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Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Basic_Bleed.cs
SoulliesOfficial 61a397dd4c MOD!
2025-10-23 00:49:44 -04:00

42 lines
1.5 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
using CombatBuffBase = Continentis.MainGame.Character.CombatBuffBase;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Basic_Bleed : CombatBuffBase
{
public Basic_Bleed(int stack)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onActionStart.Add("Bleed", new EventUnit(OnActionStart));
this.eventSubmodule.onGetAttacked.Add("Bleed", new EventUnit<AttackResult>(OnGetAttacked));
}
private void OnGetAttacked(AttackResult result)
{
int stackAmount = unitedStackSubmodule.stackAmount;
result.attacker.Attack(attachedCharacter, stackAmount, true);
}
private void OnActionStart()
{
int reducedStack = Mathf.Max(1, Mathf.FloorToInt(unitedStackSubmodule.stackAmount * 0.5f));
unitedStackSubmodule.ReduceStack(reducedStack);
iconSubmodule.Update();
}
}
}