Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
SoulliesOfficial 467e385991 Update
2025-12-13 23:28:23 -05:00

47 lines
1.6 KiB
C#

using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class ExtremePain : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetTargetedFinalDamage(target));
}));
return new List<CommandBase> { mainGroup };
}
public override int GetTargetedFinalDamage(CharacterBase target, List<string> elementalTags = null)
{
var baseDamage = base.GetTargetedFinalDamage(target, elementalTags);
var extraDamage = 0;
if (target.combatBuffSubmodule.HasBuff<Buffs.Corrosion>())
{
extraDamage = target.combatBuffSubmodule.GetBuff<Buffs.Corrosion>().unitedStackSubmodule.stackAmount;
}
return baseDamage + extraDamage;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Default();
}
}
}