3827 lines
270 KiB
GLSL
3827 lines
270 KiB
GLSL
// Made with Amplify Shader Editor v1.9.9.5
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Sprite Shaders Ultimate/Additive GUI SSU"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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_CullMode ("Cull Mode", Float) = 0
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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[Toggle( _ISTEXT_ON )] _IsText( "Is Text", Float ) = 0
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[Toggle( _ISTEXTMESHPRO_ON )] _IsTextMeshPro( "Is Text Mesh Pro", Float ) = 0
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_TMPThickness( "TMP: Thickness", Range( -0.99, 0 ) ) = -0.45
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_TMPSmoothness( "TMP: Smoothness", Float ) = 5
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[HideInInspector] _UIVertexColorAlwaysGammaSpace( "UIVertexColorAlwaysGammaSpace", Int ) = 0
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[Toggle( _VERTEXTINTFIRST_ON )] _VertexTintFirst( "Vertex Tint First", Float ) = 0
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[Toggle( _PIXELPERFECTSPACE_ON )] _PixelPerfectSpace( "Pixel Perfect Space", Float ) = 0
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[Toggle( _PIXELPERFECTUV_ON )] _PixelPerfectUV( "Pixel Perfect UV", Float ) = 0
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[Toggle( _SPRITESHEETFIX_ON )] _SpriteSheetFix( "Sprite Sheet Fix", Float ) = 0
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_SpriteSheetRect( "Sprite Sheet Rect", Vector ) = ( 0, 0, 1, 1 )
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[Toggle( _TILINGFIX_ON )] _TilingFix( "Tiling Fix", Float ) = 0
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[Toggle( _RESIZABLETEXTURE_ON )] _ResizableTexture( "Resizable Texture", Float ) = 0
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[Toggle( _BAKEDMATERIAL_ON )] _BakedMaterial( "Baked Material", Float ) = 0
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[KeywordEnum( UV,UV_Raw,Object,Object_Scaled,World,UI_Graphic,Screen )] _ShaderSpace( "Shader Space", Float ) = 0
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_PixelsPerUnit( "Pixels Per Unit", Float ) = 100
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_ScreenWidthUnits( "Screen Width Units", Float ) = 10
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_RectWidth( "Rect Width", Float ) = 100
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_RectHeight( "Rect Height", Float ) = 100
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[KeywordEnum( None,Full,Mask,Dissolve,Spread )] _ShaderFading( "Shader Fading", Float ) = 0
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_FadingFade( "Fading: Fade", Range( 0, 1 ) ) = 1
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_FadingPosition( "Fading: Position", Vector ) = ( 0, 0, 0, 0 )
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_FadingWidth( "Fading: Width", Float ) = 0.3
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_FadingNoiseFactor( "Fading: Noise Factor", Float ) = 0.2
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_FadingNoiseScale( "Fading: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_FadingMask( "Fading: Mask", 2D ) = "white" {}
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[Toggle( _TOGGLEUNSCALEDTIME_ON )] _ToggleUnscaledTime( "Toggle: Unscaled Time", Float ) = 0
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[Toggle( _TOGGLECUSTOMTIME_ON )] _ToggleCustomTime( "Toggle: Custom Time", Float ) = 0
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_TimeValue( "Time: Value", Float ) = 0
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[Toggle( _TOGGLETIMESPEED_ON )] _ToggleTimeSpeed( "Toggle: Time Speed", Float ) = 0
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_TimeSpeed( "Time: Speed", Float ) = 1
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[Toggle( _TOGGLETIMEFPS_ON )] _ToggleTimeFPS( "Toggle: Time FPS", Float ) = 0
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_TimeFPS( "Time: FPS", Float ) = 5
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[Toggle( _TOGGLETIMEFREQUENCY_ON )] _ToggleTimeFrequency( "Toggle: Time Frequency", Float ) = 0
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_TimeFrequency( "Time: Frequency", Float ) = 2
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_TimeRange( "Time: Range", Float ) = 0.5
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_UberNoiseTexture( "Uber Noise Texture", 2D ) = "white" {}
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[Toggle( _ENABLESTRONGTINT_ON )] _EnableStrongTint( "Enable Strong Tint", Float ) = 0
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_StrongTintFade( "Strong Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR][NoAlpha] _StrongTintTint( "Strong Tint: Tint", Color ) = ( 1, 1, 1, 1 )
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[Toggle( _STRONGTINTCONTRASTTOGGLE_ON )] _StrongTintContrastToggle( "Strong Tint: Contrast Toggle", Float ) = 0
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_StrongTintContrast( "Strong Tint: Contrast", Float ) = 0
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[Toggle( _STRONGTINTMASKTOGGLE_ON )] _StrongTintMaskToggle( "Strong Tint: Mask Toggle", Float ) = 0
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_StrongTintMask( "Strong Tint: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEADDCOLOR_ON )] _EnableAddColor( "Enable Add Color", Float ) = 0
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_AddColorFade( "Add Color: Fade", Range( 0, 1 ) ) = 1
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[HDR] _AddColorColor( "Add Color: Color", Color ) = ( 2.996078, 0, 0, 0 )
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[Toggle( _ADDCOLORCONTRASTTOGGLE_ON )] _AddColorContrastToggle( "Add Color: Contrast Toggle", Float ) = 0
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_AddColorContrast( "Add Color: Contrast", Float ) = 0.5
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[Toggle( _ADDCOLORMASKTOGGLE_ON )] _AddColorMaskToggle( "Add Color: Mask Toggle", Float ) = 0
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_AddColorMask( "Add Color: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEALPHATINT_ON )] _EnableAlphaTint( "Enable Alpha Tint", Float ) = 0
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_AlphaTintFade( "Alpha Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR] _AlphaTintColor( "Alpha Tint: Color", Color ) = ( 95.87451, 5.019608, 95.87451, 0 )
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_AlphaTintMinAlpha( "Alpha Tint: Min Alpha", Range( 0, 1 ) ) = 0.02
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[Toggle( _ENABLESHADOW_ON )] _EnableShadow( "Enable Shadow", Float ) = 0
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_ShadowFade( "Shadow: Fade", Range( 0, 1 ) ) = 1
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_ShadowOffset( "Shadow: Offset", Vector ) = ( 0.05, -0.05, 0, 0 )
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_ShadowColor( "Shadow: Color", Color ) = ( 0, 0, 0, 0 )
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[Toggle( _ENABLEBRIGHTNESS_ON )] _EnableBrightness( "Enable Brightness", Float ) = 0
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_Brightness( "Brightness", Float ) = 1
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[Toggle( _ENABLECONTRAST_ON )] _EnableContrast( "Enable Contrast", Float ) = 0
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_Contrast( "Contrast", Float ) = 1
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[Toggle( _ENABLESATURATION_ON )] _EnableSaturation( "Enable Saturation", Float ) = 0
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_Saturation( "Saturation", Float ) = 1
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[Toggle( _ENABLEHUE_ON )] _EnableHue( "Enable Hue", Float ) = 0
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_Hue( "Hue", Range( -1, 1 ) ) = 0
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[Toggle( _ENABLERECOLORRGB_ON )] _EnableRecolorRGB( "Enable Recolor RGB", Float ) = 0
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_RecolorRGBFade( "Recolor RGB: Fade", Range( 0, 1 ) ) = 1
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[HDR] _RecolorRGBRedTint( "Recolor RGB: Red Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBGreenTint( "Recolor RGB: Green Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBBlueTint( "Recolor RGB: Blue Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[Toggle( _RECOLORRGBTEXTURETOGGLE_ON )] _RecolorRGBTextureToggle( "Recolor RGB: Texture Toggle", Float ) = 0
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_RecolorRGBTexture( "Recolor RGB: Texture", 2D ) = "white" {}
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[Toggle( _ENABLERECOLORRGBYCP_ON )] _EnableRecolorRGBYCP( "Enable Recolor RGBYCP", Float ) = 0
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_RecolorRGBYCPFade( "Recolor RGBYCP: Fade", Range( 0, 1 ) ) = 1
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[HDR] _RecolorRGBYCPRedTint( "Recolor RGBYCP: Red Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPYellowTint( "Recolor RGBYCP: Yellow Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPGreenTint( "Recolor RGBYCP: Green Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPCyanTint( "Recolor RGBYCP: Cyan Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPBlueTint( "Recolor RGBYCP: Blue Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[HDR] _RecolorRGBYCPPurpleTint( "Recolor RGBYCP: Purple Tint", Color ) = ( 1, 1, 1, 0.5019608 )
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[Toggle( _RECOLORRGBYCPTEXTURETOGGLE_ON )] _RecolorRGBYCPTextureToggle( "Recolor RGBYCP: Texture Toggle", Float ) = 0
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_RecolorRGBYCPTexture( "Recolor RGBYCP: Texture", 2D ) = "white" {}
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[Toggle( _ENABLEINNEROUTLINE_ON )] _EnableInnerOutline( "Enable Inner Outline", Float ) = 0
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_InnerOutlineFade( "Inner Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _InnerOutlineColor( "Inner Outline: Color", Color ) = ( 11.98431, 1.254902, 1.254902, 1 )
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_InnerOutlineWidth( "Inner Outline: Width", Float ) = 0.02
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[Toggle( _INNEROUTLINEDISTORTIONTOGGLE_ON )] _InnerOutlineDistortionToggle( "Inner Outline: Distortion Toggle", Float ) = 0
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_InnerOutlineDistortionIntensity( "Inner Outline: Distortion Intensity", Vector ) = ( 0.01, 0.01, 0, 0 )
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_InnerOutlineNoiseScale( "Inner Outline: Noise Scale", Vector ) = ( 4, 4, 0, 0 )
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_InnerOutlineNoiseSpeed( "Inner Outline: Noise Speed", Vector ) = ( 0, 0.1, 0, 0 )
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[Toggle( _INNEROUTLINETEXTURETOGGLE_ON )] _InnerOutlineTextureToggle( "Inner Outline: Texture Toggle", Float ) = 0
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_InnerOutlineTintTexture( "Inner Outline: Tint Texture", 2D ) = "white" {}
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_InnerOutlineTextureSpeed( "Inner Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _INNEROUTLINEOUTLINEONLYTOGGLE_ON )] _InnerOutlineOutlineOnlyToggle( "Inner Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEOUTEROUTLINE_ON )] _EnableOuterOutline( "Enable Outer Outline", Float ) = 0
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_OuterOutlineFade( "Outer Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _OuterOutlineColor( "Outer Outline: Color", Color ) = ( 0, 0, 0, 1 )
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_OuterOutlineWidth( "Outer Outline: Width", Float ) = 0.04
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[Toggle( _OUTEROUTLINEDISTORTIONTOGGLE_ON )] _OuterOutlineDistortionToggle( "Outer Outline: Distortion Toggle", Float ) = 0
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_OuterOutlineDistortionIntensity( "Outer Outline: Distortion Intensity", Vector ) = ( 0.01, 0.01, 0, 0 )
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_OuterOutlineNoiseScale( "Outer Outline: Noise Scale", Vector ) = ( 4, 4, 0, 0 )
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_OuterOutlineNoiseSpeed( "Outer Outline: Noise Speed", Vector ) = ( 0, 0.1, 0, 0 )
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[Toggle( _OUTEROUTLINETEXTURETOGGLE_ON )] _OuterOutlineTextureToggle( "Outer Outline: Texture Toggle", Float ) = 0
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_OuterOutlineTintTexture( "Outer Outline: Tint Texture", 2D ) = "white" {}
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_OuterOutlineTextureSpeed( "Outer Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _OUTEROUTLINEOUTLINEONLYTOGGLE_ON )] _OuterOutlineOutlineOnlyToggle( "Outer Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEPIXELOUTLINE_ON )] _EnablePixelOutline( "Enable Pixel Outline", Float ) = 0
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_PixelOutlineFade( "Pixel Outline: Fade", Range( 0, 1 ) ) = 1
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[HDR] _PixelOutlineColor( "Pixel Outline: Color", Color ) = ( 0, 0, 0, 1 )
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_PixelOutlineWidth( "Pixel Outline: Width", Float ) = 1
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_PixelOutlineAlphaLimit( "Pixel Outline: Alpha Limit", Range( 0, 1 ) ) = 0.5
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[Toggle( _PIXELOUTLINETEXTURETOGGLE_ON )] _PixelOutlineTextureToggle( "Pixel Outline: Texture Toggle", Float ) = 0
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_PixelOutlineTintTexture( "Pixel Outline: Tint Texture", 2D ) = "white" {}
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_PixelOutlineTextureSpeed( "Pixel Outline: Texture Speed", Vector ) = ( 0.5, 0, 0, 0 )
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[Toggle( _PIXELOUTLINEOUTLINEONLYTOGGLE_ON )] _PixelOutlineOutlineOnlyToggle( "Pixel Outline: Outline Only Toggle", Float ) = 0
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[Toggle( _ENABLEADDHUE_ON )] _EnableAddHue( "Enable Add Hue", Float ) = 0
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_AddHueFade( "Add Hue: Fade", Range( 0, 1 ) ) = 1
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_AddHueSpeed( "Add Hue: Speed", Float ) = 1
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_AddHueBrightness( "Add Hue: Brightness", Float ) = 2
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_AddHueSaturation( "Add Hue: Saturation", Range( 0, 1 ) ) = 1
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_AddHueContrast( "Add Hue: Contrast", Float ) = 0.5
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[Toggle( _ADDHUEMASKTOGGLE_ON )] _AddHueMaskToggle( "Add Hue: Mask Toggle", Float ) = 0
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_AddHueMask( "Add Hue: Mask", 2D ) = "white" {}
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[Toggle( _ENABLEPINGPONGGLOW_ON )] _EnablePingPongGlow( "Enable Ping-Pong Glow", Float ) = 0
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_PingPongGlowFade( "Ping-Pong Glow: Fade", Range( 0, 1 ) ) = 1
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[HDR] _PingPongGlowFrom( "Ping-Pong Glow: From", Color ) = ( 5.992157, 0.1882353, 0.1882353, 0 )
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[HDR] _PingPongGlowTo( "Ping-Pong Glow: To", Color ) = ( 0.1882353, 0.1882353, 5.992157, 0 )
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_PingPongGlowFrequency( "Ping-Pong Glow: Frequency", Float ) = 3
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_PingPongGlowContrast( "Ping-Pong Glow: Contrast", Float ) = 1
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[Toggle( _ENABLESHIFTHUE_ON )] _EnableShiftHue( "Enable Shift Hue", Float ) = 0
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_ShiftHueSpeed( "Shift Hue: Speed", Float ) = 0.5
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[Toggle( _ENABLEINKSPREAD_ON )] _EnableInkSpread( "Enable Ink Spread", Float ) = 0
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_InkSpreadFade( "Ink Spread: Fade", Range( 0, 1 ) ) = 1
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[HDR] _InkSpreadColor( "Ink Spread: Color", Color ) = ( 8.47419, 5.013525, 0.08873497, 0 )
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_InkSpreadContrast( "Ink Spread: Contrast", Float ) = 2
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_InkSpreadDistance( "Ink Spread: Distance", Float ) = 3
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_InkSpreadPosition( "Ink Spread: Position", Vector ) = ( 0.5, -1, 0, 0 )
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_InkSpreadWidth( "Ink Spread: Width", Float ) = 0.2
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_InkSpreadNoiseScale( "Ink Spread: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
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_InkSpreadNoiseFactor( "Ink Spread: Noise Factor", Float ) = 0.5
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[Toggle( _ENABLEBLACKTINT_ON )] _EnableBlackTint( "Enable Black Tint", Float ) = 0
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_BlackTintFade( "Black Tint: Fade", Range( 0, 1 ) ) = 1
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[HDR] _BlackTintColor( "Black Tint: Color", Color ) = ( 0, 0, 1, 0 )
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_BlackTintPower( "Black Tint: Power", Float ) = 4
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[Toggle( _ENABLESINEGLOW_ON )] _EnableSineGlow( "Enable Sine Glow", Float ) = 0
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_SineGlowFade( "Sine Glow: Fade", Range( 0, 1 ) ) = 1
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[HDR] _SineGlowColor( "Sine Glow: Color", Color ) = ( 0, 2.007843, 2.996078, 0 )
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_SineGlowContrast( "Sine Glow: Contrast", Float ) = 1
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_SineGlowFrequency( "Sine Glow: Frequency", Float ) = 4
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_SineGlowMin( "Sine Glow: Min", Float ) = 0
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_SineGlowMax( "Sine Glow: Max", Float ) = 1
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[Toggle( _SINEGLOWMASKTOGGLE_ON )] _SineGlowMaskToggle( "Sine Glow: Mask Toggle", Float ) = 0
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_SineGlowMask( "Sine Glow: Mask", 2D ) = "white" {}
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[Toggle( _ENABLESPLITTONING_ON )] _EnableSplitToning( "Enable Split Toning", Float ) = 0
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_SplitToningFade( "Split Toning: Fade", Range( 0, 1 ) ) = 1
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[HDR] _SplitToningHighlightsColor( "Split Toning: Highlights Color", Color ) = ( 1, 0.1, 0.1, 0 )
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[HDR] _SplitToningShadowsColor( "Split Toning: Shadows Color", Color ) = ( 0.1, 0.4000002, 1, 0 )
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_SplitToningContrast( "Split Toning: Contrast", Float ) = 1
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_SplitToningBalance( "Split Toning: Balance", Float ) = 1
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_SplitToningShift( "Split Toning: Shift", Range( -1, 1 ) ) = 0
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[Toggle( _ENABLECOLORREPLACE_ON )] _EnableColorReplace( "Enable Color Replace", Float ) = 0
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_ColorReplaceFade( "Color Replace: Fade", Range( 0, 1 ) ) = 1
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_ColorReplaceFromColor( "Color Replace: From Color", Color ) = ( 0, 0, 0, 0 )
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[HDR] _ColorReplaceToColor( "Color Replace: To Color", Color ) = ( 0, 0, 0.2, 0 )
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_ColorReplaceRange( "Color Replace: Range", Float ) = 0.05
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_ColorReplaceSmoothness( "Color Replace: Smoothness", Float ) = 0.1
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_ColorReplaceContrast( "Color Replace: Contrast", Float ) = 1
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[Toggle( _ENABLENEGATIVE_ON )] _EnableNegative( "Enable Negative", Float ) = 0
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_NegativeFade( "Negative: Fade", Range( 0, 1 ) ) = 1
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[Toggle( _ENABLEHOLOGRAM_ON )] _EnableHologram( "Enable Hologram", Float ) = 0
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_HologramFade( "Hologram: Fade", Range( 0, 1 ) ) = 1
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[HDR] _HologramTint( "Hologram: Tint", Color ) = ( 0.3137255, 1.662745, 2.996078, 1 )
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_HologramContrast( "Hologram: Contrast", Float ) = 1
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_HologramLineFrequency( "Hologram: Line Frequency", Float ) = 500
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_HologramLineGap( "Hologram: Line Gap", Range( 0, 5 ) ) = 3
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_HologramLineSpeed( "Hologram: Line Speed", Float ) = 0.01
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_HologramMinAlpha( "Hologram: Min Alpha", Range( 0, 1 ) ) = 0.2
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_HologramDistortionOffset( "Hologram: Distortion Offset", Float ) = 0.5
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_HologramDistortionSpeed( "Hologram: Distortion Speed", Float ) = 2
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_HologramDistortionDensity( "Hologram: Distortion Density", Float ) = 0.5
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_HologramDistortionScale( "Hologram: Distortion Scale", Float ) = 10
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[Toggle( _ENABLEGLITCH_ON )] _EnableGlitch( "Enable Glitch", Float ) = 0
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_GlitchFade( "Glitch: Fade", Range( 0, 1 ) ) = 1
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_GlitchMaskMin( "Glitch: Mask Min", Range( 0, 1 ) ) = 0.4
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_GlitchMaskScale( "Glitch: Mask Scale", Vector ) = ( 0, 0.2, 0, 0 )
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_GlitchMaskSpeed( "Glitch: Mask Speed", Vector ) = ( 0, 4, 0, 0 )
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_GlitchHueSpeed( "Glitch: Hue Speed", Float ) = 1
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_GlitchBrightness( "Glitch: Brightness", Float ) = 4
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_GlitchNoiseScale( "Glitch: Noise Scale", Vector ) = ( 0, 3, 0, 0 )
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_GlitchNoiseSpeed( "Glitch: Noise Speed", Vector ) = ( 0, 1, 0, 0 )
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_GlitchDistortion( "Glitch: Distortion", Vector ) = ( 0.1, 0, 0, 0 )
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_GlitchDistortionScale( "Glitch: Distortion Scale", Vector ) = ( 0, 3, 0, 0 )
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_GlitchDistortionSpeed( "Glitch: Distortion Speed", Vector ) = ( 0, 1, 0, 0 )
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[Toggle( _ENABLEFROZEN_ON )] _EnableFrozen( "Enable Frozen", Float ) = 0
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_FrozenFade( "Frozen: Fade", Range( 0, 1 ) ) = 1
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[HDR] _FrozenTint( "Frozen: Tint", Color ) = ( 1.819608, 4.611765, 5.992157, 0 )
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_FrozenContrast( "Frozen: Contrast", Float ) = 2
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[HDR] _FrozenSnowColor( "Frozen: Snow Color", Color ) = ( 1.123529, 1.373203, 1.498039, 0 )
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_FrozenSnowContrast( "Frozen: Snow Contrast", Float ) = 1
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_FrozenSnowDensity( "Frozen: Snow Density", Range( 0, 1 ) ) = 0.25
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_FrozenSnowScale( "Frozen: Snow Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
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[HDR] _FrozenHighlightColor( "Frozen: Highlight Color", Color ) = ( 1.797647, 4.604501, 5.992157, 1 )
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_FrozenHighlightContrast( "Frozen: Highlight Contrast", Float ) = 2
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_FrozenHighlightDensity( "Frozen: Highlight Density", Range( 0, 1 ) ) = 1
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_FrozenHighlightSpeed( "Frozen: Highlight Speed", Vector ) = ( 0.1, 0.1, 0, 0 )
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_FrozenHighlightScale( "Frozen: Highlight Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_FrozenHighlightDistortion( "Frozen: Highlight Distortion", Vector ) = ( 0.5, 0.5, 0, 0 )
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_FrozenHighlightDistortionSpeed( "Frozen: Highlight Distortion Speed", Vector ) = ( -0.05, -0.05, 0, 0 )
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_FrozenHighlightDistortionScale( "Frozen: Highlight Distortion Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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[Toggle( _ENABLERAINBOW_ON )] _EnableRainbow( "Enable Rainbow", Float ) = 0
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_RainbowFade( "Rainbow: Fade", Range( 0, 1 ) ) = 1
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_RainbowBrightness( "Rainbow: Brightness", Float ) = 2
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_RainbowSaturation( "Rainbow: Saturation", Range( 0, 1 ) ) = 1
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_RainbowContrast( "Rainbow: Contrast", Float ) = 1
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_RainbowSpeed( "Rainbow: Speed", Float ) = 1
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_RainbowDensity( "Rainbow: Density", Float ) = 0.5
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_RainbowCenter( "Rainbow: Center", Vector ) = ( 0, 0, 0, 0 )
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_RainbowNoiseScale( "Rainbow: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
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_RainbowNoiseFactor( "Rainbow: Noise Factor", Float ) = 0.2
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[Toggle( _ENABLECAMOUFLAGE_ON )] _EnableCamouflage( "Enable Camouflage", Float ) = 0
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_CamouflageFade( "Camouflage: Fade", Range( 0, 1 ) ) = 1
|
|
_CamouflageBaseColor( "Camouflage: Base Color", Color ) = ( 0.7450981, 0.7254902, 0.5686275, 0 )
|
|
_CamouflageContrast( "Camouflage: Contrast", Float ) = 1
|
|
_CamouflageColorA( "Camouflage: Color A", Color ) = ( 0.627451, 0.5882353, 0.4313726, 0 )
|
|
_CamouflageDensityA( "Camouflage: Density A", Range( 0, 1 ) ) = 0.4
|
|
_CamouflageSmoothnessA( "Camouflage: Smoothness A", Range( 0, 1 ) ) = 0.2
|
|
_CamouflageNoiseScaleA( "Camouflage: Noise Scale A", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
_CamouflageColorB( "Camouflage: Color B", Color ) = ( 0.4705882, 0.4313726, 0.3137255, 0 )
|
|
_CamouflageDensityB( "Camouflage: Density B", Range( 0, 1 ) ) = 0.4
|
|
_CamouflageSmoothnessB( "Camouflage: Smoothness B", Range( 0, 1 ) ) = 0.2
|
|
_CamouflageNoiseScaleB( "Camouflage: Noise Scale B", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
[Toggle( _CAMOUFLAGEANIMATIONTOGGLE_ON )] _CamouflageAnimationToggle( "Camouflage: Animation Toggle", Float ) = 0
|
|
_CamouflageDistortionSpeed( "Camouflage: Distortion Speed", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_CamouflageDistortionIntensity( "Camouflage: Distortion Intensity", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_CamouflageDistortionScale( "Camouflage: Distortion Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEMETAL_ON )] _EnableMetal( "Enable Metal", Float ) = 0
|
|
_MetalFade( "Metal: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _MetalColor( "Metal: Color", Color ) = ( 5.992157, 3.639216, 0.3137255, 1 )
|
|
_MetalContrast( "Metal: Contrast", Float ) = 2
|
|
[HDR] _MetalHighlightColor( "Metal: Highlight Color", Color ) = ( 5.992157, 3.796078, 0.6588235, 1 )
|
|
_MetalHighlightDensity( "Metal: Highlight Density", Range( 0, 1 ) ) = 1
|
|
_MetalHighlightContrast( "Metal: Highlight Contrast", Float ) = 2
|
|
_MetalNoiseScale( "Metal: Noise Scale", Vector ) = ( 0.25, 0.25, 0, 0 )
|
|
_MetalNoiseSpeed( "Metal: Noise Speed", Vector ) = ( 0.05, 0.05, 0, 0 )
|
|
_MetalNoiseDistortionScale( "Metal: Noise Distortion Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_MetalNoiseDistortionSpeed( "Metal: Noise Distortion Speed", Vector ) = ( -0.05, -0.05, 0, 0 )
|
|
_MetalNoiseDistortion( "Metal: Noise Distortion", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _METALMASKTOGGLE_ON )] _MetalMaskToggle( "Metal: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _MetalMask( "Metal: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLESHINE_ON )] _EnableShine( "Enable Shine", Float ) = 0
|
|
_ShineFade( "Shine: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _ShineColor( "Shine: Color", Color ) = ( 11.98431, 11.98431, 11.98431, 0 )
|
|
_ShineSaturation( "Shine: Saturation", Range( 0, 1 ) ) = 0.5
|
|
_ShineContrast( "Shine: Contrast", Float ) = 2
|
|
_ShineWidth( "Shine: Width", Float ) = 0.1
|
|
_ShineSpeed( "Shine: Speed", Float ) = 5
|
|
_ShineRotation( "Shine: Rotation", Range( 0, 360 ) ) = 30
|
|
_ShineSmooth( "Shine: Smoothness", Float ) = 1
|
|
_ShineFrequency( "Shine: Frequency", Float ) = 0.3
|
|
[Toggle( _SHINEMASKTOGGLE_ON )] _ShineMaskToggle( "Shine: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _ShineMask( "Shine: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLEBURN_ON )] _EnableBurn( "Enable Burn", Float ) = 0
|
|
_BurnFade( "Burn: Fade", Range( 0, 1 ) ) = 1
|
|
_BurnPosition( "Burn: Position", Vector ) = ( 0, 5, 0, 0 )
|
|
_BurnRadius( "Burn: Radius", Float ) = 5
|
|
[HDR] _BurnEdgeColor( "Burn: Edge Color", Color ) = ( 11.98431, 1.129412, 0.1254902, 0 )
|
|
_BurnWidth( "Burn: Width", Float ) = 0.1
|
|
_BurnEdgeNoiseScale( "Burn: Edge Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_BurnEdgeNoiseFactor( "Burn: Edge Noise Factor", Float ) = 0.5
|
|
[HDR] _BurnInsideColor( "Burn: Inside Color", Color ) = ( 0.75, 0.5625, 0.525, 0 )
|
|
_BurnInsideContrast( "Burn: Inside Contrast", Float ) = 2
|
|
[HDR] _BurnInsideNoiseColor( "Burn: Inside Noise Color", Color ) = ( 3084.047, 257.0039, 0, 0 )
|
|
_BurnInsideNoiseFactor( "Burn: Inside Noise Factor", Float ) = 0.2
|
|
_BurnInsideNoiseScale( "Burn: Inside Noise Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
_BurnSwirlFactor( "Burn: Swirl Factor", Float ) = 1
|
|
_BurnSwirlNoiseScale( "Burn: Swirl Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLEPOISON_ON )] _EnablePoison( "Enable Poison", Float ) = 0
|
|
_PoisonFade( "Poison: Fade", Range( 0, 1 ) ) = 1
|
|
[HDR] _PoisonColor( "Poison: Color", Color ) = ( 0.3137255, 2.996078, 0.3137255, 0 )
|
|
_PoisonDensity( "Poison: Density", Float ) = 3
|
|
_PoisonRecolorFactor( "Poison: Recolor Factor", Range( 0, 1 ) ) = 0.5
|
|
_PoisonShiftSpeed( "Poison: Shift Speed", Float ) = 0.2
|
|
_PoisonNoiseBrightness( "Poison: Noise Brightness", Float ) = 2
|
|
_PoisonNoiseScale( "Poison: Noise Scale", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_PoisonNoiseSpeed( "Poison: Noise Speed", Vector ) = ( 0, -0.2, 0, 0 )
|
|
[Toggle( _ENABLEENCHANTED_ON )] _EnableEnchanted( "Enable Enchanted", Float ) = 0
|
|
_EnchantedFade( "Enchanted: Fade", Range( 0, 1 ) ) = 1
|
|
_EnchantedSpeed( "Enchanted: Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
_EnchantedScale( "Enchanted: Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
_EnchantedBrightness( "Enchanted: Brightness", Float ) = 1
|
|
_EnchantedContrast( "Enchanted: Contrast", Float ) = 0.5
|
|
_EnchantedReduce( "Enchanted: Reduce", Range( 0, 2 ) ) = 0
|
|
[Toggle( _ENCHANTEDRAINBOWTOGGLE_ON )] _EnchantedRainbowToggle( "Enchanted: Rainbow Toggle", Float ) = 0
|
|
_EnchantedRainbowSpeed( "Enchanted: Rainbow Speed", Float ) = 0.5
|
|
_EnchantedRainbowDensity( "Enchanted: Rainbow Density", Float ) = 0.5
|
|
_EnchantedRainbowSaturation( "Enchanted: Rainbow Saturation", Float ) = 0.8
|
|
[HDR] _EnchantedLowColor( "Enchanted: Low Color", Color ) = ( 2.996078, 0, 0, 0 )
|
|
[HDR] _EnchantedHighColor( "Enchanted: High Color", Color ) = ( 0, 0.7098798, 4.237095, 0 )
|
|
[Toggle( _ENCHANTEDLERPTOGGLE_ON )] _EnchantedLerpToggle( "Enchanted: Lerp Toggle", Float ) = 0
|
|
[Toggle( _ENABLESHIFTING_ON )] _EnableShifting( "Enable Shifting", Float ) = 0
|
|
_ShiftingFade( "Shifting: Fade", Range( 0, 1 ) ) = 1
|
|
_ShiftingSpeed( "Shifting: Speed", Float ) = 0.5
|
|
_ShiftingDensity( "Shifting: Density", Float ) = 1.5
|
|
_ShiftingBrightness( "Shifting: Brightness", Float ) = 1
|
|
_ShiftingContrast( "Shifting: Contrast", Float ) = 0.5
|
|
[Toggle( _SHIFTINGRAINBOWTOGGLE_ON )] _ShiftingRainbowToggle( "Shifting: Rainbow Toggle", Float ) = 0
|
|
_ShiftingSaturation( "Shifting: Saturation", Float ) = 0.8
|
|
[HDR] _ShiftingColorA( "Shifting: Color A", Color ) = ( 1.498039, 0, 0, 0 )
|
|
[HDR] _ShiftingColorB( "Shifting: Color B", Color ) = ( 1.498039, 0.7490196, 0, 0 )
|
|
[Toggle( _ENABLETEXTURELAYER1_ON )] _EnableTextureLayer1( "Enable Texture Layer 1", Float ) = 0
|
|
_TextureLayer1Fade( "Texture Layer 1: Fade", Range( 0, 1 ) ) = 1
|
|
_TextureLayer1Texture( "Texture Layer 1: Texture", 2D ) = "white" {}
|
|
[HDR] _TextureLayer1Color( "Texture Layer 1: Color", Color ) = ( 0.4494117, 1.298301, 2.996079, 1 )
|
|
_TextureLayer1Scale( "Texture Layer 1: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_TextureLayer1Offset( "Texture Layer 1: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
[Toggle( _TEXTURELAYER1CONTRASTTOGGLE_ON )] _TextureLayer1ContrastToggle( "Texture Layer 1: Contrast Toggle", Float ) = 0
|
|
_TextureLayer1Contrast( "Texture Layer 1: Contrast", Float ) = 1
|
|
[Toggle( _TEXTURELAYER1SCROLLTOGGLE_ON )] _TextureLayer1ScrollToggle( "Texture Layer 1: Scroll Toggle", Float ) = 0
|
|
_TextureLayer1ScrollSpeed( "Texture Layer 1: Scroll Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
[Toggle( _TEXTURELAYER1SHEETTOGGLE_ON )] _TextureLayer1SheetToggle( "Texture Layer 1: Sheet Toggle", Float ) = 1
|
|
_TextureLayer1Columns( "Texture Layer 1: Columns", Int ) = 3
|
|
_TextureLayer1Rows( "Texture Layer 1: Rows", Int ) = 3
|
|
_TextureLayer1Speed( "Texture Layer 1: Speed", Float ) = 20
|
|
_TextureLayer1StartFrame( "Texture Layer 1: Start Frame", Int ) = 0
|
|
_TextureLayer1EdgeClip( "Texture Layer 1: Edge Clip", Range( 0, 1 ) ) = 0.005
|
|
[Toggle( _ENABLETEXTURELAYER2_ON )] _EnableTextureLayer2( "Enable Texture Layer 2", Float ) = 0
|
|
_TextureLayer2Fade( "Texture Layer 2: Fade", Range( 0, 1 ) ) = 1
|
|
_TextureLayer2Texture( "Texture Layer 2: Texture", 2D ) = "white" {}
|
|
[HDR] _TextureLayer2Color( "Texture Layer 2: Color", Color ) = ( 0.4494117, 1.298301, 2.996079, 1 )
|
|
_TextureLayer2Scale( "Texture Layer 2: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_TextureLayer2Offset( "Texture Layer 2: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
[Toggle( _TEXTURELAYER2CONTRASTTOGGLE_ON )] _TextureLayer2ContrastToggle( "Texture Layer 2: Contrast Toggle", Float ) = 0
|
|
_TextureLayer2Contrast( "Texture Layer 2: Contrast", Float ) = 1
|
|
[Toggle( _TEXTURELAYER2SCROLLTOGGLE_ON )] _TextureLayer2ScrollToggle( "Texture Layer 2: Scroll Toggle", Float ) = 0
|
|
_TextureLayer2ScrollSpeed( "Texture Layer 2: Scroll Speed", Vector ) = ( 0, 1, 0, 0 )
|
|
[Toggle( _TEXTURELAYER2SHEETTOGGLE_ON )] _TextureLayer2SheetToggle( "Texture Layer 2: Sheet Toggle", Float ) = 1
|
|
_TextureLayer2Columns( "Texture Layer 2: Columns", Int ) = 3
|
|
_TextureLayer2Rows( "Texture Layer 2: Rows", Int ) = 3
|
|
_TextureLayer2Speed( "Texture Layer 2: Speed", Float ) = 20
|
|
_TextureLayer2StartFrame( "Texture Layer 2: Start Frame", Int ) = 0
|
|
_TextureLayer2EdgeClip( "Texture Layer 2: Edge Clip", Range( 0, 1 ) ) = 0.005
|
|
[Toggle( _ENABLEFULLALPHADISSOLVE_ON )] _EnableFullAlphaDissolve( "Enable Full Alpha Dissolve", Float ) = 0
|
|
_FullAlphaDissolveFade( "Full Alpha Dissolve: Fade", Range( 0, 1 ) ) = 0.5
|
|
_FullAlphaDissolveWidth( "Full Alpha Dissolve: Width", Float ) = 0.5
|
|
_FullAlphaDissolveNoiseScale( "Full Alpha Dissolve: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLEFULLGLOWDISSOLVE_ON )] _EnableFullGlowDissolve( "Enable Full Glow Dissolve", Float ) = 0
|
|
_FullGlowDissolveFade( "Full Glow Dissolve: Fade", Range( 0, 1 ) ) = 0.5
|
|
_FullGlowDissolveWidth( "Full Glow Dissolve: Width", Float ) = 0.5
|
|
[HDR] _FullGlowDissolveEdgeColor( "Full Glow Dissolve: Edge Color", Color ) = ( 11.98431, 0.627451, 0.627451, 0 )
|
|
_FullGlowDissolveNoiseScale( "Full Glow Dissolve: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _ENABLESOURCEALPHADISSOLVE_ON )] _EnableSourceAlphaDissolve( "Enable Source Alpha Dissolve", Float ) = 0
|
|
_SourceAlphaDissolveFade( "Source Alpha Dissolve: Fade", Float ) = 1
|
|
_SourceAlphaDissolvePosition( "Source Alpha Dissolve: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_SourceAlphaDissolveWidth( "Source Alpha Dissolve: Width", Float ) = 0.2
|
|
_SourceAlphaDissolveNoiseScale( "Source Alpha Dissolve: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_SourceAlphaDissolveNoiseFactor( "Source Alpha Dissolve: Noise Factor", Float ) = 0.2
|
|
[Toggle] _SourceAlphaDissolveInvert( "Source Alpha Dissolve: Invert", Float ) = 0
|
|
[Toggle( _ENABLESOURCEGLOWDISSOLVE_ON )] _EnableSourceGlowDissolve( "Enable Source Glow Dissolve", Float ) = 0
|
|
_SourceGlowDissolveFade( "Source Glow Dissolve: Fade", Float ) = 1
|
|
_SourceGlowDissolvePosition( "Source Glow Dissolve: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_SourceGlowDissolveWidth( "Source Glow Dissolve: Width", Float ) = 0.1
|
|
[HDR] _SourceGlowDissolveEdgeColor( "Source Glow Dissolve: Edge Color", Color ) = ( 11.98431, 0.627451, 0.627451, 0 )
|
|
_SourceGlowDissolveNoiseScale( "Source Glow Dissolve: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_SourceGlowDissolveNoiseFactor( "Source Glow Dissolve: Noise Factor", Float ) = 0.2
|
|
[Toggle] _SourceGlowDissolveInvert( "Source Glow Dissolve: Invert", Float ) = 0
|
|
[Toggle( _ENABLEHALFTONE_ON )] _EnableHalftone( "Enable Halftone", Float ) = 0
|
|
_HalftoneFade( "Halftone: Fade", Float ) = 1
|
|
_HalftonePosition( "Halftone: Position", Vector ) = ( 0, 0, 0, 0 )
|
|
_HalftoneTiling( "Halftone: Tiling", Float ) = 4
|
|
_HalftoneFadeWidth( "Halftone: Width", Float ) = 1.5
|
|
[Toggle] _HalftoneInvert( "Halftone: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALALPHAFADE_ON )] _EnableDirectionalAlphaFade( "Enable Directional Alpha Fade", Float ) = 0
|
|
_DirectionalAlphaFadeFade( "Directional Alpha Fade: Fade", Float ) = 0
|
|
_DirectionalAlphaFadeRotation( "Directional Alpha Fade: Rotation", Range( 0, 360 ) ) = 0
|
|
_DirectionalAlphaFadeWidth( "Directional Alpha Fade: Width", Float ) = 0.2
|
|
_DirectionalAlphaFadeNoiseScale( "Directional Alpha Fade: Noise Scale", Vector ) = ( 0.3, 0.3, 0, 0 )
|
|
_DirectionalAlphaFadeNoiseFactor( "Directional Alpha Fade: Noise Factor", Float ) = 0.2
|
|
[Toggle] _DirectionalAlphaFadeInvert( "Directional Alpha Fade: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALGLOWFADE_ON )] _EnableDirectionalGlowFade( "Enable Directional Glow Fade", Float ) = 0
|
|
_DirectionalGlowFadeFade( "Directional Glow Fade: Fade", Float ) = 0
|
|
_DirectionalGlowFadeRotation( "Directional Glow Fade: Rotation", Range( 0, 360 ) ) = 0
|
|
[HDR] _DirectionalGlowFadeEdgeColor( "Directional Glow Fade: Edge Color", Color ) = ( 11.98431, 0.6901961, 0.6901961, 0 )
|
|
_DirectionalGlowFadeWidth( "Directional Glow Fade: Width", Float ) = 0.1
|
|
_DirectionalGlowFadeNoiseScale( "Directional Glow Fade: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
|
|
_DirectionalGlowFadeNoiseFactor( "Directional Glow Fade: Noise Factor", Float ) = 0.2
|
|
[Toggle] _DirectionalGlowFadeInvert( "Directional Glow Fade: Invert", Float ) = 0
|
|
[Toggle( _ENABLEDIRECTIONALDISTORTION_ON )] _EnableDirectionalDistortion( "Enable Directional Distortion", Float ) = 0
|
|
_DirectionalDistortionFade( "Directional Distortion: Fade", Float ) = 0
|
|
_DirectionalDistortionRotation( "Directional Distortion: Rotation", Range( 0, 360 ) ) = 0
|
|
_DirectionalDistortionWidth( "Directional Distortion: Width", Float ) = 0.5
|
|
_DirectionalDistortionNoiseScale( "Directional Distortion: Noise Scale", Vector ) = ( 0.4, 0.4, 0, 0 )
|
|
_DirectionalDistortionNoiseFactor( "Directional Distortion: Noise Factor", Float ) = 0.2
|
|
_DirectionalDistortionDistortion( "Directional Distortion: Distortion", Vector ) = ( 0, 0.1, 0, 0 )
|
|
_DirectionalDistortionRandomDirection( "Directional Distortion: Random Direction", Range( 0, 1 ) ) = 0.1
|
|
_DirectionalDistortionDistortionScale( "Directional Distortion: Distortion Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
[Toggle] _DirectionalDistortionInvert( "Directional Distortion: Invert", Float ) = 0
|
|
[Toggle( _ENABLEFULLDISTORTION_ON )] _EnableFullDistortion( "Enable Full Distortion", Float ) = 0
|
|
_FullDistortionFade( "Full Distortion: Fade", Range( 0, 1 ) ) = 1
|
|
_FullDistortionDistortion( "Full Distortion: Distortion", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
_FullDistortionNoiseScale( "Full Distortion: Noise Scale", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEPIXELATE_ON )] _EnablePixelate( "Enable Pixelate", Float ) = 0
|
|
_PixelateFade( "Pixelate: Fade", Range( 0, 1 ) ) = 1
|
|
_PixelatePixelsPerUnit( "Pixelate: Pixels Per Unit", Float ) = 100
|
|
_PixelatePixelDensity( "Pixelate: Pixel Density", Float ) = 16
|
|
[Toggle( _ENABLESQUEEZE_ON )] _EnableSqueeze( "Enable Squeeze", Float ) = 0
|
|
_SqueezeFade( "Squeeze: Fade", Range( 0, 1 ) ) = 1
|
|
_SqueezeScale( "Squeeze: Scale", Vector ) = ( 2, 0, 0, 0 )
|
|
_SqueezePower( "Squeeze: Power", Float ) = 1
|
|
_SqueezeCenter( "Squeeze: Center", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEUVDISTORT_ON )] _EnableUVDistort( "Enable UV Distort", Float ) = 0
|
|
_UVDistortFade( "UV Distort: Fade", Range( 0, 1 ) ) = 1
|
|
_UVDistortFrom( "UV Distort: From", Vector ) = ( -0.02, -0.02, 0, 0 )
|
|
_UVDistortTo( "UV Distort: To", Vector ) = ( 0.02, 0.02, 0, 0 )
|
|
_UVDistortSpeed( "UV Distort: Speed", Vector ) = ( 2, 2, 0, 0 )
|
|
_UVDistortNoiseScale( "UV Distort: Noise Scale", Vector ) = ( 0.1, 0.1, 0, 0 )
|
|
[Toggle( _UVDISTORTMASKTOGGLE_ON )] _UVDistortMaskToggle( "UV Distort: Mask Toggle", Float ) = 0
|
|
[NoScaleOffset] _UVDistortMask( "UV Distort: Mask", 2D ) = "white" {}
|
|
[Toggle( _ENABLEUVSCROLL_ON )] _EnableUVScroll( "Enable UV Scroll", Float ) = 0
|
|
_UVScrollSpeed( "UV Scroll: Speed", Vector ) = ( 0.2, 0, 0, 0 )
|
|
[Toggle( _ENABLEUVROTATE_ON )] _EnableUVRotate( "Enable UV Rotate", Float ) = 0
|
|
_UVRotateSpeed( "UV Rotate: Speed", Float ) = 1
|
|
_UVRotatePivot( "UV Rotate: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLESINEROTATE_ON )] _EnableSineRotate( "Enable Sine Rotate", Float ) = 0
|
|
_SineRotateFade( "Sine Rotate: Fade", Range( 0, 1 ) ) = 1
|
|
_SineRotateAngle( "Sine Rotate: Angle", Float ) = 15
|
|
_SineRotateFrequency( "Sine Rotate: Frequency", Float ) = 1
|
|
_SineRotatePivot( "Sine Rotate: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLEWIGGLE_ON )] _EnableWiggle( "Enable Wiggle", Float ) = 0
|
|
_WiggleFade( "Wiggle: Fade", Range( 0, 1 ) ) = 1
|
|
_WiggleSpeed( "Wiggle: Speed", Float ) = 2
|
|
_WiggleFrequency( "Wiggle: Frequency", Float ) = 2
|
|
_WiggleOffset( "Wiggle: Offset", Float ) = 0.02
|
|
[Toggle( _WIGGLEFIXEDGROUNDTOGGLE_ON )] _WiggleFixedGroundToggle( "Wiggle: Fixed Ground Toggle", Float ) = 0
|
|
[Toggle( _ENABLEUVSCALE_ON )] _EnableUVScale( "Enable UV Scale", Float ) = 0
|
|
_UVScaleScale( "UV Scale: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_UVScalePivot( "UV Scale: Pivot", Vector ) = ( 0.5, 0.5, 0, 0 )
|
|
[Toggle( _ENABLESINEMOVE_ON )] _EnableSineMove( "Enable Sine Move", Float ) = 0
|
|
_SineMoveFade( "Sine Move: Fade", Range( 0, 1 ) ) = 1
|
|
_SineMoveOffset( "Sine Move: Offset", Vector ) = ( 0, 0.5, 0, 0 )
|
|
_SineMoveFrequency( "Sine Move: Frequency", Vector ) = ( 1, 1, 0, 0 )
|
|
[Toggle( _ENABLESINESCALE_ON )] _EnableSineScale( "Enable Sine Scale", Float ) = 0
|
|
_SineScaleFrequency( "Sine Scale: Frequency", Float ) = 2
|
|
_SineScaleFactor( "Sine Scale: Factor", Vector ) = ( 0.2, 0.2, 0, 0 )
|
|
[Toggle( _ENABLEVIBRATE_ON )] _EnableVibrate( "Enable Vibrate", Float ) = 0
|
|
_VibrateFade( "Vibrate: Fade", Range( 0, 1 ) ) = 1
|
|
_VibrateOffset( "Vibrate: Offset", Float ) = 0.04
|
|
_VibrateFrequency( "Vibrate: Frequency", Float ) = 100
|
|
_VibrateRotation( "Vibrate: Rotation", Float ) = 4
|
|
[Toggle( _ENABLEWIND_ON )] _EnableWind( "Enable Wind", Float ) = 0
|
|
_WindRotation( "Wind: Rotation", Float ) = 0
|
|
_WindMaxRotation( "Wind: Max Rotation", Float ) = 2
|
|
_WindRotationWindFactor( "Wind: Rotation Wind Factor", Float ) = 1
|
|
_WindSquishFactor( "Wind: Squish Factor", Float ) = 0.3
|
|
_WindSquishWindFactor( "Wind: Squish Wind Factor", Range( 0, 1 ) ) = 0
|
|
[Toggle( _WINDLOCALWIND_ON )] _WindLocalWind( "Wind: Local Wind", Float ) = 0
|
|
_WindNoiseScale( "Wind: Noise Scale", Float ) = 0.1
|
|
_WindNoiseSpeed( "Wind: Noise Speed", Float ) = 1
|
|
_WindMinIntensity( "Wind: Min Intensity", Float ) = -0.4
|
|
_WindMaxIntensity( "Wind: Max Intensity", Float ) = 0.4
|
|
[Toggle( _WINDHIGHQUALITYNOISE_ON )] _WindHighQualityNoise( "Wind: High Quality Noise", Float ) = 0
|
|
[Toggle( _WINDISPARALLAX_ON )] _WindIsParallax( "Wind: Is Parallax", Float ) = 0
|
|
_WindXPosition( "Wind: X Position", Float ) = 0
|
|
_WindFlip( "Wind: Flip", Float ) = 0
|
|
[Toggle( _ENABLESQUISH_ON )] _EnableSquish( "Enable Squish", Float ) = 0
|
|
_SquishFade( "Squish: Fade", Range( 0, 1 ) ) = 1
|
|
_SquishStretch( "Squish: Stretch", Float ) = 0.1
|
|
_SquishSquish( "Squish: Squish", Float ) = 0.1
|
|
_SquishFlip( "Squish: Flip", Range( -1, 0 ) ) = 0
|
|
[Toggle( _ENABLECHECKERBOARD_ON )] _EnableCheckerboard( "Enable Checkerboard", Float ) = 0
|
|
_CheckerboardDarken( "Checkerboard: Darken", Range( 0, 1 ) ) = 0.5
|
|
_CheckerboardTiling( "Checkerboard: Tiling", Float ) = 1
|
|
[Toggle( _ENABLEFLAME_ON )] _EnableFlame( "Enable Flame", Float ) = 0
|
|
_FlameBrightness( "Flame: Brightness", Float ) = 10
|
|
_FlameSmooth( "Flame: Smooth", Float ) = 2
|
|
_FlameRadius( "Flame: Radius", Float ) = 0.2
|
|
_FlameSpeed( "Flame: Speed", Vector ) = ( 0, -0.5, 0, 0 )
|
|
_FlameNoiseFactor( "Flame: Noise Factor", Float ) = 2.5
|
|
_FlameNoiseHeightFactor( "Flame: Noise Height Factor", Float ) = 1.5
|
|
_FlameNoiseScale( "Flame: Noise Scale", Vector ) = ( 1.2, 0.8, 0, 0 )
|
|
[Toggle( _ENABLEGAUSSIANBLUR_ON )] _EnableGaussianBlur( "Enable Gaussian Blur", Float ) = 0
|
|
_GaussianBlurFade( "Gaussian Blur: Fade", Range( 0, 1 ) ) = 1
|
|
_GaussianBlurOffset( "Gaussian Blur: Offset", Float ) = 0.5
|
|
[Toggle( _ENABLESHARPEN_ON )] _EnableSharpen( "Enable Sharpen", Float ) = 0
|
|
_SharpenFade( "Sharpen: Fade", Range( 0, 1 ) ) = 1
|
|
_SharpenFactor( "Sharpen: Factor", Float ) = 4
|
|
_SharpenOffset( "Sharpen: Offset", Float ) = 2
|
|
[Toggle( _ENABLESMOOTHPIXELART_ON )] _EnableSmoothPixelArt( "Enable Smooth Pixel Art", Float ) = 0
|
|
[Toggle( _ENABLESMOKE_ON )] _EnableSmoke( "Enable Smoke", Float ) = 0
|
|
_SmokeAlpha( "Smoke: Alpha", Range( 0, 1 ) ) = 1
|
|
_SmokeSmoothness( "Smoke: Smoothness", Float ) = 1
|
|
_SmokeNoiseScale( "Smoke: Noise Scale", Float ) = 0.5
|
|
_SmokeNoiseFactor( "Smoke: Noise Factor", Range( 0, 1 ) ) = 0.4
|
|
_SmokeDarkEdge( "Smoke: Dark Edge", Range( 0, 1.5 ) ) = 1
|
|
[Toggle] _SmokeVertexSeed( "Smoke: Vertex Seed", Float ) = 0
|
|
[Toggle( _ENABLECUSTOMFADE_ON )] _EnableCustomFade( "Enable Custom Fade", Float ) = 0
|
|
_CustomFadeFadeMask( "Custom Fade: Fade Mask", 2D ) = "white" {}
|
|
_CustomFadeSmoothness( "Custom Fade: Smoothness", Float ) = 2
|
|
_CustomFadeNoiseScale( "Custom Fade: Noise Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_CustomFadeNoiseFactor( "Custom Fade: Noise Factor", Range( 0, 0.5 ) ) = 0
|
|
_CustomFadeAlpha( "Custom Fade: Alpha", Range( 0, 1 ) ) = 1
|
|
[Toggle( _ENABLEWORLDTILING_ON )] _EnableWorldTiling( "Enable World Tiling", Float ) = 0
|
|
_WorldTilingScale( "World Tiling: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_WorldTilingOffset( "World Tiling: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
_WorldTilingPixelsPerUnit( "World Tiling: Pixels Per Unit", Float ) = 100
|
|
[Toggle( _ENABLESCREENTILING_ON )] _EnableScreenTiling( "Enable Screen Tiling", Float ) = 0
|
|
_ScreenTilingScale( "Screen Tiling: Scale", Vector ) = ( 1, 1, 0, 0 )
|
|
_ScreenTilingOffset( "Screen Tiling: Offset", Vector ) = ( 0, 0, 0, 0 )
|
|
_ScreenTilingPixelsPerUnit( "Screen Tiling: Pixels Per Unit", Float ) = 100
|
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
|
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
LOD 0
|
|
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" }
|
|
|
|
Stencil
|
|
{
|
|
Ref [_Stencil]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
CompFront [_StencilComp]
|
|
PassFront [_StencilOp]
|
|
FailFront Keep
|
|
ZFailFront Keep
|
|
CompBack Always
|
|
PassBack Keep
|
|
FailBack Keep
|
|
ZFailBack Keep
|
|
}
|
|
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
ZTest [unity_GUIZTestMode]
|
|
Blend SrcAlpha One, One OneMinusSrcAlpha
|
|
ColorMask [_ColorMask]
|
|
|
|
|
|
Pass
|
|
{
|
|
Name "Default"
|
|
CGPROGRAM
|
|
#define ASE_VERSION 19905
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.5
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "UnityUI.cginc"
|
|
|
|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
|
|
#include "UnityShaderVariables.cginc"
|
|
#define ASE_NEEDS_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_VERT_POSITION
|
|
#define ASE_NEEDS_FRAG_TEXTURE_COORDINATES0
|
|
#define ASE_NEEDS_FRAG_POSITION
|
|
#define ASE_NEEDS_FRAG_COLOR
|
|
#pragma shader_feature_local _RESIZABLETEXTURE_ON
|
|
#pragma shader_feature_local _SHADERFADING_NONE _SHADERFADING_FULL _SHADERFADING_MASK _SHADERFADING_DISSOLVE _SHADERFADING_SPREAD
|
|
#pragma shader_feature_local _ENABLESINESCALE_ON
|
|
#pragma shader_feature _ENABLEVIBRATE_ON
|
|
#pragma shader_feature _ENABLESINEMOVE_ON
|
|
#pragma shader_feature _ENABLESQUISH_ON
|
|
#pragma shader_feature _SPRITESHEETFIX_ON
|
|
#pragma shader_feature_local _PIXELPERFECTUV_ON
|
|
#pragma shader_feature _ENABLEWORLDTILING_ON
|
|
#pragma shader_feature _ENABLESCREENTILING_ON
|
|
#pragma shader_feature _TOGGLETIMEFREQUENCY_ON
|
|
#pragma shader_feature _TOGGLETIMEFPS_ON
|
|
#pragma shader_feature _TOGGLETIMESPEED_ON
|
|
#pragma shader_feature _TOGGLEUNSCALEDTIME_ON
|
|
#pragma shader_feature _TOGGLECUSTOMTIME_ON
|
|
#pragma shader_feature _SHADERSPACE_UV _SHADERSPACE_UV_RAW _SHADERSPACE_OBJECT _SHADERSPACE_OBJECT_SCALED _SHADERSPACE_WORLD _SHADERSPACE_UI_GRAPHIC _SHADERSPACE_SCREEN
|
|
#pragma shader_feature _PIXELPERFECTSPACE_ON
|
|
#pragma shader_feature _BAKEDMATERIAL_ON
|
|
#pragma shader_feature _VERTEXTINTFIRST_ON
|
|
#pragma shader_feature _ENABLESHADOW_ON
|
|
#pragma shader_feature _ENABLESTRONGTINT_ON
|
|
#pragma shader_feature _ENABLEALPHATINT_ON
|
|
#pragma shader_feature_local _ENABLEADDCOLOR_ON
|
|
#pragma shader_feature_local _ENABLEHALFTONE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALGLOWFADE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALALPHAFADE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLESOURCEALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLGLOWDISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEFULLALPHADISSOLVE_ON
|
|
#pragma shader_feature_local _ENABLEDIRECTIONALDISTORTION_ON
|
|
#pragma shader_feature_local _ENABLEFULLDISTORTION_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER2_ON
|
|
#pragma shader_feature _ENABLETEXTURELAYER1_ON
|
|
#pragma shader_feature _ENABLESHIFTING_ON
|
|
#pragma shader_feature _ENABLEENCHANTED_ON
|
|
#pragma shader_feature_local _ENABLEPOISON_ON
|
|
#pragma shader_feature_local _ENABLESHINE_ON
|
|
#pragma shader_feature_local _ENABLERAINBOW_ON
|
|
#pragma shader_feature_local _ENABLEBURN_ON
|
|
#pragma shader_feature_local _ENABLEFROZEN_ON
|
|
#pragma shader_feature_local _ENABLEMETAL_ON
|
|
#pragma shader_feature_local _ENABLECAMOUFLAGE_ON
|
|
#pragma shader_feature_local _ENABLEGLITCH_ON
|
|
#pragma shader_feature_local _ENABLEHOLOGRAM_ON
|
|
#pragma shader_feature _ENABLEPINGPONGGLOW_ON
|
|
#pragma shader_feature_local _ENABLEPIXELOUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEOUTEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLEINNEROUTLINE_ON
|
|
#pragma shader_feature_local _ENABLESATURATION_ON
|
|
#pragma shader_feature_local _ENABLESINEGLOW_ON
|
|
#pragma shader_feature_local _ENABLEADDHUE_ON
|
|
#pragma shader_feature_local _ENABLESHIFTHUE_ON
|
|
#pragma shader_feature_local _ENABLEINKSPREAD_ON
|
|
#pragma shader_feature_local _ENABLEBLACKTINT_ON
|
|
#pragma shader_feature_local _ENABLESPLITTONING_ON
|
|
#pragma shader_feature_local _ENABLEHUE_ON
|
|
#pragma shader_feature_local _ENABLEBRIGHTNESS_ON
|
|
#pragma shader_feature_local _ENABLECONTRAST_ON
|
|
#pragma shader_feature _ENABLENEGATIVE_ON
|
|
#pragma shader_feature_local _ENABLECOLORREPLACE_ON
|
|
#pragma shader_feature_local _ENABLERECOLORRGBYCP_ON
|
|
#pragma shader_feature _ENABLERECOLORRGB_ON
|
|
#pragma shader_feature_local _ENABLEFLAME_ON
|
|
#pragma shader_feature_local _ENABLECHECKERBOARD_ON
|
|
#pragma shader_feature_local _ENABLECUSTOMFADE_ON
|
|
#pragma shader_feature_local _ENABLESMOKE_ON
|
|
#pragma shader_feature _ISTEXTMESHPRO_ON
|
|
#pragma shader_feature _ISTEXT_ON
|
|
#pragma shader_feature _ENABLESHARPEN_ON
|
|
#pragma shader_feature _ENABLEGAUSSIANBLUR_ON
|
|
#pragma shader_feature _ENABLESMOOTHPIXELART_ON
|
|
#pragma shader_feature_local _TILINGFIX_ON
|
|
#pragma shader_feature _ENABLEWIGGLE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCALE_ON
|
|
#pragma shader_feature_local _ENABLEPIXELATE_ON
|
|
#pragma shader_feature_local _ENABLEUVSCROLL_ON
|
|
#pragma shader_feature_local _ENABLEUVROTATE_ON
|
|
#pragma shader_feature_local _ENABLESINEROTATE_ON
|
|
#pragma shader_feature_local _ENABLESQUEEZE_ON
|
|
#pragma shader_feature_local _ENABLEUVDISTORT_ON
|
|
#pragma shader_feature_local _ENABLEWIND_ON
|
|
#pragma shader_feature_local _WINDLOCALWIND_ON
|
|
#pragma shader_feature_local _WINDHIGHQUALITYNOISE_ON
|
|
#pragma shader_feature_local _WINDISPARALLAX_ON
|
|
#pragma shader_feature _UVDISTORTMASKTOGGLE_ON
|
|
#pragma shader_feature _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBTEXTURETOGGLE_ON
|
|
#pragma shader_feature _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _ADDHUEMASKTOGGLE_ON
|
|
#pragma shader_feature_local _SINEGLOWMASKTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature_local _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature_local _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINETEXTURETOGGLE_ON
|
|
#pragma shader_feature _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
#pragma shader_feature _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
#pragma shader_feature _METALMASKTOGGLE_ON
|
|
#pragma shader_feature _SHINEMASKTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDLERPTOGGLE_ON
|
|
#pragma shader_feature _ENCHANTEDRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _SHIFTINGRAINBOWTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SHEETTOGGLE_ON
|
|
#pragma shader_feature _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _ADDCOLORMASKTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTCONTRASTTOGGLE_ON
|
|
#pragma shader_feature _STRONGTINTMASKTOGGLE_ON
|
|
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
float4 worldPosition : TEXCOORD1;
|
|
float4 mask : TEXCOORD2;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
float4 ase_texcoord3 : TEXCOORD3;
|
|
float4 ase_texcoord4 : TEXCOORD4;
|
|
float4 ase_texcoord5 : TEXCOORD5;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _Color;
|
|
fixed4 _TextureSampleAdd;
|
|
float4 _ClipRect;
|
|
float4 _MainTex_ST;
|
|
float _UIMaskSoftnessX;
|
|
float _UIMaskSoftnessY;
|
|
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishStretch;
|
|
#endif
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
uniform float2 _ScreenTilingScale;
|
|
uniform float2 _ScreenTilingOffset;
|
|
uniform float _ScreenTilingPixelsPerUnit;
|
|
#endif
|
|
float4 _MainTex_TexelSize;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
uniform float2 _WorldTilingScale;
|
|
uniform float2 _WorldTilingOffset;
|
|
uniform float _WorldTilingPixelsPerUnit;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
uniform float4 _SpriteSheetRect;
|
|
#endif
|
|
#ifdef _ENABLESQUISH_ON
|
|
uniform float _SquishFade;
|
|
uniform float _SquishFlip;
|
|
uniform float _SquishSquish;
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
uniform float _TimeValue;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
uniform float UnscaledTime;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
uniform float _TimeSpeed;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
uniform float _TimeFPS;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
uniform float _TimeFrequency;
|
|
uniform float _TimeRange;
|
|
#endif
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
uniform float2 _SineMoveFrequency;
|
|
uniform float2 _SineMoveOffset;
|
|
uniform float _SineMoveFade;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
uniform float _VibrateFrequency;
|
|
uniform float _VibrateOffset;
|
|
uniform float _VibrateFade;
|
|
uniform float _VibrateRotation;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
uniform float _SineScaleFrequency;
|
|
uniform float2 _SineScaleFactor;
|
|
#endif
|
|
uniform float _FadingFade;
|
|
#ifdef _SHADERFADING_MASK
|
|
uniform sampler2D _FadingMask;
|
|
uniform float4 _FadingMask_ST;
|
|
#endif
|
|
uniform float _FadingWidth;
|
|
uniform sampler2D _UberNoiseTexture;
|
|
uniform float _PixelsPerUnit;
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
uniform float _RectWidth;
|
|
uniform float _RectHeight;
|
|
#endif
|
|
uniform float _ScreenWidthUnits;
|
|
uniform float2 _FadingNoiseScale;
|
|
#ifdef _SHADERFADING_SPREAD
|
|
uniform float2 _FadingPosition;
|
|
uniform float _FadingNoiseFactor;
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
uniform float _WindRotationWindFactor;
|
|
uniform float WindMinIntensity;
|
|
uniform float _WindMinIntensity;
|
|
uniform float WindMaxIntensity;
|
|
uniform float _WindMaxIntensity;
|
|
uniform float _WindXPosition;
|
|
uniform float WindNoiseScale;
|
|
uniform float _WindNoiseScale;
|
|
uniform float WindTime;
|
|
uniform float _WindNoiseSpeed;
|
|
uniform float _WindRotation;
|
|
uniform float _WindMaxRotation;
|
|
uniform float _WindFlip;
|
|
uniform float _WindSquishFactor;
|
|
uniform float _WindSquishWindFactor;
|
|
#endif
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
uniform float _FullDistortionFade;
|
|
uniform float2 _FullDistortionNoiseScale;
|
|
uniform float2 _FullDistortionDistortion;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
uniform float2 _DirectionalDistortionDistortionScale;
|
|
uniform float _DirectionalDistortionRandomDirection;
|
|
uniform float2 _DirectionalDistortionDistortion;
|
|
uniform float _DirectionalDistortionInvert;
|
|
uniform float _DirectionalDistortionRotation;
|
|
uniform float _DirectionalDistortionFade;
|
|
uniform float2 _DirectionalDistortionNoiseScale;
|
|
uniform float _DirectionalDistortionNoiseFactor;
|
|
uniform float _DirectionalDistortionWidth;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float _HologramDistortionSpeed;
|
|
uniform float _HologramDistortionDensity;
|
|
uniform float _HologramDistortionScale;
|
|
uniform float _HologramDistortionOffset;
|
|
uniform float _HologramFade;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float2 _GlitchDistortionSpeed;
|
|
uniform float2 _GlitchDistortionScale;
|
|
uniform float2 _GlitchDistortion;
|
|
uniform float2 _GlitchMaskSpeed;
|
|
uniform float2 _GlitchMaskScale;
|
|
uniform float _GlitchMaskMin;
|
|
uniform float _GlitchFade;
|
|
#endif
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
uniform float2 _UVDistortFrom;
|
|
uniform float2 _UVDistortTo;
|
|
uniform float2 _UVDistortSpeed;
|
|
uniform float2 _UVDistortNoiseScale;
|
|
uniform float _UVDistortFade;
|
|
uniform sampler2D _UVDistortMask;
|
|
uniform float4 _UVDistortMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
uniform float2 _SqueezeCenter;
|
|
uniform float _SqueezePower;
|
|
uniform float2 _SqueezeScale;
|
|
uniform float _SqueezeFade;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
uniform float _SineRotateFrequency;
|
|
uniform float _SineRotateAngle;
|
|
uniform float _SineRotateFade;
|
|
uniform float2 _SineRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
uniform float _UVRotateSpeed;
|
|
uniform float2 _UVRotatePivot;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
uniform float2 _UVScrollSpeed;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
uniform float _PixelatePixelDensity;
|
|
uniform float _PixelatePixelsPerUnit;
|
|
uniform float _PixelateFade;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
uniform float2 _UVScalePivot;
|
|
uniform float2 _UVScaleScale;
|
|
#endif
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
uniform float _WiggleFrequency;
|
|
uniform float _WiggleSpeed;
|
|
uniform float _WiggleOffset;
|
|
uniform float _WiggleFade;
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
uniform float _GaussianBlurOffset;
|
|
uniform float _GaussianBlurFade;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
uniform float _SharpenOffset;
|
|
uniform float _SharpenFactor;
|
|
uniform float _SharpenFade;
|
|
#endif
|
|
#ifdef _ISTEXTMESHPRO_ON
|
|
uniform float _TMPThickness;
|
|
uniform float _TMPSmoothness;
|
|
#endif
|
|
uniform int _UIVertexColorAlwaysGammaSpace;
|
|
#ifdef _ENABLESMOKE_ON
|
|
uniform float _SmokeVertexSeed;
|
|
uniform float _SmokeNoiseScale;
|
|
uniform float _SmokeNoiseFactor;
|
|
uniform float _SmokeSmoothness;
|
|
uniform float _SmokeDarkEdge;
|
|
uniform float _SmokeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
uniform sampler2D _CustomFadeFadeMask;
|
|
uniform float2 _CustomFadeNoiseScale;
|
|
uniform float _CustomFadeNoiseFactor;
|
|
uniform float _CustomFadeSmoothness;
|
|
uniform float _CustomFadeAlpha;
|
|
#endif
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
uniform float _CheckerboardDarken;
|
|
uniform float _CheckerboardTiling;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
uniform float2 _FlameSpeed;
|
|
uniform float2 _FlameNoiseScale;
|
|
uniform float _FlameNoiseHeightFactor;
|
|
uniform float _FlameNoiseFactor;
|
|
uniform float _FlameRadius;
|
|
uniform float _FlameSmooth;
|
|
uniform float _FlameBrightness;
|
|
#endif
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
uniform float4 _RecolorRGBRedTint;
|
|
uniform sampler2D _RecolorRGBTexture;
|
|
uniform float4 _RecolorRGBGreenTint;
|
|
uniform float4 _RecolorRGBBlueTint;
|
|
uniform float _RecolorRGBFade;
|
|
#endif
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
uniform sampler2D _RecolorRGBYCPTexture;
|
|
#endif
|
|
uniform float4 _RecolorRGBYCPPurpleTint;
|
|
uniform float4 _RecolorRGBYCPBlueTint;
|
|
uniform float4 _RecolorRGBYCPCyanTint;
|
|
uniform float4 _RecolorRGBYCPGreenTint;
|
|
uniform float4 _RecolorRGBYCPYellowTint;
|
|
uniform float4 _RecolorRGBYCPRedTint;
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
uniform float _RecolorRGBYCPFade;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
uniform float4 _ColorReplaceFromColor;
|
|
uniform float _ColorReplaceContrast;
|
|
uniform float4 _ColorReplaceToColor;
|
|
uniform float _ColorReplaceSmoothness;
|
|
uniform float _ColorReplaceRange;
|
|
uniform float _ColorReplaceFade;
|
|
#endif
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
uniform float _NegativeFade;
|
|
#endif
|
|
#ifdef _ENABLECONTRAST_ON
|
|
uniform float _Contrast;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
uniform float _Brightness;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
uniform float _Hue;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
uniform float4 _SplitToningShadowsColor;
|
|
uniform float4 _SplitToningHighlightsColor;
|
|
uniform float _SplitToningShift;
|
|
uniform float _SplitToningBalance;
|
|
uniform float _SplitToningContrast;
|
|
uniform float _SplitToningFade;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
uniform float4 _BlackTintColor;
|
|
uniform float _BlackTintPower;
|
|
uniform float _BlackTintFade;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
uniform float4 _InkSpreadColor;
|
|
uniform float _InkSpreadContrast;
|
|
uniform float _InkSpreadFade;
|
|
uniform float _InkSpreadDistance;
|
|
uniform float2 _InkSpreadPosition;
|
|
uniform float2 _InkSpreadNoiseScale;
|
|
uniform float _InkSpreadNoiseFactor;
|
|
uniform float _InkSpreadWidth;
|
|
#endif
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
uniform float _ShiftHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
uniform float _AddHueSpeed;
|
|
uniform float _AddHueSaturation;
|
|
uniform float _AddHueBrightness;
|
|
uniform float _AddHueContrast;
|
|
uniform float _AddHueFade;
|
|
uniform sampler2D _AddHueMask;
|
|
uniform float4 _AddHueMask_ST;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
uniform float _SineGlowContrast;
|
|
uniform float4 _SineGlowColor;
|
|
uniform sampler2D _SineGlowMask;
|
|
uniform float4 _SineGlowMask_ST;
|
|
uniform float _SineGlowFade;
|
|
uniform float _SineGlowFrequency;
|
|
uniform float _SineGlowMax;
|
|
uniform float _SineGlowMin;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
uniform float _Saturation;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
uniform float4 _InnerOutlineColor;
|
|
uniform sampler2D _InnerOutlineTintTexture;
|
|
uniform float2 _InnerOutlineTextureSpeed;
|
|
uniform float _InnerOutlineFade;
|
|
uniform float2 _InnerOutlineNoiseSpeed;
|
|
uniform float2 _InnerOutlineNoiseScale;
|
|
uniform float2 _InnerOutlineDistortionIntensity;
|
|
uniform float _InnerOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
uniform float4 _OuterOutlineColor;
|
|
uniform sampler2D _OuterOutlineTintTexture;
|
|
uniform float2 _OuterOutlineTextureSpeed;
|
|
uniform float _OuterOutlineFade;
|
|
uniform float2 _OuterOutlineNoiseSpeed;
|
|
uniform float2 _OuterOutlineNoiseScale;
|
|
uniform float2 _OuterOutlineDistortionIntensity;
|
|
uniform float _OuterOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
uniform float4 _PixelOutlineColor;
|
|
uniform sampler2D _PixelOutlineTintTexture;
|
|
uniform float2 _PixelOutlineTextureSpeed;
|
|
uniform float _PixelOutlineFade;
|
|
uniform float _PixelOutlineAlphaLimit;
|
|
uniform float _PixelOutlineWidth;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
uniform float4 _PingPongGlowFrom;
|
|
uniform float4 _PingPongGlowTo;
|
|
uniform float _PingPongGlowFrequency;
|
|
uniform float _PingPongGlowFade;
|
|
uniform float _PingPongGlowContrast;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
uniform float4 _HologramTint;
|
|
uniform float _HologramContrast;
|
|
uniform float _HologramLineSpeed;
|
|
uniform float _HologramLineFrequency;
|
|
uniform float _HologramLineGap;
|
|
uniform float _HologramMinAlpha;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
uniform float _GlitchBrightness;
|
|
uniform float2 _GlitchNoiseSpeed;
|
|
uniform float2 _GlitchNoiseScale;
|
|
uniform float _GlitchHueSpeed;
|
|
#endif
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
uniform float4 _CamouflageBaseColor;
|
|
uniform float4 _CamouflageColorA;
|
|
uniform float _CamouflageDensityA;
|
|
uniform float2 _CamouflageDistortionSpeed;
|
|
uniform float2 _CamouflageDistortionScale;
|
|
uniform float2 _CamouflageDistortionIntensity;
|
|
uniform float2 _CamouflageNoiseScaleA;
|
|
uniform float _CamouflageSmoothnessA;
|
|
uniform float4 _CamouflageColorB;
|
|
uniform float _CamouflageDensityB;
|
|
uniform float2 _CamouflageNoiseScaleB;
|
|
uniform float _CamouflageSmoothnessB;
|
|
uniform float _CamouflageContrast;
|
|
uniform float _CamouflageFade;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
uniform float _MetalHighlightDensity;
|
|
uniform float2 _MetalNoiseDistortionSpeed;
|
|
uniform float2 _MetalNoiseDistortionScale;
|
|
uniform float2 _MetalNoiseDistortion;
|
|
uniform float2 _MetalNoiseSpeed;
|
|
uniform float2 _MetalNoiseScale;
|
|
uniform float4 _MetalHighlightColor;
|
|
uniform float _MetalHighlightContrast;
|
|
uniform float _MetalContrast;
|
|
uniform float4 _MetalColor;
|
|
uniform float _MetalFade;
|
|
uniform sampler2D _MetalMask;
|
|
uniform float4 _MetalMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
uniform float _FrozenContrast;
|
|
uniform float4 _FrozenTint;
|
|
uniform float _FrozenSnowContrast;
|
|
uniform float4 _FrozenSnowColor;
|
|
uniform float _FrozenSnowDensity;
|
|
uniform float2 _FrozenSnowScale;
|
|
uniform float _FrozenHighlightDensity;
|
|
uniform float2 _FrozenHighlightDistortionSpeed;
|
|
uniform float2 _FrozenHighlightDistortionScale;
|
|
uniform float2 _FrozenHighlightDistortion;
|
|
uniform float2 _FrozenHighlightSpeed;
|
|
uniform float2 _FrozenHighlightScale;
|
|
uniform float4 _FrozenHighlightColor;
|
|
uniform float _FrozenHighlightContrast;
|
|
uniform float _FrozenFade;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
uniform float _BurnInsideContrast;
|
|
uniform float4 _BurnInsideNoiseColor;
|
|
uniform float _BurnInsideNoiseFactor;
|
|
uniform float2 _BurnSwirlNoiseScale;
|
|
uniform float _BurnSwirlFactor;
|
|
uniform float2 _BurnInsideNoiseScale;
|
|
uniform float4 _BurnInsideColor;
|
|
uniform float _BurnRadius;
|
|
uniform float2 _BurnPosition;
|
|
uniform float2 _BurnEdgeNoiseScale;
|
|
uniform float _BurnEdgeNoiseFactor;
|
|
uniform float _BurnWidth;
|
|
uniform float4 _BurnEdgeColor;
|
|
uniform float _BurnFade;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
uniform float2 _RainbowCenter;
|
|
uniform float2 _RainbowNoiseScale;
|
|
uniform float _RainbowNoiseFactor;
|
|
uniform float _RainbowDensity;
|
|
uniform float _RainbowSpeed;
|
|
uniform float _RainbowSaturation;
|
|
uniform float _RainbowBrightness;
|
|
uniform float _RainbowContrast;
|
|
uniform float _RainbowFade;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
uniform float _ShineSaturation;
|
|
uniform float _ShineContrast;
|
|
uniform float4 _ShineColor;
|
|
uniform float _ShineRotation;
|
|
uniform float _ShineFrequency;
|
|
uniform float _ShineSpeed;
|
|
uniform float _ShineWidth;
|
|
uniform float _ShineSmooth;
|
|
uniform float _ShineFade;
|
|
uniform sampler2D _ShineMask;
|
|
uniform float4 _ShineMask_ST;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
uniform float2 _PoisonNoiseSpeed;
|
|
uniform float2 _PoisonNoiseScale;
|
|
uniform float _PoisonShiftSpeed;
|
|
uniform float _PoisonDensity;
|
|
uniform float4 _PoisonColor;
|
|
uniform float _PoisonFade;
|
|
uniform float _PoisonNoiseBrightness;
|
|
uniform float _PoisonRecolorFactor;
|
|
#endif
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
uniform float4 _EnchantedLowColor;
|
|
uniform float4 _EnchantedHighColor;
|
|
uniform float2 _EnchantedSpeed;
|
|
uniform float2 _EnchantedScale;
|
|
uniform float _EnchantedRainbowDensity;
|
|
uniform float _EnchantedRainbowSpeed;
|
|
uniform float _EnchantedRainbowSaturation;
|
|
uniform float _EnchantedContrast;
|
|
uniform float _EnchantedBrightness;
|
|
uniform float _EnchantedReduce;
|
|
uniform float _EnchantedFade;
|
|
#endif
|
|
#ifdef _ENABLESHIFTING_ON
|
|
uniform float4 _ShiftingColorA;
|
|
uniform float4 _ShiftingColorB;
|
|
uniform float _ShiftingSpeed;
|
|
uniform float _ShiftingDensity;
|
|
uniform float _ShiftingBrightness;
|
|
uniform float _ShiftingSaturation;
|
|
uniform float _ShiftingContrast;
|
|
uniform float _ShiftingFade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform sampler2D _TextureLayer1Texture;
|
|
uniform float2 _TextureLayer1Scale;
|
|
uniform float2 _TextureLayer1Offset;
|
|
uniform float2 _TextureLayer1ScrollSpeed;
|
|
uniform float _TextureLayer1EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer1Columns;
|
|
uniform int _TextureLayer1Rows;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float _TextureLayer1Speed;
|
|
#endif
|
|
uniform int _TextureLayer1StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
uniform float4 _TextureLayer1Color;
|
|
uniform float _TextureLayer1Contrast;
|
|
uniform float _TextureLayer1Fade;
|
|
#endif
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform sampler2D _TextureLayer2Texture;
|
|
uniform float2 _TextureLayer2Scale;
|
|
uniform float2 _TextureLayer2Offset;
|
|
uniform float2 _TextureLayer2ScrollSpeed;
|
|
uniform float _TextureLayer2EdgeClip;
|
|
#endif
|
|
uniform int _TextureLayer2Columns;
|
|
uniform int _TextureLayer2Rows;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float _TextureLayer2Speed;
|
|
#endif
|
|
uniform int _TextureLayer2StartFrame;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
uniform float4 _TextureLayer2Color;
|
|
uniform float _TextureLayer2Contrast;
|
|
uniform float _TextureLayer2Fade;
|
|
#endif
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
uniform float _FullAlphaDissolveFade;
|
|
uniform float _FullAlphaDissolveWidth;
|
|
uniform float2 _FullAlphaDissolveNoiseScale;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
uniform float4 _FullGlowDissolveEdgeColor;
|
|
uniform float2 _FullGlowDissolveNoiseScale;
|
|
uniform float _FullGlowDissolveFade;
|
|
uniform float _FullGlowDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
uniform float _SourceAlphaDissolveInvert;
|
|
uniform float _SourceAlphaDissolveFade;
|
|
uniform float2 _SourceAlphaDissolvePosition;
|
|
uniform float2 _SourceAlphaDissolveNoiseScale;
|
|
uniform float _SourceAlphaDissolveNoiseFactor;
|
|
uniform float _SourceAlphaDissolveWidth;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
uniform float2 _SourceGlowDissolvePosition;
|
|
uniform float2 _SourceGlowDissolveNoiseScale;
|
|
uniform float _SourceGlowDissolveNoiseFactor;
|
|
uniform float _SourceGlowDissolveFade;
|
|
uniform float _SourceGlowDissolveWidth;
|
|
uniform float4 _SourceGlowDissolveEdgeColor;
|
|
uniform float _SourceGlowDissolveInvert;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
uniform float _DirectionalAlphaFadeInvert;
|
|
uniform float _DirectionalAlphaFadeRotation;
|
|
uniform float _DirectionalAlphaFadeFade;
|
|
uniform float2 _DirectionalAlphaFadeNoiseScale;
|
|
uniform float _DirectionalAlphaFadeNoiseFactor;
|
|
uniform float _DirectionalAlphaFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
uniform float4 _DirectionalGlowFadeEdgeColor;
|
|
uniform float _DirectionalGlowFadeInvert;
|
|
uniform float _DirectionalGlowFadeRotation;
|
|
uniform float _DirectionalGlowFadeFade;
|
|
uniform float2 _DirectionalGlowFadeNoiseScale;
|
|
uniform float _DirectionalGlowFadeNoiseFactor;
|
|
uniform float _DirectionalGlowFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
uniform float _HalftoneInvert;
|
|
uniform float _HalftoneTiling;
|
|
uniform float _HalftoneFade;
|
|
uniform float2 _HalftonePosition;
|
|
uniform float _HalftoneFadeWidth;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
uniform float4 _AddColorColor;
|
|
uniform sampler2D _AddColorMask;
|
|
uniform float4 _AddColorMask_ST;
|
|
uniform float _AddColorContrast;
|
|
uniform float _AddColorFade;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
uniform float4 _AlphaTintColor;
|
|
uniform float _AlphaTintMinAlpha;
|
|
uniform float _AlphaTintFade;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
uniform float4 _StrongTintTint;
|
|
uniform sampler2D _StrongTintMask;
|
|
uniform float4 _StrongTintMask_ST;
|
|
uniform float _StrongTintContrast;
|
|
uniform float _StrongTintFade;
|
|
#endif
|
|
#ifdef _ENABLESHADOW_ON
|
|
uniform float4 _ShadowColor;
|
|
uniform float _ShadowFade;
|
|
uniform float2 _ShadowOffset;
|
|
#endif
|
|
float3 RotateAroundAxis( float3 center, float3 original, float3 u, float angle )
|
|
{
|
|
original -= center;
|
|
float C = cos( angle );
|
|
float S = sin( angle );
|
|
float t = 1 - C;
|
|
float m00 = t * u.x * u.x + C;
|
|
float m01 = t * u.x * u.y - S * u.z;
|
|
float m02 = t * u.x * u.z + S * u.y;
|
|
float m10 = t * u.x * u.y + S * u.z;
|
|
float m11 = t * u.y * u.y + C;
|
|
float m12 = t * u.y * u.z - S * u.x;
|
|
float m20 = t * u.x * u.z - S * u.y;
|
|
float m21 = t * u.y * u.z + S * u.x;
|
|
float m22 = t * u.z * u.z + C;
|
|
float3x3 finalMatrix = float3x3( m00, m01, m02, m10, m11, m12, m20, m21, m22 );
|
|
return mul( finalMatrix, original ) + center;
|
|
}
|
|
|
|
float MyCustomExpression16_g11726( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11724( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float FastNoise101_g11664( float x )
|
|
{
|
|
float i = floor(x);
|
|
float f = frac(x);
|
|
float s = sign(frac(x/2.0)-0.5);
|
|
|
|
float k = 0.5+0.5*sin(i);
|
|
return s*f*(f-1.0)*((16.0*k-4.0)*f*(f-1.0)-1.0);
|
|
}
|
|
|
|
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
|
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
|
float snoise( float2 v )
|
|
{
|
|
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
|
float2 i = floor( v + dot( v, C.yy ) );
|
|
float2 x0 = v - i + dot( i, C.xx );
|
|
float2 i1;
|
|
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
|
float4 x12 = x0.xyxy + C.xxzz;
|
|
x12.xy -= i1;
|
|
i = mod2D289( i );
|
|
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
|
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
|
m = m * m;
|
|
m = m * m;
|
|
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
|
float3 h = abs( x ) - 0.5;
|
|
float3 ox = floor( x + 0.5 );
|
|
float3 a0 = x - ox;
|
|
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
|
float3 g;
|
|
g.x = a0.x * x0.x + h.x * x0.y;
|
|
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
|
return 130.0 * dot( m, g );
|
|
}
|
|
|
|
float MyCustomExpression16_g11666( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11667( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11670( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11669( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11675( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11676( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11729( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11672( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g11740( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float4 texturePointSmooth( sampler2D tex, float4 textureTexelSize, float2 uvs )
|
|
{
|
|
float2 size;
|
|
size.x = textureTexelSize.z;
|
|
size.y = textureTexelSize.w;
|
|
float2 pixel = float2(1.0,1.0) / size;
|
|
uvs -= pixel * float2(0.5,0.5);
|
|
float2 uv_pixels = uvs * size;
|
|
float2 delta_pixel = frac(uv_pixels) - float2(0.5,0.5);
|
|
float2 ddxy = fwidth(uv_pixels);
|
|
float2 mip = log2(ddxy) - 0.5;
|
|
float2 clampedUV = uvs + (clamp(delta_pixel / ddxy, 0.0, 1.0) - delta_pixel) * pixel;
|
|
return tex2Dlod(tex, float4(clampedUV,0, min(mip.x, mip.y)));
|
|
}
|
|
|
|
float4 MyCustomExpression2_g13092( float4 InColor, int GammaSpace )
|
|
{
|
|
if (GammaSpace)
|
|
{
|
|
if(!IsGammaSpace())
|
|
{
|
|
InColor.rgb = UIGammaToLinear(InColor.rgb);
|
|
}
|
|
}
|
|
return InColor;
|
|
}
|
|
|
|
float MyCustomExpression16_g13097( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13099( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13103( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float3 RGBToHSV(float3 c)
|
|
{
|
|
float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
|
|
float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
|
|
float d = q.x - min( q.w, q.y );
|
|
float e = 1.0e-10;
|
|
return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
}
|
|
float3 MyCustomExpression115_g13108( float3 In, float3 From, float3 To, float Fuzziness, float Range )
|
|
{
|
|
float Distance = distance(From, In);
|
|
return lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 0.001)));
|
|
}
|
|
|
|
float3 HSVToRGB( float3 c )
|
|
{
|
|
float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
|
|
float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
|
|
return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
|
|
}
|
|
|
|
float MyCustomExpression16_g13131( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13115( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13142( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13150( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13188( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13185( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13187( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13177( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13179( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13170( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13172( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13173( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13165( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13163( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13164( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13159( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13191( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13196( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13194( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float2 MyCustomExpression10_g13206( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float2 MyCustomExpression10_g13202( float2 UV, int Width, int Height, float Tile, float2 Invert )
|
|
{
|
|
Tile = fmod(Tile + 0.001, Width * Height);
|
|
float2 tileCount = float2(1, 1) / float2(Width, Height);
|
|
float tileY = abs(Invert.y * Height - (floor(Tile * tileCount.x) + Invert.y * 1));
|
|
float tileX = abs(Invert.x * Width - ((Tile - Width * floor(Tile * tileCount.x)) + Invert.x * 1));
|
|
return (UV + float2(tileX, tileY)) * tileCount;
|
|
}
|
|
|
|
float MyCustomExpression16_g13213( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13221( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13223( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13219( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13215( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
float MyCustomExpression16_g13217( float linValue )
|
|
{
|
|
#ifdef UNITY_COLORSPACE_GAMMA
|
|
return linValue;
|
|
#else
|
|
linValue = max(linValue, 0.h);
|
|
return max(1.055h * pow(linValue, 0.416666667h) - 0.055h, 0.h);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
v2f vert(appdata_t v )
|
|
{
|
|
v2f OUT;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
|
|
float2 _ZeroVector = float2(0,0);
|
|
float2 texCoord363 = v.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 ase_positionCS = UnityObjectToClipPos( v.vertex );
|
|
float4 screenPos = ComputeScreenPos( ase_positionCS );
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = mul( unity_ObjectToWorld, float4( ( v.vertex ).xyz, 1 ) ).xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11660 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11660 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11660 = spriteRectMax377;
|
|
float2 break9_g11660 = float2( 0,0 );
|
|
float2 break8_g11660 = float2( 1,1 );
|
|
float2 appendResult15_g11660 = (float2( (break9_g11660.x + ( break14_g11660.x - break11_g11660.x ) * ( break8_g11660.x - break9_g11660.x ) / ( break10_g11660.x - break11_g11660.x ) ) , (break9_g11660.y + ( break14_g11660.y - break11_g11660.y ) * ( break8_g11660.y - break9_g11660.y ) / ( break10_g11660.y - break11_g11660.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11660;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
#ifdef _ENABLESQUISH_ON
|
|
float2 break77_g13238 = fixedUV475;
|
|
float2 appendResult72_g13238 = (float2(( _SquishStretch * ( break77_g13238.x - 0.5 ) * _SquishFade ) , ( _SquishFade * ( break77_g13238.y + _SquishFlip ) * -_SquishSquish )));
|
|
float2 staticSwitch198 = ( appendResult72_g13238 + _ZeroVector );
|
|
#else
|
|
float2 staticSwitch198 = _ZeroVector;
|
|
#endif
|
|
float2 temp_output_2_0_g13241 = staticSwitch198;
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11661 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11661 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11661 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11661 = staticSwitch44_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11661 = ( staticSwitch34_g11661 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11661 = staticSwitch34_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11661 = ( floor( ( staticSwitch37_g11661 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11661 = staticSwitch37_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11661 = ( ( sin( ( staticSwitch38_g11661 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11661 = staticSwitch38_g11661;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11661;
|
|
float temp_output_8_0_g13241 = shaderTime237;
|
|
#ifdef _ENABLESINEMOVE_ON
|
|
float2 staticSwitch4_g13241 = ( ( sin( ( temp_output_8_0_g13241 * _SineMoveFrequency ) ) * _SineMoveOffset * _SineMoveFade ) + temp_output_2_0_g13241 );
|
|
#else
|
|
float2 staticSwitch4_g13241 = temp_output_2_0_g13241;
|
|
#endif
|
|
#ifdef _ENABLEVIBRATE_ON
|
|
float temp_output_30_0_g13242 = temp_output_8_0_g13241;
|
|
float3 rotatedValue21_g13242 = RotateAroundAxis( float3( 0,0,0 ), float3( 0,1,0 ), float3( 0,0,1 ), ( temp_output_30_0_g13242 * _VibrateRotation ) );
|
|
float2 staticSwitch6_g13241 = ( ( sin( ( _VibrateFrequency * temp_output_30_0_g13242 ) ) * _VibrateOffset * _VibrateFade * (rotatedValue21_g13242).xy ) + staticSwitch4_g13241 );
|
|
#else
|
|
float2 staticSwitch6_g13241 = staticSwitch4_g13241;
|
|
#endif
|
|
#ifdef _ENABLESINESCALE_ON
|
|
float2 staticSwitch10_g13241 = ( staticSwitch6_g13241 + ( (v.vertex.xyz).xy * ( ( ( sin( ( _SineScaleFrequency * temp_output_8_0_g13241 ) ) + 1.0 ) * 0.5 ) * _SineScaleFactor ) ) );
|
|
#else
|
|
float2 staticSwitch10_g13241 = staticSwitch6_g13241;
|
|
#endif
|
|
float2 temp_output_424_0 = staticSwitch10_g13241;
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = v.texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2Dlod( _FadingMask, float4( uv_FadingMask, 0, 0.0) );
|
|
#endif
|
|
float temp_output_4_0_g11725 = max( _FadingWidth , 0.001 );
|
|
float2 texCoord435 = v.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11662 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
|
float2 texCoord23_g11662 = v.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11662 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11662 = temp_output_61_0_g11662;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11662 = (v.vertex.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11662 = ( (v.vertex.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11662 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11662 = ( texCoord23_g11662 * ( appendResult28_g11662 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11662 = ( ( (ase_positionSSNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11662;
|
|
float linValue16_g11726 = tex2Dlod( _UberNoiseTexture, float4( ( shaderPosition235 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726( linValue16_g11726 );
|
|
float clampResult14_g11725 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11725 ) ) - localMyCustomExpression16_g11726 ) / temp_output_4_0_g11725 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11723 = shaderPosition235;
|
|
float linValue16_g11724 = tex2Dlod( _UberNoiseTexture, float4( ( temp_output_27_0_g11723 * _FadingNoiseScale ), 0, 0.0) ).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724( linValue16_g11724 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11723 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11723 ) + ( localMyCustomExpression16_g11724 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11725;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11723;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult121 = lerp( float2( 0,0 ) , temp_output_424_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch142 = lerpResult121;
|
|
#else
|
|
float2 staticSwitch142 = temp_output_424_0;
|
|
#endif
|
|
|
|
OUT.ase_texcoord3 = screenPos;
|
|
OUT.ase_texcoord4.xyz = ase_positionWS;
|
|
|
|
OUT.ase_texcoord5 = v.vertex;
|
|
|
|
//setting value to unused interpolator channels and avoid initialization warnings
|
|
OUT.ase_texcoord4.w = 0;
|
|
|
|
v.vertex.xyz += float3( staticSwitch142 , 0.0 );
|
|
|
|
float4 vPosition = UnityObjectToClipPos(v.vertex);
|
|
OUT.worldPosition = v.vertex;
|
|
OUT.vertex = vPosition;
|
|
|
|
float2 pixelSize = vPosition.w;
|
|
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
|
|
|
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
OUT.texcoord = v.texcoord;
|
|
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
|
|
|
|
OUT.color = v.color * _Color;
|
|
return OUT;
|
|
}
|
|
|
|
fixed4 frag(v2f IN ) : SV_Target
|
|
{
|
|
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
|
|
//The incoming alpha could have numerical instability, which makes it very sensible to
|
|
//HDR color transparency blend, when it blends with the world's texture.
|
|
const half alphaPrecision = half(0xff);
|
|
const half invAlphaPrecision = half(1.0/alphaPrecision);
|
|
IN.color.a = round(IN.color.a * alphaPrecision)*invAlphaPrecision;
|
|
|
|
float2 texCoord363 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
float4 screenPos = IN.ase_texcoord3;
|
|
float4 ase_positionSSNorm = screenPos / screenPos.w;
|
|
#ifdef _ENABLESCREENTILING_ON
|
|
ase_positionSSNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_positionSSNorm.z : ase_positionSSNorm.z * 0.5 + 0.5;
|
|
float2 appendResult16_g11656 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11656 = ( ( ( (( ( (ase_positionSSNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / 10.0 ) )).xy * _ScreenTilingScale ) + _ScreenTilingOffset ) * ( _ScreenTilingPixelsPerUnit * appendResult16_g11656 ) );
|
|
#else
|
|
float2 staticSwitch2_g11656 = texCoord363;
|
|
#endif
|
|
float3 ase_positionWS = IN.ase_texcoord4.xyz;
|
|
#ifdef _ENABLEWORLDTILING_ON
|
|
float2 appendResult16_g11657 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 staticSwitch2_g11657 = ( ( ( (ase_positionWS).xy * _WorldTilingScale ) + _WorldTilingOffset ) * ( _WorldTilingPixelsPerUnit * appendResult16_g11657 ) );
|
|
#else
|
|
float2 staticSwitch2_g11657 = staticSwitch2_g11656;
|
|
#endif
|
|
float2 originalUV460 = staticSwitch2_g11657;
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11658 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch449 = ( floor( ( originalUV460 * appendResult7_g11658 ) ) / appendResult7_g11658 );
|
|
#else
|
|
float2 staticSwitch449 = originalUV460;
|
|
#endif
|
|
float2 uvAfterPixelArt450 = staticSwitch449;
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11660 = uvAfterPixelArt450;
|
|
float2 appendResult374 = (float2(_SpriteSheetRect.x , _SpriteSheetRect.y));
|
|
float2 spriteRectMin376 = appendResult374;
|
|
float2 break11_g11660 = spriteRectMin376;
|
|
float2 appendResult375 = (float2(_SpriteSheetRect.z , _SpriteSheetRect.w));
|
|
float2 spriteRectMax377 = appendResult375;
|
|
float2 break10_g11660 = spriteRectMax377;
|
|
float2 break9_g11660 = float2( 0,0 );
|
|
float2 break8_g11660 = float2( 1,1 );
|
|
float2 appendResult15_g11660 = (float2( (break9_g11660.x + ( break14_g11660.x - break11_g11660.x ) * ( break8_g11660.x - break9_g11660.x ) / ( break10_g11660.x - break11_g11660.x ) ) , (break9_g11660.y + ( break14_g11660.y - break11_g11660.y ) * ( break8_g11660.y - break9_g11660.y ) / ( break10_g11660.y - break11_g11660.y ) )));
|
|
float2 staticSwitch366 = appendResult15_g11660;
|
|
#else
|
|
float2 staticSwitch366 = uvAfterPixelArt450;
|
|
#endif
|
|
float2 fixedUV475 = staticSwitch366;
|
|
float2 temp_output_3_0_g11663 = fixedUV475;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch117_g11664 = _WindMinIntensity;
|
|
#else
|
|
float staticSwitch117_g11664 = WindMinIntensity;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch118_g11664 = _WindMaxIntensity;
|
|
#else
|
|
float staticSwitch118_g11664 = WindMaxIntensity;
|
|
#endif
|
|
#endif
|
|
float4 transform62_g11664 = mul(unity_WorldToObject,float4( 0,0,0,1 ));
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDISPARALLAX_ON
|
|
float staticSwitch111_g11664 = _WindXPosition;
|
|
#else
|
|
float staticSwitch111_g11664 = transform62_g11664.x;
|
|
#endif
|
|
#endif
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch113_g11664 = _WindNoiseScale;
|
|
#else
|
|
float staticSwitch113_g11664 = WindNoiseScale;
|
|
#endif
|
|
#endif
|
|
#ifdef _TOGGLECUSTOMTIME_ON
|
|
float staticSwitch44_g11661 = _TimeValue;
|
|
#else
|
|
float staticSwitch44_g11661 = _Time.y;
|
|
#endif
|
|
#ifdef _TOGGLEUNSCALEDTIME_ON
|
|
float staticSwitch34_g11661 = UnscaledTime;
|
|
#else
|
|
float staticSwitch34_g11661 = staticSwitch44_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMESPEED_ON
|
|
float staticSwitch37_g11661 = ( staticSwitch34_g11661 * _TimeSpeed );
|
|
#else
|
|
float staticSwitch37_g11661 = staticSwitch34_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFPS_ON
|
|
float staticSwitch38_g11661 = ( floor( ( staticSwitch37_g11661 * _TimeFPS ) ) / _TimeFPS );
|
|
#else
|
|
float staticSwitch38_g11661 = staticSwitch37_g11661;
|
|
#endif
|
|
#ifdef _TOGGLETIMEFREQUENCY_ON
|
|
float staticSwitch42_g11661 = ( ( sin( ( staticSwitch38_g11661 * _TimeFrequency ) ) * _TimeRange ) + 100.0 );
|
|
#else
|
|
float staticSwitch42_g11661 = staticSwitch38_g11661;
|
|
#endif
|
|
float shaderTime237 = staticSwitch42_g11661;
|
|
#ifdef _ENABLEWIND_ON
|
|
#ifdef _WINDLOCALWIND_ON
|
|
float staticSwitch125_g11664 = ( shaderTime237 * _WindNoiseSpeed );
|
|
#else
|
|
float staticSwitch125_g11664 = WindTime;
|
|
#endif
|
|
float temp_output_50_0_g11664 = ( ( staticSwitch111_g11664 * staticSwitch113_g11664 ) + staticSwitch125_g11664 );
|
|
float x101_g11664 = temp_output_50_0_g11664;
|
|
float localFastNoise101_g11664 = FastNoise101_g11664( x101_g11664 );
|
|
float2 temp_cast_0 = (temp_output_50_0_g11664).xx;
|
|
float simplePerlin2D121_g11664 = snoise( temp_cast_0*0.5 );
|
|
simplePerlin2D121_g11664 = simplePerlin2D121_g11664*0.5 + 0.5;
|
|
#ifdef _WINDHIGHQUALITYNOISE_ON
|
|
float staticSwitch123_g11664 = simplePerlin2D121_g11664;
|
|
#else
|
|
float staticSwitch123_g11664 = ( localFastNoise101_g11664 + 0.5 );
|
|
#endif
|
|
float lerpResult86_g11664 = lerp( staticSwitch117_g11664 , staticSwitch118_g11664 , staticSwitch123_g11664);
|
|
float clampResult29_g11664 = clamp( ( ( _WindRotationWindFactor * lerpResult86_g11664 ) + _WindRotation ) , -_WindMaxRotation , _WindMaxRotation );
|
|
float2 temp_output_1_0_g11664 = temp_output_3_0_g11663;
|
|
float temp_output_39_0_g11664 = ( temp_output_1_0_g11664.y + _WindFlip );
|
|
float3 appendResult43_g11664 = (float3(0.5 , -_WindFlip , 0.0));
|
|
float2 appendResult27_g11664 = (float2(0.0 , ( _WindSquishFactor * min( ( ( _WindSquishWindFactor * abs( lerpResult86_g11664 ) ) + abs( _WindRotation ) ) , _WindMaxRotation ) * temp_output_39_0_g11664 )));
|
|
float3 rotatedValue19_g11664 = RotateAroundAxis( appendResult43_g11664, float3( ( appendResult27_g11664 + temp_output_1_0_g11664 ) , 0.0 ), float3( 0,0,1 ), ( clampResult29_g11664 * temp_output_39_0_g11664 ) );
|
|
float2 staticSwitch4_g11663 = (rotatedValue19_g11664).xy;
|
|
#else
|
|
float2 staticSwitch4_g11663 = temp_output_3_0_g11663;
|
|
#endif
|
|
float2 texCoord435 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _PIXELPERFECTSPACE_ON
|
|
float2 temp_output_432_0 = (_MainTex_TexelSize).zw;
|
|
float2 staticSwitch437 = ( floor( ( texCoord435 * temp_output_432_0 ) ) / temp_output_432_0 );
|
|
#else
|
|
float2 staticSwitch437 = texCoord435;
|
|
#endif
|
|
float2 temp_output_61_0_g11662 = staticSwitch437;
|
|
float3 ase_objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
|
|
float2 texCoord23_g11662 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERSPACE_UI_GRAPHIC
|
|
float2 appendResult28_g11662 = (float2(_RectWidth , _RectHeight));
|
|
#endif
|
|
#if defined( _SHADERSPACE_UV )
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#elif defined( _SHADERSPACE_UV_RAW )
|
|
float2 staticSwitch1_g11662 = temp_output_61_0_g11662;
|
|
#elif defined( _SHADERSPACE_OBJECT )
|
|
float2 staticSwitch1_g11662 = (IN.ase_texcoord5.xyz).xy;
|
|
#elif defined( _SHADERSPACE_OBJECT_SCALED )
|
|
float2 staticSwitch1_g11662 = ( (IN.ase_texcoord5.xyz).xy * (ase_objectScale).xy );
|
|
#elif defined( _SHADERSPACE_WORLD )
|
|
float2 staticSwitch1_g11662 = (ase_positionWS).xy;
|
|
#elif defined( _SHADERSPACE_UI_GRAPHIC )
|
|
float2 staticSwitch1_g11662 = ( texCoord23_g11662 * ( appendResult28_g11662 / _PixelsPerUnit ) );
|
|
#elif defined( _SHADERSPACE_SCREEN )
|
|
float2 staticSwitch1_g11662 = ( ( (ase_positionSSNorm).xy * (_ScreenParams).xy ) / ( _ScreenParams.x / _ScreenWidthUnits ) );
|
|
#else
|
|
float2 staticSwitch1_g11662 = ( temp_output_61_0_g11662 / ( _PixelsPerUnit * (_MainTex_TexelSize).xy ) );
|
|
#endif
|
|
float2 shaderPosition235 = staticSwitch1_g11662;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float2 temp_output_195_0_g11665 = shaderPosition235;
|
|
float linValue16_g11666 = tex2D( _UberNoiseTexture, ( temp_output_195_0_g11665 * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11666 = MyCustomExpression16_g11666( linValue16_g11666 );
|
|
float linValue16_g11667 = tex2D( _UberNoiseTexture, ( ( temp_output_195_0_g11665 + float2( 0.321,0.321 ) ) * _FullDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11667 = MyCustomExpression16_g11667( linValue16_g11667 );
|
|
float2 appendResult189_g11665 = (float2(( localMyCustomExpression16_g11666 - 0.5 ) , ( localMyCustomExpression16_g11667 - 0.5 )));
|
|
float2 staticSwitch83 = ( staticSwitch4_g11663 + ( ( 1.0 - _FullDistortionFade ) * appendResult189_g11665 * _FullDistortionDistortion ) );
|
|
#else
|
|
float2 staticSwitch83 = staticSwitch4_g11663;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float2 temp_output_182_0_g11668 = shaderPosition235;
|
|
float linValue16_g11670 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11668 * _DirectionalDistortionDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11670 = MyCustomExpression16_g11670( linValue16_g11670 );
|
|
float3 rotatedValue168_g11668 = RotateAroundAxis( float3( 0,0,0 ), float3( _DirectionalDistortionDistortion , 0.0 ), float3( 0,0,1 ), ( ( ( localMyCustomExpression16_g11670 - 0.5 ) * 2.0 * _DirectionalDistortionRandomDirection ) * UNITY_PI ) );
|
|
float3 rotatedValue136_g11668 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_182_0_g11668 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalDistortionRotation / 180.0 ) + -0.25 ) * UNITY_PI ) );
|
|
float3 break130_g11668 = rotatedValue136_g11668;
|
|
float linValue16_g11669 = tex2D( _UberNoiseTexture, ( temp_output_182_0_g11668 * _DirectionalDistortionNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11669 = MyCustomExpression16_g11669( linValue16_g11669 );
|
|
float clampResult154_g11668 = clamp( ( ( break130_g11668.x + break130_g11668.y + _DirectionalDistortionFade + ( localMyCustomExpression16_g11669 * _DirectionalDistortionNoiseFactor ) ) / max( _DirectionalDistortionWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float2 staticSwitch82 = ( staticSwitch83 + ( (rotatedValue168_g11668).xy * ( 1.0 - (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11668 ) ):( clampResult154_g11668 )) ) ) );
|
|
#else
|
|
float2 staticSwitch82 = staticSwitch83;
|
|
#endif
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float temp_output_81_0_g11673 = 0.5;
|
|
float temp_output_8_0_g11673 = ( ( ( shaderTime237 * ( _HologramDistortionSpeed * temp_output_81_0_g11673 * 0.2 ) ) + ase_positionSSNorm.y ) / temp_output_81_0_g11673 );
|
|
float2 temp_cast_4 = (temp_output_8_0_g11673).xx;
|
|
float2 temp_cast_5 = (_HologramDistortionDensity).xx;
|
|
float linValue16_g11675 = tex2D( _UberNoiseTexture, ( temp_cast_4 * temp_cast_5 ) ).r;
|
|
float localMyCustomExpression16_g11675 = MyCustomExpression16_g11675( linValue16_g11675 );
|
|
float clampResult75_g11673 = clamp( localMyCustomExpression16_g11675 , 0.075 , 0.6 );
|
|
float2 temp_cast_6 = (temp_output_8_0_g11673).xx;
|
|
float2 temp_cast_7 = (_HologramDistortionScale).xx;
|
|
float linValue16_g11676 = tex2D( _UberNoiseTexture, ( temp_cast_6 * temp_cast_7 ) ).r;
|
|
float localMyCustomExpression16_g11676 = MyCustomExpression16_g11676( linValue16_g11676 );
|
|
float2 appendResult10_g11674 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 appendResult2_g11674 = (float2(1.0 , ( _MainTex_TexelSize.z / _MainTex_TexelSize.w )));
|
|
#ifdef _RESIZABLETEXTURE_ON
|
|
float2 staticSwitch9_g11674 = appendResult2_g11674;
|
|
#else
|
|
float2 staticSwitch9_g11674 = ( float2( 100,100 ) / appendResult10_g11674 );
|
|
#endif
|
|
float hologramFade182 = _HologramFade;
|
|
float2 appendResult44_g11673 = (float2(( ( ( clampResult75_g11673 * ( localMyCustomExpression16_g11676 - 0.5 ) ) * _HologramDistortionOffset * staticSwitch9_g11674.x ) * hologramFade182 ) , 0.0));
|
|
float2 staticSwitch59 = ( staticSwitch82 + appendResult44_g11673 );
|
|
#else
|
|
float2 staticSwitch59 = staticSwitch82;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float2 temp_output_18_0_g11671 = shaderPosition235;
|
|
float2 glitchPosition154 = temp_output_18_0_g11671;
|
|
float linValue16_g11729 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchDistortionSpeed * shaderTime237 ) ) * _GlitchDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g11729 = MyCustomExpression16_g11729( linValue16_g11729 );
|
|
float linValue16_g11672 = tex2D( _UberNoiseTexture, ( ( temp_output_18_0_g11671 + ( _GlitchMaskSpeed * shaderTime237 ) ) * _GlitchMaskScale ) ).r;
|
|
float localMyCustomExpression16_g11672 = MyCustomExpression16_g11672( linValue16_g11672 );
|
|
float glitchFade152 = ( max( localMyCustomExpression16_g11672 , _GlitchMaskMin ) * _GlitchFade );
|
|
float2 staticSwitch62 = ( staticSwitch59 + ( ( localMyCustomExpression16_g11729 - 0.5 ) * _GlitchDistortion * glitchFade152 ) );
|
|
#else
|
|
float2 staticSwitch62 = staticSwitch59;
|
|
#endif
|
|
float2 temp_output_1_0_g11730 = staticSwitch62;
|
|
float2 temp_output_26_0_g11730 = shaderPosition235;
|
|
float temp_output_25_0_g11730 = shaderTime237;
|
|
#ifdef _ENABLEUVDISTORT_ON
|
|
float linValue16_g11740 = tex2D( _UberNoiseTexture, ( ( temp_output_26_0_g11730 + ( _UVDistortSpeed * temp_output_25_0_g11730 ) ) * _UVDistortNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11740 = MyCustomExpression16_g11740( linValue16_g11740 );
|
|
float2 lerpResult21_g11737 = lerp( _UVDistortFrom , _UVDistortTo , localMyCustomExpression16_g11740);
|
|
float2 appendResult10_g11739 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 appendResult2_g11739 = (float2(1.0 , ( _MainTex_TexelSize.z / _MainTex_TexelSize.w )));
|
|
#ifdef _RESIZABLETEXTURE_ON
|
|
float2 staticSwitch9_g11739 = appendResult2_g11739;
|
|
#else
|
|
float2 staticSwitch9_g11739 = ( float2( 100,100 ) / appendResult10_g11739 );
|
|
#endif
|
|
float2 uv_UVDistortMask = IN.texcoord.xy * _UVDistortMask_ST.xy + _UVDistortMask_ST.zw;
|
|
float4 tex2DNode3_g11738 = tex2D( _UVDistortMask, uv_UVDistortMask );
|
|
#ifdef _UVDISTORTMASKTOGGLE_ON
|
|
float staticSwitch29_g11737 = ( _UVDistortFade * ( tex2DNode3_g11738.r * tex2DNode3_g11738.a ) );
|
|
#else
|
|
float staticSwitch29_g11737 = _UVDistortFade;
|
|
#endif
|
|
float2 staticSwitch5_g11730 = ( temp_output_1_0_g11730 + ( lerpResult21_g11737 * staticSwitch9_g11739 * staticSwitch29_g11737 ) );
|
|
#else
|
|
float2 staticSwitch5_g11730 = temp_output_1_0_g11730;
|
|
#endif
|
|
#ifdef _ENABLESQUEEZE_ON
|
|
float2 temp_output_1_0_g11736 = staticSwitch5_g11730;
|
|
float2 staticSwitch7_g11730 = ( temp_output_1_0_g11736 + ( ( temp_output_1_0_g11736 - _SqueezeCenter ) * pow( distance( temp_output_1_0_g11736 , _SqueezeCenter ) , _SqueezePower ) * _SqueezeScale * _SqueezeFade ) );
|
|
#else
|
|
float2 staticSwitch7_g11730 = staticSwitch5_g11730;
|
|
#endif
|
|
#ifdef _ENABLESINEROTATE_ON
|
|
float3 rotatedValue36_g11735 = RotateAroundAxis( float3( _SineRotatePivot , 0.0 ), float3( staticSwitch7_g11730 , 0.0 ), float3( 0,0,1 ), ( sin( ( temp_output_25_0_g11730 * _SineRotateFrequency ) ) * ( ( _SineRotateAngle / 360.0 ) * UNITY_PI ) * _SineRotateFade ) );
|
|
float2 staticSwitch9_g11730 = (rotatedValue36_g11735).xy;
|
|
#else
|
|
float2 staticSwitch9_g11730 = staticSwitch7_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVROTATE_ON
|
|
float3 rotatedValue8_g11734 = RotateAroundAxis( float3( _UVRotatePivot , 0.0 ), float3( staticSwitch9_g11730 , 0.0 ), float3( 0,0,1 ), ( temp_output_25_0_g11730 * _UVRotateSpeed * UNITY_PI ) );
|
|
float2 staticSwitch16_g11730 = (rotatedValue8_g11734).xy;
|
|
#else
|
|
float2 staticSwitch16_g11730 = staticSwitch9_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCROLL_ON
|
|
float2 staticSwitch14_g11730 = ( ( _UVScrollSpeed * temp_output_25_0_g11730 ) + staticSwitch16_g11730 );
|
|
#else
|
|
float2 staticSwitch14_g11730 = staticSwitch16_g11730;
|
|
#endif
|
|
#ifdef _ENABLEPIXELATE_ON
|
|
float2 appendResult35_g11732 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 MultFactor30_g11732 = ( ( _PixelatePixelDensity * ( appendResult35_g11732 / _PixelatePixelsPerUnit ) ) * ( 1.0 / max( _PixelateFade , 1E-05 ) ) );
|
|
float2 clampResult46_g11732 = clamp( ( floor( ( MultFactor30_g11732 * ( staticSwitch14_g11730 + ( float2( 0.5,0.5 ) / MultFactor30_g11732 ) ) ) ) / MultFactor30_g11732 ) , float2( 0,0 ) , float2( 1,1 ) );
|
|
float2 staticSwitch4_g11730 = clampResult46_g11732;
|
|
#else
|
|
float2 staticSwitch4_g11730 = staticSwitch14_g11730;
|
|
#endif
|
|
#ifdef _ENABLEUVSCALE_ON
|
|
float2 staticSwitch24_g11730 = ( ( ( staticSwitch4_g11730 - _UVScalePivot ) / _UVScaleScale ) + _UVScalePivot );
|
|
#else
|
|
float2 staticSwitch24_g11730 = staticSwitch4_g11730;
|
|
#endif
|
|
float2 temp_output_1_0_g11741 = staticSwitch24_g11730;
|
|
#ifdef _ENABLEWIGGLE_ON
|
|
float temp_output_7_0_g11741 = ( sin( ( _WiggleFrequency * ( temp_output_26_0_g11730.y + ( _WiggleSpeed * temp_output_25_0_g11730 ) ) ) ) * _WiggleOffset * _WiggleFade );
|
|
#ifdef _WIGGLEFIXEDGROUNDTOGGLE_ON
|
|
float staticSwitch18_g11741 = ( temp_output_7_0_g11741 * temp_output_1_0_g11741.y );
|
|
#else
|
|
float staticSwitch18_g11741 = temp_output_7_0_g11741;
|
|
#endif
|
|
float2 appendResult12_g11741 = (float2(staticSwitch18_g11741 , 0.0));
|
|
float2 staticSwitch13_g11741 = ( temp_output_1_0_g11741 + appendResult12_g11741 );
|
|
#else
|
|
float2 staticSwitch13_g11741 = temp_output_1_0_g11741;
|
|
#endif
|
|
float2 temp_output_484_0 = staticSwitch13_g11741;
|
|
float2 texCoord131 = IN.texcoord.xy * float2( 1,1 ) + float2( 0,0 );
|
|
#ifdef _SHADERFADING_MASK
|
|
float2 uv_FadingMask = IN.texcoord.xy * _FadingMask_ST.xy + _FadingMask_ST.zw;
|
|
#endif
|
|
#ifdef _SHADERFADING_MASK
|
|
float4 tex2DNode3_g11727 = tex2D( _FadingMask, uv_FadingMask );
|
|
#endif
|
|
float temp_output_4_0_g11725 = max( _FadingWidth , 0.001 );
|
|
float linValue16_g11726 = tex2D( _UberNoiseTexture, ( shaderPosition235 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11726 = MyCustomExpression16_g11726( linValue16_g11726 );
|
|
float clampResult14_g11725 = clamp( ( ( ( _FadingFade * ( 1.0 + temp_output_4_0_g11725 ) ) - localMyCustomExpression16_g11726 ) / temp_output_4_0_g11725 ) , 0.0 , 1.0 );
|
|
float2 temp_output_27_0_g11723 = shaderPosition235;
|
|
float linValue16_g11724 = tex2D( _UberNoiseTexture, ( temp_output_27_0_g11723 * _FadingNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g11724 = MyCustomExpression16_g11724( linValue16_g11724 );
|
|
#ifdef _SHADERFADING_SPREAD
|
|
float clampResult3_g11723 = clamp( ( ( _FadingFade - ( distance( _FadingPosition , temp_output_27_0_g11723 ) + ( localMyCustomExpression16_g11724 * _FadingNoiseFactor ) ) ) / max( _FadingWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
#endif
|
|
#if defined( _SHADERFADING_NONE )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float staticSwitch139 = _FadingFade;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float staticSwitch139 = ( _FadingFade * ( tex2DNode3_g11727.r * tex2DNode3_g11727.a ) );
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float staticSwitch139 = clampResult14_g11725;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float staticSwitch139 = clampResult3_g11723;
|
|
#else
|
|
float staticSwitch139 = _FadingFade;
|
|
#endif
|
|
float fullFade123 = staticSwitch139;
|
|
float2 lerpResult130 = lerp( texCoord131 , temp_output_484_0 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float2 staticSwitch145 = lerpResult130;
|
|
#else
|
|
float2 staticSwitch145 = temp_output_484_0;
|
|
#endif
|
|
#ifdef _TILINGFIX_ON
|
|
float2 staticSwitch485 = ( ( ( staticSwitch145 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
#else
|
|
float2 staticSwitch485 = staticSwitch145;
|
|
#endif
|
|
#ifdef _SPRITESHEETFIX_ON
|
|
float2 break14_g11742 = staticSwitch485;
|
|
float2 break11_g11742 = float2( 0,0 );
|
|
float2 break10_g11742 = float2( 1,1 );
|
|
float2 break9_g11742 = spriteRectMin376;
|
|
float2 break8_g11742 = spriteRectMax377;
|
|
float2 appendResult15_g11742 = (float2( (break9_g11742.x + ( break14_g11742.x - break11_g11742.x ) * ( break8_g11742.x - break9_g11742.x ) / ( break10_g11742.x - break11_g11742.x ) ) , (break9_g11742.y + ( break14_g11742.y - break11_g11742.y ) * ( break8_g11742.y - break9_g11742.y ) / ( break10_g11742.y - break11_g11742.y ) )));
|
|
float2 staticSwitch371 = min( max( appendResult15_g11742 , spriteRectMin376 ) , spriteRectMax377 );
|
|
#else
|
|
float2 staticSwitch371 = staticSwitch485;
|
|
#endif
|
|
#ifdef _PIXELPERFECTUV_ON
|
|
float2 appendResult7_g11743 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 staticSwitch427 = ( originalUV460 + ( floor( ( ( staticSwitch371 - uvAfterPixelArt450 ) * appendResult7_g11743 ) ) / appendResult7_g11743 ) );
|
|
#else
|
|
float2 staticSwitch427 = staticSwitch371;
|
|
#endif
|
|
float2 finalUV146 = staticSwitch427;
|
|
float2 temp_output_1_0_g11744 = finalUV146;
|
|
#ifdef _ENABLESMOOTHPIXELART_ON
|
|
sampler2D tex3_g11745 = _MainTex;
|
|
float4 textureTexelSize3_g11745 = _MainTex_TexelSize;
|
|
float2 uvs3_g11745 = temp_output_1_0_g11744;
|
|
float4 localtexturePointSmooth3_g11745 = texturePointSmooth( tex3_g11745 , textureTexelSize3_g11745 , uvs3_g11745 );
|
|
float4 staticSwitch8_g11744 = localtexturePointSmooth3_g11745;
|
|
#else
|
|
float4 staticSwitch8_g11744 = tex2D( _MainTex, temp_output_1_0_g11744 );
|
|
#endif
|
|
#ifdef _ENABLEGAUSSIANBLUR_ON
|
|
float temp_output_10_0_g11746 = ( _GaussianBlurOffset * _GaussianBlurFade * 0.005 );
|
|
float temp_output_2_0_g11756 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11756 = (float2(temp_output_2_0_g11756 , 0.0));
|
|
float2 appendResult25_g11758 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11758 = ( appendResult16_g11756 * appendResult25_g11758 );
|
|
float2 temp_output_7_0_g11746 = temp_output_1_0_g11744;
|
|
float2 temp_output_1_0_g11756 = ( temp_output_7_0_g11746 + ( temp_output_10_0_g11746 * float2( 1,1 ) ) );
|
|
float2 temp_output_1_0_g11758 = temp_output_1_0_g11756;
|
|
float2 appendResult17_g11756 = (float2(0.0 , temp_output_2_0_g11756));
|
|
float2 appendResult25_g11757 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11757 = ( appendResult17_g11756 * appendResult25_g11757 );
|
|
float2 temp_output_1_0_g11757 = temp_output_1_0_g11756;
|
|
float temp_output_2_0_g11747 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11747 = (float2(temp_output_2_0_g11747 , 0.0));
|
|
float2 appendResult25_g11749 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11749 = ( appendResult16_g11747 * appendResult25_g11749 );
|
|
float2 temp_output_1_0_g11747 = ( temp_output_7_0_g11746 + ( temp_output_10_0_g11746 * float2( -1,1 ) ) );
|
|
float2 temp_output_1_0_g11749 = temp_output_1_0_g11747;
|
|
float2 appendResult17_g11747 = (float2(0.0 , temp_output_2_0_g11747));
|
|
float2 appendResult25_g11748 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11748 = ( appendResult17_g11747 * appendResult25_g11748 );
|
|
float2 temp_output_1_0_g11748 = temp_output_1_0_g11747;
|
|
float temp_output_2_0_g11753 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11753 = (float2(temp_output_2_0_g11753 , 0.0));
|
|
float2 appendResult25_g11755 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11755 = ( appendResult16_g11753 * appendResult25_g11755 );
|
|
float2 temp_output_1_0_g11753 = ( temp_output_7_0_g11746 + ( temp_output_10_0_g11746 * float2( -1,-1 ) ) );
|
|
float2 temp_output_1_0_g11755 = temp_output_1_0_g11753;
|
|
float2 appendResult17_g11753 = (float2(0.0 , temp_output_2_0_g11753));
|
|
float2 appendResult25_g11754 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11754 = ( appendResult17_g11753 * appendResult25_g11754 );
|
|
float2 temp_output_1_0_g11754 = temp_output_1_0_g11753;
|
|
float temp_output_2_0_g11750 = temp_output_10_0_g11746;
|
|
float2 appendResult16_g11750 = (float2(temp_output_2_0_g11750 , 0.0));
|
|
float2 appendResult25_g11752 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11752 = ( appendResult16_g11750 * appendResult25_g11752 );
|
|
float2 temp_output_1_0_g11750 = ( temp_output_7_0_g11746 + ( temp_output_10_0_g11746 * float2( 1,-1 ) ) );
|
|
float2 temp_output_1_0_g11752 = temp_output_1_0_g11750;
|
|
float2 appendResult17_g11750 = (float2(0.0 , temp_output_2_0_g11750));
|
|
float2 appendResult25_g11751 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11751 = ( appendResult17_g11750 * appendResult25_g11751 );
|
|
float2 temp_output_1_0_g11751 = temp_output_1_0_g11750;
|
|
float4 staticSwitch3_g11744 = ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11758 + temp_output_1_0_g11758 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11758 + temp_output_1_0_g11758 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11757 + temp_output_1_0_g11757 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11757 + temp_output_1_0_g11757 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11749 + temp_output_1_0_g11749 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11749 + temp_output_1_0_g11749 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11748 + temp_output_1_0_g11748 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11748 + temp_output_1_0_g11748 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11755 + temp_output_1_0_g11755 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11755 + temp_output_1_0_g11755 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11754 + temp_output_1_0_g11754 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11754 + temp_output_1_0_g11754 ) ) ) ) + ( ( tex2D( _MainTex, ( temp_output_26_0_g11752 + temp_output_1_0_g11752 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11752 + temp_output_1_0_g11752 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11751 + temp_output_1_0_g11751 ) ) ) ) ) * 0.0625 );
|
|
#else
|
|
float4 staticSwitch3_g11744 = staticSwitch8_g11744;
|
|
#endif
|
|
#ifdef _ENABLESHARPEN_ON
|
|
float2 temp_output_1_0_g11759 = temp_output_1_0_g11744;
|
|
float4 tex2DNode4_g11759 = tex2D( _MainTex, temp_output_1_0_g11759 );
|
|
float temp_output_2_0_g11760 = _SharpenOffset;
|
|
float2 appendResult16_g11760 = (float2(temp_output_2_0_g11760 , 0.0));
|
|
float2 appendResult25_g11762 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11762 = ( appendResult16_g11760 * appendResult25_g11762 );
|
|
float2 temp_output_1_0_g11760 = temp_output_1_0_g11759;
|
|
float2 temp_output_1_0_g11762 = temp_output_1_0_g11760;
|
|
float2 appendResult17_g11760 = (float2(0.0 , temp_output_2_0_g11760));
|
|
float2 appendResult25_g11761 = (float2(_MainTex_TexelSize.x , _MainTex_TexelSize.y));
|
|
float2 temp_output_26_0_g11761 = ( appendResult17_g11760 * appendResult25_g11761 );
|
|
float2 temp_output_1_0_g11761 = temp_output_1_0_g11760;
|
|
float4 break22_g11759 = ( tex2DNode4_g11759 - ( ( ( ( ( tex2D( _MainTex, ( temp_output_26_0_g11762 + temp_output_1_0_g11762 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11762 + temp_output_1_0_g11762 ) ) ) + ( tex2D( _MainTex, ( temp_output_26_0_g11761 + temp_output_1_0_g11761 ) ) + tex2D( _MainTex, ( -temp_output_26_0_g11761 + temp_output_1_0_g11761 ) ) ) ) / 4.0 ) - tex2DNode4_g11759 ) * ( _SharpenFactor * _SharpenFade ) ) );
|
|
float clampResult23_g11759 = clamp( break22_g11759.a , 0.0 , 1.0 );
|
|
float4 appendResult24_g11759 = (float4(break22_g11759.r , break22_g11759.g , break22_g11759.b , clampResult23_g11759));
|
|
float4 staticSwitch12_g11744 = appendResult24_g11759;
|
|
#else
|
|
float4 staticSwitch12_g11744 = staticSwitch3_g11744;
|
|
#endif
|
|
float4 temp_output_1_0_g13093 = staticSwitch12_g11744;
|
|
#ifdef _ISTEXT_ON
|
|
float4 appendResult6_g13093 = (float4(1.0 , 1.0 , 1.0 , temp_output_1_0_g13093.a));
|
|
float4 staticSwitch2_g13093 = appendResult6_g13093;
|
|
#else
|
|
float4 staticSwitch2_g13093 = temp_output_1_0_g13093;
|
|
#endif
|
|
#ifdef _ISTEXTMESHPRO_ON
|
|
float4 break8_g13093 = staticSwitch2_g13093;
|
|
float clampResult14_g13093 = clamp( ( ( break8_g13093.a + _TMPThickness ) * ( _TMPSmoothness / ( 1.0 + _TMPThickness ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g13093 = (float4(break8_g13093.r , break8_g13093.g , break8_g13093.b , clampResult14_g13093));
|
|
float4 staticSwitch3_g13093 = appendResult13_g13093;
|
|
#else
|
|
float4 staticSwitch3_g13093 = staticSwitch2_g13093;
|
|
#endif
|
|
float4 temp_output_494_0 = staticSwitch3_g13093;
|
|
float4 temp_output_1_0_g13094 = temp_output_494_0;
|
|
float4 InColor2_g13092 = IN.color;
|
|
int GammaSpace2_g13092 = _UIVertexColorAlwaysGammaSpace;
|
|
float4 localMyCustomExpression2_g13092 = MyCustomExpression2_g13092( InColor2_g13092 , GammaSpace2_g13092 );
|
|
float4 UIVertexColor501 = localMyCustomExpression2_g13092;
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 appendResult8_g13094 = (float4(( (temp_output_1_0_g13094).rgb * (UIVertexColor501).rgb ) , temp_output_1_0_g13094.a));
|
|
float4 staticSwitch354 = appendResult8_g13094;
|
|
#else
|
|
float4 staticSwitch354 = temp_output_494_0;
|
|
#endif
|
|
float4 originalColor191 = staticSwitch354;
|
|
float4 temp_output_1_0_g13095 = originalColor191;
|
|
float4 temp_output_1_0_g13096 = temp_output_1_0_g13095;
|
|
float2 temp_output_7_0_g13095 = finalUV146;
|
|
#ifdef _ENABLESMOKE_ON
|
|
float2 temp_output_43_0_g13096 = temp_output_7_0_g13095;
|
|
float2 temp_cast_19 = (_SmokeNoiseScale).xx;
|
|
float linValue16_g13097 = tex2D( _UberNoiseTexture, ( ( ( IN.color.r * (( _SmokeVertexSeed )?( 5.0 ):( 0.0 )) ) + temp_output_43_0_g13096 ) * temp_cast_19 ) ).r;
|
|
float localMyCustomExpression16_g13097 = MyCustomExpression16_g13097( linValue16_g13097 );
|
|
float clampResult28_g13096 = clamp( ( ( ( localMyCustomExpression16_g13097 - 1.0 ) * _SmokeNoiseFactor ) + ( ( ( IN.color.a / 2.5 ) - distance( temp_output_43_0_g13096 , float2( 0.5,0.5 ) ) ) * 2.5 * _SmokeSmoothness ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult34_g13096 = lerp( (temp_output_1_0_g13096).rgb , float3( 0,0,0 ) , ( ( 1.0 - clampResult28_g13096 ) * _SmokeDarkEdge ));
|
|
float4 appendResult31_g13096 = (float4(lerpResult34_g13096 , ( clampResult28_g13096 * _SmokeAlpha * temp_output_1_0_g13096.a )));
|
|
float4 staticSwitch2_g13095 = appendResult31_g13096;
|
|
#else
|
|
float4 staticSwitch2_g13095 = temp_output_1_0_g13095;
|
|
#endif
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float4 temp_output_1_0_g13098 = staticSwitch2_g13095;
|
|
float2 temp_output_57_0_g13098 = temp_output_7_0_g13095;
|
|
float4 tex2DNode3_g13098 = tex2D( _CustomFadeFadeMask, temp_output_57_0_g13098 );
|
|
float linValue16_g13099 = tex2D( _UberNoiseTexture, ( temp_output_57_0_g13098 * _CustomFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13099 = MyCustomExpression16_g13099( linValue16_g13099 );
|
|
float clampResult37_g13098 = clamp( ( ( ( IN.color.a * 2.0 ) - 1.0 ) + ( tex2DNode3_g13098.r + ( localMyCustomExpression16_g13099 * _CustomFadeNoiseFactor ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult13_g13098 = (float4((temp_output_1_0_g13098).rgb , ( temp_output_1_0_g13098.a * pow( clampResult37_g13098 , ( _CustomFadeSmoothness / max( tex2DNode3_g13098.r , 0.05 ) ) ) * _CustomFadeAlpha )));
|
|
float4 staticSwitch3_g13095 = appendResult13_g13098;
|
|
#else
|
|
float4 staticSwitch3_g13095 = staticSwitch2_g13095;
|
|
#endif
|
|
float4 temp_output_1_0_g13100 = staticSwitch3_g13095;
|
|
#ifdef _ENABLECHECKERBOARD_ON
|
|
float4 temp_output_1_0_g13101 = temp_output_1_0_g13100;
|
|
float2 appendResult4_g13101 = (float2(ase_positionWS.x , ase_positionWS.y));
|
|
float2 temp_output_44_0_g13101 = ( appendResult4_g13101 * _CheckerboardTiling * 0.5 );
|
|
float2 break12_g13101 = step( ( ceil( temp_output_44_0_g13101 ) - temp_output_44_0_g13101 ) , float2( 0.5,0.5 ) );
|
|
float4 appendResult42_g13101 = (float4(( (temp_output_1_0_g13101).rgb * min( ( _CheckerboardDarken + abs( ( -break12_g13101.x + break12_g13101.y ) ) ) , 1.0 ) ) , temp_output_1_0_g13101.a));
|
|
float4 staticSwitch2_g13100 = appendResult42_g13101;
|
|
#else
|
|
float4 staticSwitch2_g13100 = temp_output_1_0_g13100;
|
|
#endif
|
|
#ifdef _ENABLEFLAME_ON
|
|
float2 temp_output_75_0_g13102 = finalUV146;
|
|
float linValue16_g13103 = tex2D( _UberNoiseTexture, ( ( ( shaderTime237 * _FlameSpeed ) + temp_output_75_0_g13102 ) * _FlameNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13103 = MyCustomExpression16_g13103( linValue16_g13103 );
|
|
float saferPower57_g13102 = abs( max( ( temp_output_75_0_g13102.y - 0.2 ) , 0.0 ) );
|
|
float temp_output_47_0_g13102 = max( _FlameRadius , 0.01 );
|
|
float clampResult70_g13102 = clamp( ( ( ( localMyCustomExpression16_g13103 * pow( saferPower57_g13102 , _FlameNoiseHeightFactor ) * _FlameNoiseFactor ) + ( ( temp_output_47_0_g13102 - distance( temp_output_75_0_g13102 , float2( 0.5,0.4 ) ) ) / temp_output_47_0_g13102 ) ) * _FlameSmooth ) , 0.0 , 1.0 );
|
|
float temp_output_63_0_g13102 = ( clampResult70_g13102 * _FlameBrightness );
|
|
float4 appendResult31_g13102 = (float4(temp_output_63_0_g13102 , temp_output_63_0_g13102 , temp_output_63_0_g13102 , clampResult70_g13102));
|
|
float4 staticSwitch6_g13100 = ( appendResult31_g13102 * staticSwitch2_g13100 );
|
|
#else
|
|
float4 staticSwitch6_g13100 = staticSwitch2_g13100;
|
|
#endif
|
|
float4 temp_output_3_0_g13104 = staticSwitch6_g13100;
|
|
float4 temp_output_1_0_g13136 = temp_output_3_0_g13104;
|
|
float4 appendResult91_g13136 = (float4((temp_output_1_0_g13136).rgb , 1.0));
|
|
float2 temp_output_1_0_g13104 = finalUV146;
|
|
#ifdef _ENABLERECOLORRGB_ON
|
|
#ifdef _RECOLORRGBTEXTURETOGGLE_ON
|
|
float4 staticSwitch81_g13136 = tex2D( _RecolorRGBTexture, temp_output_1_0_g13104 );
|
|
#else
|
|
float4 staticSwitch81_g13136 = appendResult91_g13136;
|
|
#endif
|
|
float3 break82_g13136 = (staticSwitch81_g13136).xyz;
|
|
float temp_output_84_0_g13136 = max( ( break82_g13136.x + break82_g13136.y + break82_g13136.z ) , 0.001 );
|
|
float4 break71_g13136 = ( ( _RecolorRGBRedTint * ( break82_g13136.x / temp_output_84_0_g13136 ) ) + ( _RecolorRGBGreenTint * ( break82_g13136.y / temp_output_84_0_g13136 ) ) + ( ( break82_g13136.z / temp_output_84_0_g13136 ) * _RecolorRGBBlueTint ) );
|
|
float3 appendResult56_g13136 = (float3(break71_g13136.r , break71_g13136.g , break71_g13136.b));
|
|
float4 break2_g13137 = temp_output_1_0_g13136;
|
|
float saferPower57_g13136 = abs( ( ( break2_g13137.x + break2_g13137.x + break2_g13137.y + break2_g13137.y + break2_g13137.y + break2_g13137.z ) / 6.0 ) );
|
|
float3 lerpResult26_g13136 = lerp( (temp_output_1_0_g13136).rgb , ( appendResult56_g13136 * pow( saferPower57_g13136 , ( max( break71_g13136.a , 0.01 ) * 2.0 ) ) ) , ( staticSwitch81_g13136.w * _RecolorRGBFade ));
|
|
float4 appendResult30_g13136 = (float4(lerpResult26_g13136 , temp_output_1_0_g13136.a));
|
|
float4 staticSwitch43_g13104 = appendResult30_g13136;
|
|
#else
|
|
float4 staticSwitch43_g13104 = temp_output_3_0_g13104;
|
|
#endif
|
|
float4 temp_output_1_0_g13134 = staticSwitch43_g13104;
|
|
#ifdef _RECOLORRGBYCPTEXTURETOGGLE_ON
|
|
float4 staticSwitch62_g13134 = tex2D( _RecolorRGBYCPTexture, temp_output_1_0_g13104 );
|
|
#else
|
|
float4 staticSwitch62_g13134 = temp_output_1_0_g13134;
|
|
#endif
|
|
float3 hsvTorgb33_g13134 = RGBToHSV( staticSwitch62_g13134.rgb );
|
|
float temp_output_43_0_g13134 = ( ( hsvTorgb33_g13134.x + 0.08333334 ) % 1.0 );
|
|
float4 ifLocalVar46_g13134 = 0;
|
|
if( temp_output_43_0_g13134 >= 0.8333333 )
|
|
ifLocalVar46_g13134 = _RecolorRGBYCPPurpleTint;
|
|
else
|
|
ifLocalVar46_g13134 = _RecolorRGBYCPBlueTint;
|
|
float4 ifLocalVar44_g13134 = 0;
|
|
if( temp_output_43_0_g13134 <= 0.6666667 )
|
|
ifLocalVar44_g13134 = _RecolorRGBYCPCyanTint;
|
|
else
|
|
ifLocalVar44_g13134 = ifLocalVar46_g13134;
|
|
float4 ifLocalVar47_g13134 = 0;
|
|
if( temp_output_43_0_g13134 <= 0.3333333 )
|
|
ifLocalVar47_g13134 = _RecolorRGBYCPYellowTint;
|
|
else
|
|
ifLocalVar47_g13134 = _RecolorRGBYCPGreenTint;
|
|
float4 ifLocalVar45_g13134 = 0;
|
|
if( temp_output_43_0_g13134 <= 0.1666667 )
|
|
ifLocalVar45_g13134 = _RecolorRGBYCPRedTint;
|
|
else
|
|
ifLocalVar45_g13134 = ifLocalVar47_g13134;
|
|
float4 ifLocalVar35_g13134 = 0;
|
|
if( temp_output_43_0_g13134 >= 0.5 )
|
|
ifLocalVar35_g13134 = ifLocalVar44_g13134;
|
|
else
|
|
ifLocalVar35_g13134 = ifLocalVar45_g13134;
|
|
#ifdef _ENABLERECOLORRGBYCP_ON
|
|
float4 break55_g13134 = ifLocalVar35_g13134;
|
|
float3 appendResult56_g13134 = (float3(break55_g13134.r , break55_g13134.g , break55_g13134.b));
|
|
float4 break2_g13135 = temp_output_1_0_g13134;
|
|
float saferPower57_g13134 = abs( ( ( break2_g13135.x + break2_g13135.x + break2_g13135.y + break2_g13135.y + break2_g13135.y + break2_g13135.z ) / 6.0 ) );
|
|
float3 lerpResult26_g13134 = lerp( (temp_output_1_0_g13134).rgb , ( appendResult56_g13134 * pow( saferPower57_g13134 , max( ( break55_g13134.a * 2.0 ) , 0.01 ) ) ) , ( hsvTorgb33_g13134.z * _RecolorRGBYCPFade ));
|
|
float4 appendResult30_g13134 = (float4(lerpResult26_g13134 , temp_output_1_0_g13134.a));
|
|
float4 staticSwitch9_g13104 = appendResult30_g13134;
|
|
#else
|
|
float4 staticSwitch9_g13104 = staticSwitch43_g13104;
|
|
#endif
|
|
#ifdef _ENABLECOLORREPLACE_ON
|
|
float4 temp_output_1_0_g13108 = staticSwitch9_g13104;
|
|
float3 temp_output_2_0_g13108 = (temp_output_1_0_g13108).rgb;
|
|
float3 In115_g13108 = temp_output_2_0_g13108;
|
|
float3 From115_g13108 = (_ColorReplaceFromColor).rgb;
|
|
float4 break2_g13109 = temp_output_1_0_g13108;
|
|
float3 To115_g13108 = ( pow( max( ( ( break2_g13109.x + break2_g13109.x + break2_g13109.y + break2_g13109.y + break2_g13109.y + break2_g13109.z ) / 6.0 ) , 0.0001 ) , max( _ColorReplaceContrast , 0.0001 ) ) * (_ColorReplaceToColor).rgb );
|
|
float Fuzziness115_g13108 = _ColorReplaceSmoothness;
|
|
float Range115_g13108 = _ColorReplaceRange;
|
|
float3 localMyCustomExpression115_g13108 = MyCustomExpression115_g13108( In115_g13108 , From115_g13108 , To115_g13108 , Fuzziness115_g13108 , Range115_g13108 );
|
|
float3 lerpResult112_g13108 = lerp( temp_output_2_0_g13108 , localMyCustomExpression115_g13108 , _ColorReplaceFade);
|
|
float4 appendResult4_g13108 = (float4(lerpResult112_g13108 , temp_output_1_0_g13108.a));
|
|
float4 staticSwitch29_g13104 = appendResult4_g13108;
|
|
#else
|
|
float4 staticSwitch29_g13104 = staticSwitch9_g13104;
|
|
#endif
|
|
float4 temp_output_1_0_g13121 = staticSwitch29_g13104;
|
|
#ifdef _ENABLENEGATIVE_ON
|
|
float3 temp_output_9_0_g13121 = (temp_output_1_0_g13121).rgb;
|
|
float3 lerpResult3_g13121 = lerp( temp_output_9_0_g13121 , ( 1.0 - temp_output_9_0_g13121 ) , _NegativeFade);
|
|
float4 appendResult8_g13121 = (float4(lerpResult3_g13121 , temp_output_1_0_g13121.a));
|
|
float4 staticSwitch4_g13121 = appendResult8_g13121;
|
|
#else
|
|
float4 staticSwitch4_g13121 = temp_output_1_0_g13121;
|
|
#endif
|
|
float4 temp_output_57_0_g13104 = staticSwitch4_g13121;
|
|
#ifdef _ENABLECONTRAST_ON
|
|
float4 temp_output_1_0_g13144 = temp_output_57_0_g13104;
|
|
float3 temp_cast_34 = (max( _Contrast , 0.0001 )).xxx;
|
|
float4 appendResult4_g13144 = (float4(pow( max( (temp_output_1_0_g13144).rgb , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_34 ) , temp_output_1_0_g13144.a));
|
|
float4 staticSwitch32_g13104 = appendResult4_g13144;
|
|
#else
|
|
float4 staticSwitch32_g13104 = temp_output_57_0_g13104;
|
|
#endif
|
|
#ifdef _ENABLEBRIGHTNESS_ON
|
|
float4 temp_output_2_0_g13119 = staticSwitch32_g13104;
|
|
float4 appendResult6_g13119 = (float4(( (temp_output_2_0_g13119).rgb * _Brightness ) , temp_output_2_0_g13119.a));
|
|
float4 staticSwitch33_g13104 = appendResult6_g13119;
|
|
#else
|
|
float4 staticSwitch33_g13104 = staticSwitch32_g13104;
|
|
#endif
|
|
#ifdef _ENABLEHUE_ON
|
|
float4 temp_output_2_0_g13120 = staticSwitch33_g13104;
|
|
float3 hsvTorgb1_g13120 = RGBToHSV( temp_output_2_0_g13120.rgb );
|
|
float3 hsvTorgb3_g13120 = HSVToRGB( float3(( hsvTorgb1_g13120.x + _Hue ),hsvTorgb1_g13120.y,hsvTorgb1_g13120.z) );
|
|
float4 appendResult8_g13120 = (float4(hsvTorgb3_g13120 , temp_output_2_0_g13120.a));
|
|
float4 staticSwitch36_g13104 = appendResult8_g13120;
|
|
#else
|
|
float4 staticSwitch36_g13104 = staticSwitch33_g13104;
|
|
#endif
|
|
#ifdef _ENABLESPLITTONING_ON
|
|
float4 temp_output_1_0_g13138 = staticSwitch36_g13104;
|
|
float4 break2_g13139 = temp_output_1_0_g13138;
|
|
float temp_output_3_0_g13138 = ( ( break2_g13139.x + break2_g13139.x + break2_g13139.y + break2_g13139.y + break2_g13139.y + break2_g13139.z ) / 6.0 );
|
|
float clampResult25_g13138 = clamp( ( ( ( ( temp_output_3_0_g13138 + _SplitToningShift ) - 0.5 ) * _SplitToningBalance ) + 0.5 ) , 0.0 , 1.0 );
|
|
float3 lerpResult6_g13138 = lerp( (_SplitToningShadowsColor).rgb , (_SplitToningHighlightsColor).rgb , clampResult25_g13138);
|
|
float3 lerpResult11_g13138 = lerp( (temp_output_1_0_g13138).rgb , ( lerpResult6_g13138 * pow( max( temp_output_3_0_g13138 , 0.0001 ) , max( _SplitToningContrast , 0.0001 ) ) ) , _SplitToningFade);
|
|
float4 appendResult18_g13138 = (float4(lerpResult11_g13138 , temp_output_1_0_g13138.a));
|
|
float4 staticSwitch30_g13104 = appendResult18_g13138;
|
|
#else
|
|
float4 staticSwitch30_g13104 = staticSwitch36_g13104;
|
|
#endif
|
|
#ifdef _ENABLEBLACKTINT_ON
|
|
float4 temp_output_1_0_g13116 = staticSwitch30_g13104;
|
|
float3 temp_output_4_0_g13116 = (temp_output_1_0_g13116).rgb;
|
|
float4 break12_g13116 = temp_output_1_0_g13116;
|
|
float3 lerpResult7_g13116 = lerp( temp_output_4_0_g13116 , ( temp_output_4_0_g13116 + (_BlackTintColor).rgb ) , pow( max( ( 1.0 - min( max( max( break12_g13116.r , break12_g13116.g ) , break12_g13116.b ) , 1.0 ) ) , 0.0001 ) , max( _BlackTintPower , 0.0001 ) ));
|
|
float3 lerpResult13_g13116 = lerp( temp_output_4_0_g13116 , lerpResult7_g13116 , _BlackTintFade);
|
|
float4 appendResult11_g13116 = (float4(lerpResult13_g13116 , break12_g13116.a));
|
|
float4 staticSwitch20_g13104 = appendResult11_g13116;
|
|
#else
|
|
float4 staticSwitch20_g13104 = staticSwitch30_g13104;
|
|
#endif
|
|
#ifdef _ENABLEINKSPREAD_ON
|
|
float4 temp_output_1_0_g13130 = staticSwitch20_g13104;
|
|
float4 break2_g13132 = temp_output_1_0_g13130;
|
|
float2 temp_output_65_0_g13130 = shaderPosition235;
|
|
float linValue16_g13131 = tex2D( _UberNoiseTexture, ( temp_output_65_0_g13130 * _InkSpreadNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13131 = MyCustomExpression16_g13131( linValue16_g13131 );
|
|
float clampResult53_g13130 = clamp( ( ( ( _InkSpreadDistance - distance( _InkSpreadPosition , temp_output_65_0_g13130 ) ) + ( localMyCustomExpression16_g13131 * _InkSpreadNoiseFactor ) ) / max( _InkSpreadWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float3 lerpResult7_g13130 = lerp( (temp_output_1_0_g13130).rgb , ( (_InkSpreadColor).rgb * pow( max( ( ( break2_g13132.x + break2_g13132.x + break2_g13132.y + break2_g13132.y + break2_g13132.y + break2_g13132.z ) / 6.0 ) , 0.0001 ) , max( _InkSpreadContrast , 0.0001 ) ) ) , ( _InkSpreadFade * clampResult53_g13130 ));
|
|
float4 appendResult9_g13130 = (float4(lerpResult7_g13130 , (temp_output_1_0_g13130).a));
|
|
float4 staticSwitch17_g13104 = appendResult9_g13130;
|
|
#else
|
|
float4 staticSwitch17_g13104 = staticSwitch20_g13104;
|
|
#endif
|
|
float temp_output_39_0_g13104 = shaderTime237;
|
|
#ifdef _ENABLESHIFTHUE_ON
|
|
float4 temp_output_1_0_g13122 = staticSwitch17_g13104;
|
|
float3 hsvTorgb15_g13122 = RGBToHSV( (temp_output_1_0_g13122).rgb );
|
|
float3 hsvTorgb19_g13122 = HSVToRGB( float3(( ( temp_output_39_0_g13104 * _ShiftHueSpeed ) + hsvTorgb15_g13122.x ),hsvTorgb15_g13122.y,hsvTorgb15_g13122.z) );
|
|
float4 appendResult6_g13122 = (float4(hsvTorgb19_g13122 , temp_output_1_0_g13122.a));
|
|
float4 staticSwitch19_g13104 = appendResult6_g13122;
|
|
#else
|
|
float4 staticSwitch19_g13104 = staticSwitch17_g13104;
|
|
#endif
|
|
#ifdef _ENABLEADDHUE_ON
|
|
float3 hsvTorgb19_g13126 = HSVToRGB( float3(( ( temp_output_39_0_g13104 * _AddHueSpeed ) % 1.0 ),_AddHueSaturation,_AddHueBrightness) );
|
|
float4 temp_output_1_0_g13126 = staticSwitch19_g13104;
|
|
float4 break2_g13128 = temp_output_1_0_g13126;
|
|
float2 uv_AddHueMask = IN.texcoord.xy * _AddHueMask_ST.xy + _AddHueMask_ST.zw;
|
|
float4 tex2DNode3_g13127 = tex2D( _AddHueMask, uv_AddHueMask );
|
|
#ifdef _ADDHUEMASKTOGGLE_ON
|
|
float staticSwitch33_g13126 = ( _AddHueFade * ( tex2DNode3_g13127.r * tex2DNode3_g13127.a ) );
|
|
#else
|
|
float staticSwitch33_g13126 = _AddHueFade;
|
|
#endif
|
|
float4 appendResult6_g13126 = (float4(( ( hsvTorgb19_g13126 * pow( max( ( ( break2_g13128.x + break2_g13128.x + break2_g13128.y + break2_g13128.y + break2_g13128.y + break2_g13128.z ) / 6.0 ) , 0.0001 ) , max( _AddHueContrast , 0.0001 ) ) * staticSwitch33_g13126 ) + (temp_output_1_0_g13126).rgb ) , temp_output_1_0_g13126.a));
|
|
float4 staticSwitch23_g13104 = appendResult6_g13126;
|
|
#else
|
|
float4 staticSwitch23_g13104 = staticSwitch19_g13104;
|
|
#endif
|
|
#ifdef _ENABLESINEGLOW_ON
|
|
float4 temp_output_1_0_g13123 = staticSwitch23_g13104;
|
|
float4 break2_g13124 = temp_output_1_0_g13123;
|
|
float3 temp_output_13_0_g13123 = (_SineGlowColor).rgb;
|
|
float2 uv_SineGlowMask = IN.texcoord.xy * _SineGlowMask_ST.xy + _SineGlowMask_ST.zw;
|
|
float4 tex2DNode30_g13123 = tex2D( _SineGlowMask, uv_SineGlowMask );
|
|
#ifdef _SINEGLOWMASKTOGGLE_ON
|
|
float3 staticSwitch27_g13123 = ( (tex2DNode30_g13123).rgb * temp_output_13_0_g13123 * tex2DNode30_g13123.a );
|
|
#else
|
|
float3 staticSwitch27_g13123 = temp_output_13_0_g13123;
|
|
#endif
|
|
float4 appendResult21_g13123 = (float4(( (temp_output_1_0_g13123).rgb + ( pow( max( ( ( break2_g13124.x + break2_g13124.x + break2_g13124.y + break2_g13124.y + break2_g13124.y + break2_g13124.z ) / 6.0 ) , 0.0001 ) , max( _SineGlowContrast , 0.0001 ) ) * staticSwitch27_g13123 * _SineGlowFade * ( ( ( sin( ( temp_output_39_0_g13104 * _SineGlowFrequency ) ) + 1.0 ) * ( _SineGlowMax - _SineGlowMin ) ) + _SineGlowMin ) ) ) , temp_output_1_0_g13123.a));
|
|
float4 staticSwitch28_g13104 = appendResult21_g13123;
|
|
#else
|
|
float4 staticSwitch28_g13104 = staticSwitch23_g13104;
|
|
#endif
|
|
#ifdef _ENABLESATURATION_ON
|
|
float4 temp_output_1_0_g13111 = staticSwitch28_g13104;
|
|
float4 break2_g13112 = temp_output_1_0_g13111;
|
|
float3 temp_cast_50 = (( ( break2_g13112.x + break2_g13112.x + break2_g13112.y + break2_g13112.y + break2_g13112.y + break2_g13112.z ) / 6.0 )).xxx;
|
|
float3 lerpResult5_g13111 = lerp( temp_cast_50 , (temp_output_1_0_g13111).rgb , _Saturation);
|
|
float4 appendResult8_g13111 = (float4(lerpResult5_g13111 , temp_output_1_0_g13111.a));
|
|
float4 staticSwitch38_g13104 = appendResult8_g13111;
|
|
#else
|
|
float4 staticSwitch38_g13104 = staticSwitch28_g13104;
|
|
#endif
|
|
#ifdef _ENABLEINNEROUTLINE_ON
|
|
float4 temp_output_15_0_g13113 = staticSwitch38_g13104;
|
|
float3 temp_output_82_0_g13113 = (_InnerOutlineColor).rgb;
|
|
float2 temp_output_7_0_g13113 = temp_output_1_0_g13104;
|
|
float temp_output_179_0_g13113 = temp_output_39_0_g13104;
|
|
#ifdef _INNEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch187_g13113 = ( (tex2D( _InnerOutlineTintTexture, ( temp_output_7_0_g13113 + ( _InnerOutlineTextureSpeed * temp_output_179_0_g13113 ) ) )).rgb * temp_output_82_0_g13113 );
|
|
#else
|
|
float3 staticSwitch187_g13113 = temp_output_82_0_g13113;
|
|
#endif
|
|
float linValue16_g13115 = tex2D( _UberNoiseTexture, ( ( ( temp_output_179_0_g13113 * _InnerOutlineNoiseSpeed ) + temp_output_7_0_g13113 ) * _InnerOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13115 = MyCustomExpression16_g13115( linValue16_g13115 );
|
|
#ifdef _INNEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch169_g13113 = ( ( localMyCustomExpression16_g13115 - 0.5 ) * _InnerOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch169_g13113 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g13113 = ( staticSwitch169_g13113 + temp_output_7_0_g13113 );
|
|
float2 appendResult10_g13114 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 appendResult2_g13114 = (float2(1.0 , ( _MainTex_TexelSize.z / _MainTex_TexelSize.w )));
|
|
#ifdef _RESIZABLETEXTURE_ON
|
|
float2 staticSwitch9_g13114 = appendResult2_g13114;
|
|
#else
|
|
float2 staticSwitch9_g13114 = ( float2( 100,100 ) / appendResult10_g13114 );
|
|
#endif
|
|
float2 temp_output_25_0_g13113 = staticSwitch9_g13114;
|
|
float temp_output_178_0_g13113 = ( _InnerOutlineFade * ( 1.0 - min( min( min( min( min( min( min( tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g13113 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g13113 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g13113 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g13113 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g13113 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g13113 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g13113 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13113 + ( ( _InnerOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g13113 ) ) ).a ) ) );
|
|
float3 lerpResult176_g13113 = lerp( (temp_output_15_0_g13113).rgb , staticSwitch187_g13113 , temp_output_178_0_g13113);
|
|
#ifdef _INNEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch188_g13113 = ( temp_output_178_0_g13113 * temp_output_15_0_g13113.a );
|
|
#else
|
|
float staticSwitch188_g13113 = temp_output_15_0_g13113.a;
|
|
#endif
|
|
float4 appendResult177_g13113 = (float4(lerpResult176_g13113 , staticSwitch188_g13113));
|
|
float4 staticSwitch12_g13104 = appendResult177_g13113;
|
|
#else
|
|
float4 staticSwitch12_g13104 = staticSwitch38_g13104;
|
|
#endif
|
|
#ifdef _ENABLEOUTEROUTLINE_ON
|
|
float4 temp_output_15_0_g13141 = staticSwitch12_g13104;
|
|
float3 temp_output_82_0_g13141 = (_OuterOutlineColor).rgb;
|
|
float2 temp_output_7_0_g13141 = temp_output_1_0_g13104;
|
|
float temp_output_186_0_g13141 = temp_output_39_0_g13104;
|
|
#ifdef _OUTEROUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g13141 = ( (tex2D( _OuterOutlineTintTexture, ( temp_output_7_0_g13141 + ( _OuterOutlineTextureSpeed * temp_output_186_0_g13141 ) ) )).rgb * temp_output_82_0_g13141 );
|
|
#else
|
|
float3 staticSwitch199_g13141 = temp_output_82_0_g13141;
|
|
#endif
|
|
float temp_output_182_0_g13141 = ( ( 1.0 - temp_output_15_0_g13141.a ) * min( ( _OuterOutlineFade * 3.0 ) , 1.0 ) );
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g13141 = 1.0;
|
|
#else
|
|
float staticSwitch203_g13141 = temp_output_182_0_g13141;
|
|
#endif
|
|
float3 lerpResult178_g13141 = lerp( (temp_output_15_0_g13141).rgb , staticSwitch199_g13141 , staticSwitch203_g13141);
|
|
float3 lerpResult170_g13141 = lerp( lerpResult178_g13141 , staticSwitch199_g13141 , staticSwitch203_g13141);
|
|
float linValue16_g13142 = tex2D( _UberNoiseTexture, ( ( ( temp_output_186_0_g13141 * _OuterOutlineNoiseSpeed ) + temp_output_7_0_g13141 ) * _OuterOutlineNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13142 = MyCustomExpression16_g13142( linValue16_g13142 );
|
|
#ifdef _OUTEROUTLINEDISTORTIONTOGGLE_ON
|
|
float2 staticSwitch157_g13141 = ( ( localMyCustomExpression16_g13142 - 0.5 ) * _OuterOutlineDistortionIntensity );
|
|
#else
|
|
float2 staticSwitch157_g13141 = float2( 0,0 );
|
|
#endif
|
|
float2 temp_output_131_0_g13141 = ( staticSwitch157_g13141 + temp_output_7_0_g13141 );
|
|
float2 appendResult10_g13143 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 appendResult2_g13143 = (float2(1.0 , ( _MainTex_TexelSize.z / _MainTex_TexelSize.w )));
|
|
#ifdef _RESIZABLETEXTURE_ON
|
|
float2 staticSwitch9_g13143 = appendResult2_g13143;
|
|
#else
|
|
float2 staticSwitch9_g13143 = ( float2( 100,100 ) / appendResult10_g13143 );
|
|
#endif
|
|
float2 temp_output_25_0_g13141 = staticSwitch9_g13143;
|
|
float lerpResult168_g13141 = lerp( temp_output_15_0_g13141.a , min( ( max( max( max( max( max( max( max( tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( 0,-1 ) ) * temp_output_25_0_g13141 ) ) ).a , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( 0,1 ) ) * temp_output_25_0_g13141 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( -1,0 ) ) * temp_output_25_0_g13141 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( 1,0 ) ) * temp_output_25_0_g13141 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( 0.705,0.705 ) ) * temp_output_25_0_g13141 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( -0.705,0.705 ) ) * temp_output_25_0_g13141 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( 0.705,-0.705 ) ) * temp_output_25_0_g13141 ) ) ).a ) , tex2D( _MainTex, ( temp_output_131_0_g13141 + ( ( _OuterOutlineWidth * float2( -0.705,-0.705 ) ) * temp_output_25_0_g13141 ) ) ).a ) * 3.0 ) , 1.0 ) , _OuterOutlineFade);
|
|
#ifdef _OUTEROUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g13141 = ( temp_output_182_0_g13141 * lerpResult168_g13141 );
|
|
#else
|
|
float staticSwitch200_g13141 = lerpResult168_g13141;
|
|
#endif
|
|
float4 appendResult174_g13141 = (float4(lerpResult170_g13141 , staticSwitch200_g13141));
|
|
float4 staticSwitch13_g13104 = appendResult174_g13141;
|
|
#else
|
|
float4 staticSwitch13_g13104 = staticSwitch12_g13104;
|
|
#endif
|
|
#ifdef _ENABLEPIXELOUTLINE_ON
|
|
float4 temp_output_15_0_g13118 = staticSwitch13_g13104;
|
|
float3 temp_output_82_0_g13118 = (_PixelOutlineColor).rgb;
|
|
float2 temp_output_7_0_g13118 = temp_output_1_0_g13104;
|
|
#ifdef _PIXELOUTLINETEXTURETOGGLE_ON
|
|
float3 staticSwitch199_g13118 = ( (tex2D( _PixelOutlineTintTexture, ( temp_output_7_0_g13118 + ( _PixelOutlineTextureSpeed * temp_output_39_0_g13104 ) ) )).rgb * temp_output_82_0_g13118 );
|
|
#else
|
|
float3 staticSwitch199_g13118 = temp_output_82_0_g13118;
|
|
#endif
|
|
float temp_output_213_0_g13118 = ( _PixelOutlineFade * step( temp_output_15_0_g13118.a , _PixelOutlineAlphaLimit ) );
|
|
float temp_output_182_0_g13118 = ( ( 1.0 - temp_output_15_0_g13118.a ) * min( ( temp_output_213_0_g13118 * 3.0 ) , 1.0 ) );
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch203_g13118 = 1.0;
|
|
#else
|
|
float staticSwitch203_g13118 = temp_output_182_0_g13118;
|
|
#endif
|
|
float3 lerpResult178_g13118 = lerp( (temp_output_15_0_g13118).rgb , staticSwitch199_g13118 , staticSwitch203_g13118);
|
|
float3 lerpResult170_g13118 = lerp( lerpResult178_g13118 , staticSwitch199_g13118 , staticSwitch203_g13118);
|
|
float2 appendResult206_g13118 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 temp_output_209_0_g13118 = ( float2( 1,1 ) / appendResult206_g13118 );
|
|
float lerpResult168_g13118 = lerp( temp_output_15_0_g13118.a , min( ( max( max( max( tex2D( _MainTex, ( temp_output_7_0_g13118 + ( ( _PixelOutlineWidth * float2( 0,-1 ) ) * temp_output_209_0_g13118 ) ) ).a , tex2D( _MainTex, ( temp_output_7_0_g13118 + ( ( _PixelOutlineWidth * float2( 0,1 ) ) * temp_output_209_0_g13118 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g13118 + ( ( _PixelOutlineWidth * float2( -1,0 ) ) * temp_output_209_0_g13118 ) ) ).a ) , tex2D( _MainTex, ( temp_output_7_0_g13118 + ( ( _PixelOutlineWidth * float2( 1,0 ) ) * temp_output_209_0_g13118 ) ) ).a ) * 3.0 ) , 1.0 ) , temp_output_213_0_g13118);
|
|
#ifdef _PIXELOUTLINEOUTLINEONLYTOGGLE_ON
|
|
float staticSwitch200_g13118 = ( temp_output_182_0_g13118 * lerpResult168_g13118 );
|
|
#else
|
|
float staticSwitch200_g13118 = lerpResult168_g13118;
|
|
#endif
|
|
float4 appendResult174_g13118 = (float4(lerpResult170_g13118 , staticSwitch200_g13118));
|
|
float4 staticSwitch48_g13104 = appendResult174_g13118;
|
|
#else
|
|
float4 staticSwitch48_g13104 = staticSwitch13_g13104;
|
|
#endif
|
|
#ifdef _ENABLEPINGPONGGLOW_ON
|
|
float3 lerpResult15_g13105 = lerp( (_PingPongGlowFrom).rgb , (_PingPongGlowTo).rgb , ( ( sin( ( temp_output_39_0_g13104 * _PingPongGlowFrequency ) ) + 1.0 ) / 2.0 ));
|
|
float4 temp_output_5_0_g13105 = staticSwitch48_g13104;
|
|
float4 break2_g13106 = temp_output_5_0_g13105;
|
|
float4 appendResult12_g13105 = (float4(( ( lerpResult15_g13105 * _PingPongGlowFade * pow( max( ( ( break2_g13106.x + break2_g13106.x + break2_g13106.y + break2_g13106.y + break2_g13106.y + break2_g13106.z ) / 6.0 ) , 0.0001 ) , max( _PingPongGlowContrast , 0.0001 ) ) ) + (temp_output_5_0_g13105).rgb ) , temp_output_5_0_g13105.a));
|
|
float4 staticSwitch46_g13104 = appendResult12_g13105;
|
|
#else
|
|
float4 staticSwitch46_g13104 = staticSwitch48_g13104;
|
|
#endif
|
|
float4 temp_output_361_0 = staticSwitch46_g13104;
|
|
#ifdef _ENABLEHOLOGRAM_ON
|
|
float4 temp_output_1_0_g13146 = temp_output_361_0;
|
|
float4 break2_g13147 = temp_output_1_0_g13146;
|
|
float temp_output_44_0_g13146 = 0.5;
|
|
float4 appendResult22_g13146 = (float4(( (_HologramTint).rgb * pow( max( ( ( break2_g13147.x + break2_g13147.x + break2_g13147.y + break2_g13147.y + break2_g13147.y + break2_g13147.z ) / 6.0 ) , 0.0001 ) , max( _HologramContrast , 0.0001 ) ) ) , ( max( pow( abs( sin( ( ( ( ( shaderTime237 * ( _HologramLineSpeed * temp_output_44_0_g13146 * 0.2 ) ) + ase_positionSSNorm.y ) / temp_output_44_0_g13146 ) * _HologramLineFrequency ) ) ) , _HologramLineGap ) , _HologramMinAlpha ) * temp_output_1_0_g13146.a )));
|
|
float4 lerpResult37_g13146 = lerp( temp_output_1_0_g13146 , appendResult22_g13146 , hologramFade182);
|
|
float4 staticSwitch56 = lerpResult37_g13146;
|
|
#else
|
|
float4 staticSwitch56 = temp_output_361_0;
|
|
#endif
|
|
#ifdef _ENABLEGLITCH_ON
|
|
float4 temp_output_1_0_g13149 = staticSwitch56;
|
|
float4 break2_g13151 = temp_output_1_0_g13149;
|
|
float temp_output_34_0_g13149 = shaderTime237;
|
|
float linValue16_g13150 = tex2D( _UberNoiseTexture, ( ( glitchPosition154 + ( _GlitchNoiseSpeed * temp_output_34_0_g13149 ) ) * _GlitchNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13150 = MyCustomExpression16_g13150( linValue16_g13150 );
|
|
float3 hsvTorgb3_g13152 = HSVToRGB( float3(( localMyCustomExpression16_g13150 + ( temp_output_34_0_g13149 * _GlitchHueSpeed ) ),1.0,1.0) );
|
|
float3 lerpResult23_g13149 = lerp( (temp_output_1_0_g13149).rgb , ( ( ( break2_g13151.x + break2_g13151.x + break2_g13151.y + break2_g13151.y + break2_g13151.y + break2_g13151.z ) / 6.0 ) * _GlitchBrightness * hsvTorgb3_g13152 ) , glitchFade152);
|
|
float4 appendResult27_g13149 = (float4(lerpResult23_g13149 , temp_output_1_0_g13149.a));
|
|
float4 staticSwitch57 = appendResult27_g13149;
|
|
#else
|
|
float4 staticSwitch57 = staticSwitch56;
|
|
#endif
|
|
float4 temp_output_3_0_g13153 = staticSwitch57;
|
|
float4 temp_output_1_0_g13183 = temp_output_3_0_g13153;
|
|
float2 temp_output_41_0_g13153 = shaderPosition235;
|
|
float2 temp_output_99_0_g13183 = temp_output_41_0_g13153;
|
|
float temp_output_40_0_g13153 = shaderTime237;
|
|
#ifdef _ENABLECAMOUFLAGE_ON
|
|
float linValue16_g13188 = tex2D( _UberNoiseTexture, ( ( ( temp_output_40_0_g13153 * _CamouflageDistortionSpeed ) + temp_output_99_0_g13183 ) * _CamouflageDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g13188 = MyCustomExpression16_g13188( linValue16_g13188 );
|
|
#ifdef _CAMOUFLAGEANIMATIONTOGGLE_ON
|
|
float2 staticSwitch101_g13183 = ( ( ( localMyCustomExpression16_g13188 - 0.25 ) * _CamouflageDistortionIntensity ) + temp_output_99_0_g13183 );
|
|
#else
|
|
float2 staticSwitch101_g13183 = temp_output_99_0_g13183;
|
|
#endif
|
|
float linValue16_g13185 = tex2D( _UberNoiseTexture, ( staticSwitch101_g13183 * _CamouflageNoiseScaleA ) ).r;
|
|
float localMyCustomExpression16_g13185 = MyCustomExpression16_g13185( linValue16_g13185 );
|
|
float clampResult52_g13183 = clamp( ( ( _CamouflageDensityA - localMyCustomExpression16_g13185 ) / max( _CamouflageSmoothnessA , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult55_g13183 = lerp( _CamouflageBaseColor , ( _CamouflageColorA * clampResult52_g13183 ) , clampResult52_g13183);
|
|
float linValue16_g13187 = tex2D( _UberNoiseTexture, ( ( staticSwitch101_g13183 + float2( 12.3,12.3 ) ) * _CamouflageNoiseScaleB ) ).r;
|
|
float localMyCustomExpression16_g13187 = MyCustomExpression16_g13187( linValue16_g13187 );
|
|
float clampResult65_g13183 = clamp( ( ( _CamouflageDensityB - localMyCustomExpression16_g13187 ) / max( _CamouflageSmoothnessB , 0.005 ) ) , 0.0 , 1.0 );
|
|
float4 lerpResult68_g13183 = lerp( lerpResult55_g13183 , ( _CamouflageColorB * clampResult65_g13183 ) , clampResult65_g13183);
|
|
float4 break2_g13186 = temp_output_1_0_g13183;
|
|
float3 lerpResult4_g13183 = lerp( (temp_output_1_0_g13183).rgb , ( (lerpResult68_g13183).rgb * pow( max( ( ( break2_g13186.x + break2_g13186.x + break2_g13186.y + break2_g13186.y + break2_g13186.y + break2_g13186.z ) / 6.0 ) , 0.0001 ) , max( _CamouflageContrast , 0.0001 ) ) ) , _CamouflageFade);
|
|
float4 appendResult7_g13183 = (float4(lerpResult4_g13183 , temp_output_1_0_g13183.a));
|
|
float4 staticSwitch26_g13153 = appendResult7_g13183;
|
|
#else
|
|
float4 staticSwitch26_g13153 = temp_output_3_0_g13153;
|
|
#endif
|
|
#ifdef _ENABLEMETAL_ON
|
|
float4 temp_output_1_0_g13176 = staticSwitch26_g13153;
|
|
float temp_output_59_0_g13176 = temp_output_40_0_g13153;
|
|
float2 temp_output_58_0_g13176 = temp_output_41_0_g13153;
|
|
float linValue16_g13177 = tex2D( _UberNoiseTexture, ( ( ( temp_output_59_0_g13176 * _MetalNoiseDistortionSpeed ) + temp_output_58_0_g13176 ) * _MetalNoiseDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g13177 = MyCustomExpression16_g13177( linValue16_g13177 );
|
|
float linValue16_g13179 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g13177 - 0.25 ) * _MetalNoiseDistortion ) + ( ( temp_output_59_0_g13176 * _MetalNoiseSpeed ) + temp_output_58_0_g13176 ) ) * _MetalNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13179 = MyCustomExpression16_g13179( linValue16_g13179 );
|
|
float4 break2_g13178 = temp_output_1_0_g13176;
|
|
float temp_output_5_0_g13176 = ( ( break2_g13178.x + break2_g13178.x + break2_g13178.y + break2_g13178.y + break2_g13178.y + break2_g13178.z ) / 6.0 );
|
|
float2 uv_MetalMask = IN.texcoord.xy * _MetalMask_ST.xy + _MetalMask_ST.zw;
|
|
float4 tex2DNode3_g13181 = tex2D( _MetalMask, uv_MetalMask );
|
|
#ifdef _METALMASKTOGGLE_ON
|
|
float staticSwitch60_g13176 = ( _MetalFade * ( tex2DNode3_g13181.r * tex2DNode3_g13181.a ) );
|
|
#else
|
|
float staticSwitch60_g13176 = _MetalFade;
|
|
#endif
|
|
float4 lerpResult45_g13176 = lerp( temp_output_1_0_g13176 , ( ( max( ( ( _MetalHighlightDensity - localMyCustomExpression16_g13179 ) / max( _MetalHighlightDensity , 0.01 ) ) , 0.0 ) * _MetalHighlightColor * pow( max( temp_output_5_0_g13176 , 0.0001 ) , max( _MetalHighlightContrast , 0.0001 ) ) ) + ( pow( max( temp_output_5_0_g13176 , 0.0001 ) , max( _MetalContrast , 0.0001 ) ) * _MetalColor ) ) , staticSwitch60_g13176);
|
|
float4 appendResult8_g13176 = (float4((lerpResult45_g13176).rgb , (temp_output_1_0_g13176).a));
|
|
float4 staticSwitch28_g13153 = appendResult8_g13176;
|
|
#else
|
|
float4 staticSwitch28_g13153 = staticSwitch26_g13153;
|
|
#endif
|
|
#ifdef _ENABLEFROZEN_ON
|
|
float4 temp_output_1_0_g13168 = staticSwitch28_g13153;
|
|
float4 break2_g13169 = temp_output_1_0_g13168;
|
|
float temp_output_7_0_g13168 = ( ( break2_g13169.x + break2_g13169.x + break2_g13169.y + break2_g13169.y + break2_g13169.y + break2_g13169.z ) / 6.0 );
|
|
float2 temp_output_72_0_g13168 = temp_output_41_0_g13153;
|
|
float linValue16_g13170 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g13168 * _FrozenSnowScale ) ).r;
|
|
float localMyCustomExpression16_g13170 = MyCustomExpression16_g13170( linValue16_g13170 );
|
|
float temp_output_73_0_g13168 = temp_output_40_0_g13153;
|
|
float linValue16_g13172 = tex2D( _UberNoiseTexture, ( ( ( temp_output_73_0_g13168 * _FrozenHighlightDistortionSpeed ) + temp_output_72_0_g13168 ) * _FrozenHighlightDistortionScale ) ).r;
|
|
float localMyCustomExpression16_g13172 = MyCustomExpression16_g13172( linValue16_g13172 );
|
|
float linValue16_g13173 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g13172 - 0.25 ) * _FrozenHighlightDistortion ) + ( ( temp_output_73_0_g13168 * _FrozenHighlightSpeed ) + temp_output_72_0_g13168 ) ) * _FrozenHighlightScale ) ).r;
|
|
float localMyCustomExpression16_g13173 = MyCustomExpression16_g13173( linValue16_g13173 );
|
|
float3 lerpResult57_g13168 = lerp( (temp_output_1_0_g13168).rgb , ( ( pow( max( temp_output_7_0_g13168 , 0.0001 ) , max( _FrozenContrast , 0.0001 ) ) * (_FrozenTint).rgb ) + ( pow( max( temp_output_7_0_g13168 , 0.0001 ) , max( _FrozenSnowContrast , 0.0001 ) ) * ( (_FrozenSnowColor).rgb * max( ( _FrozenSnowDensity - localMyCustomExpression16_g13170 ) , 0.0 ) ) ) + (( max( ( ( _FrozenHighlightDensity - localMyCustomExpression16_g13173 ) / max( _FrozenHighlightDensity , 0.01 ) ) , 0.0 ) * _FrozenHighlightColor * pow( max( temp_output_7_0_g13168 , 0.0001 ) , max( _FrozenHighlightContrast , 0.0001 ) ) )).rgb ) , _FrozenFade);
|
|
float4 appendResult26_g13168 = (float4(lerpResult57_g13168 , temp_output_1_0_g13168.a));
|
|
float4 staticSwitch29_g13153 = appendResult26_g13168;
|
|
#else
|
|
float4 staticSwitch29_g13153 = staticSwitch28_g13153;
|
|
#endif
|
|
#ifdef _ENABLEBURN_ON
|
|
float4 temp_output_1_0_g13162 = staticSwitch29_g13153;
|
|
float3 temp_output_28_0_g13162 = (temp_output_1_0_g13162).rgb;
|
|
float4 break2_g13166 = float4( temp_output_28_0_g13162 , 0.0 );
|
|
float2 temp_output_72_0_g13162 = temp_output_41_0_g13153;
|
|
float linValue16_g13165 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g13162 * _BurnSwirlNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13165 = MyCustomExpression16_g13165( linValue16_g13165 );
|
|
float linValue16_g13163 = tex2D( _UberNoiseTexture, ( ( ( ( localMyCustomExpression16_g13165 - 0.5 ) * float2( 1,1 ) * _BurnSwirlFactor ) + temp_output_72_0_g13162 ) * _BurnInsideNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13163 = MyCustomExpression16_g13163( linValue16_g13163 );
|
|
float clampResult68_g13162 = clamp( ( _BurnInsideNoiseFactor - localMyCustomExpression16_g13163 ) , 0.0 , 1.0 );
|
|
float linValue16_g13164 = tex2D( _UberNoiseTexture, ( temp_output_72_0_g13162 * _BurnEdgeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13164 = MyCustomExpression16_g13164( linValue16_g13164 );
|
|
float temp_output_15_0_g13162 = ( ( ( _BurnRadius - distance( temp_output_72_0_g13162 , _BurnPosition ) ) + ( localMyCustomExpression16_g13164 * _BurnEdgeNoiseFactor ) ) / max( _BurnWidth , 0.01 ) );
|
|
float clampResult18_g13162 = clamp( temp_output_15_0_g13162 , 0.0 , 1.0 );
|
|
float3 lerpResult29_g13162 = lerp( temp_output_28_0_g13162 , ( pow( max( ( ( break2_g13166.x + break2_g13166.x + break2_g13166.y + break2_g13166.y + break2_g13166.y + break2_g13166.z ) / 6.0 ) , 0.0001 ) , max( _BurnInsideContrast , 0.0001 ) ) * ( ( (_BurnInsideNoiseColor).rgb * clampResult68_g13162 ) + (_BurnInsideColor).rgb ) ) , clampResult18_g13162);
|
|
float3 lerpResult40_g13162 = lerp( temp_output_28_0_g13162 , ( lerpResult29_g13162 + ( ( step( temp_output_15_0_g13162 , 1.0 ) * step( 0.0 , temp_output_15_0_g13162 ) ) * (_BurnEdgeColor).rgb ) ) , _BurnFade);
|
|
float4 appendResult43_g13162 = (float4(lerpResult40_g13162 , temp_output_1_0_g13162.a));
|
|
float4 staticSwitch32_g13153 = appendResult43_g13162;
|
|
#else
|
|
float4 staticSwitch32_g13153 = staticSwitch29_g13153;
|
|
#endif
|
|
#ifdef _ENABLERAINBOW_ON
|
|
float2 temp_output_42_0_g13158 = temp_output_41_0_g13153;
|
|
float linValue16_g13159 = tex2D( _UberNoiseTexture, ( temp_output_42_0_g13158 * _RainbowNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13159 = MyCustomExpression16_g13159( linValue16_g13159 );
|
|
float3 hsvTorgb3_g13161 = HSVToRGB( float3(( ( ( distance( temp_output_42_0_g13158 , _RainbowCenter ) + ( localMyCustomExpression16_g13159 * _RainbowNoiseFactor ) ) * _RainbowDensity ) + ( _RainbowSpeed * temp_output_40_0_g13153 ) ),1.0,1.0) );
|
|
float3 hsvTorgb36_g13158 = RGBToHSV( hsvTorgb3_g13161 );
|
|
float3 hsvTorgb37_g13158 = HSVToRGB( float3(hsvTorgb36_g13158.x,_RainbowSaturation,( hsvTorgb36_g13158.z * _RainbowBrightness )) );
|
|
float4 temp_output_1_0_g13158 = staticSwitch32_g13153;
|
|
float4 break2_g13160 = temp_output_1_0_g13158;
|
|
float saferPower24_g13158 = abs( ( ( break2_g13160.x + break2_g13160.x + break2_g13160.y + break2_g13160.y + break2_g13160.y + break2_g13160.z ) / 6.0 ) );
|
|
float4 appendResult29_g13158 = (float4(( ( hsvTorgb37_g13158 * pow( saferPower24_g13158 , max( _RainbowContrast , 0.001 ) ) * _RainbowFade ) + (temp_output_1_0_g13158).rgb ) , temp_output_1_0_g13158.a));
|
|
float4 staticSwitch34_g13153 = appendResult29_g13158;
|
|
#else
|
|
float4 staticSwitch34_g13153 = staticSwitch32_g13153;
|
|
#endif
|
|
#ifdef _ENABLESHINE_ON
|
|
float4 temp_output_1_0_g13154 = staticSwitch34_g13153;
|
|
float3 temp_output_57_0_g13154 = (temp_output_1_0_g13154).rgb;
|
|
float4 break2_g13156 = temp_output_1_0_g13154;
|
|
float3 temp_cast_73 = (( ( break2_g13156.x + break2_g13156.x + break2_g13156.y + break2_g13156.y + break2_g13156.y + break2_g13156.z ) / 6.0 )).xxx;
|
|
float3 lerpResult92_g13154 = lerp( temp_cast_73 , temp_output_57_0_g13154 , _ShineSaturation);
|
|
float3 temp_cast_74 = (max( max( _ShineContrast , 0.001 ) , 0.0001 )).xxx;
|
|
float3 rotatedValue69_g13154 = RotateAroundAxis( float3( 0,0,0 ), float3( ( _ShineFrequency * temp_output_41_0_g13153 ) , 0.0 ), float3( 0,0,1 ), ( ( _ShineRotation / 180.0 ) * UNITY_PI ) );
|
|
float temp_output_103_0_g13154 = ( _ShineFrequency * _ShineWidth );
|
|
float clampResult80_g13154 = clamp( ( ( ( sin( ( rotatedValue69_g13154.x - ( temp_output_40_0_g13153 * _ShineSpeed * _ShineFrequency ) ) ) - ( 1.0 - temp_output_103_0_g13154 ) ) / temp_output_103_0_g13154 ) * _ShineSmooth ) , 0.0 , 1.0 );
|
|
float2 uv_ShineMask = IN.texcoord.xy * _ShineMask_ST.xy + _ShineMask_ST.zw;
|
|
float4 tex2DNode3_g13155 = tex2D( _ShineMask, uv_ShineMask );
|
|
#ifdef _SHINEMASKTOGGLE_ON
|
|
float staticSwitch98_g13154 = ( _ShineFade * ( tex2DNode3_g13155.r * tex2DNode3_g13155.a ) );
|
|
#else
|
|
float staticSwitch98_g13154 = _ShineFade;
|
|
#endif
|
|
float4 appendResult8_g13154 = (float4(( temp_output_57_0_g13154 + ( ( pow( max( lerpResult92_g13154 , float3( 0.0001,0.0001,0.0001 ) ) , temp_cast_74 ) * (_ShineColor).rgb ) * clampResult80_g13154 * staticSwitch98_g13154 ) ) , (temp_output_1_0_g13154).a));
|
|
float4 staticSwitch36_g13153 = appendResult8_g13154;
|
|
#else
|
|
float4 staticSwitch36_g13153 = staticSwitch34_g13153;
|
|
#endif
|
|
#ifdef _ENABLEPOISON_ON
|
|
float temp_output_41_0_g13189 = temp_output_40_0_g13153;
|
|
float linValue16_g13191 = tex2D( _UberNoiseTexture, ( ( ( temp_output_41_0_g13189 * _PoisonNoiseSpeed ) + temp_output_41_0_g13153 ) * _PoisonNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13191 = MyCustomExpression16_g13191( linValue16_g13191 );
|
|
float3 temp_output_24_0_g13189 = (_PoisonColor).rgb;
|
|
float4 temp_output_1_0_g13189 = staticSwitch36_g13153;
|
|
float3 temp_output_28_0_g13189 = (temp_output_1_0_g13189).rgb;
|
|
float4 break2_g13190 = float4( temp_output_28_0_g13189 , 0.0 );
|
|
float3 lerpResult32_g13189 = lerp( temp_output_28_0_g13189 , ( temp_output_24_0_g13189 * ( ( break2_g13190.x + break2_g13190.x + break2_g13190.y + break2_g13190.y + break2_g13190.y + break2_g13190.z ) / 6.0 ) ) , ( _PoisonFade * _PoisonRecolorFactor ));
|
|
float4 appendResult27_g13189 = (float4(( ( max( pow( max( abs( ( ( ( localMyCustomExpression16_g13191 + ( temp_output_41_0_g13189 * _PoisonShiftSpeed ) ) % 1.0 ) + -0.5 ) ) , 0.0001 ) , max( _PoisonDensity , 0.0001 ) ) , 0.0 ) * temp_output_24_0_g13189 * _PoisonFade * _PoisonNoiseBrightness ) + lerpResult32_g13189 ) , temp_output_1_0_g13189.a));
|
|
float4 staticSwitch39_g13153 = appendResult27_g13189;
|
|
#else
|
|
float4 staticSwitch39_g13153 = staticSwitch36_g13153;
|
|
#endif
|
|
float4 temp_output_10_0_g13193 = staticSwitch39_g13153;
|
|
#ifdef _ENABLEENCHANTED_ON
|
|
float3 temp_output_12_0_g13193 = (temp_output_10_0_g13193).rgb;
|
|
float2 temp_output_2_0_g13193 = temp_output_41_0_g13153;
|
|
float temp_output_1_0_g13193 = temp_output_40_0_g13153;
|
|
float2 temp_output_6_0_g13193 = ( temp_output_1_0_g13193 * _EnchantedSpeed );
|
|
float linValue16_g13196 = tex2D( _UberNoiseTexture, ( ( ( temp_output_2_0_g13193 - ( ( temp_output_6_0_g13193 + float2( 1.234,5.6789 ) ) * float2( 0.95,1.05 ) ) ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g13196 = MyCustomExpression16_g13196( linValue16_g13196 );
|
|
float linValue16_g13194 = tex2D( _UberNoiseTexture, ( ( ( temp_output_6_0_g13193 + temp_output_2_0_g13193 ) * _EnchantedScale ) * float2( 1,1 ) ) ).r;
|
|
float localMyCustomExpression16_g13194 = MyCustomExpression16_g13194( linValue16_g13194 );
|
|
float temp_output_36_0_g13193 = ( localMyCustomExpression16_g13196 + localMyCustomExpression16_g13194 );
|
|
float temp_output_43_0_g13193 = ( temp_output_36_0_g13193 * 0.5 );
|
|
float3 lerpResult42_g13193 = lerp( (_EnchantedLowColor).rgb , (_EnchantedHighColor).rgb , temp_output_43_0_g13193);
|
|
float3 hsvTorgb53_g13193 = HSVToRGB( float3(( ( temp_output_43_0_g13193 * _EnchantedRainbowDensity ) + ( _EnchantedRainbowSpeed * temp_output_1_0_g13193 ) ),_EnchantedRainbowSaturation,1.0) );
|
|
#ifdef _ENCHANTEDRAINBOWTOGGLE_ON
|
|
float3 staticSwitch50_g13193 = hsvTorgb53_g13193;
|
|
#else
|
|
float3 staticSwitch50_g13193 = lerpResult42_g13193;
|
|
#endif
|
|
float4 break2_g13195 = temp_output_10_0_g13193;
|
|
float3 temp_output_40_0_g13193 = ( staticSwitch50_g13193 * pow( max( ( ( break2_g13195.x + break2_g13195.x + break2_g13195.y + break2_g13195.y + break2_g13195.y + break2_g13195.z ) / 6.0 ) , 0.0001 ) , max( _EnchantedContrast , 0.0001 ) ) * _EnchantedBrightness );
|
|
float temp_output_45_0_g13193 = ( max( ( temp_output_36_0_g13193 - _EnchantedReduce ) , 0.0 ) * _EnchantedFade );
|
|
float3 lerpResult44_g13193 = lerp( temp_output_12_0_g13193 , temp_output_40_0_g13193 , temp_output_45_0_g13193);
|
|
#ifdef _ENCHANTEDLERPTOGGLE_ON
|
|
float3 staticSwitch47_g13193 = lerpResult44_g13193;
|
|
#else
|
|
float3 staticSwitch47_g13193 = ( temp_output_12_0_g13193 + ( temp_output_40_0_g13193 * temp_output_45_0_g13193 ) );
|
|
#endif
|
|
float4 appendResult19_g13193 = (float4(staticSwitch47_g13193 , temp_output_10_0_g13193.a));
|
|
float4 staticSwitch11_g13193 = appendResult19_g13193;
|
|
#else
|
|
float4 staticSwitch11_g13193 = temp_output_10_0_g13193;
|
|
#endif
|
|
float4 temp_output_1_0_g13198 = staticSwitch11_g13193;
|
|
#ifdef _ENABLESHIFTING_ON
|
|
float4 break5_g13198 = temp_output_1_0_g13198;
|
|
float3 appendResult32_g13198 = (float3(break5_g13198.r , break5_g13198.g , break5_g13198.b));
|
|
float4 break2_g13199 = temp_output_1_0_g13198;
|
|
float temp_output_4_0_g13198 = ( ( break2_g13199.x + break2_g13199.x + break2_g13199.y + break2_g13199.y + break2_g13199.y + break2_g13199.z ) / 6.0 );
|
|
float temp_output_11_0_g13198 = ( ( ( temp_output_4_0_g13198 + ( temp_output_40_0_g13153 * _ShiftingSpeed ) ) * _ShiftingDensity ) % 1.0 );
|
|
float3 lerpResult20_g13198 = lerp( (_ShiftingColorA).rgb , (_ShiftingColorB).rgb , ( abs( ( temp_output_11_0_g13198 - 0.5 ) ) * 2.0 ));
|
|
float3 hsvTorgb12_g13198 = HSVToRGB( float3(temp_output_11_0_g13198,_ShiftingSaturation,_ShiftingBrightness) );
|
|
#ifdef _SHIFTINGRAINBOWTOGGLE_ON
|
|
float3 staticSwitch26_g13198 = hsvTorgb12_g13198;
|
|
#else
|
|
float3 staticSwitch26_g13198 = ( lerpResult20_g13198 * _ShiftingBrightness );
|
|
#endif
|
|
float3 lerpResult31_g13198 = lerp( appendResult32_g13198 , ( staticSwitch26_g13198 * pow( max( temp_output_4_0_g13198 , 0.0001 ) , max( _ShiftingContrast , 0.0001 ) ) ) , _ShiftingFade);
|
|
float4 appendResult6_g13198 = (float4(lerpResult31_g13198 , break5_g13198.a));
|
|
float4 staticSwitch33_g13198 = appendResult6_g13198;
|
|
#else
|
|
float4 staticSwitch33_g13198 = temp_output_1_0_g13198;
|
|
#endif
|
|
float4 temp_output_5_0_g13205 = staticSwitch33_g13198;
|
|
#ifdef _ENABLETEXTURELAYER1_ON
|
|
float4 break6_g13205 = temp_output_5_0_g13205;
|
|
float3 appendResult11_g13205 = (float3(break6_g13205.r , break6_g13205.g , break6_g13205.b));
|
|
float temp_output_27_0_g13205 = temp_output_40_0_g13153;
|
|
#ifdef _TEXTURELAYER1SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g13205 = ( _TextureLayer1Offset + ( _TextureLayer1ScrollSpeed * temp_output_27_0_g13205 ) );
|
|
#else
|
|
float2 staticSwitch73_g13205 = _TextureLayer1Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g13205 = ( ( _TextureLayer1Scale * temp_output_41_0_g13153 ) - staticSwitch73_g13205 );
|
|
float2 temp_cast_83 = (_TextureLayer1EdgeClip).xx;
|
|
float2 UV10_g13206 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g13205 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_83 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g13206 = _TextureLayer1Columns;
|
|
int Height10_g13206 = _TextureLayer1Rows;
|
|
float Tile10_g13206 = round( ( ( _TextureLayer1Speed * temp_output_27_0_g13205 ) + _TextureLayer1StartFrame ) );
|
|
float2 Invert10_g13206 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g13206 = MyCustomExpression10_g13206( UV10_g13206 , Width10_g13206 , Height10_g13206 , Tile10_g13206 , Invert10_g13206 );
|
|
#ifdef _TEXTURELAYER1SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g13205 = localMyCustomExpression10_g13206;
|
|
#else
|
|
float2 staticSwitch20_g13205 = temp_output_72_0_g13205;
|
|
#endif
|
|
float4 tex2DNode3_g13205 = tex2D( _TextureLayer1Texture, staticSwitch20_g13205 );
|
|
float3 appendResult13_g13205 = (float3(tex2DNode3_g13205.r , tex2DNode3_g13205.g , tex2DNode3_g13205.b));
|
|
float3 appendResult18_g13205 = (float3(_TextureLayer1Color.r , _TextureLayer1Color.g , _TextureLayer1Color.b));
|
|
float3 temp_output_16_0_g13205 = ( appendResult13_g13205 * appendResult18_g13205 );
|
|
float4 break2_g13207 = temp_output_5_0_g13205;
|
|
#ifdef _TEXTURELAYER1CONTRASTTOGGLE_ON
|
|
float3 staticSwitch80_g13205 = ( pow( max( ( ( break2_g13207.x + break2_g13207.x + break2_g13207.y + break2_g13207.y + break2_g13207.y + break2_g13207.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer1Contrast , 0.0001 ) ) * temp_output_16_0_g13205 );
|
|
#else
|
|
float3 staticSwitch80_g13205 = temp_output_16_0_g13205;
|
|
#endif
|
|
float3 lerpResult12_g13205 = lerp( appendResult11_g13205 , staticSwitch80_g13205 , ( tex2DNode3_g13205.a * _TextureLayer1Fade ));
|
|
float4 appendResult14_g13205 = (float4(lerpResult12_g13205 , break6_g13205.a));
|
|
float4 staticSwitch15_g13205 = appendResult14_g13205;
|
|
#else
|
|
float4 staticSwitch15_g13205 = temp_output_5_0_g13205;
|
|
#endif
|
|
float4 temp_output_5_0_g13201 = staticSwitch15_g13205;
|
|
#ifdef _ENABLETEXTURELAYER2_ON
|
|
float4 break6_g13201 = temp_output_5_0_g13201;
|
|
float3 appendResult11_g13201 = (float3(break6_g13201.r , break6_g13201.g , break6_g13201.b));
|
|
float temp_output_27_0_g13201 = temp_output_40_0_g13153;
|
|
#ifdef _TEXTURELAYER2SCROLLTOGGLE_ON
|
|
float2 staticSwitch73_g13201 = ( _TextureLayer2Offset + ( _TextureLayer2ScrollSpeed * temp_output_27_0_g13201 ) );
|
|
#else
|
|
float2 staticSwitch73_g13201 = _TextureLayer2Offset;
|
|
#endif
|
|
float2 temp_output_72_0_g13201 = ( ( _TextureLayer2Scale * temp_output_41_0_g13153 ) - staticSwitch73_g13201 );
|
|
float2 temp_cast_86 = (_TextureLayer2EdgeClip).xx;
|
|
float2 UV10_g13202 = ( ( ( ( ( ( ( ( ( temp_output_72_0_g13201 % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) ) - float2( 0.5,0.5 ) ) * ( float2( 1,1 ) - temp_cast_86 ) ) + float2( 0.5,0.5 ) ) % float2( 1,1 ) ) + float2( 1,1 ) ) % float2( 1,1 ) );
|
|
int Width10_g13202 = _TextureLayer2Columns;
|
|
int Height10_g13202 = _TextureLayer2Rows;
|
|
float Tile10_g13202 = round( ( ( _TextureLayer2Speed * temp_output_27_0_g13201 ) + _TextureLayer2StartFrame ) );
|
|
float2 Invert10_g13202 = float2( 0,1 );
|
|
float2 localMyCustomExpression10_g13202 = MyCustomExpression10_g13202( UV10_g13202 , Width10_g13202 , Height10_g13202 , Tile10_g13202 , Invert10_g13202 );
|
|
#ifdef _TEXTURELAYER2SHEETTOGGLE_ON
|
|
float2 staticSwitch20_g13201 = localMyCustomExpression10_g13202;
|
|
#else
|
|
float2 staticSwitch20_g13201 = temp_output_72_0_g13201;
|
|
#endif
|
|
float4 tex2DNode3_g13201 = tex2D( _TextureLayer2Texture, staticSwitch20_g13201 );
|
|
float3 appendResult13_g13201 = (float3(tex2DNode3_g13201.r , tex2DNode3_g13201.g , tex2DNode3_g13201.b));
|
|
float3 appendResult18_g13201 = (float3(_TextureLayer2Color.r , _TextureLayer2Color.g , _TextureLayer2Color.b));
|
|
float3 temp_output_16_0_g13201 = ( appendResult13_g13201 * appendResult18_g13201 );
|
|
float4 break2_g13203 = temp_output_5_0_g13201;
|
|
#ifdef _TEXTURELAYER2CONTRASTTOGGLE_ON
|
|
float3 staticSwitch84_g13201 = ( pow( max( ( ( break2_g13203.x + break2_g13203.x + break2_g13203.y + break2_g13203.y + break2_g13203.y + break2_g13203.z ) / 6.0 ) , 0.0001 ) , max( _TextureLayer2Contrast , 0.0001 ) ) * temp_output_16_0_g13201 );
|
|
#else
|
|
float3 staticSwitch84_g13201 = temp_output_16_0_g13201;
|
|
#endif
|
|
float3 lerpResult12_g13201 = lerp( appendResult11_g13201 , staticSwitch84_g13201 , ( tex2DNode3_g13201.a * _TextureLayer2Fade ));
|
|
float4 appendResult14_g13201 = (float4(lerpResult12_g13201 , break6_g13201.a));
|
|
float4 staticSwitch15_g13201 = appendResult14_g13201;
|
|
#else
|
|
float4 staticSwitch15_g13201 = temp_output_5_0_g13201;
|
|
#endif
|
|
float4 temp_output_473_0 = staticSwitch15_g13201;
|
|
#ifdef _ENABLEFULLDISTORTION_ON
|
|
float4 break4_g13209 = temp_output_473_0;
|
|
float fullDistortionAlpha164 = _FullDistortionFade;
|
|
float4 appendResult5_g13209 = (float4(break4_g13209.r , break4_g13209.g , break4_g13209.b , ( break4_g13209.a * fullDistortionAlpha164 )));
|
|
float4 staticSwitch77 = appendResult5_g13209;
|
|
#else
|
|
float4 staticSwitch77 = temp_output_473_0;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALDISTORTION_ON
|
|
float4 break4_g13210 = staticSwitch77;
|
|
float directionalDistortionAlpha167 = (( _DirectionalDistortionInvert )?( ( 1.0 - clampResult154_g11668 ) ):( clampResult154_g11668 ));
|
|
float4 appendResult5_g13210 = (float4(break4_g13210.r , break4_g13210.g , break4_g13210.b , ( break4_g13210.a * directionalDistortionAlpha167 )));
|
|
float4 staticSwitch75 = appendResult5_g13210;
|
|
#else
|
|
float4 staticSwitch75 = staticSwitch77;
|
|
#endif
|
|
float4 temp_output_1_0_g13211 = staticSwitch75;
|
|
float4 temp_output_1_0_g13212 = temp_output_1_0_g13211;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float temp_output_53_0_g13212 = max( _FullAlphaDissolveWidth , 0.001 );
|
|
#endif
|
|
float2 temp_output_18_0_g13211 = shaderPosition235;
|
|
#ifdef _ENABLEFULLALPHADISSOLVE_ON
|
|
float linValue16_g13213 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g13211 * _FullAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13213 = MyCustomExpression16_g13213( linValue16_g13213 );
|
|
float clampResult17_g13212 = clamp( ( ( ( _FullAlphaDissolveFade * ( 1.0 + temp_output_53_0_g13212 ) ) - localMyCustomExpression16_g13213 ) / temp_output_53_0_g13212 ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g13212 = (float4((temp_output_1_0_g13212).rgb , ( temp_output_1_0_g13212.a * clampResult17_g13212 )));
|
|
float4 staticSwitch3_g13211 = appendResult3_g13212;
|
|
#else
|
|
float4 staticSwitch3_g13211 = temp_output_1_0_g13211;
|
|
#endif
|
|
#ifdef _ENABLEFULLGLOWDISSOLVE_ON
|
|
float linValue16_g13221 = tex2D( _UberNoiseTexture, ( temp_output_18_0_g13211 * _FullGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13221 = MyCustomExpression16_g13221( linValue16_g13221 );
|
|
float temp_output_5_0_g13220 = localMyCustomExpression16_g13221;
|
|
float temp_output_61_0_g13220 = step( temp_output_5_0_g13220 , _FullGlowDissolveFade );
|
|
float temp_output_53_0_g13220 = max( ( _FullGlowDissolveFade * _FullGlowDissolveWidth ) , 0.001 );
|
|
float4 temp_output_1_0_g13220 = staticSwitch3_g13211;
|
|
float4 appendResult3_g13220 = (float4(( ( (_FullGlowDissolveEdgeColor).rgb * ( temp_output_61_0_g13220 - step( temp_output_5_0_g13220 , ( ( _FullGlowDissolveFade * ( 1.01 + temp_output_53_0_g13220 ) ) - temp_output_53_0_g13220 ) ) ) ) + (temp_output_1_0_g13220).rgb ) , ( temp_output_1_0_g13220.a * temp_output_61_0_g13220 )));
|
|
float4 staticSwitch5_g13211 = appendResult3_g13220;
|
|
#else
|
|
float4 staticSwitch5_g13211 = staticSwitch3_g13211;
|
|
#endif
|
|
#ifdef _ENABLESOURCEALPHADISSOLVE_ON
|
|
float4 temp_output_1_0_g13222 = staticSwitch5_g13211;
|
|
float2 temp_output_76_0_g13222 = temp_output_18_0_g13211;
|
|
float linValue16_g13223 = tex2D( _UberNoiseTexture, ( temp_output_76_0_g13222 * _SourceAlphaDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13223 = MyCustomExpression16_g13223( linValue16_g13223 );
|
|
float clampResult17_g13222 = clamp( ( ( _SourceAlphaDissolveFade - ( distance( _SourceAlphaDissolvePosition , temp_output_76_0_g13222 ) + ( localMyCustomExpression16_g13223 * _SourceAlphaDissolveNoiseFactor ) ) ) / max( _SourceAlphaDissolveWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g13222 = (float4((temp_output_1_0_g13222).rgb , ( temp_output_1_0_g13222.a * (( _SourceAlphaDissolveInvert )?( ( 1.0 - clampResult17_g13222 ) ):( clampResult17_g13222 )) )));
|
|
float4 staticSwitch8_g13211 = appendResult3_g13222;
|
|
#else
|
|
float4 staticSwitch8_g13211 = staticSwitch5_g13211;
|
|
#endif
|
|
#ifdef _ENABLESOURCEGLOWDISSOLVE_ON
|
|
float2 temp_output_90_0_g13218 = temp_output_18_0_g13211;
|
|
float linValue16_g13219 = tex2D( _UberNoiseTexture, ( temp_output_90_0_g13218 * _SourceGlowDissolveNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13219 = MyCustomExpression16_g13219( linValue16_g13219 );
|
|
float temp_output_65_0_g13218 = ( distance( _SourceGlowDissolvePosition , temp_output_90_0_g13218 ) + ( localMyCustomExpression16_g13219 * _SourceGlowDissolveNoiseFactor ) );
|
|
float temp_output_75_0_g13218 = step( temp_output_65_0_g13218 , _SourceGlowDissolveFade );
|
|
float temp_output_76_0_g13218 = step( temp_output_65_0_g13218 , ( _SourceGlowDissolveFade - max( _SourceGlowDissolveWidth , 0.001 ) ) );
|
|
float4 temp_output_1_0_g13218 = staticSwitch8_g13211;
|
|
float4 appendResult3_g13218 = (float4(( ( max( ( temp_output_75_0_g13218 - temp_output_76_0_g13218 ) , 0.0 ) * (_SourceGlowDissolveEdgeColor).rgb ) + (temp_output_1_0_g13218).rgb ) , ( temp_output_1_0_g13218.a * (( _SourceGlowDissolveInvert )?( ( 1.0 - temp_output_76_0_g13218 ) ):( temp_output_75_0_g13218 )) )));
|
|
float4 staticSwitch9_g13211 = appendResult3_g13218;
|
|
#else
|
|
float4 staticSwitch9_g13211 = staticSwitch8_g13211;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALALPHAFADE_ON
|
|
float4 temp_output_1_0_g13214 = staticSwitch9_g13211;
|
|
float2 temp_output_161_0_g13214 = temp_output_18_0_g13211;
|
|
float3 rotatedValue136_g13214 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_161_0_g13214 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalAlphaFadeRotation / 180.0 ) + -0.25 ) * UNITY_PI ) );
|
|
float3 break130_g13214 = rotatedValue136_g13214;
|
|
float linValue16_g13215 = tex2D( _UberNoiseTexture, ( temp_output_161_0_g13214 * _DirectionalAlphaFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13215 = MyCustomExpression16_g13215( linValue16_g13215 );
|
|
float clampResult154_g13214 = clamp( ( ( break130_g13214.x + break130_g13214.y + _DirectionalAlphaFadeFade + ( localMyCustomExpression16_g13215 * _DirectionalAlphaFadeNoiseFactor ) ) / max( _DirectionalAlphaFadeWidth , 0.001 ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g13214 = (float4((temp_output_1_0_g13214).rgb , ( temp_output_1_0_g13214.a * (( _DirectionalAlphaFadeInvert )?( ( 1.0 - clampResult154_g13214 ) ):( clampResult154_g13214 )) )));
|
|
float4 staticSwitch11_g13211 = appendResult3_g13214;
|
|
#else
|
|
float4 staticSwitch11_g13211 = staticSwitch9_g13211;
|
|
#endif
|
|
#ifdef _ENABLEDIRECTIONALGLOWFADE_ON
|
|
float2 temp_output_171_0_g13216 = temp_output_18_0_g13211;
|
|
float3 rotatedValue136_g13216 = RotateAroundAxis( float3( 0,0,0 ), float3( temp_output_171_0_g13216 , 0.0 ), float3( 0,0,1 ), ( ( ( _DirectionalGlowFadeRotation / 180.0 ) + -0.25 ) * UNITY_PI ) );
|
|
float3 break130_g13216 = rotatedValue136_g13216;
|
|
float linValue16_g13217 = tex2D( _UberNoiseTexture, ( temp_output_171_0_g13216 * _DirectionalGlowFadeNoiseScale ) ).r;
|
|
float localMyCustomExpression16_g13217 = MyCustomExpression16_g13217( linValue16_g13217 );
|
|
float temp_output_168_0_g13216 = max( ( ( break130_g13216.x + break130_g13216.y + _DirectionalGlowFadeFade + ( localMyCustomExpression16_g13217 * _DirectionalGlowFadeNoiseFactor ) ) / max( _DirectionalGlowFadeWidth , 0.001 ) ) , 0.0 );
|
|
float temp_output_161_0_g13216 = step( 0.1 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g13216 ) ):( temp_output_168_0_g13216 )) );
|
|
float4 temp_output_1_0_g13216 = staticSwitch11_g13211;
|
|
float clampResult154_g13216 = clamp( temp_output_161_0_g13216 , 0.0 , 1.0 );
|
|
float4 appendResult3_g13216 = (float4(( ( (_DirectionalGlowFadeEdgeColor).rgb * ( temp_output_161_0_g13216 - step( 1.0 , (( _DirectionalGlowFadeInvert )?( ( 1.0 - temp_output_168_0_g13216 ) ):( temp_output_168_0_g13216 )) ) ) ) + (temp_output_1_0_g13216).rgb ) , ( temp_output_1_0_g13216.a * clampResult154_g13216 )));
|
|
float4 staticSwitch15_g13211 = appendResult3_g13216;
|
|
#else
|
|
float4 staticSwitch15_g13211 = staticSwitch11_g13211;
|
|
#endif
|
|
#ifdef _ENABLEHALFTONE_ON
|
|
float4 temp_output_1_0_g13224 = staticSwitch15_g13211;
|
|
float2 temp_output_126_0_g13224 = temp_output_18_0_g13211;
|
|
float temp_output_121_0_g13224 = max( ( ( _HalftoneFade - distance( _HalftonePosition , temp_output_126_0_g13224 ) ) / max( 0.01 , _HalftoneFadeWidth ) ) , 0.0 );
|
|
float2 appendResult11_g13225 = (float2(temp_output_121_0_g13224 , temp_output_121_0_g13224));
|
|
float temp_output_17_0_g13225 = length( ( (( ( abs( temp_output_126_0_g13224 ) * _HalftoneTiling ) % float2( 1,1 ) )*2.0 + -1.0) / appendResult11_g13225 ) );
|
|
float clampResult17_g13224 = clamp( saturate( ( ( 1.0 - temp_output_17_0_g13225 ) / fwidth( temp_output_17_0_g13225 ) ) ) , 0.0 , 1.0 );
|
|
float4 appendResult3_g13224 = (float4((temp_output_1_0_g13224).rgb , ( temp_output_1_0_g13224.a * (( _HalftoneInvert )?( ( 1.0 - clampResult17_g13224 ) ):( clampResult17_g13224 )) )));
|
|
float4 staticSwitch13_g13211 = appendResult3_g13224;
|
|
#else
|
|
float4 staticSwitch13_g13211 = staticSwitch15_g13211;
|
|
#endif
|
|
#ifdef _ENABLEADDCOLOR_ON
|
|
float3 temp_output_3_0_g13227 = (_AddColorColor).rgb;
|
|
float2 uv_AddColorMask = IN.texcoord.xy * _AddColorMask_ST.xy + _AddColorMask_ST.zw;
|
|
float4 tex2DNode19_g13227 = tex2D( _AddColorMask, uv_AddColorMask );
|
|
#ifdef _ADDCOLORMASKTOGGLE_ON
|
|
float3 staticSwitch16_g13227 = ( temp_output_3_0_g13227 * ( (tex2DNode19_g13227).rgb * tex2DNode19_g13227.a ) );
|
|
#else
|
|
float3 staticSwitch16_g13227 = temp_output_3_0_g13227;
|
|
#endif
|
|
float4 temp_output_1_0_g13227 = staticSwitch13_g13211;
|
|
float4 break2_g13229 = temp_output_1_0_g13227;
|
|
#ifdef _ADDCOLORCONTRASTTOGGLE_ON
|
|
float3 staticSwitch17_g13227 = ( staticSwitch16_g13227 * pow( max( ( ( break2_g13229.x + break2_g13229.x + break2_g13229.y + break2_g13229.y + break2_g13229.y + break2_g13229.z ) / 6.0 ) , 0.0001 ) , max( _AddColorContrast , 0.0001 ) ) );
|
|
#else
|
|
float3 staticSwitch17_g13227 = staticSwitch16_g13227;
|
|
#endif
|
|
float4 appendResult6_g13227 = (float4(( ( staticSwitch17_g13227 * _AddColorFade ) + (temp_output_1_0_g13227).rgb ) , temp_output_1_0_g13227.a));
|
|
float4 staticSwitch5_g13226 = appendResult6_g13227;
|
|
#else
|
|
float4 staticSwitch5_g13226 = staticSwitch13_g13211;
|
|
#endif
|
|
#ifdef _ENABLEALPHATINT_ON
|
|
float4 temp_output_1_0_g13230 = staticSwitch5_g13226;
|
|
float3 lerpResult4_g13230 = lerp( (temp_output_1_0_g13230).rgb , (_AlphaTintColor).rgb , ( ( 1.0 - temp_output_1_0_g13230.a ) * step( _AlphaTintMinAlpha , temp_output_1_0_g13230.a ) * _AlphaTintFade ));
|
|
float4 appendResult13_g13230 = (float4(lerpResult4_g13230 , temp_output_1_0_g13230.a));
|
|
float4 staticSwitch11_g13226 = appendResult13_g13230;
|
|
#else
|
|
float4 staticSwitch11_g13226 = staticSwitch5_g13226;
|
|
#endif
|
|
#ifdef _ENABLESTRONGTINT_ON
|
|
float4 temp_output_1_0_g13231 = staticSwitch11_g13226;
|
|
float3 temp_output_6_0_g13231 = (_StrongTintTint).rgb;
|
|
float2 uv_StrongTintMask = IN.texcoord.xy * _StrongTintMask_ST.xy + _StrongTintMask_ST.zw;
|
|
float4 tex2DNode23_g13231 = tex2D( _StrongTintMask, uv_StrongTintMask );
|
|
#ifdef _STRONGTINTMASKTOGGLE_ON
|
|
float3 staticSwitch21_g13231 = ( temp_output_6_0_g13231 * ( (tex2DNode23_g13231).rgb * tex2DNode23_g13231.a ) );
|
|
#else
|
|
float3 staticSwitch21_g13231 = temp_output_6_0_g13231;
|
|
#endif
|
|
float4 break2_g13233 = temp_output_1_0_g13231;
|
|
#ifdef _STRONGTINTCONTRASTTOGGLE_ON
|
|
float3 staticSwitch22_g13231 = ( pow( max( ( ( break2_g13233.x + break2_g13233.x + break2_g13233.y + break2_g13233.y + break2_g13233.y + break2_g13233.z ) / 6.0 ) , 0.0001 ) , max( _StrongTintContrast , 0.0001 ) ) * staticSwitch21_g13231 );
|
|
#else
|
|
float3 staticSwitch22_g13231 = staticSwitch21_g13231;
|
|
#endif
|
|
float3 lerpResult7_g13231 = lerp( (temp_output_1_0_g13231).rgb , staticSwitch22_g13231 , _StrongTintFade);
|
|
float4 appendResult9_g13231 = (float4(lerpResult7_g13231 , (temp_output_1_0_g13231).a));
|
|
float4 staticSwitch7_g13226 = appendResult9_g13231;
|
|
#else
|
|
float4 staticSwitch7_g13226 = staticSwitch11_g13226;
|
|
#endif
|
|
float4 temp_output_2_0_g13234 = staticSwitch7_g13226;
|
|
#ifdef _ENABLESHADOW_ON
|
|
float4 break4_g13236 = temp_output_2_0_g13234;
|
|
float3 appendResult5_g13236 = (float3(break4_g13236.r , break4_g13236.g , break4_g13236.b));
|
|
float2 appendResult10_g13235 = (float2(_MainTex_TexelSize.z , _MainTex_TexelSize.w));
|
|
float2 appendResult2_g13235 = (float2(1.0 , ( _MainTex_TexelSize.z / _MainTex_TexelSize.w )));
|
|
#ifdef _RESIZABLETEXTURE_ON
|
|
float2 staticSwitch9_g13235 = appendResult2_g13235;
|
|
#else
|
|
float2 staticSwitch9_g13235 = ( float2( 100,100 ) / appendResult10_g13235 );
|
|
#endif
|
|
float4 appendResult85_g13234 = (float4(_ShadowColor.r , _ShadowColor.g , _ShadowColor.b , ( _ShadowFade * tex2D( _MainTex, ( finalUV146 - ( staticSwitch9_g13235 * _ShadowOffset ) ) ).a )));
|
|
float4 break6_g13236 = appendResult85_g13234;
|
|
float3 appendResult7_g13236 = (float3(break6_g13236.r , break6_g13236.g , break6_g13236.b));
|
|
float temp_output_11_0_g13236 = ( ( 1.0 - break4_g13236.a ) * break6_g13236.a );
|
|
float temp_output_32_0_g13236 = ( break4_g13236.a + temp_output_11_0_g13236 );
|
|
float4 appendResult18_g13236 = (float4(( ( ( appendResult5_g13236 * break4_g13236.a ) + ( appendResult7_g13236 * temp_output_11_0_g13236 ) ) * ( 1.0 / max( temp_output_32_0_g13236 , 0.01 ) ) ) , temp_output_32_0_g13236));
|
|
float4 staticSwitch82_g13234 = appendResult18_g13236;
|
|
#else
|
|
float4 staticSwitch82_g13234 = temp_output_2_0_g13234;
|
|
#endif
|
|
float4 break4_g13237 = staticSwitch82_g13234;
|
|
#ifdef _ENABLECUSTOMFADE_ON
|
|
float staticSwitch8_g13095 = 1.0;
|
|
#else
|
|
float staticSwitch8_g13095 = IN.color.a;
|
|
#endif
|
|
#ifdef _ENABLESMOKE_ON
|
|
float staticSwitch9_g13095 = 1.0;
|
|
#else
|
|
float staticSwitch9_g13095 = staticSwitch8_g13095;
|
|
#endif
|
|
float customVertexAlpha193 = staticSwitch9_g13095;
|
|
float4 appendResult5_g13237 = (float4(break4_g13237.r , break4_g13237.g , break4_g13237.b , ( break4_g13237.a * customVertexAlpha193 )));
|
|
float4 temp_output_344_0 = appendResult5_g13237;
|
|
float4 temp_output_1_0_g13239 = temp_output_344_0;
|
|
float4 appendResult8_g13239 = (float4(( (temp_output_1_0_g13239).rgb * (UIVertexColor501).rgb ) , temp_output_1_0_g13239.a));
|
|
#ifdef _VERTEXTINTFIRST_ON
|
|
float4 staticSwitch342 = temp_output_344_0;
|
|
#else
|
|
float4 staticSwitch342 = appendResult8_g13239;
|
|
#endif
|
|
float4 temp_output_1_0_g13240 = originalColor191;
|
|
float4 appendResult8_g13240 = (float4(( (temp_output_1_0_g13240).rgb * (UIVertexColor501).rgb ) , temp_output_1_0_g13240.a));
|
|
float4 lerpResult125 = lerp( appendResult8_g13240 , staticSwitch342 , fullFade123);
|
|
#if defined( _SHADERFADING_NONE )
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#elif defined( _SHADERFADING_FULL )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_MASK )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_DISSOLVE )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#elif defined( _SHADERFADING_SPREAD )
|
|
float4 staticSwitch143 = lerpResult125;
|
|
#else
|
|
float4 staticSwitch143 = staticSwitch342;
|
|
#endif
|
|
float4 temp_output_7_0_g13245 = staticSwitch143;
|
|
#ifdef _BAKEDMATERIAL_ON
|
|
float4 appendResult2_g13245 = (float4(( (temp_output_7_0_g13245).rgb / max( temp_output_7_0_g13245.a , 1E-05 ) ) , temp_output_7_0_g13245.a));
|
|
float4 staticSwitch6_g13245 = appendResult2_g13245;
|
|
#else
|
|
float4 staticSwitch6_g13245 = temp_output_7_0_g13245;
|
|
#endif
|
|
|
|
|
|
half4 color = staticSwitch6_g13245;
|
|
|
|
#ifdef UNITY_UI_CLIP_RECT
|
|
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
|
color.a *= m.x * m.y;
|
|
#endif
|
|
|
|
#ifdef UNITY_UI_ALPHACLIP
|
|
clip (color.a - 0.001);
|
|
#endif
|
|
|
|
color.rgb *= color.a;
|
|
|
|
return color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
CustomEditor "SpriteShadersUltimate.SSUShaderGUI"
|
|
|
|
Fallback Off
|
|
}
|
|
/*ASEBEGIN
|
|
Version=19905
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;411;-3081.191,-3627.324;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;363;-3105.9,-3835.053;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;483;-2758.191,-3709.324;Inherit;False;_ScreenTiling;617;;11656;f5939d1b891718b468aa402ddf2c75e0;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;482;-2458.77,-3622.03;Inherit;False;_WorldTiling;612;;11657;5075a3cd4854af640aa8d277732c8893;0;2;1;FLOAT2;0,0;False;12;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.Vector4Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;373;-2003.491,-3335.527;Inherit;False;Property;_SpriteSheetRect;Sprite Sheet Rect;10;0;Create;True;0;0;0;False;0;False;0,0,1,1;0,0,1,1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.TemplateShaderPropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;30;1182.59,1001.108;Inherit;False;0;0;_MainTex;Shader;False;0;5;SAMPLER2D;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;460;-2186.147,-3620.607;Inherit;False;originalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;469;-1956.314,-3488.134;Inherit;False;_PixelArtUV_1;-1;;11658;0e4f4d9760e013e4ea49a4cc7c42c155;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;374;-1729.456,-3326.936;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;375;-1731.491,-3207.527;Inherit;False;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;105;1425.709,1004.581;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;449;-1697.482,-3566.466;Inherit;False;Property;_Keyword1;Keyword 1;8;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;427;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;376;-1493.884,-3326.405;Inherit;False;spriteRectMin;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;377;-1494.584,-3224.105;Inherit;False;spriteRectMax;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;157;1638.393,1000.485;Inherit;False;spriteTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;450;-1448.75,-3526.053;Inherit;False;uvAfterPixelArt;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;370;-1198.361,-3311.903;Inherit;False;Remap2D;-1;;11660;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;101;2238.417,1562.63;Inherit;True;Property;_UberNoiseTexture;Uber Noise Texture;39;0;Create;True;0;0;0;False;0;False;b8d18cd117976254d94a812a0bfc336e;b8d18cd117976254d94a812a0bfc336e;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
|
|
Node;AmplifyShaderEditor.TexelSizeNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;438;1931.978,1144.547;Inherit;False;-1;Create;1;0;SAMPLER2D;;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;366;-905.3608,-3353.903;Inherit;False;Property;_SpriteSheetFix;Sprite Sheet Fix;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;99;2506.903,1635.005;Inherit;False;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;435;2252.064,903.7132;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.ComponentMaskNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;432;2227.661,1200.654;Inherit;False;False;False;True;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;475;-584.1226,-3343.809;Inherit;False;fixedUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;477;-582.6621,-3244.321;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;159;2660.32,1715.519;Inherit;False;uberNoiseTexture;-1;True;1;0;SAMPLER2D;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.IntNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;499;-2720,-48;Inherit;False;Property;_UIVertexColorAlwaysGammaSpace;UIVertexColorAlwaysGammaSpace;5;1;[HideInInspector];Create;True;0;0;0;True;0;False;0;0;False;0;1;INT;0
|
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;434;2534.932,1066.922;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;365;-372.9774,-3275.82;Inherit;False;_UberInteractive;545;;11663;f8a4d7008519ad249b29e4a9381f963f;0;2;9;FLOAT;0;False;3;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;253;-334.9839,-3014.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;184;-340.3444,-2931.6;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;189;-2505.721,-234.4758;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;147;-2484.428,-386.3136;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;500;-2384,-48;Inherit;False;UIVertex;-1;;13092;df2da7897c6c4a5489965ec6027965da;0;1;3;INT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.FloorOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;433;2745.127,1095.848;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;84;-178.5299,-3184.649;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;79;-47.4363,-2946.944;Inherit;False;_FullDistortion;477;;11665;62960fe27c1c398408207bb462ffd10e;0;3;195;FLOAT2;0,0;False;160;FLOAT2;0,0;False;194;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;254;496.0161,-2937.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;188;476.926,-2831.78;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;160;658.3505,-580.0461;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;244;685.5539,-740.5018;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;243;665.8691,-664.6964;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;471;-2266.589,-335.832;Inherit;False;_UberSample;583;;11744;1028d755b36e2b04da25c3b882a2e2ec;0;2;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;501;-1968,-48;Inherit;False;UIVertexColor;-1;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0
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|
Node;AmplifyShaderEditor.SimpleDivideOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;436;2945.127,1149.848;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;83;355.5295,-3077.305;Inherit;False;Property;_EnableShine;Enable Shine;476;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;77;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;81;747.3577,-2918.135;Inherit;False;_DirectionalDistortion;465;;11668;30e6ac39427ee11419083602d572972f;0;3;182;FLOAT2;0,0;False;160;FLOAT2;0,0;False;181;SAMPLER2D;;False;2;FLOAT2;174;FLOAT;0
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|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;53;1165.579,-2580.498;Inherit;False;Property;_HologramFade;Hologram: Fade;208;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;102;919.0109,-667.4209;Inherit;False;_GlitchPre;225;;11671;b8ad29d751d87bd4d9cbf14898be6163;0;3;19;FLOAT;0;False;18;FLOAT2;0,0;False;16;SAMPLER2D;;False;2;FLOAT;15;FLOAT2;0
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|
Node;AmplifyShaderEditor.TexturePropertyNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;204;4801.255,1506.884;Inherit;True;Property;_FadingMask;Fading: Mask;27;0;Create;True;0;0;0;False;0;False;None;None;False;white;Auto;Texture2D;False;-1;0;2;SAMPLER2D;0;SAMPLERSTATE;1
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|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;230;4630.415,2681.855;Inherit;False;Property;_FadingNoiseFactor;Fading: Noise Factor;25;0;Create;True;0;0;0;False;0;False;0.2;0;0;0;0;1;FLOAT;0
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|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;208;4401.642,1937.264;Inherit;False;Property;_FadingNoiseScale;Fading: Noise Scale;26;0;Create;True;0;0;0;False;0;False;0.2,0.2;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;210;4416.092,2114.768;Inherit;False;Property;_FadingWidth;Fading: Width;24;0;Create;True;0;0;0;False;0;False;0.3;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;219;4515.66,1836.189;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;229;4660.594,2553.942;Inherit;False;Property;_FadingPosition;Fading: Position;23;0;Create;True;0;0;0;False;0;False;0,0;0.2,0.2;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;228;4626.359,2471.966;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;261;4535.53,1746.504;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;494;-1944.149,-267.9059;Inherit;False;_GUIUber;0;;13093;c9d186c63c4d98140945bb82e35de84d;0;1;1;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;356;-1686.027,-106.7738;Inherit;False;ColorMultiply;-1;;13094;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;441;3148.675,1260.326;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;437;3093.581,1032.267;Inherit;False;Property;_PixelPerfectSpace;Pixel Perfect Space;7;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;82;1064.56,-3052.917;Inherit;False;Property;_EnableShine;Enable Shine;464;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;75;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;255;1530.016,-2640.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;182;1537.252,-2554.561;Inherit;False;hologramFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;173;1547.656,-2458.612;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;174;1562.277,-2362.367;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;498;1616,-2288;Inherit;False;Constant;_Float3;Float 1;102;0;Create;True;0;0;0;False;0;False;0.5;0;0;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.ScreenPosInputsNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;497;1568,-2192;Float;False;0;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;154;1243.538,-600.6849;Inherit;False;glitchPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;152;1246.533,-755.1426;Inherit;False;glitchFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;122;3995.099,1279.389;Inherit;False;Property;_FadingFade;Fading: Fade;22;0;Create;True;0;0;0;False;0;False;1;0;0;1;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;231;4899.456,2440.854;Inherit;False;_UberSpreadFade;-1;;11723;777ca8ab10170fb48b24b7cd1c44f075;0;7;27;FLOAT2;0,0;False;22;FLOAT;0;False;18;SAMPLER2D;0;False;25;FLOAT2;0,0;False;23;FLOAT2;0,0;False;21;FLOAT;0;False;26;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;223;4905.316,1828.167;Inherit;False;_UberDissolveFade;-1;;11725;cb957eb9b67f4f243aa8ba0547208263;0;5;21;FLOAT2;0,0;False;1;FLOAT;0;False;16;SAMPLER2D;0;False;18;FLOAT2;0,0;False;20;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;292;5091.561,1459.408;Inherit;False;ShaderMasker;-1;;11727;3d25b55dbfdd24f48b9bd371bdde0e97;0;2;1;FLOAT;0;False;2;SAMPLER2D;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;354;-1350.718,-125.6577;Inherit;False;Property;_Keyword0;Keyword 0;6;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;342;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;341;2716.61,1541.034;Inherit;False;ShaderTime;28;;11661;06a15e67904f217499045f361bad56e7;0;0;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;439;3389.449,1182.896;Inherit;False;ShaderSpace;15;;11662;be729ef05db9c224caec82a3516038dc;0;2;61;FLOAT2;0,0;False;3;SAMPLER2D;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;38;1602.103,-2721.81;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;52;1839.482,-2552.931;Inherit;False;_HologramUV;216;;11673;7c71b1b031ffcbe48805e17b94671163;0;7;77;FLOAT;0;False;55;FLOAT;0;False;76;SAMPLER2D;;False;37;FLOAT2;0,0;False;39;SAMPLER2D;;False;81;FLOAT;0;False;79;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;256;2394.016,-2741.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;155;2400.558,-2511.178;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;175;2375.652,-2434.015;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;153;2413.1,-2367.982;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;139;5964.391,1365.661;Inherit;False;Property;_ShaderFading;Shader Fading;21;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;5;None;Full;Mask;Dissolve;Spread;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;149;-977.8615,164.14;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;191;-1018.041,-121.917;Inherit;False;originalColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;179;-1036.103,27.02582;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;237;2948.598,1594.428;Inherit;False;shaderTime;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;235;3662.626,1220.644;Inherit;False;shaderPosition;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;59;2242.011,-2636.393;Inherit;False;Property;_EnableShine;Enable Shine;207;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;56;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;103;2715.721,-2556.586;Inherit;False;_GlitchUV;237;;11728;2addb21417fb5d745a5abfe02cbcd453;0;5;23;FLOAT;0;False;13;FLOAT2;0,0;False;22;SAMPLER2D;;False;3;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;123;6281.453,1414.289;Inherit;False;fullFade;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;180;-687.1025,-126.9742;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;343;-737.796,35.8288;Inherit;False;_UberCustomAlpha;594;;13095;d68af6e3188f53845b23cf6e39df15fe;0;3;1;COLOR;0,0,0,0;False;6;SAMPLER2D;0;False;7;FLOAT2;0,0;False;2;FLOAT;12;COLOR;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;62;3040.934,-2600.272;Inherit;False;Property;_EnableShine;Enable Shine;224;0;Create;True;0;0;0;False;0;False;1;0;0;True;;Toggle;2;Key0;Key1;Reference;57;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;259;2999.016,-2403.146;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;177;3015.115,-2149.526;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;258;2972.016,-2323.146;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;176;2993.115,-2238.526;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;129;3305.944,-1988.403;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.TextureCoordinatesNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;131;3266.866,-2134.612;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
|
Node;AmplifyShaderEditor.SimpleRemainderNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;486;4222.693,-2046.305;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;381;5159.958,-1852.951;Inherit;False;377;spriteRectMax;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;380;5166.152,-1941.533;Inherit;False;376;spriteRectMin;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;148;-614.0953,-401.0159;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;240;-683.451,-246.0232;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;178;-455.0759,-519.7366;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;239;-404.7228,-125.1053;Inherit;False;_UberGenerated;568;;13100;52defa3f7cca25740a6a77f065edb382;0;4;10;FLOAT;0;False;8;SAMPLER2D;0;False;7;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;242;-432.6598,-617.0601;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;181;-423.344,-436.9742;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;183;-37.83691,-91.99512;Inherit;False;182;hologramFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;496;-32,48;Inherit;False;Constant;_Float2;Float 1;102;0;Create;True;0;0;0;False;0;False;0.5;0;0;0;0;1;FLOAT;0
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|
Node;AmplifyShaderEditor.ScreenPosInputsNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;495;-112,128;Float;False;0;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;484;3382.41,-2373.518;Inherit;False;_UberTransformUV;482;;11730;894b1de51a5f4c74cbe7828262f1344b;0;5;25;FLOAT;0;False;26;FLOAT2;0,0;False;1;FLOAT2;0,0;False;18;SAMPLER2D;0;False;3;SAMPLER2D;0,0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;130;3651.881,-2106.533;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;487;4449.801,-1972.639;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;378;5475.994,-2043.135;Inherit;False;Remap2D;-1;;11742;f79f855c0a5c94649b58f3d8127375ae;0;5;13;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;1,1;False;5;FLOAT2;0,0;False;6;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;361;-136.8644,-329.1863;Inherit;False;_UberColor;69;;13104;db48f560e502b78409f7fbe481a93597;0;6;39;FLOAT;0;False;40;FLOAT2;0,0;False;1;FLOAT2;0,0;False;24;SAMPLER2D;0;False;3;COLOR;0,0,0,0;False;5;SAMPLER2D;0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;51;183.7499,-168.0946;Inherit;False;_Hologram;209;;13146;76082a965d84d0e4da33b2cff51b3691;0;5;42;FLOAT;0;False;40;FLOAT;0;False;1;COLOR;1,1,1,1;False;43;FLOAT;0;False;44;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;163;668.7452,-235.3598;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;162;704.0067,-153.0455;Inherit;False;152;glitchFade;1;0;OBJECT;;False;1;FLOAT;0
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|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;161;687.0067,-317.0453;Inherit;False;154;glitchPosition;1;0;OBJECT;;False;1;FLOAT2;0
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|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;145;3940.446,-2146.193;Inherit;False;Property;_UberFading;Uber Fading;21;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.SimpleRemainderNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;488;4664.06,-2056.074;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;1,1;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.SimpleMaxOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;382;5739.72,-1830.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;56;438.7324,-454.4984;Inherit;False;Property;_EnableHologram;Enable Hologram;207;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;104;973.7388,-316.5438;Inherit;False;_Glitch;231;;13149;97a01281f94bcc04fbb9a7c1cd328f08;0;5;34;FLOAT;0;False;31;FLOAT2;0,0;False;33;SAMPLER2D;;False;29;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;FLOAT4;0
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|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;164;250.219,-2894.672;Inherit;False;fullDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;485;4859.071,-2156.215;Inherit;False;Property;_TilingFix;Tiling Fix;11;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.SimpleMinOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;383;5870.72,-1934.532;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;452;6307.805,-1976.09;Inherit;False;450;uvAfterPixelArt;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;442;6299.205,-1884.911;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;463;6361.842,-2067.504;Inherit;False;460;originalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;57;1278.486,-397.6114;Inherit;False;Property;_EnableGlitch;Enable Glitch;224;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;247;1456.499,-578.4069;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;171;1364.183,-273.4383;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;246;1400.383,-493.8317;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;166;1853.428,-195.4143;Inherit;False;164;fullDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;167;1037.158,-2834.03;Inherit;False;directionalDistortionAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;371;6107.095,-2156.984;Inherit;False;Property;_SpriteSheetFix1;Sprite Sheet Fix;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Reference;366;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;470;6618.802,-2035.91;Inherit;False;_PixelArtUV_2;-1;;11743;4b65626ba2313ca40a96813b19044794;0;4;21;FLOAT2;0,0;False;17;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;SAMPLER2D;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;473;1656.25,-345.9998;Inherit;False;_UberEffect;242;;13153;93c7a07f758a0814998210619e8ad1cb;0;4;40;FLOAT;0;False;41;FLOAT2;0,0;False;3;COLOR;0,0,0,0;False;37;SAMPLER2D;0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;78;2104.106,-267.8359;Inherit;False;AlphaMultiply;-1;;13209;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;168;2616.17,-223.2014;Inherit;False;167;directionalDistortionAlpha;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;427;7006.263,-2158.381;Inherit;False;Property;_PixelPerfectUV;Pixel Perfect UV;8;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;77;2492.977,-348.4961;Inherit;False;Property;_EnableFullDistortion;Enable Full Distortion;476;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;76;3014.405,-219.2272;Inherit;False;AlphaMultiply;-1;;13210;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;146;7280.32,-2157.36;Inherit;False;finalUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;249;3627.646,-39.2937;Inherit;False;235;shaderPosition;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;169;3611.012,-138.045;Inherit;False;159;uberNoiseTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;75;3434.708,-336.5002;Inherit;False;Property;_EnableDirectionalDistortion;Enable Directional Distortion;464;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;248;3912.165,-179.9706;Inherit;False;_UberFading;405;;13211;f8f5d1f402d6b694f9c47ef65b4ae91d;0;3;18;FLOAT2;0,0;False;1;COLOR;0,0,0,0;False;17;SAMPLER2D;0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;193;-400.3044,37.52343;Inherit;False;customVertexAlpha;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;479;3931.587,-267.0083;Inherit;False;157;spriteTexture;1;0;OBJECT;;False;1;SAMPLER2D;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;480;3955.587,-349.0083;Inherit;False;146;finalUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;478;4200.417,-206.2577;Inherit;False;_UberColorFinal;40;;13226;6ac57aba23ea6404ba71b6806ea93971;0;3;14;FLOAT2;0,0;False;15;SAMPLER2D;;False;3;COLOR;0,0,0,0;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;196;4178.044,-19.14569;Inherit;False;193;customVertexAlpha;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;344;4548.086,-90.46628;Inherit;False;AlphaMultiply;-1;;13237;d24974f7959982d48aab81e9e7692f35;0;2;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;476;3958.333,566.3407;Inherit;False;475;fixedUV;1;0;OBJECT;;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;502;4560,-304;Inherit;False;501;UIVertexColor;1;0;OBJECT;;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;503;4704,160;Inherit;False;501;UIVertexColor;1;0;OBJECT;;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;194;4704,32;Inherit;False;191;originalColor;1;0;OBJECT;;False;1;COLOR;0
|
|
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;200;3977.696,393.365;Inherit;False;Constant;_ZeroVector;Zero Vector;67;0;Create;True;0;0;0;False;0;False;0,0;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;199;4171.966,521.7499;Inherit;False;_Squish;563;;13238;6d6a73cc3433bad4186f7028cad3d98c;0;2;82;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;353;4889.3,-222.093;Inherit;False;ColorMultiply;-1;;13239;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;124;4962.062,258.7927;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;504;4992,80;Inherit;False;ColorMultiply;-1;;13240;1f51da7edd80c06488c56d28bc096dec;0;2;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;198;4453.426,400.9801;Inherit;False;Property;_EnableSquish;Enable Squish;562;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT2;0,0;False;0;FLOAT2;0,0;False;2;FLOAT2;0,0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT2;0,0;False;6;FLOAT2;0,0;False;7;FLOAT2;0,0;False;8;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;342;5134.784,-128.8904;Inherit;False;Property;_VertexTintFirst;Vertex Tint First;6;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;False;True;All;9;1;FLOAT4;0,0,0,0;False;0;FLOAT4;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;3;FLOAT4;0,0,0,0;False;4;FLOAT4;0,0,0,0;False;5;FLOAT4;0,0,0,0;False;6;FLOAT4;0,0,0,0;False;7;FLOAT4;0,0,0,0;False;8;FLOAT4;0,0,0,0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;251;4509.569,562.3449;Inherit;False;237;shaderTime;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;125;5403.405,74.92608;Inherit;False;3;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0,0,0,0;False;2;FLOAT;0;False;1;FLOAT4;0
|
|
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;141;4826.724,532.0556;Inherit;False;123;fullFade;1;0;OBJECT;;False;1;FLOAT;0
|
|
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;424;4759.72,401.6135;Inherit;False;_UberTransformOffset;529;;13241;ee5e9e731457b2342bdb306bdb8d2401;0;2;8;FLOAT;0;False;2;FLOAT2;0,0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;121;5091.355,506.223;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;1;FLOAT2;0
|
|
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;143;5663.995,-69.69315;Inherit;False;Property;_UberFading;Uber Fading;21;0;Create;True;0;0;0;False;0;False;0;0;0;True;;KeywordEnum;4;NONE;Key1;Key2;Key3;Reference;139;True;True;All;9;1;FLOAT4;0,0,0,0;False;0;FLOAT4;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;3;FLOAT4;0,0,0,0;False;4;FLOAT4;0,0,0,0;False;5;FLOAT4;0,0,0,0;False;6;FLOAT4;0,0,0,0;False;7;FLOAT4;0,0,0,0;False;8;FLOAT4;0,0,0,0;False;1;FLOAT4;0
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ASEEND*/
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//CHKSM=21B648BAB721567E95CBD6BE73AC0C8775233093
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