Files
Continentis/Assets/OtherPlugins/Feel/FeelDemos/Springs/Scripts/FeelSpringsVector3Demo.cs
SoulliesOfficial 9b1b5ca93f initial
2025-10-03 00:02:43 -04:00

82 lines
2.3 KiB
C#

using MoreMountains.Feedbacks;
using MoreMountains.Tools;
#if MM_UGUI2
using TMPro;
#endif
using UnityEngine;
namespace MoreMountains.Feel
{
[AddComponentMenu("")]
public class FeelSpringsVector3Demo : MonoBehaviour
{
[Header("Spring")]
public MMSpringFloat SpringX;
public MMSpringFloat SpringY;
public MMSpringFloat SpringZ;
[Header("Bindings")]
public FeelSpringsDemoSlider DampingXSlider;
public FeelSpringsDemoSlider FrequencyXSlider;
public FeelSpringsDemoSlider DampingYSlider;
public FeelSpringsDemoSlider FrequencyYSlider;
public FeelSpringsDemoSlider DampingZSlider;
public FeelSpringsDemoSlider FrequencyZSlider;
public FeelSpringsDemoSlider BumpAmountSlider;
public Transform MovingObject;
protected Vector3 _newPosition;
protected float _range = 0.375f;
protected virtual void OnEnable()
{
SpringX.CurrentValue = 0f;
SpringX.TargetValue = 0f;
SpringX.Velocity = 0f;
SpringY.CurrentValue = 0f;
SpringY.TargetValue = 0f;
SpringY.Velocity = 0f;
SpringZ.CurrentValue = 0f;
SpringZ.TargetValue = 0f;
SpringZ.Velocity = 0f;
}
public virtual void RandomMove()
{
SpringX.MoveTo(UnityEngine.Random.Range(-1f,1f));
SpringY.MoveTo(UnityEngine.Random.Range(-1f,1f));
SpringZ.MoveTo(UnityEngine.Random.Range(-1f,1f));
}
public virtual void RandomBump()
{
float bumpAmount = BumpAmountSlider.value;
SpringX.BumpRandom(-bumpAmount, bumpAmount);
SpringY.BumpRandom(-bumpAmount, bumpAmount);
SpringZ.BumpRandom(-bumpAmount, bumpAmount);
}
protected virtual void Update()
{
SpringX.Damping = DampingXSlider.value;
SpringY.Damping = DampingYSlider.value;
SpringX.Frequency = FrequencyXSlider.value;
SpringY.Frequency = FrequencyYSlider.value;
SpringZ.Damping = DampingZSlider.value;
SpringZ.Frequency = FrequencyZSlider.value;
SpringX.UpdateSpringValue(Time.deltaTime);
SpringY.UpdateSpringValue(Time.deltaTime);
SpringZ.UpdateSpringValue(Time.deltaTime);
_newPosition = MovingObject.transform.localPosition;
_newPosition.x = MMMaths.Remap(SpringX.CurrentValue, -1f, 1f, -_range, _range);
_newPosition.y = MMMaths.Remap(SpringY.CurrentValue, -1f, 1f, -_range, _range) + 1f;
_newPosition.z = MMMaths.Remap(SpringZ.CurrentValue, -1f, 1f, -_range, _range);
MovingObject.transform.localPosition = _newPosition;
}
}
}