71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using System;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using SLSFramework.UModAssistance;
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using UniRx;
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using UnityEngine;
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namespace Continentis.MainGame.Commands
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{
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public class Cmd_PlaySFX : CommandBase
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{
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public AudioClip sfxClip;
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public bool useTargetPosition;
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public Vector3 playPosition;
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public Vector3 playPositionOffset;
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public float volume;
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public float overrideDuration;
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public bool willWaitUntilFinish;
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public Cmd_PlaySFX(string sfxClipID, bool useTargetPosition = true, Vector3 positionOrOffset = default,
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bool willWaitUntilFinish = false, float volume = 1f, float overrideDuration = -1f)
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{
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this.sfxClip = ModManager.GetAsset<AudioClip>(sfxClipID);
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this.useTargetPosition = useTargetPosition;
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if (useTargetPosition)
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{
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this.playPosition = Vector3.zero;
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this.playPositionOffset = positionOrOffset;
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}
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else
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{
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this.playPosition = positionOrOffset;
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this.playPositionOffset = Vector3.zero;
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}
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this.volume = volume;
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this.overrideDuration = overrideDuration;
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this.willWaitUntilFinish = willWaitUntilFinish;
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}
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protected override IObservable<Unit> OnExecute(CommandContext outerContext)
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{
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if (sfxClip == null)
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{
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Debug.LogWarning("SFX Clip is null.");
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return Observable.Return(Unit.Default);
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}
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if (useTargetPosition)
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{
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if (selfContext.context["Target"] is CharacterBase character)
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{
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playPosition = character.characterView.centerPoint.transform.position;
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}
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}
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AudioManager.PlaySFX(sfxClip, playPosition + playPositionOffset, volume);
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float sfxDuration = overrideDuration > 0 ? overrideDuration : sfxClip.length;
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if (willWaitUntilFinish)
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{
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return Observable.Timer(TimeSpan.FromSeconds(sfxDuration)).AsUnitObservable();
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}
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else
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{
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return Observable.Return(Unit.Default);
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}
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}
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}
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} |