Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/EchoOfHonor.cs
2025-10-30 12:07:59 -04:00

37 lines
1.3 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class EchoOfHonor : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
if (user.deckSubmodule.HandPile.Exclude(this.cardInstance).TryGetRandom(out CardInstance randomHandCard))
{
CardInstance newCard = CardInstance.GenerateCardInstance(randomHandCard.cardLogic, user, "Hand");
newCard.cardLogic.SetAttribute("StaminaCost", 0);
newCard.GenerateHandCardView("Hand");
}
else
{
Debug.LogWarning("EchoOfHonor: No other cards in hand to copy.");
}
}));
return mainGroup;
}
}
}