Files
Continentis/Assets/TemporaryResources/Cartoon Coffee/Demo/Scripts/Target.cs
SoulliesOfficial d09b58fd80 架构大更
2026-03-20 11:56:50 -04:00

63 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Demo_Project.SceneManager;
namespace Demo_Project
{
public class Target : MonoBehaviour
{
public GameObject hitObj = null;
public float increaseSizeRate = .01f;
public float targetRandomOffset = .5f;
public float targetShrinkSize = .75f;
// Start is called before the first frame update
void Start()
{
SceneManager.listOfTargets.Add(this.gameObject);
}
// Increase the target back to its original size
void ReturnToNormalSize()
{
if (transform.localScale.x < 1)
{
Vector3 localScale = transform.localScale;
localScale.x += increaseSizeRate;
localScale.y += increaseSizeRate;
localScale.z += increaseSizeRate;
transform.localScale = localScale;
}
}
// Displays the hit pop-up
void GenerateHitObj()
{
float randomX = Random.Range(-targetRandomOffset, targetRandomOffset);
float randomY = Random.Range(-targetRandomOffset, targetRandomOffset);
GameObject tempHitTarget = Instantiate(hitObj, new Vector3(transform.position.x + randomX, transform.position.y + randomY, transform.position.z), Quaternion.Euler(0, 0, 0));
SceneManager.listOfImpacts.Add(tempHitTarget);
}
// Shrinks the target size
void ShrinkTarget()
{
transform.localScale = new Vector3(targetShrinkSize, targetShrinkSize, targetShrinkSize);
}
// Determine the collision
void OnCollisionEnter2D(Collision2D col)
{
ShrinkTarget();
GenerateHitObj();
}
// Update is called once per frame
void Update()
{
ReturnToNormalSize();
}
}
}