Files
Continentis/Assets/Mods/Basic/Cards/Scripts/General/DualStrike.cs
SoulliesOfficial 76157e3cb1 继续
2025-10-24 09:11:22 -04:00

39 lines
1.4 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class DualStrike : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential,
new CommandGroup(ExecutionMode.Parallel,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target)))
),
new CommandGroup(ExecutionMode.Parallel,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target)))
));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
}
}
}