Files
Continentis/Assets/Scripts/MainGame/UI/CombatMainPage/PileBase.cs
SoulliesOfficial b54c5f796b 修复
2025-12-11 17:25:49 -05:00

50 lines
1.4 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
namespace Continentis.MainGame.UI
{
public class PileBase : UIElementBase
{
public List<CardViewBase> cardViews;
public TMP_Text cardCountText;
protected override void Awake()
{
base.Awake();
cardViews = new List<CardViewBase>();
}
public virtual void AddCard(CardViewBase cardObject)
{
cardViews.Add(cardObject);
cardObject.transform.SetParent(rectTransform);
UpdateCountText();
}
public virtual void InsertCard(CardViewBase cardObject, int index)
{
cardViews.Insert(index, cardObject);
cardObject.transform.SetParent(rectTransform);
cardObject.transform.SetSiblingIndex(index);
UpdateCountText();
}
public virtual void RemoveCard(CardViewBase cardObject)
{
cardViews.Remove(cardObject);
UpdateCountText();
//Debug.Log($"Removed {cardObject.cardInstance.cardLogic.contentSubmodule.cardName} from {this.name}" );
}
public void UpdateCountText()
{
if (cardCountText != null)
{
cardCountText.text = cardViews.Count.ToString();
}
}
}
}