Files
Continentis/Assets/Scripts/MainGame/Card/CardBuff/CardCombatBuffBase.cs
SoulliesOfficial 5fe665d0ce Card爆改!
2025-11-15 12:17:34 -05:00

108 lines
3.2 KiB
C#

using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.MainGame.Card
{
public partial class CardCombatBuffBase : CardBuffBase
{
public CardLogicBase sourceCard;
public CountSubmodule combatActionTimeSubmodule;
public CountSubmodule combatRoundTimeSubmodule;
}
public partial class CardCombatBuffBase
{
public sealed override bool OnBuffApply(out BuffBase<CardInstance> existingBuff)
{
throw new System.NotImplementedException("请使用类型约束更强的OnBuffApply方法");
}
public virtual bool OnBuffApply(out CardCombatBuffBase existingBuff)
{
throw new System.NotImplementedException(); //需要在子类中实现
}
public override void OnAfterFirstApply()
{
}
public override void OnBuffRemove()
{
//attachedCard.combatBuffSubmodule.buffList.For(buff => buff.eventSubmodule.onOtherBuffRemoved.Invoke(this));
attributeSubmodule?.RefreshAllModifiedAttributes();
}
public virtual void OnUsage()
{
}
public virtual void OnRoundStart()
{
}
public virtual void OnRoundEnd()
{
}
public virtual void OnActionStart()
{
}
public virtual void OnActionEnd()
{
}
}
public partial class CardCombatBuffBase
{
protected bool FindExistingSameBuff<T>(out T existingBuff) where T : CardBuffBase
{
return base.FindExistingSameBuff(out existingBuff, attachedCard.combatBuffSubmodule.buffList);
}
public override void Apply(CardInstance attachedCard, CharacterBase sourceCharacter = null)
{
this.Apply(attachedCard, sourceCharacter, null);
}
public void Apply(CardInstance attachedCard, CharacterBase sourceCharacter = null, CardLogicBase sourceCard = null)
{
this.attachedCard = attachedCard;
this.sourceCharacter = sourceCharacter;
this.sourceCard = sourceCard;
if (OnBuffApply(out CardCombatBuffBase existingBuff))
{
this.attachedCard.combatBuffSubmodule.buffList.Add(this);
OnAfterFirstApply();
}
attributeSubmodule?.RefreshAllModifiedAttributes();
attachedCard.contentSubmodule.dirtyMark = true;
Debug.Log(base.attachedCard.contentSubmodule.interpretedFunctionText);
}
public override void Remove()
{
OnBuffRemove();
attachedCard.combatBuffSubmodule.buffList.Remove(this);
//attachedCard.combatBuffSubmodule.buffList.Exclude(this).For(buff => buff.eventSubmodule?.onOtherBuffRemoved.Invoke(this));
}
public override void UntriggerRemove()
{
this.attachedCard.combatBuffSubmodule.buffList.Remove(this);
}
}
}