Files
Continentis/Assets/Scripts/MainGame/Commands/Cmd_SpawnVFX.cs
2025-12-10 18:22:26 -05:00

100 lines
3.5 KiB
C#

using System;
using Continentis.MainGame.Character;
using Lean.Pool;
using SLSFramework.General;
using SLSFramework.UModAssistance;
using UniRx;
using UnityEngine;
namespace Continentis.MainGame.Commands
{
public class Cmd_SpawnVFX : CommandBase
{
public VisualEffectBase vfxPrefab;
public bool useTargetPosition;
public Vector3 spawnPosition;
public Vector3 spawnPositionOffset;
public bool willWaitUntilFinish;
public float overrideDuration;
public Cmd_SpawnVFX(string vfxID, bool useTargetPosition = true, Vector3 positionOrOffset = default,
bool willWaitUntilFinish = false, float overrideDuration = -1f) : base(null)
{
this.vfxPrefab = ModManager.GetAsset<GameObject>(vfxID).GetComponent<VisualEffectBase>();
this.useTargetPosition = useTargetPosition;
if (useTargetPosition)
{
this.spawnPosition = Vector3.zero;
this.spawnPositionOffset = positionOrOffset;
}
else
{
this.spawnPosition = positionOrOffset;
this.spawnPositionOffset = Vector3.zero;
}
this.willWaitUntilFinish = willWaitUntilFinish;
this.overrideDuration = overrideDuration;
}
public Cmd_SpawnVFX(GameObject prefab, bool useTargetPosition = true, Vector3 positionOrOffset = default,
bool willWaitUntilFinish = false, float overrideDuration = -1f) : base(null)
{
this.vfxPrefab = prefab.GetComponent<VisualEffectBase>();
this.useTargetPosition = useTargetPosition;
if (useTargetPosition)
{
this.spawnPosition = Vector3.zero;
this.spawnPositionOffset = positionOrOffset;
}
else
{
this.spawnPosition = positionOrOffset;
this.spawnPositionOffset = Vector3.zero;
}
this.willWaitUntilFinish = willWaitUntilFinish;
this.overrideDuration = overrideDuration;
}
protected override IObservable<Unit> OnExecute(CommandContext outerContext)
{
if (vfxPrefab == null)
{
Debug.LogWarning("VFX Prefab is null.");
return Observable.Return(Unit.Default);
}
return base.OnExecute(outerContext);
}
protected override IObservable<Unit> CoreExecute(CommandContext outerContext)
{
if (useTargetPosition)
{
if (selfContext.context["Target"] is CharacterBase character)
{
spawnPosition = character.characterView.centerPoint.transform.position;
}
}
VisualEffectBase spawnedVFX = LeanPool.Spawn(vfxPrefab, spawnPosition + spawnPositionOffset, Quaternion.identity);
if(!spawnedVFX.isAutoDespawn) Debug.LogWarning("Spawned VFX is not set to auto-despawn. This may lead to memory leaks.");
float vfxDuration = overrideDuration > 0 ? overrideDuration : spawnedVFX.autoDespawnTime;
if (willWaitUntilFinish)
{
return Observable.Timer(TimeSpan.FromSeconds(vfxDuration)).AsUnitObservable();
}
else
{
return Observable.Return(Unit.Default);
}
}
}
}