248 lines
9.2 KiB
C#
248 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.UI;
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using Lean.Pool;
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using NaughtyAttributes;
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using SLSFramework.General;
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using UniRx;
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using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public partial class CardInstance : IGameElement
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{
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public Guid elementID { get; set; }
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[Header("References")]
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public DeckSubmodule deck;
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public CardLocation cardLocation;
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public CardData cardData;
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public CompositeDisposable disposables = new CompositeDisposable();
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public ICardOwner owner;
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public CharacterBase user;
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public CombatTeam usingTeam;
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public CardLogicBase cardLogic;
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public int upgradeLevel;
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[Header("Submodules")]
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[ShowNativeProperty]
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public AttributeSubmodule attributeSubmodule { get; private set; }
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[ShowNativeProperty]
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public WeightSubmodule weightSubmodule { get; private set; }
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[ShowNativeProperty]
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public CombatBuffSubmodule combatBuffSubmodule { get; private set; }
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[ShowNativeProperty]
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public EventSubmodule eventSubmodule { get; private set; }
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[ShowNativeProperty]
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public ContentSubmodule contentSubmodule { get; private set; }
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[ShowNativeProperty]
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public PlaySubmodule playSubmodule { get; private set; }
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public CardInstance(CardData data, ICardOwner owner, string initialPileName, int index = -1)
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{
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(this as IGameElement).Initialize();
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this.cardData = data;
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this.owner = owner;
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this.user = owner as CharacterBase;
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if (this.owner is CombatTeam team)
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{
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this.usingTeam = team;
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}
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else if (this.owner is CharacterBase character)
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{
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this.usingTeam = character.team;
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}
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this.deck = owner.deckSubmodule;
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this.cardLocation = new CardLocation(initialPileName, index);
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if (index < 0)
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{
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this.deck.Pile(cardLocation.pileName).Add(this);
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}
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else
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{
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this.deck.Pile(cardLocation.pileName).Insert(index, this);
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}
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this.attributeSubmodule = new AttributeSubmodule(this);
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this.weightSubmodule = new WeightSubmodule(this);
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this.eventSubmodule = new EventSubmodule(this);
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this.combatBuffSubmodule = new CombatBuffSubmodule(this);
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this.contentSubmodule = new ContentSubmodule(this);
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this.playSubmodule = new PlaySubmodule(this);
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this.cardLogic = CardLogicBase.GenerateCardLogic(data);
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this.cardLogic.Initialize(this);
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this.cardLogic.SetUpLogicComponents();
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}
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/// <summary>
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/// 根据CardLogic生成卡牌实例
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/// </summary>
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/// <param name="template">卡牌实体实例</param>
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/// <param name="owner">卡牌持有者</param>
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/// <param name="pileName">初始卡堆名称"</param>
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/// <param name="index">插入位置,默认为0</param>
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public static CardInstance GenerateCardInstance(CardInstance template, ICardOwner owner, string pileName, int index = -1)
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{
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CardInstance cardInstance = new CardInstance(template.cardData, owner, pileName, index);
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//TODO: 复制template的属性到cardInstance
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return cardInstance;
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}
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/// <summary>
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/// 根据CardData生成卡牌实例
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/// </summary>
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/// <param name="data">卡牌数据</param>
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/// <param name="owner">卡牌持有者</param>
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/// <param name="pileName">初始卡堆名称"</param>
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/// <param name="index">插入位置,默认为0</param>
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/// <returns></returns>
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public static CardInstance GenerateCardInstance(CardData data, ICardOwner owner, string pileName, int index = -1)
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{
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CardInstance card = new CardInstance(data, owner, pileName, index);
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if (owner == CombatMainManager.Instance.characterController.playerTeam)
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{
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CombatUIManager.Instance.combatMainPage.teamSwitchButton
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.UpdateTeamPileText(CombatMainManager.Instance.characterController.playerTeam);
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}
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//下面的部分后续放入CardLogic的初始化函数中
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card.RefreshCardAttributes();
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if (card.HasKeyword("Instant")) //如果是“瞬发”牌,添加抽牌后立刻打出的事件
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{
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card.eventSubmodule.onDraw.InsertByPriority("Instant", new PrioritizedAction(() =>
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{
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card.DetectTargetsValidity(out List<CharacterBase> valid, out _, out _);
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card.Play(card.SetRandomTargets(valid), card.user);
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}, 99));
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}
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return card;
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}
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public HandCardView GenerateHandCardView(string pileName, int index = -1)
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{
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PileBase pile = CombatUIManager.Instance.combatMainPage.Pile(pileName);
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return GenerateHandCardView(pile, index);
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}
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/// <summary>
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/// 生成手牌
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/// </summary>
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/// <param name="pile">手牌生成位置</param>
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/// <param name="index">插入位置,-1为末尾</param>
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/// <returns></returns>
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public HandCardView GenerateHandCardView(PileBase pile, int index = -1)
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{
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GameObject handCardObjectPrefab = MainGameManager.Instance.basePrefabs.handCardObject;
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HandCardView handCardView = LeanPool.Spawn(handCardObjectPrefab, pile.rectTransform).GetComponent<HandCardView>();
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if (index >= 0)
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{
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pile.InsertCard(handCardView, index);
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}
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else
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{
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pile.AddCard(handCardView);
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}
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handCardView.card = this;
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this.handCardView = handCardView;
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handCardView.transform.localScale = pile is HandPile ? Vector3.one : Vector3.zero;
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handCardView.Setup(this);
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handCardView.currentPile = pile;
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handCardView.cardOrb.gameObject.SetActive(false);
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return handCardView;
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}
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public void DestroyHandCardView()
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{
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if (handCardView != null)
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{
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handCardView.currentPile.RemoveCard(handCardView);
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LeanPool.Despawn(handCardView.gameObject);
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handCardView = null;
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}
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}
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public IntentionCardView GenerateIntentionCardView()
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{
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GameObject intentionCardObjectPrefab = MainGameManager.Instance.basePrefabs.intentionCardObject;
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HUD_Intention intention = user.characterView.hudContainer.enablingHUDs["Intention"] as HUD_Intention;
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IntentionCardView intentionCardView = LeanPool.Spawn(intentionCardObjectPrefab, intention.hudTransform)
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.GetComponent<IntentionCardView>();
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intention.AddCard(intentionCardView);
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intentionCardView.card = this;
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this.intentionCardView = intentionCardView;
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intentionCardView.transform.localScale = Vector3.one;
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intentionCardView.Setup(this);
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Sprite iconSprite = MainGameManager.Instance.basePrefabs.intentionMarkIcons["Unknown"];
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if (cardData.intentionIconKeys.Count > 0)
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{
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string iconMarkKey = cardData.intentionIconKeys[0];
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iconSprite = MainGameManager.Instance.basePrefabs.intentionMarkIcons[iconMarkKey];
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}
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if (string.IsNullOrEmpty(cardData.intentionTextOverride))
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{
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if (cardData.intentionValueNames.Count > 0)
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{
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string intentionValue = attributeSubmodule.GetRoundCurrentAttribute(cardData.intentionValueNames[0]).ToString();
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intentionCardView.intentionMark.SetMark(iconSprite, intentionValue);
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}
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else
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{
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intentionCardView.intentionMark.SetMark(iconSprite);
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}
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}
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else
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{
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intentionCardView.intentionMark.SetMark(iconSprite, cardData.intentionTextOverride);
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}
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return intentionCardView;
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}
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public void DestroyIntentionCardView()
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{
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if (intentionCardView != null)
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{
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HUD_Intention intention = user.characterView.hudContainer.enablingHUDs["Intention"] as HUD_Intention;
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intention.RemoveCard(intentionCardView);
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intentionCardView = null;
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}
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}
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}
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public partial class CardInstance
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{
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public HandCardView handCardView;
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public IntentionCardView intentionCardView;
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}
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public class CardLocation
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{
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public string pileName;
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public int index;
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public CardLocation(string pileName, int index)
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{
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this.pileName = pileName;
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this.index = index;
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}
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}
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} |