33 lines
1004 B
C#
33 lines
1004 B
C#
using System.Collections.Generic;
|
|
using Continentis.MainGame.Card;
|
|
using Continentis.MainGame.Character;
|
|
using Continentis.MainGame.Commands;
|
|
using SLSFramework.General;
|
|
using UnityEngine;
|
|
|
|
namespace Continentis.Mods.Basic.Cards
|
|
{
|
|
public class Defense : CardLogicBase
|
|
{
|
|
public override void SetUpLogicComponents()
|
|
{
|
|
AddLogicComponent<CardLogicComponent_Defense>();
|
|
}
|
|
|
|
public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
|
{
|
|
base.PlayEffect(targetList);
|
|
|
|
CommandGroup mainGroup = SingleCommandGroup(
|
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
|
new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
|
|
|
|
return new List<CommandBase> { mainGroup };
|
|
}
|
|
|
|
public override void ApplyAttributeChangesByCard()
|
|
{
|
|
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
|
|
}
|
|
}
|
|
} |