143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame.Card;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Continentis.MainGame.UI
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{
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public class HandCardSelectionInterface : WaitableUIElement
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{
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public int maximumSelection;
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public bool isForcedMaximum;
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public CanvasGroup canvasGroup;
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public RectTransform selectionContainer;
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public RectTransform playingCardContainer;
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public Button confirmButton;
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public CardInstance playingCard;
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public CardLocation playingCardOriginalLocation;
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public Dictionary<CardInstance, CardLocation> selectedCards;
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protected override void Awake()
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{
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base.Awake();
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selectedCards = new Dictionary<CardInstance, CardLocation>();
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}
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public override void Show()
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{
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base.Show();
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canvasGroup.alpha = 1;
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canvasGroup.interactable = true;
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canvasGroup.blocksRaycasts = true;
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selectedCards.Clear();
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confirmButton.interactable = !isForcedMaximum;
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}
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public void Setup(CardInstance playingCard, int maxSelection, bool forcedMaximum = false)
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{
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this.maximumSelection = maxSelection;
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this.isForcedMaximum = forcedMaximum;
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this.playingCard = playingCard;
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string pileName = playingCard.currentPileName;
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int index = playingCard.deck.Pile(pileName).IndexOf(playingCard);
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playingCardOriginalLocation = new CardLocation(pileName, index);
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CombatUIManager.Instance.deckPage.Pile(pileName).RemoveCard(playingCard.handCardView);
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playingCard.handCardView.transform.SetParent(playingCardContainer, false);
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playingCard.handCardView.transform.localPosition = Vector3.zero;
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playingCard.handCardView.isOccupied = true;
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}
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public override void Hide()
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{
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base.Hide();
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canvasGroup.alpha = 0;
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canvasGroup.interactable = false;
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canvasGroup.blocksRaycasts = false;
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}
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public override IObservable<Unit> OnConfirm()
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{
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return confirmButton.OnClickAsObservable().First().Do(_ => EndSelection()).AsUnitObservable();
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}
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public void Select(HandCardView cardView)
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{
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if (maximumSelection > 0 && selectedCards.Count >= maximumSelection)
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{
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return;
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}
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if (selectedCards.Keys.Contains(cardView.cardInstance))
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{
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return;
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}
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string pileName = cardView.cardInstance.currentPileName;
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int index = cardView.cardInstance.deck.Pile(pileName).IndexOf(cardView.cardInstance);
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CardLocation location = new CardLocation(pileName, index);
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selectedCards.Add(cardView.cardInstance, location);
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CombatUIManager.Instance.deckPage.Pile(cardView.cardInstance.currentPileName).RemoveCard(cardView);
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cardView.transform.SetParent(selectionContainer, false);
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if (isForcedMaximum)
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{
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confirmButton.interactable = CheckNoMoreAvailable() || selectedCards.Count == maximumSelection;
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}
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}
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public void Deselect(HandCardView cardView)
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{
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CardLocation location = selectedCards[cardView.cardInstance];
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PileBase uiPile = CombatUIManager.Instance.deckPage.Pile(location.pileName);
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selectedCards.Remove(cardView.cardInstance);
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uiPile.AddCard(cardView);
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cardView.transform.SetParent(uiPile.rectTransform, false);
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cardView.transform.SetSiblingIndex(location.index);
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}
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public void EndSelection()
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{
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//Playing Card回归原位
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PileBase playingCardPile = CombatUIManager.Instance.deckPage.Pile(playingCardOriginalLocation.pileName);
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playingCardPile.AddCard(playingCard.handCardView);
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playingCard.handCardView.transform.SetParent(playingCardPile.rectTransform, false);
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playingCard.handCardView.transform.SetSiblingIndex(playingCardOriginalLocation.index);
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playingCard.handCardView.isOccupied = false;
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//Selected Cards回归原位
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foreach (KeyValuePair<CardInstance,CardLocation> selectedCard in selectedCards)
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{
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CardLocation location = selectedCard.Value;
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PileBase uiPile = CombatUIManager.Instance.deckPage.Pile(location.pileName);
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HandCardView handCardView = selectedCard.Key.handCardView;
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uiPile.AddCard(handCardView);
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handCardView.transform.SetParent(uiPile.rectTransform, false);
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handCardView.transform.SetSiblingIndex(location.index);
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}
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}
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public bool CheckNoMoreAvailable()
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{
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return false; //TODO: 后续完善
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}
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}
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public class CardLocation
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{
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public string pileName;
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public int index;
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public CardLocation(string pileName, int index)
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{
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this.pileName = pileName;
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this.index = index;
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}
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}
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} |