Files
Continentis/Assets/Scripts/MainGame/Combat/CombatEventCollection.cs
2025-10-31 10:02:30 -04:00

39 lines
1.2 KiB
C#

using System.Collections.Generic;
using SoftCircuits.Collections;
using SLSFramework.General;
using UnityEngine;
using UnityEngine.Events;
namespace Continentis.MainGame.Combat
{
public class CombatEventCollection
{
/// <summary>
/// 战斗开始
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onCombatStart;
/// <summary>
/// 战斗结束
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onCombatEnd;
/// <summary>
/// 回合开始
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onRoundStart;
/// <summary>
/// 回合结束
/// </summary>
public OrderedDictionary<string, PrioritizedAction> onRoundEnd;
public CombatEventCollection()
{
onCombatStart = new OrderedDictionary<string, PrioritizedAction>();
onCombatEnd = new OrderedDictionary<string, PrioritizedAction>();
onRoundStart = new OrderedDictionary<string, PrioritizedAction>();
onRoundEnd = new OrderedDictionary<string, PrioritizedAction>();
}
}
}