19573 lines
1.1 MiB
19573 lines
1.1 MiB
// Made with Amplify Shader Editor v1.9.9.3
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Sprite Shaders Ultimate/2D Lit URP SSU"
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{
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Properties
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{
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[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
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[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
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_MainTex( "MainTex", 2D ) = "white" {}
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_MaskMap( "Mask Map", 2D ) = "white" {}
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_MaskBrightness( "Mask Brightness", Float ) = 1
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_NormalMap( "Normal Map", 2D ) = "bump" {}
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_NormalIntensity( "Normal Intensity", Float ) = 1
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[Toggle( _VERTEXTINTFIRST_ON )] _VertexTintFirst( "Vertex Tint First", Float ) = 0
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[Toggle( _PIXELPERFECTSPACE_ON )] _PixelPerfectSpace( "Pixel Perfect Space", Float ) = 0
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[Toggle( _PIXELPERFECTUV_ON )] _PixelPerfectUV( "Pixel Perfect UV", Float ) = 0
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[Toggle( _SPRITESHEETFIX_ON )] _SpriteSheetFix( "Sprite Sheet Fix", Float ) = 0
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_SpriteSheetRect( "Sprite Sheet Rect", Vector ) = ( 0, 0, 1, 1 )
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[Toggle( _TILINGFIX_ON )] _TilingFix( "Tiling Fix", Float ) = 0
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[Toggle( _BAKEDMATERIAL_ON )] _BakedMaterial( "Baked Material", Float ) = 0
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[KeywordEnum( UV,UV_Raw,Object,Object_Scaled,World,UI_Graphic,Screen )] _ShaderSpace( "Shader Space", Float ) = 0
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_PixelsPerUnit( "Pixels Per Unit", Float ) = 100
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_ScreenWidthUnits( "Screen Width Units", Float ) = 10
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_RectWidth( "Rect Width", Float ) = 100
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_RectHeight( "Rect Height", Float ) = 100
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[KeywordEnum( None,Full,Mask,Dissolve,Spread )] _ShaderFading( "Shader Fading", Float ) = 0
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_FadingFade( "Fading: Fade", Range( 0, 1 ) ) = 1
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_FadingPosition( "Fading: Position", Vector ) = ( 0, 0, 0, 0 )
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_FadingWidth( "Fading: Width", Float ) = 0.3
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_FadingNoiseFactor( "Fading: Noise Factor", Float ) = 0.2
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_FadingNoiseScale( "Fading: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_FadingMask( "Fading: Mask", 2D ) = "white" {}
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[Toggle( _TOGGLEUNSCALEDTIME_ON )] _ToggleUnscaledTime( "Toggle: Unscaled Time", Float ) = 0
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[Toggle( _TOGGLECUSTOMTIME_ON )] _ToggleCustomTime( "Toggle: Custom Time", Float ) = 0
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_TimeValue( "Time: Value", Float ) = 0
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[Toggle( _TOGGLETIMESPEED_ON )] _ToggleTimeSpeed( "Toggle: Time Speed", Float ) = 0
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_TimeSpeed( "Time: Speed", Float ) = 1
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[Toggle( _TOGGLETIMEFPS_ON )] _ToggleTimeFPS( "Toggle: Time FPS", Float ) = 0
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_TimeFPS( "Time: FPS", Float ) = 5
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[Toggle( _TOGGLETIMEFREQUENCY_ON )] _ToggleTimeFrequency( "Toggle: Time Frequency", Float ) = 0
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_TimeFrequency( "Time: Frequency", Float ) = 2
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_TimeRange( "Time: Range", Float ) = 0.5
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_UberNoiseTexture( "Uber Noise Texture", 2D ) = "white" {}
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[Toggle( _ENABLESTRONGTINT_ON )] _EnableStrongTint( "Enable Strong Tint", Float ) = 0
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_StrongTintFade( "Strong Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR][NoAlpha] _StrongTintTint( "Strong Tint: Tint", Color ) = ( 1, 1, 1, 1 )
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[Toggle( _STRONGTINTCONTRASTTOGGLE_ON )] _StrongTintContrastToggle( "Strong Tint: Contrast Toggle", Float ) = 0
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_StrongTintContrast( "Strong Tint: Contrast", Float ) = 0
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[Toggle( _STRONGTINTMASKTOGGLE_ON )] _StrongTintMaskToggle( "Strong Tint: Mask Toggle", Float ) = 0
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_StrongTintMask( "Strong Tint: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEADDCOLOR_ON )] _EnableAddColor( "Enable Add Color", Float ) = 0
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_AddColorFade( "Add Color: Fade", Range( 0, 1 ) ) = 1
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[HDR] _AddColorColor( "Add Color: Color", Color ) = ( 2.996078, 0, 0, 0 )
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[Toggle( _ADDCOLORCONTRASTTOGGLE_ON )] _AddColorContrastToggle( "Add Color: Contrast Toggle", Float ) = 0
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_AddColorContrast( "Add Color: Contrast", Float ) = 0.5
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[Toggle( _ADDCOLORMASKTOGGLE_ON )] _AddColorMaskToggle( "Add Color: Mask Toggle", Float ) = 0
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_AddColorMask( "Add Color: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEALPHATINT_ON )] _EnableAlphaTint( "Enable Alpha Tint", Float ) = 0
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_AlphaTintFade( "Alpha Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR] _AlphaTintColor( "Alpha Tint: Color", Color ) = ( 95.87451, 5.019608, 95.87451, 0 )
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_AlphaTintMinAlpha( "Alpha Tint: Min Alpha", Range( 0, 1 ) ) = 0.02
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[Toggle( _ENABLESHADOW_ON )] _EnableShadow( "Enable Shadow", Float ) = 0
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_ShadowFade( "Shadow: Fade", Range( 0, 1 ) ) = 1
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_ShadowOffset( "Shadow: Offset", Vector ) = ( 0.05, -0.05, 0, 0 )
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_ShadowColor( "Shadow: Color", Color ) = ( 0, 0, 0, 0 )
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[Toggle( _ENABLEBRIGHTNESS_ON )] _EnableBrightness( "Enable Brightness", Float ) = 0
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_Brightness( "Brightness", Float ) = 1
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[Toggle( _ENABLECONTRAST_ON )] _EnableContrast( "Enable Contrast", Float ) = 0
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_Contrast( "Contrast", Float ) = 1
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[Toggle( _ENABLESATURATION_ON )] _EnableSaturation( "Enable Saturation", Float ) = 0
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_Saturation( "Saturation", Float ) = 1
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[Toggle( _ENABLEHUE_ON )] _EnableHue( "Enable Hue", Float ) = 0
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_Hue( "Hue", Range( -1, 1 ) ) = 0
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[Toggle( _ENABLERECOLORRGB_ON )] _EnableRecolorRGB( "Enable Recolor RGB", Float ) = 0
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_RecolorRGBFade( "Recolor RGB: Fade", Range( 0, 1 ) ) = 1
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[HDR] _RecolorRGBRedTint( "Recolor RGB: Red Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBGreenTint( "Recolor RGB: Green Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBBlueTint( "Recolor RGB: Blue Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[Toggle( _RECOLORRGBTEXTURETOGGLE_ON )] _RecolorRGBTextureToggle( "Recolor RGB: Texture Toggle", Float ) = 0
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_RecolorRGBTexture( "Recolor RGB: Texture", 2D ) = "white" {}
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[Toggle( _ENABLERECOLORRGBYCP_ON )] _EnableRecolorRGBYCP( "Enable Recolor RGBYCP", Float ) = 0
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_RecolorRGBYCPFade( "Recolor RGBYCP: Fade", Range( 0, 1 ) ) = 1
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[HDR] _RecolorRGBYCPRedTint( "Recolor RGBYCP: Red Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPYellowTint( "Recolor RGBYCP: Yellow Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPGreenTint( "Recolor RGBYCP: Green Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPCyanTint( "Recolor RGBYCP: Cyan Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPBlueTint( "Recolor RGBYCP: Blue Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPPurpleTint( "Recolor RGBYCP: Purple Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[Toggle( _RECOLORRGBYCPTEXTURETOGGLE_ON )] _RecolorRGBYCPTextureToggle( "Recolor RGBYCP: Texture Toggle", Float ) = 0
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_RecolorRGBYCPTexture( "Recolor RGBYCP: Texture", 2D ) = "white" {}
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[Toggle( _ENABLEINNEROUTLINE_ON )] _EnableInnerOutline( "Enable Inner Outline", Float ) = 0
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_InnerOutlineFade( "Inner Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _InnerOutlineColor( "Inner Outline: Color", Color ) = ( 11.98431, 1.254902, 1.254902, 1 )
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_InnerOutlineWidth( "Inner Outline: Width", Float ) = 0.02
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[Toggle( _INNEROUTLINEDISTORTIONTOGGLE_ON )] _InnerOutlineDistortionToggle( "Inner Outline: Distortion Toggle", Float ) = 0
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_InnerOutlineDistortionIntensity( "Inner Outline: Distortion Intensity", Vector ) = ( 0.01, 0.01, 0, 0 )
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_InnerOutlineNoiseScale( "Inner Outline: Noise Scale", Vector ) = ( 4, 4, 0, 0 )
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_InnerOutlineNoiseSpeed( "Inner Outline: Noise Speed", Vector ) = ( 0, 0.1, 0, 0 )
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[Toggle( _INNEROUTLINETEXTURETOGGLE_ON )] _InnerOutlineTextureToggle( "Inner Outline: Texture Toggle", Float ) = 0
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_InnerOutlineTintTexture( "Inner Outline: Tint Texture", 2D ) = "white" {}
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_InnerOutlineTextureSpeed( "Inner Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _INNEROUTLINEOUTLINEONLYTOGGLE_ON )] _InnerOutlineOutlineOnlyToggle( "Inner Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEOUTEROUTLINE_ON )] _EnableOuterOutline( "Enable Outer Outline", Float ) = 0
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_OuterOutlineFade( "Outer Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _OuterOutlineColor( "Outer Outline: Color", Color ) = ( 0, 0, 0, 1 )
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_OuterOutlineWidth( "Outer Outline: Width", Float ) = 0.04
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[Toggle( _OUTEROUTLINEDISTORTIONTOGGLE_ON )] _OuterOutlineDistortionToggle( "Outer Outline: Distortion Toggle", Float ) = 0
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_OuterOutlineDistortionIntensity( "Outer Outline: Distortion Intensity", Vector ) = ( 0.01, 0.01, 0, 0 )
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_OuterOutlineNoiseScale( "Outer Outline: Noise Scale", Vector ) = ( 4, 4, 0, 0 )
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_OuterOutlineNoiseSpeed( "Outer Outline: Noise Speed", Vector ) = ( 0, 0.1, 0, 0 )
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[Toggle( _OUTEROUTLINETEXTURETOGGLE_ON )] _OuterOutlineTextureToggle( "Outer Outline: Texture Toggle", Float ) = 0
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_OuterOutlineTintTexture( "Outer Outline: Tint Texture", 2D ) = "white" {}
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_OuterOutlineTextureSpeed( "Outer Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _OUTEROUTLINEOUTLINEONLYTOGGLE_ON )] _OuterOutlineOutlineOnlyToggle( "Outer Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEPIXELOUTLINE_ON )] _EnablePixelOutline( "Enable Pixel Outline", Float ) = 0
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_PixelOutlineFade( "Pixel Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _PixelOutlineColor( "Pixel Outline: Color", Color ) = ( 0, 0, 0, 1 )
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_PixelOutlineWidth( "Pixel Outline: Width", Float ) = 1
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_PixelOutlineAlphaLimit( "Pixel Outline: Alpha Limit", Range( 0, 1 ) ) = 0.5
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[Toggle( _PIXELOUTLINETEXTURETOGGLE_ON )] _PixelOutlineTextureToggle( "Pixel Outline: Texture Toggle", Float ) = 0
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_PixelOutlineTintTexture( "Pixel Outline: Tint Texture", 2D ) = "white" {}
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_PixelOutlineTextureSpeed( "Pixel Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _PIXELOUTLINEOUTLINEONLYTOGGLE_ON )] _PixelOutlineOutlineOnlyToggle( "Pixel Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEADDHUE_ON )] _EnableAddHue( "Enable Add Hue", Float ) = 0
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_AddHueFade( "Add Hue: Fade", Range( 0, 1 ) ) = 1
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_AddHueSpeed( "Add Hue: Speed", Float ) = 1
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_AddHueBrightness( "Add Hue: Brightness", Float ) = 2
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_AddHueSaturation( "Add Hue: Saturation", Range( 0, 1 ) ) = 1
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_AddHueContrast( "Add Hue: Contrast", Float ) = 0.5
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[Toggle( _ADDHUEMASKTOGGLE_ON )] _AddHueMaskToggle( "Add Hue: Mask Toggle", Float ) = 0
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_AddHueMask( "Add Hue: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEPINGPONGGLOW_ON )] _EnablePingPongGlow( "Enable Ping-Pong Glow", Float ) = 0
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_PingPongGlowFade( "Ping-Pong Glow: Fade", Range( 0, 1 ) ) = 1
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[HDR] _PingPongGlowFrom( "Ping-Pong Glow: From", Color ) = ( 5.992157, 0.1882353, 0.1882353, 0 )
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[HDR] _PingPongGlowTo( "Ping-Pong Glow: To", Color ) = ( 0.1882353, 0.1882353, 5.992157, 0 )
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_PingPongGlowFrequency( "Ping-Pong Glow: Frequency", Float ) = 3
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_PingPongGlowContrast( "Ping-Pong Glow: Contrast", Float ) = 1
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[Toggle( _ENABLESHIFTHUE_ON )] _EnableShiftHue( "Enable Shift Hue", Float ) = 0
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_ShiftHueSpeed( "Shift Hue: Speed", Float ) = 0.5
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[Toggle( _ENABLEINKSPREAD_ON )] _EnableInkSpread( "Enable Ink Spread", Float ) = 0
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_InkSpreadFade( "Ink Spread: Fade", Range( 0, 1 ) ) = 1
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[HDR] _InkSpreadColor( "Ink Spread: Color", Color ) = ( 8.47419, 5.013525, 0.08873497, 0 )
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_InkSpreadContrast( "Ink Spread: Contrast", Float ) = 2
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_InkSpreadDistance( "Ink Spread: Distance", Float ) = 3
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_InkSpreadPosition( "Ink Spread: Position", Vector ) = ( 0.5, -1, 0, 0 )
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_InkSpreadWidth( "Ink Spread: Width", Float ) = 0.2
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_InkSpreadNoiseScale( "Ink Spread: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
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_InkSpreadNoiseFactor( "Ink Spread: Noise Factor", Float ) = 0.5
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[Toggle( _ENABLEBLACKTINT_ON )] _EnableBlackTint( "Enable Black Tint", Float ) = 0
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_BlackTintFade( "Black Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR] _BlackTintColor( "Black Tint: Color", Color ) = ( 0, 0, 1, 0 )
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_BlackTintPower( "Black Tint: Power", Float ) = 4
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[Toggle( _ENABLESINEGLOW_ON )] _EnableSineGlow( "Enable Sine Glow", Float ) = 0
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_SineGlowFade( "Sine Glow: Fade", Range( 0, 1 ) ) = 1
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[HDR] _SineGlowColor( "Sine Glow: Color", Color ) = ( 0, 2.007843, 2.996078, 0 )
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_SineGlowContrast( "Sine Glow: Contrast", Float ) = 1
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_SineGlowFrequency( "Sine Glow: Frequency", Float ) = 4
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_SineGlowMin( "Sine Glow: Min", Float ) = 0
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_SineGlowMax( "Sine Glow: Max", Float ) = 1
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[Toggle( _SINEGLOWMASKTOGGLE_ON )] _SineGlowMaskToggle( "Sine Glow: Mask Toggle", Float ) = 0
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_SineGlowMask( "Sine Glow: Mask", 2D ) = "white" {}
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[Toggle( _ENABLESPLITTONING_ON )] _EnableSplitToning( "Enable Split Toning", Float ) = 0
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_SplitToningFade( "Split Toning: Fade", Range( 0, 1 ) ) = 1
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[HDR] _SplitToningHighlightsColor( "Split Toning: Highlights Color", Color ) = ( 1, 0.1, 0.1, 0 )
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[HDR] _SplitToningShadowsColor( "Split Toning: Shadows Color", Color ) = ( 0.1, 0.4000002, 1, 0 )
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_SplitToningContrast( "Split Toning: Contrast", Float ) = 1
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_SplitToningBalance( "Split Toning: Balance", Float ) = 1
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_SplitToningShift( "Split Toning: Shift", Range( -1, 1 ) ) = 0
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[Toggle( _ENABLECOLORREPLACE_ON )] _EnableColorReplace( "Enable Color Replace", Float ) = 0
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_ColorReplaceFade( "Color Replace: Fade", Range( 0, 1 ) ) = 1
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_ColorReplaceFromColor( "Color Replace: From Color", Color ) = ( 0, 0, 0, 0 )
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[HDR] _ColorReplaceToColor( "Color Replace: To Color", Color ) = ( 0, 0, 0.2, 0 )
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_ColorReplaceRange( "Color Replace: Range", Float ) = 0.05
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_ColorReplaceSmoothness( "Color Replace: Smoothness", Float ) = 0.1
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_ColorReplaceContrast( "Color Replace: Contrast", Float ) = 1
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[Toggle( _ENABLENEGATIVE_ON )] _EnableNegative( "Enable Negative", Float ) = 0
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_NegativeFade( "Negative: Fade", Range( 0, 1 ) ) = 1
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[Toggle( _ENABLEHOLOGRAM_ON )] _EnableHologram( "Enable Hologram", Float ) = 0
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_HologramFade( "Hologram: Fade", Range( 0, 1 ) ) = 1
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[HDR] _HologramTint( "Hologram: Tint", Color ) = ( 0.3137255, 1.662745, 2.996078, 1 )
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_HologramContrast( "Hologram: Contrast", Float ) = 1
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_HologramLineFrequency( "Hologram: Line Frequency", Float ) = 500
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_HologramLineGap( "Hologram: Line Gap", Range( 0, 5 ) ) = 3
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_HologramLineSpeed( "Hologram: Line Speed", Float ) = 0.01
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_HologramMinAlpha( "Hologram: Min Alpha", Range( 0, 1 ) ) = 0.2
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_HologramDistortionOffset( "Hologram: Distortion Offset", Float ) = 0.5
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_HologramDistortionSpeed( "Hologram: Distortion Speed", Float ) = 2
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_HologramDistortionDensity( "Hologram: Distortion Density", Float ) = 0.5
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_HologramDistortionScale( "Hologram: Distortion Scale", Float ) = 10
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[Toggle( _ENABLEGLITCH_ON )] _EnableGlitch( "Enable Glitch", Float ) = 0
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_GlitchFade( "Glitch: Fade", Range( 0, 1 ) ) = 1
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_GlitchMaskMin( "Glitch: Mask Min", Range( 0, 1 ) ) = 0.4
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_GlitchMaskScale( "Glitch: Mask Scale", Vector ) = ( 0, 0.2, 0, 0 )
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_GlitchMaskSpeed( "Glitch: Mask Speed", Vector ) = ( 0, 4, 0, 0 )
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_GlitchHueSpeed( "Glitch: Hue Speed", Float ) = 1
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_GlitchBrightness( "Glitch: Brightness", Float ) = 4
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_GlitchNoiseScale( "Glitch: Noise Scale", Vector ) = ( 0, 3, 0, 0 )
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_GlitchNoiseSpeed( "Glitch: Noise Speed", Vector ) = ( 0, 1, 0, 0 )
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_GlitchDistortion( "Glitch: Distortion", Vector ) = ( 0.1, 0, 0, 0 )
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_GlitchDistortionScale( "Glitch: Distortion Scale", Vector ) = ( 0, 3, 0, 0 )
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_GlitchDistortionSpeed( "Glitch: Distortion Speed", Vector ) = ( 0, 1, 0, 0 )
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[Toggle( _ENABLEFROZEN_ON )] _EnableFrozen( "Enable Frozen", Float ) = 0
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_FrozenFade( "Frozen: Fade", Range( 0, 1 ) ) = 1
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[HDR] _FrozenTint( "Frozen: Tint", Color ) = ( 1.819608, 4.611765, 5.992157, 0 )
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_FrozenContrast( "Frozen: Contrast", Float ) = 2
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[HDR] _FrozenSnowColor( "Frozen: Snow Color", Color ) = ( 1.123529, 1.373203, 1.498039, 0 )
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_FrozenSnowContrast( "Frozen: Snow Contrast", Float ) = 1
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_FrozenSnowDensity( "Frozen: Snow Density", Range( 0, 1 ) ) = 0.25
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_FrozenSnowScale( "Frozen: Snow Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
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[HDR] _FrozenHighlightColor( "Frozen: Highlight Color", Color ) = ( 1.797647, 4.604501, 5.992157, 1 )
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_FrozenHighlightContrast( "Frozen: Highlight Contrast", Float ) = 2
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_FrozenHighlightDensity( "Frozen: Highlight Density", Range( 0, 1 ) ) = 1
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_FrozenHighlightSpeed( "Frozen: Highlight Speed", Vector ) = ( 0.1, 0.1, 0, 0 )
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_FrozenHighlightScale( "Frozen: Highlight Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_FrozenHighlightDistortion( "Frozen: Highlight Distortion", Vector ) = ( 0.5, 0.5, 0, 0 )
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_FrozenHighlightDistortionSpeed( "Frozen: Highlight Distortion Speed", Vector ) = ( -0.05, -0.05, 0, 0 )
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_FrozenHighlightDistortionScale( "Frozen: Highlight Distortion Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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[Toggle( _ENABLERAINBOW_ON )] _EnableRainbow( "Enable Rainbow", Float ) = 0
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_RainbowFade( "Rainbow: Fade", Range( 0, 1 ) ) = 1
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_RainbowBrightness( "Rainbow: Brightness", Float ) = 2
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_RainbowSaturation( "Rainbow: Saturation", Range( 0, 1 ) ) = 1
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_RainbowContrast( "Rainbow: Contrast", Float ) = 1
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_RainbowSpeed( "Rainbow: Speed", Float ) = 1
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_RainbowDensity( "Rainbow: Density", Float ) = 0.5
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_RainbowCenter( "Rainbow: Center", Vector ) = ( 0, 0, 0, 0 )
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_RainbowNoiseScale( "Rainbow: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_RainbowNoiseFactor( "Rainbow: Noise Factor", Float ) = 0.2
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[Toggle( _ENABLECAMOUFLAGE_ON )] _EnableCamouflage( "Enable Camouflage", Float ) = 0
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_CamouflageFade( "Camouflage: Fade", Range( 0, 1 ) ) = 1
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_CamouflageBaseColor( "Camouflage: Base Color", Color ) = ( 0.7450981, 0.7254902, 0.5686275, 0 )
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_CamouflageContrast( "Camouflage: Contrast", Float ) = 1
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_CamouflageColorA( "Camouflage: Color A", Color ) = ( 0.627451, 0.5882353, 0.4313726, 0 )
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_CamouflageDensityA( "Camouflage: Density A", Range( 0, 1 ) ) = 0.4
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_CamouflageSmoothnessA( "Camouflage: Smoothness A", Range( 0, 1 ) ) = 0.2
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_CamouflageNoiseScaleA( "Camouflage: Noise Scale A", Vector ) = ( 0.25, 0.25, 0, 0 )
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_CamouflageColorB( "Camouflage: Color B", Color ) = ( 0.4705882, 0.4313726, 0.3137255, 0 )
|
|
_CamouflageDensityB( "Camouflage: Density B", Range( 0, 1 ) ) = 0.4
|
|
_CamouflageSmoothnessB( "Camouflage: Smoothness B", Range( 0, 1 ) ) = 0.2
|
|
_CamouflageNoiseScaleB( "Camouflage: Noise Scale B", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
[Toggle( _CAMOUFLAGEANIMATIONTOGGLE_ON )] _CamouflageAnimationToggle( "Camouflage: Animation Toggle", Float ) = 0
|
|
_CamouflageDistortionSpeed( "Camouflage: Distortion Speed", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_CamouflageDistortionIntensity( "Camouflage: Distortion Intensity", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_CamouflageDistortionScale( "Camouflage: Distortion Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEMETAL_ON )] _EnableMetal( "Enable Metal", Float ) = 0
|
|
_MetalFade( "Metal: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _MetalColor( "Metal: Color", Color ) = ( 5.992157, 3.639216, 0.3137255, 1 )
|
|
_MetalContrast( "Metal: Contrast", Float ) = 2
|
|
[HDR] _MetalHighlightColor( "Metal: Highlight Color", Color ) = ( 5.992157, 3.796078, 0.6588235, 1 )
|
|
_MetalHighlightDensity( "Metal: Highlight Density", Range( 0, 1 ) ) = 1
|
|
_MetalHighlightContrast( "Metal: Highlight Contrast", Float ) = 2
|
|
_MetalNoiseScale( "Metal: Noise Scale", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
_MetalNoiseSpeed( "Metal: Noise Speed", Vector ) = ( 0.05, 0.05, 0, 0 )
|
|
_MetalNoiseDistortionScale( "Metal: Noise Distortion Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_MetalNoiseDistortionSpeed( "Metal: Noise Distortion Speed", Vector ) = ( -0.05, -0.05, 0, 0 )
|
|
_MetalNoiseDistortion( "Metal: Noise Distortion", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _METALMASKTOGGLE_ON )] _MetalMaskToggle( "Metal: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _MetalMask( "Metal: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLESHINE_ON )] _EnableShine( "Enable Shine", Float ) = 0
|
|
_ShineFade( "Shine: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _ShineColor( "Shine: Color", Color ) = ( 11.98431, 11.98431, 11.98431, 0 )
|
|
_ShineSaturation( "Shine: Saturation", Range( 0, 1 ) ) = 0.5
|
|
_ShineContrast( "Shine: Contrast", Float ) = 2
|
|
_ShineWidth( "Shine: Width", Float ) = 0.1
|
|
_ShineSpeed( "Shine: Speed", Float ) = 5
|
|
_ShineRotation( "Shine: Rotation", Range( 0, 360 ) ) = 30
|
|
_ShineSmooth( "Shine: Smoothness", Float ) = 1
|
|
_ShineFrequency( "Shine: Frequency", Float ) = 0.3
|
|
[Toggle( _SHINEMASKTOGGLE_ON )] _ShineMaskToggle( "Shine: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _ShineMask( "Shine: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLEBURN_ON )] _EnableBurn( "Enable Burn", Float ) = 0
|
|
_BurnFade( "Burn: Fade", Range( 0, 1 ) ) = 1
|
|
_BurnPosition( "Burn: Position", Vector ) = ( 0, 5, 0, 0 )
|
|
_BurnRadius( "Burn: Radius", Float ) = 5
|
|
[HDR] _BurnEdgeColor( "Burn: Edge Color", Color ) = ( 11.98431, 1.129412, 0.1254902, 0 )
|
|
_BurnWidth( "Burn: Width", Float ) = 0.1
|
|
_BurnEdgeNoiseScale( "Burn: Edge Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_BurnEdgeNoiseFactor( "Burn: Edge Noise Factor", Float ) = 0.5
|
|
[HDR] _BurnInsideColor( "Burn: Inside Color", Color ) = ( 0.75, 0.5625, 0.525, 0 )
|
|
_BurnInsideContrast( "Burn: Inside Contrast", Float ) = 2
|
|
[HDR] _BurnInsideNoiseColor( "Burn: Inside Noise Color", Color ) = ( 3084.047, 257.0039, 0, 0 )
|
|
_BurnInsideNoiseFactor( "Burn: Inside Noise Factor", Float ) = 0.2
|
|
_BurnInsideNoiseScale( "Burn: Inside Noise Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
_BurnSwirlFactor( "Burn: Swirl Factor", Float ) = 1
|
|
_BurnSwirlNoiseScale( "Burn: Swirl Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLEPOISON_ON )] _EnablePoison( "Enable Poison", Float ) = 0
|
|
_PoisonFade( "Poison: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _PoisonColor( "Poison: Color", Color ) = ( 0.3137255, 2.996078, 0.3137255, 0 )
|
|
_PoisonDensity( "Poison: Density", Float ) = 3
|
|
_PoisonRecolorFactor( "Poison: Recolor Factor", Range( 0, 1 ) ) = 0.5
|
|
_PoisonShiftSpeed( "Poison: Shift Speed", Float ) = 0.2
|
|
_PoisonNoiseBrightness( "Poison: Noise Brightness", Float ) = 2
|
|
_PoisonNoiseScale( "Poison: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_PoisonNoiseSpeed( "Poison: Noise Speed", Vector ) = ( 0, -0.2, 0, 0 )
|
|
[Toggle( _ENABLEENCHANTED_ON )] _EnableEnchanted( "Enable Enchanted", Float ) = 0
|
|
_EnchantedFade( "Enchanted: Fade", Range( 0, 1 ) ) = 1
|
|
_EnchantedSpeed( "Enchanted: Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
_EnchantedScale( "Enchanted: Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_EnchantedBrightness( "Enchanted: Brightness", Float ) = 1
|
|
_EnchantedContrast( "Enchanted: Contrast", Float ) = 0.5
|
|
_EnchantedReduce( "Enchanted: Reduce", Range( 0, 2 ) ) = 0
|
|
[Toggle( _ENCHANTEDRAINBOWTOGGLE_ON )] _EnchantedRainbowToggle( "Enchanted: Rainbow Toggle", Float ) = 0
|
|
_EnchantedRainbowSpeed( "Enchanted: Rainbow Speed", Float ) = 0.5
|
|
_EnchantedRainbowDensity( "Enchanted: Rainbow Density", Float ) = 0.5
|
|
_EnchantedRainbowSaturation( "Enchanted: Rainbow Saturation", Float ) = 0.8
|
|
[HDR] _EnchantedLowColor( "Enchanted: Low Color", Color ) = ( 2.996078, 0, 0, 0 )
|
|
[HDR] _EnchantedHighColor( "Enchanted: High Color", Color ) = ( 0, 0.7098798, 4.237095, 0 )
|
|
[Toggle( _ENCHANTEDLERPTOGGLE_ON )] _EnchantedLerpToggle( "Enchanted: Lerp Toggle", Float ) = 0
|
|
[Toggle( _ENABLESHIFTING_ON )] _EnableShifting( "Enable Shifting", Float ) = 0
|
|
_ShiftingFade( "Shifting: Fade", Range( 0, 1 ) ) = 1
|
|
_ShiftingSpeed( "Shifting: Speed", Float ) = 0.5
|
|
_ShiftingDensity( "Shifting: Density", Float ) = 1.5
|
|
_ShiftingBrightness( "Shifting: Brightness", Float ) = 1
|
|
_ShiftingContrast( "Shifting: Contrast", Float ) = 0.5
|
|
[Toggle( _SHIFTINGRAINBOWTOGGLE_ON )] _ShiftingRainbowToggle( "Shifting: Rainbow Toggle", Float ) = 0
|
|
_ShiftingSaturation( "Shifting: Saturation", Float ) = 0.8
|
|
[HDR] _ShiftingColorA( "Shifting: Color A", Color ) = ( 1.498039, 0, 0, 0 )
|
|
[HDR] _ShiftingColorB( "Shifting: Color B", Color ) = ( 1.498039, 0.7490196, 0, 0 )
|
|
[Toggle( _ENABLETEXTURELAYER1_ON )] _EnableTextureLayer1( "Enable Texture Layer 1", Float ) = 0
|
|
_TextureLayer1Fade( "Texture Layer 1: Fade", Range( 0, 1 ) ) = 1
|
|
_TextureLayer1Texture( "Texture Layer 1: Texture", 2D ) = "white" {}
|
|
[HDR] _TextureLayer1Color( "Texture Layer 1: Color", Color ) = ( 0.4494117, 1.298301, 2.996079, 1 )
|
|
_TextureLayer1Scale( "Texture Layer 1: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_TextureLayer1Offset( "Texture Layer 1: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
[Toggle( _TEXTURELAYER1CONTRASTTOGGLE_ON )] _TextureLayer1ContrastToggle( "Texture Layer 1: Contrast Toggle", Float ) = 0
|
|
_TextureLayer1Contrast( "Texture Layer 1: Contrast", Float ) = 1
|
|
[Toggle( _TEXTURELAYER1SCROLLTOGGLE_ON )] _TextureLayer1ScrollToggle( "Texture Layer 1: Scroll Toggle", Float ) = 0
|
|
_TextureLayer1ScrollSpeed( "Texture Layer 1: Scroll Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
[Toggle( _TEXTURELAYER1SHEETTOGGLE_ON )] _TextureLayer1SheetToggle( "Texture Layer 1: Sheet Toggle", Float ) = 1
|
|
_TextureLayer1Columns( "Texture Layer 1: Columns", Int ) = 3
|
|
_TextureLayer1Rows( "Texture Layer 1: Rows", Int ) = 3
|
|
_TextureLayer1Speed( "Texture Layer 1: Speed", Float ) = 20
|
|
_TextureLayer1StartFrame( "Texture Layer 1: Start Frame", Int ) = 0
|
|
_TextureLayer1EdgeClip( "Texture Layer 1: Edge Clip", Range( 0, 1 ) ) = 0.005
|
|
[Toggle( _ENABLETEXTURELAYER2_ON )] _EnableTextureLayer2( "Enable Texture Layer 2", Float ) = 0
|
|
_TextureLayer2Fade( "Texture Layer 2: Fade", Range( 0, 1 ) ) = 1
|
|
_TextureLayer2Texture( "Texture Layer 2: Texture", 2D ) = "white" {}
|
|
[HDR] _TextureLayer2Color( "Texture Layer 2: Color", Color ) = ( 0.4494117, 1.298301, 2.996079, 1 )
|
|
_TextureLayer2Scale( "Texture Layer 2: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_TextureLayer2Offset( "Texture Layer 2: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
[Toggle( _TEXTURELAYER2CONTRASTTOGGLE_ON )] _TextureLayer2ContrastToggle( "Texture Layer 2: Contrast Toggle", Float ) = 0
|
|
_TextureLayer2Contrast( "Texture Layer 2: Contrast", Float ) = 1
|
|
[Toggle( _TEXTURELAYER2SCROLLTOGGLE_ON )] _TextureLayer2ScrollToggle( "Texture Layer 2: Scroll Toggle", Float ) = 0
|
|
_TextureLayer2ScrollSpeed( "Texture Layer 2: Scroll Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
[Toggle( _TEXTURELAYER2SHEETTOGGLE_ON )] _TextureLayer2SheetToggle( "Texture Layer 2: Sheet Toggle", Float ) = 1
|
|
_TextureLayer2Columns( "Texture Layer 2: Columns", Int ) = 3
|
|
_TextureLayer2Rows( "Texture Layer 2: Rows", Int ) = 3
|
|
_TextureLayer2Speed( "Texture Layer 2: Speed", Float ) = 20
|
|
_TextureLayer2StartFrame( "Texture Layer 2: Start Frame", Int ) = 0
|
|
_TextureLayer2EdgeClip( "Texture Layer 2: Edge Clip", Range( 0, 1 ) ) = 0.005
|
|
[Toggle( _ENABLEFULLALPHADISSOLVE_ON )] _EnableFullAlphaDissolve( "Enable Full Alpha Dissolve", Float ) = 0
|
|
_FullAlphaDissolveFade( "Full Alpha Dissolve: Fade", Range( 0, 1 ) ) = 0.5
|
|
_FullAlphaDissolveWidth( "Full Alpha Dissolve: Width", Float ) = 0.5
|
|
_FullAlphaDissolveNoiseScale( "Full Alpha Dissolve: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLEFULLGLOWDISSOLVE_ON )] _EnableFullGlowDissolve( "Enable Full Glow Dissolve", Float ) = 0
|
|
_FullGlowDissolveFade( "Full Glow Dissolve: Fade", Range( 0, 1 ) ) = 0.5
|
|
_FullGlowDissolveWidth( "Full Glow Dissolve: Width", Float ) = 0.5
|
|
[HDR] _FullGlowDissolveEdgeColor( "Full Glow Dissolve: Edge Color", Color ) = ( 11.98431, 0.627451, 0.627451, 0 )
|
|
_FullGlowDissolveNoiseScale( "Full Glow Dissolve: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLESOURCEALPHADISSOLVE_ON )] _EnableSourceAlphaDissolve( "Enable Source Alpha Dissolve", Float ) = 0
|
|
_SourceAlphaDissolveFade( "Source Alpha Dissolve: Fade", Float ) = 1
|
|
_SourceAlphaDissolvePosition( "Source Alpha Dissolve: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_SourceAlphaDissolveWidth( "Source Alpha Dissolve: Width", Float ) = 0.2
|
|
_SourceAlphaDissolveNoiseScale( "Source Alpha Dissolve: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_SourceAlphaDissolveNoiseFactor( "Source Alpha Dissolve: Noise Factor", Float ) = 0.2
|
|
[Toggle] _SourceAlphaDissolveInvert( "Source Alpha Dissolve: Invert", Float ) = 0
|
|
[Toggle( _ENABLESOURCEGLOWDISSOLVE_ON )] _EnableSourceGlowDissolve( "Enable Source Glow Dissolve", Float ) = 0
|
|
_SourceGlowDissolveFade( "Source Glow Dissolve: Fade", Float ) = 1
|
|
_SourceGlowDissolvePosition( "Source Glow Dissolve: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_SourceGlowDissolveWidth( "Source Glow Dissolve: Width", Float ) = 0.1
|
|
[HDR] _SourceGlowDissolveEdgeColor( "Source Glow Dissolve: Edge Color", Color ) = ( 11.98431, 0.627451, 0.627451, 0 )
|
|
_SourceGlowDissolveNoiseScale( "Source Glow Dissolve: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_SourceGlowDissolveNoiseFactor( "Source Glow Dissolve: Noise Factor", Float ) = 0.2
|
|
[Toggle] _SourceGlowDissolveInvert( "Source Glow Dissolve: Invert", Float ) = 0
|
|
[Toggle( _ENABLEHALFTONE_ON )] _EnableHalftone( "Enable Halftone", Float ) = 0
|
|
_HalftoneFade( "Halftone: Fade", Float ) = 1
|
|
_HalftonePosition( "Halftone: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_HalftoneTiling( "Halftone: Tiling", Float ) = 4
|
|
_HalftoneFadeWidth( "Halftone: Width", Float ) = 1.5
|
|
[Toggle] _HalftoneInvert( "Halftone: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALALPHAFADE_ON )] _EnableDirectionalAlphaFade( "Enable Directional Alpha Fade", Float ) = 0
|
|
_DirectionalAlphaFadeFade( "Directional Alpha Fade: Fade", Float ) = 0
|
|
_DirectionalAlphaFadeRotation( "Directional Alpha Fade: Rotation", Range( 0, 360 ) ) = 0
|
|
_DirectionalAlphaFadeWidth( "Directional Alpha Fade: Width", Float ) = 0.2
|
|
_DirectionalAlphaFadeNoiseScale( "Directional Alpha Fade: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_DirectionalAlphaFadeNoiseFactor( "Directional Alpha Fade: Noise Factor", Float ) = 0.2
|
|
[Toggle] _DirectionalAlphaFadeInvert( "Directional Alpha Fade: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALGLOWFADE_ON )] _EnableDirectionalGlowFade( "Enable Directional Glow Fade", Float ) = 0
|
|
_DirectionalGlowFadeFade( "Directional Glow Fade: Fade", Float ) = 0
|
|
_DirectionalGlowFadeRotation( "Directional Glow Fade: Rotation", Range( 0, 360 ) ) = 0
|
|
[HDR] _DirectionalGlowFadeEdgeColor( "Directional Glow Fade: Edge Color", Color ) = ( 11.98431, 0.6901961, 0.6901961, 0 )
|
|
_DirectionalGlowFadeWidth( "Directional Glow Fade: Width", Float ) = 0.1
|
|
_DirectionalGlowFadeNoiseScale( "Directional Glow Fade: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
|
|
_DirectionalGlowFadeNoiseFactor( "Directional Glow Fade: Noise Factor", Float ) = 0.2
|
|
[Toggle] _DirectionalGlowFadeInvert( "Directional Glow Fade: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALDISTORTION_ON )] _EnableDirectionalDistortion( "Enable Directional Distortion", Float ) = 0
|
|
_DirectionalDistortionFade( "Directional Distortion: Fade", Float ) = 0
|
|
_DirectionalDistortionRotation( "Directional Distortion: Rotation", Range( 0, 360 ) ) = 0
|
|
_DirectionalDistortionWidth( "Directional Distortion: Width", Float ) = 0.5
|
|
_DirectionalDistortionNoiseScale( "Directional Distortion: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
|
|
_DirectionalDistortionNoiseFactor( "Directional Distortion: Noise Factor", Float ) = 0.2
|
|
_DirectionalDistortionDistortion( "Directional Distortion: Distortion", Vector ) = ( 0, 0.1, 0, 0 )
|
|
_DirectionalDistortionRandomDirection( "Directional Distortion: Random Direction", Range( 0, 1 ) ) = 0.1
|
|
_DirectionalDistortionDistortionScale( "Directional Distortion: Distortion Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
[Toggle] _DirectionalDistortionInvert( "Directional Distortion: Invert", Float ) = 0
|
|
[Toggle( _ENABLEFULLDISTORTION_ON )] _EnableFullDistortion( "Enable Full Distortion", Float ) = 0
|
|
_FullDistortionFade( "Full Distortion: Fade", Range( 0, 1 ) ) = 1
|
|
_FullDistortionDistortion( "Full Distortion: Distortion", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_FullDistortionNoiseScale( "Full Distortion: Noise Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEPIXELATE_ON )] _EnablePixelate( "Enable Pixelate", Float ) = 0
|
|
_PixelateFade( "Pixelate: Fade", Range( 0, 1 ) ) = 1
|
|
_PixelatePixelsPerUnit( "Pixelate: Pixels Per Unit", Float ) = 100
|
|
_PixelatePixelDensity( "Pixelate: Pixel Density", Float ) = 16
|
|
[Toggle( _ENABLESQUEEZE_ON )] _EnableSqueeze( "Enable Squeeze", Float ) = 0
|
|
_SqueezeFade( "Squeeze: Fade", Range( 0, 1 ) ) = 1
|
|
_SqueezeScale( "Squeeze: Scale", Vector ) = ( 2, 0, 0, 0 )
|
|
_SqueezePower( "Squeeze: Power", Float ) = 1
|
|
_SqueezeCenter( "Squeeze: Center", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEUVDISTORT_ON )] _EnableUVDistort( "Enable UV Distort", Float ) = 0
|
|
_UVDistortFade( "UV Distort: Fade", Range( 0, 1 ) ) = 1
|
|
_UVDistortFrom( "UV Distort: From", Vector ) = ( -0.02, -0.02, 0, 0 )
|
|
_UVDistortTo( "UV Distort: To", Vector ) = ( 0.02, 0.02, 0, 0 )
|
|
_UVDistortSpeed( "UV Distort: Speed", Vector ) = ( 2, 2, 0, 0 )
|
|
_UVDistortNoiseScale( "UV Distort: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _UVDISTORTMASKTOGGLE_ON )] _UVDistortMaskToggle( "UV Distort: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _UVDistortMask( "UV Distort: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLEUVSCROLL_ON )] _EnableUVScroll( "Enable UV Scroll", Float ) = 0
|
|
_UVScrollSpeed( "UV Scroll: Speed", Vector ) = ( 0.2, 0, 0, 0 )
|
|
[Toggle( _ENABLEUVROTATE_ON )] _EnableUVRotate( "Enable UV Rotate", Float ) = 0
|
|
_UVRotateSpeed( "UV Rotate: Speed", Float ) = 1
|
|
_UVRotatePivot( "UV Rotate: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLESINEROTATE_ON )] _EnableSineRotate( "Enable Sine Rotate", Float ) = 0
|
|
_SineRotateFade( "Sine Rotate: Fade", Range( 0, 1 ) ) = 1
|
|
_SineRotateAngle( "Sine Rotate: Angle", Float ) = 15
|
|
_SineRotateFrequency( "Sine Rotate: Frequency", Float ) = 1
|
|
_SineRotatePivot( "Sine Rotate: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEWIGGLE_ON )] _EnableWiggle( "Enable Wiggle", Float ) = 0
|
|
_WiggleFade( "Wiggle: Fade", Range( 0, 1 ) ) = 1
|
|
_WiggleSpeed( "Wiggle: Speed", Float ) = 2
|
|
_WiggleFrequency( "Wiggle: Frequency", Float ) = 2
|
|
_WiggleOffset( "Wiggle: Offset", Float ) = 0.02
|
|
[Toggle( _WIGGLEFIXEDGROUNDTOGGLE_ON )] _WiggleFixedGroundToggle( "Wiggle: Fixed Ground Toggle", Float ) = 0
|
|
[Toggle( _ENABLEUVSCALE_ON )] _EnableUVScale( "Enable UV Scale", Float ) = 0
|
|
_UVScaleScale( "UV Scale: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_UVScalePivot( "UV Scale: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLESINEMOVE_ON )] _EnableSineMove( "Enable Sine Move", Float ) = 0
|
|
_SineMoveFade( "Sine Move: Fade", Range( 0, 1 ) ) = 1
|
|
_SineMoveOffset( "Sine Move: Offset", Vector ) = ( 0, 0.5, 0, 0 )
|
|
_SineMoveFrequency( "Sine Move: Frequency", Vector ) = ( 1, 1, 0, 0 )
|
|
[Toggle( _ENABLESINESCALE_ON )] _EnableSineScale( "Enable Sine Scale", Float ) = 0
|
|
_SineScaleFrequency( "Sine Scale: Frequency", Float ) = 2
|
|
_SineScaleFactor( "Sine Scale: Factor", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
[Toggle( _ENABLEVIBRATE_ON )] _EnableVibrate( "Enable Vibrate", Float ) = 0
|
|
_VibrateFade( "Vibrate: Fade", Range( 0, 1 ) ) = 1
|
|
_VibrateOffset( "Vibrate: Offset", Float ) = 0.04
|
|
_VibrateFrequency( "Vibrate: Frequency", Float ) = 100
|
|
_VibrateRotation( "Vibrate: Rotation", Float ) = 4
|
|
[Toggle( _ENABLEWIND_ON )] _EnableWind( "Enable Wind", Float ) = 0
|
|
_WindRotation( "Wind: Rotation", Float ) = 0
|
|
_WindMaxRotation( "Wind: Max Rotation", Float ) = 2
|
|
_WindRotationWindFactor( "Wind: Rotation Wind Factor", Float ) = 1
|
|
_WindSquishFactor( "Wind: Squish Factor", Float ) = 0.3
|
|
_WindSquishWindFactor( "Wind: Squish Wind Factor", Range( 0, 1 ) ) = 0
|
|
[Toggle( _WINDLOCALWIND_ON )] _WindLocalWind( "Wind: Local Wind", Float ) = 0
|
|
_WindNoiseScale( "Wind: Noise Scale", Float ) = 0.1
|
|
_WindNoiseSpeed( "Wind: Noise Speed", Float ) = 1
|
|
_WindMinIntensity( "Wind: Min Intensity", Float ) = -0.4
|
|
_WindMaxIntensity( "Wind: Max Intensity", Float ) = 0.4
|
|
[Toggle( _WINDHIGHQUALITYNOISE_ON )] _WindHighQualityNoise( "Wind: High Quality Noise", Float ) = 0
|
|
[Toggle( _WINDISPARALLAX_ON )] _WindIsParallax( "Wind: Is Parallax", Float ) = 0
|
|
_WindXPosition( "Wind: X Position", Float ) = 0
|
|
_WindFlip( "Wind: Flip", Float ) = 0
|
|
[Toggle( _ENABLESQUISH_ON )] _EnableSquish( "Enable Squish", Float ) = 0
|
|
_SquishFade( "Squish: Fade", Range( 0, 1 ) ) = 1
|
|
_SquishStretch( "Squish: Stretch", Float ) = 0.1
|
|
_SquishSquish( "Squish: Squish", Float ) = 0.1
|
|
_SquishFlip( "Squish: Flip", Range( -1, 0 ) ) = 0
|
|
[Toggle( _ENABLECHECKERBOARD_ON )] _EnableCheckerboard( "Enable Checkerboard", Float ) = 0
|
|
_CheckerboardDarken( "Checkerboard: Darken", Range( 0, 1 ) ) = 0.5
|
|
_CheckerboardTiling( "Checkerboard: Tiling", Float ) = 1
|
|
[Toggle( _ENABLEFLAME_ON )] _EnableFlame( "Enable Flame", Float ) = 0
|
|
_FlameBrightness( "Flame: Brightness", Float ) = 10
|
|
_FlameSmooth( "Flame: Smooth", Float ) = 2
|
|
_FlameRadius( "Flame: Radius", Float ) = 0.2
|
|
_FlameSpeed( "Flame: Speed", Vector ) = ( 0, -0.5, 0, 0 )
|
|
_FlameNoiseFactor( "Flame: Noise Factor", Float ) = 2.5
|
|
_FlameNoiseHeightFactor( "Flame: Noise Height Factor", Float ) = 1.5
|
|
_FlameNoiseScale( "Flame: Noise Scale", Vector ) = ( 1.2, 0.8, 0, 0 )
|
|
[Toggle( _ENABLEGAUSSIANBLUR_ON )] _EnableGaussianBlur( "Enable Gaussian Blur", Float ) = 0
|
|
_GaussianBlurFade( "Gaussian Blur: Fade", Range( 0, 1 ) ) = 1
|
|
_GaussianBlurOffset( "Gaussian Blur: Offset", Float ) = 0.5
|
|
[Toggle( _ENABLESHARPEN_ON )] _EnableSharpen( "Enable Sharpen", Float ) = 0
|
|
_SharpenFade( "Sharpen: Fade", Range( 0, 1 ) ) = 1
|
|
_SharpenFactor( "Sharpen: Factor", Float ) = 4
|
|
_SharpenOffset( "Sharpen: Offset", Float ) = 2
|
|
[Toggle( _ENABLESMOOTHPIXELART_ON )] _EnableSmoothPixelArt( "Enable Smooth Pixel Art", Float ) = 0
|
|
[Toggle( _ENABLESMOKE_ON )] _EnableSmoke( "Enable Smoke", Float ) = 0
|
|
_SmokeAlpha( "Smoke: Alpha", Range( 0, 1 ) ) = 1
|
|
_SmokeSmoothness( "Smoke: Smoothness", Float ) = 1
|
|
_SmokeNoiseScale( "Smoke: Noise Scale", Float ) = 0.5
|
|
_SmokeNoiseFactor( "Smoke: Noise Factor", Range( 0, 1 ) ) = 0.4
|
|
_SmokeDarkEdge( "Smoke: Dark Edge", Range( 0, 1.5 ) ) = 1
|
|
[Toggle] _SmokeVertexSeed( "Smoke: Vertex Seed", Float ) = 0
|
|
[Toggle( _ENABLECUSTOMFADE_ON )] _EnableCustomFade( "Enable Custom Fade", Float ) = 0
|
|
_CustomFadeFadeMask( "Custom Fade: Fade Mask", 2D ) = "white" {}
|
|
_CustomFadeSmoothness( "Custom Fade: Smoothness", Float ) = 2
|
|
_CustomFadeNoiseScale( "Custom Fade: Noise Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_CustomFadeNoiseFactor( "Custom Fade: Noise Factor", Range( 0, 0.5 ) ) = 0
|
|
_CustomFadeAlpha( "Custom Fade: Alpha", Range( 0, 1 ) ) = 1
|
|
[Toggle( _ENABLEWORLDTILING_ON )] _EnableWorldTiling( "Enable World Tiling", Float ) = 0
|
|
_WorldTilingScale( "World Tiling: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_WorldTilingOffset( "World Tiling: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
_WorldTilingPixelsPerUnit( "World Tiling: Pixels Per Unit", Float ) = 100
|
|
[Toggle( _ENABLESCREENTILING_ON )] _EnableScreenTiling( "Enable Screen Tiling", Float ) = 0
|
|
_ScreenTilingScale( "Screen Tiling: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_ScreenTilingOffset( "Screen Tiling: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
_ScreenTilingPixelsPerUnit( "Screen Tiling: Pixels Per Unit", Float ) = 100
|
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
|
|
[HideInInspector][NoScaleOffset] unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
|
|
[HideInInspector][NoScaleOffset] unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
|
|
[HideInInspector][NoScaleOffset] unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
LOD 0
|
|
|
|
|
|
|
|
Tags
|
|
{
|
|
"RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" "UniversalMaterialType"="Lit" "ShaderGraphShader"="true"
|
|
}
|
|
|
|
Cull Off
|
|
|
|
HLSLINCLUDE
|
|
#pragma target 2.0
|
|
#pragma prefer_hlslcc gles
|
|
// ensure rendering platforms toggle list is visible
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl"
|
|
ENDHLSL
|
|
|
|
|
|
Pass
|
|
{
|
|
Name "Sprite Lit"
|
|
Tags
|
|
{
|
|
"LightMode"="Universal2D"
|
|
}
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
Offset 0 , 0
|
|
ColorMask RGBA
|
|
|
|
|
|
HLSLPROGRAM
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ DEBUG_DISPLAY SKINNED_SPRITE
|
|
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_0
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_1
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_2
|
|
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_3
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define VARYINGS_NEED_SCREENPOSITION
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_SPRITELIT
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl"
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_0
|
|
SHAPE_LIGHT (0)
|
|
#endif
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_1
|
|
SHAPE_LIGHT (1)
|
|
#endif
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_2
|
|
SHAPE_LIGHT (2)
|
|
#endif
|
|
|
|
#if USE_SHAPE_LIGHT_TYPE_3
|
|
SHAPE_LIGHT (3)
|
|
#endif
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_WORLD_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
sampler2D _MainTex;
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float UnscaledTime;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
|
|
#ifdef _ENABLEWIND_ON
|
|
float WindMinIntensity;
|
|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
|
|
#endif
|
|
sampler2D _MaskMap;
|
|
sampler2D _NormalMap;
|
|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
float4 screenPosition : TEXCOORD2;
|
|
float3 positionWS : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
TEXTURE2D (_AlphaTex); SAMPLER (sampler_AlphaTex);
|
|
float _EnableAlphaTexture;
|
|
#endif
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11668(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11766(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11789(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v)
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite(v.positionOS, unity_SpriteProps.xy);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = TransformObjectToHClip((v.positionOS).xyz);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld((v.positionOS).xyz);
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2((_SquishStretch * (break77_g11897.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11897.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11897 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ((sin((temp_output_8_0_g11900 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11900);
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11901 * _VibrateRotation));
|
|
float2 staticSwitch6_g11900 = ((sin((_VibrateFrequency * temp_output_30_0_g11901)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11901).xy) + staticSwitch4_g11900);
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = (staticSwitch6_g11900 + ((v.positionOS).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11900)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.uv0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((v.positionOS).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale),
|
|
0, 0.0)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11713 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord4 = screenPos;
|
|
|
|
o.ase_texcoord5 = float4(v.positionOS, 1);
|
|
o.ase_color = v.color;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
v.normal = v.normal;
|
|
v.tangent.xyz = v.tangent.xyz;
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
|
|
o.positionCS = vertexInput.positionCS;
|
|
o.positionWS = vertexInput.positionWS;
|
|
o.texCoord0 = v.uv0;
|
|
o.color = v.color;
|
|
o.screenPosition = vertexInput.positionNDC;
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
|
|
|
|
float4 positionCS = IN.positionCS;
|
|
float3 positionWS = IN.positionWS;
|
|
|
|
float2 texCoord363 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord4;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(), float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ((staticSwitch111_g11666 * staticSwitch113_g11666) +
|
|
staticSwitch125_g11666);
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666(x101_g11666);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = (localFastNoise101_g11666 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11666 = lerp(staticSwitch117_g11666, staticSwitch118_g11666,
|
|
staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp(((_WindRotationWindFactor * lerpResult86_g11666) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = (temp_output_1_0_g11666.y + _WindFlip);
|
|
float3 appendResult43_g11666 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11666 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11666)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11666)));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis(appendResult43_g11666,
|
|
float3((appendResult27_g11666 + temp_output_1_0_g11666), 0.0), float3(0, 0, 1),
|
|
(clampResult29_g11666 * temp_output_39_0_g11666));
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord5.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((IN.ase_texcoord5.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11667 * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668(linValue16_g11668);
|
|
float linValue16_g11669 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11667 + float2(0.321, 0.321)) *
|
|
_FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669(linValue16_g11669);
|
|
float2 appendResult189_g11667 = (float2((localMyCustomExpression16_g11668 - 0.5),
|
|
(localMyCustomExpression16_g11669 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11665 + ((1.0 - _FullDistortionFade) * appendResult189_g11667 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale))
|
|
.r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672(linValue16_g11672);
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion,
|
|
0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11672 - 0.5)
|
|
* 2.0 *
|
|
_DirectionalDistortionRandomDirection)
|
|
* PI));
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11670, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalDistortionRotation / 180.0) + -0.25) * PI));
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671(linValue16_g11671);
|
|
float clampResult154_g11670 = clamp(
|
|
((break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11670).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11670)) : (clampResult154_g11670)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11675 *
|
|
0.2)) + positionWS.y) / temp_output_81_0_g11675);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float clampResult75_g11675 = clamp(localMyCustomExpression16_g11677, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678(linValue16_g11678);
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(
|
|
(((clampResult75_g11675 * (localMyCustomExpression16_g11678 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11676).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11675);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237))
|
|
* _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718(linValue16_g11718);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11673 + (_GlitchMaskSpeed *
|
|
shaderTime237))
|
|
* _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11674, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11718 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11719 + (_UVDistortSpeed * temp_output_25_0_g11719)) *
|
|
_UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float2 lerpResult21_g11726 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texCoord0.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = (_UVDistortFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = (temp_output_1_0_g11719 + (lerpResult21_g11726 * (100.0 /
|
|
appendResult2_g11728) * staticSwitch29_g11726));
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = (temp_output_1_0_g11725 + ((temp_output_1_0_g11725 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11725, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11719, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11719 * _SineRotateFrequency)) * ((
|
|
_SineRotateAngle / 360.0) * PI) * _SineRotateFade));
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11719, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11719 * _UVRotateSpeed * PI));
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ((_UVScrollSpeed * temp_output_25_0_g11719) + staticSwitch16_g11719);
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ((_PixelatePixelDensity * (appendResult35_g11721 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11721 = clamp(
|
|
(floor((MultFactor30_g11721 * (staticSwitch14_g11719 + (float2(0.5, 0.5) / MultFactor30_g11721)))) /
|
|
MultFactor30_g11721), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = (((staticSwitch4_g11719 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11719.y + (_WiggleSpeed * temp_output_25_0_g11719)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = (temp_output_7_0_g11730 * temp_output_1_0_g11730.y);
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730, 0.0));
|
|
float2 staticSwitch13_g11730 = (temp_output_1_0_g11730 + appendResult12_g11730);
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texCoord0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11716 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11713 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2(0, 0);
|
|
float2 break10_g11731 = float2(1, 1);
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2(
|
|
(break9_g11731.x + (break14_g11731.x - break11_g11731.x) * (break8_g11731.x - break9_g11731.x) / (
|
|
break10_g11731.x - break11_g11731.x)),
|
|
(break9_g11731.y + (break14_g11731.y - break11_g11731.y) * (break8_g11731.y - break9_g11731.y) / (
|
|
break10_g11731.y - break11_g11731.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11731, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11732)) / appendResult7_g11732));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth(
|
|
tex3_g11734, textureTexelSize3_g11734, uvs3_g11734);
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D(_MainTex, temp_output_1_0_g11733);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745, 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = (appendResult16_g11745 * appendResult25_g11747);
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0, temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = (appendResult17_g11745 * appendResult25_g11746);
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736, 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = (appendResult16_g11736 * appendResult25_g11738);
|
|
float2 temp_output_1_0_g11736 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0, temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = (appendResult17_g11736 * appendResult25_g11737);
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742, 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = (appendResult16_g11742 * appendResult25_g11744);
|
|
float2 temp_output_1_0_g11742 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0, temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = (appendResult17_g11742 * appendResult25_g11743);
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739, 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = (appendResult16_g11739 * appendResult25_g11741);
|
|
float2 temp_output_1_0_g11739 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0, temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = (appendResult17_g11739 * appendResult25_g11740);
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ((((tex2D(_MainTex, (temp_output_26_0_g11747 + temp_output_1_0_g11747)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11747 + temp_output_1_0_g11747))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11746 + temp_output_1_0_g11746)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11746 + temp_output_1_0_g11746)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11738 + temp_output_1_0_g11738)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11738 + temp_output_1_0_g11738))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11737 + temp_output_1_0_g11737)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11737 + temp_output_1_0_g11737)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11744 + temp_output_1_0_g11744)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11744 + temp_output_1_0_g11744))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11743 + temp_output_1_0_g11743)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11743 + temp_output_1_0_g11743)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11741 + temp_output_1_0_g11741)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11741 + temp_output_1_0_g11741))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11740 + temp_output_1_0_g11740)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11740 + temp_output_1_0_g11740))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D(_MainTex, temp_output_1_0_g11748);
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749, 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult16_g11749 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0, temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = (appendResult17_g11749 * appendResult25_g11750);
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = (tex2DNode4_g11748 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11750 + temp_output_1_0_g11750)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11750 + temp_output_1_0_g11750)))) / 4.0) - tex2DNode4_g11748) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11748 = clamp(break22_g11748.a, 0.0, 1.0);
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r, break22_g11748.g, break22_g11748.b,
|
|
clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(((temp_output_1_0_g11752).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) + temp_output_43_0_g11754) *
|
|
temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755(linValue16_g11755);
|
|
float clampResult28_g11754 = clamp(
|
|
(((localMyCustomExpression16_g11755 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11754, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11754 = lerp((temp_output_1_0_g11754).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11754) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754,
|
|
(clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a)));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11756);
|
|
float linValue16_g11757 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11756 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757(linValue16_g11757);
|
|
float clampResult37_g11756 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11756.r + (localMyCustomExpression16_g11757 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb,
|
|
(temp_output_1_0_g11756.a * pow(clampResult37_g11756,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11756.r, 0.05))) *
|
|
_CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(positionWS.x, positionWS.y));
|
|
float2 temp_output_44_0_g11759 = (appendResult4_g11759 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11759 = step((ceil(temp_output_44_0_g11759) - temp_output_44_0_g11759),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11759 = (float4(
|
|
((temp_output_1_0_g11759).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11759.x + break12_g11759.y))), 1.0)),
|
|
temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11760) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761(linValue16_g11761);
|
|
float saferPower57_g11760 = abs(max((temp_output_75_0_g11760.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11760 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11760 = clamp(
|
|
(((localMyCustomExpression16_g11761 * pow(saferPower57_g11760, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11760 - distance(
|
|
temp_output_75_0_g11760, float2(0.5, 0.4))) / temp_output_47_0_g11760)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11760 = (clampResult70_g11760 * _FlameBrightness);
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760, temp_output_63_0_g11760,
|
|
temp_output_63_0_g11760, clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = (appendResult31_g11760 * staticSwitch2_g11758);
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb, 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max((break82_g11794.x + break82_g11794.y + break82_g11794.z), 0.001);
|
|
float4 break71_g11794 = ((_RecolorRGBRedTint * (break82_g11794.x / temp_output_84_0_g11794)) + (
|
|
_RecolorRGBGreenTint * (break82_g11794.y / temp_output_84_0_g11794)) + ((break82_g11794.z /
|
|
temp_output_84_0_g11794) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r, break71_g11794.g, break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs(
|
|
((break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y +
|
|
break2_g11795.z) / 6.0));
|
|
float3 lerpResult26_g11794 = lerp((temp_output_1_0_g11794).rgb,
|
|
(appendResult56_g11794 * pow(
|
|
saferPower57_g11794, (max(break71_g11794.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11794.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794, temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV(staticSwitch62_g11792.rgb);
|
|
float temp_output_43_0_g11792 = ((hsvTorgb33_g11792.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.8333333)
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.6666667)
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.3333333)
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.1666667)
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.5)
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r, break55_g11792.g, break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs(
|
|
((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0));
|
|
float3 lerpResult26_g11792 = lerp((temp_output_1_0_g11792).rgb,
|
|
(appendResult56_g11792 * pow(saferPower57_g11792, max((break55_g11792.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11792.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792, temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = (pow(
|
|
max(((break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y +
|
|
break2_g11767.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766(
|
|
In115_g11766, From115_g11766, To115_g11766, Fuzziness115_g11766, Range115_g11766);
|
|
float3 lerpResult112_g11766 = lerp(temp_output_2_0_g11766, localMyCustomExpression115_g11766,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766, temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp(temp_output_9_0_g11779, (1.0 - temp_output_9_0_g11779), _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779, temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11802 = (float4(
|
|
pow(max((temp_output_1_0_g11802).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(((temp_output_2_0_g11777).rgb * _Brightness),
|
|
temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV(temp_output_2_0_g11778.rgb);
|
|
float3 hsvTorgb3_g11778 = HSVToRGB(float3((hsvTorgb1_g11778.x + _Hue), hsvTorgb1_g11778.y,
|
|
hsvTorgb1_g11778.z));
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778, temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.y + break2_g11797.z) / 6.0);
|
|
float clampResult25_g11796 = clamp(
|
|
((((temp_output_3_0_g11796 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11796 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp((temp_output_1_0_g11796).rgb,
|
|
(lerpResult6_g11796 * pow(max(temp_output_3_0_g11796, 0.0001), max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796, temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp(temp_output_4_0_g11774,
|
|
(temp_output_4_0_g11774 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(
|
|
max(break12_g11774.r, break12_g11774.g),
|
|
break12_g11774.b), 1.0)), 0.0001),
|
|
max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11774 = lerp(temp_output_4_0_g11774, lerpResult7_g11774, _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774, break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11788 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789(linValue16_g11789);
|
|
float clampResult53_g11788 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11788)) + (
|
|
localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11788 = lerp((temp_output_1_0_g11788).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11790.x + break2_g11790
|
|
.x + break2_g11790.y + break2_g11790.y + break2_g11790.y + break2_g11790.z)
|
|
/ 6.0),
|
|
0.0001), max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11788));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788, (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV((temp_output_1_0_g11780).rgb);
|
|
float3 hsvTorgb19_g11780 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11762 * _ShiftHueSpeed) + hsvTorgb15_g11780.x), hsvTorgb15_g11780.y,
|
|
hsvTorgb15_g11780.z));
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB(float3(((temp_output_39_0_g11762 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.texCoord0.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = (_AddHueFade * (tex2DNode3_g11785.r * tex2DNode3_g11785.a));
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(
|
|
((hsvTorgb19_g11784 * pow(
|
|
max(((break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y +
|
|
break2_g11786.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11784) + (temp_output_1_0_g11784).rgb),
|
|
temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texCoord0.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ((tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(
|
|
((temp_output_1_0_g11781).rgb + (pow(
|
|
max(((break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y +
|
|
break2_g11782.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11781 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11762 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (((break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y +
|
|
break2_g11770.y + break2_g11770.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11769 = lerp(temp_cast_46, (temp_output_1_0_g11769).rgb, _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769, temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11771 + (_InnerOutlineTextureSpeed
|
|
*
|
|
temp_output_179_0_g11771)))).rgb *
|
|
temp_output_82_0_g11771);
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed) + temp_output_7_0_g11771) *
|
|
_InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773(linValue16_g11773);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ((localMyCustomExpression16_g11773 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = (staticSwitch169_g11771 + temp_output_7_0_g11771);
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = (100.0 / appendResult2_g11772);
|
|
float temp_output_178_0_g11771 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11771))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(0, 1)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((
|
|
_InnerOutlineWidth *
|
|
float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a)));
|
|
float3 lerpResult176_g11771 = lerp((temp_output_15_0_g11771).rgb, staticSwitch187_g11771,
|
|
temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = (temp_output_178_0_g11771 * temp_output_15_0_g11771.a);
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771, staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11799 + (_OuterOutlineTextureSpeed *
|
|
temp_output_186_0_g11799)))).rgb *
|
|
temp_output_82_0_g11799);
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ((1.0 - temp_output_15_0_g11799.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp((temp_output_15_0_g11799).rgb, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp(lerpResult178_g11799, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11799 *
|
|
_OuterOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11799) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ((localMyCustomExpression16_g11800 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = (staticSwitch157_g11799 + temp_output_7_0_g11799);
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = (100.0 / appendResult2_g11801);
|
|
float lerpResult168_g11799 = lerp(temp_output_15_0_g11799.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(0, -1)) * temp_output_25_0_g11799)))
|
|
.a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(0, 1)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth *
|
|
float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11799))).a) * 3.0),
|
|
1.0),
|
|
_OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = (temp_output_182_0_g11799 * lerpResult168_g11799);
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799, staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11776 + (_PixelOutlineTextureSpeed * temp_output_39_0_g11762)))).rgb *
|
|
temp_output_82_0_g11776);
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11776.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11776 = ((1.0 - temp_output_15_0_g11776.a) * min(
|
|
(temp_output_213_0_g11776 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp((temp_output_15_0_g11776).rgb, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp(lerpResult178_g11776, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = (float2(1, 1) / appendResult206_g11776);
|
|
float lerpResult168_g11776 = lerp(temp_output_15_0_g11776.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(
|
|
0, -1)) *
|
|
temp_output_209_0_g11776))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((
|
|
_PixelOutlineWidth * float2(0, 1)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth *
|
|
float2(-1, 0))
|
|
* temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(1, 0)) *
|
|
temp_output_209_0_g11776))).a) * 3.0), 1.0),
|
|
temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = (temp_output_182_0_g11776 * lerpResult168_g11776);
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776, staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11762 * _PingPongGlowFrequency)) + 1.0) /
|
|
2.0));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(
|
|
((lerpResult15_g11763 * _PingPongGlowFade * pow(
|
|
max(((break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y +
|
|
break2_g11764.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11763).rgb),
|
|
temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.
|
|
y + break2_g11805.z) / 6.0), 0.0001),
|
|
max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11804 * 0.2)) + positionWS.y) /
|
|
temp_output_44_0_g11804)
|
|
* _HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11804.a)));
|
|
float4 lerpResult37_g11804 = lerp(temp_output_1_0_g11804, appendResult22_g11804, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed *
|
|
temp_output_34_0_g11807)) * _GlitchNoiseScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808(linValue16_g11808);
|
|
float3 hsvTorgb3_g11810 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11808 + (temp_output_34_0_g11807 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(((break2_g11809.x + break2_g11809.x +
|
|
break2_g11809.y + break2_g11809.y +
|
|
break2_g11809.y +
|
|
break2_g11809.z) / 6.0) * _GlitchBrightness *
|
|
hsvTorgb3_g11810), glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11811 * _CamouflageDistortionSpeed) + temp_output_99_0_g11841) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = (((localMyCustomExpression16_g11846 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11841);
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D(_UberNoiseTexture, (staticSwitch101_g11841 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843(linValue16_g11843);
|
|
float clampResult52_g11841 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11843) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11841 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11841),
|
|
clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11841 + float2(12.3, 12.3)) *
|
|
_CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845(linValue16_g11845);
|
|
float clampResult65_g11841 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11845) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11841 = lerp(lerpResult55_g11841, (_CamouflageColorB * clampResult65_g11841),
|
|
clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp((temp_output_1_0_g11841).rgb,
|
|
((lerpResult68_g11841).rgb * pow(
|
|
max(((break2_g11844.x + break2_g11844.x + break2_g11844.y +
|
|
break2_g11844.y + break2_g11844.
|
|
y + break2_g11844.z) / 6.0), 0.0001),
|
|
max(_CamouflageContrast, 0.0001))), _CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841, temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11834) *
|
|
_MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835(linValue16_g11835);
|
|
float linValue16_g11837 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11835 - 0.25) * _MetalNoiseDistortion) +
|
|
((temp_output_59_0_g11834 *
|
|
_MetalNoiseSpeed) + temp_output_58_0_g11834)) *
|
|
_MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837(linValue16_g11837);
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ((break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y +
|
|
break2_g11836.y + break2_g11836.z) / 6.0);
|
|
float2 uv_MetalMask = IN.texCoord0.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = (_MetalFade * (tex2DNode3_g11839.r * tex2DNode3_g11839.a));
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp(temp_output_1_0_g11834,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11837) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb, (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ((break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y +
|
|
break2_g11827.y + break2_g11827.z) / 6.0);
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11826 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11826) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830(linValue16_g11830);
|
|
float linValue16_g11831 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11830 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11826 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11826)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831(linValue16_g11831);
|
|
float3 lerpResult57_g11826 = lerp((temp_output_1_0_g11826).rgb,
|
|
((pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11828),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11831) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826, temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4(temp_output_28_0_g11820, 0.0);
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823(linValue16_g11823);
|
|
float linValue16_g11821 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11823 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11820) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821(linValue16_g11821);
|
|
float clampResult68_g11820 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11821), 0.0,
|
|
1.0);
|
|
float linValue16_g11822 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822(linValue16_g11822);
|
|
float temp_output_15_0_g11820 = (((_BurnRadius - distance(temp_output_72_0_g11820, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11820 = clamp(temp_output_15_0_g11820, 0.0, 1.0);
|
|
float3 lerpResult29_g11820 = lerp(temp_output_28_0_g11820,
|
|
(pow(
|
|
max(((break2_g11824.x + break2_g11824.x + break2_g11824.y +
|
|
break2_g11824.y + break2_g11824.y + break2_g11824.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11820) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp(temp_output_28_0_g11820,
|
|
(lerpResult29_g11820 + ((step(temp_output_15_0_g11820, 1.0) * step(
|
|
0.0, temp_output_15_0_g11820)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820, temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11816 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817(linValue16_g11817);
|
|
float3 hsvTorgb3_g11819 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11816, _RainbowCenter) + (localMyCustomExpression16_g11817 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11811)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11816 = RGBToHSV(hsvTorgb3_g11819);
|
|
float3 hsvTorgb37_g11816 = HSVToRGB(float3(hsvTorgb36_g11816.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11816.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs(
|
|
((break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y +
|
|
break2_g11818.z) / 6.0));
|
|
float4 appendResult29_g11816 = (float4(
|
|
((hsvTorgb37_g11816 * pow(saferPower24_g11816, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11816).rgb), temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (((break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y +
|
|
break2_g11814.y + break2_g11814.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11812 = lerp(temp_cast_69, temp_output_57_0_g11812, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11811),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * PI));
|
|
float temp_output_103_0_g11812 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11812 = clamp(
|
|
(((sin((rotatedValue69_g11812.x - (temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11812)) / temp_output_103_0_g11812) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.texCoord0.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = (_ShineFade * (tex2DNode3_g11813.r * tex2DNode3_g11813.a));
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(
|
|
(temp_output_57_0_g11812 + ((pow(max(lerpResult92_g11812, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11812 *
|
|
staticSwitch98_g11812)), (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11847 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11811) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849(linValue16_g11849);
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4(temp_output_28_0_g11847, 0.0);
|
|
float3 lerpResult32_g11847 = lerp(temp_output_28_0_g11847,
|
|
(temp_output_24_0_g11847 * ((break2_g11848.x + break2_g11848.x +
|
|
break2_g11848.y + break2_g11848.y + break2_g11848.y +
|
|
break2_g11848.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11847 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11849 + (temp_output_41_0_g11847 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11847),
|
|
temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = (temp_output_1_0_g11851 * _EnchantedSpeed);
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11851 - ((temp_output_6_0_g11851 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float linValue16_g11852 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11851 + temp_output_2_0_g11851) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852(linValue16_g11852);
|
|
float temp_output_36_0_g11851 = (localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852);
|
|
float temp_output_43_0_g11851 = (temp_output_36_0_g11851 * 0.5);
|
|
float3 lerpResult42_g11851 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11851 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11851)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = (staticSwitch50_g11851 * pow(
|
|
max(((break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y +
|
|
break2_g11853.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11851 = (max((temp_output_36_0_g11851 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11851 = lerp(temp_output_12_0_g11851, temp_output_40_0_g11851,
|
|
temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = (temp_output_12_0_g11851 + (temp_output_40_0_g11851 *
|
|
temp_output_45_0_g11851));
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851, temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r, break5_g11856.g, break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ((break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y +
|
|
break2_g11857.y + break2_g11857.z) / 6.0);
|
|
float temp_output_11_0_g11856 = (((temp_output_4_0_g11856 + (temp_output_40_0_g11811 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11856 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11856 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB(float3(temp_output_11_0_g11856, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = (lerpResult20_g11856 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp(appendResult32_g11856,
|
|
(staticSwitch26_g11856 * pow(
|
|
max(temp_output_4_0_g11856, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856, break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r, break6_g11863.g, break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11863));
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ((_TextureLayer1Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11863);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = (((((((((temp_output_72_0_g11863 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11863) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11864 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864(
|
|
UV10_g11864, Width10_g11864, Height10_g11864, Tile10_g11864, Invert10_g11864);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D(_TextureLayer1Texture, staticSwitch20_g11863);
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r, tex2DNode3_g11863.g, tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = (appendResult13_g11863 * appendResult18_g11863);
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = (pow(
|
|
max(((break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y +
|
|
break2_g11865.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11863);
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp(appendResult11_g11863, staticSwitch80_g11863,
|
|
(tex2DNode3_g11863.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863, break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r, break6_g11859.g, break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11859));
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ((_TextureLayer2Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11859);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = (((((((((temp_output_72_0_g11859 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11859) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11860 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860(
|
|
UV10_g11860, Width10_g11860, Height10_g11860, Tile10_g11860, Invert10_g11860);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D(_TextureLayer2Texture, staticSwitch20_g11859);
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r, tex2DNode3_g11859.g, tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = (appendResult13_g11859 * appendResult18_g11859);
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = (pow(
|
|
max(((break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y +
|
|
break2_g11861.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11859);
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp(appendResult11_g11859, staticSwitch84_g11859,
|
|
(tex2DNode3_g11859.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859, break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r, break4_g11867.g, break4_g11867.b,
|
|
(break4_g11867.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11670))
|
|
: (clampResult154_g11670));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r, break4_g11868.g, break4_g11868.b,
|
|
(break4_g11868.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871(linValue16_g11871);
|
|
float clampResult17_g11870 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11870)) - localMyCustomExpression16_g11871) /
|
|
temp_output_53_0_g11870), 0.0, 1.0);
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb,
|
|
(temp_output_1_0_g11870.a * clampResult17_g11870)));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879(linValue16_g11879);
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step(temp_output_5_0_g11878, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11878 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11878 - step(
|
|
temp_output_5_0_g11878,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11878)) - temp_output_53_0_g11878)))) + (
|
|
temp_output_1_0_g11878).rgb), (temp_output_1_0_g11878.a * temp_output_61_0_g11878)));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881(linValue16_g11881);
|
|
float clampResult17_g11880 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11880) + (
|
|
localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb,
|
|
(temp_output_1_0_g11880.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11880))
|
|
: (clampResult17_g11880)))));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877(linValue16_g11877);
|
|
float temp_output_65_0_g11876 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11876) + (
|
|
localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11876 = step(temp_output_65_0_g11876, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11876 = step(temp_output_65_0_g11876,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(
|
|
((max((temp_output_75_0_g11876 - temp_output_76_0_g11876), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11876).rgb),
|
|
(temp_output_1_0_g11876.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11876))
|
|
: (temp_output_75_0_g11876)))));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11872, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873(linValue16_g11873);
|
|
float clampResult154_g11872 = clamp(
|
|
((break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb,
|
|
(temp_output_1_0_g11872.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11872))
|
|
: (clampResult154_g11872)))));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11874, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875(linValue16_g11875);
|
|
float temp_output_168_0_g11874 = max(
|
|
((break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11874 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874)));
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp(temp_output_161_0_g11874, 0.0, 1.0);
|
|
float4 appendResult3_g11874 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11874 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874))))) + (temp_output_1_0_g11874).rgb),
|
|
(temp_output_1_0_g11874.a * clampResult154_g11874)));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11882)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882, temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length(
|
|
((((abs(temp_output_126_0_g11882) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11883));
|
|
float clampResult17_g11882 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11883) / fwidth(temp_output_17_0_g11883))), 0.0, 1.0);
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb,
|
|
(temp_output_1_0_g11882.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11882))
|
|
: (clampResult17_g11882)))));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texCoord0.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = (temp_output_3_0_g11885 * ((tex2DNode19_g11885).rgb * tex2DNode19_g11885.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = (staticSwitch16_g11885 * pow(
|
|
max(((break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y +
|
|
break2_g11887.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(
|
|
((staticSwitch17_g11885 * _AddColorFade) + (temp_output_1_0_g11885).rgb),
|
|
temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp((temp_output_1_0_g11888).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11888.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11888.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888, temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texCoord0.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = (temp_output_6_0_g11889 * ((tex2DNode23_g11889).rgb * tex2DNode23_g11889.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = (pow(
|
|
max(((break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y +
|
|
break2_g11891.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11889);
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp((temp_output_1_0_g11889).rgb, staticSwitch22_g11889, _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889, (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r, break4_g11894.g, break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11893) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r, break6_g11894.g, break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ((1.0 - break4_g11894.a) * break6_g11894.a);
|
|
float temp_output_32_0_g11894 = (break4_g11894.a + temp_output_11_0_g11894);
|
|
float4 appendResult18_g11894 = (float4(
|
|
(((appendResult5_g11894 * break4_g11894.a) + (appendResult7_g11894 * temp_output_11_0_g11894)) * (
|
|
1.0 / max(temp_output_32_0_g11894, 0.01))), temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r, break4_g11895.g, break4_g11895.b,
|
|
(break4_g11895.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(((temp_output_1_0_g11898).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(
|
|
((temp_output_7_0_g11905).rgb / max(temp_output_7_0_g11905.a, 1E-05)), temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float2 temp_output_8_0_g11904 = finalUV146;
|
|
|
|
float3 unpack14_g11904 = UnpackNormalScale(tex2D(_NormalMap, temp_output_8_0_g11904), _NormalIntensity);
|
|
unpack14_g11904.z = lerp(1, unpack14_g11904.z, saturate(_NormalIntensity));
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
float4 Mask = (_MaskBrightness * tex2D(_MaskMap, temp_output_8_0_g11904));
|
|
float3 Normal = unpack14_g11904;
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
float4 alpha = SAMPLE_TEXTURE2D(_AlphaTex, sampler_AlphaTex, IN.texCoord0.xy);
|
|
Color.a = lerp(Color.a, alpha.r, _EnableAlphaTexture);
|
|
#endif
|
|
|
|
SurfaceData2D surfaceData;
|
|
InitializeSurfaceData(Color.rgb, Color.a, Mask, surfaceData);
|
|
InputData2D inputData;
|
|
InitializeInputData(IN.texCoord0.xy, half2(IN.screenPosition.xy / IN.screenPosition.w), inputData);
|
|
SETUP_DEBUG_DATA_2D(inputData, positionWS, positionCS);
|
|
return CombinedShapeLightShared(surfaceData, inputData);
|
|
|
|
Color *= IN.color;
|
|
}
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "Sprite Normal"
|
|
Tags
|
|
{
|
|
"LightMode"="NormalsRendering"
|
|
}
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
Offset 0 , 0
|
|
ColorMask RGBA
|
|
|
|
|
|
HLSLPROGRAM
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_SPRITENORMAL
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
sampler2D _MainTex;
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float UnscaledTime;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
|
|
#ifdef _ENABLEWIND_ON
|
|
float WindMinIntensity;
|
|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
|
|
#endif
|
|
sampler2D _NormalMap;
|
|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
float3 normalWS : TEXCOORD2;
|
|
float4 tangentWS : TEXCOORD3;
|
|
float3 bitangentWS : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
float4 ase_texcoord6 : TEXCOORD6;
|
|
float4 ase_texcoord7 : TEXCOORD7;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11668(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11766(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11789(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v)
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite(v.positionOS, unity_SpriteProps.xy);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = TransformObjectToHClip((v.positionOS).xyz);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld((v.positionOS).xyz);
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2((_SquishStretch * (break77_g11897.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11897.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11897 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ((sin((temp_output_8_0_g11900 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11900);
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11901 * _VibrateRotation));
|
|
float2 staticSwitch6_g11900 = ((sin((_VibrateFrequency * temp_output_30_0_g11901)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11901).xy) + staticSwitch4_g11900);
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = (staticSwitch6_g11900 + ((v.positionOS).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11900)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.uv0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz),
|
|
length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((v.positionOS).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0,
|
|
0.0)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod(_UberNoiseTexture,
|
|
float4(
|
|
(temp_output_27_0_g11713 *
|
|
_FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord5 = screenPos;
|
|
o.ase_texcoord6.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord7 = float4(v.positionOS, 1);
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord6.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
v.normal = v.normal;
|
|
v.tangent.xyz = v.tangent.xyz;
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
|
|
o.texCoord0 = v.uv0;
|
|
o.color = v.color;
|
|
o.positionCS = vertexInput.positionCS;
|
|
|
|
float3 normalWS = TransformObjectToWorldNormal(v.normal);
|
|
o.normalWS = -GetViewForwardDir();
|
|
float4 tangentWS = float4(TransformObjectToWorldDir(v.tangent.xyz), v.tangent.w);
|
|
o.tangentWS = normalize(tangentWS);
|
|
half crossSign = (tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale();
|
|
o.bitangentWS = crossSign * cross(normalWS, tangentWS.xyz) * tangentWS.w;
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
|
|
|
|
float2 texCoord363 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord5;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord6.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(), float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ((staticSwitch111_g11666 * staticSwitch113_g11666) +
|
|
staticSwitch125_g11666);
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666(x101_g11666);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = (localFastNoise101_g11666 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11666 = lerp(staticSwitch117_g11666, staticSwitch118_g11666,
|
|
staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp(((_WindRotationWindFactor * lerpResult86_g11666) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = (temp_output_1_0_g11666.y + _WindFlip);
|
|
float3 appendResult43_g11666 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11666 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11666)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11666)));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis(appendResult43_g11666,
|
|
float3((appendResult27_g11666 + temp_output_1_0_g11666), 0.0), float3(0, 0, 1),
|
|
(clampResult29_g11666 * temp_output_39_0_g11666));
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord7.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((IN.ase_texcoord7.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11667 * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668(linValue16_g11668);
|
|
float linValue16_g11669 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11667 + float2(0.321, 0.321)) * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669(linValue16_g11669);
|
|
float2 appendResult189_g11667 = (float2((localMyCustomExpression16_g11668 - 0.5),
|
|
(localMyCustomExpression16_g11669 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11665 + ((1.0 - _FullDistortionFade) * appendResult189_g11667 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale)).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672(linValue16_g11672);
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0),
|
|
float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11672 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) * PI));
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11670, 0.0),
|
|
float3(0, 0, 1), (((_DirectionalDistortionRotation / 180.0) + -0.25) * PI));
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 *
|
|
_DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671(linValue16_g11671);
|
|
float clampResult154_g11670 = clamp(
|
|
((break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11670).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11670)) : (clampResult154_g11670)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11675 *
|
|
0.2)) + ase_positionWS.y) / temp_output_81_0_g11675);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float clampResult75_g11675 = clamp(localMyCustomExpression16_g11677, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678(linValue16_g11678);
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(
|
|
(((clampResult75_g11675 * (localMyCustomExpression16_g11678 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11676).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11675);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718(linValue16_g11718);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11673 + (_GlitchMaskSpeed * shaderTime237)) * _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11674, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11718 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11719 + (_UVDistortSpeed *
|
|
temp_output_25_0_g11719)) * _UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float2 lerpResult21_g11726 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texCoord0.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = (_UVDistortFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = (temp_output_1_0_g11719 + (lerpResult21_g11726 * (100.0 /
|
|
appendResult2_g11728) * staticSwitch29_g11726));
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = (temp_output_1_0_g11725 + ((temp_output_1_0_g11725 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11725, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11719, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11719 * _SineRotateFrequency)) * ((_SineRotateAngle / 360.0) * PI) *
|
|
_SineRotateFade));
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11719, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11719 * _UVRotateSpeed * PI));
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ((_UVScrollSpeed * temp_output_25_0_g11719) + staticSwitch16_g11719);
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ((_PixelatePixelDensity * (appendResult35_g11721 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11721 = clamp(
|
|
(floor((MultFactor30_g11721 * (staticSwitch14_g11719 + (float2(0.5, 0.5) / MultFactor30_g11721)))) /
|
|
MultFactor30_g11721), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = (((staticSwitch4_g11719 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11719.y + (_WiggleSpeed * temp_output_25_0_g11719)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = (temp_output_7_0_g11730 * temp_output_1_0_g11730.y);
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730, 0.0));
|
|
float2 staticSwitch13_g11730 = (temp_output_1_0_g11730 + appendResult12_g11730);
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texCoord0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11716 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11713 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2(0, 0);
|
|
float2 break10_g11731 = float2(1, 1);
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2(
|
|
(break9_g11731.x + (break14_g11731.x - break11_g11731.x) * (break8_g11731.x - break9_g11731.x) / (
|
|
break10_g11731.x - break11_g11731.x)),
|
|
(break9_g11731.y + (break14_g11731.y - break11_g11731.y) * (break8_g11731.y - break9_g11731.y) / (
|
|
break10_g11731.y - break11_g11731.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11731, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11732)) / appendResult7_g11732));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth(
|
|
tex3_g11734, textureTexelSize3_g11734, uvs3_g11734);
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D(_MainTex, temp_output_1_0_g11733);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745, 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = (appendResult16_g11745 * appendResult25_g11747);
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0, temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = (appendResult17_g11745 * appendResult25_g11746);
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736, 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = (appendResult16_g11736 * appendResult25_g11738);
|
|
float2 temp_output_1_0_g11736 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0, temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = (appendResult17_g11736 * appendResult25_g11737);
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742, 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = (appendResult16_g11742 * appendResult25_g11744);
|
|
float2 temp_output_1_0_g11742 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0, temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = (appendResult17_g11742 * appendResult25_g11743);
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739, 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = (appendResult16_g11739 * appendResult25_g11741);
|
|
float2 temp_output_1_0_g11739 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0, temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = (appendResult17_g11739 * appendResult25_g11740);
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ((((tex2D(_MainTex, (temp_output_26_0_g11747 + temp_output_1_0_g11747)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11747 + temp_output_1_0_g11747))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11746 + temp_output_1_0_g11746)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11746 + temp_output_1_0_g11746)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11738 + temp_output_1_0_g11738)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11738 + temp_output_1_0_g11738))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11737 + temp_output_1_0_g11737)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11737 + temp_output_1_0_g11737)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11744 + temp_output_1_0_g11744)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11744 + temp_output_1_0_g11744))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11743 + temp_output_1_0_g11743)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11743 + temp_output_1_0_g11743)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11741 + temp_output_1_0_g11741)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11741 + temp_output_1_0_g11741))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11740 + temp_output_1_0_g11740)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11740 + temp_output_1_0_g11740))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D(_MainTex, temp_output_1_0_g11748);
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749, 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult16_g11749 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0, temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = (appendResult17_g11749 * appendResult25_g11750);
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = (tex2DNode4_g11748 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11750 + temp_output_1_0_g11750)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11750 + temp_output_1_0_g11750)))) / 4.0) - tex2DNode4_g11748) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11748 = clamp(break22_g11748.a, 0.0, 1.0);
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r, break22_g11748.g, break22_g11748.b,
|
|
clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(((temp_output_1_0_g11752).rgb * (IN.color).rgb),
|
|
temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D(_UberNoiseTexture,
|
|
(((IN.color.r * (
|
|
(_SmokeVertexSeed) ? (5.0) : (0.0))) +
|
|
temp_output_43_0_g11754) * temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755(linValue16_g11755);
|
|
float clampResult28_g11754 = clamp(
|
|
(((localMyCustomExpression16_g11755 - 1.0) * _SmokeNoiseFactor) + (((IN.color.a / 2.5) - distance(
|
|
temp_output_43_0_g11754, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11754 = lerp((temp_output_1_0_g11754).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11754) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754,
|
|
(clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a)));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11756);
|
|
float linValue16_g11757 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11756 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757(linValue16_g11757);
|
|
float clampResult37_g11756 = clamp(
|
|
(((IN.color.a * 2.0) - 1.0) + (tex2DNode3_g11756.r + (localMyCustomExpression16_g11757 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb,
|
|
(temp_output_1_0_g11756.a * pow(
|
|
clampResult37_g11756,
|
|
(_CustomFadeSmoothness / max(
|
|
tex2DNode3_g11756.r,
|
|
0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(ase_positionWS.x, ase_positionWS.y));
|
|
float2 temp_output_44_0_g11759 = (appendResult4_g11759 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11759 = step((ceil(temp_output_44_0_g11759) - temp_output_44_0_g11759),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11759 = (float4(
|
|
((temp_output_1_0_g11759).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11759.x + break12_g11759.y))), 1.0)),
|
|
temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11760) *
|
|
_FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761(linValue16_g11761);
|
|
float saferPower57_g11760 = abs(max((temp_output_75_0_g11760.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11760 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11760 = clamp(
|
|
(((localMyCustomExpression16_g11761 * pow(saferPower57_g11760, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11760 - distance(
|
|
temp_output_75_0_g11760, float2(0.5, 0.4))) / temp_output_47_0_g11760)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11760 = (clampResult70_g11760 * _FlameBrightness);
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760, temp_output_63_0_g11760,
|
|
temp_output_63_0_g11760, clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = (appendResult31_g11760 * staticSwitch2_g11758);
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb, 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max((break82_g11794.x + break82_g11794.y + break82_g11794.z), 0.001);
|
|
float4 break71_g11794 = ((_RecolorRGBRedTint * (break82_g11794.x / temp_output_84_0_g11794)) + (
|
|
_RecolorRGBGreenTint * (break82_g11794.y / temp_output_84_0_g11794)) + ((break82_g11794.z /
|
|
temp_output_84_0_g11794) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r, break71_g11794.g, break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs(
|
|
((break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y +
|
|
break2_g11795.z) / 6.0));
|
|
float3 lerpResult26_g11794 = lerp((temp_output_1_0_g11794).rgb,
|
|
(appendResult56_g11794 * pow(
|
|
saferPower57_g11794,
|
|
(max(break71_g11794.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11794.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794, temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV(staticSwitch62_g11792.rgb);
|
|
float temp_output_43_0_g11792 = ((hsvTorgb33_g11792.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.8333333)
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.6666667)
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.3333333)
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.1666667)
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.5)
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r, break55_g11792.g, break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs(
|
|
((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0));
|
|
float3 lerpResult26_g11792 = lerp((temp_output_1_0_g11792).rgb,
|
|
(appendResult56_g11792 * pow(
|
|
saferPower57_g11792,
|
|
max((break55_g11792.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11792.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792, temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = (pow(
|
|
max(((break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y +
|
|
break2_g11767.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766(
|
|
In115_g11766, From115_g11766, To115_g11766, Fuzziness115_g11766, Range115_g11766);
|
|
float3 lerpResult112_g11766 = lerp(temp_output_2_0_g11766, localMyCustomExpression115_g11766,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766, temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp(temp_output_9_0_g11779, (1.0 - temp_output_9_0_g11779), _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779, temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11802 = (float4(
|
|
pow(max((temp_output_1_0_g11802).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(((temp_output_2_0_g11777).rgb * _Brightness),
|
|
temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV(temp_output_2_0_g11778.rgb);
|
|
float3 hsvTorgb3_g11778 = HSVToRGB(float3((hsvTorgb1_g11778.x + _Hue), hsvTorgb1_g11778.y,
|
|
hsvTorgb1_g11778.z));
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778, temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.y + break2_g11797.z) / 6.0);
|
|
float clampResult25_g11796 = clamp(
|
|
((((temp_output_3_0_g11796 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11796 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp((temp_output_1_0_g11796).rgb,
|
|
(lerpResult6_g11796 * pow(max(temp_output_3_0_g11796, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796, temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp(temp_output_4_0_g11774,
|
|
(temp_output_4_0_g11774 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11774.r, break12_g11774.g), break12_g11774.b), 1.0)), 0.0001),
|
|
max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11774 = lerp(temp_output_4_0_g11774, lerpResult7_g11774, _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774, break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11788 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789(linValue16_g11789);
|
|
float clampResult53_g11788 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11788)) + (
|
|
localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11788 = lerp((temp_output_1_0_g11788).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11790.x + break2_g11790.x + break2_g11790.y +
|
|
break2_g11790.y + break2_g11790.y + break2_g11790.z) / 6.0), 0.0001),
|
|
max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11788));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788, (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV((temp_output_1_0_g11780).rgb);
|
|
float3 hsvTorgb19_g11780 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11762 * _ShiftHueSpeed) + hsvTorgb15_g11780.x), hsvTorgb15_g11780.y,
|
|
hsvTorgb15_g11780.z));
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB(float3(((temp_output_39_0_g11762 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.texCoord0.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = (_AddHueFade * (tex2DNode3_g11785.r * tex2DNode3_g11785.a));
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(
|
|
((hsvTorgb19_g11784 * pow(
|
|
max(((break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y +
|
|
break2_g11786.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11784) + (temp_output_1_0_g11784).rgb),
|
|
temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texCoord0.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ((tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(
|
|
((temp_output_1_0_g11781).rgb + (pow(
|
|
max(((break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y +
|
|
break2_g11782.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11781 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11762 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (((break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y +
|
|
break2_g11770.y + break2_g11770.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11769 = lerp(temp_cast_46, (temp_output_1_0_g11769).rgb, _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769, temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11771 + (_InnerOutlineTextureSpeed * temp_output_179_0_g11771)))).rgb *
|
|
temp_output_82_0_g11771);
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11771 *
|
|
_InnerOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11771) *
|
|
_InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773(linValue16_g11773);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ((localMyCustomExpression16_g11773 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = (staticSwitch169_g11771 + temp_output_7_0_g11771);
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = (100.0 / appendResult2_g11772);
|
|
float temp_output_178_0_g11771 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(0, -1)) * temp_output_25_0_g11771))).
|
|
a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(
|
|
0, 1)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(
|
|
-0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a)));
|
|
float3 lerpResult176_g11771 = lerp((temp_output_15_0_g11771).rgb, staticSwitch187_g11771,
|
|
temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = (temp_output_178_0_g11771 * temp_output_15_0_g11771.a);
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771, staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11799 + (_OuterOutlineTextureSpeed * temp_output_186_0_g11799)))).rgb
|
|
* temp_output_82_0_g11799);
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ((1.0 - temp_output_15_0_g11799.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp((temp_output_15_0_g11799).rgb, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp(lerpResult178_g11799, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11799) * _OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ((localMyCustomExpression16_g11800 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = (staticSwitch157_g11799 + temp_output_7_0_g11799);
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = (100.0 / appendResult2_g11801);
|
|
float lerpResult168_g11799 = lerp(temp_output_15_0_g11799.a,
|
|
min(
|
|
(max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11799
|
|
+ (
|
|
(
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
0,
|
|
-
|
|
1))
|
|
*
|
|
temp_output_25_0_g11799)))
|
|
.a,
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11799
|
|
+ (
|
|
(
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
0,
|
|
1))
|
|
*
|
|
temp_output_25_0_g11799)))
|
|
.a),
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11799
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
-
|
|
1,
|
|
0))
|
|
*
|
|
temp_output_25_0_g11799)))
|
|
.a),
|
|
tex2D(
|
|
_MainTex,
|
|
(
|
|
temp_output_131_0_g11799
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
1,
|
|
0))
|
|
*
|
|
temp_output_25_0_g11799)))
|
|
.a),
|
|
tex2D(
|
|
_MainTex,
|
|
(temp_output_131_0_g11799
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
* float2(
|
|
0.705,
|
|
0.705))
|
|
* temp_output_25_0_g11799)))
|
|
.a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799
|
|
+ ((
|
|
_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
-0.705,
|
|
0.705)) *
|
|
temp_output_25_0_g11799)))
|
|
.
|
|
a), tex2D(
|
|
_MainTex,
|
|
(temp_output_131_0_g11799
|
|
+
|
|
((_OuterOutlineWidth
|
|
*
|
|
float2(
|
|
0.705,
|
|
-0.705))
|
|
* temp_output_25_0_g11799)))
|
|
.a), tex2D(
|
|
_MainTex,
|
|
(temp_output_131_0_g11799 + (
|
|
(
|
|
_OuterOutlineWidth *
|
|
float2(
|
|
-0.705, -0.705))
|
|
*
|
|
temp_output_25_0_g11799)))
|
|
.a) *
|
|
3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = (temp_output_182_0_g11799 * lerpResult168_g11799);
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799, staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11776 + (_PixelOutlineTextureSpeed *
|
|
temp_output_39_0_g11762)))).
|
|
rgb * temp_output_82_0_g11776);
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11776.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11776 = ((1.0 - temp_output_15_0_g11776.a) * min(
|
|
(temp_output_213_0_g11776 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp((temp_output_15_0_g11776).rgb, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp(lerpResult178_g11776, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = (float2(1, 1) / appendResult206_g11776);
|
|
float lerpResult168_g11776 = lerp(temp_output_15_0_g11776.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((
|
|
_PixelOutlineWidth *
|
|
float2(0, -1)) *
|
|
temp_output_209_0_g11776))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((
|
|
_PixelOutlineWidth *
|
|
float2(0, 1)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth
|
|
* float2(-1, 0)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth *
|
|
float2(1, 0)) * temp_output_209_0_g11776))).a)
|
|
* 3.0), 1.0), temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = (temp_output_182_0_g11776 * lerpResult168_g11776);
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776, staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11762 * _PingPongGlowFrequency)) + 1.0) /
|
|
2.0));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(
|
|
((lerpResult15_g11763 * _PingPongGlowFade * pow(
|
|
max(((break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y +
|
|
break2_g11764.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11763).rgb),
|
|
temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.
|
|
y + break2_g11805.z) / 6.0), 0.0001), max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11804 * 0.2)) +
|
|
ase_positionWS.y) / temp_output_44_0_g11804) * _HologramLineFrequency))),
|
|
_HologramLineGap), _HologramMinAlpha) * temp_output_1_0_g11804.a)));
|
|
float4 lerpResult37_g11804 = lerp(temp_output_1_0_g11804, appendResult22_g11804, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11807)) *
|
|
_GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808(linValue16_g11808);
|
|
float3 hsvTorgb3_g11810 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11808 + (temp_output_34_0_g11807 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(((break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809
|
|
.y + break2_g11809.y + break2_g11809.z) / 6.0) *
|
|
_GlitchBrightness
|
|
* hsvTorgb3_g11810), glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11811 * _CamouflageDistortionSpeed) +
|
|
temp_output_99_0_g11841) * _CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = (((localMyCustomExpression16_g11846 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11841);
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D(_UberNoiseTexture, (staticSwitch101_g11841 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843(linValue16_g11843);
|
|
float clampResult52_g11841 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11843) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11841 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11841),
|
|
clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11841 + float2(12.3, 12.3)) *
|
|
_CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845(linValue16_g11845);
|
|
float clampResult65_g11841 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11845) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11841 = lerp(lerpResult55_g11841, (_CamouflageColorB * clampResult65_g11841),
|
|
clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp((temp_output_1_0_g11841).rgb,
|
|
((lerpResult68_g11841).rgb * pow(
|
|
max(((break2_g11844.x + break2_g11844.x + break2_g11844.y +
|
|
break2_g11844.y + break2_g11844.y + break2_g11844.z) /
|
|
6.0), 0.0001), max(_CamouflageContrast, 0.0001))),
|
|
_CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841, temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11834) * _MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835(linValue16_g11835);
|
|
float linValue16_g11837 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11835 - 0.25) * _MetalNoiseDistortion) +
|
|
((temp_output_59_0_g11834 * _MetalNoiseSpeed) +
|
|
temp_output_58_0_g11834)) * _MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837(linValue16_g11837);
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ((break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y +
|
|
break2_g11836.y + break2_g11836.z) / 6.0);
|
|
float2 uv_MetalMask = IN.texCoord0.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = (_MetalFade * (tex2DNode3_g11839.r * tex2DNode3_g11839.a));
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp(temp_output_1_0_g11834,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11837) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb, (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ((break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y +
|
|
break2_g11827.y + break2_g11827.z) / 6.0);
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11826 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11826) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830(linValue16_g11830);
|
|
float linValue16_g11831 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11830 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11826 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11826)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831(linValue16_g11831);
|
|
float3 lerpResult57_g11826 = lerp((temp_output_1_0_g11826).rgb,
|
|
((pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11828),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11831) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826, temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4(temp_output_28_0_g11820, 0.0);
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823(linValue16_g11823);
|
|
float linValue16_g11821 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11823 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11820) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821(linValue16_g11821);
|
|
float clampResult68_g11820 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11821), 0.0,
|
|
1.0);
|
|
float linValue16_g11822 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822(linValue16_g11822);
|
|
float temp_output_15_0_g11820 = (((_BurnRadius - distance(temp_output_72_0_g11820, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11820 = clamp(temp_output_15_0_g11820, 0.0, 1.0);
|
|
float3 lerpResult29_g11820 = lerp(temp_output_28_0_g11820,
|
|
(pow(
|
|
max(((break2_g11824.x + break2_g11824.x + break2_g11824.y +
|
|
break2_g11824.y + break2_g11824.y + break2_g11824.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11820) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp(temp_output_28_0_g11820,
|
|
(lerpResult29_g11820 + ((step(temp_output_15_0_g11820, 1.0) * step(
|
|
0.0, temp_output_15_0_g11820)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820, temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11816 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817(linValue16_g11817);
|
|
float3 hsvTorgb3_g11819 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11816, _RainbowCenter) + (localMyCustomExpression16_g11817 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11811)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11816 = RGBToHSV(hsvTorgb3_g11819);
|
|
float3 hsvTorgb37_g11816 = HSVToRGB(float3(hsvTorgb36_g11816.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11816.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs(
|
|
((break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y +
|
|
break2_g11818.z) / 6.0));
|
|
float4 appendResult29_g11816 = (float4(
|
|
((hsvTorgb37_g11816 * pow(saferPower24_g11816, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11816).rgb), temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (((break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y +
|
|
break2_g11814.y + break2_g11814.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11812 = lerp(temp_cast_69, temp_output_57_0_g11812, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11811),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * PI));
|
|
float temp_output_103_0_g11812 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11812 = clamp(
|
|
(((sin((rotatedValue69_g11812.x - (temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11812)) / temp_output_103_0_g11812) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.texCoord0.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = (_ShineFade * (tex2DNode3_g11813.r * tex2DNode3_g11813.a));
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(
|
|
(temp_output_57_0_g11812 + ((pow(max(lerpResult92_g11812, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11812 *
|
|
staticSwitch98_g11812)), (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11847 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11811) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849(linValue16_g11849);
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4(temp_output_28_0_g11847, 0.0);
|
|
float3 lerpResult32_g11847 = lerp(temp_output_28_0_g11847,
|
|
(temp_output_24_0_g11847 * ((break2_g11848.x + break2_g11848.x +
|
|
break2_g11848.y + break2_g11848.y + break2_g11848.y +
|
|
break2_g11848.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11847 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11849 + (temp_output_41_0_g11847 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11847),
|
|
temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = (temp_output_1_0_g11851 * _EnchantedSpeed);
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11851 - ((temp_output_6_0_g11851 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float linValue16_g11852 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11851 + temp_output_2_0_g11851) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852(linValue16_g11852);
|
|
float temp_output_36_0_g11851 = (localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852);
|
|
float temp_output_43_0_g11851 = (temp_output_36_0_g11851 * 0.5);
|
|
float3 lerpResult42_g11851 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11851 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11851)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = (staticSwitch50_g11851 * pow(
|
|
max(((break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y +
|
|
break2_g11853.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11851 = (max((temp_output_36_0_g11851 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11851 = lerp(temp_output_12_0_g11851, temp_output_40_0_g11851,
|
|
temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = (temp_output_12_0_g11851 + (temp_output_40_0_g11851 *
|
|
temp_output_45_0_g11851));
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851, temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r, break5_g11856.g, break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ((break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y +
|
|
break2_g11857.y + break2_g11857.z) / 6.0);
|
|
float temp_output_11_0_g11856 = (((temp_output_4_0_g11856 + (temp_output_40_0_g11811 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11856 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11856 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB(float3(temp_output_11_0_g11856, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = (lerpResult20_g11856 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp(appendResult32_g11856,
|
|
(staticSwitch26_g11856 * pow(
|
|
max(temp_output_4_0_g11856, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856, break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r, break6_g11863.g, break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11863));
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ((_TextureLayer1Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11863);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = (((((((((temp_output_72_0_g11863 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11863) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11864 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864(
|
|
UV10_g11864, Width10_g11864, Height10_g11864, Tile10_g11864, Invert10_g11864);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D(_TextureLayer1Texture, staticSwitch20_g11863);
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r, tex2DNode3_g11863.g, tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = (appendResult13_g11863 * appendResult18_g11863);
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = (pow(
|
|
max(((break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y +
|
|
break2_g11865.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11863);
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp(appendResult11_g11863, staticSwitch80_g11863,
|
|
(tex2DNode3_g11863.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863, break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r, break6_g11859.g, break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11859));
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ((_TextureLayer2Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11859);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = (((((((((temp_output_72_0_g11859 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11859) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11860 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860(
|
|
UV10_g11860, Width10_g11860, Height10_g11860, Tile10_g11860, Invert10_g11860);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D(_TextureLayer2Texture, staticSwitch20_g11859);
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r, tex2DNode3_g11859.g, tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = (appendResult13_g11859 * appendResult18_g11859);
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = (pow(
|
|
max(((break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y +
|
|
break2_g11861.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11859);
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp(appendResult11_g11859, staticSwitch84_g11859,
|
|
(tex2DNode3_g11859.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859, break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r, break4_g11867.g, break4_g11867.b,
|
|
(break4_g11867.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11670))
|
|
: (clampResult154_g11670));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r, break4_g11868.g, break4_g11868.b,
|
|
(break4_g11868.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871(linValue16_g11871);
|
|
float clampResult17_g11870 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11870)) - localMyCustomExpression16_g11871) /
|
|
temp_output_53_0_g11870), 0.0, 1.0);
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb,
|
|
(temp_output_1_0_g11870.a * clampResult17_g11870)));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879(linValue16_g11879);
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step(temp_output_5_0_g11878, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11878 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11878 - step(
|
|
temp_output_5_0_g11878,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11878)) - temp_output_53_0_g11878)))) + (
|
|
temp_output_1_0_g11878).rgb), (temp_output_1_0_g11878.a * temp_output_61_0_g11878)));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881(linValue16_g11881);
|
|
float clampResult17_g11880 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11880) + (
|
|
localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb,
|
|
(temp_output_1_0_g11880.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11880))
|
|
: (clampResult17_g11880)))));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877(linValue16_g11877);
|
|
float temp_output_65_0_g11876 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11876) + (
|
|
localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11876 = step(temp_output_65_0_g11876, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11876 = step(temp_output_65_0_g11876,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(
|
|
((max((temp_output_75_0_g11876 - temp_output_76_0_g11876), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11876).rgb),
|
|
(temp_output_1_0_g11876.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11876))
|
|
: (temp_output_75_0_g11876)))));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11872, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873(linValue16_g11873);
|
|
float clampResult154_g11872 = clamp(
|
|
((break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb,
|
|
(temp_output_1_0_g11872.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11872))
|
|
: (clampResult154_g11872)))));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11874, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875(linValue16_g11875);
|
|
float temp_output_168_0_g11874 = max(
|
|
((break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11874 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874)));
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp(temp_output_161_0_g11874, 0.0, 1.0);
|
|
float4 appendResult3_g11874 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11874 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874))))) + (temp_output_1_0_g11874).rgb),
|
|
(temp_output_1_0_g11874.a * clampResult154_g11874)));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11882)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882, temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length(
|
|
((((abs(temp_output_126_0_g11882) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11883));
|
|
float clampResult17_g11882 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11883) / fwidth(temp_output_17_0_g11883))), 0.0, 1.0);
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb,
|
|
(temp_output_1_0_g11882.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11882))
|
|
: (clampResult17_g11882)))));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texCoord0.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = (temp_output_3_0_g11885 * ((tex2DNode19_g11885).rgb * tex2DNode19_g11885.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = (staticSwitch16_g11885 * pow(
|
|
max(((break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y +
|
|
break2_g11887.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(
|
|
((staticSwitch17_g11885 * _AddColorFade) + (temp_output_1_0_g11885).rgb),
|
|
temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp((temp_output_1_0_g11888).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11888.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11888.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888, temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texCoord0.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = (temp_output_6_0_g11889 * ((tex2DNode23_g11889).rgb * tex2DNode23_g11889.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = (pow(
|
|
max(((break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y +
|
|
break2_g11891.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11889);
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp((temp_output_1_0_g11889).rgb, staticSwitch22_g11889, _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889, (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r, break4_g11894.g, break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11893) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r, break6_g11894.g, break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ((1.0 - break4_g11894.a) * break6_g11894.a);
|
|
float temp_output_32_0_g11894 = (break4_g11894.a + temp_output_11_0_g11894);
|
|
float4 appendResult18_g11894 = (float4(
|
|
(((appendResult5_g11894 * break4_g11894.a) + (appendResult7_g11894 * temp_output_11_0_g11894)) * (
|
|
1.0 / max(temp_output_32_0_g11894, 0.01))), temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r, break4_g11895.g, break4_g11895.b,
|
|
(break4_g11895.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(((temp_output_1_0_g11898).rgb * (IN.color).rgb),
|
|
temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(
|
|
((temp_output_7_0_g11905).rgb / max(temp_output_7_0_g11905.a, 1E-05)), temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float2 temp_output_8_0_g11904 = finalUV146;
|
|
float3 unpack14_g11904 = UnpackNormalScale(tex2D(_NormalMap, temp_output_8_0_g11904), _NormalIntensity);
|
|
unpack14_g11904.z = lerp(1, unpack14_g11904.z, saturate(_NormalIntensity));
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
float3 Normal = unpack14_g11904;
|
|
|
|
Color *= IN.color;
|
|
|
|
return NormalsRenderingShared(Color, Normal, IN.tangentWS.xyz, IN.bitangentWS, IN.normalWS);
|
|
}
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "Sprite Forward"
|
|
Tags
|
|
{
|
|
"LightMode"="UniversalForward"
|
|
}
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
|
ZTest LEqual
|
|
ZWrite Off
|
|
Offset 0 , 0
|
|
ColorMask RGBA
|
|
|
|
|
|
HLSLPROGRAM
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define ATTRIBUTES_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_COLOR
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_SPRITEFORWARD
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_WORLD_POSITION
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
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sampler2D _MainTex;
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#ifdef _TOGGLEUNSCALEDTIME_ON
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float UnscaledTime;
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#endif
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#ifdef _SHADERFADING_MASK
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sampler2D _FadingMask;
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#endif
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sampler2D _UberNoiseTexture;
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#ifdef _ENABLEWIND_ON
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float WindMinIntensity;
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float WindMaxIntensity;
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float WindNoiseScale;
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float WindTime;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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sampler2D _UVDistortMask;
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#endif
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#ifdef _ENABLECUSTOMFADE_ON
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sampler2D _CustomFadeFadeMask;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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sampler2D _RecolorRGBTexture;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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sampler2D _RecolorRGBYCPTexture;
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#endif
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#ifdef _ENABLEADDHUE_ON
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sampler2D _AddHueMask;
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#endif
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#ifdef _ENABLESINEGLOW_ON
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sampler2D _SineGlowMask;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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sampler2D _InnerOutlineTintTexture;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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sampler2D _OuterOutlineTintTexture;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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sampler2D _PixelOutlineTintTexture;
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#endif
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#ifdef _ENABLEMETAL_ON
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sampler2D _MetalMask;
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#endif
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#ifdef _ENABLESHINE_ON
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sampler2D _ShineMask;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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sampler2D _TextureLayer1Texture;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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sampler2D _TextureLayer2Texture;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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sampler2D _AddColorMask;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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sampler2D _StrongTintMask;
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#endif
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#ifdef _ENABLESHIFTING_ON
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float4 _ShiftingColorB;
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#endif
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#ifdef _ENABLEPOISON_ON
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float4 _PoisonColor;
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#endif
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#ifdef _ENABLESPLITTONING_ON
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float4 _SplitToningHighlightsColor;
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float4 _SplitToningShadowsColor;
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#endif
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#ifdef _ENABLEENCHANTED_ON
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float4 _EnchantedLowColor;
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float4 _EnchantedHighColor;
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#endif
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#ifdef _ENABLECOLORREPLACE_ON
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float4 _ColorReplaceToColor;
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float4 _ColorReplaceFromColor;
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#endif
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#ifdef _ENABLERECOLORRGBYCP_ON
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float4 _RecolorRGBYCPRedTint;
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float4 _RecolorRGBYCPYellowTint;
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float4 _RecolorRGBYCPGreenTint;
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float4 _RecolorRGBYCPCyanTint;
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float4 _RecolorRGBYCPBlueTint;
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float4 _RecolorRGBYCPPurpleTint;
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#endif
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#ifdef _ENABLERECOLORRGB_ON
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float4 _RecolorRGBBlueTint;
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float4 _RecolorRGBGreenTint;
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float4 _RecolorRGBRedTint;
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#endif
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#ifdef _ENABLESHIFTING_ON
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float4 _ShiftingColorA;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float4 _TextureLayer1Color;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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float4 _TextureLayer2Color;
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#endif
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#ifdef _ENABLEBLACKTINT_ON
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float4 _BlackTintColor;
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#endif
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#ifdef _ENABLEINKSPREAD_ON
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float4 _InkSpreadColor;
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#endif
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#ifdef _ENABLESHINE_ON
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float4 _ShineMask_ST;
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float4 _ShineColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenTint;
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#endif
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#ifdef _ENABLEMETAL_ON
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float4 _MetalMask_ST;
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float4 _MetalColor;
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float4 _MetalHighlightColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenHighlightColor;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float4 _CamouflageColorB;
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float4 _CamouflageColorA;
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float4 _CamouflageBaseColor;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnInsideNoiseColor;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
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float4 _UVDistortMask_ST;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnInsideColor;
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#endif
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#ifdef _ENABLEPINGPONGGLOW_ON
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float4 _PingPongGlowTo;
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float4 _PingPongGlowFrom;
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#endif
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#ifdef _ENABLEBURN_ON
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float4 _BurnEdgeColor;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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float4 _PixelOutlineColor;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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float4 _OuterOutlineColor;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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float4 _InnerOutlineColor;
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#endif
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#ifdef _ENABLESINEGLOW_ON
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float4 _SineGlowMask_ST;
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float4 _SineGlowColor;
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#endif
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#ifdef _ENABLEADDHUE_ON
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float4 _AddHueMask_ST;
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#endif
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#ifdef _ENABLEHOLOGRAM_ON
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float4 _HologramTint;
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#endif
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#ifdef _ENABLEFULLGLOWDISSOLVE_ON
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float4 _FullGlowDissolveEdgeColor;
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#endif
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#ifdef _ENABLEFROZEN_ON
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float4 _FrozenSnowColor;
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#endif
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#ifdef _SHADERFADING_MASK
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float4 _FadingMask_ST;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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float4 _StrongTintMask_ST;
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#endif
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float4 _MainTex_TexelSize;
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#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
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float4 _DirectionalGlowFadeEdgeColor;
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#endif
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#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
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float4 _SourceGlowDissolveEdgeColor;
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#endif
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#ifdef _ENABLEALPHATINT_ON
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float4 _AlphaTintColor;
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#endif
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#ifdef _ENABLESHADOW_ON
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float4 _ShadowColor;
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#endif
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#ifdef _ENABLESTRONGTINT_ON
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float4 _StrongTintTint;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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float4 _AddColorMask_ST;
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#endif
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#ifdef _SPRITESHEETFIX_ON
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float4 _SpriteSheetRect;
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#endif
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#ifdef _ENABLEADDCOLOR_ON
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float4 _AddColorColor;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float2 _TextureLayer1Scale;
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#endif
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#ifdef _SHADERFADING_SPREAD
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float2 _FadingPosition;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnEdgeNoiseScale;
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float2 _BurnPosition;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionSpeed;
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#endif
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#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
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float2 _DirectionalAlphaFadeNoiseScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnSwirlNoiseScale;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float2 _TextureLayer1ScrollSpeed;
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#endif
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float2 _FadingNoiseScale;
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#ifdef _ENABLEFLAME_ON
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float2 _FlameSpeed;
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#endif
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#ifdef _ENABLEGLITCH_ON
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float2 _GlitchNoiseSpeed;
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float2 _GlitchNoiseScale;
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#endif
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#ifdef _ENABLECUSTOMFADE_ON
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float2 _CustomFadeNoiseScale;
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#endif
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#ifdef _ENABLEBURN_ON
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float2 _BurnInsideNoiseScale;
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#endif
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#ifdef _ENABLEFLAME_ON
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float2 _FlameNoiseScale;
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#endif
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#ifdef _ENABLERAINBOW_ON
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float2 _RainbowCenter;
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#endif
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#ifdef _ENABLEPIXELOUTLINE_ON
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float2 _PixelOutlineTextureSpeed;
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#endif
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#ifdef _ENABLESINEMOVE_ON
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float2 _SineMoveFrequency;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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float2 _InnerOutlineTextureSpeed;
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float2 _InnerOutlineNoiseSpeed;
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#endif
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#ifdef _ENABLEINKSPREAD_ON
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float2 _InkSpreadNoiseScale;
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float2 _InkSpreadPosition;
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#endif
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#ifdef _ENABLEPOISON_ON
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float2 _PoisonNoiseSpeed;
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float2 _PoisonNoiseScale;
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#endif
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#ifdef _ENABLEINNEROUTLINE_ON
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float2 _InnerOutlineNoiseScale;
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float2 _InnerOutlineDistortionIntensity;
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#endif
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#ifdef _ENABLEHALFTONE_ON
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float2 _HalftonePosition;
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#endif
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#ifdef _ENABLESINESCALE_ON
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float2 _SineScaleFactor;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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float2 _OuterOutlineTextureSpeed;
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#endif
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#ifdef _ENABLERAINBOW_ON
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float2 _RainbowNoiseScale;
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#endif
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#ifdef _ENABLEOUTEROUTLINE_ON
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float2 _OuterOutlineNoiseSpeed;
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float2 _OuterOutlineNoiseScale;
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float2 _OuterOutlineDistortionIntensity;
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#endif
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#ifdef _ENABLEENCHANTED_ON
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float2 _EnchantedSpeed;
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float2 _EnchantedScale;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageDistortionIntensity;
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#endif
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#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
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float2 _DirectionalGlowFadeNoiseScale;
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#endif
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#ifdef _ENABLECAMOUFLAGE_ON
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float2 _CamouflageNoiseScaleA;
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#endif
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#ifdef _ENABLETEXTURELAYER1_ON
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float2 _TextureLayer1Offset;
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#endif
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#ifdef _ENABLESINEMOVE_ON
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float2 _SineMoveOffset;
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#endif
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#ifdef _ENABLEDIRECTIONALDISTORTION_ON
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float2 _DirectionalDistortionDistortion;
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#endif
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#ifdef _ENABLESQUEEZE_ON
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float2 _SqueezeCenter;
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#endif
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#ifdef _ENABLEMETAL_ON
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float2 _MetalNoiseSpeed;
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float2 _MetalNoiseScale;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
|
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float2 _UVDistortNoiseScale;
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float2 _UVDistortSpeed;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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float2 _TextureLayer2Scale;
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#endif
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#ifdef _ENABLEFROZEN_ON
|
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float2 _FrozenSnowScale;
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#endif
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#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
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float2 _SourceGlowDissolveNoiseScale;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
|
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float2 _UVDistortTo;
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#endif
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#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
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float2 _SourceGlowDissolvePosition;
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#endif
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#ifdef _ENABLEUVDISTORT_ON
|
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float2 _UVDistortFrom;
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#endif
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#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
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float2 _FullGlowDissolveNoiseScale;
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#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
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float2 _GlitchMaskScale;
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float2 _GlitchMaskSpeed;
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float2 _GlitchDistortion;
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float2 _GlitchDistortionScale;
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float2 _GlitchDistortionSpeed;
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#endif
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#ifdef _ENABLEFROZEN_ON
|
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float2 _FrozenHighlightDistortionScale;
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float2 _FrozenHighlightDistortionSpeed;
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#endif
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#ifdef _ENABLESHADOW_ON
|
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float2 _ShadowOffset;
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#endif
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#ifdef _ENABLESOURCEALPHADISSOLVE_ON
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float2 _SourceAlphaDissolvePosition;
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float2 _SourceAlphaDissolveNoiseScale;
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#endif
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#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
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float2 _FullAlphaDissolveNoiseScale;
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#endif
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#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
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#endif
|
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#ifdef _ENABLESQUEEZE_ON
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float2 _SqueezeScale;
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#endif
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#ifdef _ENABLESCREENTILING_ON
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float2 _ScreenTilingScale;
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#endif
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#ifdef _ENABLETEXTURELAYER2_ON
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float2 _TextureLayer2Offset;
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float2 _TextureLayer2ScrollSpeed;
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#endif
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#ifdef _ENABLEWORLDTILING_ON
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float2 _WorldTilingOffset;
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#endif
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#ifdef _ENABLEFULLDISTORTION_ON
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float2 _FullDistortionNoiseScale;
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#endif
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#ifdef _ENABLEUVSCALE_ON
|
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float2 _UVScaleScale;
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float2 _UVScalePivot;
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#endif
|
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#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
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|
#endif
|
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#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
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#endif
|
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#ifdef _ENABLEMETAL_ON
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float2 _MetalNoiseDistortion;
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#endif
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#ifdef _ENABLEUVSCROLL_ON
|
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float2 _UVScrollSpeed;
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#endif
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#ifdef _ENABLEFROZEN_ON
|
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float2 _FrozenHighlightScale;
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float2 _FrozenHighlightSpeed;
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#endif
|
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#ifdef _ENABLESINEROTATE_ON
|
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float2 _SineRotatePivot;
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|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
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#endif
|
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#ifdef _ENABLEFULLDISTORTION_ON
|
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float2 _FullDistortionDistortion;
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#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
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|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texCoord0 : TEXCOORD0;
|
|
float4 color : TEXCOORD1;
|
|
float3 positionWS : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
TEXTURE2D (_AlphaTex); SAMPLER (sampler_AlphaTex);
|
|
float _EnableAlphaTexture;
|
|
#endif
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11668(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11766(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11789(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v)
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite(v.positionOS, unity_SpriteProps.xy);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = TransformObjectToHClip((v.positionOS).xyz);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld((v.positionOS).xyz);
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2((_SquishStretch * (break77_g11897.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11897.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11897 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ((sin((temp_output_8_0_g11900 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11900);
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11901 * _VibrateRotation));
|
|
float2 staticSwitch6_g11900 = ((sin((_VibrateFrequency * temp_output_30_0_g11901)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11901).xy) + staticSwitch4_g11900);
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = (staticSwitch6_g11900 + ((v.positionOS).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11900)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.uv0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = v.uv0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((v.positionOS).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale),
|
|
0,
|
|
0.0)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11713 * _FadingNoiseScale),
|
|
0, 0.0)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord3 = screenPos;
|
|
|
|
o.ase_texcoord4 = float4(v.positionOS, 1);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
v.normal = v.normal;
|
|
v.tangent.xyz = v.tangent.xyz;
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
|
|
o.positionCS = vertexInput.positionCS;
|
|
o.positionWS = vertexInput.positionWS;
|
|
o.texCoord0 = v.uv0;
|
|
o.color = v.color;
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(IN);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN);
|
|
|
|
float4 positionCS = IN.positionCS;
|
|
float3 positionWS = IN.positionWS;
|
|
|
|
float2 texCoord363 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord3;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(), float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ((staticSwitch111_g11666 * staticSwitch113_g11666) +
|
|
staticSwitch125_g11666);
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666(x101_g11666);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = (localFastNoise101_g11666 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11666 = lerp(staticSwitch117_g11666, staticSwitch118_g11666,
|
|
staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp(((_WindRotationWindFactor * lerpResult86_g11666) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = (temp_output_1_0_g11666.y + _WindFlip);
|
|
float3 appendResult43_g11666 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11666 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11666)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11666)));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis(appendResult43_g11666,
|
|
float3((appendResult27_g11666 + temp_output_1_0_g11666), 0.0), float3(0, 0, 1),
|
|
(clampResult29_g11666 * temp_output_39_0_g11666));
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord4.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((IN.ase_texcoord4.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11667 * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668(linValue16_g11668);
|
|
float linValue16_g11669 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11667 + float2(0.321, 0.321)) *
|
|
_FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669(linValue16_g11669);
|
|
float2 appendResult189_g11667 = (float2((localMyCustomExpression16_g11668 - 0.5),
|
|
(localMyCustomExpression16_g11669 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11665 + ((1.0 - _FullDistortionFade) * appendResult189_g11667 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672(linValue16_g11672);
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11672 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) * PI));
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11670, 0.0),
|
|
float3(0, 0, 1), (((_DirectionalDistortionRotation / 180.0) + -0.25) * PI));
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 *
|
|
_DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671(linValue16_g11671);
|
|
float clampResult154_g11670 = clamp(
|
|
((break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11670).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11670)) : (clampResult154_g11670)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11675 *
|
|
0.2)) + positionWS.y) / temp_output_81_0_g11675);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float clampResult75_g11675 = clamp(localMyCustomExpression16_g11677, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678(linValue16_g11678);
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(
|
|
(((clampResult75_g11675 * (localMyCustomExpression16_g11678 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11676).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11675);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237)) *
|
|
_GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718(linValue16_g11718);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11673 + (_GlitchMaskSpeed * shaderTime237)) * _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11674, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11718 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11719 + (_UVDistortSpeed * temp_output_25_0_g11719)) *
|
|
_UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float2 lerpResult21_g11726 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.texCoord0.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = (_UVDistortFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = (temp_output_1_0_g11719 + (lerpResult21_g11726 * (100.0 /
|
|
appendResult2_g11728) * staticSwitch29_g11726));
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = (temp_output_1_0_g11725 + ((temp_output_1_0_g11725 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11725, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11719, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11719 * _SineRotateFrequency)) * ((_SineRotateAngle / 360.0) * PI) *
|
|
_SineRotateFade));
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11719, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11719 * _UVRotateSpeed * PI));
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ((_UVScrollSpeed * temp_output_25_0_g11719) + staticSwitch16_g11719);
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ((_PixelatePixelDensity * (appendResult35_g11721 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11721 = clamp(
|
|
(floor((MultFactor30_g11721 * (staticSwitch14_g11719 + (float2(0.5, 0.5) / MultFactor30_g11721)))) /
|
|
MultFactor30_g11721), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = (((staticSwitch4_g11719 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11719.y + (_WiggleSpeed * temp_output_25_0_g11719)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = (temp_output_7_0_g11730 * temp_output_1_0_g11730.y);
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730, 0.0));
|
|
float2 staticSwitch13_g11730 = (temp_output_1_0_g11730 + appendResult12_g11730);
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.texCoord0.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texCoord0.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11716 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11713 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2(0, 0);
|
|
float2 break10_g11731 = float2(1, 1);
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2(
|
|
(break9_g11731.x + (break14_g11731.x - break11_g11731.x) * (break8_g11731.x - break9_g11731.x) / (
|
|
break10_g11731.x - break11_g11731.x)),
|
|
(break9_g11731.y + (break14_g11731.y - break11_g11731.y) * (break8_g11731.y - break9_g11731.y) / (
|
|
break10_g11731.y - break11_g11731.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11731, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11732)) / appendResult7_g11732));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth(
|
|
tex3_g11734, textureTexelSize3_g11734, uvs3_g11734);
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D(_MainTex, temp_output_1_0_g11733);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745, 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = (appendResult16_g11745 * appendResult25_g11747);
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0, temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = (appendResult17_g11745 * appendResult25_g11746);
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736, 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = (appendResult16_g11736 * appendResult25_g11738);
|
|
float2 temp_output_1_0_g11736 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0, temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = (appendResult17_g11736 * appendResult25_g11737);
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742, 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = (appendResult16_g11742 * appendResult25_g11744);
|
|
float2 temp_output_1_0_g11742 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0, temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = (appendResult17_g11742 * appendResult25_g11743);
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739, 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = (appendResult16_g11739 * appendResult25_g11741);
|
|
float2 temp_output_1_0_g11739 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0, temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = (appendResult17_g11739 * appendResult25_g11740);
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ((((tex2D(_MainTex, (temp_output_26_0_g11747 + temp_output_1_0_g11747)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11747 + temp_output_1_0_g11747))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11746 + temp_output_1_0_g11746)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11746 + temp_output_1_0_g11746)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11738 + temp_output_1_0_g11738)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11738 + temp_output_1_0_g11738))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11737 + temp_output_1_0_g11737)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11737 + temp_output_1_0_g11737)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11744 + temp_output_1_0_g11744)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11744 + temp_output_1_0_g11744))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11743 + temp_output_1_0_g11743)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11743 + temp_output_1_0_g11743)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11741 + temp_output_1_0_g11741)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11741 + temp_output_1_0_g11741))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11740 + temp_output_1_0_g11740)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11740 + temp_output_1_0_g11740))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D(_MainTex, temp_output_1_0_g11748);
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749, 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult16_g11749 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0, temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = (appendResult17_g11749 * appendResult25_g11750);
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = (tex2DNode4_g11748 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11750 + temp_output_1_0_g11750)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11750 + temp_output_1_0_g11750)))) / 4.0) - tex2DNode4_g11748) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11748 = clamp(break22_g11748.a, 0.0, 1.0);
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r, break22_g11748.g, break22_g11748.b,
|
|
clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(((temp_output_1_0_g11752).rgb * (IN.color).rgb),
|
|
temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D(_UberNoiseTexture,
|
|
(((IN.color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) +
|
|
temp_output_43_0_g11754) * temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755(linValue16_g11755);
|
|
float clampResult28_g11754 = clamp(
|
|
(((localMyCustomExpression16_g11755 - 1.0) * _SmokeNoiseFactor) + (((IN.color.a / 2.5) - distance(
|
|
temp_output_43_0_g11754, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11754 = lerp((temp_output_1_0_g11754).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11754) *
|
|
_SmokeDarkEdge));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754,
|
|
(clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a)));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11756);
|
|
float linValue16_g11757 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11756 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757(linValue16_g11757);
|
|
float clampResult37_g11756 = clamp(
|
|
(((IN.color.a * 2.0) - 1.0) + (tex2DNode3_g11756.r + (localMyCustomExpression16_g11757 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb,
|
|
(temp_output_1_0_g11756.a * pow(
|
|
clampResult37_g11756,
|
|
(_CustomFadeSmoothness / max(
|
|
tex2DNode3_g11756.r,
|
|
0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(positionWS.x, positionWS.y));
|
|
float2 temp_output_44_0_g11759 = (appendResult4_g11759 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11759 = step((ceil(temp_output_44_0_g11759) - temp_output_44_0_g11759),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11759 = (float4(
|
|
((temp_output_1_0_g11759).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11759.x + break12_g11759.y))), 1.0)),
|
|
temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11760) *
|
|
_FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761(linValue16_g11761);
|
|
float saferPower57_g11760 = abs(max((temp_output_75_0_g11760.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11760 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11760 = clamp(
|
|
(((localMyCustomExpression16_g11761 * pow(saferPower57_g11760, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11760 - distance(
|
|
temp_output_75_0_g11760, float2(0.5, 0.4))) / temp_output_47_0_g11760)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11760 = (clampResult70_g11760 * _FlameBrightness);
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760, temp_output_63_0_g11760,
|
|
temp_output_63_0_g11760, clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = (appendResult31_g11760 * staticSwitch2_g11758);
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb, 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max((break82_g11794.x + break82_g11794.y + break82_g11794.z), 0.001);
|
|
float4 break71_g11794 = ((_RecolorRGBRedTint * (break82_g11794.x / temp_output_84_0_g11794)) + (
|
|
_RecolorRGBGreenTint * (break82_g11794.y / temp_output_84_0_g11794)) + ((break82_g11794.z /
|
|
temp_output_84_0_g11794) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r, break71_g11794.g, break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs(
|
|
((break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y +
|
|
break2_g11795.z) / 6.0));
|
|
float3 lerpResult26_g11794 = lerp((temp_output_1_0_g11794).rgb,
|
|
(appendResult56_g11794 * pow(
|
|
saferPower57_g11794,
|
|
(max(break71_g11794.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11794.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794, temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV(staticSwitch62_g11792.rgb);
|
|
float temp_output_43_0_g11792 = ((hsvTorgb33_g11792.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.8333333)
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.6666667)
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.3333333)
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.1666667)
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.5)
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r, break55_g11792.g, break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs(
|
|
((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0));
|
|
float3 lerpResult26_g11792 = lerp((temp_output_1_0_g11792).rgb,
|
|
(appendResult56_g11792 * pow(saferPower57_g11792, max((break55_g11792.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11792.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792, temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = (pow(
|
|
max(((break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y +
|
|
break2_g11767.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766(
|
|
In115_g11766, From115_g11766, To115_g11766, Fuzziness115_g11766, Range115_g11766);
|
|
float3 lerpResult112_g11766 = lerp(temp_output_2_0_g11766, localMyCustomExpression115_g11766,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766, temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp(temp_output_9_0_g11779, (1.0 - temp_output_9_0_g11779), _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779, temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11802 = (float4(
|
|
pow(max((temp_output_1_0_g11802).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(((temp_output_2_0_g11777).rgb * _Brightness),
|
|
temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV(temp_output_2_0_g11778.rgb);
|
|
float3 hsvTorgb3_g11778 = HSVToRGB(float3((hsvTorgb1_g11778.x + _Hue), hsvTorgb1_g11778.y,
|
|
hsvTorgb1_g11778.z));
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778, temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.y + break2_g11797.z) / 6.0);
|
|
float clampResult25_g11796 = clamp(
|
|
((((temp_output_3_0_g11796 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11796 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp((temp_output_1_0_g11796).rgb,
|
|
(lerpResult6_g11796 * pow(
|
|
max(temp_output_3_0_g11796, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796, temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp(temp_output_4_0_g11774,
|
|
(temp_output_4_0_g11774 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11774.r, break12_g11774.g), break12_g11774.b), 1.0)),
|
|
0.0001), max(
|
|
_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11774 = lerp(temp_output_4_0_g11774, lerpResult7_g11774, _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774, break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11788 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789(linValue16_g11789);
|
|
float clampResult53_g11788 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11788)) + (
|
|
localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11788 = lerp((temp_output_1_0_g11788).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11790.x + break2_g11790.x +
|
|
break2_g11790.y + break2_g11790.y +
|
|
break2_g11790.y +
|
|
break2_g11790.z) / 6.0), 0.0001),
|
|
max(_InkSpreadContrast, 0.0001))),
|
|
(_InkSpreadFade * clampResult53_g11788));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788, (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV((temp_output_1_0_g11780).rgb);
|
|
float3 hsvTorgb19_g11780 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11762 * _ShiftHueSpeed) + hsvTorgb15_g11780.x), hsvTorgb15_g11780.y,
|
|
hsvTorgb15_g11780.z));
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB(float3(((temp_output_39_0_g11762 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.texCoord0.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = (_AddHueFade * (tex2DNode3_g11785.r * tex2DNode3_g11785.a));
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(
|
|
((hsvTorgb19_g11784 * pow(
|
|
max(((break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y +
|
|
break2_g11786.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11784) + (temp_output_1_0_g11784).rgb),
|
|
temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texCoord0.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ((tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(
|
|
((temp_output_1_0_g11781).rgb + (pow(
|
|
max(((break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y +
|
|
break2_g11782.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11781 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11762 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (((break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y +
|
|
break2_g11770.y + break2_g11770.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11769 = lerp(temp_cast_46, (temp_output_1_0_g11769).rgb, _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769, temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11771 + (_InnerOutlineTextureSpeed * temp_output_179_0_g11771)))).rgb *
|
|
temp_output_82_0_g11771);
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed) + temp_output_7_0_g11771) *
|
|
_InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773(linValue16_g11773);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ((localMyCustomExpression16_g11773 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = (staticSwitch169_g11771 + temp_output_7_0_g11771);
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = (100.0 / appendResult2_g11772);
|
|
float temp_output_178_0_g11771 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0, -1)) *
|
|
temp_output_25_0_g11771))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(
|
|
0, 1)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((
|
|
_InnerOutlineWidth * float2(0.705, 0.705))
|
|
* temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(-0.705, 0.705)) * temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0.705, -0.705))
|
|
*
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(
|
|
-0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a)));
|
|
float3 lerpResult176_g11771 = lerp((temp_output_15_0_g11771).rgb, staticSwitch187_g11771,
|
|
temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = (temp_output_178_0_g11771 * temp_output_15_0_g11771.a);
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771, staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11799 + (_OuterOutlineTextureSpeed * temp_output_186_0_g11799)))).rgb *
|
|
temp_output_82_0_g11799);
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ((1.0 - temp_output_15_0_g11799.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp((temp_output_15_0_g11799).rgb, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp(lerpResult178_g11799, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed) + temp_output_7_0_g11799) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ((localMyCustomExpression16_g11800 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = (staticSwitch157_g11799 + temp_output_7_0_g11799);
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = (100.0 / appendResult2_g11801);
|
|
float lerpResult168_g11799 = lerp(temp_output_15_0_g11799.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth * float2(
|
|
0, -1)) *
|
|
temp_output_25_0_g11799))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth
|
|
* float2(1, 0)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(-0.705, 0.705)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(0.705, -0.705)) * temp_output_25_0_g11799)))
|
|
.a), tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(
|
|
-0.705, -0.705)) *
|
|
temp_output_25_0_g11799))).a) * 3.0), 1.0),
|
|
_OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = (temp_output_182_0_g11799 * lerpResult168_g11799);
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799, staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11776 + (_PixelOutlineTextureSpeed * temp_output_39_0_g11762)))).rgb *
|
|
temp_output_82_0_g11776);
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11776.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11776 = ((1.0 - temp_output_15_0_g11776.a) * min(
|
|
(temp_output_213_0_g11776 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp((temp_output_15_0_g11776).rgb, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp(lerpResult178_g11776, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = (float2(1, 1) / appendResult206_g11776);
|
|
float lerpResult168_g11776 = lerp(temp_output_15_0_g11776.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(0, -1)) *
|
|
temp_output_209_0_g11776))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth *
|
|
float2(0, 1)) * temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(-1, 0)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(1, 0)) *
|
|
temp_output_209_0_g11776))).a) * 3.0), 1.0),
|
|
temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = (temp_output_182_0_g11776 * lerpResult168_g11776);
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776, staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11762 * _PingPongGlowFrequency)) + 1.0) / 2.0));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(
|
|
((lerpResult15_g11763 * _PingPongGlowFade * pow(
|
|
max(((break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y +
|
|
break2_g11764.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11763).rgb),
|
|
temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.
|
|
y + break2_g11805.z) / 6.0), 0.0001), max(_HologramContrast, 0.0001))), (max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11804 *
|
|
0.2)) + positionWS.y) / temp_output_44_0_g11804) *
|
|
_HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11804.a)));
|
|
float4 lerpResult37_g11804 = lerp(temp_output_1_0_g11804, appendResult22_g11804, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11807)) * _GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808(linValue16_g11808);
|
|
float3 hsvTorgb3_g11810 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11808 + (temp_output_34_0_g11807 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(((break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y +
|
|
break2_g11809.y + break2_g11809.z) / 6.0) * _GlitchBrightness *
|
|
hsvTorgb3_g11810), glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11811 * _CamouflageDistortionSpeed) +
|
|
temp_output_99_0_g11841) * _CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = (((localMyCustomExpression16_g11846 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11841);
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D(_UberNoiseTexture, (staticSwitch101_g11841 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843(linValue16_g11843);
|
|
float clampResult52_g11841 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11843) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11841 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11841),
|
|
clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11841 + float2(12.3, 12.3)) * _CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845(linValue16_g11845);
|
|
float clampResult65_g11841 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11845) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11841 = lerp(lerpResult55_g11841, (_CamouflageColorB * clampResult65_g11841),
|
|
clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp((temp_output_1_0_g11841).rgb,
|
|
((lerpResult68_g11841).rgb * pow(
|
|
max(((break2_g11844.x + break2_g11844.x + break2_g11844
|
|
.y + break2_g11844.y + break2_g11844.y + break2_g11844.z) /
|
|
6.0),
|
|
0.0001), max(_CamouflageContrast, 0.0001))), _CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841, temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11834) *
|
|
_MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835(linValue16_g11835);
|
|
float linValue16_g11837 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11835 - 0.25) * _MetalNoiseDistortion) +
|
|
((
|
|
temp_output_59_0_g11834 * _MetalNoiseSpeed) +
|
|
temp_output_58_0_g11834)) *
|
|
_MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837(linValue16_g11837);
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ((break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y +
|
|
break2_g11836.y + break2_g11836.z) / 6.0);
|
|
float2 uv_MetalMask = IN.texCoord0.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = (_MetalFade * (tex2DNode3_g11839.r * tex2DNode3_g11839.a));
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp(temp_output_1_0_g11834,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11837) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb, (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ((break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y +
|
|
break2_g11827.y + break2_g11827.z) / 6.0);
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11826 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11826) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830(linValue16_g11830);
|
|
float linValue16_g11831 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11830 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11826 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11826)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831(linValue16_g11831);
|
|
float3 lerpResult57_g11826 = lerp((temp_output_1_0_g11826).rgb,
|
|
((pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11828),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11831) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826, temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4(temp_output_28_0_g11820, 0.0);
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823(linValue16_g11823);
|
|
float linValue16_g11821 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11823 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11820) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821(linValue16_g11821);
|
|
float clampResult68_g11820 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11821), 0.0,
|
|
1.0);
|
|
float linValue16_g11822 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822(linValue16_g11822);
|
|
float temp_output_15_0_g11820 = (((_BurnRadius - distance(temp_output_72_0_g11820, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11820 = clamp(temp_output_15_0_g11820, 0.0, 1.0);
|
|
float3 lerpResult29_g11820 = lerp(temp_output_28_0_g11820,
|
|
(pow(
|
|
max(((break2_g11824.x + break2_g11824.x + break2_g11824.y +
|
|
break2_g11824.y + break2_g11824.y + break2_g11824.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11820) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp(temp_output_28_0_g11820,
|
|
(lerpResult29_g11820 + ((step(temp_output_15_0_g11820, 1.0) * step(
|
|
0.0, temp_output_15_0_g11820)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820, temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11816 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817(linValue16_g11817);
|
|
float3 hsvTorgb3_g11819 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11816, _RainbowCenter) + (localMyCustomExpression16_g11817 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11811)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11816 = RGBToHSV(hsvTorgb3_g11819);
|
|
float3 hsvTorgb37_g11816 = HSVToRGB(float3(hsvTorgb36_g11816.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11816.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs(
|
|
((break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y +
|
|
break2_g11818.z) / 6.0));
|
|
float4 appendResult29_g11816 = (float4(
|
|
((hsvTorgb37_g11816 * pow(saferPower24_g11816, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11816).rgb), temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (((break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y +
|
|
break2_g11814.y + break2_g11814.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11812 = lerp(temp_cast_69, temp_output_57_0_g11812, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11811),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * PI));
|
|
float temp_output_103_0_g11812 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11812 = clamp(
|
|
(((sin((rotatedValue69_g11812.x - (temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11812)) / temp_output_103_0_g11812) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.texCoord0.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = (_ShineFade * (tex2DNode3_g11813.r * tex2DNode3_g11813.a));
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(
|
|
(temp_output_57_0_g11812 + ((pow(max(lerpResult92_g11812, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11812 *
|
|
staticSwitch98_g11812)), (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11847 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11811) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849(linValue16_g11849);
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4(temp_output_28_0_g11847, 0.0);
|
|
float3 lerpResult32_g11847 = lerp(temp_output_28_0_g11847,
|
|
(temp_output_24_0_g11847 * ((break2_g11848.x + break2_g11848.x +
|
|
break2_g11848.y + break2_g11848.y + break2_g11848.y +
|
|
break2_g11848.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11847 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11849 + (temp_output_41_0_g11847 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11847),
|
|
temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = (temp_output_1_0_g11851 * _EnchantedSpeed);
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11851 - ((temp_output_6_0_g11851 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float linValue16_g11852 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11851 + temp_output_2_0_g11851) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852(linValue16_g11852);
|
|
float temp_output_36_0_g11851 = (localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852);
|
|
float temp_output_43_0_g11851 = (temp_output_36_0_g11851 * 0.5);
|
|
float3 lerpResult42_g11851 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11851 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11851)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = (staticSwitch50_g11851 * pow(
|
|
max(((break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y +
|
|
break2_g11853.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11851 = (max((temp_output_36_0_g11851 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11851 = lerp(temp_output_12_0_g11851, temp_output_40_0_g11851,
|
|
temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = (temp_output_12_0_g11851 + (temp_output_40_0_g11851 *
|
|
temp_output_45_0_g11851));
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851, temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r, break5_g11856.g, break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ((break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y +
|
|
break2_g11857.y + break2_g11857.z) / 6.0);
|
|
float temp_output_11_0_g11856 = (((temp_output_4_0_g11856 + (temp_output_40_0_g11811 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11856 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11856 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB(float3(temp_output_11_0_g11856, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = (lerpResult20_g11856 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp(appendResult32_g11856,
|
|
(staticSwitch26_g11856 * pow(
|
|
max(temp_output_4_0_g11856, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856, break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r, break6_g11863.g, break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11863));
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ((_TextureLayer1Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11863);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = (((((((((temp_output_72_0_g11863 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11863) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11864 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864(
|
|
UV10_g11864, Width10_g11864, Height10_g11864, Tile10_g11864, Invert10_g11864);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D(_TextureLayer1Texture, staticSwitch20_g11863);
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r, tex2DNode3_g11863.g, tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = (appendResult13_g11863 * appendResult18_g11863);
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = (pow(
|
|
max(((break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y +
|
|
break2_g11865.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11863);
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp(appendResult11_g11863, staticSwitch80_g11863,
|
|
(tex2DNode3_g11863.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863, break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r, break6_g11859.g, break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11859));
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ((_TextureLayer2Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11859);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = (((((((((temp_output_72_0_g11859 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11859) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11860 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860(
|
|
UV10_g11860, Width10_g11860, Height10_g11860, Tile10_g11860, Invert10_g11860);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D(_TextureLayer2Texture, staticSwitch20_g11859);
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r, tex2DNode3_g11859.g, tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = (appendResult13_g11859 * appendResult18_g11859);
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = (pow(
|
|
max(((break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y +
|
|
break2_g11861.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11859);
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp(appendResult11_g11859, staticSwitch84_g11859,
|
|
(tex2DNode3_g11859.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859, break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r, break4_g11867.g, break4_g11867.b,
|
|
(break4_g11867.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11670))
|
|
: (clampResult154_g11670));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r, break4_g11868.g, break4_g11868.b,
|
|
(break4_g11868.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871(linValue16_g11871);
|
|
float clampResult17_g11870 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11870)) - localMyCustomExpression16_g11871) /
|
|
temp_output_53_0_g11870), 0.0, 1.0);
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb,
|
|
(temp_output_1_0_g11870.a * clampResult17_g11870)));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879(linValue16_g11879);
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step(temp_output_5_0_g11878, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11878 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11878 - step(
|
|
temp_output_5_0_g11878,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11878)) - temp_output_53_0_g11878)))) + (
|
|
temp_output_1_0_g11878).rgb), (temp_output_1_0_g11878.a * temp_output_61_0_g11878)));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881(linValue16_g11881);
|
|
float clampResult17_g11880 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11880) + (
|
|
localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb,
|
|
(temp_output_1_0_g11880.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11880))
|
|
: (clampResult17_g11880)))));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877(linValue16_g11877);
|
|
float temp_output_65_0_g11876 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11876) + (
|
|
localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11876 = step(temp_output_65_0_g11876, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11876 = step(temp_output_65_0_g11876,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(
|
|
((max((temp_output_75_0_g11876 - temp_output_76_0_g11876), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11876).rgb),
|
|
(temp_output_1_0_g11876.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11876))
|
|
: (temp_output_75_0_g11876)))));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11872, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873(linValue16_g11873);
|
|
float clampResult154_g11872 = clamp(
|
|
((break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb,
|
|
(temp_output_1_0_g11872.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11872))
|
|
: (clampResult154_g11872)))));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11874, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875(linValue16_g11875);
|
|
float temp_output_168_0_g11874 = max(
|
|
((break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11874 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874)));
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp(temp_output_161_0_g11874, 0.0, 1.0);
|
|
float4 appendResult3_g11874 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11874 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874))))) + (temp_output_1_0_g11874).rgb),
|
|
(temp_output_1_0_g11874.a * clampResult154_g11874)));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11882)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882, temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length(
|
|
((((abs(temp_output_126_0_g11882) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11883));
|
|
float clampResult17_g11882 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11883) / fwidth(temp_output_17_0_g11883))), 0.0, 1.0);
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb,
|
|
(temp_output_1_0_g11882.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11882))
|
|
: (clampResult17_g11882)))));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texCoord0.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = (temp_output_3_0_g11885 * ((tex2DNode19_g11885).rgb * tex2DNode19_g11885.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = (staticSwitch16_g11885 * pow(
|
|
max(((break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y +
|
|
break2_g11887.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(
|
|
((staticSwitch17_g11885 * _AddColorFade) + (temp_output_1_0_g11885).rgb),
|
|
temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp((temp_output_1_0_g11888).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11888.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11888.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888, temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texCoord0.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = (temp_output_6_0_g11889 * ((tex2DNode23_g11889).rgb * tex2DNode23_g11889.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = (pow(
|
|
max(((break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y +
|
|
break2_g11891.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11889);
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp((temp_output_1_0_g11889).rgb, staticSwitch22_g11889, _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889, (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r, break4_g11894.g, break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11893) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r, break6_g11894.g, break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ((1.0 - break4_g11894.a) * break6_g11894.a);
|
|
float temp_output_32_0_g11894 = (break4_g11894.a + temp_output_11_0_g11894);
|
|
float4 appendResult18_g11894 = (float4(
|
|
(((appendResult5_g11894 * break4_g11894.a) + (appendResult7_g11894 * temp_output_11_0_g11894)) * (
|
|
1.0 / max(temp_output_32_0_g11894, 0.01))), temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r, break4_g11895.g, break4_g11895.b,
|
|
(break4_g11895.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(((temp_output_1_0_g11898).rgb * (IN.color).rgb),
|
|
temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(
|
|
((temp_output_7_0_g11905).rgb / max(temp_output_7_0_g11905.a, 1E-05)), temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
|
|
#if defined(DEBUG_DISPLAY)
|
|
SurfaceData2D surfaceData;
|
|
InitializeSurfaceData(Color.rgb, Color.a, surfaceData);
|
|
InputData2D inputData;
|
|
InitializeInputData(positionWS.xy, half2(IN.texCoord0.xy), inputData);
|
|
half4 debugColor = 0;
|
|
|
|
SETUP_DEBUG_DATA_2D(inputData, positionWS, positionCS);
|
|
|
|
if (CanDebugOverrideOutputColor(surfaceData, inputData, debugColor))
|
|
{
|
|
return debugColor;
|
|
}
|
|
#endif
|
|
|
|
#if ETC1_EXTERNAL_ALPHA
|
|
float4 alpha = SAMPLE_TEXTURE2D(_AlphaTex, sampler_AlphaTex, IN.texCoord0.xy);
|
|
Color.a = lerp(Color.a, alpha.r, _EnableAlphaTexture);
|
|
#endif
|
|
|
|
Color *= IN.color;
|
|
return Color;
|
|
}
|
|
ENDHLSL
|
|
}
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "SceneSelectionPass"
|
|
Tags
|
|
{
|
|
"LightMode"="SceneSelectionPass"
|
|
}
|
|
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ DEBUG_DISPLAY SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENESELECTIONPASS 1
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
sampler2D _MainTex;
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float UnscaledTime;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
|
|
#ifdef _ENABLEWIND_ON
|
|
float WindMinIntensity;
|
|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
|
|
#endif
|
|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_texcoord1 : TEXCOORD1;
|
|
float4 ase_texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
int _ObjectId;
|
|
int _PassValue;
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11668(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11766(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11789(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v)
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite(v.positionOS, unity_SpriteProps.xy);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = TransformObjectToHClip((v.positionOS).xyz);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld((v.positionOS).xyz);
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2((_SquishStretch * (break77_g11897.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11897.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11897 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ((sin((temp_output_8_0_g11900 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11900);
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11901 * _VibrateRotation));
|
|
float2 staticSwitch6_g11900 = ((sin((_VibrateFrequency * temp_output_30_0_g11901)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11901).xy) + staticSwitch4_g11900);
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = (staticSwitch6_g11900 + ((v.positionOS).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11900)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((v.positionOS).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11713 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord1 = screenPos;
|
|
o.ase_texcoord2.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord3 = float4(v.positionOS, 1);
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord.zw = 0;
|
|
o.ase_texcoord2.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
float3 positionWS = TransformObjectToWorld(v.positionOS);
|
|
o.positionCS = TransformWorldToHClip(positionWS);
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN) : SV_TARGET
|
|
{
|
|
float2 texCoord363 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord1;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord2.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(), float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ((staticSwitch111_g11666 * staticSwitch113_g11666) +
|
|
staticSwitch125_g11666);
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666(x101_g11666);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = (localFastNoise101_g11666 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11666 = lerp(staticSwitch117_g11666, staticSwitch118_g11666,
|
|
staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp(((_WindRotationWindFactor * lerpResult86_g11666) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = (temp_output_1_0_g11666.y + _WindFlip);
|
|
float3 appendResult43_g11666 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11666 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11666)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11666)));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis(appendResult43_g11666,
|
|
float3((appendResult27_g11666 + temp_output_1_0_g11666),
|
|
0.0), float3(0, 0, 1),
|
|
(clampResult29_g11666 * temp_output_39_0_g11666));
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord3.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((IN.ase_texcoord3.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11667 * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668(linValue16_g11668);
|
|
float linValue16_g11669 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11667 + float2(0.321, 0.321)) *
|
|
_FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669(linValue16_g11669);
|
|
float2 appendResult189_g11667 = (float2((localMyCustomExpression16_g11668 - 0.5),
|
|
(localMyCustomExpression16_g11669 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11665 + ((1.0 - _FullDistortionFade) * appendResult189_g11667 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale)).
|
|
r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672(linValue16_g11672);
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11672 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) * PI));
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11670, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalDistortionRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671(linValue16_g11671);
|
|
float clampResult154_g11670 = clamp(
|
|
((break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11670).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11670)) : (clampResult154_g11670)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11675 *
|
|
0.2)) + ase_positionWS.y) / temp_output_81_0_g11675);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float clampResult75_g11675 = clamp(localMyCustomExpression16_g11677, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678(linValue16_g11678);
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(
|
|
(((clampResult75_g11675 * (localMyCustomExpression16_g11678 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11676).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11675);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed *
|
|
shaderTime237)) * _GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718(linValue16_g11718);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11673 + (_GlitchMaskSpeed * shaderTime237)) *
|
|
_GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11674, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11718 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11719 + (_UVDistortSpeed * temp_output_25_0_g11719)) * _UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float2 lerpResult21_g11726 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = (_UVDistortFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = (temp_output_1_0_g11719 + (lerpResult21_g11726 * (100.0 /
|
|
appendResult2_g11728) * staticSwitch29_g11726));
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = (temp_output_1_0_g11725 + ((temp_output_1_0_g11725 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11725, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11719, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11719 * _SineRotateFrequency)) * ((
|
|
_SineRotateAngle / 360.0) * PI) *
|
|
_SineRotateFade));
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11719, 0.0),
|
|
float3(0, 0, 1),
|
|
(temp_output_25_0_g11719 * _UVRotateSpeed *
|
|
PI));
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ((_UVScrollSpeed * temp_output_25_0_g11719) + staticSwitch16_g11719);
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ((_PixelatePixelDensity * (appendResult35_g11721 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11721 = clamp(
|
|
(floor((MultFactor30_g11721 * (staticSwitch14_g11719 + (float2(0.5, 0.5) / MultFactor30_g11721)))) /
|
|
MultFactor30_g11721), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = (((staticSwitch4_g11719 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11719.y + (_WiggleSpeed * temp_output_25_0_g11719)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = (temp_output_7_0_g11730 * temp_output_1_0_g11730.y);
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730, 0.0));
|
|
float2 staticSwitch13_g11730 = (temp_output_1_0_g11730 + appendResult12_g11730);
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11716 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11713 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2(0, 0);
|
|
float2 break10_g11731 = float2(1, 1);
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2(
|
|
(break9_g11731.x + (break14_g11731.x - break11_g11731.x) * (break8_g11731.x - break9_g11731.x) / (
|
|
break10_g11731.x - break11_g11731.x)),
|
|
(break9_g11731.y + (break14_g11731.y - break11_g11731.y) * (break8_g11731.y - break9_g11731.y) / (
|
|
break10_g11731.y - break11_g11731.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11731, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11732)) / appendResult7_g11732));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth(
|
|
tex3_g11734, textureTexelSize3_g11734, uvs3_g11734);
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D(_MainTex, temp_output_1_0_g11733);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745, 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = (appendResult16_g11745 * appendResult25_g11747);
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0, temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = (appendResult17_g11745 * appendResult25_g11746);
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736, 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = (appendResult16_g11736 * appendResult25_g11738);
|
|
float2 temp_output_1_0_g11736 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0, temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = (appendResult17_g11736 * appendResult25_g11737);
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742, 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = (appendResult16_g11742 * appendResult25_g11744);
|
|
float2 temp_output_1_0_g11742 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0, temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = (appendResult17_g11742 * appendResult25_g11743);
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739, 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = (appendResult16_g11739 * appendResult25_g11741);
|
|
float2 temp_output_1_0_g11739 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0, temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = (appendResult17_g11739 * appendResult25_g11740);
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ((((tex2D(_MainTex, (temp_output_26_0_g11747 + temp_output_1_0_g11747)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11747 + temp_output_1_0_g11747))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11746 + temp_output_1_0_g11746)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11746 + temp_output_1_0_g11746)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11738 + temp_output_1_0_g11738)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11738 + temp_output_1_0_g11738))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11737 + temp_output_1_0_g11737)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11737 + temp_output_1_0_g11737)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11744 + temp_output_1_0_g11744)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11744 + temp_output_1_0_g11744))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11743 + temp_output_1_0_g11743)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11743 + temp_output_1_0_g11743)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11741 + temp_output_1_0_g11741)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11741 + temp_output_1_0_g11741))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11740 + temp_output_1_0_g11740)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11740 + temp_output_1_0_g11740))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D(_MainTex, temp_output_1_0_g11748);
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749, 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult16_g11749 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0, temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = (appendResult17_g11749 * appendResult25_g11750);
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = (tex2DNode4_g11748 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11750 + temp_output_1_0_g11750)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11750 + temp_output_1_0_g11750)))) / 4.0) - tex2DNode4_g11748) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11748 = clamp(break22_g11748.a, 0.0, 1.0);
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r, break22_g11748.g, break22_g11748.b,
|
|
clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(((temp_output_1_0_g11752).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) + temp_output_43_0_g11754) *
|
|
temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755(linValue16_g11755);
|
|
float clampResult28_g11754 = clamp(
|
|
(((localMyCustomExpression16_g11755 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11754, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11754 = lerp((temp_output_1_0_g11754).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11754) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754,
|
|
(clampResult28_g11754 * _SmokeAlpha * temp_output_1_0_g11754.a)));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11756);
|
|
float linValue16_g11757 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11756 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757(linValue16_g11757);
|
|
float clampResult37_g11756 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11756.r + (localMyCustomExpression16_g11757 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb,
|
|
(temp_output_1_0_g11756.a * pow(clampResult37_g11756,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11756.r, 0.05)))
|
|
*
|
|
_CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(ase_positionWS.x, ase_positionWS.y));
|
|
float2 temp_output_44_0_g11759 = (appendResult4_g11759 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11759 = step((ceil(temp_output_44_0_g11759) - temp_output_44_0_g11759),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11759 = (float4(
|
|
((temp_output_1_0_g11759).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11759.x + break12_g11759.y))), 1.0)),
|
|
temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11760) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761(linValue16_g11761);
|
|
float saferPower57_g11760 = abs(max((temp_output_75_0_g11760.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11760 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11760 = clamp(
|
|
(((localMyCustomExpression16_g11761 * pow(saferPower57_g11760, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11760 - distance(
|
|
temp_output_75_0_g11760, float2(0.5, 0.4))) / temp_output_47_0_g11760)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11760 = (clampResult70_g11760 * _FlameBrightness);
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760, temp_output_63_0_g11760,
|
|
temp_output_63_0_g11760, clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = (appendResult31_g11760 * staticSwitch2_g11758);
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb, 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max((break82_g11794.x + break82_g11794.y + break82_g11794.z), 0.001);
|
|
float4 break71_g11794 = ((_RecolorRGBRedTint * (break82_g11794.x / temp_output_84_0_g11794)) + (
|
|
_RecolorRGBGreenTint * (break82_g11794.y / temp_output_84_0_g11794)) + ((break82_g11794.z /
|
|
temp_output_84_0_g11794) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r, break71_g11794.g, break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs(
|
|
((break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y +
|
|
break2_g11795.z) / 6.0));
|
|
float3 lerpResult26_g11794 = lerp((temp_output_1_0_g11794).rgb,
|
|
(appendResult56_g11794 * pow(
|
|
saferPower57_g11794, (max(break71_g11794.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11794.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794, temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV(staticSwitch62_g11792.rgb);
|
|
float temp_output_43_0_g11792 = ((hsvTorgb33_g11792.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.8333333)
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.6666667)
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.3333333)
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.1666667)
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.5)
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r, break55_g11792.g, break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs(
|
|
((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0));
|
|
float3 lerpResult26_g11792 = lerp((temp_output_1_0_g11792).rgb,
|
|
(appendResult56_g11792 * pow(saferPower57_g11792, max((break55_g11792.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11792.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792, temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = (pow(
|
|
max(((break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y +
|
|
break2_g11767.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766(
|
|
In115_g11766, From115_g11766, To115_g11766, Fuzziness115_g11766, Range115_g11766);
|
|
float3 lerpResult112_g11766 = lerp(temp_output_2_0_g11766, localMyCustomExpression115_g11766,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766, temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp(temp_output_9_0_g11779, (1.0 - temp_output_9_0_g11779), _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779, temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11802 = (float4(
|
|
pow(max((temp_output_1_0_g11802).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(((temp_output_2_0_g11777).rgb * _Brightness),
|
|
temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV(temp_output_2_0_g11778.rgb);
|
|
float3 hsvTorgb3_g11778 = HSVToRGB(float3((hsvTorgb1_g11778.x + _Hue), hsvTorgb1_g11778.y,
|
|
hsvTorgb1_g11778.z));
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778, temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.y + break2_g11797.z) / 6.0);
|
|
float clampResult25_g11796 = clamp(
|
|
((((temp_output_3_0_g11796 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11796 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp((temp_output_1_0_g11796).rgb,
|
|
(lerpResult6_g11796 * pow(
|
|
max(temp_output_3_0_g11796, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))), _SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796, temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp(temp_output_4_0_g11774,
|
|
(temp_output_4_0_g11774 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11774.r,
|
|
break12_g11774.g), break12_g11774.b), 1.0)),
|
|
0.0001), max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11774 = lerp(temp_output_4_0_g11774, lerpResult7_g11774, _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774, break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11788 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789(linValue16_g11789);
|
|
float clampResult53_g11788 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11788)) + (
|
|
localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11788 = lerp((temp_output_1_0_g11788).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y + break2_g11790.y +
|
|
break2_g11790.z) / 6.0), 0.0001),
|
|
max(_InkSpreadContrast, 0.0001))), (_InkSpreadFade * clampResult53_g11788));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788, (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV((temp_output_1_0_g11780).rgb);
|
|
float3 hsvTorgb19_g11780 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11762 * _ShiftHueSpeed) + hsvTorgb15_g11780.x), hsvTorgb15_g11780.y,
|
|
hsvTorgb15_g11780.z));
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB(float3(((temp_output_39_0_g11762 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.ase_texcoord.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = (_AddHueFade * (tex2DNode3_g11785.r * tex2DNode3_g11785.a));
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(
|
|
((hsvTorgb19_g11784 * pow(
|
|
max(((break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y +
|
|
break2_g11786.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11784) + (temp_output_1_0_g11784).rgb),
|
|
temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ((tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(
|
|
((temp_output_1_0_g11781).rgb + (pow(
|
|
max(((break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y +
|
|
break2_g11782.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11781 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11762 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (((break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y +
|
|
break2_g11770.y + break2_g11770.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11769 = lerp(temp_cast_46, (temp_output_1_0_g11769).rgb, _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769, temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11771 + (_InnerOutlineTextureSpeed * temp_output_179_0_g11771)))).rgb *
|
|
temp_output_82_0_g11771);
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed) +
|
|
temp_output_7_0_g11771) * _InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773(linValue16_g11773);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ((localMyCustomExpression16_g11773 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = (staticSwitch169_g11771 + temp_output_7_0_g11771);
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = (100.0 / appendResult2_g11772);
|
|
float temp_output_178_0_g11771 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0, -1))
|
|
*
|
|
temp_output_25_0_g11771))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0, 1)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(-1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(0.705, 0.705)) * temp_output_25_0_g11771))).
|
|
a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(
|
|
-0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(
|
|
0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a)));
|
|
float3 lerpResult176_g11771 = lerp((temp_output_15_0_g11771).rgb, staticSwitch187_g11771,
|
|
temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = (temp_output_178_0_g11771 * temp_output_15_0_g11771.a);
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771, staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11799 + (_OuterOutlineTextureSpeed *
|
|
temp_output_186_0_g11799)))).rgb *
|
|
temp_output_82_0_g11799);
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ((1.0 - temp_output_15_0_g11799.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp((temp_output_15_0_g11799).rgb, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp(lerpResult178_g11799, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed) + temp_output_7_0_g11799) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ((localMyCustomExpression16_g11800 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = (staticSwitch157_g11799 + temp_output_7_0_g11799);
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = (100.0 / appendResult2_g11801);
|
|
float lerpResult168_g11799 = lerp(temp_output_15_0_g11799.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 +
|
|
((_OuterOutlineWidth *
|
|
float2(0, -1)) *
|
|
temp_output_25_0_g11799)))
|
|
.a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(0, 1)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth *
|
|
float2(-1, 0)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(1, 0)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth *
|
|
float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(-0.705, 0.705)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth
|
|
* float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(-0.705, -0.705)) * temp_output_25_0_g11799))).a)
|
|
* 3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = (temp_output_182_0_g11799 * lerpResult168_g11799);
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799, staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11776 + (_PixelOutlineTextureSpeed *
|
|
temp_output_39_0_g11762)))).rgb *
|
|
temp_output_82_0_g11776);
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11776.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11776 = ((1.0 - temp_output_15_0_g11776.a) * min(
|
|
(temp_output_213_0_g11776 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp((temp_output_15_0_g11776).rgb, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp(lerpResult178_g11776, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = (float2(1, 1) / appendResult206_g11776);
|
|
float lerpResult168_g11776 = lerp(temp_output_15_0_g11776.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth *
|
|
float2(0, -1)) * temp_output_209_0_g11776))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(0, 1)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth *
|
|
float2(-1, 0)) * temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(1, 0))
|
|
* temp_output_209_0_g11776))).a) *
|
|
3.0), 1.0), temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = (temp_output_182_0_g11776 * lerpResult168_g11776);
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776, staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11762 * _PingPongGlowFrequency)) + 1.0) / 2.0));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(
|
|
((lerpResult15_g11763 * _PingPongGlowFade * pow(
|
|
max(((break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y +
|
|
break2_g11764.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11763).rgb),
|
|
temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.
|
|
y + break2_g11805.z) / 6.0), 0.0001),
|
|
max(_HologramContrast, 0.0001))),
|
|
(max(pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11804 *
|
|
0.2)) + ase_positionWS.y) / temp_output_44_0_g11804) *
|
|
_HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11804.a)));
|
|
float4 lerpResult37_g11804 = lerp(temp_output_1_0_g11804, appendResult22_g11804, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11807)) *
|
|
_GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808(linValue16_g11808);
|
|
float3 hsvTorgb3_g11810 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11808 + (temp_output_34_0_g11807 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(((break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y +
|
|
break2_g11809.y +
|
|
break2_g11809.z) / 6.0) * _GlitchBrightness * hsvTorgb3_g11810), glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11811 * _CamouflageDistortionSpeed) + temp_output_99_0_g11841) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = (((localMyCustomExpression16_g11846 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11841);
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D(_UberNoiseTexture, (staticSwitch101_g11841 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843(linValue16_g11843);
|
|
float clampResult52_g11841 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11843) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11841 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11841),
|
|
clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11841 + float2(12.3, 12.3)) *
|
|
_CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845(linValue16_g11845);
|
|
float clampResult65_g11841 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11845) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11841 = lerp(lerpResult55_g11841, (_CamouflageColorB * clampResult65_g11841),
|
|
clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp((temp_output_1_0_g11841).rgb,
|
|
((lerpResult68_g11841).rgb * pow(
|
|
max(((break2_g11844.x + break2_g11844.x + break2_g11844.y +
|
|
break2_g11844.y + break2_g11844.y + break2_g11844.z) /
|
|
6.0), 0.0001), max(_CamouflageContrast, 0.0001))),
|
|
_CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841, temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11834) * _MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835(linValue16_g11835);
|
|
float linValue16_g11837 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11835 - 0.25) * _MetalNoiseDistortion) +
|
|
((temp_output_59_0_g11834 * _MetalNoiseSpeed) +
|
|
temp_output_58_0_g11834)) * _MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837(linValue16_g11837);
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ((break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y +
|
|
break2_g11836.y + break2_g11836.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = (_MetalFade * (tex2DNode3_g11839.r * tex2DNode3_g11839.a));
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp(temp_output_1_0_g11834,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11837) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb, (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ((break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y +
|
|
break2_g11827.y + break2_g11827.z) / 6.0);
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11826 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11826) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830(linValue16_g11830);
|
|
float linValue16_g11831 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11830 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11826 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11826)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831(linValue16_g11831);
|
|
float3 lerpResult57_g11826 = lerp((temp_output_1_0_g11826).rgb,
|
|
((pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11828),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11831) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826, temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4(temp_output_28_0_g11820, 0.0);
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823(linValue16_g11823);
|
|
float linValue16_g11821 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11823 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11820) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821(linValue16_g11821);
|
|
float clampResult68_g11820 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11821), 0.0,
|
|
1.0);
|
|
float linValue16_g11822 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822(linValue16_g11822);
|
|
float temp_output_15_0_g11820 = (((_BurnRadius - distance(temp_output_72_0_g11820, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11820 = clamp(temp_output_15_0_g11820, 0.0, 1.0);
|
|
float3 lerpResult29_g11820 = lerp(temp_output_28_0_g11820,
|
|
(pow(
|
|
max(((break2_g11824.x + break2_g11824.x + break2_g11824.y +
|
|
break2_g11824.y + break2_g11824.y + break2_g11824.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11820) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp(temp_output_28_0_g11820,
|
|
(lerpResult29_g11820 + ((step(temp_output_15_0_g11820, 1.0) * step(
|
|
0.0, temp_output_15_0_g11820)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820, temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11816 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817(linValue16_g11817);
|
|
float3 hsvTorgb3_g11819 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11816, _RainbowCenter) + (localMyCustomExpression16_g11817 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11811)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11816 = RGBToHSV(hsvTorgb3_g11819);
|
|
float3 hsvTorgb37_g11816 = HSVToRGB(float3(hsvTorgb36_g11816.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11816.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs(
|
|
((break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y +
|
|
break2_g11818.z) / 6.0));
|
|
float4 appendResult29_g11816 = (float4(
|
|
((hsvTorgb37_g11816 * pow(saferPower24_g11816, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11816).rgb), temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (((break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y +
|
|
break2_g11814.y + break2_g11814.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11812 = lerp(temp_cast_69, temp_output_57_0_g11812, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11811),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * PI));
|
|
float temp_output_103_0_g11812 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11812 = clamp(
|
|
(((sin((rotatedValue69_g11812.x - (temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11812)) / temp_output_103_0_g11812) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = (_ShineFade * (tex2DNode3_g11813.r * tex2DNode3_g11813.a));
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(
|
|
(temp_output_57_0_g11812 + ((pow(max(lerpResult92_g11812, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11812 *
|
|
staticSwitch98_g11812)), (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11847 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11811) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849(linValue16_g11849);
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4(temp_output_28_0_g11847, 0.0);
|
|
float3 lerpResult32_g11847 = lerp(temp_output_28_0_g11847,
|
|
(temp_output_24_0_g11847 * ((break2_g11848.x + break2_g11848.x +
|
|
break2_g11848.y + break2_g11848.y + break2_g11848.y +
|
|
break2_g11848.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11847 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11849 + (temp_output_41_0_g11847 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11847),
|
|
temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = (temp_output_1_0_g11851 * _EnchantedSpeed);
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11851 - ((temp_output_6_0_g11851 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float linValue16_g11852 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11851 + temp_output_2_0_g11851) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852(linValue16_g11852);
|
|
float temp_output_36_0_g11851 = (localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852);
|
|
float temp_output_43_0_g11851 = (temp_output_36_0_g11851 * 0.5);
|
|
float3 lerpResult42_g11851 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11851 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11851)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = (staticSwitch50_g11851 * pow(
|
|
max(((break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y +
|
|
break2_g11853.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11851 = (max((temp_output_36_0_g11851 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11851 = lerp(temp_output_12_0_g11851, temp_output_40_0_g11851,
|
|
temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = (temp_output_12_0_g11851 + (temp_output_40_0_g11851 *
|
|
temp_output_45_0_g11851));
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851, temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r, break5_g11856.g, break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ((break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y +
|
|
break2_g11857.y + break2_g11857.z) / 6.0);
|
|
float temp_output_11_0_g11856 = (((temp_output_4_0_g11856 + (temp_output_40_0_g11811 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11856 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11856 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB(float3(temp_output_11_0_g11856, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = (lerpResult20_g11856 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp(appendResult32_g11856,
|
|
(staticSwitch26_g11856 * pow(
|
|
max(temp_output_4_0_g11856, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856, break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r, break6_g11863.g, break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11863));
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ((_TextureLayer1Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11863);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = (((((((((temp_output_72_0_g11863 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11863) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11864 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864(
|
|
UV10_g11864, Width10_g11864, Height10_g11864, Tile10_g11864, Invert10_g11864);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D(_TextureLayer1Texture, staticSwitch20_g11863);
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r, tex2DNode3_g11863.g, tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = (appendResult13_g11863 * appendResult18_g11863);
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = (pow(
|
|
max(((break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y +
|
|
break2_g11865.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11863);
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp(appendResult11_g11863, staticSwitch80_g11863,
|
|
(tex2DNode3_g11863.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863, break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r, break6_g11859.g, break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11859));
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ((_TextureLayer2Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11859);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = (((((((((temp_output_72_0_g11859 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11859) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11860 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860(
|
|
UV10_g11860, Width10_g11860, Height10_g11860, Tile10_g11860, Invert10_g11860);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D(_TextureLayer2Texture, staticSwitch20_g11859);
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r, tex2DNode3_g11859.g, tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = (appendResult13_g11859 * appendResult18_g11859);
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = (pow(
|
|
max(((break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y +
|
|
break2_g11861.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11859);
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp(appendResult11_g11859, staticSwitch84_g11859,
|
|
(tex2DNode3_g11859.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859, break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r, break4_g11867.g, break4_g11867.b,
|
|
(break4_g11867.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11670))
|
|
: (clampResult154_g11670));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r, break4_g11868.g, break4_g11868.b,
|
|
(break4_g11868.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871(linValue16_g11871);
|
|
float clampResult17_g11870 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11870)) - localMyCustomExpression16_g11871) /
|
|
temp_output_53_0_g11870), 0.0, 1.0);
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb,
|
|
(temp_output_1_0_g11870.a * clampResult17_g11870)));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879(linValue16_g11879);
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step(temp_output_5_0_g11878, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11878 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11878 - step(
|
|
temp_output_5_0_g11878,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11878)) - temp_output_53_0_g11878)))) + (
|
|
temp_output_1_0_g11878).rgb), (temp_output_1_0_g11878.a * temp_output_61_0_g11878)));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881(linValue16_g11881);
|
|
float clampResult17_g11880 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11880) + (
|
|
localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb,
|
|
(temp_output_1_0_g11880.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11880))
|
|
: (clampResult17_g11880)))));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877(linValue16_g11877);
|
|
float temp_output_65_0_g11876 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11876) + (
|
|
localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11876 = step(temp_output_65_0_g11876, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11876 = step(temp_output_65_0_g11876,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(
|
|
((max((temp_output_75_0_g11876 - temp_output_76_0_g11876), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11876).rgb),
|
|
(temp_output_1_0_g11876.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11876))
|
|
: (temp_output_75_0_g11876)))));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11872, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873(linValue16_g11873);
|
|
float clampResult154_g11872 = clamp(
|
|
((break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb,
|
|
(temp_output_1_0_g11872.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11872))
|
|
: (clampResult154_g11872)))));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11874, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875(linValue16_g11875);
|
|
float temp_output_168_0_g11874 = max(
|
|
((break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11874 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874)));
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp(temp_output_161_0_g11874, 0.0, 1.0);
|
|
float4 appendResult3_g11874 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11874 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874))))) + (temp_output_1_0_g11874).rgb),
|
|
(temp_output_1_0_g11874.a * clampResult154_g11874)));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11882)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882, temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length(
|
|
((((abs(temp_output_126_0_g11882) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11883));
|
|
float clampResult17_g11882 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11883) / fwidth(temp_output_17_0_g11883))), 0.0, 1.0);
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb,
|
|
(temp_output_1_0_g11882.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11882))
|
|
: (clampResult17_g11882)))));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = (temp_output_3_0_g11885 * ((tex2DNode19_g11885).rgb * tex2DNode19_g11885.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = (staticSwitch16_g11885 * pow(
|
|
max(((break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y +
|
|
break2_g11887.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(
|
|
((staticSwitch17_g11885 * _AddColorFade) + (temp_output_1_0_g11885).rgb),
|
|
temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp((temp_output_1_0_g11888).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11888.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11888.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888, temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = (temp_output_6_0_g11889 * ((tex2DNode23_g11889).rgb * tex2DNode23_g11889.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = (pow(
|
|
max(((break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y +
|
|
break2_g11891.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11889);
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp((temp_output_1_0_g11889).rgb, staticSwitch22_g11889, _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889, (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r, break4_g11894.g, break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11893) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r, break6_g11894.g, break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ((1.0 - break4_g11894.a) * break6_g11894.a);
|
|
float temp_output_32_0_g11894 = (break4_g11894.a + temp_output_11_0_g11894);
|
|
float4 appendResult18_g11894 = (float4(
|
|
(((appendResult5_g11894 * break4_g11894.a) + (appendResult7_g11894 * temp_output_11_0_g11894)) * (
|
|
1.0 / max(temp_output_32_0_g11894, 0.01))), temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r, break4_g11895.g, break4_g11895.b,
|
|
(break4_g11895.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(((temp_output_1_0_g11898).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(
|
|
((temp_output_7_0_g11905).rgb / max(temp_output_7_0_g11905.a, 1E-05)), temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
|
|
half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0);
|
|
return outColor;
|
|
}
|
|
ENDHLSL
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
|
|
Name "ScenePickingPass"
|
|
Tags
|
|
{
|
|
"LightMode"="Picking"
|
|
}
|
|
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#define ASE_VERSION 19903
|
|
#define ASE_SRP_VERSION 170200
|
|
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#pragma multi_compile _ DEBUG_DISPLAY SKINNED_SPRITE
|
|
|
|
#define _SURFACE_TYPE_TRANSPARENT 1
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX_NORMAL_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX_TANGENT_OUTPUT
|
|
#define FEATURES_GRAPH_VERTEX
|
|
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
#define SCENEPICKINGPASS 1
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/Core2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRendering.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DOTS.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
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|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
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#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
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|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
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|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
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|
|
|
|
|
sampler2D _MainTex;
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|
#ifdef _TOGGLEUNSCALEDTIME_ON
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|
float UnscaledTime;
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|
#endif
|
|
#ifdef _SHADERFADING_MASK
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|
sampler2D _FadingMask;
|
|
#endif
|
|
sampler2D _UberNoiseTexture;
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|
#ifdef _ENABLEWIND_ON
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|
float WindMinIntensity;
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|
float WindMaxIntensity;
|
|
float WindNoiseScale;
|
|
float WindTime;
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|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
sampler2D _UVDistortMask;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
sampler2D _CustomFadeFadeMask;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
sampler2D _RecolorRGBTexture;
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|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
sampler2D _RecolorRGBYCPTexture;
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|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
sampler2D _AddHueMask;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
sampler2D _SineGlowMask;
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|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
sampler2D _InnerOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
sampler2D _OuterOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
sampler2D _PixelOutlineTintTexture;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
sampler2D _MetalMask;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
sampler2D _ShineMask;
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|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
sampler2D _TextureLayer1Texture;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
sampler2D _TextureLayer2Texture;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
sampler2D _AddColorMask;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
sampler2D _StrongTintMask;
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|
#endif
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|
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorB;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float4 _PoisonColor;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 _SplitToningHighlightsColor;
|
|
float4 _SplitToningShadowsColor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float4 _EnchantedLowColor;
|
|
float4 _EnchantedHighColor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 _ColorReplaceToColor;
|
|
float4 _ColorReplaceFromColor;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 _RecolorRGBYCPRedTint;
|
|
float4 _RecolorRGBYCPYellowTint;
|
|
float4 _RecolorRGBYCPGreenTint;
|
|
float4 _RecolorRGBYCPCyanTint;
|
|
float4 _RecolorRGBYCPBlueTint;
|
|
float4 _RecolorRGBYCPPurpleTint;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float4 _RecolorRGBBlueTint;
|
|
float4 _RecolorRGBGreenTint;
|
|
float4 _RecolorRGBRedTint;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 _ShiftingColorA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 _TextureLayer1Color;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 _TextureLayer2Color;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 _BlackTintColor;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 _InkSpreadColor;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 _ShineMask_ST;
|
|
float4 _ShineColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenTint;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 _MetalMask_ST;
|
|
float4 _MetalColor;
|
|
float4 _MetalHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenHighlightColor;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float4 _CamouflageColorB;
|
|
float4 _CamouflageColorA;
|
|
float4 _CamouflageBaseColor;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideNoiseColor;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnInsideColor;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float4 _PingPongGlowTo;
|
|
float4 _PingPongGlowFrom;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 _BurnEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 _PixelOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 _OuterOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 _InnerOutlineColor;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 _SineGlowMask_ST;
|
|
float4 _SineGlowColor;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 _HologramTint;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float4 _FullGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 _FrozenSnowColor;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 _FadingMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintMask_ST;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float4 _DirectionalGlowFadeEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float4 _SourceGlowDissolveEdgeColor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 _AlphaTintColor;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 _ShadowColor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 _StrongTintTint;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorMask_ST;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float4 _AddColorColor;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Scale;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float2 _FadingPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnEdgeNoiseScale;
|
|
float2 _BurnPosition;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float2 _DirectionalAlphaFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnSwirlNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1ScrollSpeed;
|
|
#endif
|
|
float2 _FadingNoiseScale;
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameSpeed;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchNoiseSpeed;
|
|
float2 _GlitchNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float2 _CustomFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float2 _BurnInsideNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 _FlameNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowCenter;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float2 _PixelOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveFrequency;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineTextureSpeed;
|
|
float2 _InnerOutlineNoiseSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float2 _InkSpreadNoiseScale;
|
|
float2 _InkSpreadPosition;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float2 _PoisonNoiseSpeed;
|
|
float2 _PoisonNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float2 _InnerOutlineNoiseScale;
|
|
float2 _InnerOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float2 _HalftonePosition;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 _SineScaleFactor;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineTextureSpeed;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 _RainbowNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float2 _OuterOutlineNoiseSpeed;
|
|
float2 _OuterOutlineNoiseScale;
|
|
float2 _OuterOutlineDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float2 _EnchantedSpeed;
|
|
float2 _EnchantedScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageDistortionIntensity;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 _DirectionalGlowFadeNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleA;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float2 _TextureLayer1Offset;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 _SineMoveOffset;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeCenter;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseSpeed;
|
|
float2 _MetalNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortNoiseScale;
|
|
float2 _UVDistortSpeed;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Scale;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenSnowScale;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortTo;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 _SourceGlowDissolvePosition;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float2 _UVDistortFrom;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float2 _FullGlowDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 _GlitchMaskScale;
|
|
float2 _GlitchMaskSpeed;
|
|
float2 _GlitchDistortion;
|
|
float2 _GlitchDistortionScale;
|
|
float2 _GlitchDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortionScale;
|
|
float2 _FrozenHighlightDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float2 _ShadowOffset;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float2 _SourceAlphaDissolvePosition;
|
|
float2 _SourceAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 _SqueezeScale;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingScale;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float2 _TextureLayer2Offset;
|
|
float2 _TextureLayer2ScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 _UVScaleScale;
|
|
float2 _UVScalePivot;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float2 _CamouflageNoiseScaleB;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 _WorldTilingScale;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortion;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightScale;
|
|
float2 _FrozenHighlightSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float2 _FrozenHighlightDistortion;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float2 _MetalNoiseDistortionSpeed;
|
|
float2 _MetalNoiseDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 _DirectionalDistortionDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float2 _ScreenTilingOffset;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowSpeed;
|
|
float _RainbowSaturation;
|
|
float _RainbowBrightness;
|
|
float _RainbowContrast;
|
|
float _RainbowDensity;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnWidth;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnEdgeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintContrast;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnRadius;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnSwirlFactor;
|
|
float _BurnInsideNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
float _ShadowFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float _BurnInsideContrast;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenHighlightContrast;
|
|
float _FrozenHighlightDensity;
|
|
float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineSaturation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSaturation;
|
|
float _ShiftingContrast;
|
|
float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1EdgeClip;
|
|
#endif
|
|
int _TextureLayer1Columns;
|
|
int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Speed;
|
|
#endif
|
|
int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float _TextureLayer1Contrast;
|
|
float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2EdgeClip;
|
|
#endif
|
|
int _TextureLayer2Columns;
|
|
int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Speed;
|
|
#endif
|
|
int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveFade;
|
|
float _SourceGlowDissolveNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float _SourceAlphaDissolveWidth;
|
|
float _SourceAlphaDissolveNoiseFactor;
|
|
float _SourceAlphaDissolveFade;
|
|
float _SourceAlphaDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingBrightness;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeInvert;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float _FullAlphaDissolveWidth;
|
|
float _FullAlphaDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float _TextureLayer2Fade;
|
|
float _TextureLayer2Contrast;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float _FullGlowDissolveFade;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingDensity;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowDensity;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float _AddColorContrast;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float _ShineContrast;
|
|
float _ShineRotation;
|
|
float _ShineFrequency;
|
|
float _ShineSpeed;
|
|
float _ShineWidth;
|
|
float _ShineSmooth;
|
|
float _ShineFade;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float _PoisonShiftSpeed;
|
|
float _PoisonDensity;
|
|
float _PoisonFade;
|
|
float _PoisonNoiseBrightness;
|
|
float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float _HalftoneFade;
|
|
float _HalftoneTiling;
|
|
float _HalftoneInvert;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float _DirectionalAlphaFadeNoiseFactor;
|
|
float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedReduce;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeInvert;
|
|
float _DirectionalGlowFadeRotation;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float _ShiftingSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeFade;
|
|
float _DirectionalGlowFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedContrast;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float _EnchantedRainbowSaturation;
|
|
float _EnchantedRainbowSpeed;
|
|
float _EnchantedRainbowDensity;
|
|
float _EnchantedBrightness;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenContrast;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float _SqueezeFade;
|
|
float _SqueezePower;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float _UVDistortFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchFade;
|
|
float _GlitchMaskMin;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFrequency;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionOffset;
|
|
float _HologramDistortionDensity;
|
|
float _HologramDistortionSpeed;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionWidth;
|
|
float _DirectionalDistortionNoiseFactor;
|
|
float _DirectionalDistortionFade;
|
|
float _DirectionalDistortionRotation;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramDistortionScale;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionInvert;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateAngle;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float _UVRotateSpeed;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseScale;
|
|
float _SmokeVertexSeed;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float _SharpenFade;
|
|
float _SharpenFactor;
|
|
float _SharpenOffset;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float _SineRotateFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float _GaussianBlurOffset;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleOffset;
|
|
float _WiggleSpeed;
|
|
float _WiggleFrequency;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float _PixelateFade;
|
|
float _PixelatePixelsPerUnit;
|
|
float _PixelatePixelDensity;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float _DirectionalDistortionRandomDirection;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float _FullDistortionFade;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateFade;
|
|
float _VibrateOffset;
|
|
float _VibrateFrequency;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float _SineMoveFade;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float _TimeRange;
|
|
float _TimeFrequency;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float _VibrateRotation;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float _TimeValue;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
float _SquishSquish;
|
|
float _SquishFlip;
|
|
float _SquishFade;
|
|
#endif
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float _TimeSpeed;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float _SineScaleFrequency;
|
|
#endif
|
|
float _FadingFade;
|
|
float _FadingWidth;
|
|
#ifdef _ENABLEWIND_ON
|
|
float _WindSquishFactor;
|
|
float _WindFlip;
|
|
float _WindMaxRotation;
|
|
float _WindRotation;
|
|
float _WindNoiseSpeed;
|
|
float _WindNoiseScale;
|
|
float _WindXPosition;
|
|
float _WindMaxIntensity;
|
|
float _WindMinIntensity;
|
|
float _WindRotationWindFactor;
|
|
#endif
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float _FadingNoiseFactor;
|
|
#endif
|
|
float _ScreenWidthUnits;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float _RectHeight;
|
|
float _RectWidth;
|
|
#endif
|
|
float _PixelsPerUnit;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float _SmokeNoiseFactor;
|
|
float _SmokeSmoothness;
|
|
float _SmokeDarkEdge;
|
|
float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFrequency;
|
|
#endif
|
|
float _MaskBrightness;
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float _PixelOutlineAlphaLimit;
|
|
float _PixelOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float _OuterOutlineWidth;
|
|
float _OuterOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowFade;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float _SineGlowMin;
|
|
float _SineGlowMax;
|
|
float _SineGlowFrequency;
|
|
float _SineGlowFade;
|
|
float _SineGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float _InnerOutlineFade;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramContrast;
|
|
float _HologramLineSpeed;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float _MetalFade;
|
|
float _MetalContrast;
|
|
float _MetalHighlightContrast;
|
|
float _MetalHighlightDensity;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float _CamouflageFade;
|
|
float _CamouflageContrast;
|
|
float _CamouflageSmoothnessB;
|
|
float _CamouflageDensityB;
|
|
float _CamouflageSmoothnessA;
|
|
float _CamouflageDensityA;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float _GlitchHueSpeed;
|
|
float _GlitchBrightness;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float _HologramMinAlpha;
|
|
float _HologramLineGap;
|
|
float _HologramLineFrequency;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueFade;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float _FrozenSnowContrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueContrast;
|
|
float _AddHueSaturation;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceSmoothness;
|
|
float _ColorReplaceContrast;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameBrightness;
|
|
float _FlameSmooth;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceRange;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameRadius;
|
|
float _FlameNoiseHeightFactor;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float _CheckerboardTiling;
|
|
float _CheckerboardDarken;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float _CustomFadeAlpha;
|
|
float _CustomFadeSmoothness;
|
|
float _CustomFadeNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float _FlameNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float _InkSpreadWidth;
|
|
float _InkSpreadNoiseFactor;
|
|
float _InkSpreadDistance;
|
|
float _InkSpreadFade;
|
|
float _InkSpreadContrast;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float _BlackTintFade;
|
|
float _BlackTintPower;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float _SplitToningFade;
|
|
float _SplitToningContrast;
|
|
float _SplitToningBalance;
|
|
float _SplitToningShift;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float _Hue;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float _AddHueBrightness;
|
|
#endif
|
|
float _NormalIntensity;
|
|
|
|
|
|
struct VertexInput
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normal : NORMAL;
|
|
float4 tangent : TANGENT;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_color : COLOR;
|
|
UNITY_SKINNED_VERTEX_INPUTS
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 ase_texcoord : TEXCOORD0;
|
|
float4 ase_texcoord1 : TEXCOORD1;
|
|
float4 ase_texcoord2 : TEXCOORD2;
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_color : COLOR;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
float4 _SelectionID;
|
|
|
|
float3 RotateAroundAxis(float3 center, float3 original, float3 u, float angle)
|
|
{
|
|
original -= center;
|
|
float C = cos(angle);
|
|
float S = sin(angle);
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
|
|
return mul(finalMatrix, original) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11716(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11714(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11666(float x)
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x / 2.0) - 0.5);
|
|
|
|
float k = 0.5 + 0.5 * sin(i);
|
|
return s * f * (f - 1.0) * ((16.0 * k - 4.0) * f * (f - 1.0) - 1.0);
|
|
}
|
|
|
|
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
|
|
|
|
float snoise(float2 v)
|
|
{
|
|
const float4 C = float4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439);
|
|
float2 i = floor(v + dot(v, C.yy));
|
|
float2 x0 = v - i + dot(i, C.xx);
|
|
float2 i1;
|
|
i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289(i);
|
|
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
|
|
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac(p * C.www) - 1.0;
|
|
float3 h = abs(x) - 0.5;
|
|
float3 ox = floor(x + 0.5);
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * (a0 * a0 + h * h);
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot(m, g);
|
|
}
|
|
|
|
float MyCustomExpression16_g11668(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11671(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11677(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11678(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11718(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11674(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth(sampler2D tex, float4 textureTexelSize, float2 uvs)
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0, 1.0) / size;
|
|
uvs -= pixel * float2(0.5, 0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5, 0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV, 0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float MyCustomExpression16_g11755(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11757(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11761(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g));
|
|
float4 q = lerp(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r));
|
|
float d = q.x - min(q.w, q.y);
|
|
float e = 1.0e-10;
|
|
return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
|
|
float3 MyCustomExpression115_g11766(float3 In, float3 From, float3 To, float Fuzziness, float Range)
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB(float3 c)
|
|
{
|
|
float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www);
|
|
return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y);
|
|
}
|
|
|
|
float MyCustomExpression16_g11789(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11773(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11800(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11808(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11846(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11843(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11845(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11835(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11837(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11828(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11830(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11831(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11823(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11821(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11822(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11817(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11849(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11854(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11852(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11864(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g11860(float2 UV, int Width, int Height, float Tile, float2 Invert)
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g11871(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11879(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11881(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11877(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11873(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11875(float linValue)
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
VertexOutput vert(VertexInput v)
|
|
{
|
|
VertexOutput o = (VertexOutput)0;
|
|
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_SKINNED_VERTEX_COMPUTE(v);
|
|
|
|
v.positionOS = UnityFlipSprite(v.positionOS, unity_SpriteProps.xy);
|
|
|
|
float2 _ZeroVector = float2(0, 0);
|
|
float2 texCoord363 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 ase_positionCS = TransformObjectToHClip((v.positionOS).xyz);
|
|
float4 screenPos = ComputeScreenPos(ase_positionCS);
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = TransformObjectToWorld((v.positionOS).xyz);
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g11897 = fixedUV475;
|
|
float2 appendResult72_g11897 = (float2((_SquishStretch * (break77_g11897.x - 0.5) * _SquishFade),
|
|
(_SquishFade * (break77_g11897.y + _SquishFlip) * -_SquishSquish)));
|
|
float2 staticSwitch198 = (appendResult72_g11897 + _ZeroVector);
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g11900 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
float temp_output_8_0_g11900 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g11900 = ((sin((temp_output_8_0_g11900 * _SineMoveFrequency)) * _SineMoveOffset *
|
|
_SineMoveFade) + temp_output_2_0_g11900);
|
|
#else
|
|
float2 staticSwitch4_g11900 = temp_output_2_0_g11900;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g11901 = temp_output_8_0_g11900;
|
|
float3 rotatedValue21_g11901 = RotateAroundAxis(float3(0, 0, 0), float3(0, 1, 0), float3(0, 0, 1),
|
|
(temp_output_30_0_g11901 * _VibrateRotation));
|
|
float2 staticSwitch6_g11900 = ((sin((_VibrateFrequency * temp_output_30_0_g11901)) * _VibrateOffset *
|
|
_VibrateFade * (rotatedValue21_g11901).xy) + staticSwitch4_g11900);
|
|
#else
|
|
float2 staticSwitch6_g11900 = staticSwitch4_g11900;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g11900 = (staticSwitch6_g11900 + ((v.positionOS).xy * (((sin(
|
|
(_SineScaleFrequency * temp_output_8_0_g11900)) + 1.0) * 0.5) * _SineScaleFactor)));
|
|
#else
|
|
float2 staticSwitch10_g11900 = staticSwitch6_g11900;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g11900;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2Dlod(_FadingMask, float4(uv_FadingMask, 0, 0.0));
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float2 texCoord435 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = v.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (v.positionOS).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((v.positionOS).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
float linValue16_g11716 = tex2Dlod(_UberNoiseTexture,
|
|
float4((shaderPosition235 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2Dlod(_UberNoiseTexture,
|
|
float4((temp_output_27_0_g11713 * _FadingNoiseScale), 0, 0.0)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp(float2(0, 0), temp_output_424_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
o.ase_texcoord1 = screenPos;
|
|
o.ase_texcoord2.xyz = ase_positionWS;
|
|
|
|
o.ase_texcoord.xy = v.ase_texcoord.xy;
|
|
o.ase_texcoord3 = float4(v.positionOS, 1);
|
|
o.ase_color = v.ase_color;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
o.ase_texcoord.zw = 0;
|
|
o.ase_texcoord2.w = 0;
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
float3 defaultVertexValue = v.positionOS;
|
|
#else
|
|
float3 defaultVertexValue = float3(0, 0, 0);
|
|
#endif
|
|
float3 vertexValue = float3(staticSwitch142, 0.0);
|
|
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
|
v.positionOS = vertexValue;
|
|
#else
|
|
v.positionOS += vertexValue;
|
|
#endif
|
|
|
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS);
|
|
float3 positionWS = TransformObjectToWorld(v.positionOS);
|
|
o.positionCS = TransformWorldToHClip(positionWS);
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(VertexOutput IN) : SV_TARGET
|
|
{
|
|
float2 texCoord363 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
float4 screenPos = IN.ase_texcoord1;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = (UNITY_NEAR_CLIP_VALUE >= 0)
|
|
? ase_positionSSNorm.z
|
|
: ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = (((((((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / 10.0))).xy * _ScreenTilingScale) + _ScreenTilingOffset) * (
|
|
_ScreenTilingPixelsPerUnit * appendResult16_g11656));
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord2.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ((((ase_positionWS).xy * _WorldTilingScale) + _WorldTilingOffset) * (
|
|
_WorldTilingPixelsPerUnit * appendResult16_g11657));
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = (floor((originalUV460 * appendResult7_g11658)) / appendResult7_g11658);
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11662 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x, _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11662 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z, _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11662 = spriteRectMax377;
|
|
float2 break9_g11662 = float2(0, 0);
|
|
float2 break8_g11662 = float2(1, 1);
|
|
float2 appendResult15_g11662 = (float2(
|
|
(break9_g11662.x + (break14_g11662.x - break11_g11662.x) * (break8_g11662.x - break9_g11662.x) / (
|
|
break10_g11662.x - break11_g11662.x)),
|
|
(break9_g11662.y + (break14_g11662.y - break11_g11662.y) * (break8_g11662.y - break9_g11662.y) / (
|
|
break10_g11662.y - break11_g11662.y))));
|
|
float2 staticSwitch366 = appendResult15_g11662;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11665 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11666 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11666 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11666 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11666 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11666 = mul(GetWorldToObjectMatrix(), float4(0, 0, 0, 1));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11666 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11666 = transform62_g11666.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11666 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11666 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11663 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11663 = _TimeParameters.x;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11663 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11663 = staticSwitch44_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11663 = (staticSwitch34_g11663 * _TimeSpeed);
|
|
#else
|
|
float staticSwitch37_g11663 = staticSwitch34_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11663 = (floor((staticSwitch37_g11663 * _TimeFPS)) / _TimeFPS);
|
|
#else
|
|
float staticSwitch38_g11663 = staticSwitch37_g11663;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11663 = ((sin((staticSwitch38_g11663 * _TimeFrequency)) * _TimeRange) + 100.0);
|
|
#else
|
|
float staticSwitch42_g11663 = staticSwitch38_g11663;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11663;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11666 = (shaderTime237 * _WindNoiseSpeed);
|
|
#else
|
|
float staticSwitch125_g11666 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11666 = ((staticSwitch111_g11666 * staticSwitch113_g11666) +
|
|
staticSwitch125_g11666);
|
|
float x101_g11666 = temp_output_50_0_g11666;
|
|
float localFastNoise101_g11666 = FastNoise101_g11666(x101_g11666);
|
|
float2 temp_cast_0 = (temp_output_50_0_g11666).xx;
|
|
float simplePerlin2D121_g11666 = snoise(temp_cast_0 * 0.5);
|
|
simplePerlin2D121_g11666 = simplePerlin2D121_g11666 * 0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11666 = simplePerlin2D121_g11666;
|
|
#else
|
|
float staticSwitch123_g11666 = (localFastNoise101_g11666 + 0.5);
|
|
#endif
|
|
float lerpResult86_g11666 = lerp(staticSwitch117_g11666, staticSwitch118_g11666,
|
|
staticSwitch123_g11666);
|
|
float clampResult29_g11666 = clamp(((_WindRotationWindFactor * lerpResult86_g11666) + _WindRotation),
|
|
-_WindMaxRotation, _WindMaxRotation);
|
|
float2 temp_output_1_0_g11666 = temp_output_3_0_g11665;
|
|
float temp_output_39_0_g11666 = (temp_output_1_0_g11666.y + _WindFlip);
|
|
float3 appendResult43_g11666 = (float3(0.5, -_WindFlip, 0.0));
|
|
float2 appendResult27_g11666 = (float2(
|
|
0.0, (_WindSquishFactor * min(
|
|
((_WindSquishWindFactor * abs(lerpResult86_g11666)) + abs(_WindRotation)),
|
|
_WindMaxRotation) * temp_output_39_0_g11666)));
|
|
float3 rotatedValue19_g11666 = RotateAroundAxis(appendResult43_g11666,
|
|
float3((appendResult27_g11666 + temp_output_1_0_g11666),
|
|
0.0), float3(0, 0, 1),
|
|
(clampResult29_g11666 * temp_output_39_0_g11666));
|
|
float2 staticSwitch4_g11665 = (rotatedValue19_g11666).xy;
|
|
#else
|
|
float2 staticSwitch4_g11665 = temp_output_3_0_g11665;
|
|
#endif
|
|
float2 texCoord435 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = (floor((texCoord435 * temp_output_432_0)) / temp_output_432_0);
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11664 = staticSwitch437;
|
|
float3 ase_objectScale = float3(length(GetObjectToWorldMatrix()[0].xyz),
|
|
length(GetObjectToWorldMatrix()[1].xyz), length(GetObjectToWorldMatrix()[2].xyz));
|
|
float2 texCoord23_g11664 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11664 = (float2(_RectWidth, _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11664 = temp_output_61_0_g11664;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11664 = (IN.ase_texcoord3.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11664 = ((IN.ase_texcoord3.xyz).xy * (ase_objectScale).xy);
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11664 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11664 = (texCoord23_g11664 * (appendResult28_g11664 / _PixelsPerUnit));
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11664 = (((ase_positionSSNorm).xy * (_ScaledScreenParams).xy) / (
|
|
_ScaledScreenParams.x / _ScreenWidthUnits));
|
|
#else
|
|
float2 staticSwitch1_g11664 = (temp_output_61_0_g11664 / (_PixelsPerUnit * (_MainTex_TexelSize).xy));
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11664;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11667 = shaderPosition235;
|
|
float linValue16_g11668 = tex2D(_UberNoiseTexture,
|
|
(temp_output_195_0_g11667 *
|
|
_FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11668 = MyCustomExpression16_g11668(linValue16_g11668);
|
|
float linValue16_g11669 = tex2D(_UberNoiseTexture,
|
|
((temp_output_195_0_g11667 + float2(0.321, 0.321)) * _FullDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669(linValue16_g11669);
|
|
float2 appendResult189_g11667 = (float2((localMyCustomExpression16_g11668 - 0.5),
|
|
(localMyCustomExpression16_g11669 - 0.5)));
|
|
float2 staticSwitch83 = (staticSwitch4_g11665 + ((1.0 - _FullDistortionFade) * appendResult189_g11667 *
|
|
_FullDistortionDistortion));
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11665;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11670 = shaderPosition235;
|
|
float linValue16_g11672 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionDistortionScale)).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672(linValue16_g11672);
|
|
float3 rotatedValue168_g11670 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3(_DirectionalDistortionDistortion, 0.0), float3(0, 0, 1),
|
|
(((localMyCustomExpression16_g11672 - 0.5) * 2.0 *
|
|
_DirectionalDistortionRandomDirection) * PI));
|
|
float3 rotatedValue136_g11670 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_182_0_g11670, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalDistortionRotation / 180.0) + -0.25) * PI));
|
|
float3 break130_g11670 = rotatedValue136_g11670;
|
|
float linValue16_g11671 = tex2D(_UberNoiseTexture,
|
|
(temp_output_182_0_g11670 * _DirectionalDistortionNoiseScale)).r;
|
|
float localMyCustomExpression16_g11671 = MyCustomExpression16_g11671(linValue16_g11671);
|
|
float clampResult154_g11670 = clamp(
|
|
((break130_g11670.x + break130_g11670.y + _DirectionalDistortionFade + (
|
|
localMyCustomExpression16_g11671 * _DirectionalDistortionNoiseFactor)) / max(
|
|
_DirectionalDistortionWidth, 0.001)), 0.0, 1.0);
|
|
float2 staticSwitch82 = (staticSwitch83 + ((rotatedValue168_g11670).xy * (1.0 - (
|
|
(_DirectionalDistortionInvert) ? ((1.0 - clampResult154_g11670)) : (clampResult154_g11670)))));
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11675 = unity_OrthoParams.y;
|
|
float temp_output_8_0_g11675 = (((shaderTime237 * (_HologramDistortionSpeed * temp_output_81_0_g11675 *
|
|
0.2)) + ase_positionWS.y) / temp_output_81_0_g11675);
|
|
float2 temp_cast_4 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11677 = tex2D(_UberNoiseTexture, (temp_cast_4 * temp_cast_5)).r;
|
|
float localMyCustomExpression16_g11677 = MyCustomExpression16_g11677(linValue16_g11677);
|
|
float clampResult75_g11675 = clamp(localMyCustomExpression16_g11677, 0.075, 0.6);
|
|
float2 temp_cast_6 = (temp_output_8_0_g11675).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11678 = tex2D(_UberNoiseTexture, (temp_cast_6 * temp_cast_7)).r;
|
|
float localMyCustomExpression16_g11678 = MyCustomExpression16_g11678(linValue16_g11678);
|
|
float2 appendResult2_g11676 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11675 = (float2(
|
|
(((clampResult75_g11675 * (localMyCustomExpression16_g11678 - 0.5)) * _HologramDistortionOffset * (
|
|
100.0 / appendResult2_g11676).x) * hologramFade182), 0.0));
|
|
float2 staticSwitch59 = (staticSwitch82 + appendResult44_g11675);
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11673 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11673;
|
|
float linValue16_g11718 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchDistortionSpeed * shaderTime237)) *
|
|
_GlitchDistortionScale)).r;
|
|
float localMyCustomExpression16_g11718 = MyCustomExpression16_g11718(linValue16_g11718);
|
|
float linValue16_g11674 = tex2D(_UberNoiseTexture,
|
|
((temp_output_18_0_g11673 + (_GlitchMaskSpeed * shaderTime237)) * _GlitchMaskScale)).r;
|
|
float localMyCustomExpression16_g11674 = MyCustomExpression16_g11674(linValue16_g11674);
|
|
float glitchFade152 = (max(localMyCustomExpression16_g11674, _GlitchMaskMin) * _GlitchFade);
|
|
float2 staticSwitch62 = (staticSwitch59 + ((localMyCustomExpression16_g11718 - 0.5) * _GlitchDistortion
|
|
* glitchFade152));
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11719 = staticSwitch62;
|
|
float2 temp_output_26_0_g11719 = shaderPosition235;
|
|
float temp_output_25_0_g11719 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11729 = tex2D(_UberNoiseTexture,
|
|
((temp_output_26_0_g11719 + (_UVDistortSpeed * temp_output_25_0_g11719)) *
|
|
_UVDistortNoiseScale)).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729(linValue16_g11729);
|
|
float2 lerpResult21_g11726 = lerp(_UVDistortFrom, _UVDistortTo, localMyCustomExpression16_g11729);
|
|
float2 appendResult2_g11728 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 uv_UVDistortMask = IN.ase_texcoord.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11727 = tex2D(_UVDistortMask, uv_UVDistortMask);
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11726 = (_UVDistortFade * (tex2DNode3_g11727.r * tex2DNode3_g11727.a));
|
|
#else
|
|
float staticSwitch29_g11726 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11719 = (temp_output_1_0_g11719 + (lerpResult21_g11726 * (100.0 /
|
|
appendResult2_g11728) * staticSwitch29_g11726));
|
|
#else
|
|
float2 staticSwitch5_g11719 = temp_output_1_0_g11719;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11725 = staticSwitch5_g11719;
|
|
float2 staticSwitch7_g11719 = (temp_output_1_0_g11725 + ((temp_output_1_0_g11725 - _SqueezeCenter) *
|
|
pow(distance(temp_output_1_0_g11725, _SqueezeCenter), _SqueezePower) * _SqueezeScale *
|
|
_SqueezeFade));
|
|
#else
|
|
float2 staticSwitch7_g11719 = staticSwitch5_g11719;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11724 = RotateAroundAxis(float3(_SineRotatePivot, 0.0),
|
|
float3(staticSwitch7_g11719, 0.0), float3(0, 0, 1),
|
|
(sin((temp_output_25_0_g11719 * _SineRotateFrequency)) * ((
|
|
_SineRotateAngle / 360.0) *
|
|
PI) * _SineRotateFade));
|
|
float2 staticSwitch9_g11719 = (rotatedValue36_g11724).xy;
|
|
#else
|
|
float2 staticSwitch9_g11719 = staticSwitch7_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11723 = RotateAroundAxis(float3(_UVRotatePivot, 0.0),
|
|
float3(staticSwitch9_g11719, 0.0), float3(0, 0, 1),
|
|
(temp_output_25_0_g11719 * _UVRotateSpeed * PI));
|
|
float2 staticSwitch16_g11719 = (rotatedValue8_g11723).xy;
|
|
#else
|
|
float2 staticSwitch16_g11719 = staticSwitch9_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11719 = ((_UVScrollSpeed * temp_output_25_0_g11719) + staticSwitch16_g11719);
|
|
#else
|
|
float2 staticSwitch14_g11719 = staticSwitch16_g11719;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11721 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11721 = ((_PixelatePixelDensity * (appendResult35_g11721 / _PixelatePixelsPerUnit))
|
|
* (1.0 / max(_PixelateFade, 1E-05)));
|
|
float2 clampResult46_g11721 = clamp(
|
|
(floor((MultFactor30_g11721 * (staticSwitch14_g11719 + (float2(0.5, 0.5) / MultFactor30_g11721)))) /
|
|
MultFactor30_g11721), float2(0, 0), float2(1, 1));
|
|
float2 staticSwitch4_g11719 = clampResult46_g11721;
|
|
#else
|
|
float2 staticSwitch4_g11719 = staticSwitch14_g11719;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11719 = (((staticSwitch4_g11719 - _UVScalePivot) / _UVScaleScale) +
|
|
_UVScalePivot);
|
|
#else
|
|
float2 staticSwitch24_g11719 = staticSwitch4_g11719;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch24_g11719;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11730 = (sin(
|
|
(_WiggleFrequency * (temp_output_26_0_g11719.y + (_WiggleSpeed * temp_output_25_0_g11719)))) *
|
|
_WiggleOffset * _WiggleFade);
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11730 = (temp_output_7_0_g11730 * temp_output_1_0_g11730.y);
|
|
#else
|
|
float staticSwitch18_g11730 = temp_output_7_0_g11730;
|
|
#endif
|
|
float2 appendResult12_g11730 = (float2(staticSwitch18_g11730, 0.0));
|
|
float2 staticSwitch13_g11730 = (temp_output_1_0_g11730 + appendResult12_g11730);
|
|
#else
|
|
float2 staticSwitch13_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11730;
|
|
float2 texCoord131 = IN.ase_texcoord.xy * float2(1, 1) + float2(0, 0);
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.ase_texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11712 = tex2D(_FadingMask, uv_FadingMask);
|
|
#endif
|
|
float temp_output_4_0_g11715 = max(_FadingWidth, 0.001);
|
|
float linValue16_g11716 = tex2D(_UberNoiseTexture, (shaderPosition235 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11716 = MyCustomExpression16_g11716(linValue16_g11716);
|
|
float clampResult14_g11715 = clamp(
|
|
(((_FadingFade * (1.0 + temp_output_4_0_g11715)) - localMyCustomExpression16_g11716) /
|
|
temp_output_4_0_g11715), 0.0, 1.0);
|
|
float2 temp_output_27_0_g11713 = shaderPosition235;
|
|
float linValue16_g11714 = tex2D(_UberNoiseTexture, (temp_output_27_0_g11713 * _FadingNoiseScale)).r;
|
|
float localMyCustomExpression16_g11714 = MyCustomExpression16_g11714(linValue16_g11714);
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11713 = clamp(
|
|
((_FadingFade - (distance(_FadingPosition, temp_output_27_0_g11713) + (
|
|
localMyCustomExpression16_g11714 * _FadingNoiseFactor))) / max(_FadingWidth, 0.001)), 0.0, 1.0);
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = (_FadingFade * (tex2DNode3_g11712.r * tex2DNode3_g11712.a));
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11715;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11713;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp(texCoord131, temp_output_484_0, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = (((staticSwitch145 % float2(1, 1)) + float2(1, 1)) % float2(1, 1));
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11731 = staticSwitch485;
|
|
float2 break11_g11731 = float2(0, 0);
|
|
float2 break10_g11731 = float2(1, 1);
|
|
float2 break9_g11731 = spriteRectMin376;
|
|
float2 break8_g11731 = spriteRectMax377;
|
|
float2 appendResult15_g11731 = (float2(
|
|
(break9_g11731.x + (break14_g11731.x - break11_g11731.x) * (break8_g11731.x - break9_g11731.x) / (
|
|
break10_g11731.x - break11_g11731.x)),
|
|
(break9_g11731.y + (break14_g11731.y - break11_g11731.y) * (break8_g11731.y - break9_g11731.y) / (
|
|
break10_g11731.y - break11_g11731.y))));
|
|
float2 staticSwitch371 = min(max(appendResult15_g11731, spriteRectMin376), spriteRectMax377);
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11732 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = (originalUV460 + (floor(
|
|
((staticSwitch371 - uvAfterPixelArt450) * appendResult7_g11732)) / appendResult7_g11732));
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11733 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11734 = _MainTex;
|
|
float4 textureTexelSize3_g11734 = _MainTex_TexelSize;
|
|
float2 uvs3_g11734 = temp_output_1_0_g11733;
|
|
float4 localtexturePointSmooth3_g11734 = texturePointSmooth(
|
|
tex3_g11734, textureTexelSize3_g11734, uvs3_g11734);
|
|
float4 staticSwitch8_g11733 = localtexturePointSmooth3_g11734;
|
|
#else
|
|
float4 staticSwitch8_g11733 = tex2D(_MainTex, temp_output_1_0_g11733);
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11735 = (_GaussianBlurOffset * _GaussianBlurFade * 0.005);
|
|
float temp_output_2_0_g11745 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11745 = (float2(temp_output_2_0_g11745, 0.0));
|
|
float2 appendResult25_g11747 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11747 = (appendResult16_g11745 * appendResult25_g11747);
|
|
float2 temp_output_7_0_g11735 = temp_output_1_0_g11733;
|
|
float2 temp_output_1_0_g11745 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, 1)));
|
|
float2 temp_output_1_0_g11747 = temp_output_1_0_g11745;
|
|
float2 appendResult17_g11745 = (float2(0.0, temp_output_2_0_g11745));
|
|
float2 appendResult25_g11746 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11746 = (appendResult17_g11745 * appendResult25_g11746);
|
|
float2 temp_output_1_0_g11746 = temp_output_1_0_g11745;
|
|
float temp_output_2_0_g11736 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11736 = (float2(temp_output_2_0_g11736, 0.0));
|
|
float2 appendResult25_g11738 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11738 = (appendResult16_g11736 * appendResult25_g11738);
|
|
float2 temp_output_1_0_g11736 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, 1)));
|
|
float2 temp_output_1_0_g11738 = temp_output_1_0_g11736;
|
|
float2 appendResult17_g11736 = (float2(0.0, temp_output_2_0_g11736));
|
|
float2 appendResult25_g11737 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11737 = (appendResult17_g11736 * appendResult25_g11737);
|
|
float2 temp_output_1_0_g11737 = temp_output_1_0_g11736;
|
|
float temp_output_2_0_g11742 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11742 = (float2(temp_output_2_0_g11742, 0.0));
|
|
float2 appendResult25_g11744 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11744 = (appendResult16_g11742 * appendResult25_g11744);
|
|
float2 temp_output_1_0_g11742 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(-1, -1)));
|
|
float2 temp_output_1_0_g11744 = temp_output_1_0_g11742;
|
|
float2 appendResult17_g11742 = (float2(0.0, temp_output_2_0_g11742));
|
|
float2 appendResult25_g11743 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11743 = (appendResult17_g11742 * appendResult25_g11743);
|
|
float2 temp_output_1_0_g11743 = temp_output_1_0_g11742;
|
|
float temp_output_2_0_g11739 = temp_output_10_0_g11735;
|
|
float2 appendResult16_g11739 = (float2(temp_output_2_0_g11739, 0.0));
|
|
float2 appendResult25_g11741 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11741 = (appendResult16_g11739 * appendResult25_g11741);
|
|
float2 temp_output_1_0_g11739 = (temp_output_7_0_g11735 + (temp_output_10_0_g11735 * float2(1, -1)));
|
|
float2 temp_output_1_0_g11741 = temp_output_1_0_g11739;
|
|
float2 appendResult17_g11739 = (float2(0.0, temp_output_2_0_g11739));
|
|
float2 appendResult25_g11740 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11740 = (appendResult17_g11739 * appendResult25_g11740);
|
|
float2 temp_output_1_0_g11740 = temp_output_1_0_g11739;
|
|
float4 staticSwitch3_g11733 = ((((tex2D(_MainTex, (temp_output_26_0_g11747 + temp_output_1_0_g11747)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11747 + temp_output_1_0_g11747))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11746 + temp_output_1_0_g11746)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11746 + temp_output_1_0_g11746)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11738 + temp_output_1_0_g11738)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11738 + temp_output_1_0_g11738))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11737 + temp_output_1_0_g11737)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11737 + temp_output_1_0_g11737)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11744 + temp_output_1_0_g11744)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11744 + temp_output_1_0_g11744))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11743 + temp_output_1_0_g11743)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11743 + temp_output_1_0_g11743)))) + ((
|
|
tex2D(_MainTex, (temp_output_26_0_g11741 + temp_output_1_0_g11741)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11741 + temp_output_1_0_g11741))) + (tex2D(
|
|
_MainTex, (temp_output_26_0_g11740 + temp_output_1_0_g11740)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11740 + temp_output_1_0_g11740))))) * 0.0625);
|
|
#else
|
|
float4 staticSwitch3_g11733 = staticSwitch8_g11733;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11733;
|
|
float4 tex2DNode4_g11748 = tex2D(_MainTex, temp_output_1_0_g11748);
|
|
float temp_output_2_0_g11749 = _SharpenOffset;
|
|
float2 appendResult16_g11749 = (float2(temp_output_2_0_g11749, 0.0));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = (appendResult16_g11749 * appendResult25_g11751);
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11748;
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11749;
|
|
float2 appendResult17_g11749 = (float2(0.0, temp_output_2_0_g11749));
|
|
float2 appendResult25_g11750 = (float2(_MainTex_TexelSize.x, _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11750 = (appendResult17_g11749 * appendResult25_g11750);
|
|
float2 temp_output_1_0_g11750 = temp_output_1_0_g11749;
|
|
float4 break22_g11748 = (tex2DNode4_g11748 - (((((
|
|
tex2D(_MainTex, (temp_output_26_0_g11751 + temp_output_1_0_g11751)) +
|
|
tex2D(_MainTex, (-temp_output_26_0_g11751 + temp_output_1_0_g11751))) + (
|
|
tex2D(_MainTex, (temp_output_26_0_g11750 + temp_output_1_0_g11750)) + tex2D(
|
|
_MainTex, (-temp_output_26_0_g11750 + temp_output_1_0_g11750)))) / 4.0) - tex2DNode4_g11748) * (
|
|
_SharpenFactor * _SharpenFade)));
|
|
float clampResult23_g11748 = clamp(break22_g11748.a, 0.0, 1.0);
|
|
float4 appendResult24_g11748 = (float4(break22_g11748.r, break22_g11748.g, break22_g11748.b,
|
|
clampResult23_g11748));
|
|
float4 staticSwitch12_g11733 = appendResult24_g11748;
|
|
#else
|
|
float4 staticSwitch12_g11733 = staticSwitch3_g11733;
|
|
#endif
|
|
float4 temp_output_471_0 = staticSwitch12_g11733;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 temp_output_1_0_g11752 = temp_output_471_0;
|
|
float4 appendResult8_g11752 = (float4(((temp_output_1_0_g11752).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11752.a));
|
|
float4 staticSwitch354 = appendResult8_g11752;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_471_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g11753 = originalColor191;
|
|
float4 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float2 temp_output_7_0_g11753 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g11754 = temp_output_7_0_g11753;
|
|
float2 temp_cast_15 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g11755 = tex2D(_UberNoiseTexture,
|
|
(((IN.ase_color.r * ((_SmokeVertexSeed) ? (5.0) : (0.0))) + temp_output_43_0_g11754) *
|
|
temp_cast_15)).r;
|
|
float localMyCustomExpression16_g11755 = MyCustomExpression16_g11755(linValue16_g11755);
|
|
float clampResult28_g11754 = clamp(
|
|
(((localMyCustomExpression16_g11755 - 1.0) * _SmokeNoiseFactor) + (((IN.ase_color.a / 2.5) -
|
|
distance(temp_output_43_0_g11754, float2(0.5, 0.5))) * 2.5 * _SmokeSmoothness)), 0.0, 1.0);
|
|
float3 lerpResult34_g11754 = lerp((temp_output_1_0_g11754).rgb, float3(0, 0, 0),
|
|
((1.0 - clampResult28_g11754) * _SmokeDarkEdge));
|
|
float4 appendResult31_g11754 = (float4(lerpResult34_g11754,
|
|
(clampResult28_g11754 * _SmokeAlpha *
|
|
temp_output_1_0_g11754.a)));
|
|
float4 staticSwitch2_g11753 = appendResult31_g11754;
|
|
#else
|
|
float4 staticSwitch2_g11753 = temp_output_1_0_g11753;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g11756 = staticSwitch2_g11753;
|
|
float2 temp_output_57_0_g11756 = temp_output_7_0_g11753;
|
|
float4 tex2DNode3_g11756 = tex2D(_CustomFadeFadeMask, temp_output_57_0_g11756);
|
|
float linValue16_g11757 = tex2D(_UberNoiseTexture, (temp_output_57_0_g11756 * _CustomFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11757 = MyCustomExpression16_g11757(linValue16_g11757);
|
|
float clampResult37_g11756 = clamp(
|
|
(((IN.ase_color.a * 2.0) - 1.0) + (tex2DNode3_g11756.r + (localMyCustomExpression16_g11757 *
|
|
_CustomFadeNoiseFactor))), 0.0, 1.0);
|
|
float4 appendResult13_g11756 = (float4((temp_output_1_0_g11756).rgb,
|
|
(temp_output_1_0_g11756.a * pow(clampResult37_g11756,
|
|
(_CustomFadeSmoothness / max(tex2DNode3_g11756.r, 0.05))) * _CustomFadeAlpha)));
|
|
float4 staticSwitch3_g11753 = appendResult13_g11756;
|
|
#else
|
|
float4 staticSwitch3_g11753 = staticSwitch2_g11753;
|
|
#endif
|
|
float4 temp_output_1_0_g11758 = staticSwitch3_g11753;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g11759 = temp_output_1_0_g11758;
|
|
float2 appendResult4_g11759 = (float2(ase_positionWS.x, ase_positionWS.y));
|
|
float2 temp_output_44_0_g11759 = (appendResult4_g11759 * _CheckerboardTiling * 0.5);
|
|
float2 break12_g11759 = step((ceil(temp_output_44_0_g11759) - temp_output_44_0_g11759),
|
|
float2(0.5, 0.5));
|
|
float4 appendResult42_g11759 = (float4(
|
|
((temp_output_1_0_g11759).rgb * min(
|
|
(_CheckerboardDarken + abs((-break12_g11759.x + break12_g11759.y))), 1.0)),
|
|
temp_output_1_0_g11759.a));
|
|
float4 staticSwitch2_g11758 = appendResult42_g11759;
|
|
#else
|
|
float4 staticSwitch2_g11758 = temp_output_1_0_g11758;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g11760 = finalUV146;
|
|
float linValue16_g11761 = tex2D(_UberNoiseTexture,
|
|
(((shaderTime237 * _FlameSpeed) + temp_output_75_0_g11760) * _FlameNoiseScale)).r;
|
|
float localMyCustomExpression16_g11761 = MyCustomExpression16_g11761(linValue16_g11761);
|
|
float saferPower57_g11760 = abs(max((temp_output_75_0_g11760.y - 0.2), 0.0));
|
|
float temp_output_47_0_g11760 = max(_FlameRadius, 0.01);
|
|
float clampResult70_g11760 = clamp(
|
|
(((localMyCustomExpression16_g11761 * pow(saferPower57_g11760, _FlameNoiseHeightFactor) *
|
|
_FlameNoiseFactor) + ((temp_output_47_0_g11760 - distance(
|
|
temp_output_75_0_g11760, float2(0.5, 0.4))) / temp_output_47_0_g11760)) * _FlameSmooth), 0.0,
|
|
1.0);
|
|
float temp_output_63_0_g11760 = (clampResult70_g11760 * _FlameBrightness);
|
|
float4 appendResult31_g11760 = (float4(temp_output_63_0_g11760, temp_output_63_0_g11760,
|
|
temp_output_63_0_g11760, clampResult70_g11760));
|
|
float4 staticSwitch6_g11758 = (appendResult31_g11760 * staticSwitch2_g11758);
|
|
#else
|
|
float4 staticSwitch6_g11758 = staticSwitch2_g11758;
|
|
#endif
|
|
float4 temp_output_3_0_g11762 = staticSwitch6_g11758;
|
|
float4 temp_output_1_0_g11794 = temp_output_3_0_g11762;
|
|
float4 appendResult91_g11794 = (float4((temp_output_1_0_g11794).rgb, 1.0));
|
|
float2 temp_output_1_0_g11762 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g11794 = tex2D(_RecolorRGBTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch81_g11794 = appendResult91_g11794;
|
|
#endif
|
|
float3 break82_g11794 = (staticSwitch81_g11794).xyz;
|
|
float temp_output_84_0_g11794 = max((break82_g11794.x + break82_g11794.y + break82_g11794.z), 0.001);
|
|
float4 break71_g11794 = ((_RecolorRGBRedTint * (break82_g11794.x / temp_output_84_0_g11794)) + (
|
|
_RecolorRGBGreenTint * (break82_g11794.y / temp_output_84_0_g11794)) + ((break82_g11794.z /
|
|
temp_output_84_0_g11794) * _RecolorRGBBlueTint));
|
|
float3 appendResult56_g11794 = (float3(break71_g11794.r, break71_g11794.g, break71_g11794.b));
|
|
float4 break2_g11795 = temp_output_1_0_g11794;
|
|
float saferPower57_g11794 = abs(
|
|
((break2_g11795.x + break2_g11795.x + break2_g11795.y + break2_g11795.y + break2_g11795.y +
|
|
break2_g11795.z) / 6.0));
|
|
float3 lerpResult26_g11794 = lerp((temp_output_1_0_g11794).rgb,
|
|
(appendResult56_g11794 * pow(
|
|
saferPower57_g11794,
|
|
(max(break71_g11794.a, 0.01) * 2.0))),
|
|
(staticSwitch81_g11794.w * _RecolorRGBFade));
|
|
float4 appendResult30_g11794 = (float4(lerpResult26_g11794, temp_output_1_0_g11794.a));
|
|
float4 staticSwitch43_g11762 = appendResult30_g11794;
|
|
#else
|
|
float4 staticSwitch43_g11762 = temp_output_3_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 temp_output_1_0_g11792 = staticSwitch43_g11762;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g11792 = tex2D(_RecolorRGBYCPTexture, temp_output_1_0_g11762);
|
|
#else
|
|
float4 staticSwitch62_g11792 = temp_output_1_0_g11792;
|
|
#endif
|
|
float3 hsvTorgb33_g11792 = RGBToHSV(staticSwitch62_g11792.rgb);
|
|
float temp_output_43_0_g11792 = ((hsvTorgb33_g11792.x + 0.08333334) % 1.0);
|
|
float4 ifLocalVar46_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.8333333)
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g11792 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.6666667)
|
|
ifLocalVar44_g11792 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g11792 = ifLocalVar46_g11792;
|
|
float4 ifLocalVar47_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.3333333)
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g11792 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g11792 = 0;
|
|
if (temp_output_43_0_g11792 <= 0.1666667)
|
|
ifLocalVar45_g11792 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g11792 = ifLocalVar47_g11792;
|
|
float4 ifLocalVar35_g11792 = 0;
|
|
if (temp_output_43_0_g11792 >= 0.5)
|
|
ifLocalVar35_g11792 = ifLocalVar44_g11792;
|
|
else
|
|
ifLocalVar35_g11792 = ifLocalVar45_g11792;
|
|
float4 break55_g11792 = ifLocalVar35_g11792;
|
|
float3 appendResult56_g11792 = (float3(break55_g11792.r, break55_g11792.g, break55_g11792.b));
|
|
float4 break2_g11793 = temp_output_1_0_g11792;
|
|
float saferPower57_g11792 = abs(
|
|
((break2_g11793.x + break2_g11793.x + break2_g11793.y + break2_g11793.y + break2_g11793.y +
|
|
break2_g11793.z) / 6.0));
|
|
float3 lerpResult26_g11792 = lerp((temp_output_1_0_g11792).rgb,
|
|
(appendResult56_g11792 * pow(
|
|
saferPower57_g11792,
|
|
max((break55_g11792.a * 2.0), 0.01))),
|
|
(hsvTorgb33_g11792.z * _RecolorRGBYCPFade));
|
|
float4 appendResult30_g11792 = (float4(lerpResult26_g11792, temp_output_1_0_g11792.a));
|
|
float4 staticSwitch9_g11762 = appendResult30_g11792;
|
|
#else
|
|
float4 staticSwitch9_g11762 = staticSwitch43_g11762;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g11766 = staticSwitch9_g11762;
|
|
float3 temp_output_2_0_g11766 = (temp_output_1_0_g11766).rgb;
|
|
float3 In115_g11766 = temp_output_2_0_g11766;
|
|
float3 From115_g11766 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g11767 = temp_output_1_0_g11766;
|
|
float3 To115_g11766 = (pow(
|
|
max(((break2_g11767.x + break2_g11767.x + break2_g11767.y + break2_g11767.y + break2_g11767.y +
|
|
break2_g11767.z) / 6.0), 0.0001),
|
|
max(_ColorReplaceContrast, 0.0001)) * (_ColorReplaceToColor).rgb);
|
|
float Fuzziness115_g11766 = _ColorReplaceSmoothness;
|
|
float Range115_g11766 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g11766 = MyCustomExpression115_g11766(
|
|
In115_g11766, From115_g11766, To115_g11766, Fuzziness115_g11766, Range115_g11766);
|
|
float3 lerpResult112_g11766 = lerp(temp_output_2_0_g11766, localMyCustomExpression115_g11766,
|
|
_ColorReplaceFade);
|
|
float4 appendResult4_g11766 = (float4(lerpResult112_g11766, temp_output_1_0_g11766.a));
|
|
float4 staticSwitch29_g11762 = appendResult4_g11766;
|
|
#else
|
|
float4 staticSwitch29_g11762 = staticSwitch9_g11762;
|
|
#endif
|
|
float4 temp_output_1_0_g11779 = staticSwitch29_g11762;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g11779 = (temp_output_1_0_g11779).rgb;
|
|
float3 lerpResult3_g11779 = lerp(temp_output_9_0_g11779, (1.0 - temp_output_9_0_g11779), _NegativeFade);
|
|
float4 appendResult8_g11779 = (float4(lerpResult3_g11779, temp_output_1_0_g11779.a));
|
|
float4 staticSwitch4_g11779 = appendResult8_g11779;
|
|
#else
|
|
float4 staticSwitch4_g11779 = temp_output_1_0_g11779;
|
|
#endif
|
|
float4 temp_output_57_0_g11762 = staticSwitch4_g11779;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g11802 = temp_output_57_0_g11762;
|
|
float3 temp_cast_30 = (max(_Contrast, 0.0001)).xxx;
|
|
float4 appendResult4_g11802 = (float4(
|
|
pow(max((temp_output_1_0_g11802).rgb, float3(0.0001, 0.0001, 0.0001)), temp_cast_30),
|
|
temp_output_1_0_g11802.a));
|
|
float4 staticSwitch32_g11762 = appendResult4_g11802;
|
|
#else
|
|
float4 staticSwitch32_g11762 = temp_output_57_0_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g11777 = staticSwitch32_g11762;
|
|
float4 appendResult6_g11777 = (float4(((temp_output_2_0_g11777).rgb * _Brightness),
|
|
temp_output_2_0_g11777.a));
|
|
float4 staticSwitch33_g11762 = appendResult6_g11777;
|
|
#else
|
|
float4 staticSwitch33_g11762 = staticSwitch32_g11762;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g11778 = staticSwitch33_g11762;
|
|
float3 hsvTorgb1_g11778 = RGBToHSV(temp_output_2_0_g11778.rgb);
|
|
float3 hsvTorgb3_g11778 = HSVToRGB(float3((hsvTorgb1_g11778.x + _Hue), hsvTorgb1_g11778.y,
|
|
hsvTorgb1_g11778.z));
|
|
float4 appendResult8_g11778 = (float4(hsvTorgb3_g11778, temp_output_2_0_g11778.a));
|
|
float4 staticSwitch36_g11762 = appendResult8_g11778;
|
|
#else
|
|
float4 staticSwitch36_g11762 = staticSwitch33_g11762;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g11796 = staticSwitch36_g11762;
|
|
float4 break2_g11797 = temp_output_1_0_g11796;
|
|
float temp_output_3_0_g11796 = ((break2_g11797.x + break2_g11797.x + break2_g11797.y + break2_g11797.y +
|
|
break2_g11797.y + break2_g11797.z) / 6.0);
|
|
float clampResult25_g11796 = clamp(
|
|
((((temp_output_3_0_g11796 + _SplitToningShift) - 0.5) * _SplitToningBalance) + 0.5), 0.0, 1.0);
|
|
float3 lerpResult6_g11796 = lerp((_SplitToningShadowsColor).rgb, (_SplitToningHighlightsColor).rgb,
|
|
clampResult25_g11796);
|
|
float3 lerpResult11_g11796 = lerp((temp_output_1_0_g11796).rgb,
|
|
(lerpResult6_g11796 * pow(max(temp_output_3_0_g11796, 0.0001),
|
|
max(_SplitToningContrast, 0.0001))),
|
|
_SplitToningFade);
|
|
float4 appendResult18_g11796 = (float4(lerpResult11_g11796, temp_output_1_0_g11796.a));
|
|
float4 staticSwitch30_g11762 = appendResult18_g11796;
|
|
#else
|
|
float4 staticSwitch30_g11762 = staticSwitch36_g11762;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g11774 = staticSwitch30_g11762;
|
|
float3 temp_output_4_0_g11774 = (temp_output_1_0_g11774).rgb;
|
|
float4 break12_g11774 = temp_output_1_0_g11774;
|
|
float3 lerpResult7_g11774 = lerp(temp_output_4_0_g11774,
|
|
(temp_output_4_0_g11774 + (_BlackTintColor).rgb),
|
|
pow(max((1.0 - min(max(max(break12_g11774.r,
|
|
break12_g11774.g), break12_g11774.b), 1.0)), 0.0001), max(_BlackTintPower, 0.0001)));
|
|
float3 lerpResult13_g11774 = lerp(temp_output_4_0_g11774, lerpResult7_g11774, _BlackTintFade);
|
|
float4 appendResult11_g11774 = (float4(lerpResult13_g11774, break12_g11774.a));
|
|
float4 staticSwitch20_g11762 = appendResult11_g11774;
|
|
#else
|
|
float4 staticSwitch20_g11762 = staticSwitch30_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g11788 = staticSwitch20_g11762;
|
|
float4 break2_g11790 = temp_output_1_0_g11788;
|
|
float2 temp_output_65_0_g11788 = shaderPosition235;
|
|
float linValue16_g11789 = tex2D(_UberNoiseTexture, (temp_output_65_0_g11788 * _InkSpreadNoiseScale)).r;
|
|
float localMyCustomExpression16_g11789 = MyCustomExpression16_g11789(linValue16_g11789);
|
|
float clampResult53_g11788 = clamp(
|
|
(((_InkSpreadDistance - distance(_InkSpreadPosition, temp_output_65_0_g11788)) + (
|
|
localMyCustomExpression16_g11789 * _InkSpreadNoiseFactor)) / max(_InkSpreadWidth, 0.001)), 0.0,
|
|
1.0);
|
|
float3 lerpResult7_g11788 = lerp((temp_output_1_0_g11788).rgb,
|
|
((_InkSpreadColor).rgb * pow(
|
|
max(((break2_g11790.x + break2_g11790.x + break2_g11790.y + break2_g11790.y +
|
|
break2_g11790.y + break2_g11790.z) / 6.0), 0.0001),
|
|
max(_InkSpreadContrast, 0.0001))), (_InkSpreadFade * clampResult53_g11788));
|
|
float4 appendResult9_g11788 = (float4(lerpResult7_g11788, (temp_output_1_0_g11788).a));
|
|
float4 staticSwitch17_g11762 = appendResult9_g11788;
|
|
#else
|
|
float4 staticSwitch17_g11762 = staticSwitch20_g11762;
|
|
#endif
|
|
float temp_output_39_0_g11762 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g11780 = staticSwitch17_g11762;
|
|
float3 hsvTorgb15_g11780 = RGBToHSV((temp_output_1_0_g11780).rgb);
|
|
float3 hsvTorgb19_g11780 = HSVToRGB(float3(
|
|
((temp_output_39_0_g11762 * _ShiftHueSpeed) + hsvTorgb15_g11780.x), hsvTorgb15_g11780.y,
|
|
hsvTorgb15_g11780.z));
|
|
float4 appendResult6_g11780 = (float4(hsvTorgb19_g11780, temp_output_1_0_g11780.a));
|
|
float4 staticSwitch19_g11762 = appendResult6_g11780;
|
|
#else
|
|
float4 staticSwitch19_g11762 = staticSwitch17_g11762;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g11784 = HSVToRGB(float3(((temp_output_39_0_g11762 * _AddHueSpeed) % 1.0),
|
|
_AddHueSaturation, _AddHueBrightness));
|
|
float4 temp_output_1_0_g11784 = staticSwitch19_g11762;
|
|
float4 break2_g11786 = temp_output_1_0_g11784;
|
|
float2 uv_AddHueMask = IN.ase_texcoord.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g11785 = tex2D(_AddHueMask, uv_AddHueMask);
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g11784 = (_AddHueFade * (tex2DNode3_g11785.r * tex2DNode3_g11785.a));
|
|
#else
|
|
float staticSwitch33_g11784 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g11784 = (float4(
|
|
((hsvTorgb19_g11784 * pow(
|
|
max(((break2_g11786.x + break2_g11786.x + break2_g11786.y + break2_g11786.y + break2_g11786.y +
|
|
break2_g11786.z) / 6.0), 0.0001),
|
|
max(_AddHueContrast, 0.0001)) * staticSwitch33_g11784) + (temp_output_1_0_g11784).rgb),
|
|
temp_output_1_0_g11784.a));
|
|
float4 staticSwitch23_g11762 = appendResult6_g11784;
|
|
#else
|
|
float4 staticSwitch23_g11762 = staticSwitch19_g11762;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g11781 = staticSwitch23_g11762;
|
|
float4 break2_g11782 = temp_output_1_0_g11781;
|
|
float3 temp_output_13_0_g11781 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.ase_texcoord.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g11781 = tex2D(_SineGlowMask, uv_SineGlowMask);
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g11781 = ((tex2DNode30_g11781).rgb * temp_output_13_0_g11781 * tex2DNode30_g11781.
|
|
a);
|
|
#else
|
|
float3 staticSwitch27_g11781 = temp_output_13_0_g11781;
|
|
#endif
|
|
float4 appendResult21_g11781 = (float4(
|
|
((temp_output_1_0_g11781).rgb + (pow(
|
|
max(((break2_g11782.x + break2_g11782.x + break2_g11782.y + break2_g11782.y + break2_g11782.y +
|
|
break2_g11782.z) / 6.0), 0.0001),
|
|
max(_SineGlowContrast, 0.0001)) * staticSwitch27_g11781 * _SineGlowFade * (((
|
|
sin((temp_output_39_0_g11762 * _SineGlowFrequency)) + 1.0) * (_SineGlowMax - _SineGlowMin))
|
|
+
|
|
_SineGlowMin))), temp_output_1_0_g11781.a));
|
|
float4 staticSwitch28_g11762 = appendResult21_g11781;
|
|
#else
|
|
float4 staticSwitch28_g11762 = staticSwitch23_g11762;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g11769 = staticSwitch28_g11762;
|
|
float4 break2_g11770 = temp_output_1_0_g11769;
|
|
float3 temp_cast_46 = (((break2_g11770.x + break2_g11770.x + break2_g11770.y + break2_g11770.y +
|
|
break2_g11770.y + break2_g11770.z) / 6.0)).xxx;
|
|
float3 lerpResult5_g11769 = lerp(temp_cast_46, (temp_output_1_0_g11769).rgb, _Saturation);
|
|
float4 appendResult8_g11769 = (float4(lerpResult5_g11769, temp_output_1_0_g11769.a));
|
|
float4 staticSwitch38_g11762 = appendResult8_g11769;
|
|
#else
|
|
float4 staticSwitch38_g11762 = staticSwitch28_g11762;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g11771 = staticSwitch38_g11762;
|
|
float3 temp_output_82_0_g11771 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11771 = temp_output_1_0_g11762;
|
|
float temp_output_179_0_g11771 = temp_output_39_0_g11762;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g11771 = ((tex2D(_InnerOutlineTintTexture,
|
|
(temp_output_7_0_g11771 + (_InnerOutlineTextureSpeed * temp_output_179_0_g11771)))).rgb *
|
|
temp_output_82_0_g11771);
|
|
#else
|
|
float3 staticSwitch187_g11771 = temp_output_82_0_g11771;
|
|
#endif
|
|
float linValue16_g11773 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_179_0_g11771 * _InnerOutlineNoiseSpeed) + temp_output_7_0_g11771) *
|
|
_InnerOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11773 = MyCustomExpression16_g11773(linValue16_g11773);
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g11771 = ((localMyCustomExpression16_g11773 - 0.5) *
|
|
_InnerOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch169_g11771 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11771 = (staticSwitch169_g11771 + temp_output_7_0_g11771);
|
|
float2 appendResult2_g11772 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11771 = (100.0 / appendResult2_g11772);
|
|
float temp_output_178_0_g11771 = (_InnerOutlineFade * (1.0 - min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(
|
|
min(tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(0, -1)) * temp_output_25_0_g11771))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0, 1))
|
|
* temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(1, 0)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(-0.705, 0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth * float2(0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11771 + ((_InnerOutlineWidth *
|
|
float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11771))).a)));
|
|
float3 lerpResult176_g11771 = lerp((temp_output_15_0_g11771).rgb, staticSwitch187_g11771,
|
|
temp_output_178_0_g11771);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g11771 = (temp_output_178_0_g11771 * temp_output_15_0_g11771.a);
|
|
#else
|
|
float staticSwitch188_g11771 = temp_output_15_0_g11771.a;
|
|
#endif
|
|
float4 appendResult177_g11771 = (float4(lerpResult176_g11771, staticSwitch188_g11771));
|
|
float4 staticSwitch12_g11762 = appendResult177_g11771;
|
|
#else
|
|
float4 staticSwitch12_g11762 = staticSwitch38_g11762;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g11799 = staticSwitch12_g11762;
|
|
float3 temp_output_82_0_g11799 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11799 = temp_output_1_0_g11762;
|
|
float temp_output_186_0_g11799 = temp_output_39_0_g11762;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11799 = ((tex2D(_OuterOutlineTintTexture,
|
|
(temp_output_7_0_g11799 + (_OuterOutlineTextureSpeed
|
|
* temp_output_186_0_g11799)))).rgb *
|
|
temp_output_82_0_g11799);
|
|
#else
|
|
float3 staticSwitch199_g11799 = temp_output_82_0_g11799;
|
|
#endif
|
|
float temp_output_182_0_g11799 = ((1.0 - temp_output_15_0_g11799.a) * min(
|
|
(_OuterOutlineFade * 3.0), 1.0));
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11799 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11799 = temp_output_182_0_g11799;
|
|
#endif
|
|
float3 lerpResult178_g11799 = lerp((temp_output_15_0_g11799).rgb, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float3 lerpResult170_g11799 = lerp(lerpResult178_g11799, staticSwitch199_g11799,
|
|
staticSwitch203_g11799);
|
|
float linValue16_g11800 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_186_0_g11799 * _OuterOutlineNoiseSpeed) + temp_output_7_0_g11799) *
|
|
_OuterOutlineNoiseScale)).r;
|
|
float localMyCustomExpression16_g11800 = MyCustomExpression16_g11800(linValue16_g11800);
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g11799 = ((localMyCustomExpression16_g11800 - 0.5) *
|
|
_OuterOutlineDistortionIntensity);
|
|
#else
|
|
float2 staticSwitch157_g11799 = float2(0, 0);
|
|
#endif
|
|
float2 temp_output_131_0_g11799 = (staticSwitch157_g11799 + temp_output_7_0_g11799);
|
|
float2 appendResult2_g11801 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_25_0_g11799 = (100.0 / appendResult2_g11801);
|
|
float lerpResult168_g11799 = lerp(temp_output_15_0_g11799.a,
|
|
min((max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth *
|
|
float2(0, -1)) *
|
|
temp_output_25_0_g11799))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(0, 1)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((
|
|
_OuterOutlineWidth * float2(-1, 0)) *
|
|
temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(1, 0)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(0.705, 0.705)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(-0.705, 0.705)) * temp_output_25_0_g11799))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth *
|
|
float2(0.705, -0.705)) * temp_output_25_0_g11799)))
|
|
.a),
|
|
tex2D(_MainTex,
|
|
(temp_output_131_0_g11799 + ((_OuterOutlineWidth * float2(-0.705, -0.705)) *
|
|
temp_output_25_0_g11799))).a) * 3.0), 1.0), _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11799 = (temp_output_182_0_g11799 * lerpResult168_g11799);
|
|
#else
|
|
float staticSwitch200_g11799 = lerpResult168_g11799;
|
|
#endif
|
|
float4 appendResult174_g11799 = (float4(lerpResult170_g11799, staticSwitch200_g11799));
|
|
float4 staticSwitch13_g11762 = appendResult174_g11799;
|
|
#else
|
|
float4 staticSwitch13_g11762 = staticSwitch12_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g11776 = staticSwitch13_g11762;
|
|
float3 temp_output_82_0_g11776 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g11776 = temp_output_1_0_g11762;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g11776 = ((tex2D(_PixelOutlineTintTexture,
|
|
(temp_output_7_0_g11776 + (_PixelOutlineTextureSpeed *
|
|
temp_output_39_0_g11762)))).rgb *
|
|
temp_output_82_0_g11776);
|
|
#else
|
|
float3 staticSwitch199_g11776 = temp_output_82_0_g11776;
|
|
#endif
|
|
float temp_output_213_0_g11776 = (_PixelOutlineFade * step(
|
|
temp_output_15_0_g11776.a, _PixelOutlineAlphaLimit));
|
|
float temp_output_182_0_g11776 = ((1.0 - temp_output_15_0_g11776.a) * min(
|
|
(temp_output_213_0_g11776 * 3.0), 1.0));
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g11776 = 1.0;
|
|
#else
|
|
float staticSwitch203_g11776 = temp_output_182_0_g11776;
|
|
#endif
|
|
float3 lerpResult178_g11776 = lerp((temp_output_15_0_g11776).rgb, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float3 lerpResult170_g11776 = lerp(lerpResult178_g11776, staticSwitch199_g11776,
|
|
staticSwitch203_g11776);
|
|
float2 appendResult206_g11776 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g11776 = (float2(1, 1) / appendResult206_g11776);
|
|
float lerpResult168_g11776 = lerp(temp_output_15_0_g11776.a,
|
|
min((max(
|
|
max(
|
|
max(tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(0, -1)) *
|
|
temp_output_209_0_g11776))).a,
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth *
|
|
float2(0, 1)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(-1, 0)) *
|
|
temp_output_209_0_g11776))).a),
|
|
tex2D(_MainTex,
|
|
(temp_output_7_0_g11776 + ((_PixelOutlineWidth * float2(1, 0)) *
|
|
temp_output_209_0_g11776))).a) * 3.0), 1.0),
|
|
temp_output_213_0_g11776);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g11776 = (temp_output_182_0_g11776 * lerpResult168_g11776);
|
|
#else
|
|
float staticSwitch200_g11776 = lerpResult168_g11776;
|
|
#endif
|
|
float4 appendResult174_g11776 = (float4(lerpResult170_g11776, staticSwitch200_g11776));
|
|
float4 staticSwitch48_g11762 = appendResult174_g11776;
|
|
#else
|
|
float4 staticSwitch48_g11762 = staticSwitch13_g11762;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g11763 = lerp((_PingPongGlowFrom).rgb, (_PingPongGlowTo).rgb,
|
|
((sin((temp_output_39_0_g11762 * _PingPongGlowFrequency)) + 1.0) / 2.0));
|
|
float4 temp_output_5_0_g11763 = staticSwitch48_g11762;
|
|
float4 break2_g11764 = temp_output_5_0_g11763;
|
|
float4 appendResult12_g11763 = (float4(
|
|
((lerpResult15_g11763 * _PingPongGlowFade * pow(
|
|
max(((break2_g11764.x + break2_g11764.x + break2_g11764.y + break2_g11764.y + break2_g11764.y +
|
|
break2_g11764.z) / 6.0), 0.0001),
|
|
max(_PingPongGlowContrast, 0.0001))) + (temp_output_5_0_g11763).rgb),
|
|
temp_output_5_0_g11763.a));
|
|
float4 staticSwitch46_g11762 = appendResult12_g11763;
|
|
#else
|
|
float4 staticSwitch46_g11762 = staticSwitch48_g11762;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g11762;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g11804 = temp_output_361_0;
|
|
float4 break2_g11805 = temp_output_1_0_g11804;
|
|
float temp_output_44_0_g11804 = unity_OrthoParams.y;
|
|
float4 appendResult22_g11804 = (float4(
|
|
((_HologramTint).rgb *
|
|
pow(max(((break2_g11805.x + break2_g11805.x + break2_g11805.y + break2_g11805.y + break2_g11805.
|
|
y + break2_g11805.z) / 6.0), 0.0001), max(_HologramContrast, 0.0001))),
|
|
(max(
|
|
pow(abs(sin(
|
|
((((shaderTime237 * (_HologramLineSpeed * temp_output_44_0_g11804 * 0.2)) + ase_positionWS.
|
|
y) /
|
|
temp_output_44_0_g11804) * _HologramLineFrequency))), _HologramLineGap),
|
|
_HologramMinAlpha) * temp_output_1_0_g11804.a)));
|
|
float4 lerpResult37_g11804 = lerp(temp_output_1_0_g11804, appendResult22_g11804, hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g11804;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g11807 = staticSwitch56;
|
|
float4 break2_g11809 = temp_output_1_0_g11807;
|
|
float temp_output_34_0_g11807 = shaderTime237;
|
|
float linValue16_g11808 = tex2D(_UberNoiseTexture,
|
|
((glitchPosition154 + (_GlitchNoiseSpeed * temp_output_34_0_g11807)) * _GlitchNoiseScale)).r;
|
|
float localMyCustomExpression16_g11808 = MyCustomExpression16_g11808(linValue16_g11808);
|
|
float3 hsvTorgb3_g11810 = HSVToRGB(float3(
|
|
(localMyCustomExpression16_g11808 + (temp_output_34_0_g11807 * _GlitchHueSpeed)), 1.0, 1.0));
|
|
float3 lerpResult23_g11807 = lerp((temp_output_1_0_g11807).rgb,
|
|
(((break2_g11809.x + break2_g11809.x + break2_g11809.y + break2_g11809.y +
|
|
break2_g11809.y +
|
|
break2_g11809.z) / 6.0) * _GlitchBrightness * hsvTorgb3_g11810), glitchFade152);
|
|
float4 appendResult27_g11807 = (float4(lerpResult23_g11807, temp_output_1_0_g11807.a));
|
|
float4 staticSwitch57 = appendResult27_g11807;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g11811 = staticSwitch57;
|
|
float4 temp_output_1_0_g11841 = temp_output_3_0_g11811;
|
|
float2 temp_output_41_0_g11811 = shaderPosition235;
|
|
float2 temp_output_99_0_g11841 = temp_output_41_0_g11811;
|
|
float temp_output_40_0_g11811 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g11846 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_40_0_g11811 * _CamouflageDistortionSpeed) + temp_output_99_0_g11841) *
|
|
_CamouflageDistortionScale)).r;
|
|
float localMyCustomExpression16_g11846 = MyCustomExpression16_g11846(linValue16_g11846);
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g11841 = (((localMyCustomExpression16_g11846 - 0.25) *
|
|
_CamouflageDistortionIntensity) + temp_output_99_0_g11841);
|
|
#else
|
|
float2 staticSwitch101_g11841 = temp_output_99_0_g11841;
|
|
#endif
|
|
float linValue16_g11843 = tex2D(_UberNoiseTexture, (staticSwitch101_g11841 * _CamouflageNoiseScaleA)).r;
|
|
float localMyCustomExpression16_g11843 = MyCustomExpression16_g11843(linValue16_g11843);
|
|
float clampResult52_g11841 = clamp(
|
|
((_CamouflageDensityA - localMyCustomExpression16_g11843) / max(_CamouflageSmoothnessA, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult55_g11841 = lerp(_CamouflageBaseColor, (_CamouflageColorA * clampResult52_g11841),
|
|
clampResult52_g11841);
|
|
float linValue16_g11845 = tex2D(_UberNoiseTexture,
|
|
((staticSwitch101_g11841 + float2(12.3, 12.3)) *
|
|
_CamouflageNoiseScaleB)).r;
|
|
float localMyCustomExpression16_g11845 = MyCustomExpression16_g11845(linValue16_g11845);
|
|
float clampResult65_g11841 = clamp(
|
|
((_CamouflageDensityB - localMyCustomExpression16_g11845) / max(_CamouflageSmoothnessB, 0.005)),
|
|
0.0, 1.0);
|
|
float4 lerpResult68_g11841 = lerp(lerpResult55_g11841, (_CamouflageColorB * clampResult65_g11841),
|
|
clampResult65_g11841);
|
|
float4 break2_g11844 = temp_output_1_0_g11841;
|
|
float3 lerpResult4_g11841 = lerp((temp_output_1_0_g11841).rgb,
|
|
((lerpResult68_g11841).rgb * pow(
|
|
max(((break2_g11844.x + break2_g11844.x +
|
|
break2_g11844.y +
|
|
break2_g11844.y + break2_g11844.y + break2_g11844.z) / 6.0), 0.0001),
|
|
max(_CamouflageContrast, 0.0001))),
|
|
_CamouflageFade);
|
|
float4 appendResult7_g11841 = (float4(lerpResult4_g11841, temp_output_1_0_g11841.a));
|
|
float4 staticSwitch26_g11811 = appendResult7_g11841;
|
|
#else
|
|
float4 staticSwitch26_g11811 = temp_output_3_0_g11811;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g11834 = staticSwitch26_g11811;
|
|
float temp_output_59_0_g11834 = temp_output_40_0_g11811;
|
|
float2 temp_output_58_0_g11834 = temp_output_41_0_g11811;
|
|
float linValue16_g11835 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_59_0_g11834 * _MetalNoiseDistortionSpeed) +
|
|
temp_output_58_0_g11834) * _MetalNoiseDistortionScale)).r;
|
|
float localMyCustomExpression16_g11835 = MyCustomExpression16_g11835(linValue16_g11835);
|
|
float linValue16_g11837 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11835 - 0.25) * _MetalNoiseDistortion) + ((
|
|
temp_output_59_0_g11834 * _MetalNoiseSpeed) +
|
|
temp_output_58_0_g11834)) *
|
|
_MetalNoiseScale)).r;
|
|
float localMyCustomExpression16_g11837 = MyCustomExpression16_g11837(linValue16_g11837);
|
|
float4 break2_g11836 = temp_output_1_0_g11834;
|
|
float temp_output_5_0_g11834 = ((break2_g11836.x + break2_g11836.x + break2_g11836.y + break2_g11836.y +
|
|
break2_g11836.y + break2_g11836.z) / 6.0);
|
|
float2 uv_MetalMask = IN.ase_texcoord.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g11839 = tex2D(_MetalMask, uv_MetalMask);
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g11834 = (_MetalFade * (tex2DNode3_g11839.r * tex2DNode3_g11839.a));
|
|
#else
|
|
float staticSwitch60_g11834 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g11834 = lerp(temp_output_1_0_g11834,
|
|
((max(((_MetalHighlightDensity - localMyCustomExpression16_g11837) /
|
|
max(_MetalHighlightDensity, 0.01)),
|
|
0.0) * _MetalHighlightColor * pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalHighlightContrast, 0.0001))) + (pow(
|
|
max(temp_output_5_0_g11834, 0.0001),
|
|
max(_MetalContrast, 0.0001)) * _MetalColor)),
|
|
staticSwitch60_g11834);
|
|
float4 appendResult8_g11834 = (float4((lerpResult45_g11834).rgb, (temp_output_1_0_g11834).a));
|
|
float4 staticSwitch28_g11811 = appendResult8_g11834;
|
|
#else
|
|
float4 staticSwitch28_g11811 = staticSwitch26_g11811;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g11826 = staticSwitch28_g11811;
|
|
float4 break2_g11827 = temp_output_1_0_g11826;
|
|
float temp_output_7_0_g11826 = ((break2_g11827.x + break2_g11827.x + break2_g11827.y + break2_g11827.y +
|
|
break2_g11827.y + break2_g11827.z) / 6.0);
|
|
float2 temp_output_72_0_g11826 = temp_output_41_0_g11811;
|
|
float linValue16_g11828 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11826 * _FrozenSnowScale)).r;
|
|
float localMyCustomExpression16_g11828 = MyCustomExpression16_g11828(linValue16_g11828);
|
|
float temp_output_73_0_g11826 = temp_output_40_0_g11811;
|
|
float linValue16_g11830 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_73_0_g11826 * _FrozenHighlightDistortionSpeed) +
|
|
temp_output_72_0_g11826) * _FrozenHighlightDistortionScale)).r;
|
|
float localMyCustomExpression16_g11830 = MyCustomExpression16_g11830(linValue16_g11830);
|
|
float linValue16_g11831 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11830 - 0.25) *
|
|
_FrozenHighlightDistortion) + ((temp_output_73_0_g11826 *
|
|
_FrozenHighlightSpeed) + temp_output_72_0_g11826)) *
|
|
_FrozenHighlightScale)).r;
|
|
float localMyCustomExpression16_g11831 = MyCustomExpression16_g11831(linValue16_g11831);
|
|
float3 lerpResult57_g11826 = lerp((temp_output_1_0_g11826).rgb,
|
|
((pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenContrast, 0.0001)) * (_FrozenTint).rgb) + (
|
|
pow(max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenSnowContrast, 0.0001)) * ((_FrozenSnowColor).rgb *
|
|
max((_FrozenSnowDensity - localMyCustomExpression16_g11828),
|
|
0.0))) + ((max(
|
|
((_FrozenHighlightDensity - localMyCustomExpression16_g11831) /
|
|
max(_FrozenHighlightDensity, 0.01)),
|
|
0.0) * _FrozenHighlightColor * pow(
|
|
max(temp_output_7_0_g11826, 0.0001),
|
|
max(_FrozenHighlightContrast, 0.0001)))).rgb), _FrozenFade);
|
|
float4 appendResult26_g11826 = (float4(lerpResult57_g11826, temp_output_1_0_g11826.a));
|
|
float4 staticSwitch29_g11811 = appendResult26_g11826;
|
|
#else
|
|
float4 staticSwitch29_g11811 = staticSwitch28_g11811;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g11820 = staticSwitch29_g11811;
|
|
float3 temp_output_28_0_g11820 = (temp_output_1_0_g11820).rgb;
|
|
float4 break2_g11824 = float4(temp_output_28_0_g11820, 0.0);
|
|
float2 temp_output_72_0_g11820 = temp_output_41_0_g11811;
|
|
float linValue16_g11823 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnSwirlNoiseScale)).r;
|
|
float localMyCustomExpression16_g11823 = MyCustomExpression16_g11823(linValue16_g11823);
|
|
float linValue16_g11821 = tex2D(_UberNoiseTexture,
|
|
((((localMyCustomExpression16_g11823 - 0.5) * float2(1, 1) *
|
|
_BurnSwirlFactor) + temp_output_72_0_g11820) *
|
|
_BurnInsideNoiseScale)).r;
|
|
float localMyCustomExpression16_g11821 = MyCustomExpression16_g11821(linValue16_g11821);
|
|
float clampResult68_g11820 = clamp((_BurnInsideNoiseFactor - localMyCustomExpression16_g11821), 0.0,
|
|
1.0);
|
|
float linValue16_g11822 = tex2D(_UberNoiseTexture, (temp_output_72_0_g11820 * _BurnEdgeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11822 = MyCustomExpression16_g11822(linValue16_g11822);
|
|
float temp_output_15_0_g11820 = (((_BurnRadius - distance(temp_output_72_0_g11820, _BurnPosition)) + (
|
|
localMyCustomExpression16_g11822 * _BurnEdgeNoiseFactor)) / max(_BurnWidth, 0.01));
|
|
float clampResult18_g11820 = clamp(temp_output_15_0_g11820, 0.0, 1.0);
|
|
float3 lerpResult29_g11820 = lerp(temp_output_28_0_g11820,
|
|
(pow(
|
|
max(((break2_g11824.x + break2_g11824.x + break2_g11824.y +
|
|
break2_g11824.y + break2_g11824.y + break2_g11824.z) /
|
|
6.0), 0.0001),
|
|
max(_BurnInsideContrast, 0.0001)) * (((_BurnInsideNoiseColor).rgb
|
|
* clampResult68_g11820) + (_BurnInsideColor).rgb)),
|
|
clampResult18_g11820);
|
|
float3 lerpResult40_g11820 = lerp(temp_output_28_0_g11820,
|
|
(lerpResult29_g11820 + ((step(temp_output_15_0_g11820, 1.0) * step(
|
|
0.0, temp_output_15_0_g11820)) * (_BurnEdgeColor).rgb)),
|
|
_BurnFade);
|
|
float4 appendResult43_g11820 = (float4(lerpResult40_g11820, temp_output_1_0_g11820.a));
|
|
float4 staticSwitch32_g11811 = appendResult43_g11820;
|
|
#else
|
|
float4 staticSwitch32_g11811 = staticSwitch29_g11811;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g11816 = temp_output_41_0_g11811;
|
|
float linValue16_g11817 = tex2D(_UberNoiseTexture, (temp_output_42_0_g11816 * _RainbowNoiseScale)).r;
|
|
float localMyCustomExpression16_g11817 = MyCustomExpression16_g11817(linValue16_g11817);
|
|
float3 hsvTorgb3_g11819 = HSVToRGB(float3(
|
|
(((distance(temp_output_42_0_g11816, _RainbowCenter) + (localMyCustomExpression16_g11817 *
|
|
_RainbowNoiseFactor)) * _RainbowDensity) + (_RainbowSpeed * temp_output_40_0_g11811)), 1.0,
|
|
1.0));
|
|
float3 hsvTorgb36_g11816 = RGBToHSV(hsvTorgb3_g11819);
|
|
float3 hsvTorgb37_g11816 = HSVToRGB(float3(hsvTorgb36_g11816.x, _RainbowSaturation,
|
|
(hsvTorgb36_g11816.z * _RainbowBrightness)));
|
|
float4 temp_output_1_0_g11816 = staticSwitch32_g11811;
|
|
float4 break2_g11818 = temp_output_1_0_g11816;
|
|
float saferPower24_g11816 = abs(
|
|
((break2_g11818.x + break2_g11818.x + break2_g11818.y + break2_g11818.y + break2_g11818.y +
|
|
break2_g11818.z) / 6.0));
|
|
float4 appendResult29_g11816 = (float4(
|
|
((hsvTorgb37_g11816 * pow(saferPower24_g11816, max(_RainbowContrast, 0.001)) * _RainbowFade) + (
|
|
temp_output_1_0_g11816).rgb), temp_output_1_0_g11816.a));
|
|
float4 staticSwitch34_g11811 = appendResult29_g11816;
|
|
#else
|
|
float4 staticSwitch34_g11811 = staticSwitch32_g11811;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g11812 = staticSwitch34_g11811;
|
|
float3 temp_output_57_0_g11812 = (temp_output_1_0_g11812).rgb;
|
|
float4 break2_g11814 = temp_output_1_0_g11812;
|
|
float3 temp_cast_69 = (((break2_g11814.x + break2_g11814.x + break2_g11814.y + break2_g11814.y +
|
|
break2_g11814.y + break2_g11814.z) / 6.0)).xxx;
|
|
float3 lerpResult92_g11812 = lerp(temp_cast_69, temp_output_57_0_g11812, _ShineSaturation);
|
|
float3 temp_cast_70 = (max(max(_ShineContrast, 0.001), 0.0001)).xxx;
|
|
float3 rotatedValue69_g11812 = RotateAroundAxis(float3(0, 0, 0),
|
|
float3((_ShineFrequency * temp_output_41_0_g11811),
|
|
0.0), float3(0, 0, 1),
|
|
((_ShineRotation / 180.0) * PI));
|
|
float temp_output_103_0_g11812 = (_ShineFrequency * _ShineWidth);
|
|
float clampResult80_g11812 = clamp(
|
|
(((sin((rotatedValue69_g11812.x - (temp_output_40_0_g11811 * _ShineSpeed * _ShineFrequency))) - (1.0
|
|
- temp_output_103_0_g11812)) / temp_output_103_0_g11812) * _ShineSmooth), 0.0, 1.0);
|
|
float2 uv_ShineMask = IN.ase_texcoord.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g11813 = tex2D(_ShineMask, uv_ShineMask);
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g11812 = (_ShineFade * (tex2DNode3_g11813.r * tex2DNode3_g11813.a));
|
|
#else
|
|
float staticSwitch98_g11812 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g11812 = (float4(
|
|
(temp_output_57_0_g11812 + ((pow(max(lerpResult92_g11812, float3(0.0001, 0.0001, 0.0001)),
|
|
temp_cast_70) * (_ShineColor).rgb) * clampResult80_g11812 *
|
|
staticSwitch98_g11812)), (temp_output_1_0_g11812).a));
|
|
float4 staticSwitch36_g11811 = appendResult8_g11812;
|
|
#else
|
|
float4 staticSwitch36_g11811 = staticSwitch34_g11811;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g11847 = temp_output_40_0_g11811;
|
|
float linValue16_g11849 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_41_0_g11847 * _PoisonNoiseSpeed) +
|
|
temp_output_41_0_g11811) * _PoisonNoiseScale)).r;
|
|
float localMyCustomExpression16_g11849 = MyCustomExpression16_g11849(linValue16_g11849);
|
|
float3 temp_output_24_0_g11847 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g11847 = staticSwitch36_g11811;
|
|
float3 temp_output_28_0_g11847 = (temp_output_1_0_g11847).rgb;
|
|
float4 break2_g11848 = float4(temp_output_28_0_g11847, 0.0);
|
|
float3 lerpResult32_g11847 = lerp(temp_output_28_0_g11847,
|
|
(temp_output_24_0_g11847 * ((break2_g11848.x + break2_g11848.x +
|
|
break2_g11848.y + break2_g11848.y + break2_g11848.y +
|
|
break2_g11848.z) / 6.0)), (_PoisonFade * _PoisonRecolorFactor));
|
|
float4 appendResult27_g11847 = (float4(
|
|
((max(
|
|
pow(max(abs((((localMyCustomExpression16_g11849 + (temp_output_41_0_g11847 * _PoisonShiftSpeed))
|
|
% 1.0) + -0.5)), 0.0001), max(_PoisonDensity, 0.0001)),
|
|
0.0) * temp_output_24_0_g11847 * _PoisonFade * _PoisonNoiseBrightness) + lerpResult32_g11847),
|
|
temp_output_1_0_g11847.a));
|
|
float4 staticSwitch39_g11811 = appendResult27_g11847;
|
|
#else
|
|
float4 staticSwitch39_g11811 = staticSwitch36_g11811;
|
|
#endif
|
|
float4 temp_output_10_0_g11851 = staticSwitch39_g11811;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g11851 = (temp_output_10_0_g11851).rgb;
|
|
float2 temp_output_2_0_g11851 = temp_output_41_0_g11811;
|
|
float temp_output_1_0_g11851 = temp_output_40_0_g11811;
|
|
float2 temp_output_6_0_g11851 = (temp_output_1_0_g11851 * _EnchantedSpeed);
|
|
float linValue16_g11854 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_2_0_g11851 - ((temp_output_6_0_g11851 +
|
|
float2(1.234, 5.6789)) * float2(0.95, 1.05))) * _EnchantedScale)
|
|
*
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11854 = MyCustomExpression16_g11854(linValue16_g11854);
|
|
float linValue16_g11852 = tex2D(_UberNoiseTexture,
|
|
(((temp_output_6_0_g11851 + temp_output_2_0_g11851) * _EnchantedScale) *
|
|
float2(1, 1))).r;
|
|
float localMyCustomExpression16_g11852 = MyCustomExpression16_g11852(linValue16_g11852);
|
|
float temp_output_36_0_g11851 = (localMyCustomExpression16_g11854 + localMyCustomExpression16_g11852);
|
|
float temp_output_43_0_g11851 = (temp_output_36_0_g11851 * 0.5);
|
|
float3 lerpResult42_g11851 = lerp((_EnchantedLowColor).rgb, (_EnchantedHighColor).rgb,
|
|
temp_output_43_0_g11851);
|
|
float3 hsvTorgb53_g11851 = HSVToRGB(float3(
|
|
((temp_output_43_0_g11851 * _EnchantedRainbowDensity) + (_EnchantedRainbowSpeed *
|
|
temp_output_1_0_g11851)), _EnchantedRainbowSaturation, 1.0));
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g11851 = hsvTorgb53_g11851;
|
|
#else
|
|
float3 staticSwitch50_g11851 = lerpResult42_g11851;
|
|
#endif
|
|
float4 break2_g11853 = temp_output_10_0_g11851;
|
|
float3 temp_output_40_0_g11851 = (staticSwitch50_g11851 * pow(
|
|
max(((break2_g11853.x + break2_g11853.x + break2_g11853.y + break2_g11853.y + break2_g11853.y +
|
|
break2_g11853.z) / 6.0), 0.0001), max(_EnchantedContrast, 0.0001)) * _EnchantedBrightness);
|
|
float temp_output_45_0_g11851 = (max((temp_output_36_0_g11851 - _EnchantedReduce), 0.0) *
|
|
_EnchantedFade);
|
|
float3 lerpResult44_g11851 = lerp(temp_output_12_0_g11851, temp_output_40_0_g11851,
|
|
temp_output_45_0_g11851);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g11851 = lerpResult44_g11851;
|
|
#else
|
|
float3 staticSwitch47_g11851 = (temp_output_12_0_g11851 + (temp_output_40_0_g11851 *
|
|
temp_output_45_0_g11851));
|
|
#endif
|
|
float4 appendResult19_g11851 = (float4(staticSwitch47_g11851, temp_output_10_0_g11851.a));
|
|
float4 staticSwitch11_g11851 = appendResult19_g11851;
|
|
#else
|
|
float4 staticSwitch11_g11851 = temp_output_10_0_g11851;
|
|
#endif
|
|
float4 temp_output_1_0_g11856 = staticSwitch11_g11851;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g11856 = temp_output_1_0_g11856;
|
|
float3 appendResult32_g11856 = (float3(break5_g11856.r, break5_g11856.g, break5_g11856.b));
|
|
float4 break2_g11857 = temp_output_1_0_g11856;
|
|
float temp_output_4_0_g11856 = ((break2_g11857.x + break2_g11857.x + break2_g11857.y + break2_g11857.y +
|
|
break2_g11857.y + break2_g11857.z) / 6.0);
|
|
float temp_output_11_0_g11856 = (((temp_output_4_0_g11856 + (temp_output_40_0_g11811 * _ShiftingSpeed))
|
|
* _ShiftingDensity) % 1.0);
|
|
float3 lerpResult20_g11856 = lerp((_ShiftingColorA).rgb, (_ShiftingColorB).rgb,
|
|
(abs((temp_output_11_0_g11856 - 0.5)) * 2.0));
|
|
float3 hsvTorgb12_g11856 = HSVToRGB(float3(temp_output_11_0_g11856, _ShiftingSaturation,
|
|
_ShiftingBrightness));
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g11856 = hsvTorgb12_g11856;
|
|
#else
|
|
float3 staticSwitch26_g11856 = (lerpResult20_g11856 * _ShiftingBrightness);
|
|
#endif
|
|
float3 lerpResult31_g11856 = lerp(appendResult32_g11856,
|
|
(staticSwitch26_g11856 * pow(
|
|
max(temp_output_4_0_g11856, 0.0001),
|
|
max(_ShiftingContrast, 0.0001))), _ShiftingFade);
|
|
float4 appendResult6_g11856 = (float4(lerpResult31_g11856, break5_g11856.a));
|
|
float4 staticSwitch33_g11856 = appendResult6_g11856;
|
|
#else
|
|
float4 staticSwitch33_g11856 = temp_output_1_0_g11856;
|
|
#endif
|
|
float4 temp_output_5_0_g11863 = staticSwitch33_g11856;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g11863 = temp_output_5_0_g11863;
|
|
float3 appendResult11_g11863 = (float3(break6_g11863.r, break6_g11863.g, break6_g11863.b));
|
|
float temp_output_27_0_g11863 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11863 = (_TextureLayer1Offset + (_TextureLayer1ScrollSpeed *
|
|
temp_output_27_0_g11863));
|
|
#else
|
|
float2 staticSwitch73_g11863 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11863 = ((_TextureLayer1Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11863);
|
|
float2 temp_cast_79 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g11864 = (((((((((temp_output_72_0_g11863 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_79)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11864 = _TextureLayer1Columns;
|
|
int Height10_g11864 = _TextureLayer1Rows;
|
|
float Tile10_g11864 = round(
|
|
((_TextureLayer1Speed * temp_output_27_0_g11863) + _TextureLayer1StartFrame));
|
|
float2 Invert10_g11864 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11864 = MyCustomExpression10_g11864(
|
|
UV10_g11864, Width10_g11864, Height10_g11864, Tile10_g11864, Invert10_g11864);
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11863 = localMyCustomExpression10_g11864;
|
|
#else
|
|
float2 staticSwitch20_g11863 = temp_output_72_0_g11863;
|
|
#endif
|
|
float4 tex2DNode3_g11863 = tex2D(_TextureLayer1Texture, staticSwitch20_g11863);
|
|
float3 appendResult13_g11863 = (float3(tex2DNode3_g11863.r, tex2DNode3_g11863.g, tex2DNode3_g11863.b));
|
|
float3 appendResult18_g11863 = (float3(_TextureLayer1Color.r, _TextureLayer1Color.g,
|
|
_TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g11863 = (appendResult13_g11863 * appendResult18_g11863);
|
|
float4 break2_g11865 = temp_output_5_0_g11863;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g11863 = (pow(
|
|
max(((break2_g11865.x + break2_g11865.x + break2_g11865.y + break2_g11865.y + break2_g11865.y +
|
|
break2_g11865.z) / 6.0), 0.0001),
|
|
max(_TextureLayer1Contrast, 0.0001)) * temp_output_16_0_g11863);
|
|
#else
|
|
float3 staticSwitch80_g11863 = temp_output_16_0_g11863;
|
|
#endif
|
|
float3 lerpResult12_g11863 = lerp(appendResult11_g11863, staticSwitch80_g11863,
|
|
(tex2DNode3_g11863.a * _TextureLayer1Fade));
|
|
float4 appendResult14_g11863 = (float4(lerpResult12_g11863, break6_g11863.a));
|
|
float4 staticSwitch15_g11863 = appendResult14_g11863;
|
|
#else
|
|
float4 staticSwitch15_g11863 = temp_output_5_0_g11863;
|
|
#endif
|
|
float4 temp_output_5_0_g11859 = staticSwitch15_g11863;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g11859 = temp_output_5_0_g11859;
|
|
float3 appendResult11_g11859 = (float3(break6_g11859.r, break6_g11859.g, break6_g11859.b));
|
|
float temp_output_27_0_g11859 = temp_output_40_0_g11811;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g11859 = (_TextureLayer2Offset + (_TextureLayer2ScrollSpeed *
|
|
temp_output_27_0_g11859));
|
|
#else
|
|
float2 staticSwitch73_g11859 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g11859 = ((_TextureLayer2Scale * temp_output_41_0_g11811) -
|
|
staticSwitch73_g11859);
|
|
float2 temp_cast_82 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g11860 = (((((((((temp_output_72_0_g11859 % float2(1, 1)) + float2(1, 1)) % float2(1, 1)) -
|
|
float2(0.5, 0.5)) * (float2(1, 1) - temp_cast_82)) + float2(0.5, 0.5)) % float2(1, 1)) +
|
|
float2(1, 1)) % float2(1, 1));
|
|
int Width10_g11860 = _TextureLayer2Columns;
|
|
int Height10_g11860 = _TextureLayer2Rows;
|
|
float Tile10_g11860 = round(
|
|
((_TextureLayer2Speed * temp_output_27_0_g11859) + _TextureLayer2StartFrame));
|
|
float2 Invert10_g11860 = float2(0, 1);
|
|
float2 localMyCustomExpression10_g11860 = MyCustomExpression10_g11860(
|
|
UV10_g11860, Width10_g11860, Height10_g11860, Tile10_g11860, Invert10_g11860);
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g11859 = localMyCustomExpression10_g11860;
|
|
#else
|
|
float2 staticSwitch20_g11859 = temp_output_72_0_g11859;
|
|
#endif
|
|
float4 tex2DNode3_g11859 = tex2D(_TextureLayer2Texture, staticSwitch20_g11859);
|
|
float3 appendResult13_g11859 = (float3(tex2DNode3_g11859.r, tex2DNode3_g11859.g, tex2DNode3_g11859.b));
|
|
float3 appendResult18_g11859 = (float3(_TextureLayer2Color.r, _TextureLayer2Color.g,
|
|
_TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g11859 = (appendResult13_g11859 * appendResult18_g11859);
|
|
float4 break2_g11861 = temp_output_5_0_g11859;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g11859 = (pow(
|
|
max(((break2_g11861.x + break2_g11861.x + break2_g11861.y + break2_g11861.y + break2_g11861.y +
|
|
break2_g11861.z) / 6.0), 0.0001),
|
|
max(_TextureLayer2Contrast, 0.0001)) * temp_output_16_0_g11859);
|
|
#else
|
|
float3 staticSwitch84_g11859 = temp_output_16_0_g11859;
|
|
#endif
|
|
float3 lerpResult12_g11859 = lerp(appendResult11_g11859, staticSwitch84_g11859,
|
|
(tex2DNode3_g11859.a * _TextureLayer2Fade));
|
|
float4 appendResult14_g11859 = (float4(lerpResult12_g11859, break6_g11859.a));
|
|
float4 staticSwitch15_g11859 = appendResult14_g11859;
|
|
#else
|
|
float4 staticSwitch15_g11859 = temp_output_5_0_g11859;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g11859;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g11867 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g11867 = (float4(break4_g11867.r, break4_g11867.g, break4_g11867.b,
|
|
(break4_g11867.a * fullDistortionAlpha164)));
|
|
float4 staticSwitch77 = appendResult5_g11867;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g11868 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = ((_DirectionalDistortionInvert)
|
|
? ((1.0 - clampResult154_g11670))
|
|
: (clampResult154_g11670));
|
|
float4 appendResult5_g11868 = (float4(break4_g11868.r, break4_g11868.g, break4_g11868.b,
|
|
(break4_g11868.a * directionalDistortionAlpha167)));
|
|
float4 staticSwitch75 = appendResult5_g11868;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g11869 = staticSwitch75;
|
|
float4 temp_output_1_0_g11870 = temp_output_1_0_g11869;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g11870 = max(_FullAlphaDissolveWidth, 0.001);
|
|
#endif
|
|
float2 temp_output_18_0_g11869 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g11871 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11871 = MyCustomExpression16_g11871(linValue16_g11871);
|
|
float clampResult17_g11870 = clamp(
|
|
(((_FullAlphaDissolveFade * (1.0 + temp_output_53_0_g11870)) - localMyCustomExpression16_g11871) /
|
|
temp_output_53_0_g11870), 0.0, 1.0);
|
|
float4 appendResult3_g11870 = (float4((temp_output_1_0_g11870).rgb,
|
|
(temp_output_1_0_g11870.a * clampResult17_g11870)));
|
|
float4 staticSwitch3_g11869 = appendResult3_g11870;
|
|
#else
|
|
float4 staticSwitch3_g11869 = temp_output_1_0_g11869;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g11879 = tex2D(_UberNoiseTexture,
|
|
(temp_output_18_0_g11869 * _FullGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11879 = MyCustomExpression16_g11879(linValue16_g11879);
|
|
float temp_output_5_0_g11878 = localMyCustomExpression16_g11879;
|
|
float temp_output_61_0_g11878 = step(temp_output_5_0_g11878, _FullGlowDissolveFade);
|
|
float temp_output_53_0_g11878 = max((_FullGlowDissolveFade * _FullGlowDissolveWidth), 0.001);
|
|
float4 temp_output_1_0_g11878 = staticSwitch3_g11869;
|
|
float4 appendResult3_g11878 = (float4(
|
|
(((_FullGlowDissolveEdgeColor).rgb * (temp_output_61_0_g11878 - step(
|
|
temp_output_5_0_g11878,
|
|
((_FullGlowDissolveFade * (1.01 + temp_output_53_0_g11878)) - temp_output_53_0_g11878)))) + (
|
|
temp_output_1_0_g11878).rgb), (temp_output_1_0_g11878.a * temp_output_61_0_g11878)));
|
|
float4 staticSwitch5_g11869 = appendResult3_g11878;
|
|
#else
|
|
float4 staticSwitch5_g11869 = staticSwitch3_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g11880 = staticSwitch5_g11869;
|
|
float2 temp_output_76_0_g11880 = temp_output_18_0_g11869;
|
|
float linValue16_g11881 = tex2D(_UberNoiseTexture,
|
|
(temp_output_76_0_g11880 * _SourceAlphaDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11881 = MyCustomExpression16_g11881(linValue16_g11881);
|
|
float clampResult17_g11880 = clamp(
|
|
((_SourceAlphaDissolveFade - (distance(_SourceAlphaDissolvePosition, temp_output_76_0_g11880) + (
|
|
localMyCustomExpression16_g11881 * _SourceAlphaDissolveNoiseFactor))) / max(
|
|
_SourceAlphaDissolveWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11880 = (float4((temp_output_1_0_g11880).rgb,
|
|
(temp_output_1_0_g11880.a * ((_SourceAlphaDissolveInvert)
|
|
? ((1.0 - clampResult17_g11880))
|
|
: (clampResult17_g11880)))));
|
|
float4 staticSwitch8_g11869 = appendResult3_g11880;
|
|
#else
|
|
float4 staticSwitch8_g11869 = staticSwitch5_g11869;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g11876 = temp_output_18_0_g11869;
|
|
float linValue16_g11877 = tex2D(_UberNoiseTexture,
|
|
(temp_output_90_0_g11876 * _SourceGlowDissolveNoiseScale)).r;
|
|
float localMyCustomExpression16_g11877 = MyCustomExpression16_g11877(linValue16_g11877);
|
|
float temp_output_65_0_g11876 = (distance(_SourceGlowDissolvePosition, temp_output_90_0_g11876) + (
|
|
localMyCustomExpression16_g11877 * _SourceGlowDissolveNoiseFactor));
|
|
float temp_output_75_0_g11876 = step(temp_output_65_0_g11876, _SourceGlowDissolveFade);
|
|
float temp_output_76_0_g11876 = step(temp_output_65_0_g11876,
|
|
(_SourceGlowDissolveFade - max(_SourceGlowDissolveWidth, 0.001)));
|
|
float4 temp_output_1_0_g11876 = staticSwitch8_g11869;
|
|
float4 appendResult3_g11876 = (float4(
|
|
((max((temp_output_75_0_g11876 - temp_output_76_0_g11876), 0.0) * (_SourceGlowDissolveEdgeColor).
|
|
rgb) + (temp_output_1_0_g11876).rgb),
|
|
(temp_output_1_0_g11876.a * ((_SourceGlowDissolveInvert)
|
|
? ((1.0 - temp_output_76_0_g11876))
|
|
: (temp_output_75_0_g11876)))));
|
|
float4 staticSwitch9_g11869 = appendResult3_g11876;
|
|
#else
|
|
float4 staticSwitch9_g11869 = staticSwitch8_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g11872 = staticSwitch9_g11869;
|
|
float2 temp_output_161_0_g11872 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11872 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_161_0_g11872, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalAlphaFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11872 = rotatedValue136_g11872;
|
|
float linValue16_g11873 = tex2D(_UberNoiseTexture,
|
|
(temp_output_161_0_g11872 * _DirectionalAlphaFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11873 = MyCustomExpression16_g11873(linValue16_g11873);
|
|
float clampResult154_g11872 = clamp(
|
|
((break130_g11872.x + break130_g11872.y + _DirectionalAlphaFadeFade + (
|
|
localMyCustomExpression16_g11873 * _DirectionalAlphaFadeNoiseFactor)) / max(
|
|
_DirectionalAlphaFadeWidth, 0.001)), 0.0, 1.0);
|
|
float4 appendResult3_g11872 = (float4((temp_output_1_0_g11872).rgb,
|
|
(temp_output_1_0_g11872.a * ((_DirectionalAlphaFadeInvert)
|
|
? ((1.0 - clampResult154_g11872))
|
|
: (clampResult154_g11872)))));
|
|
float4 staticSwitch11_g11869 = appendResult3_g11872;
|
|
#else
|
|
float4 staticSwitch11_g11869 = staticSwitch9_g11869;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g11874 = temp_output_18_0_g11869;
|
|
float3 rotatedValue136_g11874 = RotateAroundAxis(float3(0, 0, 0), float3(temp_output_171_0_g11874, 0.0),
|
|
float3(0, 0, 1),
|
|
(((_DirectionalGlowFadeRotation / 180.0) + -0.25) *
|
|
PI));
|
|
float3 break130_g11874 = rotatedValue136_g11874;
|
|
float linValue16_g11875 = tex2D(_UberNoiseTexture,
|
|
(temp_output_171_0_g11874 * _DirectionalGlowFadeNoiseScale)).r;
|
|
float localMyCustomExpression16_g11875 = MyCustomExpression16_g11875(linValue16_g11875);
|
|
float temp_output_168_0_g11874 = max(
|
|
((break130_g11874.x + break130_g11874.y + _DirectionalGlowFadeFade + (
|
|
localMyCustomExpression16_g11875 * _DirectionalGlowFadeNoiseFactor)) / max(
|
|
_DirectionalGlowFadeWidth, 0.001)), 0.0);
|
|
float temp_output_161_0_g11874 = step(0.1, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874)));
|
|
float4 temp_output_1_0_g11874 = staticSwitch11_g11869;
|
|
float clampResult154_g11874 = clamp(temp_output_161_0_g11874, 0.0, 1.0);
|
|
float4 appendResult3_g11874 = (float4(
|
|
(((_DirectionalGlowFadeEdgeColor).rgb * (temp_output_161_0_g11874 - step(
|
|
1.0, ((_DirectionalGlowFadeInvert)
|
|
? ((1.0 - temp_output_168_0_g11874))
|
|
: (temp_output_168_0_g11874))))) + (temp_output_1_0_g11874).rgb),
|
|
(temp_output_1_0_g11874.a * clampResult154_g11874)));
|
|
float4 staticSwitch15_g11869 = appendResult3_g11874;
|
|
#else
|
|
float4 staticSwitch15_g11869 = staticSwitch11_g11869;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g11882 = staticSwitch15_g11869;
|
|
float2 temp_output_126_0_g11882 = temp_output_18_0_g11869;
|
|
float temp_output_121_0_g11882 = max(
|
|
((_HalftoneFade - distance(_HalftonePosition, temp_output_126_0_g11882)) / max(
|
|
0.01, _HalftoneFadeWidth)), 0.0);
|
|
float2 appendResult11_g11883 = (float2(temp_output_121_0_g11882, temp_output_121_0_g11882));
|
|
float temp_output_17_0_g11883 = length(
|
|
((((abs(temp_output_126_0_g11882) * _HalftoneTiling) % float2(1, 1)) * 2.0 + -1.0) /
|
|
appendResult11_g11883));
|
|
float clampResult17_g11882 = clamp(
|
|
saturate(((1.0 - temp_output_17_0_g11883) / fwidth(temp_output_17_0_g11883))), 0.0, 1.0);
|
|
float4 appendResult3_g11882 = (float4((temp_output_1_0_g11882).rgb,
|
|
(temp_output_1_0_g11882.a * ((_HalftoneInvert)
|
|
? ((1.0 - clampResult17_g11882))
|
|
: (clampResult17_g11882)))));
|
|
float4 staticSwitch13_g11869 = appendResult3_g11882;
|
|
#else
|
|
float4 staticSwitch13_g11869 = staticSwitch15_g11869;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g11885 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.ase_texcoord.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g11885 = tex2D(_AddColorMask, uv_AddColorMask);
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g11885 = (temp_output_3_0_g11885 * ((tex2DNode19_g11885).rgb * tex2DNode19_g11885.
|
|
a));
|
|
#else
|
|
float3 staticSwitch16_g11885 = temp_output_3_0_g11885;
|
|
#endif
|
|
float4 temp_output_1_0_g11885 = staticSwitch13_g11869;
|
|
float4 break2_g11887 = temp_output_1_0_g11885;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g11885 = (staticSwitch16_g11885 * pow(
|
|
max(((break2_g11887.x + break2_g11887.x + break2_g11887.y + break2_g11887.y + break2_g11887.y +
|
|
break2_g11887.z) / 6.0), 0.0001), max(_AddColorContrast, 0.0001)));
|
|
#else
|
|
float3 staticSwitch17_g11885 = staticSwitch16_g11885;
|
|
#endif
|
|
float4 appendResult6_g11885 = (float4(
|
|
((staticSwitch17_g11885 * _AddColorFade) + (temp_output_1_0_g11885).rgb),
|
|
temp_output_1_0_g11885.a));
|
|
float4 staticSwitch5_g11884 = appendResult6_g11885;
|
|
#else
|
|
float4 staticSwitch5_g11884 = staticSwitch13_g11869;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g11888 = staticSwitch5_g11884;
|
|
float3 lerpResult4_g11888 = lerp((temp_output_1_0_g11888).rgb, (_AlphaTintColor).rgb,
|
|
((1.0 - temp_output_1_0_g11888.a) * step(
|
|
_AlphaTintMinAlpha, temp_output_1_0_g11888.a) * _AlphaTintFade));
|
|
float4 appendResult13_g11888 = (float4(lerpResult4_g11888, temp_output_1_0_g11888.a));
|
|
float4 staticSwitch11_g11884 = appendResult13_g11888;
|
|
#else
|
|
float4 staticSwitch11_g11884 = staticSwitch5_g11884;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g11889 = staticSwitch11_g11884;
|
|
float3 temp_output_6_0_g11889 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.ase_texcoord.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g11889 = tex2D(_StrongTintMask, uv_StrongTintMask);
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g11889 = (temp_output_6_0_g11889 * ((tex2DNode23_g11889).rgb * tex2DNode23_g11889.
|
|
a));
|
|
#else
|
|
float3 staticSwitch21_g11889 = temp_output_6_0_g11889;
|
|
#endif
|
|
float4 break2_g11891 = temp_output_1_0_g11889;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g11889 = (pow(
|
|
max(((break2_g11891.x + break2_g11891.x + break2_g11891.y + break2_g11891.y + break2_g11891.y +
|
|
break2_g11891.z) / 6.0), 0.0001),
|
|
max(_StrongTintContrast, 0.0001)) * staticSwitch21_g11889);
|
|
#else
|
|
float3 staticSwitch22_g11889 = staticSwitch21_g11889;
|
|
#endif
|
|
float3 lerpResult7_g11889 = lerp((temp_output_1_0_g11889).rgb, staticSwitch22_g11889, _StrongTintFade);
|
|
float4 appendResult9_g11889 = (float4(lerpResult7_g11889, (temp_output_1_0_g11889).a));
|
|
float4 staticSwitch7_g11884 = appendResult9_g11889;
|
|
#else
|
|
float4 staticSwitch7_g11884 = staticSwitch11_g11884;
|
|
#endif
|
|
float4 temp_output_2_0_g11892 = staticSwitch7_g11884;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g11894 = temp_output_2_0_g11892;
|
|
float3 appendResult5_g11894 = (float3(break4_g11894.r, break4_g11894.g, break4_g11894.b));
|
|
float2 appendResult2_g11893 = (float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w));
|
|
float4 appendResult85_g11892 = (float4(_ShadowColor.r, _ShadowColor.g, _ShadowColor.b,
|
|
(_ShadowFade * tex2D(
|
|
_MainTex,
|
|
(finalUV146 - ((100.0 / appendResult2_g11893) *
|
|
_ShadowOffset))).a)));
|
|
float4 break6_g11894 = appendResult85_g11892;
|
|
float3 appendResult7_g11894 = (float3(break6_g11894.r, break6_g11894.g, break6_g11894.b));
|
|
float temp_output_11_0_g11894 = ((1.0 - break4_g11894.a) * break6_g11894.a);
|
|
float temp_output_32_0_g11894 = (break4_g11894.a + temp_output_11_0_g11894);
|
|
float4 appendResult18_g11894 = (float4(
|
|
(((appendResult5_g11894 * break4_g11894.a) + (appendResult7_g11894 * temp_output_11_0_g11894)) * (
|
|
1.0 / max(temp_output_32_0_g11894, 0.01))), temp_output_32_0_g11894));
|
|
float4 staticSwitch82_g11892 = appendResult18_g11894;
|
|
#else
|
|
float4 staticSwitch82_g11892 = temp_output_2_0_g11892;
|
|
#endif
|
|
float4 break4_g11895 = staticSwitch82_g11892;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch8_g11753 = IN.ase_color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g11753 = 1.0;
|
|
#else
|
|
float staticSwitch9_g11753 = staticSwitch8_g11753;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g11753;
|
|
float4 appendResult5_g11895 = (float4(break4_g11895.r, break4_g11895.g, break4_g11895.b,
|
|
(break4_g11895.a * customVertexAlpha193)));
|
|
float4 temp_output_344_0 = appendResult5_g11895;
|
|
float4 temp_output_1_0_g11898 = temp_output_344_0;
|
|
float4 appendResult8_g11898 = (float4(((temp_output_1_0_g11898).rgb * (IN.ase_color).rgb),
|
|
temp_output_1_0_g11898.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g11898;
|
|
#endif
|
|
float4 lerpResult125 = lerp((originalColor191 * IN.ase_color), staticSwitch342, fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g11905 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g11905 = (float4(
|
|
((temp_output_7_0_g11905).rgb / max(temp_output_7_0_g11905.a, 1E-05)), temp_output_7_0_g11905.a));
|
|
float4 staticSwitch6_g11905 = appendResult2_g11905;
|
|
#else
|
|
float4 staticSwitch6_g11905 = temp_output_7_0_g11905;
|
|
#endif
|
|
|
|
float4 Color = staticSwitch6_g11905;
|
|
half4 outColor = _SelectionID;
|
|
return outColor;
|
|
}
|
|
ENDHLSL
|
|
}
|
|
|
|
}
|
|
CustomEditor "SpriteShadersUltimate.SSUShaderGUI"
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
|
|
Fallback "Hidden/InternalErrorShader"
|
|
}
|
|
/*ASEBEGIN
|
|
Version=19903
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;411;-3081.191,-3627.324;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;363;-3105.9,-3835.053;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;483;-2758.191,-3709.324;Inherit;False;_ScreenTiling;606;;11656;f5939d1b891718b468aa402ddf2c75e0;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;482;-2458.77,-3622.03;Inherit;False;_WorldTiling;601;;11657;5075a3cd4854af640aa8d277732c8893;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.Vector4Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;373;-2003.491,-3335.527;Inherit;False;Property;_SpriteSheetRect;Sprite Sheet Rect;10;0;Create;True;0;0;0;False;0;False;0,0,1,1;0,0,1,1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;496;1090.845,979.2128;Inherit;True;Property;_MainTex;MainTex;0;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;460;-2186.147,-3620.607;Inherit;False;originalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;469;-1956.314,-3488.134;Inherit;False;_PixelArtUV_1;-1;;11658;0e4f4d9760e013e4ea49a4cc7c42c155;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;374;-1729.456,-3326.936;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;375;-1731.491,-3207.527;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;105;1425.709,1004.581;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;449;-1697.482,-3566.466;Inherit;False;Property;_Keyword1;Keyword 1;8;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;427;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;376;-1493.884,-3326.405;Inherit;False;spriteRectMin;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;377;-1494.584,-3224.105;Inherit;False;spriteRectMax;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;157;1638.393,1000.485;Inherit;False;spriteTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;450;-1448.75,-3526.053;Inherit;False;uvAfterPixelArt;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;370;-1198.361,-3311.903;Inherit;False;Remap2D;-1;;11662;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;101;2238.417,1562.63;Inherit;True;Property;_UberNoiseTexture;Uber Noise Texture;38;0;Create;True;0;0;0;False;0;False;b8d18cd117976254d94a812a0bfc336e;b8d18cd117976254d94a812a0bfc336e;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.TexelSizeNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;438;1931.978,1144.547;Inherit;False;-1;Create;1;0;SAMPLER2D;;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;366;-905.3608,-3353.903;Inherit;False;Property;_SpriteSheetFix;Sprite Sheet Fix;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;99;2506.903,1635.005;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.ComponentMaskNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;432;2227.661,1200.654;Inherit;False;False;False;True;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;435;2252.064,903.7132;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;475;-584.1226,-3343.809;Inherit;False;fixedUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;477;-582.6621,-3244.321;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;159;2660.32,1715.519;Inherit;False;uberNoiseTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;434;2534.932,1066.922;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;365;-372.9774,-3275.82;Inherit;False;_UberInteractive;534;;11665;f8a4d7008519ad249b29e4a9381f963f;0;2;9;FLOAT;0;False;3;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;253;-334.9839,-3014.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;184;-340.3444,-2931.6;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FloorOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;433;2745.127,1095.848;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;84;-178.5299,-3184.649;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;79;-47.4363,-2946.944;Inherit;False;_FullDistortion;468;;11667;62960fe27c1c398408207bb462ffd10e;0;3;195;FLOAT2;0,0;False;160;FLOAT2;0,0;False;194;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;254;496.0161,-2937.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;188;476.926,-2831.78;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;243;665.8691,-664.6964;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;244;685.5539,-740.5018;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;160;658.3505,-580.0461;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;189;-2234.721,-201.4758;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;147;-2226.428,-390.3136;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.VertexColorNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;358;-1921.027,-115.7738;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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|
Node;AmplifyShaderEditor.SimpleDivideOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;436;2945.127,1149.848;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;83;355.5295,-3077.305;Inherit;False;Property;_EnableShine;Enable Shine;467;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;77;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;81;747.3577,-2918.135;Inherit;False;_DirectionalDistortion;456;;11670;30e6ac39427ee11419083602d572972f;0;3;182;FLOAT2;0,0;False;160;FLOAT2;0,0;False;181;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;53;1165.579,-2580.498;Inherit;False;Property;_HologramFade;Hologram: Fade;201;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;102;919.0109,-667.4209;Inherit;False;_GlitchPre;216;;11673;b8ad29d751d87bd4d9cbf14898be6163;0;3;19;FLOAT;0;False;18;FLOAT2;0,0;False;16;SAMPLER2D;;False;2;FLOAT;15;FLOAT2;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;208;4401.642,1937.264;Inherit;False;Property;_FadingNoiseScale;Fading: Noise Scale;25;0;Create;True;0;0;0;False;0;False;0.2,0.2;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;228;4626.359,2471.966;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;219;4515.66,1836.189;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;261;4535.53,1746.504;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;204;4801.255,1506.884;Inherit;True;Property;_FadingMask;Fading: Mask;26;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;230;4630.415,2681.855;Inherit;False;Property;_FadingNoiseFactor;Fading: Noise Factor;24;0;Create;True;0;0;0;False;0;False;0.2;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;210;4416.092,2114.768;Inherit;False;Property;_FadingWidth;Fading: Width;23;0;Create;True;0;0;0;False;0;False;0.3;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;229;4660.594,2553.942;Inherit;False;Property;_FadingPosition;Fading: Position;22;0;Create;True;0;0;0;False;0;False;0,0;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;471;-1990.589,-315.832;Inherit;False;_UberSample;572;;11733;1028d755b36e2b04da25c3b882a2e2ec;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;356;-1686.027,-106.7738;Inherit;False;ColorMultiply;-1;;11752;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;441;3148.675,1260.326;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;437;3093.581,1032.267;Inherit;False;Property;_PixelPerfectSpace;Pixel Perfect Space;7;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;82;1064.56,-3052.917;Inherit;False;Property;_EnableShine;Enable Shine;455;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;75;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;255;1530.016,-2640.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;173;1547.656,-2458.612;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;174;1562.277,-2362.367;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;182;1537.252,-2554.561;Inherit;False;hologramFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;122;3995.099,1279.389;Inherit;False;Property;_FadingFade;Fading: Fade;21;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;152;1246.533,-755.1426;Inherit;False;glitchFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;154;1243.538,-600.6849;Inherit;False;glitchPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;292;5091.561,1459.408;Inherit;False;ShaderMasker;-1;;11712;3d25b55dbfdd24f48b9bd371bdde0e97;0;2;1;FLOAT;0;False;2;SAMPLER2D;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;231;4899.456,2440.854;Inherit;False;_UberSpreadFade;-1;;11713;777ca8ab10170fb48b24b7cd1c44f075;0;7;27;FLOAT2;0,0;False;22;FLOAT;0;False;18;SAMPLER2D;0;False;25;FLOAT2;0,0;False;23;FLOAT2;0,0;False;21;FLOAT;0;False;26;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;223;4905.316,1828.167;Inherit;False;_UberDissolveFade;-1;;11715;cb957eb9b67f4f243aa8ba0547208263;0;5;21;FLOAT2;0,0;False;1;FLOAT;0;False;16;SAMPLER2D;0;False;18;FLOAT2;0,0;False;20;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;354;-1350.718,-125.6577;Inherit;False;Property;_Keyword0;Keyword 0;6;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;342;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;341;2716.61,1541.034;Inherit;False;ShaderTime;27;;11663;06a15e67904f217499045f361bad56e7;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;439;3389.449,1182.896;Inherit;False;ShaderSpace;14;;11664;be729ef05db9c224caec82a3516038dc;0;2;61;FLOAT2;0,0;False;3;SAMPLER2D;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;38;1602.103,-2721.81;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;52;1839.482,-2552.931;Inherit;False;_HologramUV;209;;11675;7c71b1b031ffcbe48805e17b94671163;0;7;77;FLOAT;0;False;55;FLOAT;0;False;76;SAMPLER2D;;False;37;FLOAT2;0,0;False;39;SAMPLER2D;;False;81;FLOAT;0;False;79;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;256;2394.016,-2741.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;155;2400.558,-2511.178;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;175;2375.652,-2434.015;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;153;2413.1,-2367.982;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;139;5964.391,1365.661;Inherit;False;Property;_ShaderFading;Shader Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;5;None;Full;Mask;Dissolve;Spread;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;179;-1036.103,27.02582;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;149;-977.8615,164.14;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;191;-1018.041,-121.917;Inherit;False;originalColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;237;2948.598,1594.428;Inherit;False;shaderTime;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;235;3662.626,1220.644;Inherit;False;shaderPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;59;2242.011,-2636.393;Inherit;False;Property;_EnableShine;Enable Shine;200;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;56;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;103;2715.721,-2556.586;Inherit;False;_GlitchUV;228;;11717;2addb21417fb5d745a5abfe02cbcd453;0;5;23;FLOAT;0;False;13;FLOAT2;0,0;False;22;SAMPLER2D;;False;3;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;123;6281.453,1414.289;Inherit;False;fullFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;180;-687.1025,-126.9742;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;343;-737.796,35.8288;Inherit;False;_UberCustomAlpha;583;;11753;d68af6e3188f53845b23cf6e39df15fe;0;3;1;COLOR;0,0,0,0;False;6;SAMPLER2D;0;False;7;FLOAT2;0,0;False;2;FLOAT;12;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;259;2999.016,-2403.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;176;2993.115,-2238.526;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;62;3040.934,-2600.272;Inherit;False;Property;_EnableShine;Enable Shine;215;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;57;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;258;2972.016,-2323.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;177;3015.115,-2149.526;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;131;3266.866,-2134.612;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;129;3305.944,-1988.403;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.SimpleRemainderNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;486;4222.693,-2046.305;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;381;5159.958,-1852.951;Inherit;False;377;spriteRectMax;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;380;5166.152,-1941.533;Inherit;False;376;spriteRectMin;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;240;-683.451,-246.0232;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;148;-614.0953,-401.0159;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;239;-404.7228,-125.1053;Inherit;False;_UberGenerated;557;;11758;52defa3f7cca25740a6a77f065edb382;0;4;10;FLOAT;0;False;8;SAMPLER2D;0;False;7;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;242;-432.6598,-617.0601;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;181;-423.344,-436.9742;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;178;-455.0759,-519.7366;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;183;-37.83691,-91.99512;Inherit;False;182;hologramFade;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;484;3382.41,-2373.518;Inherit;False;_UberTransformUV;473;;11719;894b1de51a5f4c74cbe7828262f1344b;0;5;25;FLOAT;0;False;26;FLOAT2;0,0;False;1;FLOAT2;0,0;False;18;SAMPLER2D;0;False;3;SAMPLER2D;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;130;3651.881,-2106.533;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;487;4449.801,-1972.639;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;378;5475.994,-2043.135;Inherit;False;Remap2D;-1;;11731;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;361;-136.8644,-329.1863;Inherit;False;_UberColor;66;;11762;db48f560e502b78409f7fbe481a93597;0;6;39;FLOAT;0;False;40;FLOAT2;0,0;False;1;FLOAT2;0,0;False;24;SAMPLER2D;0;False;3;COLOR;0,0,0,0;False;5;SAMPLER2D;0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;51;183.7499,-168.0946;Inherit;False;_Hologram;202;;11804;76082a965d84d0e4da33b2cff51b3691;0;5;42;FLOAT;0;False;40;FLOAT;0;False;1;COLOR;1,1,1,1;False;43;FLOAT;0;False;44;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;162;704.0067,-153.0455;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;163;668.7452,-235.3598;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;161;687.0067,-317.0453;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;145;3940.446,-2146.193;Inherit;False;Property;_UberFading;Uber Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.SimpleRemainderNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;488;4664.06,-2056.074;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.SimpleMaxOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;382;5739.72,-1830.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;56;438.7324,-454.4984;Inherit;False;Property;_EnableHologram;Enable Hologram;200;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;104;973.7388,-316.5438;Inherit;False;_Glitch;222;;11807;97a01281f94bcc04fbb9a7c1cd328f08;0;5;34;FLOAT;0;False;31;FLOAT2;0,0;False;33;SAMPLER2D;;False;29;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;164;250.219,-2894.672;Inherit;False;fullDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;485;4859.071,-2156.215;Inherit;False;Property;_TilingFix;Tiling Fix;11;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.SimpleMinOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;383;5870.72,-1934.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;463;6361.842,-2067.504;Inherit;False;460;originalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;442;6299.205,-1884.911;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;452;6307.805,-1976.09;Inherit;False;450;uvAfterPixelArt;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;246;1400.383,-493.8317;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;57;1278.486,-397.6114;Inherit;False;Property;_EnableGlitch;Enable Glitch;215;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;247;1456.499,-578.4069;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;171;1364.183,-273.4383;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;166;1853.428,-195.4143;Inherit;False;164;fullDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;167;1037.158,-2834.03;Inherit;False;directionalDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;371;6107.095,-2156.984;Inherit;False;Property;_SpriteSheetFix1;Sprite Sheet Fix;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;366;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;470;6618.802,-2035.91;Inherit;False;_PixelArtUV_2;-1;;11732;4b65626ba2313ca40a96813b19044794;0;4;21;FLOAT2;0,0;False;17;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;473;1656.25,-345.9998;Inherit;False;_UberEffect;233;;11811;93c7a07f758a0814998210619e8ad1cb;0;4;40;FLOAT;0;False;41;FLOAT2;0,0;False;3;COLOR;0,0,0,0;False;37;SAMPLER2D;0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;78;2104.106,-267.8359;Inherit;False;AlphaMultiply;-1;;11867;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;168;2616.17,-223.2014;Inherit;False;167;directionalDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;427;7006.263,-2158.381;Inherit;False;Property;_PixelPerfectUV;Pixel Perfect UV;8;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;77;2492.977,-348.4961;Inherit;False;Property;_EnableFullDistortion;Enable Full Distortion;467;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;76;3014.405,-219.2272;Inherit;False;AlphaMultiply;-1;;11868;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;146;7280.32,-2157.36;Inherit;False;finalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;249;3627.646,-39.2937;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;75;3434.708,-336.5002;Inherit;False;Property;_EnableDirectionalDistortion;Enable Directional Distortion;455;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;169;3611.012,-138.045;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;480;3955.587,-349.0083;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;479;3931.587,-267.0083;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;248;3912.165,-179.9706;Inherit;False;_UberFading;396;;11869;f8f5d1f402d6b694f9c47ef65b4ae91d;0;3;18;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;17;SAMPLER2D;0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;193;-400.3044,37.52343;Inherit;False;customVertexAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;196;4178.044,-19.14569;Inherit;False;193;customVertexAlpha;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;478;4200.417,-206.2577;Inherit;False;_UberColorFinal;39;;11884;6ac57aba23ea6404ba71b6806ea93971;0;3;14;FLOAT2;0,0;False;15;SAMPLER2D;;False;3;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;476;3958.333,566.3407;Inherit;False;475;fixedUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.VertexColorNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;348;4610.214,-299.2399;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;344;4548.086,-90.46628;Inherit;False;AlphaMultiply;-1;;11895;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;194;4622.439,201.8054;Inherit;False;191;originalColor;1;0;OBJECT;;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;200;3977.696,393.365;Inherit;False;Constant;_ZeroVector;Zero Vector;67;0;Create;True;0;0;0;False;0;False;0,0;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;199;4171.966,521.7499;Inherit;False;_Squish;552;;11897;6d6a73cc3433bad4186f7028cad3d98c;0;2;82;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;353;4889.3,-222.093;Inherit;False;ColorMultiply;-1;;11898;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;195;4877.096,136.7432;Inherit;False;TintVertex;-1;;11899;b0b94dd27c0f3da49a89feecae766dcc;0;1;1;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;124;4962.062,258.7927;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;251;4509.569,562.3449;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;198;4453.426,400.9801;Inherit;False;Property;_EnableSquish;Enable Squish;551;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;342;5134.784,-128.8904;Inherit;False;Property;_VertexTintFirst;Vertex Tint First;6;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT4;0,0,0,0;False;0;FLOAT4;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;3;FLOAT4;0,0,0,0;False;4;FLOAT4;0,0,0,0;False;5;FLOAT4;0,0,0,0;False;6;FLOAT4;0,0,0,0;False;7;FLOAT4;0,0,0,0;False;8;FLOAT4;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;141;4826.724,532.0556;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;125;5403.405,74.92608;Inherit;False;3;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;424;4759.72,401.6135;Inherit;False;_UberTransformOffset;518;;11900;ee5e9e731457b2342bdb306bdb8d2401;0;2;8;FLOAT;0;False;2;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;121;5091.355,506.223;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;143;5663.995,-69.69315;Inherit;False;Property;_UberFading;Uber Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT4;0,0,0,0;False;0;FLOAT4;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;3;FLOAT4;0,0,0,0;False;4;FLOAT4;0,0,0,0;False;5;FLOAT4;0,0,0,0;False;6;FLOAT4;0,0,0,0;False;7;FLOAT4;0,0,0,0;False;8;FLOAT4;0,0,0,0;False;1;FLOAT4;0
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Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;494;6161.298,123.2754;Inherit;False;_2DLitStuff;1;;11904;851662d67a92ce04d84817ff63c501f2;0;1;8;FLOAT2;0,0;False;2;COLOR;0;FLOAT3;5
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Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;187;489.4036,-2756.916;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;495;5957.067,137.7232;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;142;6116.678,268.3106;Inherit;False;Property;_UberFading;Uber Fading;20;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
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Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;340;6010.595,-19.64009;Inherit;False;BakingHandler;12;;11905;f63dfe0dc7c747c43b593d357b168fa0;0;1;7;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;503;6391.947,101.1744;Float;False;True;-1;2;SpriteShadersUltimate.SSUShaderGUI;0;16;Sprite Shaders Ultimate/2D Lit URP SSU;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Lit;0;0;Sprite Lit;6;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=Universal2D;False;False;0;Hidden/InternalErrorShader;0;0;Standard;3;Vertex Position;1;0;Debug Display;0;0;External Alpha;0;0;0;5;True;True;True;True;True;False;;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;504;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Normal;0;1;Sprite Normal;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=NormalsRendering;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;505;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Forward;0;2;Sprite Forward;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForward;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;506;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;SceneSelectionPass;0;3;SceneSelectionPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=SceneSelectionPass;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;507;6391.947,101.1744;Float;False;False;-1;2;AmplifyShaderEditor.MaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;ScenePickingPass;0;4;ScenePickingPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Picking;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
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ASEEND*/
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//CHKSM=1872374374FD2AF0479C822DCB778F8278F5E080 |