Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
SoulliesOfficial 467e385991 Update
2025-12-13 23:28:23 -05:00

47 lines
1.7 KiB
C#

using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class Backstab : CardLogicBase
{
private int _sharpnessCount = 0;
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup( targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
_sharpnessCount = 0;
if (user.combatBuffSubmodule.HasBuff<Buffs.Sharpness>())
{
_sharpnessCount = user.combatBuffSubmodule.GetBuff<Buffs.Sharpness>().unitedStackSubmodule.stackAmount;
}
user.Attack(target, GetTargetedFinalDamage(target));
}),
new Cmd_ParamFunction<CharacterBase>(target =>
{
CreateCharacterBuff<Buffs.Sharpness>(_sharpnessCount).Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Default();
}
}
}