118 lines
5.6 KiB
C#
118 lines
5.6 KiB
C#
#if UNITY_EDITOR
|
||
using System;
|
||
using UnityEditor;
|
||
using UnityEngine;
|
||
using SLSFramework.UModAssistance;
|
||
using Continentis.MainGame.Character;
|
||
|
||
namespace Continentis.MainGame.Card
|
||
{
|
||
[CustomEditor(typeof(CardData))]
|
||
public class CardDataEditor : DataEditor
|
||
{
|
||
// 存储我们需要自定义绘制的属性的引用
|
||
private SerializedProperty modNameProp;
|
||
private SerializedProperty classNameProp;
|
||
private SerializedProperty displayNameProp;
|
||
private SerializedProperty cardRarityProp;
|
||
private SerializedProperty cardTypeProp;
|
||
private SerializedProperty tagsProp;
|
||
|
||
private SerializedProperty cardSpriteProp;
|
||
private SerializedProperty functionTextProp;
|
||
private SerializedProperty cardDescriptionProp;
|
||
|
||
private SerializedProperty baseWeightProp;
|
||
|
||
private SerializedProperty variableAttributesProp;
|
||
private SerializedProperty originalAttributesProp;
|
||
private SerializedProperty runtimeCurrentAttributesProp;
|
||
|
||
private SerializedProperty upgradeNodeProp;
|
||
|
||
private SerializedProperty prefabsProp;
|
||
private SerializedProperty derivativeCardsProp;
|
||
private SerializedProperty derivativeCharactersProp;
|
||
|
||
protected override void OnEnable()
|
||
{
|
||
base.OnEnable();
|
||
|
||
// 在启用时,根据我们修改后的字段名找到对应的SerializedProperty
|
||
modNameProp = serializedObject.FindProperty("modName");
|
||
classNameProp = serializedObject.FindProperty("className");
|
||
displayNameProp = serializedObject.FindProperty("displayName");
|
||
cardRarityProp = serializedObject.FindProperty("cardRarity");
|
||
cardTypeProp = serializedObject.FindProperty("cardType");
|
||
tagsProp = serializedObject.FindProperty("tags");
|
||
cardSpriteProp = serializedObject.FindProperty("cardSprite");
|
||
functionTextProp = serializedObject.FindProperty("functionText");
|
||
cardDescriptionProp = serializedObject.FindProperty("cardDescription");
|
||
baseWeightProp = serializedObject.FindProperty("baseWeight");
|
||
variableAttributesProp = serializedObject.FindProperty("variableAttributes");
|
||
originalAttributesProp = serializedObject.FindProperty("originalAttributes");
|
||
runtimeCurrentAttributesProp = serializedObject.FindProperty("runtimeCurrentAttributes");
|
||
upgradeNodeProp = serializedObject.FindProperty("upgradeNode");
|
||
prefabsProp = serializedObject.FindProperty("prefabRefs");
|
||
derivativeCardsProp = serializedObject.FindProperty("derivativeCardDataRefs");
|
||
derivativeCharactersProp = serializedObject.FindProperty("derivativeCharacterDataRefs");
|
||
}
|
||
|
||
public override void OnInspectorGUI()
|
||
{
|
||
serializedObject.Update();
|
||
|
||
// --- 绘制自定义的Type选择器 ---
|
||
// 我们把它从所有自动绘制的属性中分离出来,放在最前面或最后面,让布局更清晰
|
||
EditorGUILayout.Space(); // 增加一点间距
|
||
EditorGUILayout.LabelField("Fundamental", EditorStyles.boldLabel);
|
||
if (DrawTypeSelectorGUI(classNameProp, "Card Logic Class", typeof(CardLogicBase), out Type outType, "Continentis.Mods", "Cards"))
|
||
{
|
||
string className = classNameProp.stringValue;
|
||
string modName = outType.Namespace!.Replace("Continentis.Mods.", "").Split('.')[0];
|
||
string displayName = "Card_" + modName + "_" + className + "_DisplayName";
|
||
string functionTextName = "Card_" + modName + "_" + className + "_FunctionText";
|
||
|
||
modNameProp.stringValue = modName;
|
||
displayNameProp.stringValue = displayName;
|
||
functionTextProp.stringValue = functionTextName;
|
||
}
|
||
|
||
EditorGUI.BeginDisabledGroup(true);
|
||
EditorGUILayout.PropertyField(modNameProp);
|
||
EditorGUILayout.PropertyField(classNameProp);
|
||
EditorGUILayout.PropertyField(displayNameProp);
|
||
EditorGUI.EndDisabledGroup();
|
||
|
||
EditorGUILayout.PropertyField(cardRarityProp);
|
||
EditorGUILayout.PropertyField(cardTypeProp);
|
||
EditorGUILayout.PropertyField(tagsProp, true);
|
||
EditorGUILayout.PropertyField(cardSpriteProp);
|
||
EditorGUILayout.PropertyField(functionTextProp);
|
||
EditorGUILayout.PropertyField(cardDescriptionProp);
|
||
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.LabelField("Attributes", EditorStyles.boldLabel);
|
||
EditorGUILayout.PropertyField(baseWeightProp);
|
||
EditorGUILayout.PropertyField(variableAttributesProp, true);
|
||
EditorGUILayout.PropertyField(originalAttributesProp, true);
|
||
EditorGUILayout.PropertyField(runtimeCurrentAttributesProp, true);
|
||
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.LabelField("Upgrade", EditorStyles.boldLabel);
|
||
EditorGUILayout.PropertyField(upgradeNodeProp);
|
||
|
||
// --- 绘制自定义的引用列表 ---
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.LabelField("References", EditorStyles.boldLabel);
|
||
DrawCharacterListGUI<GameObject>(prefabsProp);
|
||
DrawCharacterListGUI<CardData>(derivativeCardsProp);
|
||
DrawCharacterListGUI<CharacterData>(derivativeCharactersProp);
|
||
|
||
HandleObjectPicker();
|
||
|
||
serializedObject.ApplyModifiedProperties();
|
||
}
|
||
}
|
||
}
|
||
#endif |