76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame.Card;
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using UnityEngine;
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namespace Continentis.MainGame.Character
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{
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public partial class RecordSubmodule : SubmoduleBase<CharacterBase>
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{
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public int currentRound;
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public int currentAction;
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public List<ActionRecord> actionRecords;
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public RecordSubmodule(CharacterBase owner) : base(owner)
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{
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actionRecords = new List<ActionRecord>();
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}
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public void SetAction(int round, int actionIndex)
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{
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currentRound = round;
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currentAction = actionIndex;
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actionRecords.Add(new ActionRecord(round, actionIndex, new List<CardInstance>()));
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}
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}
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public partial class RecordSubmodule
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{
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public void RecordCardPlay(CardInstance card)
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{
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if (actionRecords.Count == 0)
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{
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Debug.LogWarning("No action record to add card play to.");
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return;
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}
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ActionRecord currentRecord = actionRecords[actionRecords.Count - 1];
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currentRecord.cardsPlayed.Add(card);
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Debug.Log($"在回合 {currentRecord.round} 行动 {currentRecord.actionIndex} 中记录了卡牌 {card.cardLogic.contentSubmodule.cardName} 的使用。");
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}
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}
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public partial class RecordSubmodule
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{
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public ActionRecord GetRecord(int round, int actionIndex)
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{
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return actionRecords.FirstOrDefault(record => record.round == round && record.actionIndex == actionIndex);
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}
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public List<ActionRecord> GetLastActionsRecords(int count)
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{
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return actionRecords.Skip(Mathf.Max(0, actionRecords.Count - count)).ToList();
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}
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public List<ActionRecord> GetLastRoundsRecords(int roundCount)
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{
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int minRound = Mathf.Max(0, currentRound - roundCount + 1);
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return actionRecords.Where(record => record.round >= minRound).ToList();
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}
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}
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[Serializable]
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public class ActionRecord
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{
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public int round;
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public int actionIndex;
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public List<CardInstance> cardsPlayed;
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public ActionRecord(int round, int actionIndex, List<CardInstance> cardsPlayed)
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{
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this.round = round;
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this.actionIndex = actionIndex;
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this.cardsPlayed = cardsPlayed;
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}
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}
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} |