g11862 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11865 = MyCustomExpression16_g11865(linValue16_g11865);
|
|
float linValue16_g11863 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11862 + temp_output_2_0_g11862) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11863 = MyCustomExpression16_g11863(linValue16_g11863);
|
|
float temp_output_36_0_g11862 = (localMyCustomExpression16_g11865 + localMyCustomExpression16_g11863);
|
|
float temp_output_43_0_g11862 = (temp_output_36_0_g11862 * 0.5);
|
|
float3 lerpResult42_g11862 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11862);
|
|
float3 hsvTorgb53_g11862 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11862 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11862)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11862 = hsvTorgb53_g11862;
|
|
#else
|
|
float3 staticSwitch50_g11862 = lerpResult42_g11862;
|
|
#endif
|
|
float4 break2_g11864 = temp_output_10_0_g11862;
|
|
float3 temp_output_40_0_g11862 = (staticSwitch50_g11862 * pow(
|
|
max(((break2_g11864.x + break2_g11864.x + break2_g11864.y + break2_g11864.y + break2_g11864.y +
|
|
break2_g11864.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11862 = (max((temp_output_36_0_g11862 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11862 = lerp(temp_output_12_0_g11862, temp_output_40_0_g11862,
|
|
temp_output_45_0_g11862);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11862 = lerpResult44_g11862;
|
|
#else
|
|
float3 staticSwitch47_g11862 = (temp_output_12_0_g11862 + (temp_output_40_0_g11862 *
|
|
temp_output_45_0_g11862));
|
|
#endif
|
|
float4 appendResult19_g11862 = (float4(staticSwitch47_g11862, temp_output_10_0_g11862.a));
|
|
float4 staticSwitch11_g11862 = appendResult19_g11862;
|
|
#else
|
|
float4 staticSwitch11_g11862 = temp_output_10_0_g11862;
|
|
#endif
|
|
float4 temp_output_1_0_g11867 = staticSwitch11_g11862;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11867 = temp_output_1_0_g11867;
|
|
float3 appendResult32_g11867 = (float3(break5_g11867.r, break5_g11867.g, break5_g11867.b));
|
|
float4 break2_g11868 = temp_output_1_0_g11867;
|
|
float temp_output_4_0_g11867 = ((break2_g11868.x + break2_g11868.x + break2_g11868.y + break2_g11868.y +
|
|
break2_g11868.y + break2_g11868.z) / 6.0);
|
|
float temp_output_11_0_g11867 = (((temp_output_4_0_g11867 + (temp_output_40_0_g11822 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11867 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11867 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11867 = HSVToRGB(float3(temp_output_11_0_g11867, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11867 = hsvTorgb12_g11867;
|
|
#else
|
|
float3 staticSwitch26_g11867 = (lerpResult20_g11867 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11867 = lerp(appendResult32_g11867,
|
|
(staticSwitch26_g11867 * pow(
|
|
max(temp_output_4_0_g11867, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11867 = (float4(lerpResult31_g11867, break5_g11867.a));
|
|
float4 staticSwitch33_g11867 = appendResult6_g11867;
|
|
#else
|
|
float4 staticSwitch33_g11867 = temp_output_1_0_g11867;
|
|
#endif
|
|
float4 temp_output_5_0_g11874 = staticSwitch33_g11867;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11874 = temp_output_5_0_g11874;
|
|
float3 appendResult11_g11874 = (float3(break6_g11874.r, break6_g11874.g, break6_g11874.b));
|
|
float temp_output_27_0_g11874 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11874 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11874));
|
|
#else
|
|
float2 staticSwitch73_g11874 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11874 = ((_TextureLayer1Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11874);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11875 = (((((((((temp_output_72_0_g11874 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11875 = _TextureLayer1Columns;
|
|
int Height10_g11875 = _TextureLayer1Rows;
|
|
float Tile10_g11875 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11874) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11875 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11875 = MyCustomExpression10_g11875(
|
|
UV10_g11875, Width10_g11875, Height10_g11875, Tile10_g11875, Invert10_g11875);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11874 = localMyCustomExpression10_g11875;
|
|
#else
|
|
float2 staticSwitch20_g11874 = temp_output_72_0_g11874;
|
|
#endif
|
|
float4 tex2DNode3_g11874 = tex2D(_TextureLayer1Texture, staticSwitch20_g11874);
|
|
float3 appendResult13_g11874 = (float3(tex2DNode3_g11874.r, tex2DNode3_g11874.g, tex2DNode3_g11874.b));
|
|
float3 appendResult18_g11874 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11874 = (appendResult13_g11874 * appendResult18_g11874);
|
|
float4 break2_g11876 = temp_output_5_0_g11874;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11874 = (pow(
|
|
max(((break2_g11876.x + break2_g11876.x + break2_g11876.y + break2_g11876.y + break2_g11876.y +
|
|
break2_g11876.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11874);
|
|
#else
|
|
float3 staticSwitch80_g11874 = temp_output_16_0_g11874;
|
|
#endif
|
|
float3 lerpResult12_g11874 = lerp(appendResult11_g11874, staticSwitch80_g11874,
|
|
(tex2DNode3_g11874.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11874 = (float4(lerpResult12_g11874, break6_g11874.a));
|
|
float4 staticSwitch15_g11874 = appendResult14_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11874 = temp_output_5_0_g11874;
|
|
#endif
|
|
float4 temp_output_5_0_g11870 = staticSwitch15_g11874;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11870 = temp_output_5_0_g11870;
|
|
float3 appendResult11_g11870 = (float3(break6_g11870.r, break6_g11870.g, break6_g11870.b));
|
|
float temp_output_27_0_g11870 = temp_output_40_0_g11822;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11870 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11870));
|
|
#else
|
|
float2 staticSwitch73_g11870 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11870 = ((_TextureLayer2Scale * temp_output_41_0_g11822) -
|
|
staticSwitch73_g11870);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11871 = (((((((((temp_output_72_0_g11870 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11871 = _TextureLayer2Columns;
|
|
int Height10_g11871 = _TextureLayer2Rows;
|
|
float Tile10_g11871 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11870) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11871 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11871 = MyCustomExpression10_g11871(
|
|
UV10_g11871, Width10_g11871, Height10_g11871, Tile10_g11871, Invert10_g11871);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11870 = localMyCustomExpression10_g11871;
|
|
#else
|
|
float2 staticSwitch20_g11870 = temp_output_72_0_g11870;
|
|
#endif
|
|
float4 tex2DNode3_g11870 = tex2D(_TextureLayer2Texture, staticSwitch20_g11870);
|
|
float3 appendResult13_g11870 = (float3(tex2DNode3_g11870.r, tex2DNode3_g11870.g, tex2DNode3_g11870.b));
|
|
float3 appendResult18_g11870 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11870 = (appendResult13_g11870 * appendResult18_g11870);
|
|
float4 break2_g11872 = temp_output_5_0_g11870;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11870 = (pow(
|
|
max(((break2_g11872.x + break2_g11872.x + break2_g11872.y + break2_g11872.y + break2_g11872.y +
|
|
break2_g11872.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11870);
|
|
#else
|
|
float3 staticSwitch84_g11870 = temp_output_16_0_g11870;
|
|
#endif
|
|
float3 lerpResult12_g11870 = lerp(appendResult11_g11870, staticSwitch84_g11870,
|
|
(tex2DNode3_g11870.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11870 = (float4(lerpResult12_g11870, break6_g11870.a));
|
|
float4 staticSwitch15_g11870 = appendResult14_g11870;
|
|
#else
|
|
float4 staticSwitch15_g11870 = temp_output_5_0_g11870;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11870;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11878 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11878 = (float4(break4_g11878.r, break4_g11878.g, break4_g11878.b,
|
|
(break4_g11878.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11878;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11879 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11675))
|
|
: (clampResult154_g11675));
|
|
float4 appendResult5_g11879 = (float4(break4_g11879.r, break4_g11879.g, break4_g11879.b,
|
|
(break4_g11879.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11879;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11880 = staticSwitch75;
|
|
float4 temp_output_1_0_g11881 = temp_output_1_0_g11880;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11881 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11880 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11882 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11882 = MyCustomExpression16_g11882(linValue16_g11882);
|
|
float clampResult17_g11881 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11881)) - localMyCustomExpression16_g11882) /
|
|
temp_output_53_0_g11881), 0.0, 1.0);
|
|
float4 appendResult3_g11881 = (float4((temp_output_1_0_g11881).rgb,
|
|
(temp_output_1_0_g11881.a * clampResult17_g11881)));
|
|
float4 staticSwitch3_g11880 = appendResult3_g11881;
|
|
#else
|
|
float4 staticSwitch3_g11880 = temp_output_1_0_g11880;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11890 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11880 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11890 = MyCustomExpression16_g11890(linValue16_g11890);
|
|
float temp_output_5_0_g11889 = localMyCustomExpression16_g11890;
|
|
float temp_output_61_0_g11889 = step(temp_output_5_0_g11889, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11889 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11889 = staticSwitch3_g11880;
|
|
float4 appendResult3_g11889 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11889 - step(
|
|
temp_output_5_0_g11889,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11889)) - temp_output_53_0_g11889)))) + (
|
|
temp_output_1_0_g11889).rgb), (temp_output_1_0_g11889.a * temp_output_61_0_g11889)));
|
|
float4 staticSwitch5_g11880 = appendResult3_g11889;
|
|
#else
|
|
float4 staticSwitch5_g11880 = staticSwitch3_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11891 = staticSwitch5_g11880;
|
|
float2 temp_output_76_0_g11891 = temp_output_18_0_g11880;
|
|
float linValue16_g11892 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11891 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11892 = MyCustomExpression16_g11892(linValue16_g11892);
|
|
float clampResult17_g11891 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11891) + (
|
|
localMyCustomExpression16_g11892 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11891 = (float4((temp_output_1_0_g11891).rgb,
|
|
(temp_output_1_0_g11891.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11891))
|
|
: (clampResult17_g11891)))));
|
|
float4 staticSwitch8_g11880 = appendResult3_g11891;
|
|
#else
|
|
float4 staticSwitch8_g11880 = staticSwitch5_g11880;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11887 = temp_output_18_0_g11880;
|
|
float linValue16_g11888 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11887 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11888 = MyCustomExpression16_g11888(linValue16_g11888);
|
|
float temp_output_65_0_g11887 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11887) + (
|
|
localMyCustomExpression16_g11888 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11887 = step(temp_output_65_0_g11887, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11887 = step(temp_output_65_0_g11887,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11887 = staticSwitch8_g11880;
|
|
float4 appendResult3_g11887 = (float4(
|
|
((max((temp_output_75_0_g11887 - temp_output_76_0_g11887), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11887).rgb),
|
|
(temp_output_1_0_g11887.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11887))
|
|
: (temp_output_75_0_g11887)))));
|
|
float4 staticSwitch9_g11880 = appendResult3_g11887;
|
|
#else
|
|
float4 staticSwitch9_g11880 = staticSwitch8_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11883 = staticSwitch9_g11880;
|
|
float2 temp_output_161_0_g11883 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11883 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11883, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11883 = rotatedValue136_g11883;
|
|
float linValue16_g11884 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11883 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11884 = MyCustomExpression16_g11884(linValue16_g11884);
|
|
float clampResult154_g11883 = clamp(
|
|
((break130_g11883.x + break130_g11883.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11884 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11883 = (float4((temp_output_1_0_g11883).rgb,
|
|
(temp_output_1_0_g11883.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11883))
|
|
: (clampResult154_g11883)))));
|
|
float4 staticSwitch11_g11880 = appendResult3_g11883;
|
|
#else
|
|
float4 staticSwitch11_g11880 = staticSwitch9_g11880;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11885 = temp_output_18_0_g11880;
|
|
float3 rotatedValue136_g11885 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11885, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
UNITY_PI));
|
|
float3 break130_g11885 = rotatedValue136_g11885;
|
|
float linValue16_g11886 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11885 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11886 = MyCustomExpression16_g11886(linValue16_g11886);
|
|
float temp_output_168_0_g11885 = max(
|
|
((break130_g11885.x + break130_g11885.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11886 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11885 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885)));
|
|
float4 temp_output_1_0_g11885 = staticSwitch11_g11880;
|
|
float clampResult154_g11885 = clamp(temp_output_161_0_g11885, 0.0, 1.0);
|
|
float4 appendResult3_g11885 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11885 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11885))
|
|
: (temp_output_168_0_g11885))))) + (temp_output_1_0_g11885).rgb),
|
|
(temp_output_1_0_g11885.a * clampResult154_g11885)));
|
|
float4 staticSwitch15_g11880 = appendResult3_g11885;
|
|
#else
|
|
float4 staticSwitch15_g11880 = staticSwitch11_g11880;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11893 = staticSwitch15_g11880;
|
|
float2 temp_output_126_0_g11893 = temp_output_18_0_g11880;
|
|
float temp_output_121_0_g11893 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11893)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11894 = (float2(temp_output_121_0_g11893, temp_output_121_0_g11893));
|
|
float temp_output_17_0_g11894 = length(
|
|
((((abs(temp_output_126_0_g11893) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11894));
|
|
float clampResult17_g11893 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11894) / fwidth(temp_output_17_0_g11894))), 0.0, 1.0);
|
|
float4 appendResult3_g11893 = (float4((temp_output_1_0_g11893).rgb,
|
|
(temp_output_1_0_g11893.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11893))
|
|
: (clampResult17_g11893)))));
|
|
float4 staticSwitch13_g11880 = appendResult3_g11893;
|
|
#else
|
|
float4 staticSwitch13_g11880 = staticSwitch15_g11880;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11896 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord2.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11896 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11896 = (temp_output_3_0_g11896 * ((tex2DNode19_g11896).rgb * tex2DNode19_g11896.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11896 = temp_output_3_0_g11896;
|
|
#endif
|
|
float4 temp_output_1_0_g11896 = staticSwitch13_g11880;
|
|
float4 break2_g11898 = temp_output_1_0_g11896;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11896 = (staticSwitch16_g11896 * pow(
|
|
max(((break2_g11898.x + break2_g11898.x + break2_g11898.y + break2_g11898.y + break2_g11898.y +
|
|
break2_g11898.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11896 = staticSwitch16_g11896;
|
|
#endif
|
|
float4 appendResult6_g11896 = (float4(
|
|
((staticSwitch17_g11896 * _AddColorFade) + (temp_output_1_0_g11896).rgb),
|
|
temp_output_1_0_g11896.a));
|
|
float4 staticSwitch5_g11895 = appendResult6_g11896;
|
|
#else
|
|
float4 staticSwitch5_g11895 = staticSwitch13_g11880;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11899 = staticSwitch5_g11895;
|
|
float3 lerpResult4_g11899 = lerp((temp_output_1_0_g11899).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11899.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11899.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11899 = (float4(lerpResult4_g11899, temp_output_1_0_g11899.a));
|
|
float4 staticSwitch11_g11895 = appendResult13_g11899;
|
|
#else
|
|
float4 staticSwitch11_g11895 = staticSwitch5_g11895;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11900 = staticSwitch11_g11895;
|
|
float3 temp_output_6_0_g11900 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord2.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11900 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11900 = (temp_output_6_0_g11900 * ((tex2DNode23_g11900).rgb * tex2DNode23_g11900.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11900 = temp_output_6_0_g11900;
|
|
#endif
|
|
float4 break2_g11902 = temp_output_1_0_g11900;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11900 = (pow(
|
|
max(((break2_g11902.x + break2_g11902.x + break2_g11902.y + break2_g11902.y + break2_g11902.y +
|
|
break2_g11902.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11900);
|
|
#else
|
|
float3 staticSwitch22_g11900 = staticSwitch21_g11900;
|
|
#endif
|
|
float3 lerpResult7_g11900 = lerp((temp_output_1_0_g11900).rgb, staticSwitch22_g11900, _StrongTintFade);
|
|
float4 appendResult9_g11900 = (float4(lerpResult7_g11900, (temp_output_1_0_g11900).a));
|
|
float4 staticSwitch7_g11895 = appendResult9_g11900;
|
|
#else
|
|
float4 staticSwitch7_g11895 = staticSwitch11_g11895;
|
|
#endif
|
|
float4 temp_output_2_0_g11903 = staticSwitch7_g11895;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11905 = temp_output_2_0_g11903;
|
|
float3 appendResult5_g11905 = (float3(break4_g11905.r, break4_g11905.g, break4_g11905.b));
|
|
float2 appendResult2_g11904 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11903 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11904) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11905 = appendResult85_g11903;
|
|
float3 appendResult7_g11905 = (float3(break6_g11905.r, break6_g11905.g, break6_g11905.b));
|
|
float temp_output_11_0_g11905 = ((1.0 - break4_g11905.a) * break6_g11905.a);
|
|
float temp_output_32_0_g11905 = (break4_g11905.a + temp_output_11_0_g11905);
|
|
float4 appendResult18_g11905 = (float4(
|
|
(((appendResult5_g11905 * break4_g11905.a) + (appendResult7_g11905 * temp_output_11_0_g11905)) * (
|
|
1.0 / max(temp_output_32_0_g11905, 0.01))), temp_output_32_0_g11905));
|
|
float4 staticSwitch82_g11903 = appendResult18_g11905;
|
|
#else
|
|
float4 staticSwitch82_g11903 = temp_output_2_0_g11903;
|
|
#endif
|
|
float4 break4_g11906 = staticSwitch82_g11903;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11764 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11764 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11764 = staticSwitch8_g11764;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11764;
|
|
float4 appendResult5_g11906 = (float4(break4_g11906.r, break4_g11906.g, break4_g11906.b,
|
|
(break4_g11906.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11906;
|
|
float4 temp_output_1_0_g11907 = temp_output_344_0;
|
|
float4 appendResult8_g11907 = (float4(((temp_output_1_0_g11907).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11907.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11907;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11914 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11914 = (float4(
|
|
((temp_output_7_0_g11914).rgb / max(temp_output_7_0_g11914.a, 1E-05)), temp_output_7_0_g11914.a));
|
|
float4 staticSwitch6_g11914 = appendResult2_g11914;
|
|
#else
|
|
float4 staticSwitch6_g11914 = temp_output_7_0_g11914;
|
|
#endif
|
|
float4 temp_output_340_0 = staticSwitch6_g11914;
|
|
|
|
o.Normal = fixed3(0, 0, 1);
|
|
o.Occlusion = 1;
|
|
o.Alpha = temp_output_340_0.a;
|
|
float AlphaClipThreshold = _AlphaClip;
|
|
float AlphaClipThresholdShadow = 0.5;
|
|
|
|
#ifdef _ALPHATEST_SHADOW_ON
|
|
if (unity_LightShadowBias.z != 0.0)
|
|
clip(o.Alpha - AlphaClipThresholdShadow);
|
|
#ifdef _ALPHATEST_ON
|
|
else
|
|
clip(o.Alpha - AlphaClipThreshold);
|
|
#endif
|
|
#else
|
|
#ifdef _ALPHATEST_ON
|
|
clip(o.Alpha - AlphaClipThreshold);
|
|
#endif
|
|
#endif
|
|
|
|
#if defined( CAN_SKIP_VPOS )
|
|
float2 vpos = IN.pos;
|
|
#endif
|
|
|
|
#ifdef UNITY_STANDARD_USE_DITHER_MASK
|
|
half alphaRef = tex3D(_DitherMaskLOD, float3(vpos.xy * 0.25, o.Alpha * 0.9375)).a;
|
|
clip(alphaRef - 0.01);
|
|
#endif
|
|
|
|
#ifdef _DEPTHOFFSET_ON
|
|
outputDepth = IN.pos.z;
|
|
#endif
|
|
|
|
SHADOW_CASTER_FRAGMENT(IN)
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
CustomEditor "SpriteShadersUltimate.SSUShaderGUI"
|
|
|
|
Fallback Off
|
|
}
|
|
/*ASEBEGIN
|
|
Version=19801
|
|
Node;AmplifyShaderEditor.TexturePropertyNode;502;1144.955,1000.087;Inherit;True;Property;_MainTex;MainTex;0;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.RelayNode;105;1425.709,1004.581;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;157;1638.393,1000.485;Inherit;False;spriteTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;411;-3081.191,-3627.324;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.TextureCoordinatesNode;363;-3105.9,-3835.053;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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|
Node;AmplifyShaderEditor.FunctionNode;483;-2758.191,-3709.324;Inherit;False;_ScreenTiling;612;;11656;f5939d1b891718b468aa402ddf2c75e0;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode;482;-2458.77,-3622.03;Inherit;False;_WorldTiling;607;;11657;5075a3cd4854af640aa8d277732c8893;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.TexelSizeNode;438;1931.978,1144.547;Inherit;False;-1;Create;1;0;SAMPLER2D;;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.RegisterLocalVarNode;460;-2186.147,-3620.607;Inherit;False;originalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.ComponentMaskNode;432;2227.661,1200.654;Inherit;False;False;False;True;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.TextureCoordinatesNode;435;2252.064,903.7132;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.Vector4Node;373;-2003.491,-3335.527;Inherit;False;Property;_SpriteSheetRect;Sprite Sheet Rect;16;0;Create;True;0;0;0;False;0;False;0,0,1,1;0,0,1,1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.FunctionNode;469;-1956.314,-3488.134;Inherit;False;_PixelArtUV_1;-1;;11658;0e4f4d9760e013e4ea49a4cc7c42c155;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.StaticSwitch;449;-1697.482,-3566.466;Inherit;False;Property;_Keyword1;Keyword 1;14;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;427;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.DynamicAppendNode;374;-1729.456,-3326.936;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.DynamicAppendNode;375;-1731.491,-3207.527;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;434;2534.932,1066.922;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;450;-1448.75,-3526.053;Inherit;False;uvAfterPixelArt;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;376;-1493.884,-3326.405;Inherit;False;spriteRectMin;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;377;-1494.584,-3224.105;Inherit;False;spriteRectMax;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FloorOpNode;433;2745.127,1095.848;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode;341;2716.61,1541.034;Inherit;False;ShaderTime;33;;11667;06a15e67904f217499045f361bad56e7;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.StaticSwitch;437;3093.581,1032.267;Inherit;False;Property;_PixelPerfectSpace;Pixel Perfect Space;13;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;441;3148.675,1260.326;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;243;665.8691,-664.6964;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;219;4515.66,1836.189;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;261;4535.53,1746.504;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;259;2999.016,-2403.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;123;6281.453,1414.289;Inherit;False;fullFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;177;3015.115,-2149.526;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;258;2972.016,-2323.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;176;2993.115,-2238.526;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;129;3305.944,-1988.403;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;178;-455.0759,-519.7366;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;242;-432.6598,-617.0601;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;183;-37.83691,-91.99512;Inherit;False;182;hologramFade;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;161;687.0067,-317.0453;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;164;250.219,-2894.672;Inherit;False;fullDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;171;1364.183,-273.4383;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode;247;1456.499,-578.4069;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;246;1400.383,-493.8317;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;166;1853.428,-195.4143;Inherit;False;164;fullDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.StaticSwitch;75;3434.708,-336.5002;Inherit;False;Property;_EnableDirectionalDistortion;Enable Directional Distortion;461;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.GetLocalVarNode;249;3627.646,-39.2937;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;480;3955.587,-349.0083;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode;248;3912.165,-179.9706;Inherit;False;_UberFading;402;;11880;f8f5d1f402d6b694f9c47ef65b4ae91d;0;3;18;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;17;SAMPLER2D;0;False;1;COLOR;0
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Node;AmplifyShaderEditor.RegisterLocalVarNode;193;-400.3044,37.52343;Inherit;False;customVertexAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;196;4178.044,-19.14569;Inherit;False;193;customVertexAlpha;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.FunctionNode;199;4171.966,521.7499;Inherit;False;_Squish;558;;11908;6d6a73cc3433bad4186f7028cad3d98c;0;2;82;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.GetLocalVarNode;251;4509.569,562.3449;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;141;4826.724,532.0556;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
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Node;AmplifyShaderEditor.GetLocalVarNode;500;5991.064,398.0179;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.BreakToComponentsNode;497;6281.262,104.0129;Inherit;False;COLOR;1;0;COLOR;0,0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
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ASEEND*/
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//CHKSM=5DDCDED537F906A078B8668BE934CEE2B43DE712 |