41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using SLSFramework.General;
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using SLSFramework.UModAssistance;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Haste : CharacterCombatBuffBase
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{
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public Haste()
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{
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Initialize(BuffType.Focusing, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this);
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this.iconSubmodule = new IconSubmodule(this);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onRoundEnd.Add("Haste", new PrioritizedAction(() =>
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{
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CardData whimsyData = ModManager.GetData<CardData>("CardData_Basic_Whimsy");
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CardInstance.GenerateCardInstance(whimsyData, attachedCharacter.team, "Hand");
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}));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (FocusingCheck(out existingBuff))
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{
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return false;
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}
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return true;
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}
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}
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} |