96 lines
3.6 KiB
C#
96 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Continentis_Mod_Tools.Generated
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{
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using UMod.Shared;
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public class ModToolsMenu
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{
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[UnityEditor.MenuItem("Mod Tools/Create/New Mod", priority=0)]
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internal static void Menu_Create_New_Mod()
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{
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UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.CreateModWindow));
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}
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[UnityEditor.MenuItem("Mod Tools/Create/Prefab Node", priority=1)]
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internal static void Menu_Create_Prefab_Node()
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{
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UMod.BuildEngine.ModToolsUtil.CreatePrefabNode();
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}
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[UnityEditor.MenuItem("Mod Tools/Create/Material Node", priority=2)]
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internal static void Menu_Create_Material_Node()
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{
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UMod.BuildEngine.ModToolsUtil.CreateMaterialNode();
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}
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[UnityEditor.MenuItem("Mod Tools/Exporter", priority=23)]
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internal static void Menu_Exporter()
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{
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UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.ExporterWindow));
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}
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[UnityEditor.MenuItem("Mod Tools/Export Settings", priority=44)]
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internal static void Menu_Export_Settings()
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{
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UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.SettingsWindow));
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}
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[UnityEditor.MenuItem("Mod Tools/Build Mod %#b", priority=45)]
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internal static void Menu_Build_Mod___b()
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{
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UMod.ModTools.Export.ExportSettings settings = UMod.ModTools.Export.ExportSettings.Active.Load();
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if ((settings == null))
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{
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throw new UMod.ModLoadException("The export settings are missing from this mod tools package");
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}
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UMod.BuildEngine.ModToolsUtil.StartBuild(settings);
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}
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[UnityEditor.MenuItem("Mod Tools/Build and Run %#r", priority=46)]
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internal static void Menu_Build_and_Run___r()
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{
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UMod.ModTools.Export.ExportSettings settings = UMod.ModTools.Export.ExportSettings.Active.Load();
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if ((settings == null))
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{
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throw new UMod.ModLoadException("The export settings are missing from this mod tools package");
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}
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UMod.BuildEngine.ModToolsUtil.StartBuildAndRun(settings);
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}
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[UnityEditor.MenuItem("Mod Tools/Help", priority=67)]
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internal static void Menu_Help()
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{
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UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.HelpWindow));
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}
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[UnityEditor.MenuItem("Mod Tools/About", priority=68)]
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internal static void Menu_About()
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{
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UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.AboutWindow));
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}
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[UnityEditor.MenuItem("Mod Tools/Referencing/Rebuild Reference Cache", priority=89)]
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internal static void Menu_Referencing_Rebuild_Reference_Cache()
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{
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UMod.BuildEngine.ModToolsUtil.RebuildReferenceCache();
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}
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[UnityEditor.MenuItem("Mod Tools/Game Assets", priority=110)]
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internal static void Menu_Game_Assets()
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{
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UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.GameAssetsWindow));
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}
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}
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}
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