Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs
2025-11-10 23:56:25 -06:00

44 lines
1.9 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class KnifeTrick : CharacterCombatBuffBase
{
public KnifeTrick(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this, false)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onOtherBuffRemoved.Add("KnifeTrick_AddSharpness", new PrioritizedAction<BuffBase<CharacterBase>>((buff) =>
{
if (buff is Sharpness)
{
Debug.Log("Knife Trick observed Sharpness buff removal, adding new Sharpness buff.");
Debug.Log("Stack amount: " + unitedStackSubmodule.stackAmount);
CreateCharacterBuff<Sharpness>(unitedStackSubmodule.stackAmount).Apply(attachedCharacter, attachedCharacter);
}
}));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText("Knife Trick", attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack;
return false;
}
return true;
}
}
}