Files
Continentis/Assets/Scripts/MainGame/UI/DeckUIPage/HandCardSelectionInterface.cs
SoulliesOfficial 9b1b5ca93f initial
2025-10-03 00:02:43 -04:00

143 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace Continentis.MainGame.UI
{
public class HandCardSelectionInterface : WaitableUIElement
{
public int maximumSelection;
public bool isForcedMaximum;
public CanvasGroup canvasGroup;
public RectTransform selectionContainer;
public RectTransform playingCardContainer;
public Button confirmButton;
public CardInstance playingCard;
public CardLocation playingCardOriginalLocation;
public Dictionary<CardInstance, CardLocation> selectedCards;
protected override void Awake()
{
base.Awake();
selectedCards = new Dictionary<CardInstance, CardLocation>();
}
public override void Show()
{
base.Show();
canvasGroup.alpha = 1;
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
selectedCards.Clear();
confirmButton.interactable = !isForcedMaximum;
}
public void Setup(CardInstance playingCard, int maxSelection, bool forcedMaximum = false)
{
this.maximumSelection = maxSelection;
this.isForcedMaximum = forcedMaximum;
this.playingCard = playingCard;
string pileName = playingCard.currentPileName;
int index = playingCard.deck.Pile(pileName).IndexOf(playingCard);
playingCardOriginalLocation = new CardLocation(pileName, index);
CombatUIManager.Instance.deckPage.Pile(pileName).RemoveCard(playingCard.handCardView);
playingCard.handCardView.transform.SetParent(playingCardContainer, false);
playingCard.handCardView.transform.localPosition = Vector3.zero;
playingCard.handCardView.isOccupied = true;
}
public override void Hide()
{
base.Hide();
canvasGroup.alpha = 0;
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
}
public override IObservable<Unit> OnConfirm()
{
return confirmButton.OnClickAsObservable().First().Do(_ => EndSelection()).AsUnitObservable();
}
public void Select(HandCardView cardView)
{
if (maximumSelection > 0 && selectedCards.Count >= maximumSelection)
{
return;
}
if (selectedCards.Keys.Contains(cardView.cardInstance))
{
return;
}
string pileName = cardView.cardInstance.currentPileName;
int index = cardView.cardInstance.deck.Pile(pileName).IndexOf(cardView.cardInstance);
CardLocation location = new CardLocation(pileName, index);
selectedCards.Add(cardView.cardInstance, location);
CombatUIManager.Instance.deckPage.Pile(cardView.cardInstance.currentPileName).RemoveCard(cardView);
cardView.transform.SetParent(selectionContainer, false);
if (isForcedMaximum)
{
confirmButton.interactable = CheckNoMoreAvailable() || selectedCards.Count == maximumSelection;
}
}
public void Deselect(HandCardView cardView)
{
CardLocation location = selectedCards[cardView.cardInstance];
PileBase uiPile = CombatUIManager.Instance.deckPage.Pile(location.pileName);
selectedCards.Remove(cardView.cardInstance);
uiPile.AddCard(cardView);
cardView.transform.SetParent(uiPile.rectTransform, false);
cardView.transform.SetSiblingIndex(location.index);
}
public void EndSelection()
{
//Playing Card回归原位
PileBase playingCardPile = CombatUIManager.Instance.deckPage.Pile(playingCardOriginalLocation.pileName);
playingCardPile.AddCard(playingCard.handCardView);
playingCard.handCardView.transform.SetParent(playingCardPile.rectTransform, false);
playingCard.handCardView.transform.SetSiblingIndex(playingCardOriginalLocation.index);
playingCard.handCardView.isOccupied = false;
//Selected Cards回归原位
foreach (KeyValuePair<CardInstance,CardLocation> selectedCard in selectedCards)
{
CardLocation location = selectedCard.Value;
PileBase uiPile = CombatUIManager.Instance.deckPage.Pile(location.pileName);
HandCardView handCardView = selectedCard.Key.handCardView;
uiPile.AddCard(handCardView);
handCardView.transform.SetParent(uiPile.rectTransform, false);
handCardView.transform.SetSiblingIndex(location.index);
}
}
public bool CheckNoMoreAvailable()
{
return false; //TODO: 后续完善
}
}
public class CardLocation
{
public string pileName;
public int index;
public CardLocation(string pileName, int index)
{
this.pileName = pileName;
this.index = index;
}
}
}