109 lines
3.4 KiB
C#
109 lines
3.4 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Character;
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using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public abstract partial class CardCombatBuffBase : CardBuffBase
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{
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public CountSubmodule combatActionTimeSubmodule;
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public CountSubmodule combatRoundTimeSubmodule;
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public CardLogicBase sourceCard;
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}
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public partial class CardCombatBuffBase
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{
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/// <summary>
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/// 基类的泛型签名由此层密封并桥接到强类型版本,子类请实现
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/// <see cref="OnBuffApply(out CardCombatBuffBase)" />。
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/// </summary>
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public sealed override bool OnBuffApply(out BuffBase<CardInstance> existingBuff)
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{
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var result = OnBuffApply(out var typed);
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existingBuff = typed;
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return result;
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}
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/// <summary>
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/// Buff被尝试添加到卡牌时调用。
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/// 返回 true 表示这是全新 Buff;返回 false 表示已有同类 Buff 存在(通过 out 参数返回)。
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/// </summary>
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public abstract bool OnBuffApply(out CardCombatBuffBase existingBuff);
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public override void OnAfterFirstApply()
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{
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}
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public override void OnBuffRemove()
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{
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//attachedCard.combatBuffSubmodule.buffList.For(buff => buff.eventSubmodule.onOtherBuffRemoved.Invoke(this));
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attributeSubmodule?.RefreshAllModifiedAttributes();
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}
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public virtual void OnUsage()
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{
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}
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public virtual void OnRoundStart()
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{
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}
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public virtual void OnRoundEnd()
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{
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}
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public virtual void OnActionStart()
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{
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}
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public virtual void OnActionEnd()
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{
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}
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}
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public partial class CardCombatBuffBase
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{
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protected bool FindExistingSameBuff<T>(out T existingBuff) where T : CardBuffBase
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{
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var result = FindExistingSameBuffs(out List<T> existingBuffs, attachedCard.combatBuffSubmodule.buffList);
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existingBuff = result ? existingBuffs[0] : null;
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return result;
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}
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public override void Apply(CardInstance attachedCard, CharacterBase sourceCharacter = null)
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{
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Apply(attachedCard, sourceCharacter);
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}
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public void Apply(CardInstance attachedCard, CharacterBase sourceCharacter = null,
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CardLogicBase sourceCard = null)
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{
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this.attachedCard = attachedCard;
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this.sourceCharacter = sourceCharacter;
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this.sourceCard = sourceCard;
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if (OnBuffApply(out var existingBuff))
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{
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this.attachedCard.combatBuffSubmodule.buffList.Add(this);
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OnAfterFirstApply();
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}
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attributeSubmodule?.RefreshAllModifiedAttributes();
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attachedCard.contentSubmodule.dirtyMark = true;
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Debug.Log(this.attachedCard.contentSubmodule.interpretedFunctionText);
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}
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public override void Remove()
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{
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OnBuffRemove();
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attachedCard.combatBuffSubmodule.buffList.Remove(this);
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//attachedCard.combatBuffSubmodule.buffList.Exclude(this).For(buff => buff.eventSubmodule?.onOtherBuffRemoved.Invoke(this));
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}
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public override void UntriggerRemove()
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{
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attachedCard.combatBuffSubmodule.buffList.Remove(this);
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}
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}
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} |