66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using DG.Tweening;
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using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public abstract partial class CardViewBase
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{
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Tweener hintShadowTweener;
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Tweener selectShadowTweener;
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public void ClearShadows()
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{
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hintShadowTweener?.Kill(true);
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selectShadowTweener?.Kill(true);
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hintShadow.gameObject.SetActive(false);
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selectShadow.gameObject.SetActive(false);
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}
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public void TryDisableAllShadows(bool immediately = false)
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{
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DisableHintShadow(immediately);
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DisableSelectShadow(immediately);
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}
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public void EnableHintShadow(Color shadowColor)
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{
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hintShadow.gameObject.SetActive(true);
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hintShadow.color = Color.clear;
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hintShadowTweener = hintShadow.DOColor(shadowColor, 0.2f).Play();
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}
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public void DisableHintShadow(bool immediately = false)
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{
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if (immediately)
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{
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hintShadowTweener?.Kill(true);
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hintShadow.gameObject.SetActive(false);
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}
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else
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{
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hintShadowTweener = hintShadow.DOColor(Color.clear, 0.2f).OnComplete(() => { hintShadow.gameObject.SetActive(false); }).Play();
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}
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}
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public void EnableSelectShadow()
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{
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selectShadow.gameObject.SetActive(true);
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selectShadow.color = Color.clear;
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selectShadowTweener = selectShadow.DOColor(new Color(0.33f, 0.66f, 1f), 0.2f).Play();
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}
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public void DisableSelectShadow(bool immediately = false)
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{
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if (immediately)
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{
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selectShadowTweener?.Kill(true);
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selectShadow.gameObject.SetActive(false);
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}
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else
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{
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selectShadowTweener = selectShadow.DOColor(Color.clear, 0.2f).OnComplete(() => { selectShadow.gameObject.SetActive(false); }).Play();
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}
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}
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}
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}
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