Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs

40 lines
1.3 KiB
C#

using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class BladeOfFear : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.Attack(target, GetFinalDamage(target));
}));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CreateCharacterBuff<Sharpness>(GetAttribute("BuffStack")).Apply(user, user, this);
}));
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
}
}
}