54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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public class ChainBlessing : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_GenerateCards>();
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}
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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//Get powe cards in hand
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var powerCards = new List<CardInstance>();
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foreach (var card in user.deckSubmodule.HandPile)
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{
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if (card.cardLogic.contentSubmodule.cardType == MainGame.Card.CardType.Power)
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{
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powerCards.Add(card);
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}
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}
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if (powerCards.TryGetRandom(out CardInstance randomPowerCard))
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{
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var copyCount = GetAttribute("CopyCount");
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for (int i = 0; i < copyCount; i++)
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{
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CardInstance newCard = CardInstance.GenerateCardInstance(randomPowerCard.cardLogic, user, "Hand");
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newCard.cardLogic.SetAttribute("StaminaCost", 0);
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newCard.GenerateHandCardView("Hand");
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}
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}
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else
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{
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Debug.LogWarning("ChainBlessing: No other power cards in hand to copy.");
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}
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}));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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