33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Recollection : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_SelectCustomCards>();
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}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
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List<CardInstance> discardedCards = user.deckSubmodule.DiscardPile;
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectCustomCards>()
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.AddSelectionCommands(ref mainGroup, discardedCards, "Select a non-status or non-curse card.", 1);
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return new List<CommandBase> { mainGroup };
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}
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public void SelectEffect(CardInstance card)
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{
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CommandQueueManager.Instance.AddCommand(new Cmd_DrawCards(card.deck, new List<CardInstance>() { card }, 0.1f));
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}
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}
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} |