Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/Cleric/FreedomOfMovement.cs
SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

45 lines
1.7 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Buffs
{
public class FreedomOfMovement : CharacterCombatBuffBase
{
public FreedomOfMovement(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
iconSubmodule = new IconSubmodule(this);
unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
eventSubmodule = new EventSubmodule(this);
eventSubmodule.onBeforePlayCard.Add("FreedomOfMovement",
new PrioritizedAction<CardInstance, List<CharacterBase>>(OnBeforePlayCard));
}
private void OnBeforePlayCard(CardInstance instance, List<CharacterBase> list)
{
if (instance.contentSubmodule.cardType == CardType.Power)
CommandQueueManager.Instance.AddCommand(
attachedCharacter.deckSubmodule.DrawCards(unitedStackSubmodule.stackAmount));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Freedom Of Movement",
attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(unitedStackSubmodule.stackAmount);
return false;
}
return true;
}
}
}