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Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Protecting.cs
2025-10-30 12:07:59 -04:00

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using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Protecting : CharacterCombatBuffBase
{
public CharacterBase target;
public Protected protectedBuff;
public Protecting(CharacterBase target, int actionCount, Protected protectedBuff = null)
{
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
this.target = target;
this.protectedBuff = protectedBuff;
if (this.protectedBuff == null)
{
Debug.LogError("Protecting buff requires a Protected buff on the target.");
}
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString())
.AddParameterGetter("Target", () => target.data.displayName);//TODO: 以后增加角色的ContentSubmodule
this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Count");
this.roundCountSubmodule = new CountSubmodule(this, actionCount);
this.eventSubmodule = new EventSubmodule(this);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
Debug.Log("Existing same buff found.");
Protecting existProtecting = existingBuff as Protecting;
Debug.Log(existProtecting == null ? "Existing buff is not of type Protecting!" : "Existing Protecting buff found.");
if (existProtecting.target == this.target)
{
existProtecting.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
return false;
}
this.protectedBuff ??= target.combatBuffSubmodule.GetBuff<Protected>();
this.protectedBuff.protectingSources.Add(this);
return true; //独立处理直接返回true
}
Debug.Log("No existing same buff found.");
return true;
}
public override void OnBuffRemove()
{
base.OnBuffRemove();
protectedBuff.protectingSources.Remove(this);
if (protectedBuff.protectingSources.Count == 0)
{
protectedBuff.Remove();
}
}
}
}