143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using NUnit.Framework;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Continentis.MainGame.UI
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{
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public class CustomCardSelectionInterface : WaitableUIElement
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{
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public string title;
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public int maximumSelection;
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public bool isForcedMaximum;
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public CanvasGroup canvasGroup;
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public TMP_Text titleText;
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public RectTransform selectionContainer;
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public RectTransform playingCardContainer;
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public Button confirmButton;
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public CardInstance playingCard;
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public List<CardInstance> cardsToSelect;
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public List<CardInstance> selectedCards;
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protected override void Awake()
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{
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base.Awake();
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}
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public override void Show()
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{
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base.Show();
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canvasGroup.alpha = 1;
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canvasGroup.interactable = true;
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canvasGroup.blocksRaycasts = true;
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selectedCards.Clear();
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confirmButton.interactable = !isForcedMaximum;
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}
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public void Setup(string title, CardInstance playingCard, List<CardInstance> cardsToSelect,
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int maxSelection, bool forcedMaximum = false)
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{
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this.title = title;
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this.maximumSelection = maxSelection;
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this.isForcedMaximum = forcedMaximum;
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this.titleText.text = title;
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this.playingCard = playingCard;
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CombatUIManager.Instance.combatMainPage.Pile(playingCard.cardLocation.pileName).RemoveCard(playingCard.handCardView);
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playingCard.handCardView.transform.SetParent(playingCardContainer, false);
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playingCard.handCardView.transform.localPosition = Vector3.zero;
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playingCard.handCardView.isOccupied = true;
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this.cardsToSelect = cardsToSelect;
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this.selectedCards = new List<CardInstance>();
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foreach (CardInstance card in this.cardsToSelect)
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{
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Debug.Log($"Card to select: {card.contentSubmodule.cardName} from {card.cardLocation.pileName}");
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CombatUIManager.Instance.combatMainPage.Pile(card.cardLocation.pileName).RemoveCard(card.handCardView);
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card.handCardView.transform.SetParent(selectionContainer, false);
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card.handCardView.transform.localScale = Vector3.one;
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}
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}
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public override void Hide()
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{
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base.Hide();
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canvasGroup.alpha = 0;
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canvasGroup.interactable = false;
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canvasGroup.blocksRaycasts = false;
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}
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public override IObservable<Unit> OnConfirm()
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{
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return confirmButton.OnClickAsObservable().First().Do(_ => EndSelection()).AsUnitObservable();
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}
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public void Select(HandCardView cardView)
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{
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if (selectedCards.Contains(cardView.card))
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{
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return;
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}
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if (maximumSelection > 0 && selectedCards.Count >= maximumSelection)
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{
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return;
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}
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selectedCards.Add(cardView.card);
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cardView.EnableSelectShadow();
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if (isForcedMaximum)
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{
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confirmButton.interactable = CheckNoMoreAvailable() || selectedCards.Count == maximumSelection;
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}
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}
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public void Deselect(HandCardView cardView)
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{
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selectedCards.Remove(cardView.card);
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cardView.DisableSelectShadow();
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if (isForcedMaximum)
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{
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confirmButton.interactable = CheckNoMoreAvailable() || selectedCards.Count == maximumSelection;
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}
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}
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private bool CheckNoMoreAvailable()
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{
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return cardsToSelect.Count < maximumSelection;
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}
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public void EndSelection()
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{
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//Playing Card回归原位
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PileBase playingCardPile = CombatUIManager.Instance.combatMainPage.Pile(playingCard.cardLocation.pileName);
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playingCardPile.AddCard(playingCard.handCardView);
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playingCard.handCardView.transform.SetParent(playingCardPile.rectTransform, false);
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playingCard.handCardView.transform.SetSiblingIndex(playingCard.cardLocation.index);
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playingCard.handCardView.isOccupied = false;
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//CardsToSelect回归原位
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foreach (CardInstance card in cardsToSelect)
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{
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CardLocation location = card.cardLocation;
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PileBase uiPile = CombatUIManager.Instance.combatMainPage.Pile(location.pileName);
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HandCardView handCardView = card.handCardView;
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uiPile.AddCard(handCardView);
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handCardView.transform.SetParent(uiPile.rectTransform, false);
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handCardView.transform.SetSiblingIndex(location.index);
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handCardView.DisableSelectShadow(true);
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if (location.pileName != "Hand")
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{
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card.handCardView.transform.localScale = Vector3.zero;
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}
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}
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}
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}
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} |