100 lines
2.7 KiB
C#
100 lines
2.7 KiB
C#
using System.Linq;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public partial class CardCombatBuffBase : CardBuffBase
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{
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public CardLogicBase sourceCard;
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public CountSubmodule combatActionTimeSubmodule;
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public CountSubmodule combatRoundTimeSubmodule;
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}
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public partial class CardCombatBuffBase
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{
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public sealed override bool OnBuffApply(out BuffBase<CardLogicBase> existingBuff)
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{
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throw new System.NotImplementedException("请使用类型约束更强的OnBuffApply方法");
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}
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public virtual bool OnBuffApply(out CardCombatBuffBase existingBuff)
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{
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throw new System.NotImplementedException(); //需要在子类中实现
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}
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public override void OnAfterFirstApply()
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{
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attributeSubmodule?.RefreshAllModifiedAttributes();
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}
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public override void OnBuffRemove()
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{
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attributeSubmodule?.RefreshAllModifiedAttributes();
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}
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public virtual void OnUsage()
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{
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}
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public virtual void OnRoundStart()
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{
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}
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public virtual void OnRoundEnd()
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{
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}
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public virtual void OnActionStart()
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{
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}
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public virtual void OnActionEnd()
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{
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}
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}
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public partial class CardCombatBuffBase
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{
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protected bool FindExistingBuff<T>(out T existingBuff) where T : CardBuffBase
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{
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return base.FindExistingSameBuff(out existingBuff, attachedCard.combatBuffSubmodule.buffList);
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}
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public override void Apply(CardLogicBase attachedCard, CharacterBase sourceCharacter = null)
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{
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this.Apply(attachedCard, sourceCharacter, null);
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}
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public void Apply(CardLogicBase attachedCard, CharacterBase sourceCharacter = null, CardLogicBase sourceCard = null)
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{
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this.attachedCard = attachedCard;
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this.sourceCharacter = sourceCharacter;
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this.sourceCard = sourceCard;
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if (OnBuffApply(out CardCombatBuffBase existingBuff))
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{
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this.attachedCard.combatBuffSubmodule.buffList.Add(this);
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OnAfterFirstApply();
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}
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}
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public override void Remove()
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{
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OnBuffRemove();
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this.attachedCard.combatBuffSubmodule.buffList.Remove(this);
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}
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public override void UntriggerRemove()
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{
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this.attachedCard.combatBuffSubmodule.buffList.Remove(this);
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}
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}
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} |