54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Buffs
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{
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/// <summary>
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/// 风蚀(Wind 元素):行动开始时移除目标 [层数×2] 点格挡,然后层数 -1。
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/// 定位:反格挡,与 Firm(格挡积累)形成元素克制。
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/// </summary>
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public sealed class Erosion : CharacterCombatBuffBase
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{
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public Erosion(int stack)
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{
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Initialize(BuffType.Negative, BuffDispelLevel.Basic);
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
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.AddParameterGetter("BlockRemoval", () => (unitedStackSubmodule.stackAmount * 2).ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Erosion", new PrioritizedAction(OnActionStart));
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}
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private void OnActionStart()
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{
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int blockRemoval = unitedStackSubmodule.stackAmount * 2;
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// 负值减少格挡,Clamp 至 0
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attachedCharacter.ModifyAndClampAttribute(CharacterAttributes.Block, -blockRemoval);
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unitedStackSubmodule.ReduceStack(1);
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iconSubmodule.Update();
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(
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contentSubmodule.displayName, attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
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return false;
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}
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return true;
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}
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}
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}
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