41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class CommonHolyWater : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_SelectHandCards>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup, "Select at most 3 Status or Curse cards to be exhausted.", 3);
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return mainGroup;
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}
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public bool SelectCondition(CardInstance card)
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{
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CardType type = card.cardLogic.contentSubmodule.cardType;
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return type == CardType.Status || type == CardType.Curse;
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}
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public void SelectEffect(CardInstance card)
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{
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CommandQueueManager.Instance.AddCommand(card.deck.ExhaustCard(card));
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}
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}
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} |