Files
Continentis/Assets/Mods/Basic/Cards/Scripts/General/Defense.cs
2025-11-16 09:56:20 -05:00

33 lines
1004 B
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Defense : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Defense>();
}
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = SingleCommandGroup(
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
}
}
}