25 lines
1.0 KiB
C#
25 lines
1.0 KiB
C#
using Continentis.MainGame.Card;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Continentis.MainGame.UI
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{
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public class DiscardPile : PileBase, IPointerEnterHandler, IPointerExitHandler
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{
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public void OnPointerEnter(PointerEventData eventData)
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{
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string title = "Discard Pile";
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string description = $"When you discard cards, they go here. Currently, it has {cardViews.Count} cards.\n" +
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$"If the draw pile is empty, the discard pile will be shuffled to form a new draw pile.";
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RectTransform canvasTransform = CombatUIManager.Instance.combatMainPage.rectTransform;
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Vector2 basePosition = canvasTransform.InverseTransformPoint(rectTransform.position);
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InformationBox.Create(canvasTransform, ref infoBox).Initialize(title, description, basePosition);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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InformationBox.Despawn(ref infoBox);
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}
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}
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}
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