61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
using Continentis.MainGame;
|
||
using Continentis.MainGame.Character;
|
||
using SLSUtilities.General;
|
||
using UnityEngine;
|
||
|
||
namespace Continentis.Mods.Basic.Buffs
|
||
{
|
||
/// <summary>
|
||
/// 流血:受到攻击时,额外受到等同于层数的伤害(响应式,不会递归触发)。
|
||
/// 每次行动开始时层数减半(至少减 1)。
|
||
/// </summary>
|
||
public sealed class Bleed : CharacterCombatBuffBase
|
||
{
|
||
public Bleed(int stack)
|
||
{
|
||
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
|
||
|
||
this.contentSubmodule = new ContentSubmodule(this)
|
||
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
|
||
|
||
this.iconSubmodule = new IconSubmodule(this);
|
||
|
||
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
|
||
|
||
this.eventSubmodule = new EventSubmodule(this);
|
||
this.eventSubmodule.onActionStart.Add("Bleed", new PrioritizedAction(OnActionStart));
|
||
this.eventSubmodule.onGetAttacked.Add("Bleed", new PrioritizedAction<AttackResult>(OnGetAttacked));
|
||
}
|
||
|
||
private void OnGetAttacked(AttackResult result)
|
||
{
|
||
// 响应式 / 生命移除 / 反弹伤害不触发流血
|
||
if (result.context.HasAnyTag(AttackTags.Reactive, AttackTags.HpRemoval, AttackTags.Reflected))
|
||
return;
|
||
|
||
int stackAmount = unitedStackSubmodule.stackAmount;
|
||
var ctx = new AttackContext().WithTag(AttackTags.Reactive).WithTag(AttackTags.GuaranteedHit);
|
||
attachedCharacter.Attack(attachedCharacter, stackAmount, ctx);
|
||
}
|
||
|
||
private void OnActionStart()
|
||
{
|
||
int reducedStack = Mathf.Max(1, Mathf.FloorToInt(unitedStackSubmodule.stackAmount * 0.5f));
|
||
unitedStackSubmodule.ReduceStack(reducedStack);
|
||
iconSubmodule.Update();
|
||
}
|
||
|
||
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
|
||
{
|
||
MainGameManager.Instance.basePrefabs.GenerateInfoText("Bleed", attachedCharacter.characterView);
|
||
|
||
if (FindExistingSameBuff(out existingBuff))
|
||
{
|
||
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
}
|
||
} |